# swamp
if $ARGS[0] = 'start':
*clr & cla
$loc = 'swamp'
$metka = 'start'
$location_type = 'secluded'
$menu_loc = 'swamp'
$menu_arg = 'start'
menu_off = 0
CLOSE ALL
gs 'gadukino_event', 'sound'
gs 'stat'
'
Swamp
'
if month >= 4 and month <= 10:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/hunters/swamp.jpg">'
else
'> src="images/locations/gadukino/hunters/swamp_night.jpg">'
end
else
if hour >= 8 and hour < 20:
'> src="images/locations/gadukino/hunters/swamp_winter.jpg">'
else
'> src="images/locations/gadukino/hunters/swamp_winter_night.jpg">'
end
end
*nl
'You are at the swamp on the far side of the woods from the village.'
'It can be dangerous to hike in this area, unless physically fit or have a good knowledge of the forest.'
act 'Head back to the forest (0:15)': minut += 15 & gt 'gadforest', 'forest_center'
if hunterscabin = 1:
'You can see the small path to the clearing that contains the hunters cabin.'
act 'Go to the hunters cabin (0:15)':
! daytime chance to get stuck in swamp - use bike to get there 100% of the time
if hour >= 6 and hour <= 22:
swamp_stuck = 0
gt 'swamp', 'stuck','swamp'
! nighttime chased by wolves - Sveta probably should not be roaming the forest at this time
else
gt 'gadforestlost','wolves','swamp'
end
end
end
end
if $ARGS[0] = 'stuck':
! if player is skilled at forest or very agile or strong then don''t get stuck in swamp at all
if pcs_bushcraft < 70 and pcs_agil < 70 and pcs_stren < 70:
*clr & cla
$loc = 'swamp'
$metka = 'stuck'
$location_type = 'secluded'
$menu_loc = 'swamp'
$menu_arg = 'stuck'
menu_off = 0
CLOSE ALL
gs 'gadukino_event', 'sound'
gs 'stat'
'Swamp
'
if $clothingworntype ! 'nude' and PCloSkirt = 0:
'> src="images/locations/gadukino/hunters/goswamp1.jpg">'
elseif $clothingworntype ! 'nude' and PCloSkirt > 0:
'> src="images/locations/gadukino/hunters/goswamp_ski1.jpg">'
elseif $clothingworntype = 'nude':
'> src="images/locations/gadukino/hunters/goswamp_nude0.'+rand(4,5)+'.jpg">'
end
*nl
'As you walk through the swamp, you feel yourself begin to sink into the mud of the swamp with each step.'
'You know you''re so close to your destination, but you''re not sure you can make it.'
act 'Struggle':
*clr & cla
swamp_stuck += 1
minut += 15
gs 'sweat', 'add', 15
gs 'stat'
if swamp_stuck mod 3 = 0:
swamp_check = pcs_stren + pcs_agil + pcs_bushcraft
swamprand = rand(0,225)
elseif swamp_stuck mod 2 = 0:
swamp_check = pcs_stren + pcs_agil
swamprand = rand(0,150)
else
swamp_check = pcs_stren
swamprand = rand(0,75)
end
if swamp_stuck = 10 and Enable_nogameover = 0:
over = 10
gt 'gameover'
else
if swamp_check > swamprand:
'Swamp
'
if $clothingworntype ! 'nude' and PCloSkirt = 0:
'> src="images/locations/gadukino/hunters/goswamp.jpg">'
elseif $clothingworntype ! 'nude' and PCloSkirt > 0:
'> src="images/locations/gadukino/hunters/goswamp_ski.jpg">'
elseif $clothingworntype = 'nude':
swamprand = rand(0,3)
if swamprand = 0:
'> src="images/locations/gadukino/hunters/goswamp_nude0..jpg">'
else
'> src="images/locations/gadukino/hunters/goswamp_nude0.'+swamprand+'.jpg">'
end
end
*nl
'Your efforts are not in vain as you begin to feel the muds hold loosen. With another burst of strength you free yourself and breathe a sigh of relief.'
act 'Success!':gt 'swamp_yard','start'
else
'Swamp
'
if $clothingworntype ! 'nude' and PCloSkirt = 0:
'> src="images/locations/gadukino/hunters/goswamp1.jpg">'
elseif $clothingworntype ! 'nude' and PCloSkirt > 0:
'> src="images/locations/gadukino/hunters/goswamp_ski1.jpg">'
elseif $clothingworntype = 'nude':
'> src="images/locations/gadukino/hunters/goswamp_nude0.'+rand(4,5)+'.jpg">'
end
*nl
'Your efforts are for nothing, the muds hold feels as tight as ever. In fact you feel yourself sinking even deeper.'
act 'Failure':gt 'swamp','stuck'
end
end
end
if month >= 4 and month <= 10:
act 'Scream for help':
*clr & cla
minut += 15
if ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)):
swamprand = rand(1,4)
elseif (hour >= 7 and hour < 23):
swamprand = rand(1,5)
else
swamprand = rand(1,6)
end
gs 'stat'
'Swamp
'
'> src="images/locations/gadukino/hunters/gadforestlosthelp.jpg">'
*nl
'You don''t think you''re strong enough to break free of the mud and decide your best chance is to simply yell for help. Hopefully you''re close enough to the hunters cabin that they''ll hear you.'
if swamprand = 1:
act 'Success!':
*clr & cla
'> src="images/locations/gadukino/hunters/handshelp.jpg">'
*nl
'You hear men speaking and begin to shout louder. The voices come closer and finally, you feel strong hands grab you and drag you out to solid ground.'
act 'Relax':gt 'swamp_yard','start'
end
else
*nl
'You yell out into the void, but your only response is the howling of the wind and the chirp of some crickets.'
act 'Failure':gt 'swamp','stuck'
end
end
end
else
'Swamp
'
if month >= 4 and month <= 10:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/hunters/gadforestlostswamp.jpg">'
else
'> src="images/locations/gadukino/hunters/gadforestlostswamp_night.jpg">'
end
else
if hour >= 8 and hour < 18:
'> src="images/locations/gadukino/hunters/gadforestlostswamp_winter.jpg">'
else
'> src="images/locations/gadukino/hunters/gadforestlostswamp_winter_night.jpg">'
end
end
*nl
if $ARGS[1] = 'forest_edge':
minut += 60
'After an hour walking through the forest you finally see the hunters cabin ahead.'
elseif $ARGS[1] = 'swamp':
minut += 15
'After a few mintues walking through the swamp you finally see the hunters cabin ahead.'
end
gs 'stat'
act 'Continue':gt 'swamp_yard', 'start'
end
end
--- swamp ---------------------------------