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- # Cheatmenu_din
- if settingmode = 0: settingmode = 69
- $cheatmenu['table_start'] = '<center><table width="80%" cellspacing="0" cellpadding="20" valign="top"><tr><td width="500" cellspacing="0" cellpadding="20" valign="top">'
- $cheatmenu['table_second'] = '</td><td width="500" cellspacing="0" cellpadding="20" valign="top">'
- $cheatmenu['table_end'] = '</td></tr></table></center>'
- !*clr & cla
- $cheatmenu['empty'] = "gs 'Cheatmenu_din', 'empty'"
- if $ARGS[0] = 'empty':
- !Yes, intentionally empty, do not remove it
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Gameplay Settings
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['music'] = "gs 'Cheatmenu_din', 'music'"
- if $ARGS[0] = 'music':
- if music_on = 0:
- music_on = 1
- music_loop = 1
- else
- music_on = 0
- music_loop = 0
- close all
- end
- end
- $cheatmenu['setting'] = "gs 'Cheatmenu_din', 'setting'"
- if $ARGS[0] = 'setting':
- *clr & cla
- menu_off = 1
- gs 'stat'
- $cheatmenu['this_menu'] = 'setting'
- $BACKIMAGE = ''
- if $theme['name'] = 'Custom': gs 'themes', 'check_custom_vars' & gs 'themes', 'set_custom' & gs '$menu_obnovit'
- gs 'obj_din', 'settingtabs'
- '<center><h1>Gameplay Settings</h1></center>'
- $cheatmenu['table_start']
- 'AutoSave: <a href="exec: disable_autosave = iif(disable_autosave, 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(disable_autosave , ''Disabled'', ''Enabled'')>></a>'
- 'Music: <a href="exec: dynamic $cheatmenu[''music''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(music_on , ''Enabled'', ''Disabled'')>></a>'
- *nl
- 'More than one job is possible: <a href="exec: cheatVars[''work''] = iif(cheatVars[''work''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''work''] , ''Enabled'', ''Disabled'')>></a>'
- 'Prevent Non-Drama GAMEOVER: <a href="exec: cheatVars[''gameover''] = iif(cheatVars[''gameover''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''gameover''] , ''Enabled'', ''Disabled'')>></a>'
- 'Automatically win every fight: <a href="exec: cheatVars[''win_fights''] = iif(cheatVars[''win_fights''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''win_fights''] , ''Enabled'', ''Disabled'')>></a>'
- 'Automatically resolve non-magical fights: <a href="exec: cheatVars[''auto_combat''] = iif(cheatVars[''auto_combat''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''auto_combat''] , ''Enabled'', ''Disabled'')>></a>'
- *nl
- 'Random boyfriend/girlfriend events: <a href="exec: cheatVars[''random_lovers''] = iif(cheatVars[''random_lovers''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''random_lovers''] , ''Disabled'', ''Enabled'')>></a>'
- 'Random robbers in the streets: <a href="exec: cheatVars[''random_robbers''] = iif(cheatVars[''random_robbers''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''random_robbers''] , ''Disabled'', ''Enabled'')>></a>'
- 'Random rapists in the streets: <a href="exec: cheatVars[''random_rapists''] = iif(cheatVars[''random_rapists''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''random_rapists''] , ''Disabled'', ''Enabled'')>></a>'
- *nl
- 'Auto brush hair on mirror visit: <a href="exec: cheatVars[''auto_brush''] = iif(cheatVars[''auto_brush''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''auto_brush''] , ''Enabled'', ''Disabled'')>></a>'
- 'Full morning routine enabled: <a href="exec: cheatVars[''full_morning_rout''] = iif(cheatVars[''full_morning_rout''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''full_morning_rout''] , ''Enabled'', ''Disabled'')>></a>'
- 'Enema realism: <a href="exec: cheatVars[''enema''] = iif(cheatVars[''enema''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''enema''] , ''Disabled'', ''Enabled'')>></a>'
- 'Peeing: <a href="exec: cheatVars[''pee''] = iif(cheatVars[''pee''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''pee''] , ''Disabled'', ''Enabled'')>></a>'
- *nl
- 'Renaming porn movies you star in: <a href="exec: cheatVars[''rename_porn''] = iif(cheatVars[''rename_porn''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''rename_porn''] , ''Enabled'', ''Disabled'')>></a>'
- 'Remove "once a week" therapist limit: <a href="exec: cheatVars[''therapist_schedule''] = iif(cheatVars[''therapist_schedule''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''therapist_schedule''] , ''Enabled'', ''Disabled'')>></a>'
- *nl
- '<B>Difficulty Setting</B>'
- 'At the moment it only improves rate of skill gain'
- $temp_diff = func('_difficulty', 'getdifficulty')
- 'Difficulty: Currently at <<$temp_diff>>'
- '<ul>'
- '<li>set to ' + iif($temp_diff = 'easy peasy', 'easy peasy', '<a href="exec: FUNC(''_difficulty'',''setdifficulty'',''easy peasy'') & dynamic $cheatmenu[$cheatmenu[''this_menu'']]">easy peasy</a>') + '</li>'
- '<li>set to ' + iif($temp_diff = 'relaxed', 'relaxed', '<a href="exec: FUNC(''_difficulty'',''setdifficulty'',''relaxed'') & dynamic $cheatmenu[$cheatmenu[''this_menu'']]">relaxed</a>') + '</li>'
- '<li>set to ' + iif($temp_diff = 'realistic', 'realistic', '<a href="exec: FUNC(''_difficulty'',''setdifficulty'',''realistic'') & dynamic $cheatmenu[$cheatmenu[''this_menu'']]">realistic</a>') + '</li>'
- '<li>set to ' + iif($temp_diff = 'hardcore', 'hardcore', '<a href="exec: FUNC(''_difficulty'',''setdifficulty'',''hardcore'') & dynamic $cheatmenu[$cheatmenu[''this_menu'']]">hardcore</a>') + '</li>'
- '</ul>'
- killvar '$temp_diff'
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Index
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['quicktime'] = "gs 'Cheatmenu_din', 'quicktime', ARGS[0]"
- if $ARGS[0] = 'quicktime':
- minut += ARGS[1]
- gs 'outdoors', 'weather'
- gs 'fertility', 'cum_arrcheat'
- gs 'stat'
- *clr & cla
- end
- $cheatmenu['dynamic'] = "gs 'Cheatmenu_din', 'dynamic'"
- if $ARGS[0] = 'dynamic':
- $dynamicCommand = input("Enter command to execute.")
- if $dynamicCommand = '':exit
- dynamic $dynamicCommand
- killvar 'dynamicCommand'
- end
- $cheatmenu['vartracker'] = "gs 'Cheatmenu_din', 'vartracker'"
- if $ARGS[0] = 'vartracker':
- *clr & cla
- gs 'stat'
- act 'Return to cheat index': dynamic $cheatmenu['index']
- '<center><h1>Cheat menu</h1></center>'
- '<center>For testing purposes.<br>If reporting a bug only the lines in red are neccessary.</center>'
- *nl
- '$loc: <<$loc>>'
- '$locM: <<$locM>>'
- '<font color = red>$CURLOC: <<$CURLOC>></font>'
- '$location_type: <<$location_type>>'
- '$home[''current'']: <<$home[''current'']>>'
- '$home[''town'']: <<$home[''town'']>>'
- '$home[''name'']: <<$home[''name'']>>'
- 'daystart: <<daystart>>'
- 'daystart_start: <<daystart_start>>'
- 'month: <<month>>'
- 'week: <<week>>'
- '$temperature: <<$temperature>>'
- 'pfilmday: <<pfilmday>>'
- '$pfname: <<$pfname>>'
- 'modelmon: <<modelmon>>'
- 'min_arousal: <<min_arousal>>'
- 'pcs_nips: <<pcs_nips>>'
- 'clit_size: <<clit_size>>'
- 'steroids: <<mc_inventory[''steroids'']>>'
- 'steroids_used: <<drugVars[''steroids_used'']>>'
- 'steroid_dose: <<drugVars[''steroids_dose'']>>'
- 'aphrodisiac pills: <<mc_inventory[''aphrodisiac'']>>'
- 'aphrodisiac_counter: <<aphrodisiac_counter>>'
- 'aphrodisiac_timer: <<drugVars[''aphrodisiac_timer'']>>'
- 'aphrodisiac_addiction: <<drugVars[''aphrodisiac_addict'']>>'
- 'breastcream: <<mc_inventory[''breastcream'']>>'
- 'motherQW: <<npc_QW[''A29'']>>'
- 'Anastasia quest level: <<npc_QW[''A192'']>>'
- 'sex: <<stat[''vaginal'']>>'
- '$clothingworntype: <<$clothingworntype>>'
- 'PCloQuality: <<PCloQuality>>'
- 'Mira''s Father Quest (npc_QW[''A64'']): <<npc_QW[''A64'']>>'
- 'Mira''s Quest (MiraVars[''QW'']): <<MiraVars[''QW'']>>'
- 'MiraVars[''Mitka_fucks'']: <<MiraVars[''Mitka_fucks'']>>'
- 'Mira''s Relationship (npc_rel[''A60'']): <<npc_rel[''A60'']>>'
- 'Mitka''s Quest (npc_QW[''A63'']): <<npc_QW[''A63'']>>'
- 'mirabrosextime: <<mirabrosextime>>'
- 'momslut: <<momslut>>'
- 'Kirill''s Relationship (Kirill): <<Kirill>>'
- 'Kirill''s Corruption (Kirill_Crpt): <<Kirill_Crpt>>'
- 'children: <<kid>>'
- !! BabyEmbryo is for how many unborn babies inside PC.
- 'fetus number: <<BabyEmbryo>>'
- !! preg is your pregnancy state. 0 is not pregnant, 1 is pregnant in general, 2 is in labor.
- 'pregnancy state: <<preg>>'
- !! thinkpreg is if svetka thinks she is pregnant
- 'thinkpreg: <<thinkpreg>>'
- !! knowpreg is for solid proof svetlana is pregnant, like a pregnancy test.
- 'knowpreg: <<knowpreg>>'
- !! knowpregrecover is for Svetlanas knowledge that she just gave birth.
- 'knowpregrecover: <<knowpregrecover>>'
- !! knowpregloss is for Svetlanas knowledge that she lost a baby. 1 is for an abortion, 2 is for a miscarrage.
- 'knowpregloss: <<knowpregloss>>'
- !! cycle is Svetlanas current fertility cycle. 5 is pregnant, 4 is recovering, 3 is luteal, 2 is ovulation, 1 is foccular, 0 is menstration.
- 'cycle: <<cycle>>'
- !! menoage is the age Svetlana will be when she goes through menopause.
- 'menoage: <<menoage>>'
- !! age is how old Svetlana is in years.
- 'age: <<age>>'
- !! mesec is for how many hours of bleeding Svetlana has left in her current fertility cycle
- 'mesec: <<mesec>>'
- !! FocH is for how many hours of Foccular cycle Svetlana has gone through in her current fertility cycle. Focular starts at the end of her Luteal and contains the bleeding period in Svetkas cycle.
- 'FocH: <<FocH>>'
- !! EggRH is for the level of egg release that Svetlana has for her ovulation event. 150 generates a single egg, higher amounts might release more.
- 'EggRH: <<EggRH>>'
- !! Ovulate is the amount of hours remaining in Svetlanas ovulation period of her current fertility cycle.
- 'Ovulate: <<Ovulate>>'
- !! UnfertEgg is how many unfertilized eggs Svetlana has in her for fertilization during her Ovulation period. Unfertilized eggs are removed at the end of her Ovulation period.
- 'UnfertEgg: <<UnfertEgg>>'
- !! FertEgg is how many unimplanted eggs Svetlana has in her. These are possible babies, but they die 330 hours after ovulation if they do not implant.
- 'FertEgg: <<FertEgg>>'
- !! babyptype is the pregnancy type of unborn babies. they might be unimplanted 0, healthy 1, or Ectopic 2. Future pregnancy complications should use this variable
- if FertEgg > 0:
- i = arrpos('$kidname','unborn')
- imax = arrsize('$kidname')-1
- :chlp
- ' <<i+1>>. baby''s pregnancy type: <<babyptype[i]>>'
- if i < imax: i += 1 & jump 'chlp'
- killvar 'i'
- killvar 'imax'
- end
- !! BabyEmbryo is for implanted babies. These are solid pregnancies.
- 'Implanted Embryos: <<BabyEmbryo>>'
- !! ferteggage is for the time since the ovulation event. They last 330 hours before they die if not implanted.
- 'ferteggage: <<ferteggage>>'
- !! PregChem is the level of pregnancy, measured in hour parts.
- 'PregChem: <<PregChem>>'
- !! pillcon is the level of birth control to prevent svetlana from getting pregnant. Higher concentrations increase effectivity until it reaches it''s ideal level.
- 'pillcon: <<pillcon>>'
- !! believed pillcon is the level of birth control svetlana thinks she has. This may be different from the actual level due to sabotage or a bad habit of not taking your pill.
- 'Believed pillcon: <<pillcon2>>'
- !! RecovH is the amount of recover hours before Svetlanas fertility cycle resets after having a baby.
- 'RecovH: <<RecovH>>'
- !! daylastperiod is for Svetlanas knowledge on when she began her last period
- 'daylastperiod: <<daylastperiod>> (daystart difference: <<daystart-daylastperiod>>)'
- !! lastmens is for the last day that Svetlana bled during her last cycle.
- 'lastmens: <<lastmens>>'
- !! firstmens is for the first day that Svetlana bled during her last cycle. this is different than daylastperiod because this is the actual date, while daylastperiod is when Svetlana remembers it being.
- 'firstmens: <<lastmens>> (daystart difference: <<daystart-firstmens>>)'
- 'hypnoTime: <<hypnoTime>>'
- 'hypnoStrength: <<hypnoStrength>>'
- 'hypnoDay: <<hypnoDay>>'
- 'hypnoAddict: <<hypnoAddict>>'
- 'missCum: <<missCum>>'
- if preziktype = 0:
- 'condoms: in use(normal)/damaged/bad condoms: <<mc_inventory[''equipped_condoms'']+mc_inventory[''normal_condoms''] >>/<<mc_inventory[''sabotaged_condoms'']>>/<<mc_inventory[''bad_condoms'']>>'
- elseif preziktype = 1:
- 'condoms: (Not in use) normal/damaged/bad condoms: <<mc_inventory[''normal_condoms'']>>/<<mc_inventory[''sabotaged_condoms'']>>/<<mc_inventory[''bad_condoms'']>>'
- else
- 'condoms: in use (damaged)/normal/bad condoms: <<mc_inventory[''equipped_condoms'']+mc_inventory[''sabotaged_condoms'']>>/<<mc_inventory[''normal_condoms'']>>/<<mc_inventory[''bad_condoms'']>>'
- end
- if mc_inventory['contraceptive_pill'] > 0:
- 'pack(s) of birth control pills: <<mc_inventory[''contraceptive_pill'']>>'
- if tabletkiold > 0: ' <<tabletkiold>> expired pack'
- if tabletkifake > 0: ' <<tabletkifake>> counterfeit pack'
- if tabletkirej > 0: ' <<tabletkirej>> factory rejected pack'
- if tabletkifert > 0: ' <<tabletkifert>> fertility hormones pack'
- if tabletkisug > 0: ' <<tabletkisug>> sugar pills pack'
- end
- if pillsleft[ptype] > 0:
- if ptype = 0: $pilltype = 'normal '
- if ptype = 1: $pilltype = 'expired '
- if ptype = 2: $pilltype = 'counterfeit '
- if ptype = 3: $pilltype = 'factory rejected '
- if ptype = 4: $pilltype = 'sugar '
- if ptype = 5: $pilltype = 'fertility hormone '
- '<<pillsleft[ptype]>> <<$pilltype>>pills left of your currently used pack'
- killvar '$pilltype'
- end
- end
- $cheatmenu['index'] = "gs 'Cheatmenu_din', 'index'"
- if $ARGS[0] = 'index':
- *clr & cla
- menu_off = 1
- $cheatmenu['this_menu'] = 'index'
- currhour = (daystart-1) * 24 + hour
- currday = daystart
- temp_daystart = daystart
- temp_hour = hour
- temp_minut = minut
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Index</h1></center>'
- $cheatmenu['table_start']
- '<a href="exec:dynamic $cheatmenu[''dynamic'']">Dynamic Input Command</a>'
- '<a href="exec:gs ''fertility'',''cum_arrcheat''">OOX Debug</a>'
- 'Right now <<$week[week]>> <<$month>> <<day>><<$stat_day_suffix>>, <<year>> <<hour>>:<<minut>>'
- 'Jump forward <a href="exec:dynamic $cheatmenu[''quicktime''], 15 & dynamic $cheatmenu[$cheatmenu[''this_menu'']]">+15</a> minutes'
- *nl
- '<a href="exec:gt''pav_residential''" >Teleport to Pavlovsk</a>'
- '<a href="exec:gt''pushkin''" >Teleport to Pushkin</a>'
- '<a href="exec:gt''city_residential''" >Teleport to City</a>'
- '<a href="exec:gt''gadukino''" >Teleport to Gadukino</a>'
- '<a href="exec:gt''dachi''" >Teleport to Suburban Cooperative</a>'
- *nl
- '<font color="red"><b>WARNING!</b></font>: Teleporting while in an event may break your game. Use at your own risk!'
