Spackled Lanturn
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86b6666a72
[text edit] clean up swamp_woods
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3 years ago |
Spackled Lanturn
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9f3e410d73
[text edit] clean up swamp_yard
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3 years ago |
Spackled Lanturn
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14eb01ee52
[text edit] clean up swamphouse
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3 years ago |
Spackled Lanturn
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00ec3396d6
[fixed] cleaned up some unnecessarily duplicated code in tour_guide
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3 years ago |
Spackled Lanturn
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9de4c23313
[fixed] make the Vika birthday event condition in obroom file match the one in Vika file (fixes are (1) changing day to daystart like was done for the Vika file version and (2) removing the checks that bordel = 1 and slutty > 0 as I think the Vika file version without them makes more sense since the scene where you reject Vika's present (getting gangbanged) has you tell her "What do you take me for?" which wouldn't make sense if she already got you a job as a prostitute). also simplify the conditionals for accessing Vika here and make all checks against the brothel's opening and closing hours use the functions defined in the brothel file instead of the raw value
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3 years ago |
Spackled Lanturn
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bc6af1e10b
[text edit] clean up obroom
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3 years ago |
Spackled Lanturn
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e49d3129a5
[changed] (1) rework Vika file to remove the need for an extra step where the player clicks finish before selecting a new action every time they chat or study with Vika (this includes separating the code for the top level text and actions because the page title/image should be displayed before the text from the chat and study actions but some of the actions only show up at certain times and the chat and study actions update the time), (2) add functions for checking whether the brothel Vika works at is open to bordel file and used them in places this data is checked, (3) added a check whether the brothel is open before the action to wait for customers is displayed in bordel file, (4) removed the vikaAge variable from Vika file since all it was doing was being used in a line of text in the same file and her age is just the player's age plus one (also there is another Vika in the game that uses the same variable)
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3 years ago |
rachels
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9fcc1d4a7d
add the version number to each save
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3 years ago |
Spackled Lanturn
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f228571e5c
[fixed] correctly display the price brothel customers pay for the player to service them when the player is nude
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3 years ago |
Spackled Lanturn
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7ebd8d54c1
[text edit] clean up bordel and add a line to the entrance when the player's appearance is good enough to work to make it clearer what is going on that's causing an extra click there
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3 years ago |
rachels
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72fd7c3ea6
fix the repeated actions
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3 years ago |
Spackled Lanturn
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a4f7411d3b
[text edit] clean up autoservisF
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3 years ago |
Spackled Lanturn
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2e300dc045
[changed] (1) made it possible to enter the car directly from inside the car dealership and repair shop if the car is parked there, (2) added functions to the car dealership and repair shop that return their open hours, (3) used those functions to block the player from driving to those locations when they are closed, (4) replaced the other places currently guarded by those open hours with calls to this function, (5) added logic to move the car out of the dealership or repair shop if the car is not wrecked and the player comes by while they are closed (non-wrecked cars are moved to not block the player from accessing their car; wrecked cars are not moved to avoid forcing the player to pay a towing fee a second time to move the car back inside), (6) added lines of text saying the car is locked inside if the car is in the repair shop or dealership and they are closed
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3 years ago |
Spackled Lanturn
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ce7113566b
[fixed] make it so location 9 (car dealership entrance) is used instead of location 8 when the player purchases a new car and when the player drives to the car dealership. location 8 was formerly autosalonF, but this location was deleted in https://git.catrenelle.com/Kevin_Smarts/glife/commit/6fbae895776aaa7b8afb79980f45474280ff6e20 so the player cannot get out of the car if it is at location 8. also the car needs to be at location 9 for the player to sell it, so it previously being impossible to drive there meant there was no way to avoid the tow fee of 3,000 for getting the car to the lot
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3 years ago |
Spackled Lanturn
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a299528e9d
[fixed] (1) make it so that the text and action for the case where the player's car breaks down when the player starts it are actually displayed, (2) make it so that the case where the player drives drunk and crashes into a tree is actually reachable (it wasn't previously because if alko >= 10 then alko > 0 is always true), and (3) simplify the conditional for determining whether the car breaks down by removing unnecessary parts
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3 years ago |
slonon
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b1a5e8b586
Merge https://git.catrenelle.com/Kevin_Smarts/glife into master
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3 years ago |
rachels
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d10f13682d
add ability to detect colon after else
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3 years ago |
Kevin_Smarts
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98b2e9348f
Merge branch 'patch' of yanchi/glife into master
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3 years ago |
Spackled Lanturn
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26a4e68472
Merge remote-tracking branch 'origin/minor-fixes' into minor-fixes
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3 years ago |
Spackled Lanturn
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465ac7dc1d
[fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3
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3 years ago |
Spackled Lanturn
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4463bc1641
[changed] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is
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3 years ago |
Spackled Lanturn
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f6025ec327
[fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3
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3 years ago |
dalu98
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2632b62ff9
[fixed] Update path in `build.sh`
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3 years ago |
slonon
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f661878a12
[fixes] restores broken twin request quest you can get from Pavlin at the hotel
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3 years ago |
dalu98
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e0993ec75e
Fix path problem when using build.sh
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3 years ago |
Spackled Lanturn
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072cdea5a0
[added] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is
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3 years ago |
Spackled Lanturn
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1a09491b41
[text edit] clean up avt
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3 years ago |
Spackled Lanturn
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74bf55923b
[fixed] extract the common car examining and buying logic to shared logic called with gt, reducing the size of autotraidF by 161 lines or a little under 50%
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3 years ago |
Spackled Lanturn
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0136feb664
[text edit] clean up autotraidF
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3 years ago |
Spackled Lanturn
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b92b4561c1
[fixed] or or --> or
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3 years ago |