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- :: bicycle[mod mod_gad]
- <<set $here = 'bicycle'>>
- <<set $ARGS = $location_var[$here]>>
- <!-- ! BikeLoc - tells us where bicycle is currently located-->
- <!-- !------------------------------------------------>
- <!-- ! BikeLoc = 1 'gadsarai' ''-->
- <!-- ! BikeLoc = 2 'gadforest' 'forest_edge'-->
- <!-- ! BikeLoc = 3 'swamp_yard' 'start'-->
- <!-- !------------------------------------------------>
- <!-- ! this gs handles biking for Sveta in the various locations of gadukino-->
- <!-- ! will only display bicycle actions if the BikeLoc is correct for the location passed in-->
- <!-- ! $larg(0) - location where this is called from-->
- <!-- ! Example: gs 'bicycle', 'gadsarai'-->
- <<if ($location_var[$here][0] == 'gadsarai' and getvar("$BikeLoc") == 1) or ($location_var[$here][0] == 'gadforest' and getvar("$BikeLoc") == 2) or ($location_var[$here][0] == 'swamp_yard' and getvar("$BikeLoc") == 3)>>
- <<actCLA 'Ride your bicycle'>>
- <<set $menu_off = 1>>
- <<if $wardrobe.clothingworntype == 'nude'>>
- <<image "locations/gadukino/village/findvel_nude.jpg">>
- <<else>>
- <<image "locations/gadukino/village/findvel.jpg">>
- <</if>>
- You see your old bike. It looks like it's still in good condition. You can probably ride it without any trouble.
- <<if getvar("$BikeLoc") == 1>>
- <<act 'Leave your bike alone'>>
- <<gt 'gadsarai'>>
- <</act>>
- <<elseif getvar("$BikeLoc") == 2>>
- <<act 'Leave your bike alone'>>
- <<gt 'gadforest' 'forest_edge'>>
- <</act>>
- <<elseif getvar("$BikeLoc") == 3>>
- <<act 'Leave your bike alone'>>
- <<gt 'swamp_yard' 'start'>>
- <</act>>
- <</if>>
- <<if getvar("$BikeLoc") == 1 and $time.hour >= 6 and $time.hour < 20 and !$weather.isRaining and $time.month >= 4 and $time.month <= 10 and $gadbikeday != $time.daystart>>
- <<actCLA 'Bike around the village (1:00)'>>
- <<set $menu_off = 1>>
- <<set $time.minutes += 60>>
- <<run $pc.skillExperienceGain('run',rand(0,2))>>
- <<run $pc.skillExperienceGain('strength',rand(0,2))>>
- <<set $pc.fat -= 2>>
- <<set $pc.mood += 10>>
- <<set $pc.pcs_sweat += 2>>
- <<set $gadbikeday = $time.daystart>>
- <<if $wardrobe.clothingworntype == 'nude'>>
- <<set $pc.horny += 15>>
- <<set $pc.mood += 15>>
- <<if $pc.pcs_inhib < 50>>
- <<run $pc.skillExperienceGain('inhibition',rand(0,2))>>
- <</if>>
- <<arouse 'flash' 5 >>
-
- <<image "locations/gadukino/village/bike_nude.jpg">>
- You ride nude, avoiding crowded places, exulting from this newfound courage. It's hard to say what excites you more, fear or desire to be noticed.
- <<elseif $wardrobe.PCloSkirt > 0>>
- <<set $bikerand = rand(0,10)>>
- <<if getvar("$bikerand") >= 8>>
- <<if $wardrobe.isWearingPanties>>
- <<set $pc.horny += 5>>
- <<set $pc.mood += 5>>
- <<if $pc.pcs_inhib < 20>>
- <<run $pc.skillExperienceGain('inhibition',rand(0,2))>>
- <</if>>
- <<arouse 'flash' 5 >>
-
- <<image "locations/gadukino/village/bike_tanga_1.jpg">>
- You lift your skirt several times during your ride, showing a glimpse of your panties to a few lucky villagers passing by.
