Browse Source

[fixed] images pointed to the wrong folders

anjuna krokus 1 month ago
parent
commit
6b1a136242
1 changed files with 20 additions and 20 deletions
  1. 20 20
      locations/gad_gpbarn.qsrc

+ 20 - 20
locations/gad_gpbarn.qsrc

@@ -1,7 +1,7 @@
 # gad_gpbarn
 !2021/05/08
 
-$default_img_path = 'locations/gadukino/'
+$default_img_path = 'locations/gadukino'
 if $ARGS[0] = '':
 	gs 'shortgs', 'setloc', 'gad_gpbarn', ''
 	menu_off = 0
@@ -37,9 +37,9 @@ if $ARGS[0] = '':
 		act 'Gather firewood for Grandpa (0:10)':
 			*clr & cla
 			if month >= 4 and month <= 10:
-				'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/firewood.jpg"></center>'
+				'<center><img <<$set_imgh>> src="images/locations/gadukino/village/firewood.jpg"></center>'
 			else
-				'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/firewood_winter.jpg"></center>'
+				'<center><img <<$set_imgh>> src="images/locations/gadukino/village/firewood_winter.jpg"></center>'
 			end
 			'You decide to grab the firewood that your grandfather asked for, loading up as much as you can carry.'
 			grandpaQW['chore_fetch_firewood'] = 2
@@ -76,7 +76,7 @@ if $ARGS[0] = 'search':
 		BikeLoc = 1
 		gs 'exp_gain', 'observ', 3
 		gs 'stat'
-		'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/findbike.jpg"></center>'
+		'<center><img <<$set_imgh>> src="images/locations/gadukino/village/findbike.jpg"></center>'
 		*nl
 		'You find an old bicycle in the far corner of the barn. It''s in surprisingly good condition. You pull it out of the barn and clean it up.'
 	elseif findbag = 0 and bag = 0 and rand(0,10) >= 7:
@@ -97,7 +97,7 @@ if $ARGS[0] = 'search':
 		mc_inventory['vintage_card'] = 1
 		gs 'exp_gain', 'observ', 3
 		gs 'stat'
-		'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/vcards.jpg"></center>'
+		'<center><img <<$set_imgh>> src="images/locations/gadukino/village/vcards.jpg"></center>'
 		*nl
 		'"Hmm, what''s this?" You''ve found an unopened deck of vintage adult playing cards still in its original cellophane wrapper.'
 	elseif findbraclet = 0 and rand(0,10) >= 9:
@@ -105,7 +105,7 @@ if $ARGS[0] = 'search':
 		findbraclet = 1
 		gs 'exp_gain', 'observ', 3
 		gs 'stat'
-		'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/bracelet.jpg"></center>'
+		'<center><img <<$set_imgh>> src="images/locations/gadukino/village/bracelet.jpg"></center>'
 		*nl
 		'While looking through the barn, you spot a metal glint under a wood pile. Upon closer inspection, you see a silver bracelet crafted into a snake''s likeness. Strange, but fantastic that you would find something this valuable in the barn.'
 	elseif findbraclet > 0 and findneck = 0 and rand(0,10) >= 10:
@@ -113,7 +113,7 @@ if $ARGS[0] = 'search':
 		findneck = 1
 		gs 'exp_gain', 'observ', 3
 		gs 'stat'
-		'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/necklace.jpg"></center>'
+		'<center><img <<$set_imgh>> src="images/locations/gadukino/village/necklace.jpg"></center>'
 		*nl
 		if $start_type[1] ! 'nomagic':
 			'While looking through the barn, your foot goes through a rotten floorboard. You suddenly feel the presence of something magical under the floor. You get on your belly and look through the hole in the floor. You find a small box made of black wood. You pick up the box and see it''s covered in strange writing and glyphs that look like serpents. A feeling of power is coming from within the box. You lift the box''s lid and see a black metal necklace that looks like a coiled snake with ruby eyes. You feel the power coming from the necklace, but it doesn''t feel like any power you have ever felt.'
@@ -123,7 +123,7 @@ if $ARGS[0] = 'search':
 	else
 		gs 'exp_gain', 'observ', rand(0,1)
 		gs 'stat'
-		'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/junk_barn.jpg"></center>'
+		'<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
 		*nl
 		'In the barn, you find many mouldy magazines, rusty tools and equipment, toys, and dusty, yellowed books. The entire barn reeks of mould and decay.'
 	end
@@ -136,7 +136,7 @@ if $ARGS[0] = 'horse':
 	gs 'stat'
 
 	'<center><h4>Grandparents'' Barn</h4></center>'
-	'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/horse.jpg"></center>'
+	'<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse.jpg"></center>'
 	'Grandfather''s trusted workhorse, Desperado.'
 
 	act 'Leave': minut += 1 & gt 'gad_gpbarn'
@@ -149,7 +149,7 @@ if $ARGS[0] = 'horse':
 			gs 'exp_gain', 'hndiwrk', rand(1,3)
 			gs 'stat'
 
-			'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/feed_horse.jpg"></center>'
+			'<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_horse.jpg"></center>'
 			'You grab a sack of grain and fill Desperado''s feed bucket. Then, you hang the bucket from his stall and gently pat his nose as he begins to eat.'
 			'You watch him eat for a little while before moving on.'
 
