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- # outdoors
- if month = 1 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(-30, 8)
- if temper <= 0:
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear.'
- else
- $osadki = 'Light, fluffy snow.'
- end
- else
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear, the snow is begining to melt in some places forming slush.'
- else
- $osadki = 'Wet snow falls, immediately melting to form slush.'
- end
- end
- $weather = 'On the street there is snow, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 2 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(-35, 8)
- if temper <= 0:
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Cloudy and windy.'
- else
- $osadki = 'It''s snowing.'
- end
- else
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear, the snow is begining to melt in some places forming slush.'
- else
- $osadki = 'Wet snow falls, immediately melting to form slush.'
- end
- end
- $weather = 'On the street there is snow, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 3 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(-20, 17)
- if temper <= 0:
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear and cloudless.'
- else
- $osadki = 'It''s snowing.'
- end
- else
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear, the snow is begining to melt in some places forming slush.'
- else
- $osadki = 'Wet snow falls, immediately melting to form slush.'
- end
- end
- $weather = 'On the street there is snow, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 4 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(2, 20)
- osadki = rand(0, 10)
- if osadki < painweather:
- if hour >= 7 and hour <= 20:
- $osadki = 'Clear.'
- else
- $osadki = 'Clear.'
- end
- else
- $osadki = 'Rain.'
- end
- $weather = 'On the street the snow melts, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 5 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(7, 25)
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear.'
- else
- $osadki = 'Rain.'
- end
- $weather = 'Puddles in the street left by snow, winter has covered everything in dirt and debris, some places where new grass grows are pleasantly green, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 6 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(15, 35)
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear.'
- else
- $osadki = 'Rain.'
- end
- $weather = 'Green grass lines the streets, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 7 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(20, 40)
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear.'
- else
- $osadki = 'Light showers.'
- end
- $weather = 'Green grass lines the streets, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 8 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(20, 35)
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear.'
- else
- $osadki = 'Light showers.'
- end
- $weather = 'The grass is green, in the trees the leaves are already turning yellow, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 9 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(10, 30)
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear.'
- else
- $osadki = 'Rain.'
- end
- $weather = 'Streets lined with green grass, visible yellow leaves, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 10 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(2, 20)
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear.'
- else
- $osadki = 'Rain and hail.'
- end
- $weather = 'The grass is fading and patchy, yellow and brown leaves fall from the trees, mud and puddles dot the street, temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 11 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(-20, 17)
- if temper <= 0:
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear and cloudless.'
- else
- $osadki = 'It''s snowing.'
- end
- else
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear, the snow begins to melt some places forming slush.'
- else
- $osadki = 'Cold rain.'
- end
- end
- $weather = 'The street is dirty with a thin snow cover, temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- if month = 12 and weatherDay ! daystart:
- weatherDay = daystart
- temper = rand(-30, 8)
- if temper <= 0:
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Cloudy and windy.'
- else
- $osadki = 'Light fluffy snow.'
- end
- else
- osadki = rand(0, 10)
- if osadki < painweather:
- $osadki = 'Clear skies, the snow is beginning to melt in some places forming slush.'
- else
- $osadki = 'Wet snow falls, immediately melting to form slush.'
- end
- end
- $weather = 'The street is covered in snow, the temperature is <<temper>> degrees Celsius. <<$osadki>>'
- end
- ! WD: Variable not set needed for events in Village Gadyukino
- if osadki < painweather:
- set sunWeather = 1
- else
- set sunWeather = 0
- end
- if osadki >= painweather and umbrella = 0:
- if mop > 1:
- mop = 0
- 'You do not have an umbrella.'
- end
- if hapri = 1:
- hapri = 0
- if curly > 0:curly -= 1
- 'You do not have an umbrella.'
- end
- end
- if isprok = 0 and isprokp = 0 and mesec > 0 and preg = 0:
- '<b><font color="red">You have the blood flowing down your legs and staining your clothes.</font></b>'
- if clrbelo > 0 and tanga = 1:clrbelo -= 1 & tanga = 0 & '<b><font color="red">Your panties have been ruined and you discreetly remove and dispose of them.</font></b>'
- sweat += 1
- manna -= 10
- willpower -= 10
- gs 'starenie'
- end
- ! WD: Fix vibrator arousal triggering every time module is called, moved too 'stat' location
- !!!0.2.6 extension: Optimized a bit of code
- !! if vibratorin = 1:horny += rand(1, 5)
- !!!
- if hour = 0:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(0, 0, 0)
- elseif hour = 1:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(5, 5, 5)
- elseif hour = 2:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(10, 10, 10)
- elseif hour = 3:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(30, 15, 15)
- elseif hour = 4:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(60, 20, 20)
- elseif hour = 5:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(100, 40, 40)
- elseif hour = 6:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(200, 100, 100)
- elseif hour = 7:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 150, 150)
- elseif hour = 8:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 200, 200)
- elseif hour = 9:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 245, 245)
- elseif hour = 10:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 250, 250)
- elseif hour = 11:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 255, 255)
- elseif hour = 12:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 255, 255)
- elseif hour = 13:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 255, 255)
- elseif hour = 14:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 250, 250)
- elseif hour = 15:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 245, 245)
- elseif hour = 16:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 240, 240)
- elseif hour = 17:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 230, 230)
- elseif hour = 18:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 220, 220)
- elseif hour = 19:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 210, 210)
- elseif hour = 20:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 200, 200)
- elseif hour = 21:
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(250, 150, 150)
- elseif hour = 22:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(25, 25, 25)
- elseif hour = 23:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(5, 5, 5)
- end
- if temper <= 0:
- if (totminut - Time15Minute) >= 15:
- !reset Time15Minute
- if frost = 0:Time15Minute = totminut
- ! begin Loop
- :Time15MinuteLoop
- if defaultcoat = 5:bonusZ = -3
- if defaultcoat = 0:bonusZ = 0
- if defaultcoat = 3:bonusZ = 3
- if temper < -10 and defaultcoat < 4 and defaultcoat ! 0:
- if temper < -30:
- frost += 2
- else
- frost += 1
- end
- if energy < 20:frost += 1
- if tanga = 0:frost += 1
- if sweat > 0:frost += 1
- elseif temper < -20 and (defaultcoat = 4 or defaultcoat = 5 or defaultcoat = 8 or defaultcoat = 10 or defaultcoat = 12):
- frost += 1
- if energy < 20:frost += 1
- if sweat > 0:frost += 1
- elseif temper< -30 and (defaultcoat = 6 or defaultcoat = 7 or defaultcoat = 9 or defaultcoat = 11):
- frost += 1
- end
- if defaultcoat = 0:
- if temper < -10:frost += 1
- if temper < -20:frost += 2
- if temper < -30:frost += 5
- end
- if frost >= 12:sick += 1
- if sick > 0 and sickstage = 0:sickstage = 1
- Time15Minute += 15
- if (totminut - Time15Minute) >= 15:jump 'Time15MinuteLoop'
- end
- end
- --- outdoors ---------------------------------
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