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@@ -8,7 +8,7 @@ if $ARGS[0] = '':
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menu_off = 0
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menu_off = 0
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$location_type = 'secluded'
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$location_type = 'secluded'
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- '<center><h4>Old Barn</h4></center>'
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+ '<center><h4>Grandparents'' Barn</h4></center>'
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if month >= 4 and month <= 10:
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if month >= 4 and month <= 10:
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if hour >= 6 and hour < 22:
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if hour >= 6 and hour < 22:
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai.jpg"></center>'
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@@ -22,24 +22,10 @@ if $ARGS[0] = '':
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai_winter_night.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai_winter_night.jpg"></center>'
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end
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end
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end
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end
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- 'An old junk filled barn that could hold some useful items.'
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-
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- if month > 4 and month < 10:
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- if hour > 9 and hour < 20:
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- 'On your right is a cattle barn.'
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- else
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- 'On your right is a <a href="exec: gt ''gadsarai'',''cow'' ">cattle</a> barn.'
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- end
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- if hour > 9 and hour < 20 and week < 6 or grandpaQW['chore_bathe_horse'] = 2:
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- 'On your left is a horse stable.'
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- else
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- 'On your left is a <a href="exec: gt ''gadsarai'',''horse'' ">horse</a> stable.'
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- end
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- else
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- 'On your right is a <a href="exec: gt ''gadsarai'',''cow'' ">cattle</a> barn.'
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- 'On your left is a <a href="exec: gt ''gadsarai'',''horse'' ">horse</a> stable.'
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- end
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- 'There''s a <a href="exec: gt ''gadsarai'',''boar'' ">boar</a> living in a separate stable.'
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+ 'Your grandparents old barn that could hold some useful items if you spend some time searching.'
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+ 'The right side of the barn is piled high with various boxes, barrels, and chests of items.'
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+ 'You can store some extra mushrooms and berries here if you don''t want to carry them around all the time.'
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+ 'The left side of the barn has the stalls for your grandparents horse, cow, and boar.'
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gs 'bicycle', 'gadsarai'
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gs 'bicycle', 'gadsarai'
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clr
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clr
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@@ -58,138 +44,163 @@ if $ARGS[0] = '':
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'You decide to grab the firewood that your grandfather asked for, loading up as much as you can carry.'
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'You decide to grab the firewood that your grandfather asked for, loading up as much as you can carry.'
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grandpaQW['chore_fetch_firewood'] = 2
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grandpaQW['chore_fetch_firewood'] = 2
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minut += 10
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minut += 10
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- grandmaQW['help_amount'] += 1
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gs'stat'
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gs'stat'
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- act 'Continue':gt 'gadsarai'
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+ act 'Finish':gt 'gadsarai'
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+ act 'Return back to your grandfather': minut += 2 & gt 'gadhouse', 'grandpa'
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end
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end
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end
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end
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+ if (month < 4 or month > 10) or (hour < 9 or hour > 20) or (grandpaQW['chore_feed_horse'] = 1 or grandpaQW['chore_brush_horse'] = 1 or grandpaQW['chore_lead_horse_to_field'] = 1 or grandpaQW['chore_bathe_horse'] = 1):
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+ act 'Enter the horses stall': gt 'gadsarai', 'horse'
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+ end
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+ if (month < 4 or month > 10) or (hour < 9 or hour > 20) or (grandpaQW['chore_feed_cow'] = 1 or grandmaQW['chore_milk_cow'] or grandpaQW['chore_lead_cow_to_field'] = 1 or grandpaQW['chore_herd_cattle'] = 1):
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+ act 'Enter the cows stall': gt 'gadsarai', 'cow'
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+ end
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+ act 'Enter the boars stall': gt 'gadsarai', 'horse'
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+ act 'Search around in the barn (0:15)': gt 'gadsarai', 'search'
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+ if vcard > 0: act 'View your vintage porn cards': $card_loc = 'gadsarai' & card_deck = 0 & gt 'card'
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+ if card > 0: act 'View your new porn cards': $card_loc = 'gadsarai' & card_deck = 1 & gt 'card'
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+ if pcs_horny >= 50: act 'Masturbate':gt 'selfplay', 'start'
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+!! Serpent is not ready yet, so remarking out til then.
