:: Demo[event]
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	The line above starts a new passage called Demo.
	This name needs to be unique in the whole project.
	The tag event inside the brackets tells the engine that this is an Event-Passage, where, among other things, the menus should be deactived.
	Try clicking on the menu-buttons in the sidebar. You'll see that they are automatically disabled.	
-->
<h2>Demo</h2>
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	The headline is always h2 for consitency
	(it's good practive for h1 to be unique inside html-documents... the h1-element here is an invisble "Girl Life"-title inside the sidebar).
	Adding a headline to passages is optional.
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<<image "system/1_openings/splashes/splash#.jpg" 1 14>>
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	This is the same image-defintion as on the starting screen.
	Using the image-macro, you need to declare the path of the image you want to display relative to the images-folder.
	The second and third parameter add a little bit of randomness.
	They replace the # in the path with a random number between 1 and 14 (inclusive).
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<p>
	Welcome to this little demonstration that's intended to explain to you how you can create and change code of Girl Life Sugarcube.
</p>
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	Paragraphes should be inside p-tags.
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<p>
	It really only makes sense if you have the source code open, so you can see how it influence the game.
	You can find this file at <pre>src/mods/demo/demo.tw</pre>
</p>
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	One new line for one sentence.
	If one sentence becomes longer than your screen, you can also add a linebreak before or after special signs.
	Don't break lines at other places, since the text is oftentimes needed to quickly figure out in which source file the displayed text is located.
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<<act 'Continue'>>
	<<gt 'DemoMain'>>
<</act>>
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	The act-macro adds an action to the action-bar.
	The first parameter is the text that's displayed to the user.
	Like the Sugarcube-macros link and button, the code inside the act-macro is executed when the button is pressed.
	In this case, the gt-macro is called to send the user to the passage DemoMain.
	gt is a custom version of goto that handles various custom scripts behind the curtains.
	Always use gt when you want to send a user to another passage. 
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