:: intro_city_scripts[script]

setup.startingCharacters ??= {};

setup.startingCharacters.city_starting_category = {
	parent: 'default',
	housing:{
		home: 'cityResidentialApartment'
	},
	quests:{
	},
	npcs:{
	},
	time:{
		start: [2018,8,28,6,0]
	},
	finances:{
		hasBankAccount: 1
	}
}

setup.startingCharacters.city_orphan_category = {
	parent: 'city_starting_category',
	label: 'Orphan',
	image: 'system/1_openings/5_city/oprhan.jpg',
	desc: 'Your parents died in an accident when you were little. With no family and no friends to speak of, you are ready to start your new life as an adult.'
}

setup.startingCharacters.city_orphan_average = {
	parent: 'city_orphan_category',
	label: 'Average girl (orphan)',
	image: 'system/1_openings/5_city/ophan_average.webp',
	desc: '',
	pc:{
		bmi: 21,
		legHairVisibility: 1,
		skinAppearance: 1,
		tan: 0,
		hairColor: 3,
	},
	skills:{
		chess:20,
		computer:20,
		gaming:20,
		highHeels:5,
		inhibition:10,
		intelligence:45,
		makeup:15,
	},
	finances:{
		cash: 2000,
		bank: 3000
	},
}

:: intro_city[quest]
	<<image 'system/1_openings/5_city/city_start.jpg'>>

	<p>
		Your name is <<textbox "$pc.name_first" $pc.name_first>> <<textbox "$pc.name_last" $pc.name_last>>, nicknamed <<textbox "$pc.name_nick" $pc.name_nick>> by friends and family.
	</p>

	<<act 'Confirm'>>
		<<gt 'intro_city_select_char'>>
	<</act>>

:: intro_city_select_char[quest]
	<<image 'system/1_openings/5_city/city_start.jpg'>>

	<p>
		Select how your life went in the past.
	</p>

	<<characterSelect 'city_starting_category' 'intro_city_finalize'>>


:: intro_city_finalize[event]
	<<gs 'intro_initialization'>>
	<<gs 'init_post_intro'>>
	<<image 'system/1_openings/5_city/city_start.jpg'>>
	<p>Welcome to the City version! Your setup is done, you are ready to begin your new life in the city now.</p>
	<<act 'Begin'>>
		<<run $pc.init_final()>>
		<<gt 'city_apartment_dynamic'>>
	<</act>>