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+!! if findneck = 1: act 'You hear a scraping noice above you.':gt 'serpent'
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+end
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- act 'Poke around in the barn':
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- if npc_qw['A221'] > 0 and grigory_barn ! daystart and hour > 8 and hour < 12: gt 'grigory', 'barn'
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+if $ARGS[0] = 'search':
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+ if npc_qw['A221'] > 0 and grigory_barn ! daystart and hour > 8 and hour < 12: gt 'grigory', 'barn'
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+ *clr & cla
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+ minut += 15
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+ gs 'stat'
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+ if BikeLoc = 0 and rand(0,10) >= 6:
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*clr & cla
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*clr & cla
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- minut += 15
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+ BikeLoc = 1
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+ observ_exp += 3
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gs 'stat'
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gs 'stat'
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- if BikeLoc = 0:
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- *clr & cla
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- if rand(0,8) >= 7:
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- gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/findbike.jpg"></center>'
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- 'In the far corner of the barn you manage to find an old bicycle. It''s in surprisingly good condition. You pull it out of the barn and clean it up.'
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- BikeLoc = 1
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- observ_exp += 3
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- else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
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- 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
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- end
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- act 'Leave and get some fresh air':gt 'gadsarai'
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- elseif vcard = 0 and vcard_trash = 0:
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- *clr & cla
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- if rand(0,5) >= 4:
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- gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/vcards.jpg"></center>'
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- '"Hmm, what''s this?" You''ve found an unopened deck of vintage adult playing cards, still in its original cellophone wrapper.'
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- vcard = 1
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- observ_exp += 3
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- else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
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- 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
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- end
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- act 'Leave and get some fresh air':gt 'gadsarai'
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- elseif findbag = 0 and bag = 0:
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- *clr & cla
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- if rand(0,10) > 9:
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- findbag = 1
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- observ_exp += 3
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- gs 'stat'
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- '<center><img <<$set_imgh>> src="images/pc/purses/cheap/5.jpg"></center>'
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- 'In a far corner of the barn you find a hessian sack filled with mostly junk, but at the bottom you find a good quality messenger bag.'
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- cheap_purses[5] = 1
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- $currentpursetype = 'cheap'
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- currentpursenumber = 5
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- 'You can use this cool looking bag as a handbag.'
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- else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
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- 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
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- end
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- act 'Leave and get some fresh air':
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- if findbag = 1: bag = 1
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- gt 'gadsarai'
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- end
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- elseif findbraclet = 0:
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- *clr & cla
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- if rand(0,15) >= 14:
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- gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/bracelet.jpg"></center>'
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- 'While looking through the barn you spot a glint of metal under a pile of wood. Upon closer inspection you see a bracelet made of silver and crafted into the likeness of a snake. Strange, but cool that you would find something this valuable in the barn.'
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- findbraclet = 1
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- observ_exp += 3
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- else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
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- 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
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- end
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- act 'Leave and get some fresh air':gt 'gadsarai'
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- elseif findbraclet > 0 and findneck = 0:
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- *clr & cla
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- if rand(0,20) >= 19:
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- gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/necklace.jpg"></center>'
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- if altQS = 1:
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- 'While looking through the barn your foot goes through a rotten floorboard. You suddenly feel the presence of something magical under the floor. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The feeling of power is coming from within the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You feel the power coming from the necklace, but it doesn''t feel like any power you have ever felt.'
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- else
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- 'While looking through the barn your foot goes through a rotten floorboard and gets stuck. As you work your foot free, you glimpse something underneath the floor - a box or something. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The exotic look of the box gives you gooseflesh and you find yourself holding your breath as you prepare to open the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You let your breath out slowly as you tilt the necklace from side to side, watching the light sparkle as it is reflected by the facets on the deep red rubies. You cannot begin to guess what this necklace must be worth.'
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- end
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- findneck = 1
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- observ_exp += 3
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- else
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- *clr & cla
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- gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
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- 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
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- end
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- act 'Leave and get some fresh air':gt 'gadsarai'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/findbike.jpg"></center>'
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+ *nl
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+ 'In the far corner of the barn you manage to find an old bicycle. It''s in surprisingly good condition. You pull it out of the barn and clean it up.'
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+ elseif findbag = 0 and bag = 0 and rand(0,10) >= 7:
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+ *clr & cla
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+ findbag = 1
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+ if findbag = 1: bag = 1
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+ observ_exp += 3
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+ gs 'stat'
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+ '<center><img <<$set_imgh>> src="images/pc/purses/cheap/5.jpg"></center>'
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+ *nl
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+ 'In a far corner of the barn you find a hessian sack filled with mostly junk, but at the bottom you find a good quality messenger bag.'
