# booty_call_morning
if $ARGS[0] = 'morning':
'
'
if pcs_makeup > 1 and cosmetic_tattoo = 0:
pcs_makeup = 0
vidageday -= 1
*nl
if hangover = daystart:
!! hungover
'A sharp lance of pain pierces your consciousness, bringing you out of sleep. You wake up blearily, head pounding with an awful hangover. With an internal groan, you realize your makeup still smeared across your face from last night too.'
else
'Something stirs in your mind and you slowly come to consciousness. Blearily, you wake up, wondering why your face feels itchy before you internally groan, realizing you never washed off your makeup last night and it''s now smeared across your face.'
end
elseif hangover = daystart:
'A sharp lance of pain pierces your consciousness, bringing you out of sleep. You wake up blearily, head pounding with an awful hangover.'
else
'Something stirs in your mind and you slowly come to consciousness. Blearily, you rub your forehead, yawning as you wake up.'
end
if kanikuli = 0 and StoryLine = 1 and SchoolAtestat = 0 and SchoolBlock = 0 and week < 6:
!! late for school
act'Continue':gt'booty_call_morning','late_for_school'
else
*nl
if booty_call['sleep_accident'] = 1:
gs'booty_call_morning','confused'
else
gs'booty_call_morning','wakeup'
end
end
end
if $ARGS[0] = 'late_for_school':
cla & *clr
''
'Eyes fluttering open, you see the faint light of the sun before they go wide in shock. You grab your phone and turn on the screen.'
*nl
'<<$month>> <>'
'<<$week>>'
if minut = 0:
'<>:00'
elseif minut < 10:
'<>:0<>'
else
'<>:<>'
end
*nl
'"Oh fuck! I gotta get to school!"'
act'Get dressed!':
cla & *clr
''
gs'clothing','wear_last_worn'
gs'underwear','wear'
'Scrambling from the bed, you start grabbing your clothes and throwing them on as fast as you can.'
if PCloStyle2 = 4:
!! you were wearing your school uniform last night
'You probably don''t have time for a shower, but at least you don''t have to run home and change clothes, you think gratefully to yourself as your pull on your disgarded uniform from last night.'
else
'You need to get home and change into your uniform! You''re not sure if you have time for a shower, but you definitely need to get your uniform!'
end
if booty_call['continuation'] = 0:booty_call['continuation'] = rand(0,2)
if booty_call['continuation'] = 0:
'"Hey, what''s wrong?" <<$npc_firstname[$npclastsaved]>> says, turning over and squinting at you with sleepy eyes.'
act'I need to be somewhere!':
cla & *nl
'"I''m gonna be late for something!" you huff out. With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
act'Leave':gs'booty_call_after','exit'
end
act'I''m gonna be late for school!':
cla & *nl
if PCloStyle2 = 4:
!! you were wearing your school uniform last night
'"I need to go! I''m going to be late for school!" you huff, pulling your skirt up and buttoning your shirt as fast as you can. It''s a bit wrinkled from laying in a pile all night, but it''ll do in a pinch.'
else
'"I need to go! I''m going to be late for school!" you huff. "I need to go home! I don''t have my uniform! Shit! Fuck!"'
end
if npc_car[$boy] = 1:
'"You need a ride? I can drop you off in my car."'
act'No thanks':
cla & *clr
$npc_apt_bedroom[$boy]
'"No, I''ll be okay. Thanks for the offer though." With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.'
act'Leave':gs'booty_call_after','exit'
end
!!{ act'That''d be great':
cla & *clr
$npc_apt_bedroom[$boy]
'"Really? That''d be great!" With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.'
end}
act'Can''t let people see':
cla & *clr
$npc_apt_bedroom[$boy]
'You hesitate for a moment, considering. "No," you shake your head. "I don''t want someone seeing me get out of your car. Rumors already spread through my school. I can''t risk it." With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.'
act'Leave':gs'booty_call_after','exit'
end
else
end
end
elseif booty_call['continuation'] = 1:
!! FWB/Booty calls?
'"I had a good time last night," he says, seeming to ignore your panic.'
'"Yeah?" you reply absentmindedly, looking for your bag.'
'"I''d love to hook up with you again sometime."'
'"What, just like fuck buddies or something?" you say, kneeling on the floor looking under the furniture.'
'"Yeah."'
elseif booty_call['continuation'] = 2:
!! Ask to start dating
'"I know you''re in a rush but I just wanted to let you know I had a really good time last night."'
'"Yeah?" you reply absentmindedly, looking for your bag.'
'"Could I see you again sometime? Take you out on a date or something?"'
end
if booty_call['continuation'] > 0:
act'I don''t have time for this!':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"I really don''t have time for this right now! Gotta go!"'
if PCloStyle2 = 4:
!! you were wearing your school uniform last night
'You quickly check your uniform one last time, making sure everything''s in place. It''s a bit wrinkled from laying in a pile all night, but it''ll have to do in a pinch. Not even saying goodbye, you rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
else
'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
end
act'Leave':gt'booty_call_after','exit'
end
act'Sure!Callme!':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"Uhh, sure!"'
'Found it! You grab your bag from where it slipped under the bed. Standing back up, you pull a pen from it and frantically scribble your number down on a piece of paper you found while you were looking around.'
if booty_call['continuation'] = 1:
'"Call me when you want to hook up!" you shout over your shoulder as you run out the door.'
elseif booty_call['continuation'] = 2:
'"Call me when you want to hang out!" you shout over your shoulder as you run out the door.'
end
act'Leave':gt'booty_call_after','exit'
end
end
end
end
if $ARGS[0] = 'dress_loop1':
:dress_loop_start
if $lastpantyworntype ! 'none' and $pantyworntype = 'none':
gs'panties','wear'
$booty_call['dress_describe'] = 'pulling your panties up your legs'
elseif $lastbraworntype ! 'none' and $braworntype = 'none':
gs'bras','wear'
$booty_call['dress_describe'] = 'throwing your arms through the straps of your bra and clasping it behind your back.'
elseif $clothingworntype = 'nude':
gs'clothing','wear'
jump 'dress_loop_start'
elseif $clothingworntype ! 'nude':
if CloDress = 1:
booty_call['dress_end'] = 1
$booty_call['dress_describe'] = 'pulling your dress up'
else
if booty_call['pants_dress'] = 0 and booty_call['dress_end'] ! 1:
booty_call['pants_dress'] = 1
$booty_call['dress_describe'] = 'tugging your pants over your hips'
else
booty_call['dress_end'] = 1
$booty_call['dress_describe'] = 'pulling your top down'
end
end
end
end
if $ARGS[0] = 'confused':
minut += rand(1,5)
'What happened last night...? You blink blearily, looking around, trying to get your bearings. You''re in someone else''s room that isn''t your own.'
*nl
'That''s right! You hooked up with a guy last night and accidentally fell asleep in his bed...'
act'... his bed...?':
cla & *clr
''
'Wait... If you fell asleep in his bed, then...'
*nl
gs'booty_call_morning','wakeup'
end
if StoryLine = 1:
act'Mom! Shit!':
gs'stat'
cla & *clr
''
'... in his bed? Wait! Shit!'