- *nl
- 'Hide Console input in objects window: <a href="exec: cheatVars[''console''] = iif(cheatVars[''console''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''console''] , ''Enabled'', ''Disabled'')>></a>'
- 'Time Cheat in Objects window: <a href="exec: cheatVars[''time''] = iif(cheatVars[''time''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''time''] , ''Enabled'', ''Disabled'')>></a>'
- if blackmailQW['stage'] ! 0: 'Purge the "Blackmailer" questline: <a href="exec: gs ''blackmailer'', ''purge_all'' & dynamic $cheatmenu[$cheatmenu[''this_menu'']]">Permanently reset the entire questline!</a>'
- *nl
- '<a href="exec:dynamic $cheatmenu[''vartracker'']"><b>Variable tracker</b></a>'
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Recurrent Cheats
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['addict'] = "gs 'Cheatmenu_din', 'addict'"
- if $ARGS[0] = 'addict':
- if cheatVars['drugs_immune'] = 0:
- cheatVars['drugs_immune'] = 1
- drugVars['cigarettes_used'] = 0
- drugVars['cigarettes_need'] = 0
- drugVars['weed_used'] = 0
- drugVars['alcohol_used'] = 0
- drugVars['cocaine_used'] = 0
- drugVars['amphetamine_used'] = 0
- drugVars['heroin_used'] = 0
- else
- cheatVars['drugs_immune'] = 0
- end
- end
- $cheatmenu['addictive_block'] = "gs 'Cheatmenu_din', 'addictive_block'"
- if $ARGS[0] = 'addictive_block':
- if cheatVars['no_trait_addictive'] = 0:
- cheatVars['no_trait_addictive'] = 1
- drugVars['cigarettes_exp'] = 0
- drugVars['weed_exp'] = 0
- drugVars['heroin_exp'] = 0
- drugVars['cocaine_exp'] = 0
- drugVars['amphetamine_exp'] = 0
- drugVars['alcohol_exp'] = 0
- addictive_exp = 0
- addictive_trait_lvl = 0
- else
- cheatVars['no_trait_addictive'] = 0
- end
- end
- $cheatmenu['Vibrator'] = "gs 'Cheatmenu_din', 'Vibrator'"
- if $ARGS[0] = 'Vibrator':
- if cheatVars['sleep_vib'] = 0:
- cheatVars['sleep_vib'] = 1
- sleepVars['bedVibrator'] = 1
- else
- cheatVars['sleep_vib'] = 0
- sleepVars['bedVibrator'] = 0
- end
- end
- $cheatmenu['BimboCloth'] = "gs 'Cheatmenu_din', 'BimboCloth'"
- if $ARGS[0] = 'BimboCloth':
- if cheatVars['bimbo'] = 0:
- cheatVars['bimbo'] = 1
- bimbo = 0
- bimbolevel = 0
- bimbowithdrawal = 0
- else
- cheatVars['bimbo'] = 0
- end
- end
- $cheatmenu['SmartBimbo'] = "gs 'Cheatmenu_din', 'SmartBimbo'"
- if $ARGS[0] = 'SmartBimbo':
- if cheatVars['smart_bimbo'] = 0:
- cheatVars['smart_bimbo'] = 1
- bimbostupidity = 0
- else
- cheatVars['smart_bimbo'] = 0
- end
- end
- $cheatmenu['SuccuBimbo'] = "gs 'Cheatmenu_din', 'SuccuBimbo'"
- if $ARGS[0] = 'SuccuBimbo':
- if cheatVars['suc_bimbo'] = 0:
- cheatVars['suc_bimbo'] = 1
- bimbostupidity = 0
- else
- cheatVars['suc_bimbo'] = 0
- end
- end
- $cheatmenu['exhib_block'] = "gs 'Cheatmenu_din', 'exhib_block'"
- if $ARGS[0] = 'exhib_block':
- if cheatVars['no_trait_exhib'] = 0:
- cheatVars['no_trait_exhib'] = 1
- pcs_exhib = 0
- Exhibitionist_lvl = 0
- else
- cheatVars['no_trait_exhib'] = 0
- end
- end
- $cheatmenu['cumtrait_block'] = "gs 'Cheatmenu_din', 'cumtrait_block'"
- if $ARGS[0] = 'cumtrait_block':
- if cheatVars['no_trait_cumeater'] = 0:
- cheatVars['no_trait_cumeater'] = 1
- pcs_traits['cumeater'] = 0
- else
- cheatVars['no_trait_cumeater'] = 0
- end
- end
- $cheatmenu['slutshot'] = "gs 'Cheatmenu_din', 'slutshot'"
- if $ARGS[0] = 'slutshot':
- if cheatVars['no_periods'] = 0:
- cheatVars['no_periods'] = 1
- cycle = 6
- else
- cheatVars['no_periods'] = 0
- cycle = 0
- end
- end
- $cheatmenu['permanent'] = "gs 'Cheatmenu_din', 'permanent'"
- if $ARGS[0] = 'permanent':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- $cheatmenu['this_menu'] = 'permanent'
- '<center><h1>Cheat Menu - Recurrent Cheats</h1></center>'
- '<center><font color="red"><b>WARNING!</b></font>: Disabling states may cause some events not to trigger. Use at your own risk!</center>'
- $cheatmenu['table_start']
- 'Willpower cost always zero: <a href="exec: cheatVars[''willpower''] = iif(cheatVars[''willpower''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''willpower''] , ''Enabled'', ''Disabled'')>></a>'
- 'Infinite willpower: <a href="exec: cheatVars[''inf_willpower''] = iif(cheatVars[''inf_willpower''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''inf_willpower''] , ''Enabled'', ''Disabled'')>></a>'
- 'Always combed: <a href="exec: cheatVars[''always_brushed''] = iif(cheatVars[''always_brushed''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''always_brushed''] , ''Enabled'', ''Disabled'')>></a>'
- 'Cosmetics never smeared: <a href="exec: cheatVars[''makeup_smear''] = iif(cheatVars[''makeup_smear''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''makeup_smear''] , ''Enabled'', ''Disabled'')>></a>'
- 'Never sweat: <a href="exec: cheatVars[''no_sweat''] = iif(cheatVars[''no_sweat''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_sweat''] , ''Enabled'', ''Disabled'')>></a>'
- 'Never eat: <a href="exec: cheatVars[''hunger''] = iif(cheatVars[''hunger''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''hunger''] , ''Enabled'', ''Disabled'')>></a>'
- 'Never drink: <a href="exec: cheatVars[''thirst''] = iif(cheatVars[''thirst''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''thirst''] , ''Enabled'', ''Disabled'')>></a>'
- 'Never sleep: <a href="exec: cheatVars[''sleep''] = iif(cheatVars[''sleep''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''sleep''] , ''Enabled'', ''Disabled'')>></a>'
- 'Never unhappy: <a href="exec: cheatVars[''mood''] = iif(cheatVars[''mood''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''mood''] , ''Enabled'', ''Disabled'')>></a>'
- 'Never shave legs: <a href="exec: cheatVars[''no_leghair''] = iif(cheatVars[''no_leghair''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_leghair''] , ''Enabled'', ''Disabled'')>></a>'
- 'Never lose or gain weight: <a href="exec: cheatVars[''fat''] = iif(cheatVars[''fat''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''fat''] , ''Enabled'', ''Disabled'')>></a>'
- 'Bust and butt unaffected by weight: <a href="exec: cheatVars[''body_staticAssets''] = iif(cheatVars[''body_staticAssets''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''body_staticAssets''] , ''Enabled'', ''Disabled'')>></a>'
- 'Allow any clothing for school: <a href="exec: cheatVars[''school_clothing''] = iif(cheatVars[''school_clothing''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''school_clothing''] , ''Enabled'', ''Disabled'')>></a>'
- 'Never get addicted: <a href="exec: dynamic $cheatmenu[''addict''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''drugs_immune''] , ''Enabled'', ''Disabled'')>></a>'
- *nl
- 'Enable sleeping with vibrator inserted: <a href="exec: dynamic $cheatmenu[''Vibrator''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''sleep_vib''] , ''Enabled'', ''Disabled'')>></a>'
- *nl
- 'Bimbo trait and the effects of wearing bimbo clothes: <a href="exec: dynamic $cheatmenu[''BimboCloth''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''bimbo''] , ''Disabled'', ''Enabled'')>></a>'
- if cheatVars['bimbo'] = 0:
- ' Smart bimbo mode: <a href="exec: dynamic $cheatmenu[''SmartBimbo''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''smart_bimbo''] , ''Enabled'', ''Disabled'')>></a>'
- ' Succubus bimbo mode: <a href="exec: dynamic $cheatmenu[''SuccuBimbo''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''suc_bimbo''] , ''Enabled'', ''Disabled'')>></a>'
- end
- 'Exhibitionist trait: <a href="exec: dynamic $cheatmenu[''exhib_block''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_trait_exhib''] , ''Disabled'', ''Enabled'')>></a>'
- 'Addictive personality trait: <a href="exec: dynamic $cheatmenu[''addictive_block''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_trait_addictive''] , ''Disabled'', ''Enabled'')>></a>'
- 'Cumeater trait: <a href="exec: dynamic $cheatmenu[''cumtrait_block''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_trait_cumeater''] , ''Disabled'', ''Enabled'')>></a>'
- *nl
- 'Set arousal to always be at 50 or more: <a href="exec: cheatVars[''always_horny''] = iif(cheatVars[''always_horny''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''always_horny''] , ''Enabled'', ''Disabled'')>></a>'
- 'Periods (and pregnancies): <a href="exec: dynamic $cheatmenu[''slutshot''] & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_periods''] , ''Disabled'', ''Enabled'')>></a>'
- if cheatVars['no_periods'] = 0:
- ' Automatic cheat on Tampon: <a href="exec: cheatVars[''auto_tampons''] = iif(cheatVars[''auto_tampons''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''auto_tampons''] , ''Disabled'', ''Enabled'')>></a>'
- ' Automatic period tracking: <a href="exec: cheatVars[''track_period''] = iif(cheatVars[''track_period''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''track_period''] , ''Disabled'', ''Enabled'')>></a>'
- ' Impregnation: <a href="exec: cheatVars[''no_pregnancy''] = iif(cheatVars[''no_pregnancy''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_pregnancy''] , ''Disabled'', ''Enabled'')>></a>'
- if cheatVars['no_pregnancy'] = 0:
- ' Pregnancy speed multiplier: <a href="exec: cheatVars[''preg_speed''] = iif(cheatVars[''preg_speed''] < 3, cheatVars[''preg_speed''] + 1, 0) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><b><<cheatVars[''preg_speed''] + 1>></b></a>'
- end
- end
- 'Lactation: <a href="exec: cheatVars[''no_lactation''] = iif(cheatVars[''no_lactation''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_lactation''] , ''Disabled'', ''Enabled'')>></a>'
- 'Cum leaking: <a href="exec: cheatVars[''no_cum_leak''] = iif(cheatVars[''no_cum_leak''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''no_cum_leak''] , ''Disabled'', ''Enabled'')>></a>'
- 'STDs: <a href="exec: cheatVars[''std''] = iif(cheatVars[''std''], 0, 1) & dynamic $cheatmenu[$cheatmenu[''this_menu'']]"><<iif(cheatVars[''std''] , ''Disabled'', ''Enabled'')>></a>'
- *nl
- 'No dream chance: <a href="exec: cheatVars[''no_dream_chance''] = input(''Enter no dream chance (%)'') & dynamic $cheatmenu[$cheatmenu[''this_menu'']]">' + iif(cheatVars['no_dream_chance'] > 0, '<<cheatVars[''no_dream_chance'']>>%</a>, <a href="exec:cheatVars[''no_dream_chance''] = 0 & dynamic $cheatmenu[$cheatmenu[''this_menu'']]">Enabled</a>', 'Disabled</a>')
- *nl
- '<font color="red"><b>WARNING!</b></font>: Disabling states may cause some events not to trigger. Use at your own risk!'
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Character State Changes
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['money'] = "gs 'Cheatmenu_din', 'money'"
- if $ARGS[0] = 'money':
- money = input("How much money do you want to have?")
- if money < 0:money = 0
- dynamic $cheatmenu['state']
- end
- $cheatmenu['bank_money'] = "gs 'Cheatmenu_din', 'bank_money'"
- if $ARGS[0] = 'bank_money':
- karta = input("How much money do you want to have in the bank?")
- if karta < 0: karta = 0
- karta += bankDebtLimit
- dynamic $cheatmenu['state']
- end
- $cheatmenu['therapist_reset'] = "gs 'Cheatmenu_din', 'therapist_reset'"
- if $ARGS[0] = 'therapist_reset':
- gs 'therapist'
- dynamic $RestTherapyVariables
- gs 'stat'
- dynamic $cheatmenu['state']
- end
- $cheatmenu['cycle'] = "gs 'Cheatmenu_din', 'cycle'"
- if $ARGS[0] = 'cycle':
- *clr & cla
- if cycle ! 5:
- EggRH = 0
- LutH = 0
- Ovulate = 0
- UnfertEgg = 0
- FertEgg = 0
- RecovH = 0
- mesec = 0
- '<a href="exec:daylastperiod = daystart & Cycle = 0 & mesec = 96 & gs ''stat'' & dynamic $cheatmenu[''state'']">Menstration</a>'
- '<a href="exec:Cycle = 1 & gs ''stat'' & dynamic $cheatmenu[''state'']">Follicular</a>'
- '<a href="exec:Cycle = 2 & Ovulate = 24+rand(0,20) & EggRH = 160 + 160+rand(0, 5) & gs ''stat'' & dynamic $cheatmenu[''state'']">Ovulation</a>'
- '<a href="exec:Cycle = 3 & gs ''stat'' & dynamic $cheatmenu[''state'']">Luteal</a>'
- else
- dynamic $cheatmenu['state']
- end
- end
- $cheatmenu['std_cure'] = "gs 'Cheatmenu_din', 'std_cure'"
- if $ARGS[0] = 'std_cure':
- venera = 0
- GerpesOnce = 0
- Gerpes = 0
- SifacOnce = 0
- Sifilis = 0
- TriperOnce = 0
- Triper = 0
- TriperOral = 0
- KandidozOnce = 0
- Kandidoz = 0
- end
- $cheatmenu['force_preg'] = "gs 'Cheatmenu_din', 'force_preg'"
- if $ARGS[0] = 'force_preg':
- if mesec ! 0: mesec = 0
- if FocH ! 0: FocH = 0
- if EggRH ! 0: EggRH = 0
- if Ovulate ! 0: Ovulate = 0
- if UnfertEgg ! 0: UnfertEgg = 0
- if LutH ! 0: LutH = 0
- if RecovH ! 0: RecovH = 0
- preg = 1
- cycle = 5
- !!Setting implantation date for the due date calculation
- lastovulation = daystart - 5
- PregChem = 150
- $wombthfath = 'A sperm donor'
- babyembryo += 1
- if fertegg = 0:
- Nextbaby = arrsize('$ChildFath')
- Temppolkid = rand(0,1)
- polkid[nextbaby] = Temppolkid
- $kidname[nextbaby] = 'unborn'
- kidage[nextbaby] = 0
- daykid[nextbaby] = 0
- monthkid[nextbaby] = 0
- yearkid[nextbaby] = 0
- Babyptype[nextbaby] = 0
- $ChildFath[nextbaby] = 'A sperm donor'
- $ChildThFath[nextbaby] = 'A sperm donor'
- hairkid[nextbaby] = rand(0, 3)
- eyeskid[nextbaby] = rand(0, 3)
- ChildConType[nextbaby] = 0
- Babyptype[nextbaby] = 1
- else
- fertegg -= 1
- end
- end
- $cheatmenu['remove_preg'] = "gs 'Cheatmenu_din', 'remove_preg'"
- if $ARGS[0] = 'remove_preg':
- gs 'medical_din', 'remove_preg'
- knowpregloss = 2
- if FertEgg > 0: FertEgg = 0
- end
- $cheatmenu['state'] = "gs 'Cheatmenu_din', 'state'"
- if $ARGS[0] = 'state':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Character State Changes</h1></center>'
- '<center><font color="red"><b>WARNING!</b></font>: Using cheats can cause bugs and break your save. Cheats manipulating pregnancy or the menstrual cycle are'
- 'especially dangerous unless you know what you''re doing. When reporting bugs, please mention any cheats you used.</center>'
- $cheatmenu['table_start']
- 'Set alcohol levels:'
- '<a href="exec:alko = 0 & dynamic $cheatmenu[''state''] & gs ''stat''">Sober</a> <a href="exec:alko = 2 & dynamic $cheatmenu[''state''] & gs ''stat''">Tipsy</a> <a href="exec:alko = 4 & dynamic $cheatmenu[''state''] & gs ''stat''">Drunk</a> <a href="exec:alko = 7 & dynamic $cheatmenu[''state''] & gs ''stat''">Wasted</a> <a href="exec:alko = 11 & dynamic $cheatmenu[''state''] & gs ''stat''">Barely coherent</a>'
- *nl
- '<a href="exec:pcs_horny = 100 & dynamic $cheatmenu[''state''] & gs ''stat''">Max arousal</a>'
- '<a href="exec:pcs_horny = 0 & dynamic $cheatmenu[''state''] & gs ''stat''">Min arousal</a>'
- '<a href="exec:dynamic $cheatmenu[''bodyMod'']">Body Modification</a>'
- *nl
- '<a href="exec:pcs_health = pcs_vital*10 + pcs_stren*5+1000 & pcs_willpwr = pcs_intel*5 + will*5+1000 & pcs_mana = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo & vgape = 0 & agape = 0 & nippain = 0 & dynamic $cheatmenu[''state''] & gs ''stat''">Full restoration of Health, Mana, Reason.</a>'
- '<a href="exec:pcs_sleep = 100 & pcs_stam = stammax & pcs_mood = 100 & dynamic $cheatmenu[''state''] & gs ''stat''">Full restoration of Sleep, Stamina, Mood.</a>'
- '<a href="exec:pcs_energy = 200 & pcs_hydra = 200 & dynamic $cheatmenu[''state''] & gs ''stat''">Full restoration of Hunger and Water.</a>'
- '<a href="exec:dynamic $cheatmenu[''money''] & gs ''stat''">Change money</a>'
- '<a href="exec:money = 0 & dynamic $cheatmenu[''state''] & gs ''stat''">Zero money</a>'
- if bankAccount = 1:
- '<a href="exec:dynamic $cheatmenu[''bank_money''] & gs ''stat''">Change money in the bank</a>'
- '<a href="exec: karta = bankDebtLimit & dynamic $cheatmenu[''state''] & gs ''stat''">Zero money in the bank</a>'
- else
- '<b>You need to open a bank account before getting access to change money in the bank</b>'
- end
- '<a href="exec:dynamic $cheatmenu[''std_cure''] & gs ''stat''">Cure all stds</a>'
- '<a href="exec:vgape = 0 & agape = 0 & nippain = 0 & painpub = 0 & pirs_pain_ton = 0 & mesec = 0 & spanked = 0 & drugVars[''heroin_need''] = 0 & drugVars[''cocaine_addict''] = 0 & drugVars[''heroin_high''] = 0 & drugVars[''heroin_used''] = 0 & drugVars[''cocaine_system''] = 0 & fingal = 0 & mosol = 0 & frost = 0 & sick = 0 & hypnoAddict = 0 & hypnoWithdrawal = 0 & dynamic $cheatmenu[''std_cure''] & dynamic $cheatmenu[''pain_killer''] & gs ''stat''">Cure all ailments.</a>'
- *nl
- '<a href="exec:dynamic $cheatmenu[''force_preg''] & gs ''stat''">Force random pregnancy</a>'
- '<a href="exec:dynamic $cheatmenu[''remove_preg''] & gs ''stat''">Remove pregnancy</a>'
- '<a href="exec:gs''cum_cleanup'',''reset'' & dynamic $cheatmenu[''state''] & gs ''stat''">Remove all cum</a>'
- if cycle ! 5: '<a href="exec:dynamic $cheatmenu[''cycle''] & gs ''stat''">Set stage of menstrual cycle</a>'
- if lactation['active'] <= 0:
- 'You are not lactating'
- 'Your current prolactinlvl is <<lactation[''prolactinlvl'']>>ng/ml.'
- '<a href="exec: gs ''lact_lib'',''lact_switch'' & gs ''lact_lib'',''BreastGrowth'' & dynamic $cheatmenu[''state'']">Switch ON</a>'
- else
- 'You are lactating'
- '<a href="exec: gs ''lact_lib'',''lact_switch'' & gs ''lact_lib'',''BreastGrowth'' & dynamic $cheatmenu[''state'']">Switch OFF</a>'
- if lactation['milkprod_type'] = 1:
- 'The milk production is <a href="exec: lactation[''milkprod_type''] = 0 & dynamic $cheatmenu[''state'']">realistic</a>. <<$pcs_firstname>> will produce breast milk based on her body resources.'
- elseif lactation['milkprod_type'] = 0:
- 'The milk production is <a href="exec: lactation[''milkprod_type''] = 1 & dynamic $cheatmenu[''state'']">permanent</a>. <<$pcs_firstname>> will produce breast milk disregarding her condition.'
