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- :: gadgarden[mod mod_gad]
- <<set $here = 'gadgarden'>>
- <<set $ARGS = $location_var[$here]>>
- <<if $location_var[$here][0] == 'garden'>>
- <<set $location_type = 'secluded'>>
- <<set $loc_arg = 'garden'>>
- <<set $loc = 'gadgarden'>>
- <<set $menu_loc = 'gadgarden'>>
- <<set $menu_arg = 'garden'>>
- <<set $menu_off = 0>>
- <<gs 'gadukino_event' 'sound'>>
- <!-- !gs'time'-->
- <<if $time.month >= 4 and $time.month <= 10>>
- <<if $time.hour >= 6 and $time.hour < 21>>
- <<image "locations/gadukino/village/garden.jpg">>
- <<else>>
- <<image "locations/gadukino/village/garden_night.jpg">>
- <</if>>
- <<else>>
- <<if $time.hour >= 8 and $time.hour < 18>>
- <<image "locations/gadukino/village/garden_winter.jpg">>
- <<else>>
- <<image "locations/gadukino/village/garden_winter_night.jpg">>
- <</if>>
- <</if>>
- A large vegetable garden that your grandparents are very proud of.
- <<if $time.month >= 4 and $time.month <= 10>>
- There is also a small land plot is dedicated to growing <<link "strawberries">><<gt 'gadgarden' 'strawberry'>><</link>> and a <<link "fruit tree orchard">><<gt 'gadgarden' 'fruit_garden'>><</link>>.
- <<else>>
- There is also a small plot of land dedicated to growing strawberries and a small fruit tree orchard, but they are not in season right now.
- <</if>>
- <<actCLA 'Go back to the yard'>>
- <<set $time.minutes += 1>> <<gt 'gaddvor'>>
- <</actCLA>>
- <!-- !job Granny-->
- <<if getvar("$grandmaQW['chore_work_in_garden']") == 1>>
- <<actCLA 'Work in the garden (3:00)'>>
- <<set $menu_off = 1>>
- <<set $time.minutes += 180>>
- <<run $pc.sweatAdd(10)>>
- <<setinit $grandmaQW['chore_work_in_garden'] = 2>>
- <<run $pc.skillExperienceGain('strength',1)>>
- <<set $pc.fat -= rand(1,5)>>
- <<run $pc.skillExperienceGain('handyWork',rand(3,9))>>
- <<image "locations/gadukino/village/work_garden#.jpg" 1 5>>
- You spend some time doing some gardening.
- <<act 'Finish'>>
- <<gt 'gadgarden' 'garden'>>
- <</act>>
- <<actCLA 'Return back to your grandmother'>>
- <<set $time.minutes += 2>> <<gt 'gadhouse' 'grandma'>>
- <</actCLA>>
- <</actCLA>>
- <</if>>
- <!-- !job Granny-->
- <<if getvar("$grandmaQW['chore_water_garden']") == 1>>
- <<actCLA 'Water the plants (1:00)'>>
- <<set $menu_off = 1>>
- <<run $pc.sweatAdd(10)>>
- <<set $time.minutes += 60>>
- <<setinit $grandmaQW['chore_water_garden'] = 2>>
- <<run $pc.skillExperienceGain('vital',1)>>
- <<set $pc.fat -= rand(1,2)>>
- <<run $pc.skillExperienceGain('handyWork',rand(0,3))>>
- <<image "locations/gadukino/village/water_garden.jpg">>
- You spend an hour watering the garden.
