Spackled Lanturn
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ce7113566b
[fixed] make it so location 9 (car dealership entrance) is used instead of location 8 when the player purchases a new car and when the player drives to the car dealership. location 8 was formerly autosalonF, but this location was deleted in https://git.catrenelle.com/Kevin_Smarts/glife/commit/6fbae895776aaa7b8afb79980f45474280ff6e20 so the player cannot get out of the car if it is at location 8. also the car needs to be at location 9 for the player to sell it, so it previously being impossible to drive there meant there was no way to avoid the tow fee of 3,000 for getting the car to the lot
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il y a 3 ans |
Spackled Lanturn
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a299528e9d
[fixed] (1) make it so that the text and action for the case where the player's car breaks down when the player starts it are actually displayed, (2) make it so that the case where the player drives drunk and crashes into a tree is actually reachable (it wasn't previously because if alko >= 10 then alko > 0 is always true), and (3) simplify the conditional for determining whether the car breaks down by removing unnecessary parts
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il y a 3 ans |
slonon
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b1a5e8b586
Merge https://git.catrenelle.com/Kevin_Smarts/glife into master
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il y a 3 ans |
rachels
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d10f13682d
add ability to detect colon after else
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il y a 3 ans |
Kevin_Smarts
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98b2e9348f
Merge branch 'patch' of yanchi/glife into master
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il y a 3 ans |
Spackled Lanturn
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26a4e68472
Merge remote-tracking branch 'origin/minor-fixes' into minor-fixes
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il y a 3 ans |
Spackled Lanturn
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465ac7dc1d
[fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3
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il y a 3 ans |
Spackled Lanturn
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4463bc1641
[changed] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is
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il y a 3 ans |
Spackled Lanturn
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f6025ec327
[fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3
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il y a 3 ans |
dalu98
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2632b62ff9
[fixed] Update path in `build.sh`
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il y a 3 ans |
slonon
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f661878a12
[fixes] restores broken twin request quest you can get from Pavlin at the hotel
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il y a 3 ans |
dalu98
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e0993ec75e
Fix path problem when using build.sh
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il y a 4 ans |
Spackled Lanturn
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072cdea5a0
[added] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is
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il y a 3 ans |
Spackled Lanturn
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1a09491b41
[text edit] clean up avt
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il y a 3 ans |
Spackled Lanturn
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74bf55923b
[fixed] extract the common car examining and buying logic to shared logic called with gt, reducing the size of autotraidF by 161 lines or a little under 50%
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il y a 3 ans |
Spackled Lanturn
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0136feb664
[text edit] clean up autotraidF
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il y a 3 ans |
Spackled Lanturn
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b92b4561c1
[fixed] or or --> or
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il y a 3 ans |
Spackled Lanturn
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49c8007f2d
[fixed] extract the common car buying logic to shared logic called with gt, reducing the size of autosalonF by about 390 lines or about 2/3
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il y a 3 ans |
Spackled Lanturn
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de38e79a90
[text edit] clean up autosalonF
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il y a 3 ans |
Spackled Lanturn
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ba41e58642
[fixed] remove the massive amount of unnecessary copypasting in carF1 and removed remaining uses of the cartraid variable, reducing the size of carF1 by over 500 lines or about 85%
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il y a 3 ans |
Spackled Lanturn
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f0d4c95826
[fixed] fix some bugs where it was possible to drive to the city industrial area train station (19) and the city island (25) without going on the highway but not the other way around. the city industrial train station issue looks like it was missed when the car code was cleaned up and the various locations were split into different blocks (city, pavlovsk, and other). the city island issue looks like a result of that logic being added before the island was created and before the car code was refactored so that having that guard is no longer needed
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il y a 3 ans |
Spackled Lanturn
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da07296f63
[fixed] remove the cartraid variable used to distinguish whether carF1 is being called from autosalonF or autotraidF as autotraidF does not actually access carF1
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il y a 3 ans |
Spackled Lanturn
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57f8b6110d
[text edit] clean up carF
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il y a 3 ans |
Spackled Lanturn
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031a3c2735
[text edit] changed a line in the Vika brothel intro scene to make it more clear where it is. the player can't walk from the island to the red light district, and they aren't the same neighborhood
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il y a 3 ans |
Spackled Lanturn
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c3b1c2d505
[fixed] the brothel Vika works at is in the red light district, not the city residential area, so the player should be in the red light district when they leave
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il y a 3 ans |
Spackled Lanturn
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1e6de54f4f
[fixed] simplify a few conditionals. make the code for buying 10 joints worth of weed actually show up if you have the right amount of money and make the associated text say you are buying 10, not 5
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il y a 3 ans |
Spackled Lanturn
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4339d47fcf
[text edit] clean up metro
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il y a 3 ans |
KevinSmarts
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5dbdc22ac4
Merge remote-tracking branch 'Spackled_Lanturn/minor-fixes'
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il y a 3 ans |
KevinSmarts
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417c7cb23f
Merge remote-tracking branch 'slanon/master'
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il y a 3 ans |
KevinSmarts
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919c2d58c9
Merge branch 'master' of https://git.catrenelle.com/Kevin_Smarts/glife
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il y a 3 ans |