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+ 'You can use this cool looking bag as a handbag.'
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+ cheap_purses[5] = 1
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+ $currentpursetype = 'cheap'
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+ currentpursenumber = 5
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+ elseif vcard = 0 and vcard_trash = 0 and rand(0,10) >= 8:
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+ *clr & cla
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+ vcard = 1
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+ observ_exp += 3
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+ gs 'stat'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/vcards.jpg"></center>'
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+ *nl
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+ '"Hmm, what''s this?" You''ve found an unopened deck of vintage adult playing cards, still in its original cellophone wrapper.'
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+ elseif findbraclet = 0 and rand(0,10) >= 9:
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+ *clr & cla
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+ findbraclet = 1
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+ observ_exp += 3
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+ gs 'stat'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/bracelet.jpg"></center>'
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+ *nl
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+ 'While looking through the barn you spot a glint of metal under a pile of wood. Upon closer inspection you see a bracelet made of silver and crafted into the likeness of a snake. Strange, but cool that you would find something this valuable in the barn.'
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+ elseif findbraclet > 0 and findneck = 0 and rand(0,10) >= 10:
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+ *clr & cla
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+ findneck = 1
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+ observ_exp += 3
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+ gs 'stat'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/necklace.jpg"></center>'
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+ *nl
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+ if altQS = 1:
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+ 'While looking through the barn your foot goes through a rotten floorboard. You suddenly feel the presence of something magical under the floor. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The feeling of power is coming from within the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You feel the power coming from the necklace, but it doesn''t feel like any power you have ever felt.'
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else
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else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
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- 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
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- act 'Leave and get some fresh air':gt 'gadsarai'
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+ 'While looking through the barn your foot goes through a rotten floorboard and gets stuck. As you work your foot free, you glimpse something underneath the floor - a box or something. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The exotic look of the box gives you gooseflesh and you find yourself holding your breath as you prepare to open the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You let your breath out slowly as you tilt the necklace from side to side, watching the light sparkle as it is reflected by the facets on the deep red rubies. You cannot begin to guess what this necklace must be worth.'
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end
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end
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+ else
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+ observ_exp += rand(0,1)
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+ gs 'stat'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
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+ *nl
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+ 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
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end
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end
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-
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- if vcard > 0: act 'View your vintage porn cards': $card_loc = 'gadsarai' & card_deck = 0 & gt 'card'
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- if card > 0: act 'View your new porn cards': $card_loc = 'gadsarai' & card_deck = 1 & gt 'card'
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-
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- if pcs_horny >= 50: act 'Masturbate':gt 'selfplay', 'start'
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-
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-!! Serpent is not ready yet, so remarking out til then.
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-!! if findneck = 1:
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-!! act 'You hear a scrapping noice above you.':gt 'serpent'
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-!! end
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+ act 'Finish':gt 'gadsarai'
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end
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end
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-if $ARGS[0] = 'boar':
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+if $ARGS[0] = 'horse':
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*clr & cla
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*clr & cla
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minut += 1
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minut += 1
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gs 'stat'
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gs 'stat'
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- '<center><H4>The barn</H4></center>'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/boar.jpg"></center>'
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- 'One of your grandparents'' dearest possessions: the boar, Nickle.'
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+ '<center><h4>Grandparents'' Barn</h4></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse.jpg"></center>'
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+ 'Grandfather''s trusted workhorse, Desperado.'
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- act 'Leave':minut += 5 & gt 'gadsarai'
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+ act 'Leave':minut += 1 & gt 'gadsarai'
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- if grandpaQW['chore_feed_boar'] = 1:
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- act 'Feed the hog':
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- cla
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- *clr
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+ if grandpaQW['chore_feed_horse'] = 1:
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+ act 'Feed the horse (0:30)':
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+ *clr & cla
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minut += 30
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minut += 30
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- grandpaQW['chore_feed_boar'] = 2
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- hndiwrk_exp += rand(0,3)
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+ grandpaQW['chore_feed_horse'] = 2
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+ hndiwrk_exp += rand(1,3)
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gs 'stat'
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_boar.jpg"></center>'
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- 'You grab the feed bag and fill Nickle''s trough. You stand there and watch for a few minutes as he eats like a... well, like a pig.'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_horse.jpg"></center>'
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+ 'You grab a sack of grain and fill Desperado''s feed bucket. You hang the bucket from his stall and gently pat his nose as he begins to eat.'
