# gadukino if $ARGS[0] = '': $loc = 'gadukino' $metka = '' $location_type = 'public_outdoors' CLOSE ALL gs 'gadukino_event', 'sound' $menu_loc = 'gadukino' $menu_arg = '' menu_off = 0 !exec before everything !lower chance (1/3 to 1/12) and once per day by illume mitkarand = rand(1,12) if mitkaday ! daystart and mitka = 0 and hour >= 7 and hour < 20 and mitkarand = 1: *clr & cla minut += 5 gs 'stat' '
Mitka Shkvoryen
' '
> src="images/locations/gadukino/village/mitka.jpg">
' 'In the village you are approached by your old friend Mitka.' act 'Continue':gt 'mitka' elseif mitkaday ! daystart and mitka = 1 and hour >= 17 and hour < 20 and mitkarand = 1 and mitkaday ! daystart and npc_QW['A63'] < 13: *clr & cla minut += 5 gs 'stat' '
Mitka Shkvoryen
' '
> src="images/locations/gadukino/village/mitka.jpg">
' 'In the village you are approached by your old friend Mitka.' act 'Continue':gt 'mitka' else mitkarand = rand(1,20) if gadriver_gang < 3: if mitkarand = 1 and npc_QW['A63'] >= 13 and hour >= 7 and hour <= 16 and month >= 4 and month <= 10 and mitkaday ! daystart: gt 'gadukino_event', 'gadukino_mitka' if mitkarand = 2 and npc_QW['A63'] >= 13 and hour >= 7 and hour <= 16 and month >= 4 and month <= 10 and kolyambaday ! daystart: gt 'gadukino_event', 'gadukino_kolyamba' if mitkarand = 3 and npc_QW['A63'] >= 13 and hour >= 7 and hour <= 16 and month >= 4 and month <= 10 and vasyanday ! daystart: gt 'gadukino_event', 'gadukino_vasyan' if mitkarand = 4 and npc_QW['A63'] > 15 and hour >= 17 and hour <= 19 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadukino_event', 'gadukino_2boys' if mitkarand <= 5 and npc_QW['A63'] > 15 and hour >= 7 and hour <= 19 and month >= 4 and month <= 10 and gadboyday ! daystart and week > 5: gt 'gadukino_event', 'gadukino_2boys' end if gadriver_gang = 1 and hour >= 6 and hour <= 21 and gadboyday ! daystart: gt 'gadukino_event', 'gang_apologise' if gadriver_gang = 3 and hour >= 6 and hour <= 21 and gadboyday ! daystart: gt 'gadukino_event', 'mitka_apologise' if gadriver_gang = 4 and mirasex = 1 and miralick = 0 and hour >= 8 and hour <= 20 and gadboyday ! daystart: gt 'gadukino_event', 'mira_apologise' if npc_QW['A63'] > 13 and mirasex = 1 and npc_QW['A60'] < 11 and mitkarand >= 6 and miraday ! daystart: gt 'Meadow','mira_lesb_talk4' !125e gs 'stat' '

Gadukino

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/village/street.jpg">
' else '
> src="images/locations/gadukino/village/street_night.jpg">
' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/village/street_winter.jpg">
' else '
> src="images/locations/gadukino/village/street_winter_night.jpg">
' end end 'A small village with many rickety wooden houses and even more ruins of houses. This village has seen better times.' if car > 0 and cardrive = 23: 'Your <<$car>> is close by.' if StoryLine = 1 : 'Nearby are a series of small farms, on one of which your grandparents live.' act 'Grandparent''s house': minut += 5 & gt 'Gaddvor' else 'Nearby are a series of small farms, on one of which old couple live.' act 'Old couple''s house': gt 'Gaddvor' end if npc_rel['A60'] > 0: 'Just down the road from your grandparents house is Mira''s house.' *nl if month >= 6 and month <= 9: if hour >= 9 and hour <= 11: 'A truck from the city has come to collect mushrooms and berries. Will stay around until noon.' else 'Between 9.00 and 12.00, a truck will come to collect mushrooms and berries.' end else 'It''s not the right season for mushrooms or berries. The truck which takes them in town won''t come.' end !MiaLoc tells us where Mira is Located !---------------------------------------------- !MiraLoc = 0 (Mira at home) !MiraLoc = 1 (Mira at river) !MiraLoc = 2 (Mira at meadow) !MiraLoc = 3 (Mira at forest) !MiraLoc = 4 (Mira at field) !MiraLoc = 5 (Mira with gop) !--------------------------------------------- if hour >= 17 and hour < 20:'Not far from the house is Mitka Kingpin' if hour >= 20 and sunWeather = 1: !MiraLoc = 0 'Not far from the house sits a group of country youths' end !125e !Looks like no reference to Gadmarket exists. Adding it...FinnMacha *nl if hour >= 8 and hour < 20: 'In the center of the village is a small grass covered square where villagers gather to meet and discuss or argue politics or village life.' 'One of the building facing the square has a sign saying General Store. A sign in the door proclaims it "OPEN". It looks like the only place in the village to buy goods.' else 'In the center of the village is a small grass covered square where villagers gather to meet and discuss or argue politics or village life.' 