@@ -165,7 +165,7 @@ if $ARGS[0] = 'horse':
 			gs 'exp_gain', 'hndiwrk', rand(1,3)
 			gs 'stat'
 
-			'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/horse_field.jpg"></center>'
+			'<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
 			'You take Desperado by the bridle and lead him to the field. You let him free in the paddock area and watch him run about before moving on.'
 
 			act 'Continue': gt 'gad_field', 'field'
@@ -180,7 +180,7 @@ if $ARGS[0] = 'horse':
 			gs 'exp_gain', 'hndiwrk', rand(1,3)
 			gs 'stat'
 
-			'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/horse_field.jpg"></center>'
+			'<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
 			'You take Desperado by the bridle and lead him to the river.'
 
 			act 'Continue': gt 'gad_beach', 'start'
@@ -197,7 +197,7 @@ if $ARGS[0] = 'horse':
 			gs 'exp_gain', 'hndiwrk', rand(1,3)
 			gs 'stat'
 
-			'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/comb_horse.jpg"></center>'
+			'<center><img <<$set_imgh>> src="images/locations/gadukino/village/comb_horse.jpg"></center>'
 			'You spend about an hour cleaning and brushing Desperado, scrubbing his coat and brushing his mane and tail. Finally, you are satisfied with the result - he looks as clean and healthy as ever.'
 
 			act 'Finish': gt 'gad_gpbarn','horse'
@@ -212,7 +212,7 @@ if $ARGS[0] = 'cow':
 	gs 'stat'
 
 	'<center><h4>Grandparents'' Barn</h4></center>'
-	'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/cow.jpg"></center>'
+	'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow.jpg"></center>'
 	*nl
 	'Grandma''s favorite animal, the cow, Dawn.'
 
@@ -226,7 +226,7 @@ if $ARGS[0] = 'cow':
 			gs 'exp_gain', 'hndiwrk', rand(1,3)
 			gs 'stat'
 
-			'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/milk_cow.jpg"></center>'
+			'<center><img <<$set_imgh>> src="images/locations/gadukino/village/milk_cow.jpg"></center>'
 			'You start milking Dawn, improving each time you do it.'
 
 			act 'Finish': gt 'gad_gpbarn', 'cow'
@@ -241,7 +241,7 @@ if $ARGS[0] = 'cow':
 			gs 'exp_gain', 'hndiwrk', rand(1,3)
 			gs 'stat'
 
-			'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/feed_cow.jpg"></center>'
+			'<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_cow.jpg"></center>'
 			'Dawn is excited about feeding time, shaking her head and doing little cow tippy-taps with her feet. You dump some hay in her trough and watch as she digs in.'
 
 			act 'Finish': gt 'gad_gpbarn','cow'
@@ -255,7 +255,7 @@ if $ARGS[0] = 'cow':
 			gs 'exp_gain', 'hndiwrk', rand(1,3)
 			gs 'stat'
 
-			'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/cow_field.jpg"></center>'
+			'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_field.jpg"></center>'
 			if grandpaQW['chore_lead_cow_to_field'] = 1:
 				'You lead Dawn to the field, where you let the shepherds take over.'
 				grandpaQW['chore_lead_cow_to_field'] = 2
@@ -274,7 +274,7 @@ if $ARGS[0] = 'boar':
 	gs 'stat'
 
 	'<center><h4>Grandparents'' Barn</h4></center>'
-	'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/boar.jpg"></center>'
+	'<center><img <<$set_imgh>> src="images/locations/gadukino/village/boar.jpg"></center>'
 	'One of your grandparents'' dearest possessions, the boar, Nickle.'
 
 	act 'Leave':minut += 1 & gt 'gad_gpbarn'
@@ -287,7 +287,7 @@ if $ARGS[0] = 'boar':
 			gs 'exp_gain', 'hndiwrk', rand(1,3)
 			gs 'stat'
 
-			'<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/feed_boar.jpg"></center>'
+			'<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_boar.jpg"></center>'
 			'You grab the feed bag and fill Nickle''s trough. You stand there and watch for a few minutes as he eats like a... well, like a pig.'
 
 			act 'Finish': gt 'gad_gpbarn','boar'
@@ -299,7 +299,7 @@ end
 if $ARGS[0] = 'barn_room':
 	$location_type = 'private'
 	$setloc['StageTitle'] = 'Guest Room'
-	$setloc['StageImage'] =   '<<$default_img_path>>village/gad_room.jpg'
+	$setloc['StageImage'] = '<<$default_img_path>>/gp_dacha/gad_room.jpg'
 	gs 'shortgs', 'setloc', 'gad_gpbarn', $ARGS[0]
 	gs 'miroslava_schedule'
 	gs 'themes', 'indoors'