|
@@ -2,6 +2,7 @@
|
|
|
|
|
|
if $ARGS[0] = 'morning':
|
|
|
if booty_call['sleep_fuck'] = 1:gt'booty_call_morning', 'sleep_fuck_wake'
|
|
|
+ booty_call['morning_after'] = 1
|
|
|
if (npc_earlyriser[$boy] = 1 or hour >= 7) and (npc_humor[$boy] = 2 or $npc_cum_pref[$boy] = 'facial') and (rand(1,10) < npc_sexdrive[$boy] or ($npc_cum_pref[$boy] = 'facial' and rand(1,5) < npc_sexdrive[$boy])):gt'booty_call_morning', 'cumshot_wakeup1'
|
|
|
'<center><video autoplay loop src="images/shared/romance/misc/wakeup1.mp4"></video></center>'
|
|
|
!!{ if hangover = daystart:
|
|
@@ -35,11 +36,19 @@ if $ARGS[0] = 'morning':
|
|
|
gs'booty_call_morning', 'wakeup1'
|
|
|
end
|
|
|
end
|
|
|
- if pcs_lovers > 0:act'Guilt':gt'booty_call_morning', 'guilt1'
|
|
|
+ if pcs_lovers - pcs_girlfriends > 0:act'Your boyfriend':$booty_call['cheat'] = 'boyfriend' & gt'booty_call_morning','guilt1'
|
|
|
+ if pcs_girlfriends > 0:act'Your girlfriend': $booty_call['cheat'] = 'girlfriend' & gt'booty_call_morning','guilt1'
|
|
|
+
|
|
|
+ if pilldaychk < daystart - 1: gs'booty_call_morning','forgot_bc_pill'
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'sleep_fuck_wake':
|
|
|
- '<center><video autoplay loop src="images/shared/romance/misc/wakeup1.mp4"></video></center>'
|
|
|
+ if daystage = 2:
|
|
|
+ '<center><video autoplay loop src="images/shared/romance/misc/wakeup1.mp4"></video></center>'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/sex/after/sleep4.jpg"></center>'
|
|
|
+ end
|
|
|
+
|
|
|
'Your mind stirs and you slowly come to consciousness. The first thing you notice...'
|
|
|
*nl
|
|
|
if cum_loc['vagina'] > booty_call['sleep_cum_vagina']:
|
|
@@ -71,8 +80,73 @@ if $ARGS[0] = 'sleep_fuck_wake':
|
|
|
!! '<i>Was <<$npc_firstname[$boy]>> wearing a condom when you went to sleep last night?</i>'
|
|
|
end
|
|
|
|
|
|
- act'Someone had fun last night':
|
|
|
-
|
|
|
+ act'Did you fuck me in my sleep?':
|
|
|
+ cla & *nl
|
|
|
+ '"... did you fuck me while I was sleeping last night?" you ask.'
|
|
|
+ act'Just wondered':
|
|
|
+ cla & *nl
|
|
|
+ '"Was just wondering," you smirk.'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Explains the dream':
|
|
|
+ cla & *nl
|
|
|
+ '"Well that explains the weird dreams I was having," you snicker.'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ if npc_sleep_sex_okay[$boy] = 0:
|
|
|
+ '"Yeah. Got horny while you were asleep."'
|
|
|
+ act'Don''t make a habit out of it':
|
|
|
+ cla & *nl
|
|
|
+ '"It was fine this time," you say rolling your eyes. "But don''t make a habit out of it."'
|
|
|
+ '"No promises," <<$npc_firstname[$boy]>> smirks mischievously.'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Wake me up next time':
|
|
|
+ cla & *nl
|
|
|
+ npc_sleep_sex_okay[$boy] = 1
|
|
|
+ '"Wake me up next time," you smirk. "Maybe I want to get some too."'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'That''s fine':
|
|
|
+ cla & *nl
|
|
|
+ npc_sleep_sex_okay[$boy] = 2
|
|
|
+ '"That''s fine," you smile. "A guy''s gotta take care of his needs, doesn''t he?"'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Sleep orgasms are the best':
|
|
|
+ cla & *nl
|
|
|
+ npc_sleep_sex_okay[$boy] = 2
|
|
|
+ '"Feel free to do it again," you grin. "I have the best orgasms when I''m sleeping."'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ '"Yeah," he grins.'
|
|
|
+ if npc_sleep_sex_okay[$boy] = -1:
|
|
|
+ act'Get mad':
|
|
|
+ cla & *nl
|
|
|
+ 'You glare daggers at him.'
|
|
|
+ '"If I weren''t in a rush to get up, I''d rip your head off."'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Let it slide':
|
|
|
+ cla & *nl
|
|
|
+ '"No," you say irritably. "But I can''t do much about it now."'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ act'Sleep orgasms are the best':
|
|
|
+ cla & *nl
|
|
|
+ npc_sleep_sex_okay[$boy] = 2
|
|
|
+ '"I love it when you fuck me in my sleep," you grin. "I have the best orgasms."'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
end
|
|
|
|
|
|
act'Someone had fun last night':
|
|
@@ -143,15 +217,7 @@ end
|
|
|
|
|
|
if $ARGS[0] = 'late_for_school':
|
|
|
*nl
|
|
|
- '<b><<$month>> <<day>></b>'
|
|
|
- '<b><<$week>></b>'
|
|
|
- if minut = 0:
|
|
|
- '<b><<hour>>:00</b>'
|
|
|
- elseif minut < 10:
|
|
|
- '<b><<hour>>:0<<minut>></b>'
|
|
|
- else
|
|
|
- '<b><<hour>>:<<minut>></b>'
|
|
|
- end
|
|
|
+ gs 'shortgs', 'calendar_display'
|
|
|
*nl
|
|
|
'"Oh <i>fuck!</i> I gotta get to school!"'
|
|
|
act'<i>Get dressed!</i>':
|
|
@@ -162,7 +228,7 @@ if $ARGS[0] = 'late_for_school':
|
|
|
'Scrambling from the bed, you start grabbing your clothes and throwing them on as fast as you can.'
|
|
|
if PCloStyle2 = 4:
|
|
|
!! you were wearing your school uniform last night
|
|
|
- 'You probably don''t have time for a shower, but at least you don''t have to run home and change clothes, you think gratefully to yourself as your pull on your disgarded uniform from last night.'
|
|
|
+ 'You probably don''t have time for a shower, but at least you don''t have to run home and change clothes, you think gratefully to yourself as your pull on your discarded uniform from last night.'
|
|
|
else
|
|
|
'You need to get home and change into your uniform! You''re not sure if you have time for a shower, but you definitely <i>need</i> to get your uniform!'
|
|
|
end
|
|
@@ -199,7 +265,7 @@ if $ARGS[0] = 'late_for_school':
|
|
|
$npc_apt_bedroom[$boy]
|
|
|
'"Really?" you perk up. "That''d be great!"'
|
|
|
'"Let me just get dressed."'
|
|
|
- 'You collect the rest of your things while he throws on some clothes and grabs his keys, then both of you head outside and climb into his car.'
|
|
|
+ 'You collect your things while he throws on some clothes and grabs his keys, then both of you head outside and climb into his car.'
|
|
|
'"Where do you want me to take you?" he asks'
|
|
|
act'Take me home':booty_call['give_lift'] = 1 & gt'booty_call_morning', 'give_lift'
|
|
|
act'Take me to school':booty_call['give_lift'] = 2 & gt'booty_call_morning', 'give_lift'
|
|
@@ -236,7 +302,23 @@ if $ARGS[0] = 'yawn_wake':
|
|
|
cla & *clr
|
|
|
$npc_apt_bedroom[$boy]
|
|
|
'You open your mouth wide, yawning loudly and stretching your arms back as the covers fall off of you.'
|
|
|
- 'Your movement causes <<$npc_firstname[$boy]>> to stir as well, blinking his eyes open. Reaching down, you grab your phone and switch on the display.'
|
|
|
+ *nl
|
|
|
+ if npc_earlyriser[$boy] = 1:
|
|
|
+ booty_call['npc_morning_shower'] = 1
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ 'The bed next to you is empty but the bathroom door is closed. You can hear water running behind it.'
|
|
|
+ elseif npc_apt_type[$boy] = 3:
|
|
|
+ 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.'
