123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263 |
- # traits
- if $ARGS[0] = 'menu':
- *clr & cla
- gs 'obj_din', 'chartabs'
- '<center><h1>Traits</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td>'
- '<center><b>Bimbo</b></center>'
- if bimbolevel = 0:
- 'You do not have this trait.'
- 'To gain this trait you must wear bimbo clothing / shoes for a few days.'
- 'You have <<bimbo>> out of 10 points towards level 1.'
- elseif bimbolevel = 1:
- 'You have this trait at level 1.'
- 'To maintain this trait you must wear bimbo clothing / shoes and/or have regular sex.'
- 'Due to this trait you gain a very small bonus to appearance and a very small penalty to intelligence.'
- 'You have <<bimbo>> out of 20 points towards level 2.'
- if bimbowithdrawal = 0:
- 'You are not in withdrawal.'
- else
- 'You have <<bimbowithdrawal>> out of 30 points towards losing this trait.'
- end
- elseif bimbolevel = 2:
- 'You have this trait at level 2.'
- 'To maintain this trait you must wear bimbo clothing / shoes and/or have regular sex.'
- 'Due to this trait you gain a small bonus to appearance and a small penalty to intelligence.'
- 'You have <<bimbo>> out of 30 points towards level 3.'
- if bimbowithdrawal = 0:
- 'You are not in withdrawal.'
- else
- 'You have <<bimbowithdrawal>> out of 30 points towards losing this trait.'
- end
- else
- 'You have this trait at level 3.'
- 'To maintain this trait you must wear bimbo clothing / shoes and/or have regular sex.'
- 'Due to this trait you gain a moderate bonus to appearance and a moderate penalty to intelligence.'
- if bimbowithdrawal = 0:
- 'You are not in withdrawal.'
- else
- 'You have <<bimbowithdrawal>> out of 30 points towards losing this trait.'
- end
- end
-
- *nl
-
- '<center><b>Exhibitionist</b></center>'
- if Exhibitionist_lvl = 0 and exhib_cheat = 0:
- 'You do not have this trait.'
- 'To gain this trait you must have low enough inhibition and choose to expose your breasts in public.'
- 'You have <<pcs_exhib>> out of 10 points towards level 1. This will slowly decrease each day unless you expose yourself.'
- elseif Exhibitionist_lvl = 1:
- 'You have this trait at level 1.'
- 'To increase this trait you must choose to expose your breasts and/or bare bottom in public.'
- 'This trait grants you a small amount of excitement from exposing yourself.'
- 'You have <<pcs_exhib>> out of 50 points towards level 2.'
- elseif Exhibitionist_lvl = 2:
- 'You have this trait at level 2.'
- 'To increase this trait you must choose to expose your breasts, bare bottom and/or pussy in public.'
- 'This trait grants you a moderate amount of excitement from exposing yourself.'
- if pcs_exhib < 100:
- 'You have <<pcs_exhib>> out of 100 points towards level 3.'
- elseif pcs_exhib >= 100 and exhibitionQW < 3:
- 'You must trigger an event in the park to gain level 3.'
- elseif pcs_exhib >= 100 and exhibitionQW > 2:
- 'You will have to wait until the end of the day for the trait level to update.'
- end
- else
- 'You have this trait at level 3.'
- 'This is the highest level of this trait.'
- 'This trait grants you a large amount of excitement from exposing yourself.'
- end
-
- *nl
-
- if traits['nerd_status'] = 0:
- '<center><b>Likes learning</b></center>'
- 'You don''t have this trait and <<traits[''nerd_points'']>> points. You need to earn <<40 - traits[''nerd_points'']>> more points to get level 1 of this trait.'
- elseif traits['nerd_status'] = 1:
- '<center><b>Likes learning</b></center>'
- 'You have level 1 of this trait and <<traits[''nerd_points'']>> points. You need to earn <<60 - traits[''nerd_points'']>> more points to get level 2 of this trait. If you fall below 20 points, you''ll lose this trait.'