'One of the building facing the square has a sign saying General Store. A sign in the door proclaims it "CLOSED". It looks like the only place in the village to buy goods.' end if hour >= 6 and hour < 20: if month >= 4 and month <= 10: act 'Walk through the village': *clr & cla minut += 15 menu_off = 1 gs 'stat' if Mira_no = 0: temp = RAND(0,100) else temp = RAND(37,100) end !skip mira events if Mira_no not 0. maybe a break up for future version? !What does Mira_no represent?? by FinnMacha !re-arrange random chance by illume, during 1.2.5 importation if temp > 90 and meadow = 0: !find meadow gt 'gadukino', '1' elseif meadow = 1 and temp < 10 and Mira_no = 0: !meet mira, must find meadow first. Mira_no may used for break off, but not in game yet in 1.2.5 gt 'gadukino', '2' elseif npc_QW['A60'] >= 7 and temp <= 30 and temper >= 20 and sunWeather = 1 and miraprost = 0: !this is the event which start the prostitution career for Mira, only once. gt 'gadukino', '3' elseif npc_QW['A60'] >= 11 and temp <= 30 and temper >= 15 and sunWeather = 1: gt 'gadukino', '4' elseif npc_QW['A60'] >= 11 and temp <= 31 and temper >= 15 and sunWeather = 1: gt 'gadukino', '5' elseif npc_QW['A60'] >= 11 and temp <= 32 and temper >= 12 and sunWeather = 1: gt 'gadukino', '6' elseif npc_QW['A60'] >= 15 and temp <= 33 and temper >= 12 and sunWeather = 1: gt 'gadukino', '7' elseif npc_QW['A60'] >= 20 and temp <= 34 and temper >= 12 and sunWeather = 1: gt 'gadukino', '8' elseif npc_QW['A60'] >= 20 and temp <= 35 and temper >= 12 and sunWeather = 1: gt 'gadukino', '9' elseif npc_QW['A60'] >= 30 and mirasextimes > 50 and temp <= 36 and temper >= 12 and sunWeather = 1: gt 'gadukino', '10' elseif npc_QW['A60'] >= 20 and temp <= 36 and temper >= 12 and sunWeather = 1: gt 'gadukino', '11' elseif temp <= 40: gt 'gadukino', '12' elseif temp <= 55: gt 'gadukino', '13' elseif temp <= 70: gt 'gadukino', '14' elseif temp <= 85 and temper >= 15 and sunWeather = 1: gt 'gadukino', '15' else gt 'gadukino', '16' end end end end act 'Go to the river':minut += 20 & gt 'gadriver', 'start' act 'Go to forest road':minut += 20 & gt'gadroad' !!Succubus active hunting, can only hunt successfully once a day, but can try until success if (hour <= 7 or hour >= 21) and succubusQW = 5 and suchuntday ! daystart: act 'Go Hunting (this can take a lot of time)': suchunt = 1 & gt 'gadukino', 'succubus_hunt' end act 'Go to the highway':minut += 30 & nroad = 10 & gt 'road' end end if $ARGS[0] = 'succubus_hunt': cla minut += 30 menu_off = 1 *nl 'At this hour of the night, the village is only illuminated by the light of the moon. You know this will be to your advantage. No one will be able to see you coming... That is, if there were anyone out at night. You prowl the village looking for prey, but as the minutes pass, your frustration grows.' if rand(1,100) < 70: minut += 30 pcs_mood -= 5 *nl 'God, this place is dull! After searching for an hour, you find no one; not even a stray cat seems to be out and about tonight. You give up reluctantly, pondering how else you are going to feed tonight.' act 'Continue': gt 'gadukino' else 'You are getting really antsy to feed, and after finding absolutely no one outside, you decide that breaking into someone''s house, risky as it is, is still better than going hungry.' *nl !Another rand_check here to choose the scene? 'You break the lock of the first house you see and go inside. You sneak around the house, looking for a meal, but there''s nobody there. This entire night is a bust... Well, since you''re here, you might as well try and see if there''s any regular food that helps with your hunger, even though you doubt it.' 'You head to the kitchen for a midnight snack, and as you tear through the fridge, eating whatever looks appetizing, you hear a man curse.' '"Shit, what the hell happened to my door?!"' 'You freeze on the spot. You didn''t think anybody would actually come home while you were still here, but now that they did, maybe you can still salvage this mess.' act 'Strip': *clr cla gs 'clothing', 'strip' gs 'underwear', 'remove' !Just took a guess at where this image might go - Adjust src accordingly '
> src="images/locations/gadukino/succubus/kitchennude.jpg">