|
|
|
+ else
|
|
|
+ 'The bed is empty except for yourself and <<$npc_firstname[$boy]>> is nowhere to be found.'
|
|
|
+ end
|
|
|
+ *nl
|
|
|
+ 'Checking your phone, the time reads:'
|
|
|
+ elseif npc_latesleeper[$boy] = 1:
|
|
|
+ '<<$npc_firstname[$boy]>> is still completely passed out beside you, your movement not interrupting his snoring in the slightest.'
|
|
|
+ else
|
|
|
+ 'Your movement causes <<$npc_firstname[$boy]>> to stir as well, blinking his eyes open. Reaching down, you grab your phone and switch on the display.'
|
|
|
+ end
|
|
|
*nl
|
|
|
'<b><<$month>> <<day>></b>'
|
|
|
'<b><<$week>></b>'
|
|
@@ -251,11 +333,11 @@ if $ARGS[0] = 'yawn_wake':
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'wakeup1':
|
|
|
-
|
|
|
+ booty_call['morning_after'] = 1
|
|
|
!! if npc_earlyriser[$boy] = 1 and npc_caretaker[$boy] = 1:
|
|
|
!! making breakfast? making coffee?
|
|
|
!! gt'booty_call_morning', 'earlyriser1'
|
|
|
-!! elseif npc_latesleeper = 1:
|
|
|
+!! elseif npc_latesleeper[$boy] = 1:
|
|
|
!! gt'booty_call_morning', 'latesleeper'
|
|
|
!! else
|
|
|
act'Prepare to leave':gt'booty_call_morning', 'head_out'
|
|
@@ -265,14 +347,55 @@ if $ARGS[0] = 'wakeup1':
|
|
|
$npc_apt_bedroom[$boy]
|
|
|
gs 'shortgs', 'dress'
|
|
|
'You get dressed.'
|
|
|
- gs'booty_call_morning', 'dressing1'
|
|
|
+ !!gs'booty_call_morning', 'dressing1'
|
|
|
+ gs'booty_call_after', 'dressing1'
|
|
|
end
|
|
|
end
|
|
|
|
|
|
- if booty_call['morning_shower'] = 0:
|
|
|
- act'Take a shower':gt'booty_call_morning', 'shower'
|
|
|
- elseif npc_earlyriser[$boy] = 1 and booty_call['npc_morning_shower'] = 1:
|
|
|
- act'Join <<$npc_firstname[$boy]>> in the shower':gt'booty_call_morning', 'shower'
|
|
|
+
|
|
|
+ if npc_earlyriser[$boy] = 1 and booty_call['npc_morning_shower'] = 1 and booty_call['morning_shower'] = 0:
|
|
|
+ if npc_apt_type[$boy] = 2 or npc_apt_type[$boy] = 3:
|
|
|
+ act'Join <<$npc_firstname[$boy]>> in the shower':gt'booty_call_shower', 'morning_shower_join1'
|
|
|
+ else
|
|
|
+ act'Look for <<$npc_firstname[$boy]>>':gt'booty_call_shower', 'morning_look1'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ act'Use his bathroom':
|
|
|
+ cla
|
|
|
+ act'Use the mirror':
|
|
|
+ $locM = 'booty_call_after'
|
|
|
+ $locM_arg = 'after_sex2'
|
|
|
+ gt 'mirror', 'start'
|
|
|
+ end
|
|
|
+ if booty_call['morning_shower'] = 0:
|
|
|
+ act'Take a shower (0:10)':gt'booty_call_morning', 'shower'
|
|
|
+ elseif booty_call['morning_shower'] > 0 and pcs_sweat > 19:
|
|
|
+ act'Take another shower (0:05)':gt'booty_call_morning', '2nd_shower'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if npc_latesleeper[$boy] ! 1 and booty_call['breakfast_eat'] = 0 and booty_call['npc_morning_shower'] ! 1:
|
|
|
+ gs'booty_call_morning', 'want_breakfast'
|
|
|
+ elseif npc_latesleeper[$boy] = 1 and booty_call['breakfast_eat'] = 0:
|
|
|
+ act'Make breakfast':gt'booty_call_morning','pc_make_breakfast'
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['creampie_count'] > 0 and morning_after_pill > 0 and booty_call['plan_b'] = 0 and birth_control['think_safe'] = 0:
|
|
|
+ act'Take a morning after pill':
|
|
|
+ booty_call['plan_b'] = 2
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+
|
|
|
+ if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0:
|
|
|
+ 'You reach down to your purse and pull out the morning after pill Luda gave you, popping it from the packaging and swallowing it dry.'
|
|
|
+ else
|
|
|
+ 'You reach down to your purse and pull out the morning after pill you keep inside, popping it from the packaging and swallowing it dry.'
|
|
|
+ end
|
|
|
+
|
|
|
+ gs 'medical_din', 'morning_after_pill_function'
|
|
|
+ gs'booty_call_after', 'wakeup1'
|
|
|
+ end
|
|
|
end
|
|
|
|
|
|
!! act'Snuggle back into bed':
|
|
@@ -280,22 +403,8 @@ if $ARGS[0] = 'wakeup1':
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'wakeup2':
|
|
|
- if booty_call['morning_shower'] = 1:
|
|
|
- booty_call['morning_shower'] = 3
|
|
|
- booty_call['towel'] = 1
|
|
|
- '<center><img <<$set_imgh>> src="images/shared/home/bathroom/towel_wet.jpg"></center>'
|
|
|
- 'You leave the bathroom wrapped in a towel.'
|
|
|
- elseif booty_call['morning_shower'] = 2:
|
|
|
- booty_call['towel'] = 0
|
|
|
- $npc_apt_bedroom[$boy]
|
|
|
- 'You leave the bathroom naked.'
|
|
|
- elseif booty_call['morning_shower'] = 3:
|
|
|
- $npc_apt_bedroom[$boy]
|
|
|
- 'Hair still wet from the shower, you consider what to do next.'
|
|
|
- else
|
|
|
- $npc_apt_bedroom[$boy]
|
|
|
- 'You are in <<$npc_firstname[$boy]>>''s room.'
|
|
|
- end
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'You are in <<$npc_firstname[$boy]>>''s room.'
|
|
|
gs'booty_call_morning', 'wakeup1'
|
|
|
end
|
|
|
|
|
@@ -303,48 +412,66 @@ if $ARGS[0] = 'shower':
|
|
|
booty_call['morning_shower'] = 1
|
|
|
$npc_apt_bathroom[$boy]
|
|
|
'You pull yourself out of bed and pad your way over to the bathroom, yawning again along the way.'
|
|
|
- act'Turn on the water':
|
|
|
+ act'Turn on the water':gt'booty_call_morning', 'shower2'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'shower2':
|
|
|
+ booty_call['morning_shower'] = 1
|
|
|
+ cla & *clr
|
|
|
+ '<center><video autoplay loop src="images/shared/home/bathroom/dush.mp4"></video></center>'
|
|
|
+ minut += 10
|
|
|
+ shampoo += 1
|
|
|
+ dynamic $showerdin
|
|
|
+ 'You twist the faucet and hot water comes rushing out, pouring over you, soaking into your skin. Slowly over time, your sleepiness washes away and clarity comes back.'
|
|
|
+ *nl
|
|
|
+ 'Feeling sufficiently awake, you turn off the tap and step out of the shower.'
|
|
|
+ act'Wrap yourself in a towel':gt'booty_call_morning', 'shower_leave'
|
|
|
+ act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning', 'shower_leave'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = '2nd_shower':
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ '"I need another shower because of you," you say, giving <<$npc_firstname[$boy]>> a look as you swagger your way to his bathroom.'
|
|
|
+ act'Shower':
|
|
|
cla & *clr
|
|
|
'<center><video autoplay loop src="images/shared/home/bathroom/dush.mp4"></video></center>'
|
|
|
- minut += 10
|
|
|
+ minut += 5
|
|
|
shampoo += 1
|
|
|
- 'You twist the faucet and hot water comes rushing out, pouring over you, soaking into your skin. Slowly over time, your sleepiness washes away and clarity comes back.'
|
|
|
dynamic $showerdin
|
|
|
+ 'You get into <<$npc_firstname[$boy]>>''s shower for the <i>second</i> time this morning, washing the sex sweat from your body.'