- elseif traits['nerd_status'] = 2:
- '<center><b>Loves to learn</b></center>'
- 'You have level 2 of this trait and <<traits[''nerd_points'']>> points. You need to earn <<60 - traits[''nerd_points'']>> more points to get level 2 of this trait. If you fall below 40 points, you''ll fall back to level 1.'
- elseif traits['nerd_status'] = 2:
- '<center><b>Teacher''s pet</b></center>'
- 'You have level 3 of this trait and <<traits[''nerd_points'']>> points. If you fall below 60 points, you''ll fall back to level 2.'
- end
- 'Listening to more than 80% of lessons and doing your homework regularly earns you points for this trait, but you''ll lose points if you listen to less than 60% of lessons or if you don''t do your homework.'
-
- *nl
-
- '<center><b>Addictive Personality</b></center>'
- if addictive_trait_lvl = 0 and addictive_cheat = 0:
- 'You do not have this trait.'
- 'To gain this trait you have to use 2 different types of drugs several times. At the moment you have <<addictive_exp>> out of 2 points towards level 1.'
- elseif addictive_trait_lvl = 1:
- 'You have this trait at level 1.'
- 'You have some experience with taking drugs and it becomes harder for you to refuse to take them.'
- 'To increase this trait you have to use 3 different types of drugs several times. At the moment you have <<addictive_exp>> out of 3 points towards level 2.'
- elseif addictive_trait_lvl = 2:
- 'You have this trait at level 2.'
- 'Taking drugs has become something normal and that makes it even harder for you to refuse to take them.'
- 'To increase this trait you have to use 4 different types of drugs several times. At the moment you have <<addictive_exp>> out of 4 points towards level 3.'
- elseif addictive_trait_lvl = 3:
- 'You have this trait at level 3.'
- 'Taking drugs is a normal part of your life which makes it difficult for you to refuse to take them.'
- 'This is the highest level of this trait.'
- end
-
- *nl
-
- '<center><b>Cumeater</b></center>'
- if trt_cumeater = 0 and cumeater_cheat = 0:
- 'You do not have this trait.'
- 'To gain this trait you must swallow cum 10 times.'
- 'You have swallowed cum <<swallow>> times.'
- elseif trt_cumeater = 0 and cumeater_cheat = 1:
- 'You do not have this trait.'
- else
- 'You have this trait.'
- 'It allows you to remove cum from certain locations and eat it'
- 'This trait cannot be lost.'
- end
-
- *nl
-
- if traits['alko_status'] = -1:
- '<center><b>Lightweight</b></center>'
- 'It doesn''t take much for you to get drunk. You don''t have to drink as much to feel the affects of alcohol.'
- elseif traits['alko_status'] = 1:
- '<center><b>Heavyweight</b></center>'
- 'You''ve built up a tolerance, making it harder for you to feel the affects of alcohol.'
- end
- act 'Exit the menu': gt $loc, $metka
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'hourly':
- if swallow >= 10 and trt_cumeater = 0 and cumeater_cheat = 0:
- trt_cumeater = 1
- msg 'You have gained the trait "Cumeater"'
- end
- end
- if $ARGS[0] = 'overnight':
- !!traits['alko_status']: light weight (-1), normal (0), heavy weight (+1)
- !!traits['alko_points']: between -100 and 100, tracks if sveta is a light or heavy wight
- !!traits['alko_day']: amount of alko sveta has drunk today
-
- !!Gains/Decay
- if traits['alko_day'] > 0:
- if traits['alko_day'] > 9:
- traits['alko_points'] += 9
- else
- traits['alko_points'] += traits['alko_day']
- end
- elseif traits['alko_day'] = 0:
- traits['alko_points'] -= 2
- end
-
- if kanikuli = 0 and week < 6:
- if lernHome > 0:
- traits['nerd_lernHome'] = 0
- traits['nerd_points'] -= 1
- elseif lernHome = 0 and traits['nerd_lernHome'] < 5:
- traits['nerd_lernHome'] += 1
- elseif traits['nerd_lernHome'] = 5:
- traits['nerd_points'] += 1
- end
- elseif kanikuli = 0 and week = 6:
- !!This check has to be changed if the number of non-sport lessons ever changes (27 right now)
- if traits['nerd_lessons'] > 20:
- traits['nerd_points'] += traits['nerd_lessons'] - 17
- elseif traits['nerd_lessons'] < 14:
- traits['nerd_points'] -= iif(traits['nerd_status'] > 0, 5, 10)
- end
- traits['nerd_lessons'] = 0
- end
-
- !!Trait selection
- if traits['alko_points'] > 50 and traits['alko_status'] < 1:
- traits['alko_status'] = 1
- msg 'You have gained the trait ''Heavyweight''.'