- else
- lactation['milkprod_type'] = 1
- end
- if lactation['lactaterate'] <= 0:
- 'Lactate Rate: <<lactation[''lactaterate'']/1000>>ml/h <a href="exec:lactation[''lactaterate''] += 10000 & dynamic $cheatmenu[''state'']">+10</a>'
- elseif lactation['lactaterate'] >= 600000:
- 'Lactate Rate: <a href="exec:lactation[''lactaterate''] -= 10000 & dynamic $cheatmenu[''state'']">-10</a> <<lactation[''lactaterate'']/1000>>ml/h'
- else
- 'Lactate Rate: <a href="exec:lactation[''lactaterate''] -= 10000 & dynamic $cheatmenu[''state'']">-10</a> <<lactation[''lactaterate'']/1000>>ml/h <a href="exec:lactation[''lactaterate''] += 10000 & dynamic $cheatmenu[''state'']">+10</a>'
- 'Cap Lactate Rate: ' + _
- iif(lactation['milkprod_type'] = 0 and lactation['caplactaterate'] > 0,'<a href="exec:lactation[''caplactaterate''] -= 2 & dynamic $cheatmenu[''state'']">-2h</a> ','') + _
- iif(lactation['milkprod_type'] = 1 and lactation['caplactaterate'] > 4,'<a href="exec:lactation[''caplactaterate''] -= 2 & dynamic $cheatmenu[''state'']">-2h</a> ','') + _
- iif(lactation['caplactaterate'] > 0,'<<lactation[''caplactaterate'']>>h ','OFF ') + _
- iif(lactation['caplactaterate'] < 72,'<a href="exec:lactation[''caplactaterate''] += 2 & dynamic $cheatmenu[''state'']">+2h</a>','')
- '<font color="grey">Cap lactate rate makes lactate rate stop growing if <<$pcs_firstname>> needs milking more often.</font>'
- end
- 'Milk in Breasts: <<lactation[''breastmv'']/1000>>ml'
- 'Max Milk Storage: <<lactation[''breastmm'']/1000>>ml'
- '<font color="grey">Maximum milk storage changes with breast size, and if <<$pcs_firstname>> went through pregnancy</font>'
- if lactation['induced'] <= 0:
- 'Is <<$pcs_firstname>>''s lactation Induced?: <a href="exec:lactation[''induced''] = 1 & dynamic $cheatmenu[''state'']">no</a>'
- else
- 'Is <<$pcs_firstname>>''s lactation Induced?: <a href="exec:lactation[''induced''] = 0 & dynamic $cheatmenu[''state'']">yes</a>'
- end
- '<font color="grey">Does <<$pcs_firstname>> know she induced lactation herself, or not? (This is only used for some events.)</font>'
- end
- *nl
- '<a href="exec:dynamic $cheatmenu[''therapist_reset'']">Reset therapist states</a>'
- $cheatmenu['table_end']
- end
- $cheatmenu['set_preg_body'] = "gs 'Cheatmenu_din', 'set_preg_body', ARGS[0]"
- if $ARGS[0] = 'set_preg_body':
- pregchem = ARGS[1]
- pregtime = ARGS[1] / 24
- gs 'body', 'reset_preg_mass'
- gs 'body', 'softreset'
- gs 'stat'
- dynamic $cheatmenu['bodyMod']
- end
- $cheatmenu['set_body_class'] = "gs 'Cheatmenu_din', 'set_body_class', ARGS[0]"
- if $ARGS[0] = 'set_body_class':
- pcs_mass['body'] = func('body', 'CalcOptBodyMass', ARGS[1])
- gs 'body', 'softreset'
- gs 'stat'
- dynamic $cheatmenu['bodyMod']
- end
- $cheatmenu['bodyMod'] = "gs 'Cheatmenu_din', 'bodyMod'"
- if $ARGS[0] = 'bodyMod':
- *clr & cla
- act 'Return to last menu': dynamic $cheatmenu['state']
- '<center><h1>Cheat Menu - Body Modification</h1></center>'
- $cheatmenu['table_start']
- '<center><b><font color="red">WARNING!</font></b></center>'
- 'Changing body shape does not resize clothes.'
- 'May cause adverse interactions, use at your own risk!'
- ''
- 'You are currently <<$bodyVars[''desc'']>>.'
- ''
- 'You may select from the following sizes:'
- ''
- if knowpreg = 1 or (preg = 1 and (thinkpreg = 1 or PregChem > 3600)):
- if (pregchem < 2688) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 100"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 100)>></a>'
- ''
- end
- if (pregchem >= 2688 and pregchem < 3192) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 2688"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 2688)>></a>'
- ''
- end
- if (pregchem >= 3192 and pregchem < 3696) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 3192"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 3192)>></a>'
- ''
- end
- if (pregchem >= 3696 and pregchem < 4200) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 3696"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 3696)>></a>'
- ''
- end
- if (pregchem >= 4200 and pregchem < 4704) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 4200"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 4200)>></a>'
- ''
- end
- if (pregchem >= 4704 and pregchem < 5208) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 4704"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 4704)>></a>'
- ''
- end
- if (pregchem >= 5208 and pregchem < 5712) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 5208"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 5208)>></a>'
- ''
- end
- if (pregchem >= 5712 and pregchem < 6216) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 5712"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 5712)>></a>'
- ''
- end
- if (pregchem >= 6216) = 0:
- '<a href="exec: dynamic $cheatmenu[''set_preg_body''], 6216"><<func(''body_structure'', ''body_desc'', pcs_bmi, strenbuf, 6216)>></a>'
- ''
- end
- else
- bs_temp_bs_class = func('body_structure', 'get_class', pcs_bmi, strenbuf)
- 'starving (No, you may not select ''starving'', it''s here to show where the scale starts)'
- ''
- if (bs_temp_bs_class / 100) ! 1:
- '<a href="exec: dynamic $cheatmenu[''set_body_class''], 170"><<func(''body_structure'', ''body_desc'', 17, strenbuf)>></a>'
- ''
- end
- if (bs_temp_bs_class / 100) ! 2:
- '<a href="exec: dynamic $cheatmenu[''set_body_class''], 200"><<func(''body_structure'', ''body_desc'', 20, strenbuf)>></a>'
- ''
- end
- if (bs_temp_bs_class / 100) ! 3:
- '<a href="exec: dynamic $cheatmenu[''set_body_class''], 230"><<func(''body_structure'', ''body_desc'', 23, strenbuf)>></a>'
- ''
- end
- if (bs_temp_bs_class / 100) ! 4:
- '<a href="exec: dynamic $cheatmenu[''set_body_class''], 270"><<func(''body_structure'', ''body_desc'', 27, strenbuf)>></a>'
- ''
- end
- if (bs_temp_bs_class / 100) ! 5:
- '<a href="exec: dynamic $cheatmenu[''set_body_class''], 320"><<func(''body_structure'', ''body_desc'', 32, strenbuf)>></a>'
- ''
- end
- if (bs_temp_bs_class / 100) ! 6:
- '<a href="exec: dynamic $cheatmenu[''set_body_class''], 370"><<func(''body_structure'', ''body_desc'', 37, strenbuf)>></a>'
- ''
- end
- if (bs_temp_bs_class / 100) ! 7:
- '<a href="exec: dynamic $cheatmenu[''set_body_class''], 420"><<func(''body_structure'', ''body_desc'', 42, strenbuf)>></a>'
- ''
- end
- killvar 'bs_temp_bs_class'
- end
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Character Appearance
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['age'] = "gs 'Cheatmenu_din', 'age'"
- if $ARGS[0] = 'age':
- :tooyoung
- age = year - ((pcs_dob - (pcs_dob mod 10000)) / 10000)
- if ((month * 100) + day) <= pcs_dob mod 10000: age -= 1
- if age < 15: pcs_dob -= 10000 & jump 'tooyoung'
- dynamic $cheatmenu['looks']
- end
- $cheatmenu['visualage'] = "gs 'Cheatmenu_din', 'visualage'"
- if $ARGS[0] = 'visualage':
- vidage = input("For how many years you want to look?")
- if vidage <= 14: vidage = 14
- dynamic $cheatmenu['looks']
- end
- $cheatmenu['avatar_hair_set'] = "gs 'Cheatmenu_din', 'avatar_hair_set'"
- if $ARGS[0] = 'avatar_hair_set':
- $face_style['avatar_hair'] = input("Input your custom hair:")
- dynamic $cheatmenu['looks']
- end
- $cheatmenu['rename'] = "gs 'Cheatmenu_din', 'rename'"
- if $ARGS[0] = 'rename':
- !! player name is set in preSYS.qsrc
- $temp_firstname = '<<$pcs_firstname>>'
- $pcs_firstname = input("What is your first name? (Leave blank for Svetlana)")
- if $pcs_firstname = '':$pcs_firstname = '<<$temp_firstname>>'
- killvar '$temp_firstname'
- $temp_lastname = '<<$pcs_lastname>>'
- $pcs_lastname = input("What is your family name? (Leave blank for Lebedev)")
- if $pcs_lastname = '':$pcs_lastname = '<<$temp_lastname>>'
- killvar '$temp_lastname'
- $temp_nickname = '<<$pcs_nickname>>'
- $pcs_nickname = input("What is your nickname? (Leave blank for Sveta)")
- if $pcs_nickname = '':$pcs_nickname = '<<$temp_nickname>>'
- killvar '$temp_nickname'
- end
- $cheatmenu['setLooks'] = "gs 'Cheatmenu_din', 'setLooks', $ARGS[0], ARGS[1]"
- if $ARGS[0] = 'setLooks':
- gs 'shortgs', 'setStat', $ARGS[1], ARGS[2]
- dynamic $cheatmenu['looks']
- end
- $cheatmenu['setLooksInput'] = "gs 'Cheatmenu_din', 'setLooksInput', $ARGS[0], $ARGS[1]"
- if $ARGS[0] = 'setLooksInput':
- $temp_input = $input("Set your <<$ARGS[2]>> level:")
- if isnum($temp_input) ! 0:
- gs 'shortgs', 'setStat', $ARGS[1], val($temp_input)
- elseif $temp_input ! '':
- msg 'invalid input'
- end
- killvar '$temp_input'
- dynamic $cheatmenu['looks']
- end
- $cheatmenu['printLooksLinks'] = "gs 'Cheatmenu_din', 'printLooksLinks', $ARGS[0], $ARGS[1]"
- if $ARGS[0] = 'printLooksLinks':
- *p '<a href="exec:dynamic $cheatmenu[''setLooks''], ''<<$ARGS[1]>>'', 100">Max</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setLooks''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl + 1">+1</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setLooks''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl + 10">+10</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setLooks''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl - 1">-1</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setLooks''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl - 10">-10</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setLooks''], ''<<$ARGS[1]>>'', 0">Min</a> '
- *pl '<a href="exec:dynamic $cheatmenu[''setLooksInput''], ''<<$ARGS[1]>>'', ''<<$ARGS[2]>>''">Set</a>'
- end
- $cheatmenu['looks'] = "gs 'Cheatmenu_din', 'looks'"
- if $ARGS[0] = 'looks':
- if pcs_hgt < 100:
- pcs_hgt = 100
- elseif pcs_hgt > 200:
- pcs_hgt = 200
- end
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Character Appearance</h1></center>'
- '<center><font color="red"><b>WARNING!</b></font>: Using cheats can cause bugs and break your save, use them with care. When reporting bugs, please mention any cheats you used.</center>'
- *nl
- $cheatmenu['table_start']
- '<<$pcs_firstname>> <<$pcs_lastname>> (<<$pcs_nickname>>). <a href="exec:dynamic $cheatmenu[''rename'']">Rename</a>'
- if face_style['type'] = 1: '<a href="exec: dynamic $cheatmenu[''change_avatar_path'']">Change current profile path:</a> <<$face_style[''avatar_path'']>>'
- if face_style['type'] ! 0: '<a href="exec: face_style[''type''] = 0 & dynamic $cheatmenu[''looks'']">Use the dynamic profile system</a>'
- if face_style['type'] ! 1: '<a href="exec: face_style[''type''] = 1 & $face_style[''avatar_path''] += iif($face_style[''avatar_path''] = '''', ''images/avatar.jpg'', '''') & dynamic $cheatmenu[''looks'']">Use a fixed profile image</a>'
- if face_style['type'] ! 2: '<a href="exec: face_style[''type''] = 2 & dynamic $cheatmenu[''looks'']">Use the rendered profile system</a>'
- if $face_style['avatar_hair'] ! '':
- '<a href="exec: $face_style[''avatar_hair''] = '''' & dynamic $cheatmenu[''looks'']">Custom Hair: ON</a>'
- '<<$face_style[''avatar_hair'']>>'
- else
- '<a href="exec:dynamic $cheatmenu[''avatar_hair_set'']">Custom Hair: OFF</a>'
- end
- *nl
- '<a href="exec:gs ''Cheatmenu_din'', ''parameters''">Show design parameters of body</a>'
- '<a href="exec:gs ''Cheatmenu_din'', ''vneshpara''">Show beauty parameters</a>'
- *nl
- 'You are <a href="exec: pcs_dob += 10000 & dynamic $cheatmenu[''age'']">(-1)</a> <<age>> <a href="exec: pcs_dob -= 10000 & dynamic $cheatmenu[''age'']">(+1)</a> years old'
- *nl
- 'You look <<vidage>> years old'
- '<a href="exec:dynamic $cheatmenu[''visualage'']">Change apparent age</a>'
- *nl
- 'You are <<pcs_hgt>> centimetres tall'
- '<a href="exec:pcs_hgt = input(''Enter <<$pcs_nickname>>s height in centimetres<br><br>(default 165, min 100, max 200, values below 150 and above 180 will cause problems in the calculation of BMI/weight the more you deviate from the default 170)'') & dynamic $cheatmenu[''looks'']">Change <<$pcs_nickname>>''s height</a>'
- *nl
- *p 'Musculature (<<stren_plus_lvl>>): ' & dynamic $cheatmenu['printLooksLinks'], 'stren_plus', 'Musculature'
- *pl '<font color="grey">Allows strength to go past 100'
- *pl'<font color="red">Negatively</font> affects appearance</font>'
- *nl
- *p 'Toned Butt (<<butt_tr_lvl>>): ' & dynamic $cheatmenu['printLooksLinks'], 'butt_tr', 'Toned Butt'
- *nl
- 'You have <<$titsize>> breasts'
- if tits < 11:'<a href="exec: bodyVars[''bust_silicone''] += 5 & dynamic $cheatmenu[''looks'']">Enlarge breasts(silicone)</a>'
- if bodyVars['bust_silicone'] => 1:'<a href="exec: bodyVars[''bust_silicone''] = min(0, bodyVars[''bust_silicone'']-5) & dynamic $cheatmenu[''looks'']">Shrink breasts(silicone)</a>'
- if tits < 11 and pcs_mass['bust_gen'] < 50:'<a href="exec: gs ''Cheatmenu_din'', ''change_pcs_mass_bust'', 5">Enlarge breasts (natural)</a>'
- if pcs_mass['bust'] => 6 and pcs_mass['bust_gen'] => 6: '<a href="exec: titreduc = 1 & gs ''Cheatmenu_din'', ''change_pcs_mass_bust'', -5">Shrink breasts (natural)</a>'
- *nl
- if pcs_buttsize <= 14:
- $cmd_temp_butt_desc = 'flat'
- elseif pcs_buttsize <= 25:
- $cmd_temp_butt_desc = 'average'
- elseif pcs_buttsize <= 40:
- $cmd_temp_butt_desc = 'pert'
- elseif pcs_buttsize <= 59:
- $cmd_temp_butt_desc = 'heart-shaped'
- else
- $cmd_temp_butt_desc = 'bubble'
- end
- 'You have a <<$cmd_temp_butt_desc>> butt'
- if pcs_buttsize < 50: '<a href="exec: bodyVars[''butt_silicone''] += 10 & dynamic $cheatmenu[''looks'']">Enlarge butt (silicone)</a>'
- if bodyVars['butt_silicone'] => 1: '<a href="exec: bodyVars[''butt_silicone''] = max(0, bodyVars[''butt_silicone'']-10) & dynamic $cheatmenu[''looks'']">Shrink butt (silicone)</a>'
- if pcs_mass['butt'] < 50 and pcs_mass['butt_gen'] < 50: '<a href="exec: gs ''Cheatmenu_din'', ''change_pcs_mass_butt'', 10">Enlarge butt (natural)</a>'
- if pcs_mass['butt'] => 6 and pcs_mass['butt_gen'] => 6: '<a href="exec: assreduc = 1 & gs ''Cheatmenu_din'', ''change_pcs_mass_butt'', -10">Shrink butt (natural)</a>'
- killvar '$cmd_temp_butt_desc'
- !! if pcs_buttsize < 20:'<a href="exec: bodyVars[''butt_cheat''] += 2 & dynamic $cheatmenu[''looks'']">Enlarge butt</a>'
- !! if pcs_buttsize > 1:'<a href="exec: bodyVars[''butt_cheat''] -= 2 & dynamic $cheatmenu[''looks'']">Shrink butt</a>'
- !! if bodyVars['butt_cheat'] ! 0:'<a href="exec: bodyVars[''butt_cheat''] = 0 & dynamic $cheatmenu[''looks'']">Reset butt shape to default</a>'
- *nl
- '<<$pc_descFull[''lip'']>>'
- if pcs_lip < 4:'<a href="exec:pcs_lip += 1 & dynamic $cheatmenu[''looks'']">Enlarge lips</a>'
- if pcs_lip > 0:'<a href="exec:pcs_lip -= 1 & dynamic $cheatmenu[''looks'']">Shrink lips</a>'
- *nl
- '<<$pc_descFull[''skin'']>>'
- if pcs_skin < 900: '<a href="exec:pcs_skin += 200 & gs ''AppearanceSystem'', ''UpdateBaseAppearance'' & dynamic $cheatmenu[''looks'']">Improve skin</a>'
- if pcs_skin > 0: '<a href="exec:pcs_skin -= 200 & gs ''AppearanceSystem'', ''UpdateBaseAppearance'' & dynamic $cheatmenu[''looks'']">Worsen skin</a>'
- if pcs_tan >= 0:'<a href="exec:pcs_tan += 10 & dynamic $cheatmenu[''looks'']">Become tanned</a>'
- if pcs_tan > 0:'<a href="exec:pcs_tan = 0 & dynamic $cheatmenu[''looks'']">Remove tan</a>'
- *nl
- '<<$pc_descFull[''throat'']>>'
- if pcs_throat <= 31:'<a href="exec:pcs_throat += 5 & dynamic $cheatmenu[''looks'']">Increase throat capacity</a>'
- if pcs_throat >= 5:'<a href="exec:pcs_throat -= 5 & dynamic $cheatmenu[''looks'']">Decrease throat capacity</a>'
- if dounspell = 1:
- *nl
- '<a href="exec:dounsplkil = 2 & gs ''body'', ''hardreset''">Hard Reset body shape</a>'
- end
- *nl
- '<<$pcs_vag>>'
- if pcs_vag > 0:'<a href="exec:pcs_vag = 0 & dynamic $cheatmenu[''looks'']">Reinstate virginity</a>'
- if stat['think_virgin'] < 1:'<a href="exec:stat[''vaginal''] = 0 & stat[''vaginal_fist''] = 0 & stat[''vaginal_dildo''] = 0 & stat[''vaginal_strap''] = 0 & dynamic $cheatmenu[''looks'']">Make Sveta believe she is a virgin again (resets the related sex stats)</a>'
- if pcs_vag <= 25:'<a href="exec:gs ''Cheatmenu_din'', ''vagenlarge''">Enlarge comfortable vaginal capacity</a>'
- if pcs_vag >= 5:'<a href="exec:gs ''Cheatmenu_din'', ''vagreduce''">Reduce comfortable vaginal capacity</a>'
- 'Your comfortable vaginal capacity will reduce by <<vshrink>> every <<vshrinkdays>> days.'
- if vshrink < 10:'<a href="exec:vshrink += 1 & dynamic $cheatmenu[''looks'']">Increase amount of reduction</a>'
- if vshrink > 0:'<a href="exec:vshrink -= 1 & dynamic $cheatmenu[''looks'']">Reduce amount of reduction</a>'
- if vshrinkdays < 10:'<a href="exec:vshrinkdays += 1 & dynamic $cheatmenu[''looks'']">Increase number of days it takes</a>'
- if vshrinkdays > 1:'<a href="exec:vshrinkdays -= 1 & dynamic $cheatmenu[''looks'']">Reduce number of days it takes</a>'
- 'When gaped your vagina will reduce each stage (up to 4 for maximum gape) every <<vgape[4]>> minutes.'
- if vgape[4] < 60:'<a href="exec:vgape[4] += 5 & dynamic $cheatmenu[''looks'']">Increase time by 5 minutes</a>'
- if vgape[4] > 5:'<a href="exec:vgape[4] -= 5 & dynamic $cheatmenu[''looks'']">Reduce time by 5 minutes</a>'
- *nl
- '<<$pcs_ass>>'
- if pcs_ass <= 25:'<a href="exec:gs ''Cheatmenu_din'', ''assenlarge''">Enlarge comfortable anal capacity</a>'
- if pcs_ass >= 5:'<a href="exec:gs ''Cheatmenu_din'', ''assreduce''">Reduce comfortable anal capacity</a>'
- 'Your comfortable anal capacity will reduce by <<ashrink>> every <<ashrinkdays>> days.'
- if ashrink < 10:'<a href="exec:ashrink += 1 & dynamic $cheatmenu[''looks'']">Increase amount of reduction</a>'
- if ashrink > 0:'<a href="exec:ashrink -= 1 & dynamic $cheatmenu[''looks'']">Reduce amount of reduction</a>'
- if ashrinkdays < 10:'<a href="exec:ashrinkdays += 1 & dynamic $cheatmenu[''looks'']">Increase number of days it takes</a>'
- if ashrinkdays > 1:'<a href="exec:ashrinkdays -= 1 & dynamic $cheatmenu[''looks'']">Reduce number of days it takes</a>'
- 'When gaped your anus will reduce each stage (up to 4 for maximum gape) every <<agape[4]>> minutes.'