' 'Heavy footsteps echo through the corridor, approaching the kitchen, and with nowhere to hide, you decide to strip instead. You are here to feed, after all, and if he sees you nude, surely he will forget what he is angry about.' 'When the man enters the dark kitchen, his first reaction is about what you''d expect: "Who the hell are you!?"' 'You give him a good look at your body; according to your plan, that should be enough to calm him down. Unfortunately, he doesn''t seem to be aware of the plan, cause he is having none of it.' '"Have you been eating my food?! Get the hell out of my house!"' *nl 'He grabs you and starts dragging you towards the door. You protest and try in vain to seduce him, wondering how anyone could resist your charms like this. Then you remember that you are stronger than him - weird how easily superhuman strength can slip your mind.' 'As soon as you resist his pull, he grinds to a halt, confused by the fact that he can''t move you further. With the tables turned, you grab him and half-drag, half-throw him into his own living room where he lands on his back, stunned by the fact that this woman so easily overpowered him.' 'You pull his pants off and, already nude yourself, lower your pussy to his cock. He may have played the angry man, but the fact that it stands at attention soothes your bruised ego - your seduction efforts didn''t go completely unnoticed - and you plunge yourself down on top of him.' act 'Feed on him': *clr cla !Taken directly from 'succubus' scrand = rand(0,3) scfeed = succublvl + rand(1,4) if scfeed = 2: $scxcum = 'twice' else $scxcum = 'multiple times' end stat['vaginal'] += 1 guy += 1 pcs_horny = 0 pcs_dom += scfeed orgasm += 1 + scfeed pcs_willpwr += 15 * (1 + scfeed) succubxp += 6 sexnutrition += 30 * scfeed sucabscum = 1 minut += 15 + (20 * scfeed) / succublvl '
> src="images/pc/body/succubusself.jpg">
' 'You ride him hard, desperate to get your hungry pussy the nourishment it requires.' if scrand < succublvl: 'Your seduction and succubus powers were strong enough to get your victim hard, but they weren''t enough to make him forget about his situation: He is giving you hateful looks, clearly pissed about his door and food and, oh yeah, the fact you are raping him, but you simply ignore that.' 'All you need is his sperm. You could care less about his happiness, and if he wants to complain about a woman like you fucking his brains out, that''s his problem. Just as you''re thinking that, your powers surge and force him to come, unloading his jizz deep into your waiting cunt.' *nl 'You don''t know how long you go at it with him exactly, but after coming inside you <<$scxcum>>, and thus making you come too, he runs out of energy and falls unconscious. You lift yourself off of your passed-out plaything and head for the kitchen to collect your clothes as well as one last snack, feeling wonderfully relaxed after getting your fix.' 'Then you head out the back door, making sure to break the handle on the way out - you''re nothing if not consistent.' else 'He was resisting you initially, but after a while, your powers break any resistance he had in him. By the time his first orgasm hits and he shoots his sperm into your needy cunt, he would have betrayed his own mother, much less broken his front door and laid his fridge at your feet, just to be inside you a little longer.' 'However unsavory the first few minutes of your meeting, this state of bliss you share with him pushes that memory in the far back of your minds and lets both of you enjoy the hard ride you''re giving him.' *nl 'You don''t know how long you go at it with him exactly, but after coming inside you <<$scxcum>>, and thus making you come too, he runs out of energy and falls unconscious. You lift yourself off of your passed-out plaything, patting his head affectionately, and head for the kitchen to collect your clothes as well as one last snack, feeling wonderfully relaxed after getting your fix. There''s nothing better than sex with a willing subject.' 'Then you head out the back door. For a split second, you consider breaking that door too... but why add insult to injury when he has pleased you so?' end killvar 'scfeed' & killvar 'scrand' gs 'stat' act 'Leave': gs 'underwear', 'wear' gs 'clothing', 'wear_last_worn' gt 'gadukino' end end end end end if $ARGS[0] = '1': $menu_loc = 'gadukino' $menu_arg = '1' menu_off = 0 '
> src="images/locations/gadukino/meadow/trail_meadow.jpg">
' 'Walking around the village you see a small path that leads between neighbor''s houses, the path leads away from the village into a dense thicket...' act 'Follow the path to see where it goes': *clr & cla meadow = 1 minut += 10 menu_off = 1 gs 'stat' '
> src="images/locations/gadukino/meadow/meadow_thicket.jpg">
