# spellTimer ! Run the durational components of a spell. ! Two parts: ! 1) "Ticks" - defined things that happen every minute that passes. ! Examples: HoTs or DoTs type thing - Reneneration might heal some hitpoints every minute. ! 2) "Completion" - Something that happens when a spells duration completes. ! Examples: A disguise spell might last for 60 minutes, and the Completion, you set back to normal. ! ! Arrays involved: ! 1) spellComplete - this holds the totminut when the spell will end ! 2) $spellCompExec - this holds some code to run once the spell ends ! 3) $spellTickExec - this holds some code to be executed every minute the spell is in effect ! 4) $spellTimeName - hold the name of the spell being run ! ! If First Parameter is 'add', then we add an entry to the arrays ! In that case Expected Parameters are: ! $ARGS[1] = $spellTimeName - hold the name of the spell being run ! ARGS[2] = Length of spell in minutes ! $ARGS[3] = $spellCompExec - this holds some code to run once the spell ends ! $ARGS[4] = $spellTickExec - this holds some code to be executed every minute the spell is in effect ! ! Else this will process the ticks with these Parameters: ! ARGS[0] = prevtotmin = Previous Total Minutes ! ARGS[1] = totminut = current Total Minutes since the start of the game if $ARGS[0] = 'add': ! Call this to instantiate a timed spell. ! Expected Args: ! $ARGS[1] = $spellTimeName - hold the name of the spell being run ! ARGS[2] = Length of spell in minutes ! $ARGS[3] = $spellCompExec - this holds some code to run once the spell ends ! $ARGS[4] = $spellTickExec - this holds some code to be executed every minute the spell is in effect *pl "" spellCompSize = arrsize('spellComplete') spellComplete[spellCompSize] = totminut + ARGS[2] $spellTimeName[spellCompSize] = $ARGS[1] $spellCompExec[spellCompSize] = $ARGS[3] $spellTickExec[spellCompSize] = $ARGS[4] killvar 'spellCompSize' else if ARGS[0] = 0: BeforeTime = prevtotmin else BeforeTime = ARGS[0] end if ARGS[1] = 0: AfterTime = totminut else AfterTime = ARGS[1] end i=0 SpellEnds = 0 :SpellTimerLoop if i < arrsize('spellComplete'): NumTicks = AfterTime - BeforeTime if spellComplete[i] <= AfterTime: NumTicks -= AfterTime - spellComplete[i] SpellEnds = 1 else SpellEnds = 0 end if NumTicks > 0 and $spellTickExec[i] ! '': j=0 :SpellTickLoop if j < NumTicks: dynamic $spellTickExec[i] j += 1 jump 'SpellTickLoop' end end if SpellEnds = 1: if $spellCompExec[i] ! '': dynamic $spellCompExec[i] end killvar 'spellComplete', i killvar '$spellTickExec', i killvar '$spellCompExec', i killvar '$spellTimeName', i end i += 1 jump 'SpellTimerLoop' end killvar 'i' killvar 'j' killvar 'NumTicks' killvar 'SpellEnds' killvar 'BeforeTime' Killvar 'AfterTime' end --- spellTimer ---------------------------------