# clothing_QV if $ARGS[0] = 'list': '
Wardrobe | Storage | Unwanted | Pick something to wear | ' if $clothingworntype ! 'nude': act 'Strip':gt 'clothing_QV', 'strip' end if tanga = 0 and clrbelo > 0: act 'Wear underwear': cla tanga = 1 clrbelo -= 1 gt $curloc, 'list' end elseif tanga = 1: act 'Take off your underwear': cla tanga = 0 dirtbelo += 1 gt $curloc, 'list' end end act 'Leave': if $clothingworntype ! 'nude' or $loc ! 'gschool': gt $loc, $metka else msg'You need to get dressed.' gt 'clothing_QV', 'list' end end if StoryLine = 1 and SchoolAtestat = 0 and SchoolBlock = 0:*p '' i = 1 :loopcheap gs 'clothing_attributes', 'cheap', i if CloStyle ! 5: if cheap[i] = 1 and cheapS[i] = 0 and cheapH[i] > 0 and cheapB[i] >= (bedra - 8) and cheapB[i] <= (bedra + 8):*p '' else if cheap[i] = 1 and cheapS[i] = 0 and cheapH[i] > 0:*p '' end i += 1 if i <= 85:jump 'loopcheap' i = 1 :loopaverage gs 'clothing_attributes', 'cheap', i if CloStyle ! 5: if average[i] = 1 and averageS[i] = 0 and averageH[i] > 0 and averageB[i] >= (bedra - 8) and averageB[i] <= (bedra + 8):*p '' else if average[i] = 1 and averageS[i] = 0 and averageH[i] > 0:*p '' end i += 1 if i <= 125:jump 'loopaverage' i = 1 :loopexpensive gs 'clothing_attributes', 'cheap', i if CloStyle ! 5: if expensive[i] = 1 and expensiveS[i] = 0 and expensiveH[i] > 0 and expensiveB[i] >= (bedra - 8) and expensiveB[i] <= (bedra + 8):*p '' else if expensive[i] = 1 and expensiveS[i] = 0 and expensiveH[i] > 0:*p '' end i += 1 if i <= 147:jump 'loopexpensive' i = 1 :loopformal if formal[i] = 1 and formalS[i] = 0 and formalH[i] > 0 and formalB[i] >= (bedra - 8) and formalB[i] <= (bedra + 8):*p '' i += 1 if i <= 14:jump 'loopformal' i = 1 :loopoffice if office[i] = 1 and officeS[i] = 0 and officeH[i] > 0 and officeB[i] >= (bedra - 8) and officeB[i] <= (bedra + 8):*p '' i += 1 if i <= 30:jump 'loopoffice' i = 1 :loopschool if school[i] = 1 and schoolS[i] = 0 and schoolH[i] > 0 and schoolB[i] >= (bedra - 8) and schoolB[i] <= (bedra + 8):*p '' i += 1 if i = 6: i = 7 if i <= 14:jump 'loopschool' i = 1 :loopexercise if exercise[i] = 1 and exerciseS[i] = 0 and exerciseH[i] > 0:*p '' i += 1 if i <= 26:jump 'loopexercise' i = 1 :loopnaughty if naughty[i] = 1 and naughtyS[i] = 0 and naughtyH[i] > 0 and naughtyB[i] >= (bedra - 8) and naughtyB[i] <= (bedra + 8):*p '' i += 1 if i <= 67:jump 'loopnaughty' i = 1 :loopexhibit if exhibit[i] = 1 and exhibitS[i] = 0 and exhibitH[i] > 0 and exhibitB[i] >= (bedra - 8) and exhibitB[i] <= (bedra + 8):*p '' i += 1 if i <= 30:jump 'loopexhibit' i = 1 :loopuniform if uniform[i] = 1 and uniformS[i] = 0 and uniformH[i] > 0 and uniformB[i] >= (bedra - 8) and uniformB[i] <= (bedra + 8):*p '' i += 1 if i <= 24:jump 'loopuniform' end if $ARGS[0] = 'cloak': i = 1 :loopcoat if coat[i] = 1 and coatH[i] > 0:*p '' i += 1 if i <= 12:jump 'loopcoat' end if $ARGS[0] = 'strip': if tanga = 1: '
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