- if agape[4] < 60:'<a href="exec:agape[4] += 5 & dynamic $cheatmenu[''looks'']">Increase time by 5 minutes</a>'
- if agape[4] > 5:'<a href="exec:agape[4] -= 5 & dynamic $cheatmenu[''looks'']">Reduce time by 5 minutes</a>'
- *nl
- if dounspell = 0:
- if fat ! 0: '<a href="exec:fat = 0 & dynamic $cheatmenu[''looks'']">Zero fat</a>'
- 'Body Fat = (<<pcs_mass[''body'']>>): <a href="exec: gs ''Cheatmenu_din'', ''change_pcs_mass_body'', -10">-10</a> <a href="exec: gs ''Cheatmenu_din'', ''change_pcs_mass_body'', -5">-5</a> <a href="exec: gs ''Cheatmenu_din'', ''change_pcs_mass_body'', -1">-1</a> <a href="exec: gs ''Cheatmenu_din'', ''change_pcs_mass_body'', 1">+1</a> <a href="exec: gs ''Cheatmenu_din'', ''change_pcs_mass_body'', 5">+5</a> <a href="exec: gs ''Cheatmenu_din'', ''change_pcs_mass_body'', 10">+10</a>'
- 'Note: You need some Body Fat to survive, any value under 11 is clasified as "starving" and a value of 0 can lead to a Game Over. <<func(''body'', ''CalcOptBodyMass'')>> gives a bmi of 22.5.'
- end
- *nl
- '<a href="exec:dynamic $cheatmenu[''tatoo'']">Tattoo removal</a>'
- *nl
- '<<$hair>>'
- if pcs_haircol = 0:
- 'Your hair is now (prev) <<$pcs_haircol>> <a href="exec:pcs_haircol +=1 & dynamic $cheatmenu[''looks''] & nathcol = pcs_haircol">(next)</a>'
- elseif pcs_haircol > 0 and pcs_haircol < 3:
- 'Your hair is now <a href="exec:pcs_haircol -=1 & dynamic $cheatmenu[''looks'']" & nathcol = pcs_haircol>(prev)</a> <<$pcs_haircol>> <a href="exec:pcs_haircol +=1 & dynamic $cheatmenu[''looks'']" & pcs_haircol = nathcol>(next)</a>'
- elseif pcs_haircol = 3:
- 'Your hair is now <a href="exec:pcs_haircol -=1 & dynamic $cheatmenu[''looks'']" & nathcol = pcs_haircol>(prev)</a> <<$pcs_haircol>> (next)'
- else
- 'To change your natural hair color, you have to <a href="exec:pcs_haircol = nathcol & dynamic $cheatmenu[''looks'']">restore your natural hair color</a> first.'
- end
- if pcs_hairlng > 975:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a>'
- elseif pcs_hairlng > 900:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a>'
- elseif pcs_hairlng >= 100:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks'']">+100</a>'
- elseif pcs_hairlng >= 25:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks'']">+100</a>'
- elseif pcs_hairlng >= 5:
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks'']">+100</a>'
- else
- 'Hair length (<<pcs_hairlng>>) <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks'']">+100</a>'
- end
- if hairgrowcht = 0:'<a href="exec:hairgrowcht = 1 & dynamic $cheatmenu[''looks'']">Stop hair growth</a>'
- if hairgrowcht = 1:'<a href="exec:hairgrowcht = 0 & dynamic $cheatmenu[''looks'']">Allow hair growth</a>'
- *nl
- '<<$pc_descFull[''eyes'']>>'
- if pcs_naturallashes < 2:'<a href="exec:pcs_naturallashes += 1 & dynamic $cheatmenu[''looks'']">Enlarge lashes</a>'
- if pcs_naturallashes > 0:'<a href="exec:pcs_naturallashes -= 1 & dynamic $cheatmenu[''looks'']">Shrink lashes</a>'
- if pcs_eyesize < 3:'<a href="exec:pcs_eyesize += 1 & dynamic $cheatmenu[''looks'']">Increase the size of the eye</a>'
- if pcs_eyesize > 0:'<a href="exec:pcs_eyesize -= 1 & dynamic $cheatmenu[''looks'']">Reduce the size of the eye</a>'
- if pcs_eyecol <= 0:
- 'Your eyes are now (prev) <<$pcs_eyecol>> <a href="exec:pcs_eyecol +=1 & dynamic $cheatmenu[''looks'']">(next)</a>'
- elseif pcs_eyecol > 0 and pcs_eyecol < 3:
- 'Your eyes are now <a href="exec:pcs_eyecol -=1 & dynamic $cheatmenu[''looks'']">(prev)</a> <<$pcs_eyecol>> <a href="exec:pcs_eyecol +=1 & dynamic $cheatmenu[''looks'']">(next)</a>'
- elseif pcs_eyecol >= 3:
- 'Your eyes are now <a href="exec:pcs_eyecol -=1 & dynamic $cheatmenu[''looks'']">(prev)</a> <<$pcs_eyecol>> (next)'
- end
- $cheatmenu['table_end']
- end
- $cheatmenu['change_avatar_path'] = "gs 'Cheatmenu_din', 'change_avatar_path'"
- if $ARGS[0] = 'change_avatar_path':
- $face_style['avatar_path'] = input('Where is the avatar image located? (Leave blank for "images/avatar.jpg")')
- if $face_style['avatar_path'] = '': $face_style['avatar_path'] = 'images/avatar.jpg'
- dynamic $cheatmenu['looks']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Appearance Stats
- !!----------------------------------------------------------------------------------------------------------------------------
- if $ARGS[0] = 'change_pcs_mass_body':
- gs 'body', 'Set_mass_distribution_using_body', pcs_mass['body'] + ARGS[1]
- dynamic $cheatmenu['looks']
- end
- if $ARGS[0] = 'change_pcs_mass_bust':
- pcs_mass['bust'] += ARGS[1]
- pcs_mass['bust_gen'] += ARGS[1]
- if pcs_mass['bust'] < 2: pcs_mass['bust'] = 2
- if pcs_mass['bust_gen'] < 2: pcs_mass['bust_gen'] = 2
- pcs_mass['bust_message'] = pcs_mass['bust']
- dynamic $cheatmenu['looks']
- end
- if $ARGS[0] = 'change_pcs_mass_butt':
- pcs_mass['butt'] += ARGS[1]
- pcs_mass['butt_gen'] += ARGS[1]
- if pcs_mass['butt'] < 2: pcs_mass['butt'] = 2
- if pcs_mass['butt_gen'] < 2: pcs_mass['butt_gen'] = 2
- pcs_mass['butt_message'] = pcs_mass['butt']
- dynamic $cheatmenu['looks']
- end
- if $ARGS[0] = 'vagenlarge':
- if pcs_vag = 0:
- pcs_vag = 5
- elseif pcs_vag <= 5:
- pcs_vag = 10
- elseif pcs_vag <= 10:
- pcs_vag = 15
- elseif pcs_vag <= 15:
- pcs_vag = 25
- elseif pcs_vag <= 25:
- pcs_vag = 35
- end
- dynamic $cheatmenu['looks']
- end
- if $ARGS[0] = 'vagreduce':
- if pcs_vag > 25:
- pcs_vag = 25
- elseif pcs_vag > 15:
- pcs_vag = 15
- elseif pcs_vag > 10:
- pcs_vag = 10
- elseif pcs_vag > 5:
- pcs_vag = 1
- end
- dynamic $cheatmenu['looks']
- end
- if $ARGS[0] = 'assenlarge':
- if pcs_ass = 0:
- pcs_ass = 5
- elseif pcs_ass <= 5:
- pcs_ass = 10
- elseif pcs_ass <= 10:
- pcs_ass = 15
- elseif pcs_ass <= 15:
- pcs_ass = 25
- elseif pcs_ass <= 25:
- pcs_ass = 35
- end
- dynamic $cheatmenu['looks']
- end
- if $ARGS[0] = 'assreduce':
- if pcs_ass > 25:
- pcs_ass = 25
- elseif pcs_ass > 15:
- pcs_ass = 15
- elseif pcs_ass > 10:
- pcs_ass = 10
- elseif pcs_ass > 5:
- pcs_ass = 1
- end
- dynamic $cheatmenu['looks']
- end
- if $ARGS[0] = 'vneshpara':
- *clr & cla
- '<center><h1>Cheat Menu - ?</h1></center>'
- act 'Return to appearance menu':dynamic $cheatmenu['looks']
- *nl
- 'Appearance Parameters'
- *nl
- 'Base Appearance'
- 'pcs_skin = <<pcs_skin>> and skin_bonus = <<skinBonus>> (between 0 and 100)'
- 'bodyShapeBonus = <<bodyShapeBonus>> (between -158 and 70)'
- 'visableAgePenalty = <<visibleAgePenalty>> (-2.5 for every year below 20)'
- 'pcs_teeth = <<pcs_teeth>> and teethPenalty = <<teethPenalty>> 10 * (pcs_teeth + pcs_missing_teeth)'
- 'attributeBonus = <<attributeBonus>> (pcs_agil + pcs_vital) / 5'
- 'these are adjusted by BMI (<<pcs_bmi[0]>>.<<pcs_bmi[1]>>) if it is outside 19.0 - 24.9'
- 'pcs_apprncbase = <<pcs_apprncbase>>'
- *nl
- *nl
- 'Bonus'
- 'groomingBonus = <<func(''AppearanceSystem'',''CalcGroomingBonus'')>> (pcs_breath and makeup)'
- 'groomingPenalty = <<func(''AppearanceSystem'',''CalcGroomingPenalty'')>> '
- '(lipbalm, hair brushed, hair length, deo, sweat, glasses, hair color fade, leg hair..)'
- 'accessoriesBonus = <<func(''AppearanceSystem'',''CalcAccessoriesBonus'')>> '
- 'CalcClothingBonus = <<func(''AppearanceSystem'',''CalcClothingBonus'')>> '
- '((PXCloThinness + PXCloTopCut + PXCloBottomShortness)/2)/ 76 * PCloQuality'
- *nl
- *nl
- 'coatQualityBonus = <<bonusZ>>'
- 'shoesQualityBonus = <<PShoQualityZ>>'
- 'PXCloThinness = <<PXCloThinness>>'
- 'PXCloTopCut = <<PXCloTopCut>>'
- 'PXCloBottomShortness = <<PXCloBottomShortness>>'
- 'PCloQuality = <<PCloQuality>>'
- 'lipBalmPenalty = <<lipBalmPenalty>>'
- 'hairPenalty = <<hairPenalty>>'
- 'deodorantPenalty = <<deodorantPenalty>>'
- 'sweatPenalty = <<sweatPenalty>>'
- 'glassesPenalty = <<glassesPenalty>>'
- 'hairDyePenalty = <<hairDyePenalty>>'
- 'legPenalty = <<legPenalty>>'
- 'pcs_eyesize = <<pcs_eyesize>>'
- 'pcs_lip = <<pcs_lip>>'
- end
- if $ARGS[0] = 'parameters':
- *clr & cla
- '<center><h1>Cheat Menu - Appearance Stats</h1></center>'
- act 'Return to appearance menu':dynamic $cheatmenu['looks']
- *nl
- 'Body Shape Parameters'
- '<<pcs_bust>> - <<pcs_waist>> - <<pcs_hips>>, <<$titsize>> breasts, the difference between the hips and waist <<pcs_hips-pcs_waist>> cm'
- 'Muscularity: strenbuf = <<strenbuf>>, pcs_mass[''body''] = <<pcs_mass[''body'']>>, fat = <<fat>>'
- 'Variable List:'
- 'agilbuf = <<agilbuf>>'
- 'strenbuf = <<strenbuf>>'
- 'vitalbuf = <<vitalbuf>>'
- 'BMI (pcs_bmi) = <<pcs_bmi[0]>>.<<pcs_bmi[1]>>'
- 'weight (pcs_weight) = <<pcs_weight[0]>>.<<pcs_weight[1]>> kg'
- 'bust (pcs_bust) = <<pcs_bust>>'
- 'band (pcs_band) = <<pcs_band>>'
- 'waist (pcs_waist) = <<pcs_waist>>'
- 'hips (pcs_hips) = <<pcs_hips>>'
- 'bust - band (pcs_cupsize) = <<pcs_cupsize>>'
- 'pcs_mass[''bust''] = <<pcs_mass[''bust'']>>'
- 'pcs_mass[''bust_gen''] = <<pcs_mass[''bust_gen'']>>'
- 'bodyVars[''bust_magic''] = <<bodyVars[''bust_magic'']>>'
- 'bodyVars[''bust_silicone''] = <<bodyVars[''bust_silicone'']>>'
- 'bodyVars[''bust_other''] = <<bodyVars[''bust_other'']>>'
- 'pcs_mass[''butt''] = <<pcs_mass[''butt'']>>'
- 'pcs_mass[''butt_gen''] = <<pcs_mass[''butt_gen'']>>'
- 'bodyVars[''butt_silicone''] = <<bodyVars[''butt_silicone'']>>'
- 'bodyVars[''butt_other''] = <<bodyVars[''butt_other'']>>'
- 'bodyVars[''vhips''] = <<bodyVars[''vhips'']>>'
- 'bodyVars[''wratio''] = <<bodyVars[''wratio'']>>'
- 'bodyVars[''bratio''] = <<bodyVars[''bratio'']>>'
- 'bodyVars[''hratio''] = <<bodyVars[''hratio'']>>'
- 'bodyVars[''vofat''] = <<bodyVars[''vofat'']>>'
- 'magf2bdo = <<magf2bdo>>'
- 'mgf2bnocnt = <<mgf2bnocnt>>'
- 'magtarcup = <<magtarcup>>'
- 'normbuffpick = <<normbuffpick>>'
- 'nrmbfpckct = <<nrmbfpckct>>'
- 'bodyVars[''weight_warning''] = <<bodyVars[''weight_warning'']>>'
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Tattoos
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['tatoo'] = "gs 'Cheatmenu_din', 'tatoo'"
- if $ARGS[0] = 'tatoo':
- *clr & cla
- gs 'stat'
- '<center><h1>Cheat Menu - Tattoos</h1></center>'
- act 'Return to appearance menu':dynamic $cheatmenu['looks']
- *nl
- if tatarm = 0:'You do not have a tattoo on your arm</a>'
- if tatarm >= 1:'<a href="exec:tattCount-=1 & tatarm = 0 & dynamic $cheatmenu[''tatoo'']">Remove your arm tattoo</a>'
- if tatass = 0:'You do not have a tattoo on your ass</a>'
- if tatass >= 1:'<a href="exec:tattCount-=1 & tatass = 0 & dynamic $cheatmenu[''tatoo'']">Remove your ass tattoo</a>'
- if tatback = 0:'You do not have a tattoo on your back</a>'
- if tatback >= 1:'<a href="exec:tattCount-=1 & tatback = 0 & dynamic $cheatmenu[''tatoo'']">Remove your back tattoo</a>'
- if tatblly = 0:'You do not have a tattoo on your belly</a>'
- if tatblly >= 1:'<a href="exec:tattCount-=1 & tatblly = 0 & dynamic $cheatmenu[''tatoo'']">Remove your belly tattoo</a>'
- if tatbrst = 0:'You do not have a tattoo on your breast</a>'
- if tatbrst >= 1:'<a href="exec:tattCount-=1 & tatbrst = 0 & dynamic $cheatmenu[''tatoo'']">Remove your breast tattoo</a>'
- if tatchst = 0:'You do not have a tattoo on your chest</a>'
- if tatchst >= 1:'<a href="exec:tattCount-=1 & tatchst = 0 & dynamic $cheatmenu[''tatoo'']">Remove your chest tattoo</a>'
- if tatfce = 0:'You do not have a tattoo on your face</a>'
- if tatfce >= 1:'<a href="exec:tattCount-=1 & tatfce = 0 & dynamic $cheatmenu[''tatoo'']">Remove your face tattoo</a>'
- if tatankle = 0:'You do not have a tattoo on your ankle</a>'
- if tatankle >= 1:'<a href="exec:tattCount-=1 & tatankle = 0 & dynamic $cheatmenu[''tatoo'']">Remove your ankle tattoo</a>'
- if tatleg = 0:'You do not have a tattoo on your leg</a>'
- if tatleg >= 1:'<a href="exec:tattCount-=1 & tatleg = 0 & dynamic $cheatmenu[''tatoo'']">Remove your leg tattoo</a>'
- if tatlip = 0:'You do not have a tattoo on your lip</a>'
- if tatlip >= 1:'<a href="exec:tattCount-=1 & tatlip = 0 & dynamic $cheatmenu[''tatoo'']">Remove your lip tattoo</a>'
- if tatneck = 0:'You do not have a tattoo on your neck</a>'
- if tatneck >= 1:'<a href="exec:tattCount-=1 & tatneck = 0 & dynamic $cheatmenu[''tatoo'']">Remove your neck tattoo</a>'
- if tatvag = 0:'You do not have a pubic tattoo</a>'
- if tatvag >= 1:'<a href="exec:tattCount-=1 & tatvag = 0 & dynamic $cheatmenu[''tatoo'']">Remove your pubic tattoo</a>'
- if tatlech = 0:'You do not have a tattoo on your shoulder</a>'
- if tatlech >= 1:'<a href="exec:tattCount-=1 & tatlech = 0 & dynamic $cheatmenu[''tatoo'']">Remove your shoulder tattoo</a>'
- if tatside = 0:'You do not have a tattoo on your side</a>'
- if tatside >= 1:'<a href="exec:tattCount-=1 & tatside = 0 & dynamic $cheatmenu[''tatoo'']">Remove your the tattoo on your side</a>'
- if tatupb = 0:'You do not have a tramp stamp</a>'
- if tatupb >= 1:'<a href="exec:tattCount-=1 & tatupb = 0 & dynamic $cheatmenu[''tatoo'']">Remove your tramp stamp</a>'
- if tatunder = 0:'You do not have an under breast tattoo</a>'
- if tatunder >= 1:'<a href="exec:tattCount-=1 & tatunder = 0 & dynamic $cheatmenu[''tatoo'']">Remove your under breast tattoo</a>'
- if tatwrist = 0:'You do not have a tattoo on your wrist</a>'
- if tatwrist >= 1:'<a href="exec:tattCount-=1 & tatwrist = 0 & dynamic $cheatmenu[''tatoo'']">Remove your wrist tattoo</a>'
- if tathand = 0:'You do not have a tattoo on your hand</a>'
- if tathand >= 1:'<a href="exec:tattCount-=1 & tathand = 0 & dynamic $cheatmenu[''tatoo'']">Remove your hand tattoo</a>'
- if cosmetic_tattoo = 0:'You do not have the makup tattoo</a>'
- if cosmetic_tattoo >= 1:'<a href="exec:cosmetic_tattoo = 0 & dynamic $cheatmenu[''tatoo'']">Remove your makup tattoo</a>'
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Attributes and Skills
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['setStat'] = "gs 'Cheatmenu_din', 'setStat', $ARGS[0], ARGS[1]"
- if $ARGS[0] = 'setStat':
- gs 'shortgs', 'setStat', $ARGS[1], ARGS[2]
- dynamic $cheatmenu['stats']
- end
- $cheatmenu['setStatInput'] = "gs 'Cheatmenu_din', 'setStatInput', $ARGS[0], $ARGS[1]"
- if $ARGS[0] = 'setStatInput':
- $temp_input = $input("Set your <<$ARGS[2]>> level:")
- if isnum($temp_input) ! 0:
- gs 'shortgs', 'setStat', $ARGS[1], val($temp_input)
- elseif $temp_input ! '':
- msg 'invalid input'
- end
- killvar '$temp_input'
- dynamic $cheatmenu['stats']
- end
- $cheatmenu['setStatInputInverted'] = "gs 'Cheatmenu_din', 'setStatInputInverted', $ARGS[0], $ARGS[1]"
- if $ARGS[0] = 'setStatInputInverted':
- $temp_input = $input("Set your <<$ARGS[2]>> level:")
- if isnum($temp_input) ! 0:
- gs 'shortgs', 'setStat', $ARGS[1], (100 - val($temp_input))
- elseif $temp_input ! '':
- msg 'invalid input'
- end
- killvar '$temp_input'
- dynamic $cheatmenu['stats']
- end
- $cheatmenu['setAttrs'] = "gs 'Cheatmenu_din', 'setAttrs', ARGS[0]"
- if $ARGS[0] = 'setAttrs':
- loop_index = 0
- !! skip stren_plus and butt_tr
- loop_index_max = arrsize('$att_name') - 2
- !! skip magik in nonmagic starts
- if $start_type[1] = 'nomagic': loop_index_max -= 1
- :set_attrs_loop
- gs 'shortgs', 'setStat', $att_name[loop_index], ARGS[1]
- loop_index += 1
- if loop_index < loop_index_max: jump 'set_attrs_loop'
- killvar 'loop_index' & killvar 'loop_index_max'
- dynamic $cheatmenu['stats']
- end
- $cheatmenu['setSkills'] = "gs 'Cheatmenu_din', 'setSkills', ARGS[0]"
- if $ARGS[0] = 'setSkills':
- loop_index = 0
- loop_index_max = arrsize('$skl_name')
- :set_skills_loop
- !! Inhibition (number 33) isn''t a skill so we''ll skip it
- if loop_index = 33: loop_index += 1 & jump 'set_skills_loop'
- gs 'shortgs', 'setStat', $skl_name[loop_index], ARGS[1]
- loop_index += 1
- if loop_index < loop_index_max: jump 'set_skills_loop'
- killvar 'loop_index' & killvar 'loop_index_max'
- dynamic $cheatmenu['stats']
- end
- $cheatmenu['printStatLinks'] = "gs 'Cheatmenu_din', 'printStatLinks', $ARGS[0], $ARGS[1]"
- if $ARGS[0] = 'printStatLinks':
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', 100">Max</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl + 1">+1</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl + 10">+10</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl - 1">-1</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl - 10">-10</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', 0">Min</a> '
- *pl '<a href="exec:dynamic $cheatmenu[''setStatInput''], ''<<$ARGS[1]>>'', ''<<$ARGS[2]>>''">Set</a>'
- end
- $cheatmenu['printStatLinksInverted'] = "gs 'Cheatmenu_din', 'printStatLinksInverted', $ARGS[0], $ARGS[1]"
- if $ARGS[0] = 'printStatLinksInverted':
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', 0">Max</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl - 1">+1</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl - 10">+10</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl + 1">-1</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', <<$ARGS[1]>>_lvl + 10">-10</a> '
- *p '<a href="exec:dynamic $cheatmenu[''setStat''], ''<<$ARGS[1]>>'', 100">Min</a> '
- *pl '<a href="exec:dynamic $cheatmenu[''setStatInputInverted''], ''<<$ARGS[1]>>'', ''<<$ARGS[2]>>''">Set</a>'
- end
- $cheatmenu['stats'] = "gs 'Cheatmenu_din', 'stats'"
- if $ARGS[0] = 'stats':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Attributes and Skills</h1></center>'
- '<center><font color="red"><b>WARNING!</b></font>: Using cheats can cause bugs and break your save, use them with care. When reporting bugs, please mention any cheats you used.</center>'
- *nl
- $cheatmenu['table_start']
- *pl'<b>Attributes</b> (values 0 - 100):'
- *pl '<a href="exec:dynamic $cheatmenu[''setAttrs''], 100" >Max Attributes</a> <a href="exec:dynamic $cheatmenu[''setAttrs''], 0" >Min Attributes</a>'
- *p 'Strength (<<stren_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'stren', 'Strength'
- *p 'Agility (<<agil_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'agil', 'Agility'
- *p 'Endurance (<<vital_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'vital', 'Endurance'
- *p 'Intelligence (<<intel_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'intel', 'Intelligence'
- *p 'Reaction (<<react_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'react', 'Reaction'
- *p 'Spirit (<<sprt_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'sprt', 'Spirit'
- *p 'Charisma (<<chrsm_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'chrsm', 'Charisma'