' 'You follow the path to see where it goes, but about ten minutes later the path disappears into a very dense thicket if bushes and trees.' act 'Look for a way around': *clr & cla minut += 10 gs 'stat' '
> src="images/locations/gadukino/meadow/meadow_trail.jpg">
' 'You''re about to return to the village, but you spot a small break in the thicket, from the looks of it it''s an animal trail.' act 'Follow the trail': *clr & cla minut += 10 gs 'stat' '
> src="images/locations/gadukino/meadow/meadow_fruit_<>.jpg">
' '
> src="images/locations/gadukino/meadow/meadow_nearby_ruins.jpg">
' 'You carefully walk down the trail through the thicket until you emerge into a small grove of fruit trees standing next the ruins of a long-abandoned house.' act 'Take an apple and keep walking': *clr & cla minut += 10 gs 'stat' '
> src="images/locations/gadukino/meadow/meadow_path.jpg">
' ' A few minutes later, snacking on an apple, you stumble upon the remains of an overgrown dirt road running through the middle of a majestic meadow filled with wildflowers. Judging by its undisturbed state no one uses it.' act 'Claim the meadow': *clr & cla minut += 20 gs 'stat' '
> src="images/locations/gadukino/meadow/meadow1_<>.jpg">
' 'You spend another twenty minutes exploring the meadow and its surroundings. You''re positive no one visits this location. You loudly proclaim the meadow to be your domain and you are its ruler. Eventually, you decide to head back to the village. To your surpise, your discover a quick shortcut that leads from the meadow back to your grandparents house.' act 'Return to the house': gt 'Gaddvor' end end end end end end if $ARGS[0] = '2': menu_off = 1 gs 'stat' ! never met mira before if npc_rel['A60'] = 0: *clr & cla '
> src="images/locations/gadukino/village/miroslava.jpg">
' 'Walking around the village you notice a young girl around your own age. You do not recognize her from the last time you were at the village. She is pulling on a rope attached to the collar on a small calf. The calf grunts with displeasure, shakes her head and refuses to move any further.' act 'Help': *clr & cla npc_rel['A60'] = 1 minut += 15 gs 'stat' '
> src="images/characters/village/mira/mira.jpg">
' 'You decide to lend a hand to help the girl with the calf. You are lonely in the village, and maybe this girl, if you get to know her, could your trips to Gadukino less boring. You walk over to the girl and introduce yourself and ask if she wants help. She nods and resumes pulling on the rope, while you walk over behind the calf and give it a load slap on the rump. The calf is surprised and immediately to moves forward away from you. The girl smiles in thanks and tells you her name is Miroslava, but everyone calls her Mira.' 'Together you are able to guide the calf back into its pen. Mira turns out to be quite a sociable girl and conversationalist. You learn that her family was recently forced to move to the village from the city. Her father''s huge gambling debts to some questionable men forced him to eventually sell the family''s property in the city to pay them back. Mira is having a rough time adjusting to the life in a small village. She misses the apartment in the center of the city and the money to buy nice dresses and makeup with. After selling everything and paying off the debt, her father was told to leave the city "or else...", so they were destitute and could only afford to buy a house in this run down dust covered village. You walk with her and chat until you reach her house, which is close by to your grandparent''s place. Mira invites you to come and visit her at any time. She is just as bored in the village as you are.' act 'Finish your walk': gt 'gadukino' end act 'Walk away': gt 'gadukino' elseif npc_rel['A60'] > 0 and (temper < 12 or sunWeather = 0) and temp < 7: *clr & cla if npc_rel['A60'] < 25:npc_rel['A60'] += 1 minut += 10 gs 'stat' if npc_QW['A60'] = 0: '
> src="images/characters/village/mira/mira1.jpg">
' else '
> src="images/characters/village/mira/mira4.jpg">
' end 'You meet Mira, who is heading to the river to get some water, seeing you she decides to stop and chat with you for a few minutes.' if npc_QW['A60'] >= 20: act 'You''re feeling naughty': *clr & cla if mirasextimes < 50: temp = RAND(0,30) if temp < 5: '
> src="images/characters/village/mira/mirasp2.jpg">
' 'You ask Mira to show you her pussy. She smiles casually, sits down on the fence and, looking at you with a gleam in her eyes and a mischievous smile, she pulls aside panties showing off her juicy pussy...' elseif temp < 10: '