'You grab for your phone, turning on the display to check the time.'
*nl
if minut = 0:
'<>:00'
elseif minut < 10:
'<>:0<>'
else
'<>:<>'
end
*nl
'Fuck! You never went home last night!'
'<<$npc_nickname[''A29'']>>''s gonna kill me!'
act'Get dressed!':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
if npc_earlyriser = 1:
'You frantically haul yourself out of bed and start grabbing your clothes and throwing them on. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) isn''t in the room but you can hear water running. He must be in the shower.'
if cumloc[11] > 0:
*nl
'There''s no time for that anywa- Wait, what''s this crusty stuff on your ski- FUCK! You fell asleep with his cum on your face! <<$npc_nickname[''A29'']>> is going to strangle you if you don''t clean this up before you get home!'
end
act'Rush out':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'No time to say goodbye! You finish getting dressed, quickly give yourself a once over and grab your stuff before heading out the door, accidentally slamming it behind you in your rush.'
act'Leave':gs'booty_call_after','exit'
end
act'Leave your number for hooking up':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
*nl
' Hey,'
' I had a lot of fun last night but I really gotta go! Gimme a call if you wanna hook up again!'
*nl
'(xxx) xxx-xx-xx - <<$pcs_nickname>> <3'
*nl
'Hastily signing it, you grab your stuff and rush out the door, accidentally slamming it behind you along the way.'
if npc_goal[$npclastsaved] = 1:gs'lover','add',$boy
act'Leave':gs'booty_call_after','exit'
end
act'Leave your number for dating':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
*nl
' Hey,'
' I had a lot of fun last night but I really gotta go! I''d really love to see you again sometime! Call me? Maybe we can go on a date?'
*nl
'(xxx) xxx-xx-xx - <<$pcs_nickname>> <3'
*nl
'Hastily signing it, you grab your stuff and rush out the door, accidentally slamming it behind you along the way.'
if npc_goal[$npclastsaved] > 1:gs'lover','add',$boy
act'Leave':gs'booty_call_after','exit'
end
elseif npc_latesleeper = 1:
'You frantically haul yourself out of bed and start grabbing your clothes and throwing them on. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) is still completely knocked out in his bed, your wild movements apparently not disturbing his sleep at all.'
if cumloc[11] > 0:
*nl
'Where the hell is your- Wait, what''s this crusty stuff on your ski- FUCK! You fell asleep with his cum on your face! <<$npc_nickname[''A29'']>> is going to strangle you if you don''t clean this up before you get home!'
end
act'Rush out':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'You definitely don''t feel like waking him up and besides, there''s no time to say goodbye! You finish getting dressed, quickly give yourself a once over and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
act'Leave':gs'booty_call_after','exit'
end
act'Leave your number for hooking up':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'You definitely don''t feel like waking him up, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
*nl
' Hey,'
' I had a lot of fun last night but I really gotta go! Gimme a call if you wanna hook up again!'
*nl
'(xxx) xxx-xx-xx - <<$pcs_nickname>> <3'
*nl
'Hastily signing it, you leave it on his nightstand and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
if npc_goal[$npclastsaved] = 1:gs'lover','add',$boy
act'Leave':gs'booty_call_after','exit'
end
act'Leave your number for dating':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
*nl
' Hey,'
' I had a lot of fun last night but I really gotta go! I''d really love to see you again sometime! Call me? Maybe we can go on a date?'
*nl
'(xxx) xxx-xx-xx - <<$pcs_nickname>> <3'
*nl
'Hastily signing it, you leave it on his nightstand and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
if npc_goal[$npclastsaved] > 1:gs'lover','add',$boy
act'Leave':gs'booty_call_after','exit'
end
else
'You frantically haul yourself out of bed and start grabbing clothing off the floor. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) starts awake, rapidly blinking in confusion at the noise you''re making.'
'"Hey, what''s going on?" he asks.'
'"I didn''t mean to stay here last night!" you explain hastily, tugging your clothes on. "My <<$npc_nickname[''A29'']>> is gonna kill me for not coming home!"'
if cumloc[11] > 0:
*nl
'As you move to brush your messy hair out of your face, you realize there''s something something strange there. Some kind of crusty white substance? It''s kind of flakey and-'
'"HOLY FUCK! I fell asleep with your cum on my face?! Why didn''t you say something? <<$npc_nickname[''A29'']>> really is going to kill me if I come home looking like this!"'
end
if booty_call['continuation'] = 0:booty_call['continuation'] = rand(0,2)
if booty_call['continuation'] = 0:
act'Rush out':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'You finish getting dressed as quickly as possible and give yourself a once over before grabbing your stuff and rushing out the door, accidentally slamming it behind you.'
act'Leave':gs'booty_call_after','exit'
end
act'Ask to hook up again later':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"Listen," you say, still panickedly looking for your bag. "I''m in a rush now but I still want to see you again. We could hook up again? Like we did last night?"'
if npc_goal[$npclastsaved] = 1:
'"What, like fuck buddies?"'
'"Yeah, just like that," you say, finally finding it under the bed somehow.'
'"Sure, I''ll sleep with you again if you''re offering."'
'"Great!" You pull out a pen and frantically scribble your number down on a piece of paper you found while you were looking around. "Text me when you want to hook up!" you shout over your shoulder as you run out the door.'
gs'lover','add',$boy
elseif rand(1,3) = 1:
'"Nah, this was a one time thing. I never fuck the same girl twice."'
'Despite the desperation of your situation, his comment gives you pause for a moment and you turn to give him a look. "Seriously?"'
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
'Free access to pussy and you''re just gonna turn it down. Whatever... you think to yourself finally managing to find your bag where it somehow slipped beneath the bed.'
*nl
'"Well, see you never then," you say and hurry out the door.'
else
'"That''s uhh... Well it''s not really something I''m interested in."'
'"Your loss," you shrug, yanking your bag out from underneath the bed. How did it even get down there anyways?! Without another word, you run out the door, slamming it behind you.'
end
act'Leave':gs'booty_call_after','exit'
end
act'Ask to go on a date':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"Listen," you say, still panickedly looking for your bag. "I''m in a rush now but I still want to see you again. We could go on a date or something?"'
if npc_goal[$npclastsaved] > 1:
'"Yeah, I think I''d like that," he smiles at you.'
'"Great!" Despite the desperation of your situation, you can''t help but smile at his words when you finally find your bag hiding underneath his bed. How did it get down there anyways?! You pull out a pen and frantically scribble your number down on a piece of paper you found earlier and rush towards the door.'
*nl
'"Call me sometime!" you shout over your shoulder as you slam it behind you.'
gs'lover','add',$boy
elseif rand(1,3) = 1:
'"Nah, this was a one time thing. I never fuck the same girl twice."'
'Despite the desperation of your situation, his comment gives you pause for a moment and you turn to give him a look. "Seriously?"'
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
'Wow... You can really pick em, huh <<$pcs_nickname>>... you think to yourself finally managing to find your bag where it somehow slipped beneath the bed. Ugh. Whatever...'
*nl
'"Well, see you never then," you say feeling a little hurt, and hurry out the door.'
else
'"That''s uhh... I''m not really interested in anything like that. I''m really just in it for sex to be honest."'