- <<act 'Finish'>>
- <<gt 'gadgarden' 'garden'>>
- <</act>>
- <<actCLA 'Return back to your grandmother'>>
- <<set $time.minutes += 1>> <<gt 'gadhouse' 'grandma'>>
- <</actCLA>>
- <</actCLA>>
- <</if>>
- <!-- !job Granny-->
- <<if getvar("$grandmaQW['chore_harvest_garden']") == 1>>
- <<actCLA 'Harvest (3:00)'>>
- <<set $menu_off = 1>>
- <<set $time.minutes += 180>>
- <<run $pc.sweatAdd(10)>>
- <<setinit $grandmaQW['chore_harvest_garden'] = 2>>
- <<run $pc.skillExperienceGain('strength',1)>>
- <<set $pc.fat -= rand(1,3)>>
- <<run $pc.skillExperienceGain('handyWork',rand(3,9))>>
- <<image "locations/gadukino/village/harvest_garden#.jpg" 1 5>>
- You spend a few hours harvesting vegetables in the garden.
- <<act 'Finish'>>
- <<gt 'gadgarden' 'garden'>>
- <</act>>
- <<actCLA 'Return back to your grandmother'>>
- <<set $time.minutes += 1>> <<gt 'gadhouse' 'grandma'>>
- <</actCLA>>
- <</actCLA>>
- <</if>>
- <</if>>
- <<if $location_var[$here][0] == 'strawberry'>>
- <<set $loc_arg = 'strawberry'>>
- <<set $loc = 'gadgarden'>>
- <<set $menu_loc = 'gadgarden'>>
- <<set $menu_arg = 'strawberry'>>
- <<set $menu_off = 0>>
- <<gs 'gadukino_event' 'sound'>>
- <!-- !gs'time'-->
- <<if $time.month == 6 or $time.month == 7>>
- <<if $time.hour >= 6 and $time.hour < 21>>
- <<image "locations/gadukino/village/strawberry1.jpg">>
- <<else>>
- <<image "locations/gadukino/village/strawberry_night.jpg">>
- <</if>>
- <<else>>
- <<if $time.hour >= 6 and $time.hour < 21>>
- <<image "locations/gadukino/village/strawberry2.jpg">>
- <<else>>
- <<image "locations/gadukino/village/strawberry_night.jpg">>
- <</if>>
- <</if>>
- It's strawberry season, you approach the field where the strawberries grow, searching for some ripe strawberries.
- <<actCLA 'Go back to the garden'>>
- <<set $time.minutes += 1>> <<gt 'gadgarden' 'garden'>>
- <</actCLA>>
- <<if $time.month >= 7 and $time.month <= 9 and $strawberriesday != $time.daystart>>
- <<actCLA 'Eat some strawberries (1:00)'>>
- <<set $menu_off = 1>>
- <<set $strawberriesday = $time.daystart>>
- <<set $time.minutes += 60>>
- <<set $pc.mood += 10>>
- <<set $pc.pcs_hydra += 40>>
- <<set $pc.pcs_energy += 15>>
- <<set $cumspclnt = 2>> <<gs 'cum_cleanup'>> <<set $pc.pcs_breath = 0>>
- <<image "locations/gadukino/village/eat_strawberries.jpg">>
- You spend some time wandering through the plot searching for ripe strawberries. You walk along, picking off the ones that you find and popping them in your mouth.
- <<act 'Finish'>>
- <<gt 'gadgarden' 'strawberry'>>
- <</act>>
- <</actCLA>>
- <</if>>
- <!-- !job Granny-->
- <<if getvar("$grandmaQW['chore_collect_strawberries']") == 1>>
- <<actCLA 'Collect strawberries (3:00)'>>
- <<set $menu_off = 1>>
- <<set $time.minutes += 180>>
- <<run $pc.sweatAdd(10)>>
- <<setinit $grandmaQW['chore_collect_strawberries'] = 2>>
- <<run $pc.skillExperienceGain('agility',1)>>
- <<set $pc.fat -= 1>>
- <<run $pc.skillExperienceGain('handyWork',rand(3,9))>>
- <<if $wardrobe.PCloSkirt == 0>>
- <<image "locations/gadukino/village/collect_strawberries.jpg">>
- <</if>>
- <<if $wardrobe.PCloSkirt > 0 and $wardrobe.isWearingPanties>>
- <<image "locations/gadukino/village/collect_strawberries_ski.jpg">>
- <</if>>
- <<if $wardrobe.PCloSkirt > 0 and !$wardrobe.isWearingPanties>>
- <<image "locations/gadukino/village/collect_strawberries_tanga.jpg">>
- <</if>>
- You wander through the plot for several hours, collecting ripe strawberries and placing them in the basket.