- elseif traits['alko_points'] < -50 and traits['alko_status'] > -1:
- traits['alko_status'] = -1
- msg 'You have gained the trait ''Lightweight''.'
- elseif traits['alko_status'] = -1 and traits['alko_points'] > 0:
- traits['alko_status'] = 0
- msg 'You have lost the trait ''Lightweight''.'
- elseif traits['alko_status'] = 1 and traits['alko_points'] < 0:
- traits['alko_status'] = 0
- msg 'You have lost the trait ''Heavyweight''.'
- end
-
- if traits['nerd_points'] > 80 and traits['nerd_status'] < 3:
- traits['nerd_status'] = 3
- msg 'You have gained the trait ''Teacher''s pet''.'
- elseif traits['nerd_points'] > 60 and traits['nerd_status'] < 2:
- traits['nerd_status'] = 2
- msg 'You have gained the trait ''Loves to learn''.'
- elseif traits['nerd_points'] > 40 and traits['nerd_status'] < 1:
- traits['nerd_status'] = 1
- msg 'You have gained the trait ''Likes learning''.'
- elseif traits['nerd_points'] < 60 and traits['nerd_status'] = 3:
- traits['nerd_status'] = 2
- msg 'You have lost the trait ''Teacher''s pet''.'
- elseif traits['nerd_points'] < 40 and traits['nerd_status'] = 2:
- traits['nerd_status'] = 1
- msg 'You have lost the trait ''Loves to learn''.'
- elseif traits['nerd_points'] < 20 and traits['nerd_status'] = 1:
- traits['nerd_status'] = 0
- msg 'You have lost the trait ''Likes learning''.'
- end
-
- !!Trait effects
- if traits['nerd_status'] = 3:
- grupvalue[1] -= 1
- grupvalue[3] += rand(1,2)
- grupvalue[4] -= rand(1,2)
- elseif traits['nerd_status'] = 2:
- grupvalue[3] += 1
- grupvalue[4] -= 1
- elseif traits['nerd_status'] = 1:
- grupvalue[3] += rand(0,1)
- end
- !!Cleanup
- traits['alko_day'] = 0
- if traits['alko_points'] > 100:
- traits['alko_points'] = 100
- elseif traits['alko_points'] < -100:
- traits['alko_points'] = -100
- end
-
- if traits['nerd_points'] > 100:
- traits['nerd_points'] = 100
- elseif traits['nerd_points'] < -100:
- traits['nerd_points'] = -100
- end
- end
- if $ARGS[0] = 'addictive_personality':
- !!Addictive Personality Trait
- if addictive_cheat = 0:
- addictive_exp = smoke_exp + joint_exp + heroin_exp + cocaine_exp + alcohol_exp + amphetamine_exp
- if addictive_exp = 2 and addictive_trait_lvl < 1:
- addictive_trait_lvl = 1
- if add_trait_msg_1 = 0: add_trait_msg_1 = 1 & msg 'You have gained the trait ''Addictive Personality''.'
- elseif addictive_exp = 3 and addictive_trait_lvl < 2:
- addictive_trait_lvl = 2
- if add_trait_msg_2 = 0: add_trait_msg_2 = 1 & msg 'You have increased the level of your ''Addictive Personality'' trait to 2.'
- elseif addictive_exp >= 4 or (heroin_exp = 1 and cocaine_exp = 1) and addictive_trait_lvl < 3:
- addictive_trait_lvl = 3
- if add_trait_msg_3 = 0: add_trait_msg_3 = 1 & msg 'You have increased the level of your ''Addictive Personality'' trait to 3.'
- end
- end
- end
- --- traits ---------------------------------
|