:: brothel_bar[public indoors]
	<h2>Hotel Bar</h2>
	<<if $time.hour >= 3 && $time.hour <= 15>>
		<<image "locations/shared/brothel/bar.jpg">>
		<p>A cozy bar made of fine hard wood. There are a few patrons here, but no one you can recognize. Probably travelling guests.</p>
		<p>A sign at the counter tells you, that you can get drinks here between 16:00 and 3:00.</p>
	<<else>>
		<<if $pc.consciousness >= 0.75>>
			<<image "locations/shared/brothel/bar.jpg">>
			A cozy bar made of fine hard wood. There are a few patrons here, but no one you can recognize. Probably travelling guests.
			<p><<npc 'brothel_bar' undefined 'The barman'>><</npc>> is cleaning some glasses, occasionally looking your way, checking if you want to order something.</p>
		<<elseif $pc.consciousness > 0.25>>
			<<image "locations/shared/brothel/bardrunk.jpg">>
			<p>A cozy bar made of fine hard wood. There are a few patrons here, but no one you can recognize. Probably travelling guests.</p>
			<p><<negative>>You are drunk and <<npc 'brothel_bar' undefined 'the barman'>><</npc>> is obviously enjoying the presence of a nice girl in such a state, often flirting with you and enjoying the looks.<</negative>></p>
		<<else>>
			<<image "locations/shared/brothel/barwasted.jpg">>
			A cozy bar made of fine hard wood. There are a few patrons here, but no one you can recognize. Probably travelling guests.
			<p><<negative 2>>You are wasted, lying with your head on the bar, barely keeping awake. <<npc 'brothel_bar' undefined 'The barman'>><</npc>> starts to be nervous, probably afraid of scaring away the regular guests.<</negative>></p>
		<</if>>
		<<if $quest('brothel').stage == 1>>
			<p>
				You could order something to drink, but considering what happened last time you got drunken here, you should better not.
			</p>
		<<else>>
			<<act 'Order something'>>
				<<gt 'brothel_bar_order'>>
			<</act>>
		<</if>>
		<<if $quest('brothel').brothelByBarEnabled>>
			<<act 'Order a Blue Blooded Russian'>>
				<<gt 'brothel_entry'>>
			<</act>>
		<</if>>
	<</if>>
	<<ConnectedLocation 'Lobby' 'brothel' '' 'locations/shared/brothel/hotellobby.jpg' 1>>
:: brothel_bar_order[event]
	<h2>Hotel Bar</h2>
	<<if $pc.consciousness >= 0.75>>
		<<image "locations/shared/brothel/barorder.jpg">>
	<<elseif $pc.consciousness > 0.25>>
		<<image "locations/shared/brothel/bardrunk.jpg">>
	<<else>>
		<<image "locations/shared/brothel/barwasted.jpg">>
	<</if>>
	You signal to <<npc 'brothel_bar' undefined 'the barman'>><</npc>> that you want something.
	<p>"What would you like miss?"</p>
	<<if $pc.consciousness <= 0.25 and !$quest('brothel').started>>
		You try to order another drink, but as you faint all that gets out of your mouth is some drunken babble...
		<<npc 'brothel_bar' undefined 'The barman'>><</npc>> was obviously waiting for this moment.
		He walks out of the bar, taking you in his arms and carrying you away.
		On the way, you briefly regain consciousness from time to time, realizing that you are carried somewhere upstairs to what seems to be one of the hotel rooms.
		<<act 'Continue'>>
			<<gt 'brothel_abduction'>>
		<</act>>
	<<else>>
		<<act 'Order'>>
			<<gt 'consumable_menu' 'brothel'>>
		<</act>>
		<<act 'Nevermind'>>
			<<gt 'brothel_bar'>>
		<</act>>
	<</if>>