- *p 'Perception (<<prcptn_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'prcptn', 'Perception'
- if $start_type[1] ! 'nomagic': *p 'Magic (<<magik_lvl>>): ' & dynamic $cheatmenu['printStatLinks'], 'magik', 'Magic'
- *nl
- *pl'<b>Sexual:</b>'
- *pl 'Inhibition level (<<100 - inhib_lvl>>): ' & dynamic $cheatmenu['printStatLinksInverted'], 'inhib', 'Inhibition'
- if willpowermax > 150: willpowermax = 150
- if willpowermax < 50: willpowermax = 50
- *pl 'Willpower Maximum (<<willpowermax>>): <a href="exec:willpowermax = 150 & dynamic $cheatmenu[''stats'']" >Max</a> <a href="exec:willpowermax += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:willpowermax += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:willpowermax -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:willpowermax -= 10 & dynamic $cheatmenu[''stats'']" >-10</a> <a href="exec:willpowermax = 50 & dynamic $cheatmenu[''stats'']" >Min</a>'
- if workPTU > 1:*pl'<a href="exec:teachlevel += 10 & dynamic $cheatmenu[''stats'']">Reputation teacher+10: <<teachlevel>></a>'
- if workPTU > 1:*pl'<a href="exec:teachlevel -= 10 & dynamic $cheatmenu[''stats'']">Reputation teacher-10: <<teachlevel>></a>'
- *nl
- if $start_type['loc'] = 'sg' and SchoolAtestat = 0:
- *pl'<b>School:</b>'
- *pl 'Math grade: <<class[''school_math_grade'']>> ' + iif(class['school_math_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''math'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_math_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''math'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Russian grade: <<class[''school_rus_grade'']>> ' + iif(class['school_rus_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''rus'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_rus_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''rus'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Literature grade: <<class[''school_lit_grade'']>> ' + iif(class['school_lit_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''lit'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_lit_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''lit'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Art grade: <<class[''school_art_grade'']>> ' + iif(class['school_art_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''art'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_art_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''art'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Biology grade: <<class[''school_bio_grade'']>> ' + iif(class['school_bio_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''bio'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_bio_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''bio'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'English grade: <<class[''school_eng_grade'']>> ' + iif(class['school_eng_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''eng'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_eng_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''eng'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Geography grade: <<class[''school_geo_grade'']>> ' + iif(class['school_geo_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''geo'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_geo_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''geo'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Science grade: <<class[''school_sci_grade'']>> ' + iif(class['school_sci_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''sci'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_sci_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''sci'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'History grade: <<class[''school_his_grade'']>> ' + iif(class['school_his_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''his'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_his_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''his'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Shop grade: <<class[''school_shop_grade'']>> ' + iif(class['school_shop_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''shop'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_shop_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''shop'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Computer grade: <<class[''school_comp_grade'']>> ' + iif(class['school_comp_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''comp'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_comp_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''comp'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'Music grade: <<class[''school_mus_grade'']>> ' + iif(class['school_mus_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''mus'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_mus_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''mus'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- *pl 'P.E. grade: <<class[''school_pe_grade'']>> ' + iif(class['school_pe_grade'] < 100, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''pe'', 10 & dynamic $cheatmenu[''stats'']">+10</a>', '') + iif(class['school_pe_grade'] > 0, ' <a href="exec:gs ''grades'', ''grade_award'',''school'', ''pe'', -10 & dynamic $cheatmenu[''stats'']">-10</a>', '')
- if schoolprogul >= 0: *pl '<a href="exec: schoolprogul = 0 & dynamic $cheatmenu[''stats'']">Zero Absenteeism (School): <<schoolprogul>></a>'
- *nl
- end
- *pl'<b>Skills</b> (values 0 - 100, and adjusted total by attributes):'
- *pl '<a href="exec:dynamic $cheatmenu[''setSkills''], 100" >Max Skills</a> <a href="exec:dynamic $cheatmenu[''setSkills''], 0" >Min Skills</a>'
- *nl
- *pl'<b>Mental:</b>'
- if $start_type[1] ! 'nomagic': *p 'Spell Casting (<<splcstng_lvl>>) - Total (<<pcs_splcstng>>): ' & dynamic $cheatmenu['printStatLinks'], 'splcstng', 'Spellcasting'
- *p 'Social (<<humint_lvl>>) - Total (<<pcs_humint>>): ' & dynamic $cheatmenu['printStatLinks'], 'humint', 'People Skills'
- *p 'Persuasion (<<persuas_lvl>>) - Total (<<pcs_persuas>>): ' & dynamic $cheatmenu['printStatLinks'], 'persuas', 'Persuasion'
- *p 'Observation (<<observ_lvl>>) - Total (<<pcs_observ>>): ' & dynamic $cheatmenu['printStatLinks'], 'observ', 'Observation'
- *nl
- *pl'<b>Combat:</b>'
- *p 'Jabs (<<jab_lvl>>)- Total (<<pcs_jab>>): ' & dynamic $cheatmenu['printStatLinks'], 'jab', 'Jabs'
- *p 'Power Strikes (<<punch_lvl>>) - Total (<<pcs_punch>>): ' & dynamic $cheatmenu['printStatLinks'], 'punch', 'Power Strikes'
- *p 'Kicks (<<kick_lvl>>) - Total (<<pcs_kick>>): ' & dynamic $cheatmenu['printStatLinks'], 'kick', 'Kicks'
- *p 'Defence (<<def_lvl>>) - Total (<<pcs_def>>): ' & dynamic $cheatmenu['printStatLinks'], 'def', 'Defence'
- *p 'Marksmanship (<<shoot_lvl>>) - Total (<<pcs_shoot>>): ' & dynamic $cheatmenu['printStatLinks'], 'shoot', 'Marksmanship'
- *p 'Bushcraft (<<bushcraft_lvl>>) - Total (<<pcs_bushcraft>>): ' & dynamic $cheatmenu['printStatLinks'], 'bushcraft', 'Bushcraft'
- *nl
- *pl'<b>Sport:</b>'
- *p 'Running (<<run_lvl>>) - Total (<<pcs_run>>): ' & dynamic $cheatmenu['printStatLinks'], 'run', 'Running'
- *p 'Volleyball (<<vball_lvl>>) - Total (<<pcs_vball>>): ' & dynamic $cheatmenu['printStatLinks'], 'vball', 'Volleyball'
- *p 'Football (<<ftbll_lvl>>) - Total (<<pcs_ftbll>>): ' & dynamic $cheatmenu['printStatLinks'], 'ftbll', 'Football'
- *p 'Basketball (<<bkbll_lvl>>) - Total (<<pcs_bkball>>): ' & dynamic $cheatmenu['printStatLinks'], 'bkbll', 'Basketball'
- *p 'Wrestling (<<wrstlng_lvl>>) - Total (<<pcs_wrstlng>>): ' & dynamic $cheatmenu['printStatLinks'], 'wrstlng', 'Wrestling'
- *p 'Ice Skating (<<icesktng_lvl>>) - Total (<<pcs_icesktng>>): ' & dynamic $cheatmenu['printStatLinks'], 'icesktng', 'Ice Skating'
- *p 'Gaming (<<gaming_lvl>>) - Total (<<pcs_gaming>>): ' & dynamic $cheatmenu['printStatLinks'], 'gaming', 'Gaming'
- *p 'Chess (<<chess_lvl>>) - Total (<<pcs_chess>>): ' & dynamic $cheatmenu['printStatLinks'], 'chess', 'Chess'
- *p 'Pool (<<pool_lvl>>) - Total (<<pcs_pool>>): ' & dynamic $cheatmenu['printStatLinks'], 'pool', 'Pool'
- *nl
- *pl'<b>Beauty:</b>'
- *p 'Makeup (<<makupskl_lvl>>) - Total (<<pcs_makupskl>>): ' & dynamic $cheatmenu['printStatLinks'], 'makupskl', 'Makeup'
- *p 'Modern Dance (<<danc_lvl>>) - Total (<<pcs_danc>>): ' & dynamic $cheatmenu['printStatLinks'], 'danc', 'Modern Dancing'
- *p 'Erotic Dance (<<dancero_lvl>>) - Total (<<pcs_dancero>>): ' & dynamic $cheatmenu['printStatLinks'], 'dancero', 'Erotic Dancing'
- *p 'Pole Dance (<<dancpol_lvl>>) - Total (<<pcs_dancpol>>): ' & dynamic $cheatmenu['printStatLinks'], 'dancpol', 'Pole Dancing'
- *p 'Cheerleading (<<cheer_lvl>>) - Total (<<pcs_cheer>>): ' & dynamic $cheatmenu['printStatLinks'], 'cheer', 'Cheerleading'
- *p 'Heels (<<pcs_heels>>) - Total (<<pcs_heels>>): ' & dynamic $cheatmenu['printStatLinks'], 'heels', 'Heels'
- *nl
- *pl'<b>Artistic:</b>'
- *p 'Singing (<<vokal_lvl>>) - Total (<<pcs_vokal>>): ' & dynamic $cheatmenu['printStatLinks'], 'vokal', 'Singing'
- *p 'Instruments (<<instrmusic_lvl>>) - Total (<<pcs_instrmusic>>): ' & dynamic $cheatmenu['printStatLinks'], 'instrmusic', 'Instrumental Music'
- *p 'Photography (<<photoskl_lvl>>) - Total (<<pcs_photoskl>>): ' & dynamic $cheatmenu['printStatLinks'], 'photoskl', 'Photography'
- *p 'Artistic (<<artskls_lvl>>) - Total (<<pcs_artskls>>): ' & dynamic $cheatmenu['printStatLinks'], 'artskls', 'Artistic Skills'
- *p 'Performing (<<perform_lvl>>) - Total (<<pcs_perform>>): ' & dynamic $cheatmenu['printStatLinks'], 'perform', 'Performance'
- *p 'Music Production (<<musicprod_lvl>>) - Total (<<pcs_musicprod>>): ' & dynamic $cheatmenu['printStatLinks'], 'musicprod', 'Music Production'
- *nl
- *pl'<b>Work:</b>'
- *p 'Computers (<<compskl_lvl>>) - Total (<<pcs_compskl>>): ' & dynamic $cheatmenu['printStatLinks'], 'compskl', 'Computer Skill'
- *p 'Hacking (<<comphckng_lvl>>) - Total (<<pcs_comphckng>>): ' & dynamic $cheatmenu['printStatLinks'], 'comphckng', 'Hacking'
- *p 'Handy-work (<<hndiwrk_lvl>>) - Total (<<pcs_hndiwrk>>): ' & dynamic $cheatmenu['printStatLinks'], 'hndiwrk', 'Handy-work'
- *p 'Tailoring (<<sewng_lvl>>) - Total (<<pcs_sewng>>): ' & dynamic $cheatmenu['printStatLinks'], 'sewng', 'Tailoring'
- *p 'Serving (<<servng_lvl>>) - Total (<<pcs_servng>>): ' & dynamic $cheatmenu['printStatLinks'], 'servng', 'Serving'
- *p 'Medicine (<<medcn_lvl>>) - Total (<<pcs_medcn>>): ' & dynamic $cheatmenu['printStatLinks'], 'medcn', 'Medicine'
- *p 'Cleaning (<<cleaning_lvl>>) - Total (<<pcs_cleaning>>): ' & dynamic $cheatmenu['printStatLinks'], 'cleaning', 'Cleaning'
- *p 'Modeling (<<mdlng_lvl>>) - Total (<<pcs_mdlng>>): ' & dynamic $cheatmenu['printStatLinks'], 'mdlng', 'Modeling'
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Relationships and Renown
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['reputation'] = "gs 'Cheatmenu_din', 'reputation'"
- if $ARGS[0] = 'reputation':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Relationships and Renown</h1></center>'
- '<center>Relationship values are from 0 - 100.</center>'
- '<center>If they exceed this limit they will be reset overnight.</center>'
- $cheatmenu['table_start']
- *nl
- 'Relationships in Pavlovsk'
- *nl
- '<font color="blue"><b>Family</b></font>'
- if Enable_reputation_family = 0:
- '<a href="exec:Enable_reputation_family = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_family = 1:
- '<a href="exec:Enable_reputation_family = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- 'Stepfather: <<npc_rel[''A28'']>> <a href="exec:npc_rel[''A28''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A28''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'Mother: <<npc_rel[''A29'']>> <a href="exec:npc_rel[''A29''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A29''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'Sister: <<npc_rel[''A33'']>> <a href="exec:npc_rel[''A33''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A33''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'Brother: <<npc_rel[''A34'']>> <a href="exec:npc_rel[''A34''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A34''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- 'Your dog: '+iif($status['dog'] = 'active', '<b>Active</b>', '<a href="exec: $status[''dog''] = ''active'' & dynamic $cheatmenu[''reputation'']">Active</a>')+'|'+iif($status['dog'] = 'blocked', '<b>Blocked</b>', '<a href="exec: $status[''dog''] = ''blocked'' & dynamic $cheatmenu[''reputation'']">Blocked</a>')
- if $status['dog'] ! 'blocked':
- 'Set the relationship and love of your dog to always be at maximum: '+iif(cheat['dog_rel'] = 0, '<a href="exec: cheat[''dog_rel''] = 1 & dynamic $cheatmenu[''reputation'']">Off</a>', '<a href="exec: cheat[''dog_rel''] = 0 & dynamic $cheatmenu[''reputation'']">Currently On</a>')
- 'You need to feed your dog <<rex[''count_feed_base'']>> per day: '+iif(rex['count_feed_base'] > 1, '<a href="exec: rex[''count_feed_base''] -= 1 & dynamic $cheatmenu[''reputation'']">-1</a>', '-1')+'|<a href="exec: rex[''count_feed_base''] += 1 & dynamic $cheatmenu[''reputation'']">+1</a>'
- 'You need to walk your dog <<rex[''count_walk_base'']>> per day: '+iif(rex['count_walk_base'] > 1, '<a href="exec: rex[''count_walk_base''] -= 1 & dynamic $cheatmenu[''reputation'']">-1</a>', '-1')+'|<a href="exec: rex[''count_walk_base''] += 1 & dynamic $cheatmenu[''reputation'']">+1</a>'
- 'You need to bath your dog <<rex[''count_bath_base'']>> per week: '+iif(rex['count_bath_base'] > 1, '<a href="exec: rex[''count_bath_base''] -= 1 & dynamic $cheatmenu[''reputation'']">-1</a>', '-1')+'|<a href="exec: rex[''count_bath_base''] += 1 & dynamic $cheatmenu[''reputation'']">+1</a>'
- end
- *nl
- if mid($start_type,1,2) = 'sg':
- '<font color="blue"><b>School</b></font>'
- '<i>Popular Kids</i>'
- if Enable_reputation_popular = 0:
- '<a href="exec:Enable_reputation_popular = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_popular = 1:
- '<a href="exec:Enable_reputation_popular = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A1'']>> <<$npc_lastname[''A1'']>>: <<npc_rel[''A1'']>> <a href="exec:npc_rel[''A1''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A1''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A4'']>> <<$npc_lastname[''A4'']>>: <<npc_rel[''A4'']>> <a href="exec:npc_rel[''A4''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A4''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A14'']>> <<$npc_lastname[''A14'']>>: <<npc_rel[''A14'']>> <a href="exec:npc_rel[''A14''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A14''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A15'']>> <<$npc_lastname[''A15'']>>: <<npc_rel[''A15'']>> <a href="exec:npc_rel[''A15''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A15''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A17'']>> <<$npc_lastname[''A17'']>>: <<npc_rel[''A17'']>> <a href="exec:npc_rel[''A17''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A17''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A22'']>> <<$npc_lastname[''A22'']>>: <<npc_rel[''A22'']>> <a href="exec:npc_rel[''A22''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A22''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A146'']>> <<$npc_lastname[''A146'']>>: <<npc_rel[''A146'']>> <a href="exec:npc_rel[''A146''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A146''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A147'']>> <<$npc_lastname[''A147'']>>: <<npc_rel[''A147'']>> <a href="exec:npc_rel[''A147''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A147''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A148'']>> <<$npc_lastname[''A148'']>>: <<npc_rel[''A148'']>> <a href="exec:npc_rel[''A148''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A148''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if soniaQW['slut'] = 0: '<<$npc_firstname[''A25'']>> <<$npc_lastname[''A25'']>>: <<npc_rel[''A25'']>> <a href="exec:npc_rel[''A25''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A25''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A139'']>> <<$npc_lastname[''A139'']>>: <<npc_rel[''A139'']>> <a href="exec:npc_rel[''A139''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A139''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A140'']>> <<$npc_lastname[''A140'']>>: <<npc_rel[''A140'']>> <a href="exec:npc_rel[''A140''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A140''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Athletes</i>'
- if Enable_reputation_athletes = 0:
- '<a href="exec:Enable_reputation_athletes = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_athletes = 1:
- '<a href="exec:Enable_reputation_athletes = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A3'']>> <<$npc_lastname[''A3'']>>: <<npc_rel[''A3'']>> <a href="exec:npc_rel[''A3''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A3''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if fedormasha = 0: '<<$npc_firstname[''A5'']>> <<$npc_lastname[''A5'']>>: <<npc_rel[''A5'']>> <a href="exec:npc_rel[''A5''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A5''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A8'']>> <<$npc_lastname[''A8'']>>: <<npc_rel[''A8'']>> <a href="exec:npc_rel[''A8''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A8''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A13'']>> <<$npc_lastname[''A13'']>>: <<npc_rel[''A13'']>> <a href="exec:npc_rel[''A13''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A13''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A18'']>> <<$npc_lastname[''A18'']>>: <<npc_rel[''A18'']>> <a href="exec:npc_rel[''A18''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A18''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A19'']>> <<$npc_lastname[''A19'']>>: <<npc_rel[''A19'']>> <a href="exec:npc_rel[''A19''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A19''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A23'']>> <<$npc_lastname[''A23'']>>: <<npc_rel[''A23'']>> <a href="exec:npc_rel[''A23''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A23''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A149'']>> <<$npc_lastname[''A149'']>>: <<npc_rel[''A149'']>> <a href="exec:npc_rel[''A149''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A149''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A150'']>> <<$npc_lastname[''A150'']>>: <<npc_rel[''A150'']>> <a href="exec:npc_rel[''A150''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A150''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A141'']>> <<$npc_lastname[''A141'']>>: <<npc_rel[''A141'']>> <a href="exec:npc_rel[''A141''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A141''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A165'']>> <<$npc_lastname[''A165'']>>: <<npc_rel[''A165'']>> <a href="exec:npc_rel[''A165''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A165''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Nerds</i>'
