# Kikatak if $ARGS[0] = 'player': defsumV = agilV + reactV + KikDefV defkofV = defsumV * 20 / 100 defV = rand(defsumV - defkofV, defsumV + defkofV) if popad >= defV * 2: 'HIT' damageKrit = damage * 20 / 100 damage += damageKrit healthV -= damage pointKik += 1 'You have dealt <> points of damage' if damage >= healthV * 20 / 100: pointKik += 1 '<<$boy>> falls to the canvas' if healthV < (vitalV * 10 + strenV * 5) / 4: '<<$boy>> is knocked out. This is a victory!' xgt 'enderKik', 'winKO' exit end end elseif popad < defV * 2 and popad >= defV: 'Contact' healthV -= damage pointKik += 1 'You have dealt <> points of damage' if damage >= healthV * 20 / 100: pointKik += 1 '<<$boy>> falls to the canvas' if healthV < (vitalV * 10 + strenV * 5) / 4: '<<$boy>> is knocked out. This is a victory!' xgt 'enderKik', 'winKO' exit end end elseif popad < defV: 'Miss' end end if $ARGS[0] = 'enemy': defsum = agil + react + KikDef defkof = defsum * 20 / 100 def = rand(defsum - defkof, defsum + defkof) if popad >= def * 2: 'HIT' damageKrit = damage * 20 / 100 damage += damageKrit health -= damage pointKikV += 1 'You have recieved <> points of damage' if damage >= health * 20 / 100: pointKikV += 1 'You have fallen to the canvas' if health < (vital * 10 + stren * 5) / 4: 'You are knocked out. This means defeat' xgt 'enderKik', 'lossKO' exit end end elseif popad < def * 2 and popad >= def: 'Contact' health -= damage pointKikV += 1 'You have recieved <> points of damage' if damage >= health * 20 / 100: pointKikV += 1 'You have fallen into the canvas' if health < (vital * 10 + stren * 5) / 4: 'You are knocked out. This means defeat' xgt 'enderKik', 'lossKO' exit end end elseif popad < def: 'Miss' end end --- Kikatak ---------------------------------