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- # mod_isample
- !input mod entry point here. this will be checked on every location, please keep it clean and brief to avoid game lag
- !entry point 1: if player is on bed, create a new link to make her sleepy
- if $curloc = 'bed2' and $args[0] = '':
- if pcs_sleep > 80:
- '[mod]... But You can make yourself <a href="exec:pcs_sleep=0> $curloc">sleepy!</a>'
- else
- '[mod]... And you are already sleepy.'
- end
- end
- !entry point 2: goto school directly from room
- !Note that location name are case sensetive. you can use lcase() or ucase() to prevent bug
- if lcase($curloc) = 'bedrpar' or ucase($curloc) = 'KORRPAR':
- act '[mod]<font color = green><b>Go to school</b></font>': minut += 1 & gt 'gschool_grounds', 'main'
- end
- !entry point 3: replace exit room act in apartment
- if $curloc = 'bedrPar':
- delact 'Exit the room'
- act 'Exit the room':
- msg 'Now mod isample will send you to school directly'
- minut += 1 & gt 'gschool_grounds', 'main'
- end
- end
- !entry point 4: access in-mod location
- if $curloc = 'pavResidential':
- act '[mod]Chase the rabbit':
- gt 'mod_isample_pavResidential'
- end
- end
- if $curloc = 'street':
- act '[mod]Jump into rabit hole':
- *clr & cla
- '[mod]Suddenly, everything blank out'
- gs 'mod_isample_street'
- end
- end
- --- mod_isample ---------------------------------
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