|
|
|
*nl
|
|
|
- 'Feeling sufficiently awake, you turn off the tap and step out of the shower.'
|
|
|
- act'Wrap yourself in a towel':gt'booty_call_morning', 'wakeup2'
|
|
|
- act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning', 'wakeup2'
|
|
|
+ 'You take a shorter one this time, mostly just rinsing off, before shutting the water off and getting out.'
|
|
|
+ act'Wrap yourself in a towel':gt'booty_call_morning', 'shower_leave'
|
|
|
+ act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning', 'shower_leave'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'shower_leave':
|
|
|
+ if booty_call['morning_shower'] = 1:
|
|
|
+ booty_call['morning_shower'] = 3
|
|
|
+ booty_call['towel'] = 1
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/home/bathroom/towel_wet.jpg"></center>'
|
|
|
+ 'You leave the bathroom wrapped in a towel.'
|
|
|
+ elseif booty_call['morning_shower'] = 2:
|
|
|
+ booty_call['towel'] = 0
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'You leave the bathroom naked.'
|
|
|
+ elseif booty_call['morning_shower'] = 3:
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'Hair still wet from the shower, you consider what to do next.'
|
|
|
end
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'head_out':
|
|
|
if $clothingworntype = 'nude':
|
|
|
- gt'booty_call_morning', 'dressing1'
|
|
|
+ !! gt'booty_call_morning', 'dressing1'
|
|
|
+ gt'booty_call_after', 'dressing1'
|
|
|
else
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$boy]
|
|
|
- act'Bye':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$boy]
|
|
|
- '"Bye then."'
|
|
|
- 'You gather your things and give him a wave and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after', 'exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'See ya':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$boy]
|
|
|
- '"Well, see ya."'
|
|
|
- 'You gather your things and give him a wave and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after', 'exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'Blow him a kiss':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$boy]
|
|
|
- '"Until next time."'
|
|
|
- 'You give him a wink and blow him a kiss and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after', 'exit'
|
|
|
+ if npc_latesleeper[$boy] = 1 and booty_call['boy_wakeup'] = 0:
|
|
|
+ 'Not wanting to wake <<$npc_firstname[$boy]>>, you sneak over to the door and let yourself out, closing it as gently as you can behind you.'
|
|
|
+ act'Leave':gt'booty_call_after','exit'
|
|
|
+ else
|
|
|
+ gs'booty_call_after', 'leaving_dialogue'
|
|
|
end
|
|
|
end
|
|
|
end
|
|
@@ -405,54 +532,41 @@ if $ARGS[0] = 'dressing1':
|
|
|
else
|
|
|
'<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
end
|
|
|
- 'You reach down for where you left your clothes and start to pick them up.'
|
|
|
- '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
- gs'booty_call_after', 'dress_loop'
|
|
|
-
|
|
|
- act'Yeah':
|
|
|
- cla & *nl
|
|
|
- '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "Thanks for letting me spend the night."'
|
|
|
+ if npc_latesleeper[$boy] = 1 and booty_call['boy_wakeup'] = 0:
|
|
|
+ 'You reach down for your discarded clothes and tug them on quietly, not wanting to wake <<$npc_firstname[$boy]>>.'
|
|
|
+ *nl
|
|
|
+ 'Once everything is in place, you sneak over to the door and let yourself out, closing it as gently as you can behind you.'
|
|
|
+ act'Leave':gt'booty_call_after','exit'
|
|
|
+ else
|
|
|
+ 'You reach down for where you left your clothes and start to pick them up.'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
gs'booty_call_after', 'dress_loop'
|
|
|
- if rand(1,3) = 3:
|
|
|
- gs'booty_call_morning', 'booty_call_invite_later'
|
|
|
- else
|
|
|
- '"No problem."'
|
|
|
- gs'booty_call_morning', 'end_morning'
|
|
|
- end
|
|
|
- end
|
|
|
- if kanikuli = 0 and mid($start_type,1,2) = 'sg' and SchoolAtestat = 0 and SchoolBlock = 0 and week < 6:
|
|
|
- act'School':
|
|
|
- cla & *nl
|
|
|
- '"Gotta get to school," you say, <<$booty_call[''dress_describe'']>>. "Thanks for letting me spend the night."'
|
|
|
- gs'booty_call_after', 'dress_loop'
|
|
|
- if rand(1,3) = 3:
|
|
|
- gs'booty_call_morning', 'booty_call_invite_later'
|
|
|
- else
|
|
|
- '"No problem."'
|
|
|
- gs'booty_call_morning', 'end_morning'
|
|
|
- end
|
|
|
- end
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ !! act'Talk while you dress':
|
|
|
+ !! gs'booty_call_morning', 'dress_talk'
|
|
|
+ !! end
|
|
|
end
|
|
|
-
|
|
|
-!! act'Talk while you dress':
|
|
|
-!! gs'booty_call_morning', 'dress_talk'
|
|
|
-!! end
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'booty_call_invite_later':
|
|
|
if npc_day_off[$boy] = week:
|
|
|
+ booty_call['invite_today'] = 1
|
|
|
if npc_girlfriend[$boy] = 1:
|
|
|
pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
'"You busy later?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''s my day off and my girlfriend won''t be around. Want to come over and do this again?"'
|
|
|
else
|
|
|
'"You busy later?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''s my day off. Want to come by and do this again?"'
|
|
|
end
|
|
|
- else
|
|
|
+ elseif (npc_day_off[$boy] = week + 1) or (week = 7 and npc_day_off[$boy] = 1):
|
|
|
+ booty_call['invite_tomorrow'] = 1
|
|
|
if npc_girlfriend[$boy] = 1:
|
|
|
pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
'"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "My girlfriend won''t be around. Want to come over and do this again?"'
|
|
|
else
|
|
|
- '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''s my day off tomorrow. Want to come by and do this again?"'
|
|
|
+ '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''ll be my day off. Want to come by and do this again?"'
|
|
|
end
|
|
|
end
|
|
|
|
|
@@ -464,6 +578,7 @@ if $ARGS[0] = 'booty_call_invite_later':
|
|
|
cla & *nl
|
|
|
'"That depends," you say, <<$booty_call[''dress_describe'']>>. "What time were you thinking?"'
|
|
|
'"<<npc_start_free_time[$boy]>>?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ gs 'booty_call_after', 'dress_loop'
|
|
|
gs 'booty_call_morning', 'busy_time'
|
|
|
gs 'booty_call_morning', 'booty_call_plan'
|
|
|
end
|
|
@@ -471,46 +586,47 @@ end
|
|
|
|
|
|
if $ARGS[0] = 'busy_today':
|
|
|
act'I''m busy':
|
|
|
- npc_booty_call_time[$boy] = 2000
|
|
|
+ gs 'booty_call', 'block_booty_calls'
|
|
|
cla & *nl
|
|
|
'"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I''m busy."'
|
|
|
'"Damn," <<$npc_firstname[$boy]>> says disappointedly.'
|
|
|
+ gs 'booty_call_after', 'dress_loop'
|
|
|
gs 'booty_call_morning', 'end_morning'
|
|
|
end
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'busy_time':
|
|
|
act'I''m busy':
|
|
|
- npc_booty_call_time[$boy] = 2000
|
|
|
+ gs 'booty_call', 'block_booty_calls'
|
|
|
cla & *nl
|
|
|
'"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I have something to do then."'
|
|
|
'"Damn," <<$npc_firstname[$boy]>> says disappointedly.'
|
|
|
+ gs 'booty_call_after', 'dress_loop'
|
|
|
gs 'booty_call_morning', 'end_morning'
|
|
|
end
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'booty_call_plan':
|
|
|
act'Sounds good':
|
|
|
- npc_booty_call[$boy] = daystart
|
|
|
- npc_booty_call_time[$boy] = npc_start_free_time[$boy]
|
|
|
+ gs 'booty_call', 'set_booty_call_date'
|
|
|
cla & *nl
|
|
|
'"Sounds good," you grin, <<$booty_call[''dress_describe'']>>. "I''ll see you then."'
|
|
|
'"Great," <<$npc_firstname[$boy]>> grins back.'