|
|
|
|
+ 'You watch him eat for a little while before moving on.'
|
|
|
|
|
|
- act 'Finish':gt 'gadsarai','boar'
|
|
|
|
|
|
+ act 'Finish':gt 'gadsarai','horse'
|
|
|
|
+ act 'Return back to your grandfather': minut += 3 & gt 'gadhouse', 'grandpa'
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ if grandpaQW['chore_lead_horse_to_field'] = 1:
|
|
|
|
+ act 'Lead the horse to the field (1:00)':
|
|
|
|
+ *clr & cla
|
|
|
|
+ minut += 60
|
|
|
|
+ grandpaQW['chore_lead_horse_to_field'] = 2
|
|
|
|
+ hndiwrk_exp += rand(1,3)
|
|
|
|
+ gs 'stat'
|
|
|
|
+
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
|
|
|
|
+ 'You take Desperado by the bridle and lead him to the field. There, you let him free in the paddock area, and watch him run about for a bit before moving on.'
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|
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|
+
|
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|
|
+ act 'Continue':gt'gadfield','field'
|
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|
|
+ act 'Return back to your grandfather (0:30)': minut += 30 & gt 'gadhouse', 'grandpa'
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ if grandpaQW['chore_bathe_horse'] = 1:
|
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|
|
+ act 'Lead the horse to the river (0:30)':
|
|
|
|
+ *clr & cla
|
|
|
|
+ minut += 30
|
|
|
|
+ grandpaQW['chore_bathe_horse_prog'] = 1
|
|
|
|
+ hndiwrk_exp += rand(1,3)
|
|
|
|
+ gs 'stat'
|
|
|
|
+
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
|
|
|
|
+ 'You take Desperado by the bridle and lead him to the river.'
|
|
|
|
+
|
|
|
|
+ act 'Continue':gt'gadriver', 'gadbitch'
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ if grandpaQW['chore_bathe_horse'] = 2:
|
|
|
|
+ act 'Return back to your grandfather': minut += 3 & gt 'gadhouse', 'grandpa'
|
|
|
|
+ end
|
|
|
|
+ if grandpaQW['chore_brush_horse'] = 1:
|
|
|
|
+ act 'Groom the horse (1:00)':
|
|
|
|
+ *clr & cla
|
|
|
|
+ minut += 60
|
|
|
|
+ grandpaQW['chore_brush_horse'] = 2
|
|
|
|
+ hndiwrk_exp += rand(1,3)
|
|
|
|
+ gs 'stat'
|
|
|
|
+
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/comb_horse.jpg"></center>'
|
|
|
|
+ 'You spend about an hour cleaning and brushing Desperado, scrubbing his coat and brushing his mane and tail. You are satisfied with the result - he is looking as clean and healthy as ever.'
|
|
|
|
+
|
|
|
|
+ act 'Finish':gt 'gadsarai','horse'
|
|
|
|
+ act 'Return back to your grandfather': minut += 3 & gt 'gadhouse', 'grandpa'
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
@@ -199,48 +210,48 @@ if $ARGS[0] = 'cow':
|
|
minut += 1
|
|
minut += 1
|
|
gs 'stat'
|
|
gs 'stat'
|
|
|
|
|
|
- '<center><H4>The barn</H4></center>'
|
|
|
|
|
|
+ '<center><h4>Grandparents'' Barn</h4></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow.jpg"></center>'
|
|
- 'Grandma''s favorite animal, the cow Dawn.'
|
|
|
|
|
|
+ *nl
|
|
|
|
+ 'Grandma''s favorite animal, the cow, Dawn.'
|
|
|
|
|
|
- act 'Leave':minut += 5 & gt 'gadsarai'
|
|
|
|
|
|
+ act 'Leave':minut += 1 & gt 'gadsarai'
|
|
|
|
|
|
if grandmaQW['chore_milk_cow'] = 1:
|
|
if grandmaQW['chore_milk_cow'] = 1:
|
|
- act 'Milk the cow':
|
|
|
|
- cla
|
|
|
|
- *clr
|
|
|
|
|
|
+ act 'Milk the cow (0:30)':
|
|
|
|
+ *clr & cla
|
|
minut += 30
|
|
minut += 30
|
|
grandmaQW['chore_milk_cow'] = 2
|
|
grandmaQW['chore_milk_cow'] = 2
|
|
- hndiwrk_exp += rand(0,3)
|
|
|
|
|
|
+ hndiwrk_exp += rand(1,3)
|
|
gs 'stat'
|
|
gs 'stat'
|
|
|
|
|
|
'<center><img <<$set_imgh>> src="images/locations/gadukino/village/milk_cow.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/gadukino/village/milk_cow.jpg"></center>'
|
|
'You start milking Dawn, improving for each time you do it.'
