# before !Calculating the events at the beginning of round. !Who protection, clones, etc. knife = 0 knifeV = 0 BonusAtak = 0 BonusDef = 0 BonusAtakV = 0 BonusDefV = 0 !stunner = 0 !stunnerV = 0 kisamePro = 0 round = round + 1 if tuman > 0:'The battlefield covers your fog. All appearances, it will last for <> moves.' if tumanV > 0:'The battlefield fog covers the enemy. All appearances, it will last for <> moves.' if stun > 0:'Are you still unable to move.' if stunV > 0:'<<$boy>> still unable to move.' if unmaterialV > 0: unmaterialV = unmaterialV - 1 mannaV = mannaV - 20 end if unmaterial > 0: unmaterial = unmaterial - 1 manna = manna - 20 'Your physicality not withstand even the most <> moves.' end if klon > 0: 'You have <> Clones that will protect you in case of enemy attack.' end if poison > 0: healthV = healthV - poison '<<$boy>> poisoned and loses <> units of life.' poison = poison - 1 end if poisonV > 0: health = health - poisonV 'You poisoned and lose <> units of life.' poisonV = poisonV - 1 end if blood > 0: healthV = healthV - blood '<<$boy>> loses <> units of life from bleeding.' blood = blood - 1 if blood < 0:blood = 0 end if bloodV > 0: health = health - bloodV 'You lose <> units of life from bleeding.' bloodV = bloodV - 1 if bloodV < 0:bloodV = 0 end if dospehEnV <= 0 and dospehV > 0: dospehEnV = 0 dospehV = 0 dospehDefV = 0 dospehVesV = 0 'Armor enemy destroyed.' end if dospehEn <= 0 and dospeh > 0: dospehEn = 0 dospeh = 0 dospehDef = 0 dospehVes = 0 'Your armor destroyed.' end if initBonusA > 0:initBonusA = 0 --- before ---------------------------------