- if Enable_reputation_nerds = 0:
- '<a href="exec:Enable_reputation_nerds = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_nerds = 1:
- '<a href="exec:Enable_reputation_nerds = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A2'']>> <<$npc_lastname[''A2'']>>: <<npc_rel[''A2'']>> <a href="exec:npc_rel[''A2''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A2''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A6'']>> <<$npc_lastname[''A6'']>>: <<npc_rel[''A6'']>> <a href="exec:npc_rel[''A6''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A6''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A12'']>> <<$npc_lastname[''A12'']>>: <<npc_rel[''A12'']>> <a href="exec:npc_rel[''A12''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A12''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A16'']>> <<$npc_lastname[''A16'']>>: <<npc_rel[''A16'']>> <a href="exec:npc_rel[''A16''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A16''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A151'']>> <<$npc_lastname[''A151'']>>: <<npc_rel[''A151'']>> <a href="exec:npc_rel[''A151''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A151''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A152'']>> <<$npc_lastname[''A152'']>>: <<npc_rel[''A152'']>> <a href="exec:npc_rel[''A152''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A152''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A153'']>> <<$npc_lastname[''A153'']>>: <<npc_rel[''A153'']>> <a href="exec:npc_rel[''A153''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A153''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A142'']>> <<$npc_lastname[''A142'']>>: <<npc_rel[''A142'']>> <a href="exec:npc_rel[''A142''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A142''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A240'']>> <<$npc_lastname[''A240'']>>: <<npc_rel[''A240'']>> <a href="exec:npc_rel[''A240''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A240''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Gopniks</i>'
- if Enable_reputation_gopniks = 0:
- '<a href="exec:Enable_reputation_gopniks = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_gopniks = 1:
- '<a href="exec:Enable_reputation_gopniks = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A9'']>> <<$npc_lastname[''A9'']>>: <<npc_rel[''A9'']>> <a href="exec:npc_rel[''A9''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A9''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A10'']>> <<$npc_lastname[''A10'']>>: <<npc_rel[''A10'']>> <a href="exec:npc_rel[''A10''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A10''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A11'']>> <<$npc_lastname[''A11'']>>: <<npc_rel[''A11'']>> <a href="exec:npc_rel[''A11''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A11''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A20'']>> <<$npc_lastname[''A20'']>>: <<npc_rel[''A20'']>> <a href="exec:npc_rel[''A20''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A20''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A21'']>> <<$npc_lastname[''A21'']>>: <<npc_rel[''A21'']>> <a href="exec:npc_rel[''A21''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A21''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A24'']>> <<$npc_lastname[''A24'']>>: <<npc_rel[''A24'']>> <a href="exec:npc_rel[''A24''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A24''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A154'']>> <<$npc_lastname[''A154'']>>: <<npc_rel[''A154'']>> <a href="exec:npc_rel[''A154''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A154''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A155'']>> <<$npc_lastname[''A155'']>>: <<npc_rel[''A155'']>> <a href="exec:npc_rel[''A155''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A155''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A156'']>> <<$npc_lastname[''A156'']>>: <<npc_rel[''A156'']>> <a href="exec:npc_rel[''A156''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A156''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A157'']>> <<$npc_lastname[''A157'']>>: <<npc_rel[''A157'']>> <a href="exec:npc_rel[''A157''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A157''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A158'']>> <<$npc_lastname[''A158'']>>: <<npc_rel[''A158'']>> <a href="exec:npc_rel[''A158''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A158''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A143'']>> <<$npc_lastname[''A143'']>>: <<npc_rel[''A143'']>> <a href="exec:npc_rel[''A143''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A143''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A144'']>> <<$npc_lastname[''A144'']>>: <<npc_rel[''A144'']>> <a href="exec:npc_rel[''A144''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A144''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A145'']>> <<$npc_lastname[''A145'']>>: <<npc_rel[''A145'']>> <a href="exec:npc_rel[''A145''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A145''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A189'']>> <<$npc_lastname[''A189'']>>: <<npc_rel[''A189'']>> <a href="exec:npc_rel[''A189''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A189''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Outcasts/Loners</i>'
- if Enable_reputation_outcasts = 0:
- '<a href="exec:Enable_reputation_outcasts = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_outcasts = 1:
- '<a href="exec:Enable_reputation_outcasts = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A7'']>> <<$npc_lastname[''A7'']>>: <<npc_rel[''A7'']>> <a href="exec:npc_rel[''A7''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A7''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if soniaQW['slut'] > 0: '<<$npc_firstname[''A25'']>> <<$npc_lastname[''A25'']>>: <<npc_rel[''A25'']>> <a href="exec:npc_rel[''A25''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A25''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- if fedormasha = 1: '<<$npc_firstname[''A5'']>> <<$npc_lastname[''A5'']>>: <<npc_rel[''A5'']>> <a href="exec:npc_rel[''A5''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A5''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A159'']>> <<$npc_lastname[''A159'']>>: <<npc_rel[''A159'']>> <a href="exec:npc_rel[''A159''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A159''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- *nl
- '<i>Teachers/Coaches</i>'
- if Enable_reputation_teachers = 0:
- '<a href="exec:Enable_reputation_teachers = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_teachers = 1:
- '<a href="exec:Enable_reputation_teachers = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- '<<$npc_firstname[''A26'']>> <<$npc_lastname[''A26'']>>: <<npc_rel[''A26'']>> <a href="exec:npc_rel[''A26''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A26''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'Mikhail Nikolayevich: <<npc_rel[''A69'']>> <a href="exec:npc_rel[''A69''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A69''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A128'']>> <<$npc_lastname[''A128'']>>: <<npc_rel[''A128'']>> <a href="exec:npc_rel[''A128''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A128''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A129'']>> <<$npc_lastname[''A129'']>>: <<npc_rel[''A129'']>> <a href="exec:npc_rel[''A129''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A129''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A130'']>> <<$npc_lastname[''A130'']>>: <<npc_rel[''A130'']>> <a href="exec:npc_rel[''A130''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A130''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A131'']>> <<$npc_lastname[''A131'']>>: <<npc_rel[''A131'']>> <a href="exec:npc_rel[''A131''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A131''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A132'']>> <<$npc_lastname[''A132'']>>: <<npc_rel[''A132'']>> <a href="exec:npc_rel[''A132''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A132''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A133'']>> <<$npc_lastname[''A133'']>>: <<npc_rel[''A133'']>> <a href="exec:npc_rel[''A133''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A133''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A134'']>> <<$npc_lastname[''A134'']>>: <<npc_rel[''A134'']>> <a href="exec:npc_rel[''A134''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A134''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A135'']>> <<$npc_lastname[''A135'']>>: <<npc_rel[''A135'']>> <a href="exec:npc_rel[''A135''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A135''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A136'']>> <<$npc_lastname[''A136'']>>: <<npc_rel[''A136'']>> <a href="exec:npc_rel[''A136''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A136''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A137'']>> <<$npc_lastname[''A137'']>>: <<npc_rel[''A137'']>> <a href="exec:npc_rel[''A137''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A137''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- '<<$npc_firstname[''A138'']>> <<$npc_lastname[''A138'']>>: <<npc_rel[''A138'']>> <a href="exec:npc_rel[''A138''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A138''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- end
- $cheatmenu['table_second']
- 'Miscellaneous relationships'
- *nl
- '<font color="blue"><b>Others</b></font>'
- *nl
- if Enable_reputation_others = 0:
- '<a href="exec:Enable_reputation_others = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
- end
- if Enable_reputation_others = 1:
- '<a href="exec:Enable_reputation_others = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
- if npc_rel['A112'] >= 0:
- 'Sergei Shulgin: <<npc_rel[''A112'']>> <a href="exec:npc_rel[''A112''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A112''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A219'] >= 0:
- 'Kat: <<npc_rel[''A219'']>> <a href="exec:npc_rel[''A219''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A219''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A220'] >= 0:
- 'Vika: <<npc_rel[''A220'']>> <a href="exec:npc_rel[''A220''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A220''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A93'] >= 0:
- 'Irina: <<npc_rel[''A93'']>> <a href="exec:npc_rel[''A93''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A93''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A43'] >= 0:
- 'Tamara: <<npc_rel[''A43'']>> <a href="exec:npc_rel[''A43''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A43''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if alla >= 0:
- 'Alla: <<alla>> <a href="exec:alla += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:alla -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if masha >= 0:
- 'Masha: <<masha>> <a href="exec:masha += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:masha -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A41'] >= 0:
- 'Givi: <<npc_rel[''A41'']>> <a href="exec:npc_rel[''A41''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A41''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A42'] >= 0:
- 'Ashot: <<npc_rel[''A42'']>> <a href="exec:npc_rel[''A42''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A42''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A89'] >= 0:
- 'Eugene: <<npc_rel[''A89'']>> <a href="exec:npc_rel[''A89''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A89''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A217'] >= 0:
- 'Pavlin: <<npc_rel[''A217'']>> <a href="exec:npc_rel[''A217''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A217''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if huntersAndreiQw >= 0:
- 'Hunter Andrei: <<huntersAndreiQw>> <a href="exec:huntersAndreiQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:huntersAndreiQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if huntersSergeiQw >= 0:
- 'Hunter Sergei: <<huntersSergeiQw>> <a href="exec:huntersSergeiQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:huntersSergeiQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if huntersIgorQw >= 0:
- 'Hunter Igor: <<huntersIgorQw>> <a href="exec:huntersIgorQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:huntersIgorQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- if npc_rel['A217'] >= 0:
- 'Martin: <<npc_rel[''A216'']>> <a href="exec:npc_rel[''A216''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A216''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- end
- end
- *nl
- '<font color="blue"><b>Nicholas'' Family</b></font>'
- '<a href="exec:gt ''nichUtil'', ''debug''">Storyline Debug Menu</a>'
- temp_cmd_i = 0
- :loverrelationshiploop
- if temp_cmd_i < arrsize('$lover'):
- if pcs_lovers[temp_cmd_i] = 1:
- $temp_npcid = $lover[temp_cmd_i]
- *nl
- 'You are dating <<$npc_usedname[$temp_npcid]>>.'
- if loverrelation[temp_cmd_i] < 0: loverrelation[temp_cmd_i] = 0
- if loverdays[temp_cmd_i] < 0: loverdays[temp_cmd_i] = 0
- if npc_gentle[$temp_npcid] = 1:
- 'Change lover''s personality: <a href="exec: npc_gentle[<<$temp_npcid>>] = 0 & dynamic $cheatmenu[''reputation'']">Gentle</a>'
- elseif npc_rough[$temp_npcid] = 0:
- 'Change lover''s personality: <a href="exec: npc_rough[<<$temp_npcid>>] = 1 & dynamic $cheatmenu[''reputation'']">Normal</a>'
- else
- 'Change lover''s personality: <a href="exec: npc_rough[<<$temp_npcid>>] = 0 & npc_gentle[<<$temp_npcid>>] = 1 & dynamic $cheatmenu[''reputation'']">Rough</a>'
- end
- if npc_pervert[$temp_npcid] = 0:
- 'Change lover''s perversion: <a href="exec: npc_pervert[<<$temp_npcid>>] = 1 & dynamic $cheatmenu[''reputation'']">Not perverted</a>'
- else
- 'Change lover''s perversion: <a href="exec: npc_pervert[<<$temp_npcid>>] = 0 & dynamic $cheatmenu[''reputation'']">Perverted</a>'
- end
- 'Relationship: <<loverrelation[temp_cmd_i]>> <a href="exec: loverrelation[<<temp_cmd_i>>] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec: loverrelation[<<temp_cmd_i>>] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
- 'You''ve been dating for <<loverdays[temp_cmd_i]>> days. <a href="exec:loverdays[<<temp_cmd_i>>] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec: loverdays[<<temp_cmd_i>>] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
- end
- temp_cmd_i += 1
- jump 'loverrelationshiploop'
- end
- *nl
- if fame['pav_slut'] >= 50:
- gs 'fame'
- 'In Pavlovsk you are known as a <font color="red"><<$gnikname>></font> <a href="exec:fame[''pav_sex''] = 0 & fame[''pav_prostitute''] = 0 & gs ''fame'', ''calculateSlut'' & dynamic $cheatmenu[''reputation'']">Clear</a>'
- end
- *nl
- if opusk > 0 or gnewQW > 0 or sipovka > 0:'<a href="exec:opusk = 0 & gnewQW = 0 & sipovka = 0 & dynamic $cheatmenu[''reputation'']">Clear reputation with Gopniks</a>'
- if mid($start_type,1,2) = 'sg':
- *nl
- '<font color="red"><b>WARNING</b></font>: Clearing reputation flags with your family may cause bugs. Use at your own risk!'
- *nl
- if motherKnowWhore > 0:
- 'Your mother knows, that you are sexually active and considers you are a whore. <a href="exec:motherKnowWhore = 0 & motherKnowSpravka = 0 & dynamic $cheatmenu[''reputation'']">Clear both reputations</a> <a href="exec:motherKnowWhore = 0 & dynamic $cheatmenu[''reputation'']">Clear only whore reputation</a>'
- elseif motherKnowSpravka > 0:
- 'Your mother knows that you are sexually active. <a href="exec:motherKnowSpravka = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- else
- 'Your mother thinks that you are a virgin.'
- end
- *nl
- if evgenQW >= 4 and fame['pav_slut'] >= 250:
- 'Your brother thinks you are a total whore. <a href="exec:evgenQW = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- elseif evgenQW >= 3:
- 'Your brother thinks you are a slut. <a href="exec:evgenQW = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- elseif brotherknowslut = 1:
- 'Your brother saw semen on your body and thinks you fuck around. <a href="exec:brotherknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- elseif brotherknowslut >= 2:
- 'Your brother saw you in the park fucking the Gopniks. <a href="exec:brotherknowslut = 1 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- else
- 'Your brother has a good opinion of you.'
- end
- *nl
- if sisterknowslut > 1 and sisboypartyQW > 1:
- 'Your sister thinks you are a slut <a href="exec:sisboypartyQW = 0 & sisterknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- elseif sisterknowslut > 0:
- 'Your sister knows that you sleep around. <a href="exec:sisterknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
- else
- 'Your sister has a good opinion of you.'
- end
- *nl
- if func('homes_properties', 'can_live_here', 'parents_home') = 0:
- '<a href="exec: gs ''homes_properties'', ''give_access'', ''parents_home'' & dynamic $cheatmenu[''reputation'']">Restore</a> access to your parent''s apartment.'
- end
- if momKnowsKolka = 1:
- 'Your mother knows Kolka is the father. <a href="momKnowsKolka = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>.'
- end
- if momKnowsVladimir = 1:
- 'Your mother knows Vladimir is the father. <a href="exec:momKnowsVladimir = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>.'
- end
- if SchoolBlock = 1:
- 'You''ve been expelled from school. <a href="exec:SchoolBlock = 0 & schoolPredupr = 0 & schoolprogul = 0 & pcs_grades = 50 & dynamic $cheatmenu[''reputation'']">Clear</a>.'
