# city_mansion_residence_2 if $ARGS[0] = 'yliving': $loc = 'city_mansion_residence_2' $loc_arg = 'yliving' $menu_loc = 'city_mansion_residence_2' $menu_arg = 'yliving' $location_type = 'private' $locclass = 'livingr' menu_off = 0 minut += 1 gs 'stat' gs 'music_actions', 'clear_restrictions' *clr & cla '
Living Room
' if ymanrem[7] = 2: '
> src="images/locations/city/suburb/mansion/y_living.jpg">
' elseif ymanrem[7] = 1: '
> src="images/locations/city/suburb/mansion/i_finished.jpg">
' else '
> src="images/locations/city/suburb/mansion/i_unfinished.jpg">
' end act 'Leave the room': gt 'city_mansion_residence_1', 'yfoyer' if ymanrem[7] = 2: 'A large room where you can watch TV, or relax on your luxury leather sofa.' if $ml_guitar['location'] = $loc: 'Your guitar rests on its stand next to the sofa.' gs 'subkid' gs 'music_actions', 'start' end end if $ARGS[0] = 'ylounge': $loc = 'city_mansion_residence_2' $loc_arg = 'ylounge' $menu_loc = 'city_mansion_residence_2' $menu_arg = 'ylounge' $location_type = 'private' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Lounge
' if ymanrem[8] = 2: '
> src="images/locations/city/suburb/mansion/y_lounge.jpg">
' elseif ymanrem[8] = 1: '
> src="images/locations/city/suburb/mansion/i_finished.jpg">
' else '
> src="images/locations/city/suburb/mansion/i_unfinished.jpg">
' end act 'Leave the room': gt 'city_mansion_residence_1', 'yfoyer' if ymanrem[8] = 2: 'The lounge, where you can work on your tapestries and relax in front of the fireplace.' if mc_inventory['sewing_kit'] = 1: 'Your sewing kit is stored next to your favorite chair.' *nl if mc_inventory['sewing_fabric'] <= 0:'You do not have any fabric.' *nl if pcs_sewng >= 80: if newgobelen = 0 and mc_inventory['sewing_fabric'] > 0: act 'Start a new tapestry': gt 'sewing', 'tapestry' elseif newgobelen >= 1: 'Your tapestry is <> percent finished.' act 'Work on the tapestry':gt 'sewing', 'tapestry' end end if mc_inventory['tapestry'] > 0: 'You have <> completed tapestries.' end end end if $ARGS[0] = 'ylibrary': menu_off = 0 gs 'shortgs', 'setloc', 'city_mansion_residence_2', 'ylibrary' $location_type = 'private' minut += 1 gs 'stat' '
Library
' if ymanrem[10] = 2: '
> src="images/locations/city/suburb/mansion/y_library.jpg">
' elseif ymanrem[10] = 1: '
> src="images/locations/city/suburb/mansion/i_finished.jpg">
' else '
> src="images/locations/city/suburb/mansion/i_unfinished.jpg">
' end act 'Leave the room': gt 'city_mansion_residence_1', 'yfoyer' if ymanrem[10] = 2: 'A huge collection of books are neatly placed on the bookshelves.' gs 'library_functions', 'set_library_read_acts' end end if $ARGS[0] = 'yoffice': $loc = 'city_mansion_residence_2' $loc_arg = 'yoffice' $menu_loc = 'city_mansion_residence_2' $menu_arg = 'yoffice' $locM = 'city_mansion_residence_2' $locM_arg = 'yoffice' $location_type = 'private' menu_off = 0 minut += 1 gs 'stat' gs 'music_actions', 'clear_restrictions' *clr & cla '
Office
' if ymanrem[12] = 2: '
> src="images/locations/city/suburb/mansion/y_office.jpg">
' elseif ymanrem[12] = 1: '
> src="images/locations/city/suburb/mansion/i_finished.jpg">
' else '
> src="images/locations/city/suburb/mansion/i_unfinished.jpg">
' end act 'Leave the room': gt 'city_mansion_residence_1', 'yfoyer' if ymanrem[12] = 2: 'Your work room where you spend most of the time signing important papers and handling your business needs.' !!TODO: Code to check if Sveta is not alone gs 'internet_mobile', 'get_access' 'There''s a computer sitting on your antique desk.' !! IMPORTANT: if there is anything added later that could mean that others are in the room, gs 'music_actions', 'not_alone' should be added with the correct conditions. gs 'music_actions', 'start' end end if $ARGS[0] = 'ynursery': $loc = 'city_mansion_residence_2' $loc_arg = 'ynursery' $menu_loc = 'city_mansion_residence_2' $menu_arg = 'ynursery' $location_type = 'private' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Nursery
' if ymanrem[9] = 2: '
> src="images/locations/city/suburb/mansion/y_nursery.jpg">
' '
The neatly designed nursery room, only the best for your children.
' elseif ymanrem[9] = 1: '
> src="images/locations/city/suburb/mansion/i_finished.jpg">
' else '
> src="images/locations/city/suburb/mansion/i_unfinished.jpg">
' end act 'Leave the room': gt 'city_mansion_residence_1', 'yfoyer' if ymanrem[9] = 2: gs 'subkid' end --- city_mansion_residence_2 ---------------------------------