# BMloc menu_off = 1 gs 'stat' act 'Leave':gt 'pav_disco' act 'Dance': *clr & cla gs 'stat' gs 'boystat', $bmNane[Tboynum] $hookupboy = $bmNane[Tboynum] $npc_usedname[$npclastcalled] = $npc_nickname[$npclastcalled] if bmFrend[Tboynum] = 0: if bmHJ[Tboynum] > 0 or bmBJ[Tboynum] > 0 or bmSEX[Tboynum] > 0 or bmANAL[Tboynum] > 0 or bmGANG[Tboynum] > 0: if bmHJ[Tboynum] > 0:$text2 = 'you gave me a hand job.' if bmBJ[Tboynum] > 0:$text2 = 'you gave me a blowjob.' if bmSEX[Tboynum] > 0:$text2 = 'you let me fuck you.' if bmANAL[Tboynum] > 0:$text2 = 'you let me fuck you in the ass.' if bmGANG[Tboynum] > 0:$text2 = 'you let me and my friend fuck you.' '<<$niknameboy>> tells you "Remember me, <<$text2>>. I''m <<$boydesc>>."' else if bmKISS[Tboynum] > 0 or bmTITS[Tboynum] > 0: '<<$niknameboy>> tells you "Remember me, we hung out and drank together beer. I''m <<$boydesc>>."' else '<<$niknameboy>> tells you "Remember me, we danced together. I''m <<$boydesc>>."' end end end if bmTip[Tboynum] = 0:'After the Dance <<$boydesc>> offers to go out and drink beer.' if bmTip[Tboynum] = 1:'After the Dance <<$boydesc>> offers to go hang out.' if bmTip[Tboynum] = 2:'After the Dance <<$boydesc>> offers to go to his hotel.' gs 'willpower', 'drink', 'resist' if will_cost <= pcs_willpwr: act 'Refuse (<> Willpower)': gs 'exp_gain', 'sprt', rand(0,1) gs 'willpower', 'drink', 'resist' gs 'willpower', 'pay' gs 'stat' gt 'pav_disco' end else act 'Refuse (<> Willpower)': '
You don''t have enough willpower to use this action.' end act 'Agree': *clr & cla boynumBlock = 1 if bmTip[Tboynum] = 0: gdk_nice_guy = 1 gt 'pav_disco_sex', 'outside' end if bmTip[Tboynum] = 1:gt 'pav_disco_sex', 'outside' if bmTip[Tboynum] = 2: DPtipe = 2 gt 'pav_disco_sex', 'hotel' end end end --- BMloc ---------------------------------