'"Oh... Okay then..." you reply, stiffling your hurt feelings. You finally yank your bag out from underneath the bed. How did it even get down there anyways?! "See you later, I guess..." you say awkwardly, running out the door and slamming it behind you.'
end
act'Leave':gs'booty_call_after','exit'
end
else
if npc_goal[$npclastsaved] = 1:
!! FWB/Booty calls?
'"I had a good time last night," he says, seeming to ignore your panic.'
'"Yeah?" you reply absentmindedly, looking for your bag.'
'"I''d love to hook up with you again sometime."'
'"What, just like fuck buddies or something?" you say, kneeling on the floor looking under the furniture.'
'"Yeah."'
elseif npc_goal[$npclastsaved] > 1:
!! Ask to start dating
'"I know you''re in a rush but I just wanted to let you know I had a really good time last night."'
'"Yeah?" you reply absentmindedly, looking for your bag.'
'"Could I see you again sometime? Take you out on a date or something?"'
end
act'I don''t have time for this!':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"Sorry, I really don''t have time for this right now and honestly, I''m just not interested," you say, finally finding your bag beneath the bed and yanking it out. "Gotta go!"'
'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
act'Leave':gt'booty_call_after','exit'
end
act'Sure!Callme!':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"Uhh, sure!"'
'Found it! You grab your bag from where it slipped under the bed. Standing back up, you pull a pen from it and frantically scribble your number down on a piece of paper you found while you were looking around.'
if booty_call['continuation'] = 1:
'"Text me when you want to hook up!" you shout over your shoulder as you run out the door.'
elseif booty_call['continuation'] = 2:
'"Call me when you want to hang out!" you shout over your shoulder as you run out the door.'
end
act'Leave':gt'booty_call_after','exit'
end
end
end
end
end
end
end
if $ARGS[0] = 'wakeup':
!!{ if npc_earlyriser = 1:
!! he woke up before you
if npc_generous[$npclastsaved] = 1 and npc_apt_type[$npclastsaved] ! 1:
!! breakfast in bed
booty_call['b_i_b'] = 1
if booty_call['sleep_accident'] = 0:
'You wake up, blearily blinking and slightly confused, trying to get your bearings. You''re in someone else''s room that isn''t your own.'
else
'Turning over, you look for the the guy you were with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) only to find that you''re alone in the bed, no one else with you.'
end
*nl
if npc_apt_type[$npclastsaved] = 2:
'Slowly, you realize you smell food and looking up, you see <<$npc_firstname[$npclastsaved]>> in the corner of the room, standing in front of a tiny stove.'
else
'You start when the door opens and <<$npc_firstname[$npclastsaved]>> walks in holding a tray.'
'"Sorry about that," he grins. "You were still sleeping so I didn''t want to wake you up. I made breakfast."'
end
act'Clingy much?':
cla & *clr
!! IMAGE HERE
'Geez, clingy much?'
act'Take the food':
end
act'Wow, thanks!':
cla & *clr
!! IMAGE HERE
end
else
if booty_call['sleep_accident'] = 0:
'You wake up, blearily blinking and slightly confused, trying to get your bearings. You''re in someone else''s room that isn''t your own.'
else
'Turning over, you look for the the guy you were with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) only to find that you''re alone in the bed, no one else with you.'
end
if npc_apt_type[$npclastsaved] = 1:
'It''s a... dorm room...?'
elseif npc_apt_type[$npclastsaved] = 2:
'He''s in the shower'
elseif npc_apt_type[$npclastsaved] = 3:
'He''s in the shower and you can hear it through the wall'
else
'You''re alone'
end
end
elseif npc_latesleeper = 1:
'You turn and see him still sleeping next to you.'
act'Slip out of bed':
cla & *clr
!! IMAGE HERE
'Slip out of bed, get dressed'
act'Sneak out':
cla & *clr
!! IMAGE HERE
act'Leave':gt'booty_call_after','exit'
end
act'Leave your number behind':
cla & *clr
!! IMAGE HERE
act'Leave':gt'booty_call_after','exit'
end
end
act'Look for the shower':
dynamic $showerdin
end
act'Wake him up with a blowjob':
cla & *clr
!! IMAGE HERE
gs 'arousal','bj',rand(2,5)
gs 'stat'
'You blow him until he wakes up.'
act'Keep sucking':
gs 'arousal','bj',rand(2,5)
gs 'stat'
'I''m gonna cum!'
act'Let him cum in your mouth':
act'Let him cum on your face':
end
if pcs_vag > 0:
act'Let''s fuck':
booty_call['position'] = rand(1,3)
if booty_call['position'] = 1:
!! IMAGE HERE
elseif booty_call['position'] = 2:
elseif booty_call['position'] = 3:
end
if booty_call['condom'] = 1:
'He starts reaching for a condom'
act'Wait for him':
'Impatient waiting'
act'Sex':gt'booty_call_morning','morning_fuck'
end
act'Skip it!'
'Skip it! I need you inside me now!'
if npc_condomconscious = 1:
'No'
else
booty_call['condom'] = 2
'Hell yeah'
end
act'Sex':gt'booty_call_morning','morning_fuck'
end
else
end
gt'booty_call_morning','fuck'
end
end
end
if npc_apt_type[$npclastsaved] > 2:
act'Put your underwear on':
end
act'Go explore his place':gt'booty_call_morning','explore'
act'Find the kitchen':
end
else}
'Turning over, you see <<$npc_firstname[$npclastsaved]>> laying next to you. He stirs as well and rolls over to face you, prying open his eyes.'
'"Mornin''," he mumbles. "You just wake up too?"'
'"Yeah," you mumble back.'
act'I need coffee':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
booty_call['coffee'] = 1
'"I could really use a cup of coffee," you say.'
if npc_apt_type[$npclastsaved] > 2:
!! if not a studio or a dorm
'"Me too. I have some in the kitchen if you wanna come with."'
act'Sure':
cla & *clr
''
'"Sure, lead the way."'
'You climb out of bed, not bothering to get dressed as you follow him. You already spent the night naked with him, what''s a cup of coffee longer?'
if npc_apt_spare[$npclastsaved] = 1:
'You can''t help but peek into the other rooms as you pass. Through one door is the living room you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like. Inside another room, you find a desk with a monitor and a keyboard on top. Bit of a gamer huh? you think to yourself, strutting past.'
*nl
'After your snooping, you quickly continue onward into the kitchen where <<$npc_firstname[$npclastsaved]>> is already filling the pot with water.'
elseif npc_apt_spare[$npclastsaved] = 2:
'You can''t help but peek into the other rooms as you pass. Through one door is the living room you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like. Inside another room, you find a room filled with various exercise equipment. Likes to work out huh? you think to yourself, strutting past.'
*nl
'After your snooping, you quickly continue onward into the kitchen where <<$npc_firstname[$npclastsaved]>> is already filling the pot with water.'
else
'You can''t help but peek into the other rooms as you pass. Through one door is the living room you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like. After your snooping, you quickly continue onward into the kitchen where <<$npc_firstname[$npclastsaved]>> is already filling the pot with water.'
end
act'Wait':gt'booty_call_morning','coffee'
end
act'I''ll catch up (get dressed first)':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"Sounds good, but I''ll catch up. I think I''d like to avoid any accidents with hot drinks and bare skin," you smirk.'