|
|
'You start milking Dawn, improving for each time you do it.'
|
|
|
|
|
|
- act 'Continue':gt 'gadsarai','cow'
|
|
|
|
|
|
+ act 'Finish':gt 'gadsarai','cow'
|
|
|
|
+ act 'Return back to your grandmother': minut += 3 & gt 'gadhouse', 'grandma'
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if grandpaQW['chore_feed_cow'] = 1:
|
|
if grandpaQW['chore_feed_cow'] = 1:
|
|
- act 'Feed the cow':
|
|
|
|
- cla
|
|
|
|
- *clr
|
|
|
|
|
|
+ act 'Feed the cow (0:30)':
|
|
|
|
+ *clr & cla
|
|
minut += 30
|
|
minut += 30
|
|
grandpaQW['chore_feed_cow'] = 2
|
|
grandpaQW['chore_feed_cow'] = 2
|
|
- hndiwrk_exp += rand(0,3)
|
|
|
|
|
|
+ hndiwrk_exp += rand(1,3)
|
|
gs 'stat'
|
|
gs 'stat'
|
|
|
|
|
|
'<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_cow.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_cow.jpg"></center>'
|
|
'Dawn is obviously excited about feeding time, shaking her head and doing little cow tippy-taps with her feet. You dump a sizable amount of hay in her trough and watch as she digs in.'
|
|
'Dawn is obviously excited about feeding time, shaking her head and doing little cow tippy-taps with her feet. You dump a sizable amount of hay in her trough and watch as she digs in.'
|
|
|
|
|
|
- act 'Continue':gt 'gadsarai','cow'
|
|
|
|
|
|
+ act 'Finish':gt 'gadsarai','cow'
|
|
|
|
+ act 'Return back to your grandfather': minut += 3 & gt 'gadhouse', 'grandpa'
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if grandpaQW['chore_lead_cow_to_field'] = 1 or grandpaQW['chore_herd_cattle'] = 1:
|
|
if grandpaQW['chore_lead_cow_to_field'] = 1 or grandpaQW['chore_herd_cattle'] = 1:
|
|
- act 'Lead the cow to the field':
|
|
|
|
- cla
|
|
|
|
- *clr
|
|
|
|
|
|
+ act 'Lead the cow to the field (1:00)':
|
|
|
|
+ *clr & cla
|
|
minut += 60
|
|
minut += 60
|
|
- hndiwrk_exp += rand(0,3)
|
|
|
|
|
|
+ hndiwrk_exp += rand(1,3)
|
|
gs 'stat'
|
|
gs 'stat'
|
|
|
|
|
|
'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_field.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_field.jpg"></center>'
|
|
@@ -251,84 +262,37 @@ if $ARGS[0] = 'cow':
|
|
if grandpaQW['chore_herd_cattle'] = 1:'You lead Dawn to the field, where you grandfather awaits you. It''s his turn to keep an eye on the cows.'
|
|
if grandpaQW['chore_herd_cattle'] = 1:'You lead Dawn to the field, where you grandfather awaits you. It''s his turn to keep an eye on the cows.'
|
|
|
|
|
|
act 'Continue':gt'gadfield','cow'
|
|
act 'Continue':gt'gadfield','cow'
|
|
|
|
+ if grandpaQW['chore_lead_cow_to_field'] = 2: act 'Return back to your grandfather (0:30)': minut += 30 & gt 'gadhouse', 'grandpa'
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-
|
|
|
|
end
|
|
end
|
|
|
|
|
|
-if $ARGS[0] = 'horse':
|
|
|
|
|
|
+if $ARGS[0] = 'boar':
|
|
*clr & cla
|
|
*clr & cla
|
|
minut += 1
|
|
minut += 1
|
|
gs 'stat'
|
|
gs 'stat'
|
|
|
|
|
|
- '<center><H4>The barn</H4></center>'
|
|
|
|
- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse.jpg"></center>'
|
|
|
|
- 'Grandfather''s trusted assistant, the horse Desperado.'
