00!! 00&! 01 02 03!{ 04}! ( ) + - * / mod = < > <> <= >= => =< $ [ ] , ! : obj loc no & { } if act elseif else end ~~ ~~# gs GS gosub GOSUB gt GT goto GOTO xgoto XGOTO xgt XGT exit EXIT func FUNC DYNAMIC dynamic RESULT result ACT IF len LEN mid MID rand RAND replace REPLACE trim TRIM lcase LCASE ucase UCASE strPos STRPOS strFind STRFIND strComp STRCOMP str STR val VAL isNum ISNUM ARRCOMP arrcomp ARRPOS arrpos ARRSIZE arrsize Loop loop if iif IIF else ELSE elseif ELSEIF and AND or OR end END jump JUMP _ . ARGS args addlib addobj addqst $backimage BACKIMAGE bcolor BCOLOR cla CLA clear CLEAR *clear *CLEAR close CLOSE clr CLR *clr *CLR cls CLS cmdclear CMDCLEAR cmdclr CMDCLR copyarr $counter countobj $curacts curloc debug delact DELACT dellib delobj desc disablescroll disablesubex dynamic dyneval fcolor $fname freelib fsize func getobj inclib input instr isplay killall KILLALL killobj KILLOBJ killqst KILLQST killvar KILLVAR lcolor let loc $maintxt max menu mid min mod msecscount msg nl *nl no nosave obj $onactsel $ongload $ongsave $onnewloc $onobjadd $onobjdel $onobjsel opengame openqst p *p pl *pl play qspver rand refint replace rgb RGB rnd savegame selact selobj set settimer showacts showinput showobjs showstat $stattxt unsel unselect usehtml $usercom user_text usrtxt view wait a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 00' 01 02' 03" 04 05" 06<center 06</center 06<left 06</left 06<right 06</right 06<File 06<b 06</b 06<B 06</B 06<font 06</font 07 08> 08> 08> 08> 08> 08> 08> 08> 08> 08> 08> 08> 08> 09<< 10 11>> 12</ 12<a 12<p 12<div 12<img 12<link 12<script 12<video 12<span 13 14> 14> 14> 14> 14> 14> 14> 14> 14> 14> 14> 14> 14> 14> 14> 15 16 17 18 19 20 21' 22 23'