'"Yeah that''s a good idea," he agrees. Reaching down, he pulls on a pair of shorts before stepping out of the room. "Just come out whenever you''re ready."'
'"I will," you reply as the door clicks shut behind him.'
act'Get dressed':
cla & *clr
''
gs'clothing','wear_last_worn'
gs'underwear','wear'
gs'stat'
'Grabbing your own clothes, you pull them on, smoothing out the wrinkles as best you can from where they were strewn across the floor last night before leaving to join <<$npc_firstname[$npclastsaved]>> in the kitchen.'
act'Continue':gt'booty_call_morning','coffee'
end
end
act'Borrow your shower?':gt'booty_call_morning','shower'
else
'"Me too. Let me just get the pot going." Getting up from the bed, he steps across his tiny room to his little kitchen and starts rifling through cupboards, pulling out various coffee paraphernalia.'
act'Wait in bed':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'You cuddle up in the sheets, savoring their warmth and waiting while the coffee brews. A few minutes later, <<$npc_firstname[$npclastsaved]>> pours two cups, bringing one over to you.'
'"Here you go."'
'"Thanks," you smile, taking the cup from him and bringing it to your lips.'
act'Focus on the coffee':
cla & *clr
minut += 2
gs 'beverage','coffee'
'> src="images/pc/activities/drinking/coffee_bed1.jpg">'
'Your attention is completely consumed by the coffee as you drink it greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
act'Time to get going':
cla & *clr
'> src="images/pc/activities/drinking/coffee_bed1.jpg">'
'"That was great," you sigh. "But I should get going."'
'Hauling yourself to your feet, you clamber out of bed and start picking your clothes up from where you threw them on the floor last night.'
act'Get dressed':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later_nude'
end
!! act'Doing anything later today?':
end
act'Make small talk':
cla & *clr
minut += 2
gs 'beverage','coffee'
'> src="images/pc/activities/drinking/coffee_bed1.jpg">'
'You make small talk while drinking coffee.'
act'Time to get going':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"That was great," you sigh. "But I should get going."'
'Hauling yourself to your feet, you clamber out of bed and start picking your clothes up from where you threw them on the floor last night.'
act'Get dressed':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later_nude'
end
end
end
act'Get dressed':
cla & *clr
gs'booty_call_after','dress'
minut += 1
''
'While the coffee brews, you haul yourself out of bed and pick up your clothes from where you threw them last night. You frown, noticing they''re a bit wrinkled, but it''s not like you cared much about hanging it up last night or anything like that. Whatever, nothing you can do about it now.'
*nl
'By the time you''ve pulled them on, the coffee is done and <<$npc_firstname[$npclastsaved]>> pours two cups, handing one to you.'
'"Thanks," you smile, taking it gratefully.'
act'Drink':
cla & *clr
minut += 2
gs 'beverage','coffee'
$npc_apt_bedroom[$npclastsaved]
'It''s cheap stuff, but caffeine is caffeine and you drink it greedily, savoring every gulp. Within a couple minutes, the mug is empty.'
act'Time to get going':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
act'Gather your things':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later_dressed'
end
end
act'Make small talk':
cla & *clr
minut += 2
gs 'beverage','coffee'
$npc_apt_bedroom[$npclastsaved]
'You make small talk while drinking coffee.'
act'Time to get going':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"That was great," you sigh. "But I should get going."'
'Hauling yourself to your feet, you clamber out of bed and start picking your clothes up from where you threw them on the floor last night.'
act'Gather your things':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later_dressed'
end
end
end
act'Borrow your shower?':gt'booty_call_morning','shower'
end
end
act'Can I use your shower?':gt'booty_call_morning','shower'
!! end
!! this end is for earlyrising and latesleeping
end
if $ARGS[0] = 'shower':
booty_call['morning_shower'] = 1
$npc_apt_bathroom[$npclastsaved]
if npc_apt_type[$npclastsaved] > 2:
'"Actually, do you mind if I borrow your shower?"'
'"Yeah, go ahead. You can catch up when you''re done."'
'"Thanks," you smile gratefully as he leaves the room. Hauling yourself out of the bed, you duck out the door yourself, finding <<$npc_firstname[$npclastsaved]>>''s bathroom in the hallway and hop in the shower.'
else
'"Mind if I borrow your shower?" you ask, glancing towards the bathroom door of his small apartment.'
'"Yeah, go ahead."'
'"Thanks," you smile gratefully. Hauling yourself out of the bed, you duck inside, twist the faucet of the shower.'
end
act'Shower':
cla & *clr
''
minut += 10
shampoo += 1
'You twist the faucet and hot water comes rushing out, sighing in pleasure as it pours over your skin. That feels so nice... After enjoying it for a little while, you borrow <<$npc_firstname[$npclastsaved]>>''s shampoo and start scrubbing your hair, washing it out shortly after.'
dynamic $showerdin
*nl
'Figuring you''ve used enough of his water, you turn off the tap and step out.'
if booty_call['coffee'] = 1 and npc_apt_type[$npclastsaved] > 2:
act'Go to the kitchen':gt'booty_call_morning','coffee'
act'Go get dressed':
cla & *clr
''
gs'clothing','wear_last_worn'
gs'underwear','wear'
gs'stat'
'Heading back to <<$npc_firstname[$npclastsaved]>>''s room, you pick up your clothes off the floor and tug them on over your wet hair before leaving again to join him in the kitchen.'
act'Go to the kitchen':gt'booty_call_morning','coffee'
end
elseif booty_call['coffee'] = 1:
act'Time for coffee':gt'booty_call_morning','coffee'
act'Go get dressed':
cla & *clr
''
gs'clothing','wear_last_worn'
gs'underwear','wear'
gs'stat'
'Stepping out of the bathroom, you''re immediately hit by the smell of cooked food.'
'"Coffee''s done," <<$npc_firstname[$npclastsaved]>> says, gesturing to his side where the pot is filled black liquid. "Help yourself when you''re ready. I thought I''d fry up some eggs while you were in there."'
'"Thanks," you say, beginning to pick up your clothes. "I''m just going to get dressed first. Don''t want any accidents."'
'"Yeah sure. Help yourself when you''re ready."'
'You tug your clothes on, frowning at the wrinkles on them. Well, that''s going to happen when you throw your clothes on the ground rushing to get into somebody''s pants.'
act'Just coffee':
cla & *clr
minut += 2
gs 'beverage','coffee'
$npc_apt_bedroom[$npclastsaved]
'You grab a mug and fill it up, drinking greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
'"No breakfast for you?"'
