# swamp
$loc = 'swamp'
$metka = ''
$location_type = 'secluded'
$menu_loc = 'swamp'
$menu_arg = ''
menu_off = 0
new_boletus = 0
new_bilberry = 0
goswamp = 1
gs 'gadukino_event', 'sound'
gs 'stat'
*clr & cla
'
Swamp
'
if month >= 4 and month <= 10:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/hunters/swamp.jpg">'
else
'> src="images/locations/gadukino/hunters/swamp_night.jpg">'
end
else
if hour >= 8 and hour < 18:
'> src="images/locations/gadukino/hunters/swamp_winter.jpg">'
else
'> src="images/locations/gadukino/hunters/swamp_winter_night.jpg">'
end
end
*nl
'You are in the swamp area of the forest.'
'It is considered dangerous to hike in this area, unless physically fit, and should always be avoided at night.'
*nl
'You can find a lot of mushrooms and berries here.'
*nl
'There''s a small visible path to a clearing that leads to the hut, used by the hunters.'
*nl
act 'Go to the hut': gt 'swamp_yard'
if hour >= 6 and hour <= 21 and month >= 6 and month <= 9:
act 'Walk into the forest':minut += 30 & gt 'gadforest','4'
end
if hour >= 6 and hour < 21:
act 'Return to the edge of the forest':hanters = 0 & minut += 150 & gt 'gadforest','1'
else
act 'Return to the edge of the forest':hanters = 0 & gt 'gadforest_event', 'forest_road'
end
if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and swamp_day ! daystart:
act 'Look for mushrooms and berries (0:30)':
cla
*clr
minut += 30
temp = RAND(1,2)
swamp_day = daystart
if goforest < 20:goforest += rand(0,1)
new_boletus += rand(4,5)
boletus += new_boletus
new_bilberry += rand(4,5)
bilberry += new_bilberry
pcs_mood += 5
gs 'stat'
gs 'gadforest', 'clothes1'
'You spend half an hour wandering through the woods in search of mushrooms and berries and manage to find <> kg of mushrooms and <> kg of berries.'
act 'Continue': gt'swamp'
end
end
--- swamp ---------------------------------