- end
- end
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Diplomas, Licences, and Certificates
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['documents'] = "gs 'Cheatmenu_din', 'documents'"
- if $ARGS[0] = 'documents':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Diplomas, Licences, and Certificates</h1></center>'
- $cheatmenu['table_start']
- if SchoolAtestat = 0: '<a href="exec:SchoolAtestat = 1 & dynamic $cheatmenu[''documents'']">Get School Certificate</a>'
- if mid($start_type,1,2) = 'sg' and SchoolAtestat = 0: '<font color="red"><b>WARNING!</b></font>: This will end your school year!' & *nl
- if SchoolAtestat = 1:'Already have a School Certificate'
- if university['diploma'] > 0:
- 'You already have a Diploma'
- else
- '<a href="exec:gs ''uniutil'', ''diploma'', ''set_obtained'' & dynamic $cheatmenu[''documents'']">Get Diploma</a>'
- end
- if secrdiplom = 0:'<a href="exec:secrdiplom = 1 & dynamic $cheatmenu[''documents'']">Get Secretarial Diploma</a>'
- if secrdiplom = 1:'You already have a Secretarial Diploma'
- if masseuse['certification'] < 10:'<a href="exec:masseuse[''certification''] = 10 & dynamic $cheatmenu[''documents'']">Get Masseuse Certificate</a>'
- if masseuse['certification'] >= 10:'You already have a Masseuse Certificate'
- if prava = 0:'<a href="exec:prava = 1 & dynamic $cheatmenu[''documents'']">Get Driving Licence</a>'
- if prava = 1:'You already have Driving Licence'
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Manipulate Time and Weather
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['input_time'] = "gs 'Cheatmenu_din', 'input_time'"
- if $ARGS[0] = 'input_time':
- inputtmp = input("Enter time with 4-digit (input 0102 for 1:02)")
- if inputtmp/100 >= 0 and inputtmp/100 <= 23:temp_hour = inputtmp/100
- inputtmp = inputtmp mod 100
- if inputtmp >= 0 and inputtmp <= 59:temp_minut = inputtmp
- killvar 'inputtmp'
- dynamic $cheatmenu['time']
- end
- $cheatmenu['week'] = "gs 'Cheatmenu_din', 'week'"
- if $ARGS[0] = 'week':
- *clr & cla
- gs 'stat'
- '<center><a href="exec:dynamic $cheatmenu[''index'']"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''time'']"><b>Time</b></a></center>'
- *nl
- 'Current time: <b><<$week[week]>></b>, <b><<day>></b> of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- 'Target time: <b><<$week[temp_week]>></b>, <b><<temp_day>></b> of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- *nl
- '<a href="exec:temp_daystart += 1 - temp_week & dynamic $cheatmenu[''time'']">Monday</a>'
- '<a href="exec:temp_daystart += 2 - temp_week & dynamic $cheatmenu[''time'']">Tuesday</a>'
- '<a href="exec:temp_daystart += 3 - temp_week & dynamic $cheatmenu[''time'']">Wednesday</a>'
- '<a href="exec:temp_daystart += 4 - temp_week & dynamic $cheatmenu[''time'']">Thursday</a>'
- '<a href="exec:temp_daystart += 5 - temp_week & dynamic $cheatmenu[''time'']">Friday</a>'
- '<a href="exec:temp_daystart += 6 - temp_week & dynamic $cheatmenu[''time'']">Saturday</a>'
- '<a href="exec:temp_daystart += 7 - temp_week & dynamic $cheatmenu[''time'']">Sunday</a>'
- end
- $cheatmenu['month'] = "gs 'Cheatmenu_din', 'month'"
- if $ARGS[0] = 'month':
- *clr & cla
- gs 'stat'
- '<center><a href="exec:dynamic $cheatmenu[''index'']"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''time'']"><b>Time</b></a></center>'
- *nl
- 'Current time: <b><<$week[week]>></b>, <b><<day>></b>, of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- 'Target time: <b><<$week[temp_week]>></b>, <b><<temp_day>></b>, of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- *nl
- '<a href="exec:dynamic $cheatmenu[''month2''], 1">January</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 2">February</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 3">March</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 4">April</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 5">May</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 6">June</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 7">July</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 8">August</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 9">September</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 10">October</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 11">November</a>'
- '<a href="exec:dynamic $cheatmenu[''month2''], 12">December</a>'
- end
- $cheatmenu['month2'] = "gs 'Cheatmenu_din', 'month2', $ARGS[0]"
- if $ARGS[0] = 'month2':
- gs 'time', 'to_daystart', 1, ARGS[1], temp_year
- temp_daystart = dateVars['daystart']
- dynamic $cheatmenu['time']
- end
- $cheatmenu['time'] = "gs 'Cheatmenu_din', 'time'"
- if $ARGS[0] = 'time':
- gs 'time', 'to_date', temp_daystart
- temp_day = dateVars['day']
- temp_week = dateVars['week']
- temp_month = dateVars['month']
- $temp_month = $dateVars['month_text']
- temp_year = dateVars['year']
- $temp_day_suffix = $dateVars['suffix']
- !! Set transients as gs to emp_functions unreliable for checking day
- gs 'time', 'update_date'
- gs 'outdoors', 'temp_set'
- gs 'stat'
- if currtimecheck = 1:
- killvar 'currtimecheck'
- if currday ! daystart:
- if currday < daystart:
- temp = (week + daystart - currday) mod 7
- else
- temp = week - ((currday - daystart) mod 7)
- end
- currday = daystart
- end
- if currhour < (daystart - 1) * 24 + hour:
- femcycloop = (daystart - 1) * 24 + hour - currhour
- :femcycloop
- gs 'femcyc'
- femcycloop -= 1
- if femcycloop > 0: jump 'femcycloop'
- end
- end
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Manipulate Time and Weather</h1></center>'
- '<center><font color="red"><b>WARNING!</b></font>: Using cheats to manipulate time can <b>easily</b> break quests and cause bugs. Do not use them unless'
- 'you know what you''re doing. When reporting bugs, please mention any cheats you used.</center>'
- $cheatmenu['table_start']
- if temp_minut > 9:
- if temp_hour > 9: $temptime = '<b><<temp_hour>>:<<temp_minut>></b>' else $temptime = '<b>0<<temp_hour>>:<<temp_minut>></b>'
- else
- if temp_hour > 9: $temptime = '<b><<temp_hour>>:0<<temp_minut>></b>' else $temptime = '<b>0<<temp_hour>>:0<<temp_minut>></b>'
- end
- if minut > 9:
- if hour > 9: $tempcurtime = '<b><<hour>>:<<minut>></b>' else $tempcurtime = '<b>0<<hour>>:<<minut>></b>'
- else
- if hour > 9: $tempcurtime = '<b><<hour>>:0<<minut>></b>' else $tempcurtime = '<b>0<<hour>>:0<<minut>></b>'
- end
- 'Current time: <b><<$week[week]>></b>, <b><<day>><<$day_suffix>></b>, of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
- 'Target time: <b><<$week[temp_week]>></b>, <b><<temp_day>><<$temp_day_suffix>></b>, of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
- 'Daychange: <<temp_daystart - daystart>>'
- *nl
- 'Year: <a href="exec:temp_daystart += 365 & dynamic $cheatmenu[''time'']">+1 Year</a> <a href="exec:temp_daystart -= 365 & dynamic $cheatmenu[''time'']">-1 Year</a>'
- 'Select <a href="exec:dynamic $cheatmenu[''month'']">Month</a>'
- 'Select <a href="exec:dynamic $cheatmenu[''week'']">Weekday</a>'
- $daychange = ' <a href="exec:temp_daystart += 7 & dynamic $cheatmenu[''time'']">+7 Day</a>'
- $daychange += ' <a href="exec:temp_daystart += 1 & dynamic $cheatmenu[''time'']">+1 Day</a>'
- $daychange += ' <a href="exec:temp_daystart -= 1 & dynamic $cheatmenu[''time'']">-1 Day</a>'
- $daychange += ' <a href="exec:temp_daystart -= 7 & dynamic $cheatmenu[''time'']">-7 Day</a>'
- 'Day:' +$daychange
- killvar 'daychange'
- $SS = 'Hour: '
- if temp_hour > 0:$SS += '<a href="exec:temp_hour -= 1 & dynamic $cheatmenu[''time'']">-1</a> ' else $SS += ' '
- if temp_hour > 3:$SS += '<a href="exec:temp_hour -= 4 & dynamic $cheatmenu[''time'']">-4</a> ' else $SS += ' '
- if temp_hour ! 0:$SS += '<a href="exec:temp_hour = 0 & dynamic $cheatmenu[''time'']">0</a> ' else $SS += ' '
- if temp_hour < 23:$SS += '<a href="exec:temp_hour += 1 & dynamic $cheatmenu[''time'']">+1</a> ' else $SS += ' '
- if temp_hour < 20:$SS += '<a href="exec:temp_hour += 4 & dynamic $cheatmenu[''time'']">+4</a>'
- $SS
- $SS = 'Minute: '
- if temp_minut > 14:$SS += '<a href="exec:temp_minut -= 15 & dynamic $cheatmenu[''time'']">-15</a> ' else $SS += ' '
- if temp_minut > 0:$SS += '<a href="exec:temp_minut -= 1 & dynamic $cheatmenu[''time'']">-1</a> ' else $SS += ' '
- if temp_minut ! 0:$SS += '<a href="exec:temp_minut = 0 & dynamic $cheatmenu[''time'']">0</a> ' else $SS += ' '
- if temp_minut < 59:$SS += '<a href="exec:temp_minut += 1 & dynamic $cheatmenu[''time'']">+1</a> '
- if temp_minut < 46:$SS += '<a href="exec:temp_minut += 15 & dynamic $cheatmenu[''time'']">+15</a>'
- $SS
- killvar 'SS'
- *nl
- 'Weather: <a href="exec:sunWeather=iif(sunWeather=0,1,0) & chWeather = 1 & gs ''outdoors'', ''weather'' & dynamic $cheatmenu[''time'']">'+iif(sunWeather=0,'Rain','Sunny')+'</a>'
- *nl
- 'Temperature = <<$temperature>> - <a href="exec:temper += 1 & dynamic $cheatmenu[''time'']">+1 degree</a> - <a href="exec:temper += 5 & dynamic $cheatmenu[''time'']">+5 degrees</a> - <a href="exec:temper -= 1 & dynamic $cheatmenu[''time'']">-1 degree</a> - <a href="exec:temper -= 5 & dynamic $cheatmenu[''time'']">-5 degrees</a>'
- *nl
- 'Switch to the <a href="exec:TempUnit = '+iif(TempUnit = 0,'1 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''time'']">Fahrenheit','0 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''time'']">Celsius')+'</a> scale'
- *nl
- '<a href="exec:dynamic $cheatmenu[''input_time'']">Direct input time</a>'
- *nl
- '<a href="exec:daystart = temp_daystart & hour = temp_hour & minut = temp_minut & currtimecheck = 1 & dynamic $cheatmenu[''time'']">Accept target date & time</a>'
- '<a href="exec:temp_daystart = daystart & temp_hour = hour & temp_minut = minut & dynamic $cheatmenu[''time'']">Reset target date & time</a>'
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Magic
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['magicTable'] = "gs 'Cheatmenu_din', 'magicTable', $ARGS[0], $ARGS[1]"
- if $ARGS[0] = 'magicTable':
- !Build a cheat table for spells with a given Array of spell names.
- ! ARGS[1] = Friendly name for table
- ! ARGS[2] = the name of the arraay to use
- $SpellTabName = $ARGS[1]
- $ThisArrName = $ARGS[2]
- maxArrSizeC = dyneval("result=arrsize('<<$ThisArrName>>')")
- ! make the header for the table
- $SpellListStr = "<center>
- <table width='90%' cellspacing='0' cellpadding='5' valign='top' border='1'>
- <tr><th colspan='4'><b><<$SpellTabName>></b></th></tr>
- <tr>
- <th></th>
- <th>Spell</th>
- <th>Mana</th>
- <th>Description</th>
- </tr>"
- i = 0
- :CheatDinSpell1
- $ThisSpellName = dyneval("$result=<<$ThisArrName>>[<<i>>]")
- if i < maxArrSizeC:
- if spellKnown[$ThisSpellName] = 1:
- $spellFlipper = "<a href=""EXEC: spellKnown['<<$ThisSpellName>>'] = 0 & dynamic $cheatmenu['magic']"">[Unlearn]</a>"
- else
- $spellFlipper = "<a href=""EXEC: spellKnown['<<$ThisSpellName>>'] = 1 & dynamic $cheatmenu['magic']"">[Learn]</a>"
- end
- $SpellListStr = $SpellListStr + " <tr><td><<$spellFlipper>></td><td><<$spellName[$ThisSpellName]>></td><td><<spellMana[$ThisSpellName]>></td><td><<$spellDesc[$ThisSpellName]>></td></tr>"
- i += 1
- jump 'CheatDinSpell1'
- end
- $SpellListStr = $SpellListStr + "
- </table>
- </center>"
- *pl func('cleanHTML',$SpellListStr)
- killvar 'i'
- killvar '$ThisSpellName'
- killvar '$ThisArrName'
- killvar 'maxArrSizeC'
- killvar '$SpellTabName'
- killvar '$spellFlipper'
- killvar '$SpellListStr'
- end
- $cheatmenu['sucresetdo'] = "gs 'Cheatmenu_din', 'sucresetdo'"
- if $ARGS[0] = 'sucresetdo':
- !! Probably do not need to kill all of these, but better to unload them.
- killvar 'scfwon'
- killvar 'scpopt'
- killvar '$sclocrt'
- killvar '$scargrt'
- killvar '$scsubloc'
- killvar 'suceatinit'
- killvar 'succubusflag'
- killvar 'succubusQW'
- killvar '$sucself1'
- killvar 'succublvl'
- killvar 'succubxp'
- killvar 'sucxpsnapshot'
- killvar 'succhungry'
- killvar 'sucexcess'
- killvar 'sexnutrition'
- killvar 'suclezsex'
- killvar 'sucabslez'
- killvar 'sucabscum'
- killvar '$sucabs1'
- killvar '$sucabs2'
- killvar '$sucabs3'
- killvar 'succonfail'
- killvar 'sucpowzeroed'
- killvar 'suchuntday'
- killvar 'sucpcinfo'
- killvar 'karinsucsex'
- killvar 'karinsucsexday'
- killvar 'karinsucsexask'
- killvar 'tatianasucsex'
- killvar 'tatianasucsexday'
- killvar 'tatianasucsexask'
- killvar 'sucwalkday'
- killvar '$sucgoloc'
- killvar '$sucgometka'
- killvar 'sucskill'
- killvar 'sucstorecap'
- killvar 'sucinfoday'
- killvar 'sctrainprep'
- !! This list will be updated as new variables are added
- dynamic $cheatmenu['magic']
- end
- $cheatmenu['succubreset'] = "gs 'Cheatmenu_din', 'succubreset'"
- if $ARGS[0] = 'succubreset':
- *clr & cla
- 'Are you sure you want to reset your Succubus status? You will lose all levels, saved power, and succubus skill levels.'
- *nl
- '<a href="exec:dynamic $cheatmenu[''magic'']"><b>No, nevermind.</b></a>'
- *nl
- '<a href="exec:dynamic $cheatmenu[''sucresetdo'']"><b>Yes, remove & reset Succubus status</b></a>'
- end
- $cheatmenu['magic'] = "gs 'Cheatmenu_din', 'magic'"
- if $ARGS[0] = 'magic':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Magic</h1></center>'
- $cheatmenu['table_start']
- '<center>Is magical: <a href="exec:pcs_magik += 1 & dynamic $cheatmenu[''magic'']">+1<<pcs_magik>></a></center>'
- if succubusflag = 1:
- '<center><a href="exec:dynamic $cheatmenu[''succubreset'']"><b>Remove & Reset Succubus status</b></a></center>'
- '<center><font color="red"><b>WARNING!</b></font>: Removing succubus status will not restart your menstrual cycle, it will remain permanently disabled!</center>'
- *nl
- end
- !Make sure spell list is initialized
- if spellMana['fog'] = 0:gs 'spellList'
- dynamic $cheatmenu['magicTable'], 'Combat Spells', '$combatSpells'
- dynamic $cheatmenu['magicTable'], 'Non-Combat Spells', '$nonComSpells'
- ! Add in Teleport Location toggles.
- ! make the header for the table
- $SpellListStr = "<center>
- <table width='90%' cellspacing='0' cellpadding='5' valign='top' border='1'>
- <tr><th colspan='2'><b>Known Tree Circle Locations</b></th></tr>
- <tr><td><a href=""EXEC: spellKnown['teleport']=<<iif(spellKnown['teleport']=1,'0','1')>> & dynamic $cheatmenu['magic']""><<iif(spellKnown['teleport']=1,'[Unlearn]','[Learn]')>></a></td><td>Teleport Spell</td></tr>"
- i = 0
- :CheatDinTP1
- $ThisLocation = $tpLocations[i]
- if i < arrsize('$tpLocations'):
- if tpKnown[$ThisLocation] = 1:
- $spellFlipper = "<a href=""EXEC: tpKnown['<<$ThisLocation>>'] = 0 & dynamic $cheatmenu['magic']"">[Unlearn]</a>"
- else
- $spellFlipper = "<a href=""EXEC: tpKnown['<<$ThisLocation>>'] = 1 & dynamic $cheatmenu['magic']"">[Learn]</a>"
- end
- $SpellListStr = $SpellListStr + " <tr><td><<$spellFlipper>></td><td><<$treeCircName[$ThisLocation]>></td></tr>"
- i += 1
- jump 'CheatDinTP1'
- end
- $SpellListStr = $SpellListStr + "
- </table>
- </center>"
- *pl func('cleanHTML',$SpellListStr)
- $cheatmenu['table_end']
- killvar 'i'
- killvar '$ThisLocation'
- killvar '$spellFlipper'
- killvar '$SpellListStr'
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Display Setting
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['display'] = "gs 'Cheatmenu_din', 'display'"
- if $ARGS[0] = 'display':
- *clr & cla
- gs 'obj_din', 'settingtabs'
- '<center><h1>Display Setting</h1></center>'
- $cheatmenu['table_start']
- if usePopUps = 1:
- 'Allow Popup Pictures: Currently ON - <a href="exec:usePopUps = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- 'Allow Popup Pictures: Currently OFF - <a href="exec:usePopUps = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- if set_imgh > 0: set_imgw = 0
- if set_imgw > 0: set_imgh = 0
- if set_imgh <= 0 and set_imgw <= 0: $set_imgh = ''
- if set_imgh > 0:
- 'Force Image Height: <a href="exec:set_imgw = 0 & set_imgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']"><<set_imgh>></a>: Currently ON - <a href="exec:set_imgh = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- $set_imgh = 'Height = <<set_imgh>>'
- else
- 'Force Image Height: Currently OFF - <a href="exec:set_imgw = 0 & set_imgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- if set_imgw > 0:
- 'Force Image Width: <a href="exec:set_imgh = 0 & set_imgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']"><<set_imgw>></a>, Currently ON - <a href="exec:set_imgw=0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- $set_imgh = 'Width = <<set_imgw>>'
- else
- 'Force Image Width: Currently OFF - <a href="exec:set_imgh = 0 &set_imgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- *nl
- *p 'Girl Life Theme Selection: '
- *p iif($theme['name'] = 'Dynamic', 'Dynamic | ', '<a href="exec:gs ''themes'', ''set_dynamic'' & gs ''$menu_obnovit'' & dynamic $cheatmenu[''display'']">Dynamic</a> | ')
- *p iif($theme['name'] = 'White', 'White | ', '<a href="exec:gs ''themes'', ''set_white'' & gs ''$menu_obnovit'' & dynamic $cheatmenu[''display'']">White</a> | ')
- *p iif($theme['name'] = 'Black', 'Pitch Black | ', '<a href="exec:gs ''themes'', ''set_black'' & gs ''$menu_obnovit'' & dynamic $cheatmenu[''display'']">Pitch Black</a> | ')
- *p iif($theme['name'] = 'Modern Grey', 'Modern Grey | ', '<a href="exec:gs ''themes'', ''set_gray'' & gs ''$menu_obnovit'' & dynamic $cheatmenu[''display'']">Modern Grey</a> | ')
- *p iif($theme['name'] = 'Custom', 'Custom ', '<a href="exec:gs ''themes'', ''set_custom'' & gs ''$menu_obnovit'' & dynamic $cheatmenu[''display'']">Custom</a> ')
- *pl '<a href="exec:dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/preferences<<iif(theme[''is_dark''] = 0, ''_b'', ''_w'')>>.png" height="<<fsize*15/10>>"></a>'
- '<font color="grey">Dynamic theme (default) will change colour based on the game hour.</font>'
- *nl
- if Enable_tablemap = 1:
- 'List friends in table: Currently ON - <a href="exec:Enable_tablemap = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- 'List friends in table: Currently OFF - <a href="exec:Enable_tablemap = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- *nl
- if Enable_faceturn = 1:
- 'Always show face: Currently ON - <a href="exec:Enable_faceturn = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- else
- 'Always show face: Currently OFF - <a href="exec:Enable_faceturn = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- *nl
- if Enable_Android = 1:
- 'Set Fontsize for Status: Unsupported'
- 'Android Mode:Currently ON - <a href="exec:Enable_Android = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- ! 'click <a href="exec:cla & *clr & FUNC (''$menu_obnovit'')">refresh</a> to refresh status window.'
- 'click <B>refresh</B> on top of status window to renew.'