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- if grandpaQW['chore_feed_horse'] = 1:
|
|
|
|
- act 'Feed the horse':
|
|
|
|
- cla
|
|
|
|
- *clr
|
|
|
|
- minut += 30
|
|
|
|
- grandpaQW['chore_feed_horse'] = 2
|
|
|
|
- hndiwrk_exp += rand(0,3)
|
|
|
|
- gs 'stat'
|
|
|
|
-
|
|
|
|
- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_horse.jpg"></center>'
|
|
|
|
- 'You grab a sack of grain and fill Desperado''s feed bucket. You hang the bucket from his stall and gently pat his nose as he begins to eat.'
|
|
|
|
- 'You watch him eat for a little while before moving on.'
|
|
|
|
-
|
|
|
|
- act 'Continue':gt 'gadsarai','horse'
|
|
|
|
- end
|
|
|
|
- end
|
|
|
|
- if grandpaQW['chore_lead_horse_to_field'] = 1:
|
|
|
|
- act 'Lead the horse to the field':
|
|
|
|
- cla
|
|
|
|
- *clr
|
|
|
|
- minut += 60
|
|
|
|
- grandpaQW['chore_lead_horse_to_field'] = 2
|
|
|
|
- hndiwrk_exp += rand(0,3)
|
|
|
|
- gs 'stat'
|
|
|
|
|
|
+ '<center><h4>Grandparents'' Barn</h4></center>'
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/boar.jpg"></center>'
|
|
|
|
+ 'One of your grandparents'' dearest possessions, the boar, Nickle.'
|
|
|
|
|
|
- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
|
|
|
|
- 'You take Desperado by the bridle and lead him to the field. There, you let him free in the paddock area, and watch him run about for a bit before moving on.'
|
|
|
|
|
|
+ act 'Leave':minut += 1 & gt 'gadsarai'
|
|
|
|
|
|
- act 'Continue':gt'gadfield','field'
|
|
|
|
- end
|
|
|
|
- end
|
|
|
|
- if grandpaQW['chore_bathe_horse'] = 1 and sunWeather = 1 and temper >= 15:
|
|
|
|
- act 'Lead the horse to the river':
|
|
|
|
- cla
|
|
|
|
- *clr
|
|
|
|
|
|
+ if grandpaQW['chore_feed_boar'] = 1:
|
|
|
|
+ act 'Feed the hog (0:30)':
|
|
|
|
+ *clr & cla
|
|
minut += 30
|
|
minut += 30
|
|
- grandpaQW['chore_bathe_horse_prog'] = 1
|
|
|
|
- hndiwrk_exp += rand(0,3)
|
|
|
|
- gs 'stat'
|
|
|
|
-
|
|
|
|
- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
|
|
|
|
- 'You take Desperado by the bridle and lead him to the river.'
|
|
|
|
-
|
|
|
|
- act 'Continue':gt'gadriver', 'gadbitch'
|
|
|
|
- end
|
|
|
|
- end
|
|
|
|
- if grandpaQW['chore_brush_horse'] = 1:
|
|
|
|
- act 'Groom the horse':
|
|
|
|
- cla
|
|
|
|
- *clr
|
|
|
|
- minut += 60
|
|
|
|
- grandpaQW['chore_brush_horse'] = 2
|
|
|
|
- hndiwrk_exp += rand(0,3)
|
|
|
|
|
|
+ grandpaQW['chore_feed_boar'] = 2
|
|
|
|
+ hndiwrk_exp += rand(1,3)
|
|
gs 'stat'
|
|
gs 'stat'
|
|
|
|
|
|
- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/comb_horse.jpg"></center>'
|
|
|
|
- 'You spend about an hour cleaning and brushing Desperado, scrubbing his coat and brushing his mane and tail. You are satisfied with the result - he is looking as clean and healthy as ever.'
|
|
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_boar.jpg"></center>'
|
|
|
|
+ 'You grab the feed bag and fill Nickle''s trough. You stand there and watch for a few minutes as he eats like a... well, like a pig.'
|
|
|
|
|
|
- act 'Continue':gt 'gadsarai','horse'
|
|
|
|
|
|
+ act 'Finish':gt 'gadsarai','boar'
|
|
|
|
+ act 'Return back to your grandfather': minut += 3 & gt 'gadhouse', 'grandpa'
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-
|
|
|
|
- act 'Go':minut += 5 & gt'gadsarai'
|
|
|
|
end
|
|
end
|
|
|
|
|
|
--- gadsarai ---------------------------------
|
|
--- gadsarai ---------------------------------
|