|
|
|
+ gs 'booty_call_after', 'dress_loop'
|
|
|
gs 'booty_call_morning', 'end_morning'
|
|
|
end
|
|
|
|
|
|
act'I''ve got nothing better to do':
|
|
|
- npc_booty_call[$boy] = daystart
|
|
|
- npc_booty_call_time[$boy] = npc_start_free_time[$boy]
|
|
|
+ gs 'booty_call', 'set_booty_call_date'
|
|
|
cla & *nl
|
|
|
'"Sure," you smirk, <<$booty_call[''dress_describe'']>>. "I got nothing better to do."'
|
|
|
'"Great," <<$npc_firstname[$boy]>> grins back.'
|
|
|
+ gs 'booty_call_after', 'dress_loop'
|
|
|
gs 'booty_call_morning', 'end_morning'
|
|
|
end
|
|
|
|
|
|
act'I could fit it in':
|
|
|
- npc_booty_call[$boy] = daystart
|
|
|
- npc_booty_call_time[$boy] = npc_start_free_time[$boy]
|
|
|
+ gs 'booty_call', 'set_booty_call_date'
|
|
|
cla & *nl
|
|
|
'"I think I can fit that in," you smirk, <<$booty_call[''dress_describe'']>>.'
|
|
|
if npc_humor[$boy] = 2:
|
|
@@ -518,6 +634,7 @@ if $ARGS[0] = 'booty_call_plan':
|
|
|
else
|
|
|
'"Great," <<$npc_firstname[$boy]>> grins back.'
|
|
|
end
|
|
|
+ gs 'booty_call_after', 'dress_loop'
|
|
|
gs 'booty_call_morning', 'end_morning'
|
|
|
end
|
|
|
end
|
|
@@ -529,29 +646,7 @@ if $ARGS[0] = 'end_morning':
|
|
|
cla & *clr
|
|
|
$npc_apt_bedroom[$boy]
|
|
|
'You finish <<$booty_call[''dress_describe'']>>.'
|
|
|
- act'Bye':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$boy]
|
|
|
- '"Bye then."'
|
|
|
- 'You gather your things and give him a wave and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after', 'exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'See ya':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$boy]
|
|
|
- '"Well, see ya."'
|
|
|
- 'You gather your things and give him a wave and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after', 'exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'Blow him a kiss':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$boy]
|
|
|
- '"Until next time."'
|
|
|
- 'You give him a wink and blow him a kiss and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after', 'exit'
|
|
|
- end
|
|
|
+ gs'booty_call_after', 'leaving_dialogue'
|
|
|
end
|
|
|
end
|
|
|
|
|
@@ -641,12 +736,209 @@ end
|
|
|
|
|
|
!! ------------------------------------ Misc Stuff -------------------------------------------------------
|
|
|
|
|
|
+if $ARGS[0] = 'forgot_bc_pill':
|
|
|
+ act'Forgot your birth control':
|
|
|
+ if npc_earlyriser[$boy] ! 1:
|
|
|
+ '<center><video autoplay loop src="images/shared/sex/after/wakeup_shock1.mp4"></video></center>'
|
|
|
+ 'You bolt upright as a horrible realization jolts through your mind.'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/sex/after/wakeup1.jpg"></center>'
|
|
|
+ 'You jolt awake as a horrible realization jumps through your mind.'
|
|
|
+ end
|
|
|
+ *nl
|
|
|
+ '<i>I forgot to take my birth control!</i>'
|
|
|
+
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+
|
|
|
+!!{ act'Panic':
|
|
|
+ cla & *clr
|
|
|
+ '<center><video autoplay loop src="images/shared/sex/after/wakeup_shock2.mp4"></video></center>'
|
|
|
+ 'Panic begins to set in as you sit up, your breathing already at the edge of hyperventilation.'
|
|
|
+ *nl
|
|
|
+ if booty_call['creampie_count'] > 3:
|
|
|
+ 'Not only did you forget your birth control, but <<$npc_firstname[$boy]>> came inside you last night too. <i>A lot.</i> How could you fuck up like this?'
|
|
|
+ elseif booty_call['creampie_count'] > 0:
|
|
|
+ 'Not only did you forget your birth control, but <<$npc_firstname[$boy]>> came inside you last night too. How could you fuck up like this?'
|
|
|
+ else
|
|
|
+ if pharmacy_timers['birth_control'] > 0:
|
|
|
+ '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Aunt Luda said you need to take it every day or it won''t work. So if you take it now, does that mean you''re still not safe?'
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Are you still safe if you skip a day?'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ if morning_after_pill > 0:
|
|
|
+ *nl
|
|
|
+ if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0:
|
|
|
+ 'Wait, don''t you have that morning after pill Aunt Luda gave you?'
|
|
|
+ else
|
|
|
+ 'Wait, don''t you have a morning after pill in your bag?'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Calm down':
|
|
|
+ cla & *clr
|
|
|
+ '<center><video autoplay loop src="images/shared/sex/after/wakeup_shock2.mp4"></video></center>'
|
|
|
+ 'You sit up and start taking big deep breaths, forcing yourself to calm down, trying to approach the situation logically.'
|
|
|
+ *nl
|
|
|
+ if booty_call['creampie_count'] > 0:
|
|
|
+ if booty_call['creampie_count'] > 5:
|
|
|
+ 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... <i>Many</i> times. But you can still take a morning after pill. Maybe it''ll be okay.'
|
|
|
+ elseif booty_call['creampie_count'] > 1:
|
|
|
+ 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... More than once... A <i>few</i> times. But you can still take a morning after pill. Maybe it''ll be okay.'
|
|
|
+ elseif booty_call['creampie_count'] = 1:
|
|
|
+ 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... But only once. That''s not too bad, right? Maybe you can still take a morning after pill. Maybe it''ll be okay.'
|
|
|
+ end
|
|
|
+ if morning_after_pill > 0:
|
|
|
+ *nl
|
|
|
+ if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0:
|
|
|
+ 'Actually, you have the one Aunt Luda gave you. For emergencies she said...'
|
|
|
+ else
|
|
|
+ 'Actually, you have one in your bag. You could take it right now.'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ else
|
|
|
+ if pharmacy_timers['birth_control'] > 0:
|
|
|
+ '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Aunt Luda said you need to take it every day or it won''t work. So if you take it now, does that mean you''re still not safe?'
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, so you''re probably not in immediate danger of getting pregnant. But does this mean you''ll need to wait a few days to build up the birth control in your system again?'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end}
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'forgot_bc_pill2':
|
|
|
+ act'Continue':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ if npc_earlyriser[$boy] = 1:
|
|
|
+ !! for later: create option for him to burst in with breakfast in bed
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ booty_call['npc_morning_shower'] = 1
|
|
|
+ 'The bed next to you is empty and the bathroom door is closed. You can hear the water running behind it.'
|
|
|
+ elseif npc_apt_type[$boy] = 3:
|
|
|
+ booty_call['npc_morning_shower'] = 1
|
|
|
+ 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.'
|
|
|
+ else
|
|
|
+ 'The bed next to you is empty. <<$npc_firstname[$boy]>> is nowhere to be seen.'
|
|
|
+ end
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ !!{ elseif npc_latesleeper[$boy] = 1:
|
|
|
+ '<<$npc_firstname[$boy]>>, the guy from last night, is still asleep next to you, completely ignorant to your internal strife, snoring softly.'
|
|
|
+ gs'booty_call_morning','wakeup1'}
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> stirs next to you.'
|
|
|
+ if npc_selfish[$boy] ! 1 and npc_abusive[$boy] ! 1 and rand(1,3) = 3:
|
|
|
+ '"Hey." He yawns, glancing over at you before blinking, a look of concern on his face. "What''s up? Something wrong?"'
|
|
|
+ act'Don''t tell him':
|
|
|
+ cla & *nl
|
|
|
+ '"It''s nothing," you mumble, flashing a smile to pretend like everything is fine.'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Tell him':
|
|
|
+ cla & *nl
|
|
|
+ '"I forgot my birth control yesterday," you sigh. "I fucked up. I''m sorry."'