- <<else>>
- <<set $pc.horny += 10>>
- <<set $pc.mood += 10>>
- <<if $pc.pcs_inhib < 30>>
- <<run $pc.skillExperienceGain('inhibition',rand(0,2))>>
- <</if>>
- <<arouse 'flash' 5 >>
-
- <<image "locations/gadukino/village/bike_tanga_2.jpg">>
- You lift your skirt several times during your ride, showing your bare ass to a few lucky villagers passing by.
- <</if>>
- <<else>>
- <<set $pc.mood += 5>>
- <<image "locations/gadukino/village/bike_2.jpg">>
- You enjoy the breath of fresh air from riding your bike by the seemingly endless fields of the village.
- <</if>>
- <<elseif $wardrobe.PCloSkirt == 0>>
- <<set $pc.mood += 5>>
- <<image "locations/gadukino/village/bike.jpg">>
- You ride your bike, enjoying the surrounding countryside.
- <</if>>
- <<act 'Finish your ride'>>
- <<gt 'gadsarai'>>
- <</act>>
- <</actCLA>>
- <</if>>
- <<if getvar("$BikeLoc") != 1>>
- <<if getvar("$BikeLoc") == 2>>
- <<set $bikeaction = 'Bike to your grandparents' barn (0:12)'>>
- <<elseif getvar("$BikeLoc") == 3>>
- <<set $bikeaction = 'Bike to your grandparents' barn (0:44)'>>
- <</if>>
- <<actCLA '$bikeaction'>>
- <<set $menu_off = 1>>
- <<if getvar("$BikeLoc") == 2>>
- <<set $time.minutes += 12>>
- <<run $pc.skillExperienceGain('run',rand(0,1))>>
- <<run $pc.skillExperienceGain('strength',rand(0,1))>>
- <<set $pc.fat -= 1>>
- <<set $pc.mood += 5>>
- <<set $pc.pcs_sweat += 1>>
- <<if getvar("$swamp_clothes") == 1>>
- You remove the terrible excuse for clothing the hunters gave you. You're sure you can find something better to wear at your grandparents'' house.
- <<gs 'clothing' 'strip' 'gadforest'>>
- <<gs 'clothing' 'swamp_clothes' 0>>
- <</if>>
- <<elseif getvar("$BikeLoc") == 3>>
- <<set $time.minutes += 44>>
- <<run $pc.skillExperienceGain('run',rand(0,3))>>
- <<run $pc.skillExperienceGain('strength',rand(0,3))>>
- <<set $pc.fat -= 3>>
- <<set $pc.mood += 15>>
- <<set $pc.pcs_sweat += 3>>
- <<if getvar("$swamp_clothes") == 1>>
- You remove the terrible excuse for clothing the hunters gave you. You're sure you can find something better to wear at your grandparents'' house.
- <<gs 'clothing' 'strip' 'gadforest'>>
- <<gs 'clothing' 'swamp_clothes' 0>>
- <</if>>
- <</if>>
- <<set $BikeLoc = 1>>
- <<gs 'bicycle' 'clothes'>>
- You jump onto your bike and ride to your grandparents'' barn.
