# FSfight
<<<<<<< 440_FSfight
minut += 1
gs 'stat'
'Your health <<FSHP>>.'
'<<$FSnameV>>Health <<FSHPV>>'

!конец боя
if FSHP <= 0:
FSloss += 1
'You lost the fight'
act 'Leave': gt 'FSgame'
=======
minut+=1
gs'stat'
'Cheers <<FSHP>>.'
'<<$FSnameV>>, health <<FSHPV>>'

!end of the fight
if FSHP<=0:
FSloss+=1
'You lost the fight'
act 'Get_Away':gt'FSgame'
>>>>>>> 440_FSfight
exit
end
<<<<<<< 440_FSfight
if FSHPV <= 0:
FSWin += 1
'<<$FSnameV>> fell. You win the fight.'
'You got <<FSPrizeM>> coins and <<FSPrizeExp>> experience'
act 'Disengage': gt 'FSgame'
=======
if FSHPV<=0:
FSWin+=1
'<<$FSnameV>> down. You win the fight.'
'you got <<FSPrizeM>> coins and <<FSPrizeExp>> experience'
act 'Out of combat':gt'FSgame'
>>>>>>> 440_FSfight
exit
end
<<<<<<< 440_FSfight
!инициатива
KGOLiniV = RAND(FSreaktV/2, FSreaktV * 2)
KGOLini = RAND(FSreakt/2, FSreakt * 2)
if KGOLini = KGOLiniV:
hodrand = RAND(0,1)
if hodrand = 0: KGOLini = 1 & KGOLiniV = 0
if hodrand = 1: KGOLini = 0 & KGOLiniV = 1
end
if KGOLini > KGOLiniV: KGOLiniSUM += 1
if KGOLini < KGOLiniV: KGOLiniSUM -= 1
if KGOLiniSUM > 3: KGOLini = 0 & KGOLiniV = 1 & KGOLiniSUM = 0
if KGOLiniSUM<-3: KGOLini = 1 & KGOLiniV = 0 & KGOLiniSUM = 0
!ходы
if KGOLini > KGOLiniV:
'Now your turn'
	act 'Attack':
	cls
	''
	dynamic $FSatk
	act 'Further': gt $curloc
	end
else
'Now opponents'
'<<$FSnameV>> attacks you'
	dynamic $FSatkV
	act 'Further': gt $curloc
end
=======
!initiative
KGOLiniV=RAND(FSreaktV/2,FSreaktV*2)
KGOLini=RAND(FSreakt/2,FSreakt*2)
if KGOLini=KGOLiniV:
hodrand=RAND(0,1)
if hodrand=0:KGOLini=1&KGOLiniV=0
if hodrand=1:KGOLini=0&KGOLiniV=1
end
if KGOLini>KGOLiniV:KGOLiniSUM+=1
if KGOLini<KGOLiniV:KGOLiniSUM-=1
if KGOLiniSUM>3:KGOLini=0&KGOLiniV=1&KGOLiniSUM=0
if KGOLiniSUM<-3:KGOLini=1&KGOLiniV=0&KGOLiniSUM=0
!moves
if KGOLini>KGOLiniV:
'Now your turn'
     act 'attack':
     cls
     ''
     dynamic $FSatk
     act 'further':gt $curloc
     end
else
'Now move the enemy'
'<<$FSnameV>> attacks you'
     dynamic $FSatkV
	 act 'further':gt $curloc
end






































>>>>>>> 440_FSfight
--- FSfight ---------------------------------