|
|
|
+ if npc_childfree[$boy] > 0 and (npc_argumentative[$boy] > 0 or npc_abusive[$boy] > 0) and booty_call['creampie_count'] > 0:
|
|
|
+ npc_rel[$boy] -= 10
|
|
|
+ '"What the fuck?!" <<$npc_firstname[$boy]>> exclaims. "Are you fucking kidding me? How could you forget? You better not get pregnant on me. I am <i>not</i> having your fucking kids."'
|
|
|
+ act'Wallow':
|
|
|
+ cla & *nl
|
|
|
+ '"I know, I know!" you moan miserably, berating yourself as much as he''s berating you. "I''m a fucking idiot. I''m sorry, I''m so sorry."'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Tell him to fuck off':
|
|
|
+ npc_rel[$boy] -= 10
|
|
|
+ booty_call['angry_after'] = 1
|
|
|
+ cla & *nl
|
|
|
+ '"<i>''Your''</i> kids?" you say, glaring at him. "If I get pregnant, you''re not the one who''s gonna have to push your ugly baby out her pussy! Don''t try to make this about you. You can fuck right off!'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ if morning_after_pill > 0:
|
|
|
+ act'Morning after pill (sorry)':
|
|
|
+ gs 'medical_din', 'morning_after_pill_function'
|
|
|
+ cla & *nl
|
|
|
+ '"I know, I know!" you moan miserably, berating yourself as much as he''s berating you. "I''m sorry, I''m so sorry. I know I fucked up. But I have this at least."'
|
|
|
+ *nl
|
|
|
+ 'You fish the pill out of your bag and hold it up for him to see.'
|
|
|
+ *nl
|
|
|
+ '"This ought to buy us some protection," you say, putting it in your mouth and crunching it down dry.'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Morning after pill (fuck off)':
|
|
|
+ gs 'medical_din', 'morning_after_pill_function'
|
|
|
+ npc_rel[$boy] -= 10
|
|
|
+ booty_call['angry_after'] = 1
|
|
|
+ cla & *nl
|
|
|
+ '"<i>''Your''</i> kids?" you say, glaring at him. "You know what? You can fuck right off! I made a mistake and I admitted it. And you I have the fucking solution," you say, defiantly holding up your morning after pill.'
|
|
|
+ *nl
|
|
|
+ '"So you can fuck off!" you say again, throwing the pill in your mouth and crunching it down dry. "This is what I get for wanting to be accountable and transparent," you grumble, grinding your teeth on the bitter medicine.'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ else
|
|
|
+ '"Shit," <<$npc_firstname[$boy]>> says, looking concerned. "What are you gonna do?"'
|
|
|
+ act'I don''t know':
|
|
|
+ cla & *nl
|
|
|
+ '"I don''t know," you say, looking back at him apologetically. "Hope we get lucky I guess?"'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ if morning_after_pill > 0:
|
|
|
+ act'Take your orning after pill':
|
|
|
+ gs 'medical_din', 'morning_after_pill_function'
|
|
|
+ cla & *nl
|
|
|
+ '"I have this," you say, fishing around in your bag to pull out your morning after pill.'
|
|
|
+ *nl
|
|
|
+ '"This ought to buy us some protection," you say, putting it in your mouth and crunching it down dry.'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ act'Buy some plan B?':
|
|
|
+ cla & *nl
|
|
|
+ '"Buy a morning after pill?" you say, shrugging. "I don''t know. Does it still work when you''re sorta on birth control?"'
|
|
|
+ *nl
|
|
|
+ '<<$npc_firstname[$boy]>> shrugs back. Great help.'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if morning_after_pill > 0:
|
|
|
+ act'Take your morning after pill':
|
|
|
+ cla & *nl
|
|
|
+ '"I forgot my birth control yesterday," you sigh, opening the packaging on your plan B and popping it into your mouth. "Don''t worry, I''m taking a morning after pill right now. I''m just mad at myself for being so stupid."'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ else
|
|
|
+ '"Hey," he stretches, looking over at you. "You just wake up too?"'
|
|
|
+ act'Yeah':
|
|
|
+ cla & *nl
|
|
|
+ '"Yeah," you mumble, trying to keep a straight face while you shove down your shameful feelings.'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
if $ARGS[0] = 'guilt1':
|
|
|
cla & *clr
|
|
|
booty_call['guilt'] = 1
|
|
|
if stat['bf_cheated_on'] <= 10:
|
|
|
- '<center><video autoplay loop src="images/shared/sex/after/wakeup_shock1.mp4"></video></center>'
|
|
|
- 'You bolt upright as a lance of guilt pierces through you.'
|
|
|
+ if npc_earlyriser[$boy] ! 1:
|
|
|
+ '<center><video autoplay loop src="images/shared/sex/after/wakeup_shock1.mp4"></video></center>'
|
|
|
+ 'You bolt upright as a lance of guilt pierces your chest.'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/sex/after/wakeup1.jpg"></center>'
|
|
|
+ 'You jolt awake as a lance of guilt pierces your chest.'
|
|
|
+ end
|
|
|
+ *nl
|
|
|
'<i>My <<$booty_call[''cheat'']>>...</i> you think.'
|
|
|
act'Wallow':
|
|
|
cla & *clr
|
|
@@ -683,9 +975,16 @@ if $ARGS[0] = 'guilt1':
|
|
|
gs'booty_call_morning','guilt_excuses'
|
|
|
end
|
|
|
else
|
|
|
- '<center><img <<$set_imgh>> src="images/shared/sex/after/wakeup1.jpg"></center>'
|
|
|
- 'Your eyes snap open as your thoughts settle on one thing.'
|
|
|
- '<i>My <<$booty_call[''cheat'']>>...</i> you think.'
|
|
|
+ if npc_earlyriser[$boy] ! 1:
|
|
|
+ '<center><video autoplay loop src="images/shared/sex/after/wakeup_shock1.mp4"></video></center>'
|
|
|
+ 'You bolt upright as a lance of guilt pierces your chest.'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/sex/after/wakeup1.jpg"></center>'
|
|
|
+ 'Your eyes snap open as a lance of guilt pierces your chest.'
|
|
|
+ end
|
|
|
+!! '<center><img <<$set_imgh>> src="images/shared/sex/after/wakeup1.jpg"></center>'
|
|
|
+!! 'Your eyes snap open as your thoughts settle on one thing.'
|
|
|
+!! '<i>My <<$booty_call[''cheat'']>>...</i> you think.'
|
|
|
act'Wallow':
|
|
|
cla & *clr
|
|
|
'<center><video autoplay loop src="images/shared/sex/after/wakeup_shock2.mp4"></video></center>'
|
|
@@ -702,14 +1001,16 @@ if $ARGS[0] = 'guilt_excuses':
|
|
|
'<center><video autoplay loop src="images/shared/sex/after/wakeup_shock2.mp4"></video></center>'
|
|
|
'<i>It''s not my fault,</i> you try to rationalize. <i>I have needs. Sexual needs. He preyed on that. He seduced me. I''m a victim here...</i>'
|
|
|
*nl
|
|
|
- 'They ring hollow in your ears.'
|
|
|
+ 'All your excuses ring hollow in your ears.'
|
|
|
gs'booty_call_morning','guilt2'
|
|
|
end
|
|
|
|
|
|
act'It''s just sex':
|
|
|
cla & *clr
|
|
|
'<center><video autoplay loop src="images/shared/sex/after/wakeup_shock2.mp4"></video></center>'
|
|
|
- '<i>It''s just sex,</i> you try to rationalize. <i>It''s not like I''m falling in love with <<$npc_firstname[$boy]>> or anything. It''s not cheating. It''s just sex..</i>.'
|
|
|
+ '<i>It''s just sex,</i> you try to rationalize. <i>It''s not like I''m falling in love with <<$npc_firstname[$boy]>> or anything. It''s not cheating. It''s just sex...</i>.'
|
|
|
+ *nl
|
|
|
+ 'You''re not sure whether you believe yourself.'
|
|
|
gs'booty_call_morning','guilt2'
|
|
|
end
|
|
|
|
|
@@ -718,7 +1019,13 @@ if $ARGS[0] = 'guilt_excuses':
|
|
|
'<center><video autoplay loop src="images/shared/sex/after/wakeup_shock3.mp4"></video></center>'
|
|
|
'You scold yourself internally, screaming insults that impale your own soul.'