> src="images/characters/village/mira/mirasp.jpg">
' 'You ask Mira to show you her pussy. She smiles casually and rests her hands on the bench, giving you a view of her bare pussy. She isn''t wearing any panties!' elseif temp < 25: '
> src="images/characters/village/mira/mirasp1.jpg">
' 'You ask Mira to show you her pussy. She smiles casually and sits down on the fence and slightly spreading his legs, showing you her bare naked pussy. She isn''t waering any panties!' else '
> src="images/characters/village/mira/mirasp5.jpg">
' 'You ask Mira to show you her pussy. She smiles casually and gets on her hands and knees on the bench. She quickly glances around before pulling up her skirt and arching her back, showing you her naked pussy. Hold on a sec, she isn''t wearing any panties!' end gs 'arousal', 'voyeur', 5, 'lesbian' gs 'stat' act 'Walk away': gs 'arousal', 'end' gs 'stat' gt 'gadukino' end else temp = RAND(0,30) if temp < 5: '
> src="images/characters/village/mira/mirasp3.jpg">
' 'You ask Mira to show you her pussy. She smiles casually and sits down on a nearby fence. Mira glances around and spreads her legs... You are surprised to see, she isn''t wearing panties and her gaping pussy is oozing cum. She must have just been fucked.' '"Who did that to you?" you ask her. Mira just smiles devilishly and tells you that it''s a secret.' else '
> src="images/characters/village/mira/mirasp4.jpg">
' 'You ask Mira to show you her pussy. She smiles casually and squats down... You immediately notice how much her cunt and asshole gape. She must have just been fucked in both holes.' '"Who did that to you?" you ask her. Mira just smiles devilishly and tells you that it''s a secret.' end gs 'arousal', 'voyeur', 5, 'lesbian' gs 'stat' act 'Walk away': gs 'arousal', 'end' gs 'stat' gt 'gadukino' end end end end act 'Finish': gt 'gadukino' elseif npc_rel['A60'] > 0 and npc_QW['A60'] < 4 and temp >= 7: *clr & cla if npc_rel['A60'] < 25:npc_rel['A60'] += 1 minut += 10 gs 'stat' '
> src="images/characters/village/mira/mira2.jpg">
' 'You meet Mira and her little calf. You both pause and start laughing, remembering how you first met.' act 'Finish': gt 'gadukino' elseif npc_rel['A60'] > 0 and npc_QW['A60'] >= 4 and mirasextimes >= 10 and temper >= 12 and sunWeather = 1 and temp < 7: *clr & cla '
> src="images/characters/village/mira/sex/mirasexgad.jpg">
' 'Walking through the village, you happen to notice Mira, sucking Mitka''s cock in the backyard. She wraps her lips around it, almost completely taking the dick into her mouth. Sometimes she glances to the side...' gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'stat' if rand(0,1) = 0: act 'Watch': *clr & cla '
> src="images/characters/village/mira/sex/mirasexgad1.jpg">
' 'A couple of times you think, she''s about to notice you watching, but she never does, continuing to suck Mitka''s cock. Finally, he tilts his head back and Mira, quickly seeing this takes his dick in her hand and directs it into in her mouth, taking a mouth full of sperm. She greedily swallows it all, and licks Mitka''s cock clean before tucking it back into his pants. You see she is about to rise from her knees, so you hastily depart.' end else 'Until she finally spots you watching her. You see she blushes crimson, but she does not stop sucking, only occasionally shifts her eyes in your direction. You continue to watch as if not seeing anything unusual, as Mira''s head bobs up and down continuing to suck Mitka''s cock. Finally, he tilts his head back and Mira, quickly seeing this takes his dick in her hand and directs it into in her mouth, taking a mouth full of sperm. She greedily swallows it all, and licks Mitka''s cock clean before tucking it back into his pants. You smile at Mira with the most peaceful of expressions and walk away...' end gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'stat' act 'Continue': gs 'arousal', 'end' gs 'stat' gt 'gadukino' end elseif npc_rel['A60'] > 0 and npc_QW['A60'] >= 6 and mirasextimes >= 10 and temper < 18 and sunWeather = 1 and temp >= 7: *clr & cla '
> src="images/characters/village/mira/sex/mirasexgad2.jpg">
' 'Walking through the village, you happen to notice Mira fucking Mitka. Mitka slowly grinds his cock deep into Mira''s pussy. You see Mira shudder under him as she climaxed. She moaned and raked his back with her fingernails as she squirted and continued to cum. Mitka increased his pace and started to roughly hammer his cock into her dripping pussy. With his left hand he reached for Mira''s right tit and started to squeeze it without mercy. Mira just grunts and laughs.' gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'stat' act 'Watch': if rand(0,1) = 0: *clr & delact 'Watch' gs 'stat' '
