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@@ -1,6 +1,6 @@
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# stat_sklattrib_lvlset
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# stat_sklattrib_lvlset
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-!!Attribute set section
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+!!--------------- Attribute set section ------------------------
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!!This is where an attribute pcs_"name" is set by "name"_lvl and any adjustments are added
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!!This is where an attribute pcs_"name" is set by "name"_lvl and any adjustments are added
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!!Even though most of these could be done without doing a _lvl to pcs_ conversion, doing so is future proofing
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!!Even though most of these could be done without doing a _lvl to pcs_ conversion, doing so is future proofing
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@@ -31,14 +31,28 @@ if pcs_prcptn < 1: pcs_prcptn = 1
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pcs_magik = magik_lvl
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pcs_magik = magik_lvl
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if pcs_magik < 0: pcs_magik = 0
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if pcs_magik < 0: pcs_magik = 0
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-!!Skill set Section
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+!!---------------------- Skill set Section -----------------------
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!!Each skill has three lines, the first is the comment that says what the skill is, the next that sets pcs_"name", and the finial which sets "name"[1] to [x] with the attribute index of the attribute(s) ending with a -1 to show end.
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!!Each skill has three lines, the first is the comment that says what the skill is, the next that sets pcs_"name", and the finial which sets "name"[1] to [x] with the attribute index of the attribute(s) ending with a -1 to show end.
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!! Clarification on the third line:
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!! Clarification on the third line:
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-!! These are the numerical attribute IDs (found at the top of stat_sklattrib) that are associated with the skill. They get a small portion (1/5) of the skill''s exp.
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-!! This means they don''t necessarily need to contribute to this skills pcs_X value, merely if it makes sense for an attribute to increase slightly due to Sveta
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-!! gaining experience with said skill, then you can do that by adding the attribute''s numerical ID there.
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-!! Example:
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-!! the heel skill doesn''t benefit from agility, reaction and charisma, however they are listed in the third line (1, 4, 6) and consequently grow a little when it increases
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+!! These are the numerical attribute IDs (listed below) that are associated with the skill. They get a small portion (1/5) of the skill''s exp.
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+
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+!! Example
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+!! jab[1] = 0 would add to attribute 0 which is strength
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+!! jab[2] = 1 would add to attribute 1 which is agility
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+!! jab[3] = -1 which closes the loop and must be included
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+
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+!!Attribute variable list
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+!!$att_name[0] = 'stren'
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+!!$att_name[1] = 'agil'
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+!!$att_name[2] = 'vital'
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+!!$att_name[3] = 'intel'
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+!!$att_name[4] = 'react'
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+!!$att_name[5] = 'sprt'
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+!!$att_name[6] = 'chrsm'
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+!!$att_name[7] = 'prcptn'
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+!!$att_name[8] = 'magik'
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+
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+
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!!Jabs; Quick strikes that do not have much power
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!!Jabs; Quick strikes that do not have much power
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pcs_jab = (jab_lvl + (pcs_agil * 2 + pcs_stren) / 3) / 2
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pcs_jab = (jab_lvl + (pcs_agil * 2 + pcs_stren) / 3) / 2
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