'"Coffee is all I need," you smile back.'
act'Time to get going':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
act'Gather your things':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later'
end
end
act'Have breakfast together':gt'booty_call_morning','eggs'
end
elseif booty_call['b_i_b'] = 1:
act'Join <<$npc_firstname[$npclastsaved]>> for breakfast':gt'booty_call_morning','breakfast'
act'Get dressed':
cla & *clr
''
gs'clothing','wear_last_worn'
gs'underwear','wear'
gs'stat'
if npc_apt_type[$npclastsaved] > 2:
'Feeling refreshed, you leave the bathroom and head back to <<$npc_firstname[$npclastsaved]>>''s room to tug on your clothes.'
act'Skip out on <<$npc_firstname[$npclastsaved]>>':
cla & *clr
$npc_apt_hall[$npclastsaved]
'While you''re at it, you grab the rest of your things and head straight for the door. You pass by the kitchen on the way and <<$npc_firstname[$npclastsaved]>> watches you with confusion.'
'"Hey! Where''re you going? You''re not staying for breakfast?"'
'"Sorry, I really can''t stay."'
'"Wait but-"'
'"Toodles!" You waggle your fingers and slip in and out the door in a second.'
*nl
'Ugh. Why can''t a one night stand just be a one night stand anymore?'
act'Leave':gt'booty_call_after','exit'
end
act'Head to the kitchen':gt'booty_call_morning','breakfast'
else
'Stepping out of the bathroom, you''re immediately hit by the smell of the food again.'
'"Have a good time in there?"'
'"The best," you grin back, heading straight for your clothes and tugging them on.'
'"So, gonna join me for breakfast then?"'
act'Nope, gotta go (skip out)':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"Nope, gotta go."'
'"You sure? I-"'
'"Nah, I''m good." Grabbing the rest of your things, you pop open the door and waggle your fingers at him. "Toodles!" and shut the door behind you.'
*nl
'Geez. Who cooks breakfast after a hookup?'
act'Leave':gt'booty_call_after','exit'
end
act'Just coffee':
cla & *clr
minut += 2
gs 'beverage','coffee'
$npc_apt_bedroom[$npclastsaved]
'"Just coffee for me," you smile. Grabbing a mug, you fill it up with coffee and enjoy a long sip. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
act'Time to get going':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
act'Gather your things':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later'
end
end
act'Sure':gt'booty_call_morning','breakfast'
end
end
else
act'Dry off':
cla & *clr
$npc_apt_bedroom[$npclastsaved]
'You step out of the bathroom and see <<$npc_firstname[$npclastsaved]>> still laying in bed.'
'"Love that view," he smirks, shamelessly ogling your moist naked body.'
'"Thanks, I really needed that," you smile back. "I should really get going though."'
act'Get dressed':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later'
end
end
end
end
!!{
if $ARGS[0] = 'hangover':
'He wakes up at the same time as you'
:loopwakeup3
if booty_call['hangover'] = 1:
act'I need coffee':
cla & *nl
'"I desperately need coffee," you wince, rubbing your brow as if will somehow make your blindingly painful headache go away.'
'"Me too." <<$npc_firstname[$npclastsaved]>> says, seemingly in the same state.'
end
act'Can I use your shower?':
end
act'I need coffee and a shower'
end
else
end
if booty_call['im_hungover'] = 0:
act'I''m so hungover':
cla & *clr
booty_call['im_hungover'] = 1
$npc_apt_bedroom[$npclastsaved]
'"I''m so hungover right now," you groan.'
'"Same..."'
end
end
end}
if $ARGS[0] = 'explore':
booty_call['explore'] = 1
if $pantyworntype ! 'none':
!! IMAGE HERE
else
!! IMAGE HERE
end
if npc_apt_type[$npclastsaved] = 3:
'End up in the kitchen'
elseif npc_apt_type[$npclastsaved] = 4:
'Peek into a bunch of rooms, get naked surprised by roommates.'
elseif npc_apt_type[$npclastsaved] = 5:
'Peek into a bunch of rooms, end up in the kitchen.'
elseif npc_apt_type[$npclastsaved] = 6:
'Peek into a bunch of rooms, they''re very high quality.'
end
end
if $ARGS[0] = 'kitchen':
act'Look for some cereal':
cla & *clr
if booty_call['hangover'] = 1:
else
end
if npc_apt_type[$npclastsaved] = 1:
!! studio apartment
'<<$npc_firstname[$npclastsaved]>> wakes up'
else
'<<$npc_firstname[$npclastsaved]>> comes out'
end
end
act'Get a glass of water':
cla & *clr
if booty_call['hangover'] = 1:
else
end
if npc_apt_type[$npclastsaved] = 1:
!! studio apartment
'<<$npc_firstname[$npclastsaved]>> wakes up'
else
'<<$npc_firstname[$npclastsaved]>> comes out'
end
end
act'Cook breakfast':
cla & *clr
if booty_call['hangover'] = 1:
'You despreately need some thing to deal with this pounding headache'
else
'You cook breakfast normally.'
end
if npc_apt_type[$npclastsaved] = 4 and booty_call['explore'] ! 1:
'<<$npc_firstname[$npclastsaved]>>''s roommates come out'
act'Shriek':
end
act'Act casual':
end
else
if npc_apt_type[$npclastsaved] = 1:
!! studio apartment
'<<$npc_firstname[$npclastsaved]>> wakes up'
else
'<<$npc_firstname[$npclastsaved]>> comes out'
end
'"Made us breakfast"'
act'Eat together':
cla & *clr
!!{if npc_perv >= 70 or ($braworntype = 'none' and npc_perv >= 50):
'He starts coming onto you'
act'Stop it':
end
act'Let''s take this to the bedroom':gt'booty_call_morning','morning_sex'
else}
act'Finish eating and clean up':
cla & *clr
!! IMAGE HERE
'You clean up together'
gt'booty_call_morning','morning_leave'
end
act'Can I borrow your shower?':
dynamic $showerdin
gt'booty_call_morning','morning_leave'
end
gt'booty_call_morning','morning_leave'
!!end
end
end
end
end
if $ARGS[0] = 'coffee':
if npc_apt_type[$npclastsaved] > 2:
!! not a studio or dorm
$npc_apt_kitchen
if booty_call['morning_shower'] = 1:
'As you wander towards the kitchen, you sniff the air, detecting something more than just coffee.'
'"That smells nice," you say, entering the room.'
if $clothingworntype = 'nude':
'"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eg-"'
'He stops mid sentence when he sees you standing there naked, hair still wet from the shower. You smirk at his stare.'
'"Thanks."'
else
'"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eggs in the meantime. Coffee''s already done if you want to pour yourself a cup."'
'"Thanks."'
end
act'Just have coffee':
cla & *clr
minut += 2
gs 'beverage','coffee'
if $clothingworntype = 'nude':
'> src="images/pc/activities/drinking/nude_coffee1.jpg">'
else
$npc_apt_kitchen
end
'You grab a mug and fill it up, drinking greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
'"No breakfast for you?"'
'"Coffee is all I need," you smile back.'
act'Time to get going':
cla & *clr
if $clothingworntype = 'nude':
'> src="images/shared/romance/misc/nude_kitchen1.jpg">'
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
else
$npc_apt_kitchen
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
end
act'Gather your things':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later'
end
end
act'Have breakfast with him':gt'booty_call_morning','eggs'
else
minut += 5
if $clothingworntype = 'nude':
'You follow <<$npc_firstname[$npclastsaved]>> to the kitchen and sit down at his table, waiting patiently while he pulls coffee paraphernalia from his cupboards and begins brewing. A few minutes later, he hands you a steaming cup of joe, which you gratefully accept.'
else
'You step into the kitchen and are immediately hit by the wonderful smell of coffee.'