|
|
|
*nl
|
|
|
- '<i>You slut! Jumping any random cock that comes your way. You''re nothing but a filthy whore...</i>'
|
|
|
+ if arrsize('$fuckbuddy') > 5:
|
|
|
+ '<i>You slut! One lover isn''t enough for you. Not even two! You need to have a whole stable to satisfy you, you filthy cock-hungry whore...</i>'
|
|
|
+ elseif arrsize('$fuckbuddy') > 1:
|
|
|
+ '<i>You slut! You can''t keep your legs closed. Just how much cock do you need? You''re nothing but a filthy whore...</i>'
|
|
|
+ else
|
|
|
+ '<i>You slut! What''s wrong with you? A committed relationship isn''t enough to satisfy you? Can''t keep your legs closed? You''re nothing but a filthy whore...</i>'
|
|
|
+ end
|
|
|
*nl
|
|
|
if stat['bf_cheated_on'] > 10:
|
|
|
'You breathe deeply, letting the pain take its course, waiting for it to subside. It''s nothing you haven''t felt before...'
|
|
@@ -730,7 +1037,7 @@ end
|
|
|
if $ARGS[0] = 'guilt2':
|
|
|
*nl
|
|
|
if stat['bf_cheated_on'] <= 10:
|
|
|
- 'The guilt continues to lance through you anyway.'
|
|
|
+ 'The guilt doesn''t go away.'
|
|
|
else
|
|
|
'You breathe deeply, letting the pain take its course, waiting for it to subside. It''s nothing you haven''t felt before...'
|
|
|
end
|
|
@@ -739,21 +1046,22 @@ end
|
|
|
|
|
|
if $ARGS[0] = 'guilt3':
|
|
|
'<center><video autoplay loop src="images/shared/sex/after/wakeup_shock2.mp4"></video></center>'
|
|
|
-!!{ if npc_earlyriser[$boy] = 1:
|
|
|
+ if npc_earlyriser[$boy] = 1:
|
|
|
!! for later: create option for him to burst in with breakfast in bed
|
|
|
if npc_apt_type[$boy] = 2:
|
|
|
+ booty_call['npc_morning_shower'] = 1
|
|
|
'The bed next to you is empty and the bathroom door is closed. You can hear the water running behind it.'
|
|
|
elseif npc_apt_type[$boy] = 3:
|
|
|
booty_call['npc_morning_shower'] = 1
|
|
|
- 'The bed next to you is empty but you can hear water running through the wall. He must be in the shower.'
|
|
|
+ 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.'
|
|
|
else
|
|
|
- 'The bed next to you is empty. The man you were with last night, nowhere to be found.'
|
|
|
+ 'The bed next to you is empty. <<$npc_firstname[$boy]>> is nowhere to be seen.'
|
|
|
end
|
|
|
gs'booty_call_morning','wakeup1'
|
|
|
- elseif npc_latesleeper[$boy] = 1:
|
|
|
+!!{ elseif npc_latesleeper[$boy] = 1:
|
|
|
'<<$npc_firstname[$boy]>>, the guy from last night, is still asleep next to you, completely ignorant to your internal strife, snoring softly.'
|
|
|
- gs'booty_call_morning','wakeup1'
|
|
|
- else}
|
|
|
+ gs'booty_call_morning','wakeup1'}
|
|
|
+ else
|
|
|
'<<$npc_firstname[$boy]>> stirs next to you.'
|
|
|
if npc_selfish[$boy] ! 1 and npc_abusive[$boy] ! 1 and rand(1,3) = 3:
|
|
|
'"Hey." He yawns, glancing over at you before blinking, a look of concern on his face. "What''s up? Something wrong?"'
|
|
@@ -777,12 +1085,468 @@ if $ARGS[0] = 'guilt3':
|
|
|
act'Yeah':
|
|
|
cla & *nl
|
|
|
'"Yeah," you mumble, trying to keep a straight face while you shove down your shameful feelings.'
|
|
|
- gs'booty_call_morning','wakeup'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
end
|
|
|
end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'want_breakfast':
|
|
|
+ if booty_call['breakfast_eat'] = 0:
|
|
|
+ act'Make you breakfast?':
|
|
|
+ gs'booty_call_pillow_talk', 'talk_time_add'
|
|
|
+ cla & *clr
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/sex/after/pillow_talk1.jpg"></center>'
|
|
|
+ '"Hungry?" you ask. "How about I make us some breakfast?"'
|
|
|
+ if npc_caretaker[$boy] = 1:
|
|
|
+ '"You don''t have to do that," <<$npc_firstname[$boy]>> says.'
|
|
|
+ '"Don''t worry. I want to," you smile back and haul yourself out of bed.'
|
|
|
+ else
|
|
|
+ '"That''d be great," <<$npc_firstname[$boy]>> smiles. You smile back and haul yourself out of bed.'
|
|
|
+ end
|
|
|
+ act'Make breakfast':gt'booty_call_morning','pc_make_breakfast'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'pc_make_breakfast':
|
|
|
+ cla & *clr
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_fridge1.jpg"></center>'
|
|
|
+ minut += rand(1,2)
|
|
|
+ gs 'stat'
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ 'You head over to <<$npc_firstname[$boy]>>''s kitchen area and look through his fridge. Opening it, you take a look inside, mulling over what you can make with what he''s got...'
|
|
|
+ else
|
|
|
+ 'You head over to the kitchen and look through <<$npc_firstname[$boy]>> fridge. Opening it, you take a look inside, mulling over what you can make with what he''s got...'
|
|
|
+ end
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'pc_make_breakfast_choices':
|
|
|
+!! if booty_call['cooking_time'] = 0:
|
|
|
+!! act'Give up':
|
|
|
+!!
|
|
|
+!! end
|
|
|
+!! else
|
|
|
+ act'Start cooking':gt 'booty_call_morning','pc_make_breakfast_cooking'
|
|
|
!! end
|
|
|
+ if booty_call['coffee_make'] = 0:
|
|
|
+ act'Coffee':
|
|
|
+ cla & *clr
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_fridge1.jpg"></center>'
|
|
|
+ 'He''s got a coffee pot.'
|
|
|
+ act'Nah':
|
|
|
+ cla & *nl
|
|
|
+ 'A little too basic. Maybe not.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Yes (2 minutes)':
|
|
|
+ booty_call['cooking_time'] += 2
|
|
|
+ booty_call['coffee_make'] = 1
|
|
|
+ cla & *nl
|
|
|
+ 'It''s as simple as throwing it in a toaster. Might as well.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['toast_make'] = 0:
|
|
|
+ act'Toast':
|
|
|
+ cla & *clr
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_fridge1.jpg"></center>'
|
|
|
+ 'He''s got bread. You could make toast?'
|
|
|
+ act'Nah':
|
|
|
+ cla & *nl
|
|
|
+ 'A little too basic. Maybe not.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Yes (2 minutes)':
|
|
|
+ booty_call['cooking_time'] += 2
|
|
|
+ booty_call['toast_make'] = 1
|
|
|
+ booty_call['cooking_total'] += 1
|
|
|
+ cla & *nl
|
|
|
+ 'It''s as simple as throwing it in a toaster. Might as well.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['eggs_make'] = 0:
|
|
|
+ act'Fried eggs':
|
|
|
+ cla & *clr
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_fridge1.jpg"></center>'
|
|
|
+ 'He''s got eggs. Fried eggs?'
|
|
|
+ act'Nah':
|
|
|
+ cla & *nl
|
|
|
+ 'Not really in the mood. Maybe skip the eggs.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Yes (5 minutes)':
|
|
|
+ booty_call['cooking_time'] += 5
|
|
|
+ booty_call['eggs_make'] = 1
|
|
|
+ booty_call['cooking_total'] += 1
|
|
|
+ cla & *nl
|
|
|
+ 'Eggs are basic. Easy as throwing them into a pan. You''ll do it.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['kolbasa_make'] = 0:
|
|
|
+ act'Kolbasa':
|
|
|
+ cla & *clr
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_fridge1.jpg"></center>'
|
|
|
+ 'He''s got some kolbasa sausage.'