- <<act 'Finish your ride'>>
- <<gt 'gadsarai'>>
- <</act>>
- <</actCLA>>
- <</if>>
- <<if getvar("$BikeLoc") != 2 and $pc.skillLevel("bushcraft") > 10>>
- <<if getvar("$BikeLoc") == 1>>
- <<set $bikeaction = 'Bike to the forest edge (0:12)'>>
- <<elseif getvar("$BikeLoc") == 3>>
- <<set $bikeaction = 'Bike to the forest edge (0:32)'>>
- <</if>>
- <<actCLA '$bikeaction'>>
- <<set $menu_off = 1>>
- <<if getvar("$BikeLoc") == 1>>
- <<set $time.minutes += 12>>
- <<run $pc.skillExperienceGain('run',rand(0,1))>>
- <<run $pc.skillExperienceGain('strength',rand(0,1))>>
- <<set $pc.fat -= 1>>
- <<set $pc.mood += 5>>
- <<set $pc.pcs_sweat += 1>>
- <<elseif getvar("$BikeLoc") == 3>>
- <<set $time.minutes += 32>>
- <<run $pc.skillExperienceGain('run',rand(0,2))>>
- <<run $pc.skillExperienceGain('strength',rand(0,2))>>
- <<set $pc.fat -= 2>>
- <<set $pc.mood += 0>>
- <<set $pc.pcs_sweat += 2>>
- <</if>>
- <<set $BikeLoc = 2>>
- <<gs 'bicycle' 'clothes'>>
- You jump onto your bike and ride to the edge of the forest.
- <<act 'Finish your ride'>>
- <<gt 'gadforest' 'forest_edge'>>
- <</act>>
- <</actCLA>>
- <</if>>
- <<if getvar("$BikeLoc") != 3 and getvar("$hunterscabin") == 1 and getvar("$hunters_were_met") == 1>>
- <<if getvar("$BikeLoc") == 1>>
- <<set $bikeaction = 'Bike to the hunters cabin (0:44)'>>
- <<elseif getvar("$BikeLoc") == 2>>
- <<set $bikeaction = 'Bike to the hunters cabin (0:32)'>>
- <</if>>
- <<actCLA '$bikeaction'>>
- <<set $menu_off = 1>>
- <<if getvar("$BikeLoc") == 1>>
- <<set $time.minutes += 44>>
- <<run $pc.skillExperienceGain('run',rand(0,3))>>
- <<run $pc.skillExperienceGain('strength',rand(0,3))>>
- <<set $pc.fat -= 3>>
- <<set $pc.mood += 15>>
- <<set $pc.pcs_sweat += 3>>
- <<elseif getvar("$BikeLoc") == 2>>
- <<set $time.minutes += 32>>
- <<run $pc.skillExperienceGain('run',rand(0,2))>>
- <<run $pc.skillExperienceGain('strength',rand(0,2))>>
- <<set $pc.fat -= 2>>
- <<set $pc.mood += 10>>
- <<set $pc.pcs_sweat += 2>>
- <</if>>
- <<set $BikeLoc = 3>>
- <<gs 'bicycle' 'clothes'>>
- You jump onto your bike and ride to the hunters'' cabin.
- <<act 'Finish your ride'>>
- <<gt 'swamp_yard' 'start'>>
- <</act>>
- <</actCLA>>
- <</if>>
- <</actCLA>>
- <</if>>
- <!-- ! this gs handles images for biking for Sveta in the various locations of gadukino-->
- <!-- ! Example: gs 'bicycle', 'clothes'-->
- <<if $location_var[$here][0] == 'clothes'>>
- <!-- !need images for biking during snow/rain/winter/nighttime: currently only have summer daytime images-->
- <!-- !if sunWeather = 0 and (month < 4 or month > 10): snowing-->
- <!-- !else sunWeather = 0 and month >= 4 and month <= 10: raining-->
- <!-- !elseif month < 4 or month > 10 and hour < 6 or hour >= 22: winter nighttime-->
- <!-- !elseif month < 4 or month > 10: winter daytme-->
- <!-- !elseif hour < 6 or hour >= 22: summer nighttime-->
- <!-- !else summer daytime-->
- <<if $wardrobe.clothingworntype == 'nude'>>
- <<image "locations/gadukino/village/bike_nude.jpg">>
- <<elseif $wardrobe.PCloSkirt > 0>>
- <<image "locations/gadukino/village/bike_2.jpg">>
- <<else>>
- <<image "locations/gadukino/village/bike.jpg">>
- <</if>>
- <!-- !end-->
- <</if>>
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