# strelba !gunpricel = 0 no sighting !gunpricel = 1 sighting !gunpricel = 2 very accurate !gunpower Weapon damage !buu the number of shots !shoot shooting skills :markstrelba !Reita hit buurand = RAND(0,100) if buu = 0:xgt'fight','sta' if pcs_shoot = 0: if gunpricel = 0: if buurand = 100: damage = gunpower jump'markstelokpopal' elseif buurand < 100: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 95: damage = gunpower jump'markstelokpopal' elseif buurand < 95: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 90: damage = gunpower jump'markstelokpopal' elseif buurand < 90: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 20: if gunpricel = 0: if buurand >= 95: damage = gunpower jump'markstelokpopal' elseif buurand < 95: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 90: damage = gunpower jump'markstelokpopal' elseif buurand < 90: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 85: damage = gunpower jump'markstelokpopal' elseif buurand < 85: buu -= 1 'Bloomer' jump'markstrelba' end end end if pcs_shoot < 40: if gunpricel = 0: if buurand >= 90: damage = gunpower jump'markstelokpopal' elseif buurand < 90: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 85: damage = gunpower jump'markstelokpopal' elseif buurand < 85: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 80: damage = gunpower jump'markstelokpopal' elseif buurand < 80: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 60: if gunpricel = 0: if buurand >= 85: damage = gunpower jump'markstelokpopal' elseif buurand < 85: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 80: damage = gunpower jump'markstelokpopal' elseif buurand < 80: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 75: damage = gunpower jump'markstelokpopal' elseif buurand < 75: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 80: if gunpricel = 0: if buurand >= 80: damage = gunpower jump'markstelokpopal' elseif buurand < 80: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 75: damage = gunpower jump'markstelokpopal' elseif buurand < 75: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 70: damage = gunpower jump'markstelokpopal' elseif buurand < 70: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 100: if gunpricel = 0: if buurand >= 75: damage = gunpower jump'markstelokpopal' elseif buurand < 75: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 70: damage = gunpower jump'markstelokpopal' end if buurand < 70: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 65: damage = gunpower jump'markstelokpopal' elseif buurand < 65: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 150: if gunpricel = 0: if buurand >= 70: damage = gunpower jump'markstelokpopal' elseif buurand < 70: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 65: damage = gunpower jump'markstelokpopal' elseif buurand < 65: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 60: damage = gunpower jump'markstelokpopal' elseif buurand < 60: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 200: if gunpricel = 0: if buurand >= 65: damage = gunpower jump'markstelokpopal' elseif buurand < 65: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 60: damage = gunpower jump'markstelokpopal' elseif buurand < 60: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 55: damage = gunpower jump'markstelokpopal' elseif buurand < 55: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 300: if gunpricel = 0: if buurand >= 60: damage = gunpower jump'markstelokpopal' elseif buurand < 60: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 55: damage = gunpower jump'markstelokpopal' elseif buurand < 55: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 45: damage = gunpower jump'markstelokpopal' elseif buurand < 45: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 400: if gunpricel = 0: if buurand >= 55: damage = gunpower jump'markstelokpopal' elseif buurand < 55: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 50: damage = gunpower jump'markstelokpopal' elseif buurand < 50: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 45: damage = gunpower jump'markstelokpopal' elseif buurand < 45: buu -= 1 'Bloomer' jump'markstrelba' end end elseif pcs_shoot < 500: if gunpricel = 0: if buurand >= 50: damage = gunpower jump'markstelokpopal' elseif buurand < 50: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 45: damage = gunpower jump'markstelokpopal' elseif buurand < 45: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 40: damage = gunpower jump'markstelokpopal' elseif buurand < 40: buu -= 1 'Bloomer' jump'markstrelba' end end else if gunpricel = 0: if buurand >= 45: damage = gunpower jump'markstelokpopal' elseif buurand < 45: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 1: if buurand >= 40: damage = gunpower jump'markstelokpopal' elseif buurand < 40: buu -= 1 'Bloomer' jump'markstrelba' end elseif gunpricel = 2: if buurand >= 35: damage = gunpower jump'markstelokpopal' end if buurand < 35: buu -= 1 'Bloomer' jump'markstrelba' end end end :markstelokpopal !if hit !calculation of damage if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0: if dospehV > 0:damage = damage - dospehDefV & dospehEnV = dospehEnV - 1 if damage < 0:damage = 0 healthV = healthV - damage Gcrimein += 1 'Accept damage <> units' if zerkaloV > 0: zerkaloV = zerkaloV - 1 pcs_health = pcs_health - damage '<<$boydesc>> reflected the damage and you get <> points of damage' end if buu = 0:xgt'fight','sta' if buu > 0:buu -= 1 & jump'markstrelba' end if defenceV > 0 and klonV <= 0 and unmaterialV <= 0: defenceV = defenceV - damage 'Protection of the enemy suffered damage <> units' if buu = 0:xgt'fight','sta' if buu > 0:buu -= 1 & jump'markstrelba' end if klonV > 0 and unmaterialV <= 0: klonV = klonV - 1 'Destroyed enemy clone, he still had <> Clones' if buu = 0:xgt'fight','sta' if buu > 0:buu -= 1 & jump'markstrelba' end if unmaterialV > 0: unmaterialV = unmaterialV - 1 'Your bullet flew straight through the opponent''s body. <<$boydesc>> Not material' if buu = 0:xgt'fight','sta' if buu > 0:buu -= 1 & jump'markstrelba' end if barierV > 0: !imeniteta barrier for damage if barierV >= damage: '<<$boydesc>> easily withstood hit' if buu = 0:xgt'fight','sta' if buu > 0:buu -= 1 & jump'markstrelba' elseif barierV < damage: healthV = healthV - damage Gcrimein += 1 'Accept damage <> units' if zerkaloV > 0: zerkaloV = zerkaloV - 1 pcs_health = pcs_health - damage '<<$boydesc>> reflected the damage and you get <> points of damage' end end if buu = 0:xgt'fight','sta' if buu > 0:buu -= 1 & jump'markstrelba' end --- strelba ---------------------------------