|
|
|
+ act'Nah':
|
|
|
+ cla & *nl
|
|
|
+ 'A little simple. A little boring.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Yes (10 minutes)':
|
|
|
+ booty_call['cooking_time'] += 10
|
|
|
+ booty_call['kolbasa_make'] = 1
|
|
|
+ booty_call['cooking_total'] += 1
|
|
|
+ cla & *nl
|
|
|
+ 'It''s quick and simple. Might as well.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['pancakes_make'] = 0:
|
|
|
+ act'Pancakes':
|
|
|
+ cla & *clr
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_fridge1.jpg"></center>'
|
|
|
+ 'Flour? Eggs? Milk? Butter That''s everything you need to whip up some pancakes.'
|
|
|
+ act'Nah':
|
|
|
+ cla & *nl
|
|
|
+ 'Too much work. Better do something else.'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Yes (15 minutes)':
|
|
|
+ booty_call['cooking_time'] += 15
|
|
|
+ booty_call['pancakes_make'] = 1
|
|
|
+ booty_call['cooking_total'] += 1
|
|
|
+ cla & *nl
|
|
|
+ 'Who doesn''t love pancakes in the morning? You <i>have</i> to make them!'
|
|
|
+ gs'booty_call_morning','pc_make_breakfast_choices'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'pc_make_breakfast_cooking':
|
|
|
+ minut += booty_call['cooking_time']
|
|
|
+ gs 'stat'
|
|
|
+ if booty_call['cooking_total'] = 1:
|
|
|
+ if booty_call['coffee_make'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/drink/nude_coffee2.jpg"></center>'
|
|
|
+ 'You put the coffee into the machine and wait, drumming your fingers on the counter until the dark liquid is brewed.'
|
|
|
+ elseif booty_call['toast_make'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_misc1.jpg"></center>'
|
|
|
+ 'You grab a couple slices of bread and toss them in the toaster. While the bread browns, you rifle through <<$npc_firstname[$boy]>>''s fridge and pantry, pulling out plates and butter and raspberry jam to spread.'
|
|
|
+ elseif booty_call['eggs_make'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_stove<<rand(1,3)>>.jpg"></center>'
|
|
|
+ 'You crack eggs into the pan, sending sputters and sizzles the moment it makes contact with the hot metal. A couple minutes later, they''re plated and ready to eat.'
|
|
|
+ elseif booty_call['kolbasa_make'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_misc2.jpg"></center>'
|
|
|
+ 'You set out some pieces of bread and take a knife to the kolbasa, cutting some decent slices'
|
|
|
+ elseif booty_call['pancakes_make'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_stove<<rand(1,3)>>.jpg"></center>'
|
|
|
+ 'You start mixing batter while the pan heats up. Once hot, you spread thin layers across its surface, flipping to the other side once browned. After a short while, you have a nice stack of perfectly thin pancakes with crispy edges, taking one last stop at the fridge to pull out some butter, raspberry jam, and of course, sour cream.'
|
|
|
+ end
|
|
|
+ elseif booty_call['cooking_total'] = 5:
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_misc1.jpg"></center>'
|
|
|
+ 'With a lot to do, you start quickly, spending the next half hour or so preparing your bonanza of breakfast goodies.'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_stove<<rand(1,3)>>.jpg"></center>'
|
|
|
+ 'You get to work preparing all of the things you planned for breakfast and a short while later, you have a nice but simple variety of things to eat.'
|
|
|
+ end
|
|
|
+ act'Continue':gt'booty_call_morning','pc_make_breakfast_done'
|
|
|
end
|
|
|
|
|
|
+if $ARGS[0] = 'pc_make_breakfast_done':
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ if booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1:
|
|
|
+ if npc_latesleeper[$boy] = 1:
|
|
|
+ '<<$npc_firstname[$boy]>> begins to stir in bed, blearily blinking at you.'
|
|
|
+ '"Hey sleepyhead," you smile, turning to face him with two steaming mugs. "I made coffee."'
|
|
|
+ else
|
|
|
+ '"Coffee''s ready," you say, turning around to walk two steaming mugs back to <<$npc_firstname[$boy]>>.'
|
|
|
+ end
|
|
|
+ act'Drink your coffee':gt'booty_call_morning','eat_breakfast'
|
|
|
+ else
|
|
|
+ if npc_latesleeper[$boy] = 1:
|
|
|
+ '<<$npc_firstname[$boy]>> begins to stir in bed, blearily blinking at you.'
|
|
|
+ '"Hey sleepyhead," you say, turning to smile at him with plates in each hand. "I made breakfast."'
|
|
|
+ else
|
|
|
+ '"Food''s done," you tell <<$npc_firstname[$boy]>>, carefully carrying a few plates over to his table.'
|
|
|
+ end
|
|
|
+ gs'booty_call_morning','eat_breakfast1'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ $npc_apt_kitchen[$boy]
|
|
|
+ if booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1:
|
|
|
+ if npc_latesleeper[$boy] = 1:
|
|
|
+ '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out, letting out a mighty yawn.'
|
|
|
+ '"Hey sleepyhead," you smile. "I made coffee."'
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out.'
|
|
|
+ '"Hey. Just finished brewing," you smile, handing him a steaming mug.'
|
|
|
+ end
|
|
|
+ act'Drink your coffee':gt'booty_call_morning','coffee_together'
|
|
|
+ else
|
|
|
+ if npc_latesleeper[$boy] = 1:
|
|
|
+ '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out, letting out a mighty yawn.'
|
|
|
+ '"Hey sleepyhead," you smile. "I made breakfast."'
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> comes in right as you start setting the table.'
|
|
|
+ '"Hey," you smile at him. "Just finished up. Help yourself."'
|
|
|
+ end
|
|
|
+ gs'booty_call_morning','eat_breakfast1'
|
|
|
+
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'coffee_together':
|
|
|
+ gs 'beverage', 'coffee'
|
|
|
+ booty_call['breakfast_eat'] = 1
|
|
|
+ minut += 5
|
|
|
+ npc_rel[$boy] += rand(1,3)
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg"></center>'
|
|
|
+ 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and sip away at your coffee, casually chit-chatting with each other until there''s nothing but dregs left.'
|
|
|
+ act'Wash your mugs':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'eat_breakfast1':
|
|
|
+ booty_call['breakfast_eat'] = 1
|
|
|
+ npc_rel[$boy] += rand(1,3)
|
|
|
+ act'Eat a small portion':gs'booty_call_morning','eat_breakfast2'
|
|
|
+ act'Eat a medium portion':gs'booty_call_morning','eat_breakfast3'
|
|
|
+ act'Eat a lot':gs'booty_call_morning','eat_breakfast4'
|
|
|
+
|
|
|
+ if booty_call['cooking_total'] > 1:
|
|
|
+ if booty_call['coffee_make'] = 1:
|
|
|
+ act'Just drink coffee':gs'booty_call_morning','eat_breakfast_coffee'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'eat_breakfast2':
|
|
|
+ cla & *clr
|
|
|
+ minut += 10
|
|
|
+ booty_call['light_breakfast'] = 1
|
|
|
+ gs 'food', 'only_stats_small_meal'
|
|
|
+ if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee'
|
|
|
+ gs 'stat'
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg"></center>'
|
|
|
+ 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair, nibbling on small bits of food as he digs in.'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg"></center>'
|
|
|
+ 'The two of you settle down at <<$npc_firstname[$boy]>>''s table. You nibble at small bits of food while he digs in.'
|
|
|
+ end
|
|
|
+ !! add chat section here later
|
|
|
+ '"Not going to eat?" he asks curiously.'
|
|
|
+ act'Not that hungry':
|
|
|
+ cla & *nl
|
|
|
+ '"I''m just not very hungry right now," you reply. "But you go ahead. Don''t hold back on account of me."'
|
|
|
+ 'He nods, continuing to help himself as you casually chit chat back and forth.'
|
|
|
+ act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Not into breakfast':
|
|
|
+ cla & *nl
|
|
|
+ '"I''m not much into breakfast," you admit. "But this is for you more than me. Enjoy it."'
|
|
|
+ 'He smiles, continuing to help himself as you casually chit chat back and forth.'
|
|
|
+ act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Dieting':
|
|
|
+ cla & *nl
|
|
|
+ '"I''m on a diet," you reply. "But you go ahead. Don''t hold back on account of me."'
|
|
|
+ 'He nods, continuing to help himself as you casually chit chat back and forth.'