> src="images/characters/village/mira/sex/mirasexgad3.jpg">
' 'They are so absorbed in fucking each other senseless that they ignoring everything else, so you decide to quietly continue to watch. Within a few minutes you see Mitka begin to pick up the pace and he started to drive his cock faster and faster into Mira''s pussy until he grunts like a pig and dumps a huge load of cum into Mira''s pussy which is again squirting. After a few minutes of them just laying together holding each other and gasping for breath, they slowly begin to kiss and laugh as they freshen up. You smile and rub your own dripping snatch before moving away.' gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'stat' else *clr & delact 'Watch' gs 'stat' '
> src="images/characters/village/mira/sex/mirasexgad3.jpg">
' 'They are so absorbed in fucking each other senseless that they ignoring everything else, so you decide to quietly continue to watch. You see Mitka pull his cock out of Mira''s dripping pussy and he drives it deep into her ass, barebacked. Mira let''s out a short scream of protest as Mitka continues to drive his cock into her asshole until his pubes rub up against her ass. Mira writhes under his brutal onslaught. After only a few minutes, Mitka starts to slap her ass leaving bright red marks. Mitka begins to shudder from his thrusts into her ass. Finally, Mitka leans back with his dick still embedded balls deep in Mira''s asshole and lets out a bestial growl as he begins to cum...' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'stat' end end act 'Return to your village walk': gs 'arousal', 'end' gs 'stat' gt 'gadukino' end else '

Village Gadukino

' '
> src="images/locations/gadukino/village/walk.jpg">
' 'You kill time, walking through the village.' act 'Continue':gt 'gadukino' end end if $ARGS[0] = '3': menu_off = 1 gs 'stat' '
> src="images/characters/village/mira/miraqw7.jpg">
' 'Walking through the village, you notice Mira, digging in her vegetable garden. She stands with her ass high in the air, and to your amazement, she isn''t wearing panties. You get a good look at her pussy lips...' act 'You approach slowly': *clr & cla minut += 15 gs 'stat' if npc_QW['A60'] = 0: '
> src="images/characters/village/mira/mira.jpg">
' elseif npc_QW['A60'] > 0 and npc_QW['A60'] < 4: '
> src="images/characters/village/mira/mira3.jpg">
' elseif npc_QW['A60'] >= 4 and npc_QW['A60'] < 8: '
> src="images/characters/village/mira/mira0,<>.jpg">
' elseif npc_QW['A60'] >= 8 and npc_QW['A60'] < 12: '
> src="images/characters/village/mira/mira1,<>.jpg">
' elseif npc_QW['A60'] >= 12 and npc_QW['A60'] < 20: '
> src="images/characters/village/mira/mira2,<>.jpg">
' elseif npc_QW['A60'] >= 20: '
> src="images/characters/village/mira/mira3,<>.jpg">
' end 'You quietly sneak up to her, but she notices your approach and turns around, her hands pull her skirt back into place, blushing. You stare at her for a few seconds silently, and then ask, "Why don''t you have any panties on?" Mira, her eyes darting about, shifting her weight from foot to foot, explaining hesitantly, "Well what happened is, well it''s very hot and I thought it would feel better without panties." You interrupt her with an upraised hand as you get an idea for your second wish... You remind her she still owes you wishes and you''re ready to collect your second wish. You tell Mira to sit down. Miroslava reluctantly agrees, and when is finally sitting on the ground, you order her to show you her pussy, you are thinking fast of other punishments for her. Mira grumbles incoherently and glares at you, but eventually sighs and slowly lifts up her skirt, giving you a good look at her crotch.' act 'Watch': *clr & cla '
> src="images/characters/village/mira/mirawish2.jpg">
' 'You enjoy the view, then snap your fingers as a wicked idea comes to mind for your second wish. Mira says sadly, that she thought you had come up with your second wish. You ask if she is thinking about backing out of granting your wishes, but Mira says no, she will go through with them. You smile wickedly and tell her to follow you.' gs 'arousal', 'voyeur', 2, 'exhibitionism', 'lesbian', 'dom' gs 'stat' act 'Lead her to the road': *clr & cla minut += 45 pcs_dom += RAND(0,2) '