- <<act 'Finish'>>
- <<gt 'gadgarden' 'strawberry'>>
- <</act>>
- <<actCLA 'Return back to your grandmother'>>
- <<set $time.minutes += 3>> <<gt 'gadhouse' 'grandma'>>
- <</actCLA>>
- <</actCLA>>
- <</if>>
- <</if>>
- <<if $location_var[$here][0] == 'fruit_garden'>>
- <<set $loc_arg = 'fruit_garden'>>
- <<set $loc = 'gadgarden'>>
- <<set $menu_loc = 'gadgarden'>>
- <<set $menu_arg = 'fruit_garden'>>
- <<set $menu_off = 0>>
- <<gs 'gadukino_event' 'sound'>>
- <!-- !gs'time'-->
- <<if $time.hour >= 6 and $time.hour < 21>>
- <<image "locations/gadukino/village/fruit_garden.jpg">>
- <<else>>
- <<image "locations/gadukino/village/fruit_garden_night.jpg">>
- <</if>>
- There are apples and pears growing in the fruit orchard.
- <<actCLA 'Go back to the garden'>>
- <<set $time.minutes += 1>> <<gt 'gadgarden' 'garden'>>
- <</actCLA>>
- <<if $time.month >= 7 and $time.month <= 9 and $fruitday != $time.daystart>>
- <<actCLA 'Eat the fruit (1:00)'>>
- <<set $menu_off = 1>>
- <<set $fruitday = $time.daystart>>
- <<set $time.minutes += 60>>
- <<set $pc.mood += 10>>
- <<set $pc.pcs_hydra += 20>>
- <<set $pc.pcs_energy += 30>>
- <<set $cumspclnt = 2>> <<gs 'cum_cleanup'>> <<set $pc.pcs_breath = 0>>
- <<image "locations/gadukino/village/eat_fruit.jpg">>
- You spend some time wandering around the orchard munching on the ripe fruit.
- <<act 'Finish'>>
- <<gt 'gadgarden' 'fruit_garden'>>
- <</act>>
- <</actCLA>>
- <</if>>
- <!-- !job Granny-->
- <<if getvar("$grandmaQW['chore_collect_fruit']") == 1>>
- <<actCLA 'Collect fruit (3:00)'>>
- <<set $menu_off = 1>>
- <<set $time.minutes += 180>>
- <<run $pc.sweatAdd(10)>>
- <<setinit $grandmaQW['chore_collect_fruit'] = 2>>
- <<run $pc.skillExperienceGain('agility',1)>>
- <<set $pc.fat -= rand(1,3)>>
- <<run $pc.skillExperienceGain('handyWork',rand(3,9))>>
- <<if $wardrobe.PCloSkirt == 0>>
- <<image "locations/gadukino/village/fruit_collect.jpg">>
- <</if>>
- <<if $wardrobe.PCloSkirt > 0 and $wardrobe.isWearingPanties>>
- <<image "locations/gadukino/village/fruit_collect_ski.jpg">>
- <</if>>
- <<if $wardrobe.PCloSkirt > 0 and !$wardrobe.isWearingPanties>>
- <<image "locations/gadukino/village/fruit_collect_tanga.jpg">>
- <</if>>
- You walk around the orchard and pick the ripe fruit hanging from the trees.
- <<act 'Finish'>>
- <<gt 'gadgarden' 'fruit_garden'>>
- <</act>>
- <<actCLA 'Return back to your grandmother'>>
- <<set $time.minutes += 3>> <<gt 'gadhouse' 'grandma'>>
- <</actCLA>>
- <</actCLA>>
- <</if>>
- <</if>>
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