'"Hey, you''re just in time. Pot just finished brewing." He pours a cup and hands it to you, which you gratefully accept.'
end
act'Drink':
cla & *clr
minut += 2
gs 'beverage','coffee'
if $clothingworntype = 'nude':
'> src="images/pc/activities/drinking/nude_coffee1.jpg">'
else
$npc_apt_kitchen
end
'You drink deeply, savoring the hot liquid as it runs down your throat. It''s cheap stuff, but caffeine is caffeine and you gulp it down greedily. Within a couple minutes, the mug is empty.'
act'Time to get going':
cla & *nl
if $clothingworntype = 'nude':
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
act'Get dressed':gt'booty_call_morning','morning_leave'
else
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
act'Gather your things':gt'booty_call_morning','morning_leave'
end
end
end
act'Make small talk':
cla & *clr
minut += 2
gs 'beverage','coffee'
if $clothingworntype = 'nude':
!! if possible, replace with two people drinking coffee naked
'> src="images/pc/activities/drinking/nude_coffee1.jpg">'
'You make small talk as you sip your coffee.'
else
$npc_apt_kitchen
'You make small talk as you sip your coffee.'
end
act'Time to get going':
cla & *nl
if $clothingworntype = 'nude':
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
act'Get dressed':gt'booty_call_morning','morning_leave'
else
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
act'Gather your things':gt'booty_call_morning','morning_leave'
end
end
end
end
else
!! studio apartment/dorm
$npc_apt_kitchen
if booty_call['morning_shower'] = 1 and $clothingworntype = 'nude':
'Stepping out of the bathroom, you''re immediately hit by the smell of cooked food.'
'"That smells nice," you say, stepping out into the room.'
'"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eggs."'
'Ignoring your clothes and the eggs, you head straight to the coffee pot, grabbing a mug and filling it to the brim.'
act'Just coffee':
cla & *clr
minut += 2
gs 'beverage','coffee'
'> src="images/pc/activities/drinking/nude_coffee1.jpg">'
'You grab a mug and fill it up, drinking greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
'"No breakfast for you? Or... anything else...?"'
'"Coffee is all I need," you smirk back.'
act'Time to get going':
cla & *clr
$npc_apt_kitchen
'"That was great," you sigh. "But I should get going."'
'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
act'Gather your things':gt'booty_call_morning','morning_leave'
gs'booty_call_morning','later'
end
end
act'Have breakfast together':gt'booty_call_morning','eggs'
end
end
end
if $ARGS[0] = 'eggs':
gs'food','family_meals','breakfast'
if $clothingworntype = 'nude':
!! if possible replace with two people eating breakfast naked
$npc_apt_kitchen
'The two of you enjoy your eggs and coffee together. The coffee is cheap, the eggs are alright, but the company is pleasant as you chit-chat about nothing. Soon enough, your cups are empty and your plates are clean.'
act'I should go':
cla & *nl
'"Well, I should probably get going," you say, standing up and putting your dishes in the sink. You head back to <<$npc_firstname[$npclastsaved]>>''s bedroom, with him following along behind.'
act'Get dressed':gt'booty_call_morning','morning_leave'
end
else
if npc_apt_type[$npclastsaved] = 1:
$npc_apt_kitchen
elseif npc_apt_type[$npclastsaved] = 2:
$npc_apt_kitchen
else
$npc_apt_kitchen
end
'The two of you enjoy your eggs and coffee together. The coffee is cheap, the eggs are alright, but the company is pleasant.'
act'I should go':
cla & *nl
'"Well, I should probably get going," you say, standing up and putting your dishes in the sink.'
act'Grab your things':gt'booty_call_morning','morning_leave'
end
end
end
if $ARGS[0] = 'breakfast':
if booty_call['morning_shower'] = 1:
else
end
end
if $ARGS[0] = 'morning_leave':
if booty_call['continuation'] = 0:booty_call['continuation'] = rand(0,2)
if $clothingworntype = 'nude':
''
gs'clothing','wear_last_worn'
if booty_call['dress'] = 1:
'You pick up your dress off the floor, pulling your head through it and down over your shoulders.'
if booty_call['continuation'] > 0:
'"I had a great time last night," <<$npc_firstname[$npclastsaved]>> says, watching you.'
$booty_call['reaction'] = 'pulling your dress all the way down and smoothing out the skirt.'
end
elseif PCloSkirt > 0:
'You pick your skirt off the floor, pulling it up your legs and over your hips.'
if booty_call['continuation'] > 0:
'"I had a great time last night," <<$npc_firstname[$npclastsaved]>> says, watching you dress.'
$booty_call['reaction'] = 'pulling your top down over shoulders and tugging it past your breasts and all the way down.'
end
else
'You pick your pants off the floor, putting your legs through and tugging it up over your hips.'
if booty_call['continuation'] > 0:
'"I had a great time last night," <<$npc_firstname[$npclastsaved]>> says, watching you dress.'
$booty_call['reaction'] = 'pulling your top down over shoulders and tugging it past your breasts and all the way down.'
end
end
gs'clothing','strip'
if booty_call['continuation'] > 0:
gs'booty_call_morning','continuation_reponse1'
else
gs'booty_call_morning','later_nude'
end
else
$npc_apt_bedroom[$npclastsaved]
'Stooping down next to the bed, you find your bag on the floor and scoop it up before heading towards the exit.'
if booty_call['continuation'] > 0:
'"You know," <<$npc_firstname[$npclastsaved]>> says, leaning against the door frame. "I had a great time last night."'
gs'booty_call_morning','continuation_reponse1'
else
gs'booty_call_morning','later_dressed'
end
end
end
if $ARGS[0] = 'continuation_reponse1':
act'Yeah?':
cla
'"Yeah?" you reply, <<$booty_call[''reaction'']>>'
gs'booty_call_morning','continuation_reponse2'
end
act'Me too':
cla
'"Yeah, me too," you smile, <<$booty_call[''reaction'']>>'
gs'booty_call_morning','continuation_reponse2'
end
act'If you say so':
cla
'"If you say so," you shrug, <<$booty_call[''reaction'']>>'
gs'booty_call_morning','continuation_reponse2'
end
end
if $ARGS[0] = 'continuation_reponse2':
if booty_call['continuation'] = 1:
!! FWB/Booty calls?
'"I was thinking maybe we should hook up again sometime. You down for it?"'
'"Like what? Just Booty calls?"'
'"Yeah, nothing serious. Just sex."'
elseif booty_call['continuation'] = 2:
!! Ask to start dating
'"I was wondering... would you be up for seeing each other again? Maybe on a... date? Or something?"'
end
gs'booty_call_morning','continuation_reponse3'
end
if $ARGS[0] = 'continuation_reponse3':
act'This was a one night stand':
cla & *nl
if $clothingworntype = 'nude':
'"Sorry," you shake your head. "This was a one time thing. I''m not looking for anything lasting."'
if booty_call['continuation'] = 1:
'"Whatever, your loss," he shrugs.'