|
|
|
+ act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'eat_breakfast3':
|
|
|
+ cla & *clr
|
|
|
+ minut += 10
|
|
|
+ booty_call['medium_breakfast'] = 1
|
|
|
+ gs 'food', 'only_stats_medium_meal'
|
|
|
+ if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee'
|
|
|
+ gs 'stat'
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg"></center>'
|
|
|
+ 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair and you both dig in, casually chatting away until you''ve cleared your plates.'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg"></center>'
|
|
|
+ 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and dig in, casually chatting away until you''ve cleared your plates.'
|
|
|
+ end
|
|
|
+ !! add chat section here later
|
|
|
+ gs 'stat'
|
|
|
+ act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'eat_breakfast4':
|
|
|
+ cla & *clr
|
|
|
+ minut += 10
|
|
|
+ booty_call['big_breakfast'] = 1
|
|
|
+ gs 'food', 'only_stats_large_meal'
|
|
|
+ if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee'
|
|
|
+ gs 'stat'
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg"></center>'
|
|
|
+ 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair and you both dig in, you especially, happily stuffing your face as the two of you casually chat away until you''ve cleared your plates.'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg"></center>'
|
|
|
+ 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and dig in, you especially, happily stuffing your face as the two of you casually chat away until you''ve cleared your plates.'
|
|
|
+ end
|
|
|
+ !! add chat section here later
|
|
|
+ gs 'stat'
|
|
|
+ act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'eat_breakfast_coffee':
|
|
|
+ cla & *clr
|
|
|
+ booty_call['coffee_only'] = 1
|
|
|
+ gs 'beverage', 'coffee'
|
|
|
+ minut += 10
|
|
|
+ gs 'stat'
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg"></center>'
|
|
|
+ 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair, sipping on your coffee as he digs in.'
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg"></center>'
|
|
|
+ 'The two of you settle down at <<$npc_firstname[$boy]>>''s table. You nibble at small bits of food while he digs in.'
|
|
|
+ end
|
|
|
+ !! add chat section here later
|
|
|
+ '"Not going to eat?" he asks curiously.'
|
|
|
+ act'Not that hungry':
|
|
|
+ cla & *nl
|
|
|
+ '"I''m just not very hungry right now," you reply. "But you go ahead. Don''t hold back on account of me."'
|
|
|
+ 'He nods, continuing to help himself as you casually chit chat back and forth.'
|
|
|
+ act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Not into breakfast':
|
|
|
+ cla & *nl
|
|
|
+ '"I''m not much into breakfast," you admit. "But this is for you more than me. Enjoy it."'
|
|
|
+ 'He smiles, continuing to help himself as you casually chit chat back and forth.'
|
|
|
+ act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Dieting':
|
|
|
+ cla & *nl
|
|
|
+ '"I''m on a diet," you reply. "But you go ahead. Don''t hold back on account of me."'
|
|
|
+ 'He nods, continuing to help himself as you casually chit chat back and forth.'
|
|
|
+ act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'breakfast_dishes':
|
|
|
+ '<center><img <<$set_imgh>> src="images/pc/activities/cooking/nude_misc3.jpg"></center>'
|
|
|
+ if (booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1) or booty_call['coffee_only'] = 1:
|
|
|
+ '"Just what I needed," you sigh, taking your used mug over to the sink.'
|
|
|
+ if rand(1,10) < npc_sexdrive[$boy] - ((booty_call['cum_count'] + booty_call['extra_cum']) / 2) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0):
|
|
|
+ '"I could use something a little stronger than coffee," he says, stepping up behind you. His hands caress your hips and you can feel something hard hovering between your cheeks.'
|
|
|
+ gs'booty_call_morning', 'after_breakfast_sex'
|
|
|
+ elseif booty_call['cooking_total'] > 1:
|
|
|
+ '"Thanks for breakfast," he smiles, bringing his dishes over.'
|
|
|
+ else
|
|
|
+ '"Me too," he agrees, tilting his head back to drain the last drops of his cup.'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ if booty_call['light_breakfast'] = 1 or booty_call['medium_breakfast'] = 1:
|
|
|
+ '"That was nice," you hum happily, taking your dirty dishes over to the kitchen area.'
|
|
|
+ if rand(1,10) < npc_sexdrive[$boy] - ((booty_call['cum_count'] + booty_call['extra_cum']) / 2) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0):
|
|
|
+ '"I can think of something nicer," he says, stepping up behind you, hands caressing your hips and something hard poking you in the back.'
|
|
|
+ gs'booty_call_morning', 'after_breakfast_sex'
|
|
|
+ else
|
|
|
+ '"Thanks for breakfast," he smiles back, bringing his dishes over.'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ elseif booty_call['big_breakfast'] = 1:
|
|
|
+ '"I''m stuffed," you sigh, taking your dirty dishes over to the kitchen area.'
|
|
|
+ if rand(1,10) < npc_sexdrive[$boy] - ((booty_call['cum_count'] + booty_call['extra_cum']) / 2) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0):
|
|
|
+ '"Not yet you''re not," he says, stepping up behind you, hands caressing your hips and something hard poking you in the back.'
|
|
|
+ gs'booty_call_morning', 'after_breakfast_sex'
|
|
|
+ else
|
|
|
+ '"Me too," he agrees, tilting his head back to drain the last drops of his cup.'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'after_breakfast_sex':
|
|
|
+ act'"Down boy"':
|
|
|
+ act'Don''t have time':
|
|
|
+ cla & *nl
|
|
|
+ '"Tsk! Down boy!" you chide, rolling your eyes and taking his hands to forcibly pull them off your body. "I don''t have time for this."'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Not in the mood':
|
|
|
+ cla & *nl
|
|
|
+ '"Tsk! Down boy!" you chide, rolling your eyes and taking his hands to forcibly pull them off your body. "I had fun earlier but I''m not in the mood right now."'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Giggle':
|
|
|
+ cla
|
|
|
+ gs'arousal', 'foreplay', 1, 'no_orgasm_msg'
|
|
|
+ if booty_call['wake_fuck'] = 1:
|
|
|
+ booty_call['extra_cum'] += npc_sexdrive[$boy]/2
|
|
|
+ else
|
|
|
+ booty_call['extra_cum'] += npc_sexdrive[$boy]
|
|
|
+ end
|
|
|
+
|
|
|
+ act'You''re gonna make me late':
|
|
|
+ cla & *nl
|
|
|
+ '"You''re gonna make me late," you giggle uncontrollably as <<$npc_firstname[$boy]>> gets friskier, dragging you back to bed to do what he wants to you.'
|
|
|
+ gs 'booty_call_start', 'bed_start'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Let him do what he wants':
|
|
|
+ cla & *nl
|
|
|
+ 'You giggle uncontrollably, giving <<$npc_firstname[$boy]>> the non-verbal go ahead and you let him drag you back to the bed to do what he wants to you.'
|
|
|
+ gs 'booty_call_start', 'bed_start'
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['wake_fuck'] = 1 or booty_call['morning_fuck'] = 1:
|
|
|
+ act'Again?!':
|
|
|
+ cla & *nl
|
|
|
+ '"Again?!" you giggle as <<$npc_firstname[$boy]>> begins groping your breast and fingering your clit. "You''re insatiable!"'
|
|
|
+ *nl
|
|
|
+ 'But you don''t protest and let <<$npc_firstname[$boy]>> drag you back to the bed to do what he wants to you.'
|
|
|
+ gs 'booty_call_start', 'bed_start'
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['cooking_total'] ! 1 or booty_call['coffee_make'] ! 1:
|
|
|
+ act'Not after eating':
|
|
|
+ cla & *nl
|
|
|
+ '"Ugh!" you groan, giving <<$npc_firstname[$boy]>> a look of disgust and forcibly pulling his hands off your body. "Right when I feel all gross after eating? How can you even <i>think</i> about that right now?"'
|
|
|
+ gs'booty_call_morning', 'wakeup1'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+!! ---------------------------------- OUTSIDE APARTMENT -------------------------------------------
|
|
|
+
|
|
|
if $ARGS[0] = 'give_lift':
|
|
|
!! add in option later to give road head along the way
|
|
|
if booty_call['give_lift'] = 2:
|