> src="images/characters/village/mira/mirawish2_1.jpg">
' 'You lead her out to the main road. You tell Mira, that she is to pose as a prostitute and attempt to get a customer or two. This is your second wish. You want Mira to become a prostitute and fulfill the desires of anyone who asks for her services. Mira looks shocked but nods that she will do it, Mira looks around the area and seeing the street was quiet, fulfills your desire...' gs 'stat' act 'Watch her perform a trick...': *clr & cla minut += 30 pcs_horny += 20 npc_QW['A60'] += 1 !Image does not exist -'
> src="images/characters/village/mira/sex/mirawish2_2.jpg">
' '
> src="images/characters/village/mira/mirawish2_1.jpg">
' 'It isn''t long before Mira''s first customer pulls up in a nice vehicle. She takes a deep breath, looks you in the eyes, winks and approaches the vehicle and starts talking to the driver.' gs 'stat' act 'Continue': *clr & cla minut += 10 '
> src="images/characters/village/mira/miraprost.jpg">
' 'You can''t hear what she is saying but after only a few minutes the door opens and Mira steps into the vehicle. It pulls away, but doesn''t go far. You see it pull off the main road and head down a dirt road. Smiling and wanting to see the action, you run into the woods trying to head off the vehicle.' gs 'stat' act 'Continue': if rand(0,1) = 0: *clr & cla miraprost += 1 '
' 'You walk up and look into the car. You see Mira giving one hell of a blowjob to her first customer. Her head is bobbing up and down on his 17cm cock.' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'stat' act 'Continue': *clr & cla minut += 10 '
' 'You duck for cover as the guy suddenly gets out of the car and opens the passenger door, grabs Mira''s head and starts forcing his cock deep into her throat.' gs 'stat' act 'Continue': *clr & cla minut += 10 '
' 'Eventually, the guy grunts and cums all over Mira''s face and into her mouth. The nicely dressed man pulls Mira out of the car, hands her a few bills and then drives off.' gs 'stat' act 'Continue': *clr & cla minut += 10 '
> src="images/characters/village/mira/miramoney.jpg">
' 'Mira walks back towards town counting the money he gave her as she absentmindedly licks the cum as it drips down her face. She smiles at you and shows you the money as you join her.' gs 'arousal', 'end' gs 'stat' act 'Return to the village': miraloc = 0 & gt 'gadukino' end end end else *clr & cla miraprost += 1 '
' 'You walk up and look into the van. You see Mira showing the John her tits and rubbing her pussy. You see a hungry gleam in the guy''s eyes, which Mira returns in force.' gs 'arousal', 'voyeur', 20, 'exhibitionism' gs 'stat' act 'Continue': *clr & cla '
' 'Mira and her John jump into the back of the van and you watch as he starts fucking her wet pussy. His hand covers her mouth as she screams in ecstasy. The guy pounds his 20cm cock deep into her pussy. From Mira''s grunts of partial ecstasy, partial pain, you know the John is hitting or entering her cervix.' gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'stat' act 'Continue': *clr & cla '
' 'You have to duck behind some bushes as they move outside the van. The guy continues to pound into Mira''s pussy until he cums...and cums...and cums. ' gs 'arousal', 'voyeur', 10, 'exhibitionism' gs 'stat' act 'Continue': *clr & cla minut += 10 '''' 'After the wild sex, Mira and the John sit in the van and talk for a bit. He gives her a nice wad of cash and she starts walking to the village. Seeing you, she smiles and says thanks.' gs 'arousal', 'end' gs 'stat' act 'Walk away happy': miraloc = 0 & gt 'gadukino' end end end end end end end end end end end if $ARGS[0] = '4': menu_off = 1 *clr & cla '
> src="images/characters/village/mira/sex/mirasexgad5.jpg">
' 'Walking through the village, you notice that behind a shed Vasya and Mira are having sex. Mira moans as she rides his cock and it seems as if she''s oblivious to anything around her. But you''re not sure you can say the same about Vasya... So, you decide not to risk being caught peeking and leave the couple alone.' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '5': menu_off = 1 *clr & cla '
> src="images/characters/village/mira/sex/mirasexgad6.jpg">
' 'Walking through the village, you notice that behind a shed Vasya and Mira are having sex. Mira moans as she rides his cock and it seems as if she''s oblivious to anything around her. But you''re not sure you can say the same about Vasya... So, you decide not to risk being caught peeking and leave the couple alone.' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '6': menu_off = 1 *clr & cla '