'"Pfft-! Yeah, sure," you snigger back, pulling on the rest of your clothes. You give yourself a once over, making sure everything''s in place and wave goodbye as you head towards the door.'
elseif booty_call['continuation'] = 2:
'"Oh. Uhh, well..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
'Holy fuck this is awkward, you think to yourself as you pull the last of your clothes on. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards the door to escape.'
end
gs'booty_call_after','dress'
else
'"Sorry," you shake your head. "This was a one time thing. I''m not looking for anything lasting."'
if booty_call['continuation'] = 1:
'"Whatever, your loss," he shrugs.'
'"Pfft-! Yeah, sure," you snigger back, turning towards the door. "Still, maybe we''ll run into each other again or something. See you."'
'With a half-hearted goodbye, you open the door and leave <<$npc_firstname[$npclastsaved]>>''s apartment.'
elseif booty_call['continuation'] = 2:
'"Oh. Uhh, well..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence.'
'Well this is awkward... you think to yourself as you turn towards the door.'
'"I guess I''ll see you later then... or... well... not..." There''s another awkward silence. Not knowing what else to do, you just open the door and close it behind you without another word.'
end
end
act'Leave':gt'booty_call_after','exit'
end
if arrsize('pcs_lovers') <= 2:
act'Sure':
gs 'boyfrend', 'start'
cla & *clr
$npc_apt_hall[$npclastsaved]
if $clothingworntype = 'nude':
if booty_call['continuation'] = 1:
!! npc_QW = 1
'"Sure, sounds fun," you smile.'
'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
*nl
booty_call['text_message'] = rand(1,2)
if booty_call['text_message'] = 1:
' hey fuck buddy'
*nl
'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
elseif booty_call['text_message'] = 2:
*nl
' send nudes'
*nl
'"We''ll see about that," you smirk back. "Anyways, see you around."'
end
'Your little exchange done, you wave him goodbye and head out the door.'
elseif booty_call['continuation'] = 2:
!! npc_QW = 2
'"Yeah, I think I''d like that," you smile gently.'
'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
*nl
booty_call['text_message'] = rand(1,2)
if booty_call['text_message'] = 1:
' hey cutie'
*nl'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
elseif booty_call['text_message'] = 2:
' dont forget to call :)'
*nl
'"I won''t," you promise.'
end
'That bit of business done, you wave him goodbye and head out the door.'
end
gs'booty_call_after','dress'
else
$npc_apt_hall[$npclastsaved]
if booty_call['continuation'] = 1:
!! npc_QW = 1
'"Sure, sounds fun," you smile.'
'Leaning against the door, you tell him your number while he taps it into his phone. A few moments later, a notification pings in your messages:'
*nl
booty_call['text_message'] = rand(1,2)
if booty_call['text_message'] = 1:
' hey fuck buddy'
*nl
'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
elseif booty_call['text_message'] = 2:
' send nudes'
*nl
'"We''ll see about that," you smirk back. "Anyways, see you around."'
end
'Your little exchange done, you wave him goodbye and head out the door.'
elseif booty_call['continuation'] = 2:
!! npc_QW = 2
'"Yeah, I think I''d like that," you smile gently.'
'Leaning against the door, you tell him your number while he taps it into his phone. A few moments later, a notification pings in your messages:'
*nl
booty_call['text_message'] = rand(1,2)
if booty_call['text_message'] = 1:
' hey cutie'
*nl
'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
elseif booty_call['text_message'] = 2:
' dont forget to call :)'
*nl
'"I won''t," you promise.'
end
'That bit of business done, you wave him goodbye and head out the door.'
end
end
act'Leave':gt'booty_call_after','exit'
end
end
if booty_call['continuation'] = 2:
act'I''m not up for anything serious':
cla & *clr
$npc_apt_hall[$npclastsaved]
'"I''m not looking for anything serious right now."'
act'Sorry':
cla & *nl
'"Sorry..."'
if $clothingworntype = 'nude':
gs'booty_call_after','dress'
'"Oh. Uhh, well, it''s fine I guess..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
'Holy fuck this is awkward, you think to yourself as you pull the last of your clothes on. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards the door to escape.'
else
'"Oh. Uhh, well, it''s fine I guess..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
'Well this is awkward... you think to yourself as you turn towards the door.'
'"I guess I''ll see you later then... or... well... not..." There''s another awkward silence. Not knowing what else to do, you just open the door and close it behind you without another word.'
end
act'Leave':gt'booty_call_after','exit'
end
act'If it''s just a hookup...':
cla & *nl
'"If it''s just a hookup," you continue. "or something like last night, I wouldn''t mind getting together for some fun, but I''m just not interested in dating anybody."'
if rand(1,10) > 7:
'"Well... If it means I can see you again, then sure I guess." <<$npc_firstname[$npclastsaved]>> doesn''t really seem satisfied with the results, but he still tells you his number while you tap it into your contact list.'
'"So uhh, yeah... Call me sometime?"'
'"If I need some relief," you say with a shrug. You wave an awkward goodbye, you head out the door and out of <<$npc_firstname[$npclastsaved]>>''s apartment.'
act'Leave':gt'booty_call_after','exit'
else
'"No," he shakes his head. "I don''t want to get led on by you if you''re only interested in a fuck and not anything real. Guess this is just a one night stand."'
act'Taken aback':
cla & *clr
$npc_apt_hall[$npclastsaved]
'You blink in surprise, recoiling slightly at his words. That response really wasn''t what you saw coming. After all, what guy just gives up free access to sex?'
'"Uhh well, uhh... Alright... Guess I won''t see you later then..." you respond awkwardly. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards out the door.'
act'Leave':gt'booty_call_after','exit'
end
act'It''s to be expected':
cla & *clr
$npc_apt_hall[$npclastsaved]
'You nod to yourself, admittedly a little bit wistfully. It''s to be expected from a guy like him. But if he wants something more, you just can''t give it to him. You''re only after pleasure, you don''t want to get tangled up in a relationship.'
'"Well, guess I won''t see you around then so... Bye?" You wave <<$npc_firstname[$npclastsaved]>> goodbye and stride out the door, unable to feel that this little bit of fun took a bit of a damper turn right at the end.'
act'Leave':gt'booty_call_after','exit'
end
end
end
end
end
end
if $ARGS[0] = 'later_nude':
if booty_call['fuck'] > 0:
$booty_call['fun'] = 'fuck'
else
$booty_call['fun'] = 'fun'
end
if $clothingworntype = 'nude':gs'booty_call_after','dress'
if booty_call['continuation'] = 0:booty_call['continuation'] = rand(0,2)
act'I should go':
cla & *clr
''
if booty_call['dress'] = 1:
'"Well," you say, almost apologetically, pulling your dress down over your breasts and smoothing it out over your legs. "I should go."'
else
'"Well," you say, almost apologetically, throwing your top over your shoulders and down over your breasts. "I should go."'
end
'"Alright. See you around. Or not. Whatever."'
