# swamp $loc = 'swamp' $metka = '' $location_type = 'secluded' $menu_loc = 'swamp' $menu_arg = '' menu_off = 0 new_boletus = 0 new_bilberry = 0 goswamp = 1 gs 'gadukino_event', 'sound' gs 'stat' *clr & cla '

Swamp

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/hunters/swamp.jpg">
' else '
> src="images/locations/gadukino/hunters/swamp_night.jpg">
' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/hunters/swamp_winter.jpg">
' else '
> src="images/locations/gadukino/hunters/swamp_winter_night.jpg">
' end end *nl 'You are in the swamp area of the forest.' 'It is considered dangerous to hike in this area, unless physically fit, and should always be avoided at night.' *nl 'You can find a lot of mushrooms and berries here.' *nl 'There''s a small visible path to a clearing that leads to the hut, used by the hunters.' *nl act 'Go to the hut': gt 'swamp_yard' if hour >= 6 and hour <= 21 and month >= 6 and month <= 9: act 'Walk into the forest':minut += 30 & gt 'gadforest','4' end if hour >= 6 and hour < 21: act 'Return to the edge of the forest':hanters = 0 & minut += 150 & gt 'gadforest','1' else act 'Return to the edge of the forest':hanters = 0 & gt 'gadforest_event', 'forest_road' end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and swamp_day ! daystart: act 'Look for mushrooms and berries (0:30)': cla *clr minut += 30 temp = RAND(1,2) swamp_day = daystart if goforest < 20:goforest += rand(0,1) new_boletus += rand(4,5) boletus += new_boletus new_bilberry += rand(4,5) bilberry += new_bilberry pcs_mood += 5 gs 'stat' gs 'gadforest', 'clothes1' 'You spend half an hour wandering through the woods in search of mushrooms and berries and manage to find <> kg of mushrooms and <> kg of berries.' act 'Continue': gt'swamp' end end --- swamp ---------------------------------