> src="images/characters/village/mira/sex/mirasexgad7.jpg">
' 'Walking through the village, you notice Kolambu and Mira hiding behind some bushes. She''s squatting before him, passionately sucking on his cock...' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '7': menu_off = 1 *clr & cla '
> src="images/characters/village/mira/sex/mirasexgad8.jpg">
' 'Walking through the village, you notice behind the bushes Kolambu with Vasya and Mira. Mira is butt naked on all fours and taking turns sucking the boys members...' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '8': menu_off = 1 *clr & cla '
> src="images/characters/village/mira/mirahorny.jpg">
' 'Walking through the village, you see Mira. She sits on the fence intensely rubbing her pussy, as if no one is watching...' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '9': menu_off = 1 *clr & cla '
> src="images/characters/village/mira/sex/mirasexgad9.jpg">
' 'Walking through the village, you notice Mira behind a fence with Kolyamba. She squirms and moans, but dutifully exposes her bare butt to Kolyamba, who is trying to shove a bottle in her...' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '10': menu_off = 1 *clr & cla '
> src="images/characters/village/mira/mirasexgad10.jpg">
' 'Walking through the village, you see Mira, facing Mitka with his pants down and sticking his fingers in her ass...' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '11': menu_off = 1 *clr & cla '
> src="images/characters/village/mira/mirasexgad11.jpg">
' 'Walking through the village, you meet Mira. You notice she is not wearing panties and the white thread of a tampon is sticking out of her pussy...' gs 'arousal', 'voyeur', 5, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '12': *clr & cla menu_off = 1 minut += 5 '
> src="images/locations/gadukino/village/gadlol.jpg">
' 'Walking through the village, you see two grandmas, sawing boards...' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '13': *clr & cla menu_off = 1 minut += 5 '
> src="images/locations/gadukino/village/gadlol1.jpg">
' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '14': *clr & cla menu_off = 1 minut += 5 if temper >= 15: '
> src="images/locations/gadukino/village/gadlol3.jpg">
' 'Walking through the village, you see local elders. They kindly smile in your face, and as soon as you pass by, immediately start whispering among themselves...' else '
> src="images/locations/gadukino/village/gadlol2.jpg">
' 'Walking through the village, you see local elders. They, as if on command, all huddle together and stare, as you walk by them...' end gs 'stat' act 'Walk past them': gt 'gadukino' end if $ARGS[0] = '15': *clr & cla menu_off = 1 minut += 5 '
> src="images/locations/gadukino/village/gadlol4.jpg">
' 'Walking through the village, a group of young boys, looking no older than 13 or 14, are playing in the road. Two of the older boys sit on an old, beat up dirt bike. You''re not even sure it even works, but the kids are having fun playing on it nonetheless.' gs 'stat' act 'Continue': gt 'gadukino' end if $ARGS[0] = '16': *clr & cla menu_off = 1 gs 'stat' '

Village Gadukino

' '
> src="images/locations/gadukino/village/walk.jpg">
' 'You kill time, walking through the village.' act 'Continue': gt 'gadukino' end !125s if $ARGS[0] = 'collection_point': *clr & cla menu_off = 1 minut += 5 gs 'stat' '
> src="images/locations/gadukino/village/collection_point.jpg">
' 'Parked half way off the road is an old, unmarked truck. The back doors are held open and found inside is usually a farmer looking to buy any mushrooms locals find while out in the nearby woods. Some find it odd that they''re operating out of a truck, but you imagine it''s cheaper to maintain than a shop and it lets them get around to other villages like yours to buy their mushrooms, too.' if boletus > 0: act'Sell your mushrooms': *clr & cla minut += 30 money += boletus*150 '
> src="images/locations/gadukino/village/collection_point.jpg">
' 'You decide to sell your mushrooms for <> .' gs 'stat' act'Continue':boletus = 0 & gt 'gadukino','collection_point' end end if bilberry > 0: act'Sell your berries': *clr & cla minut += 30 money += bilberry*75 '
> src="images/locations/gadukino/village/collection_point.jpg">
' 'You decide to your berries for <> .' gs 'stat' act'Continue':bilberry = 0 & gt 'gadukino','collection_point' end end act'Go':gt'gadukino' end !125e --- gadukino ---------------------------------