'You smirk and shrug on the rest of your clothes before heading out the door.'
act'Leave':gt'booty_call_after','exit'
end
act'Thanks for the <<$booty_call[''fun'']>>':
cla & *clr
''
if booty_call['dress'] = 1:
'"Well, thanks for the <<$booty_call[''fun'']>>," you say, smoothing your skirt out over your legs.'
else
'"Well, thanks for the <<$booty_call[''fun'']>>," you say, pulling your top down over your head.'
end
'"Right back at you," he smiles in return.'
'"I gotta get going though."'
'"Alright. See you around. Or not. Whatever."'
'You smirk and shrug on the rest of your clothes before heading out the door.'
act'Leave':gt'booty_call_after','exit'
end
act'We should hook up again later':
cla & *clr
''
if $clothingworntype = 'nude':gs'booty_call_after','dress'
if booty_call['dress'] = 1:
'"We should hook up again some time," you say, pulling your dress over head.'
$booty_call['reaction1'] = 'as you finish pulling your dress all the way down'
$booty_call['reaction2'] = 'finish smoothing out the wrinkles in your skirt'
elseif PCloSkirt > 0:
'"We should hook up again some time," you say, pulling your skirt up over your hips.'
$booty_call['reaction1'] = 'your top just above your breasts ready to be pulled down'
$booty_call['reaction2'] = 'tug your top all the way down'
else
'"We should hook up again some time," you say, pulling your pants up over your hips.'
$booty_call['reaction1'] = 'your top just above your breasts ready to be pulled down'
$booty_call['reaction2'] = 'tug your top all the way down'
end
if rand(1,3) = 1:
'"Nah, this was a one time thing. I never fuck the same girl twice."'
'You pause for a moment, <<$booty_call[''reaction1'']>>, giving him a look. "Seriously?"'
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
'Free access to pussy and you''re just gonna turn it down. Whatever... you think to yourself as you <<$booty_call[''reaction2'']>>.'
*nl
'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
act'Leave':gt'booty_call_after','exit'
else
'"What, like fuck buddies?"'
'"Why not?" you smirk.'
'"Sure, I''ll sleep with you again if you''re offering."'
'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
if booty_call['text_message'] = 1:
' hey fuck buddy'
'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
elseif booty_call['text_message'] = 2:
' send nudes'
*nl
'"We''ll see about that," you roll your eyes back. "Anyways, see you around."'
end
'That little exchange done, you cheerfullly wave him goodbye and head out the door.'
act'Leave':gt'booty_call_after','exit'
end
end
act'Maybe I could see you again sometime?':
cla & *clr
''
gs'booty_call_after','dress'
if booty_call['dress'] = 1:
'"Maybe I could see you again? Maybe we could go on a date?" you say, pulling your dress over head.'
$booty_call['reaction1'] = 'as you finish pulling your dress all the way down'
$booty_call['reaction2'] = 'finish smoothing out the wrinkles in your skirt'
elseif PCloSkirt > 0:
'"Maybe I could see you again? Maybe we could go on a date?" you say, pulling your skirt up over your hips.'
$booty_call['reaction1'] = 'your top just above your breasts ready to be pulled down'
$booty_call['reaction2'] = 'tug your top all the way down'
else
'"Maybe I could see you again? Maybe we could go on a date?" you say, pulling your pants up over your hips.'
$booty_call['reaction1'] = 'your top just above your breasts ready to be pulled down'
$booty_call['reaction2'] = 'tug your top all the way down'
end
if rand(1,3) = 1:
'"Nah, this was a one time thing. I never fuck the same girl twice."'
'You pause for a moment, <<$booty_call[''reaction1'']>>, giving him a look. "Seriously?"'
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
'Wow... You can really pick em, huh <<$pcs_nickname>>... you think to yourself as you <<$booty_call[''reaction2'']>>. Ugh. Whatever...'
*nl
'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
act'Leave':gt'booty_call_after','exit'
else
'"You mean like a date?"'
'"Yeah... like a date..."'
'For a moment you feel intensely awkward as you finish tugging on your clothes waiting for his response, but when you turn to look at him he''s smiling.'
'"A date... Yeah, I''d like to take you on a date sometime." Your expression bursts into a smile as well, unable to contain yourself.'
'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
*nl
booty_call['text_message'] = rand(1,2)
if booty_call['text_message'] = 1:
' hey cutie'
'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
elseif booty_call['text_message'] = 2:
' dont forget to call :)'
*nl
'"I won''t," you promise.'
end
'That little exchange done, you cheerfullly wave him goodbye and head out the door.'
act'Leave':gt'booty_call_after','exit'
end
end
end
if $ARGS[0] = 'later_dressed':
act'We should hook up again later':
cla & *nl
if $clothingworntype = 'nude':gs'booty_call_after','dress'
'"You know, I was thinking you say," stopping at the door. "We should hook up again some time."'
if rand(1,3) = 1:
'"Nah, this was a one time thing. I never fuck the same girl twice."'
'You pause for a moment, giving him a look. "Seriously?"'
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
'Free access to pussy and you''re just gonna turn it down. Whatever... you think to yourself, rolling your eyes and turning towards the door.'
*nl
'You grab the handle and fling it open, leaving in exasperation.'
act'Leave':gt'booty_call_after','exit'
else
'"What, like fuck buddies?"'
'"Why not?" you smirk.'
'"Sure, I''ll sleep with you again if you''re offering."'
'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
if booty_call['text_message'] = 1:
' hey fuck buddy'
'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
elseif booty_call['text_message'] = 2:
' send nudes'
*nl
'"We''ll see about that," you roll your eyes back. "Anyways, see you around."'
end
'That little exchange done, you wink as you pass him and head out the door.'
act'Leave':gt'booty_call_after','exit'
end
end
act'Maybe I could see you again sometime?':
cla & *nl
if $clothingworntype = 'nude':gs'booty_call_after','dress'
'"I was thinking..." you say, stopping at the door. "Maybe I could see you again? Like a... date...?"'
if rand(1,3) = 1:
'"Nah, this was a one time thing. I never fuck the same girl twice."'
'You pause for a moment, <<$booty_call[''reaction1'']>>, giving him a look. "Seriously?"'
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
'Wow... You can really pick em, huh <<$pcs_nickname>>... you think to yourself as you <<$booty_call[''reaction2'']>>. Ugh. Whatever...'
*nl
'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
act'Leave':gt'booty_call_after','exit'
else
'For a moment you feel intensely awkward as you wait for his response, but when you turn to look at him he''s smiling.'
'"A date... Yeah, I''d like to take you on a date sometime." Your expression bursts into a smile as well, unable to contain yourself.'
'You tell him your number and he taps it into his phone. A few moments later, a notification pings in your messages:'
*nl
booty_call['text_message'] = rand(1,2)
if booty_call['text_message'] = 1:
' hey cutie'
'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
elseif booty_call['text_message'] = 2:
' dont forget to call :)'
*nl
'"I won''t," you promise.'
end
'That little exchange done, you cheerfullly wave him goodbye and head out the door.'
act'Leave':gt'booty_call_after','exit'
end
end
end
!! ------------------------------------ Morning Sex Stuff -------------------------------------------------------
--- booty_call_morning ---------------------------------