- else
- 'Android Mode: Currently OFF - <a href="exec:Enable_Android = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- end
- *nl
- if loadg_show_debug = 0:
- 'Show Debug window on save load: Currently OFF - <a href="exec:loadg_show_debug = 1 & debug_warning_closed = 1 & showobjs 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
- else
- 'Show Debug window on save load: Currently ON - <a href="exec:loadg_show_debug = 0 & debug_warning_closed = 1 & showobjs 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
- end
- $cheatmenu['table_end']
- end
- ! BROKEN
- $cheatmenu['theme_customize_input'] = "
- if $ARGS[1] = '' and ARGS[1] ! 0:
- gs 'Cheatmenu_din', 'theme_customize_input', $ARGS[0], ARGS[1]
- else
- gs 'Cheatmenu_din', 'theme_customize_input', $ARGS[0], $ARGS[1], ARGS[2]
- end
- "
- if $ARGS[0] = 'theme_customize_input':
- if $ARGS[1] = 'fname':
- $temp_input = $trim($input('Enter Font name:'))
- if $temp_input ! '': $custom_theme['fname'] = $temp_input
- elseif $ARGS[1] = 'fsize':
- $temp_input = $trim($input('Enter Font size:'))
- if $temp_input ! '':
- if isnum($temp_input):
- custom_theme['fsize'] = iif(val($temp_input) <= 9, 9, val($temp_input))
- else
- msg 'invalid input'
- end
- end
- elseif $ARGS[1] = 'increment':
- $temp_input = $trim($input('Enter increment:'))
- if $temp_input ! '':
- if isnum($temp_input):
- custom_theme['increment'] = iif(val($temp_input) <= 1, 1, val($temp_input))
- else
- msg 'invalid input'
- end
- end
- elseif $ARGS[1] = 'rgb':
- result = ARGS[3]
- $temp_input = $ucase($trim($input('Enter <<$ARGS[2]>> color component in 0 - 255 or 00 - FF format')))
- if $temp_input ! '':
- if isnum($temp_input) ! 0:
- if val($temp_input) < 0 or val($temp_input) > 255:
- msg 'invalid input'
- else
- temp_result = val($temp_input)
- end
- else
- if len($temp_input) > 2 or instr('0123456789ABCDEF', $mid($temp_input, 1, 1)) = 0 or instr('0123456789ABCDEF', $mid($temp_input, 2, 1)) = 0:
- msg 'invalid input'
- else
- temp_result = func('shortgs', 'hex_str_to_int', $temp_input)
- end
- end
- end
- if arrsize('temp_result') = 1:
- if $ARGS[2] = 'red':
- result = ((ARGS[3] and (-256)) or temp_result)
- elseif $ARGS[2] = 'green':
- result = ((ARGS[3] and (-65281)) or (temp_result * 256))
- elseif $ARGS[2] = 'blue':
- result = ((ARGS[3] and (-16711681)) or (temp_result * 65536))
- end
- end
- killvar 'temp_result'
- elseif $ARGS[1] = 'hex':
- result = ARGS[2]
- $temp_input = $ucase($trim($input('Enter color in ABC or AABBCC format')))
- if $temp_input ! '':
- $temp_input = $replace($temp_input, '#')
- temp_length = len($temp_input)
- if temp_length = 3 or temp_length = 6:
- temp_index = 1
- :is_hex_loop
- if instr('0123456789ABCDEF', $mid($temp_input, temp_index, 1)) = 0:
- msg 'invalid input' & jump 'invalid_input_exit'
- end
- if temp_index < temp_length: temp_index += 1 & jump 'is_hex_loop'
- killvar 'temp_index'
- if temp_length = 3:
- $temp_red = $mid($temp_input, 1, 1) & $temp_red = $temp_red + $temp_red
- $temp_green = $mid($temp_input, 2, 1) & $temp_green = $temp_green + $temp_green
- $temp_blue = $mid($temp_input, 3, 1) & $temp_blue = $temp_blue + $temp_blue
- else
- $temp_red = $mid($temp_input, 1, 2)
- $temp_green = $mid($temp_input, 3, 2)
- $temp_blue = $mid($temp_input, 5, 2)
- end
- result = rgb(func('shortgs', 'hex_str_to_int', $temp_red), func('shortgs', 'hex_str_to_int', $temp_green), func('shortgs', 'hex_str_to_int', $temp_blue))
- killvar '$temp_red' & killvar '$temp_green' & killvar '$temp_blue'
- else
- msg 'invalid input'
- end
- :invalid_input_exit
- killvar 'temp_length'
- end
- end
- killvar '$temp_input'
- end
- $cheatmenu['extract_color_component'] = "gs 'Cheatmenu_din', 'extract_color_component', $ARGS[0], ARGS[1]"
- if $ARGS[0] = 'extract_color_component':
- if $ARGS[1] = 'red':
- result = (ARGS[2] and 255)
- elseif $ARGS[1] = 'green':
- result = ((ARGS[2] and 65280) / 256)
- elseif $ARGS[2] = 'blue':
- result = ((ARGS[2] and 16711680) / 65536)
- end
- end
- $cheatmenu['theme_customize_increment'] = "gs 'Cheatmenu_din', 'theme_customize_increment', $ARGS[0], $ARGS[1], ARGS[2], ARGS[3]"
- if $ARGS[0] = 'theme_customize_increment':
- if $ARGS[1] = 'rgb':
- result = dyneval($cheatmenu['extract_color_component'], $ARGS[2], ARGS[3]) + ARGS[4]
- result = iif(result > 255, result - 256, iif(result < 0, 256 + result, result))
- if $ARGS[2] = 'red':
- result = ((ARGS[3] and (-256)) or result)
- elseif $ARGS[2] = 'green':
- result = ((ARGS[3] and (-65281)) or (result * 256))
- elseif $ARGS[2] = 'blue':
- result = ((ARGS[3] and (-16711681)) or (result * 65536))
- else
- result = ARGS[2]
- end
- end
- end
- $cheatmenu['theme_customize_print_color_line'] = "gs 'Cheatmenu_din', 'theme_customize_print_color_line', $ARGS[0], $ARGS[1]"
- if $ARGS[0] = 'theme_customize_print_color_line':
- $result = '<a href="exec: <<$ARGS[2]>> = dyneval($cheatmenu[''theme_customize_increment''], ''rgb'', ''<<$ARGS[1]>>'', <<$ARGS[2]>>, -custom_theme[''increment'']) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/less<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- $result += ' <<dyneval($cheatmenu[''extract_color_component''], ''<<$ARGS[1]>>'', dyneval(''result = <<$ARGS[2]>>''))>> '
- $result += '<a href="exec: <<$ARGS[2]>> = dyneval($cheatmenu[''theme_customize_increment''], ''rgb'', ''<<$ARGS[1]>>'', <<$ARGS[2]>>, custom_theme[''increment'']) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/more<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- $result += ' '
- $result += '<a href="exec: <<$ARGS[2]>> = dyneval($cheatmenu[''theme_customize_input''], ''rgb'', ''<<$ARGS[1]>>'', <<$ARGS[2]>>) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- end
- $cheatmenu['theme_presets_copy'] = "gs 'Cheatmenu_din', 'theme_presets_copy'"
- if $ARGS[0] = 'theme_presets_copy':
- $custom_theme['fname'] = $theme['fname']
- custom_theme['fsize'] = theme['fsize']
- custom_theme['bcolor'] = theme['bcolor']
- custom_theme['fcolor'] = theme['fcolor']
- custom_theme['lcolor'] = theme['lcolor']
- custom_theme['table_bg'] = theme['table_bg']
- custom_theme['table_bg_alt'] = theme['table_bg_alt']
- custom_theme['is_dark'] = theme['is_dark']
- gs 'themes', 'set_custom'
- dynamic $cheatmenu['theme_customize']
- end
- $cheatmenu['theme_export'] = "gs 'Cheatmenu_din', 'theme_export'"
- if $ARGS[0] = 'theme_export':
- *clr & cla
- act 'Return': dynamic $cheatmenu['theme_customize']
- "$custom_theme['fname'] = '<<$custom_theme['fname']>>'"
- "custom_theme['fsize'] = <<custom_theme['fsize']>>"
- ""
- "custom_theme['bcolor'] = <<custom_theme['bcolor']>>"
- "custom_theme['fcolor'] = <<custom_theme['fcolor']>>"
- "custom_theme['lcolor'] = <<custom_theme['lcolor']>>"
- ""
- "custom_theme['table_bg'] = <<custom_theme['table_bg']>>"
- "custom_theme['table_bg_alt'] = <<custom_theme['table_bg_alt']>>"
- ""
- "custom_theme['is_dark'] = <<custom_theme['is_dark']>>"
- end
- $cheatmenu['theme_presets'] = "gs 'Cheatmenu_din', 'theme_presets'"
- if $ARGS[0] = 'theme_presets':
- cla
- act 'Return': dynamic $cheatmenu['theme_customize']
- act 'White': gs 'themes', 'set_white' & dynamic $cheatmenu['theme_presets_copy']
- act 'Black': gs 'themes', 'set_black' & dynamic $cheatmenu['theme_presets_copy']
- act 'Modern Grey': gs 'themes', 'set_gray' & dynamic $cheatmenu['theme_presets_copy']
- end
- $cheatmenu['theme_customize'] = "gs 'Cheatmenu_din', 'theme_customize'"
- if $ARGS[0] = 'theme_customize':
- *clr
- gs 'themes', 'check_custom_vars'
- if $theme['name'] = 'Custom': gs 'themes', 'set_custom' & gs '$menu_obnovit'
- menu_page = -1
- gs 'obj_din', 'settingtabs'
- cla
- act 'Return': menu_page = 1 & dynamic $cheatmenu['display']
- act 'Presets': dynamic $cheatmenu['theme_presets']
- act 'Export': dynamic $cheatmenu['theme_export']
- act 'Import': killvar 'menu_page' & gt 'initg', 'set_game_set'
- '<center><h1>Customize Theme</h1></center>'
- *p '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td bgcolor="black" width="50%" cellspacing="0" cellpadding="20" valign="top"><font face="Tahoma" size="4" color="white">'
- $icon_selector = '_w'
- icon_height = 13
- !! --- FONT ---
- *p 'Font Family: <<$custom_theme[''fname'']>> '
- *pl '<a href="exec: dynamic $cheatmenu[''theme_customize_input''], ''fname'' & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p 'Font Size: '
- *p '<a href="exec: custom_theme[''fsize''] = iif(custom_theme[''fsize''] <= 9, 9, custom_theme[''fsize''] - 1) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/less<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p ' <<custom_theme[''fsize'']>> '
- *p '<a href="exec: custom_theme[''fsize''] += 1 & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/more<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *pl ' <a href="exec: dynamic $cheatmenu[''theme_customize_input''], ''fsize'' & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- !! --- BCOLOR ---
- *nl
- *p 'BG Color: <<func(''shortgs'', ''rgb_to_hex'', custom_theme[''bcolor''])>> '
- *pl '<a href="exec: custom_theme[''bcolor''] = dyneval($cheatmenu[''theme_customize_input''], ''hex'', custom_theme[''bcolor'']) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p 'R: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'red', 'custom_theme[''bcolor'']') + ' | '
- *p 'G: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'green', 'custom_theme[''bcolor'']') + ' | '
- *pl 'B: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'blue', 'custom_theme[''bcolor'']')
- !! --- FCOLOR ---
- *nl
- *p 'FG (text) Color: <<func(''shortgs'', ''rgb_to_hex'', custom_theme[''fcolor''])>> '
- *pl '<a href="exec: custom_theme[''fcolor''] = dyneval($cheatmenu[''theme_customize_input''], ''hex'', custom_theme[''fcolor'']) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p 'R: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'red', 'custom_theme[''fcolor'']') + ' | '
- *p 'G: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'green', 'custom_theme[''fcolor'']') + ' | '
- *pl 'B: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'blue', 'custom_theme[''fcolor'']')
- !! --- LCOLOR ---
- *nl
- *p 'Link Color: <<func(''shortgs'', ''rgb_to_hex'', custom_theme[''lcolor''])>> '
- *pl '<a href="exec: custom_theme[''lcolor''] = dyneval($cheatmenu[''theme_customize_input''], ''hex'', custom_theme[''lcolor'']) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p 'R: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'red', 'custom_theme[''lcolor'']') + ' | '
- *p 'G: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'green', 'custom_theme[''lcolor'']') + ' | '
- *pl 'B: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'blue', 'custom_theme[''lcolor'']')
- !! --- TABLE BG ---
- *nl
- *p 'Table BG: <<func(''shortgs'', ''rgb_to_hex'', custom_theme[''table_bg''])>> '
- *pl '<a href="exec: custom_theme[''table_bg''] = dyneval($cheatmenu[''theme_customize_input''], ''hex'', custom_theme[''table_bg'']) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p 'R: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'red', 'custom_theme[''table_bg'']') + ' | '
- *p 'G: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'green', 'custom_theme[''table_bg'']') + ' | '
- *pl 'B: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'blue', 'custom_theme[''table_bg'']')
- !! --- TABLE BG ALT ---
- *nl
- *p 'Alt Table BG: <<func(''shortgs'', ''rgb_to_hex'', custom_theme[''table_bg_alt''])>> '
- *pl '<a href="exec: custom_theme[''table_bg_alt''] = dyneval($cheatmenu[''theme_customize_input''], ''hex'', custom_theme[''table_bg_alt'']) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p 'R: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'red', 'custom_theme[''table_bg_alt'']') + ' | '
- *p 'G: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'green', 'custom_theme[''table_bg_alt'']') + ' | '
- *pl 'B: ' + dyneval($cheatmenu['theme_customize_print_color_line'], 'blue', 'custom_theme[''table_bg_alt'']')
- !! --- DARK MODE ---
- *nl
- *p 'Dark Mode '
- if custom_theme['is_dark'] = 0:
- *pl '<a href="exec: custom_theme[''is_dark''] = 1 & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/box<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- else
- *pl '<a href="exec: custom_theme[''is_dark''] = 0 & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/check<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- end
- !! --- INCREMENT ---
- *nl
- if custom_theme['increment'] = 0: custom_theme['increment'] = 16
- *p 'Increment: '
- *p '<a href="exec: custom_theme[''increment''] = iif(custom_theme[''increment''] <= 1, 1, custom_theme[''increment''] - 1) & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/less<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p ' <<custom_theme[''increment'']>> '
- *p '<a href="exec: custom_theme[''increment''] += 1 & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/more<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *pl ' <a href="exec: dynamic $cheatmenu[''theme_customize_input''], ''increment'' & dynamic $cheatmenu[''theme_customize'']"><img src="images/system/ui/pencil<<$icon_selector>>.png" height="<<icon_height>>"></img></a>'
- *p '</font></td>'
- !! --- LOREM IPSUM ---
- $icon_selector = iif(theme['is_dark'] = 0, '_b', '_w')
- icon_height = fsize * 15 / 10
- *p '<td width="500" cellspacing="0" cellpadding="20" valign="top">'
- *p '"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."'
- *p '<table width="100%" cellspacing="0" cellpadding="20">'
- *p '<tr><td></td></tr>'
- $temp_bgcolor = func('themes', 'alt_color', $temp_bgcolor)
- *p '<tr bgcolor="<<$temp_bgcolor>>"><td>Table Color</td><td align="center" width="6%"><img src="images/system/ui/more<<$icon_selector>>.png" height="<<icon_height>>"></td></tr>'
- $temp_bgcolor = func('themes', 'alt_color', $temp_bgcolor)
- *p '<tr bgcolor="<<$temp_bgcolor>>"><td>Alt Table Color</td><td align="center" width="6%"><img src="images/system/ui/less<<$icon_selector>>.png" height="<<icon_height>>"></td></tr>'
- $temp_bgcolor = func('themes', 'alt_color', $temp_bgcolor)
- *p '<tr bgcolor="<<$temp_bgcolor>>"><td>Table Color</td><td align="center" width="6%"><img src="images/system/ui/preferences<<$icon_selector>>.png" height="<<icon_height>>"></td></tr>'
- *p '</table>'
- *p '</td></tr></table></center>'
- killvar '$icon_selector' & killvar 'icon_height' & killvar '$temp_bgcolor'
- *nl
- '<b>The standard Lorem Ipsum passage, used since the 1500s</b>'
- *nl
- '"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."'
- *nl
- '<b>Section 1.10.32 of "de Finibus Bonorum et Malorum", written by Cicero in 45 BC</b>'
- *nl
- '"Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?"'
- *nl
- '<b>1914 translation by H. Rackham</b>'
- *nl
- '"But I must explain to you how all this mistaken idea of denouncing pleasure and praising pain was born and I will give you a complete account of the system, and expound the actual teachings of the great explorer of the truth, the master-builder of human happiness. No one rejects, dislikes, or avoids pleasure itself, because it is pleasure, but because those who do not know how to pursue pleasure rationally encounter consequences that are extremely painful. Nor again is there anyone who loves or pursues or desires to obtain pain of itself, because it is pain, but because occasionally circumstances occur in which toil and pain can procure him some great pleasure. To take a trivial example, which of us ever undertakes laborious physical exercise, except to obtain some advantage from it? But who has any right to find fault with a man who chooses to enjoy a pleasure that has no annoying consequences, or one who avoids a pain that produces no resultant pleasure?"'
- *nl
- '<b>Section 1.10.33 of "de Finibus Bonorum et Malorum", written by Cicero in 45 BC</b>'
- *nl
- '"At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat."'
- *nl
- '<b>1914 translation by H. Rackham</b>'
- *nl
- '"On the other hand, we denounce with righteous indignation and dislike men who are so beguiled and demoralized by the charms of pleasure of the moment, so blinded by desire, that they cannot foresee the pain and trouble that are bound to ensue; and equal blame belongs to those who fail in their duty through weakness of will, which is the same as saying through shrinking from toil and pain. These cases are perfectly simple and easy to distinguish. In a free hour, when our power of choice is untrammelled and when nothing prevents our being able to do what we like best, every pleasure is to be welcomed and every pain avoided. But in certain circumstances and owing to the claims of duty or the obligations of business it will frequently occur that pleasures have to be repudiated and annoyances accepted. The wise man therefore always holds in these matters to this principle of selection: he rejects pleasures to secure other greater pleasures, or else he endures pains to avoid worse pains."'
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Status Window Settings
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['status'] = "gs 'Cheatmenu_din', 'status'"
- if $ARGS[0] = 'status':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'settingtabs'
- '<center><h1>Status Window Settings</h1></center>'
- $cheatmenu['table_start']
- if disable_LoadSave = 0:
- 'Save/Load Buttons: Currently Image - <a href="exec:disable_LoadSave = 2 & dynamic $cheatmenu[''status''] & gs ''stat''">Select Text</a>'
- elseif disable_LoadSave = 1:
- 'Save/Load Buttons: Currently OFF - <a href="exec:disable_LoadSave = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Select Image</a>'
- elseif disable_LoadSave = 2:
- 'Save/Load Buttons: Currently Text - <a href="exec:disable_LoadSave = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- end
- *nl
- !disabled inner thought font selection during char creation, as it breaks menu.
- if settingmode = 0:
- '<a href="exec:gs ''shortgs'',''fonts'', ''$cheatmenu[''''display'''']'',''$OpenInnerThought'',''$CloseInnerThought'' ">Set</a> the font style of inner thoughts'
- $OpenInnerThought+'Oh my god, what will the neighbours think of us?'+$CloseInnerThought
- end
- *nl
- 'Switch to the <a href="exec:TempUnit = '+iif(TempUnit = 0,'1 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''status'']">Fahrenheit','0 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''status'']">Celsius')+'</a> scale'
- *nl
- 'Scale Weather Banner: <a href="exec:default_wbanner = 1 & set_weatherht=input(''Weather Banner Height (Default: 72 Min: 50 Max: 100)'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<set_weatherht>></a>, Reset to default <a href="exec:default_wbanner = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">(72)</a>'
- if set_weatherht < 50:
- set_weatherht = 50
- elseif set_weatherht > 100:
- set_weatherht = 100
- end
- 'Scale Menu Icons: <a href="exec:default_menu_icons = 1 & set_miconht=input(''Weather Banner Height (Default: 54 Min: 10 Max: 75)'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<set_miconht>></a>, Reset to default <a href="exec:default_menu_icons = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">(54)</a>'
- if set_miconht < 10:
- set_miconht = 10
- elseif set_miconht > 75:
- set_miconht = 75
- end
- if cheatStatusIcons = 0:
- 'Status icons: Click to <a href="exec:cheatStatusIcons = 1 & disable_show_icons = 1 & gs ''stat'' & dynamic $cheatmenu[''status'']">hide</a> them.'
- 'Status Icon Height: <a href="exec:default_status_icons = 1 & set_siconht=input(''Input Status Icon Height (Default: 54 Min: 10 Max: 75)'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<set_siconht>></a>, Reset to default <a href="exec:default_status_icons = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">(54)</a>'
- elseif cheatStatusIcons = 1:
- 'Status icons: Click to <a href="exec: cheatStatusIcons = 0 & disable_show_icons = 0 & gs ''stat'' & dynamic $cheatmenu[''status'']">show</a> them.'
- end
- if set_siconht < 10:
- set_siconht = 10
- elseif set_siconht > 75:
- set_siconht = 75
- end
- if ETOmenu = 1:
- 'Status Display mode: Currently Text - <a href="exec:ETOmenu = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Select Scale Bar</a>'
- else
- 'Status Display mode: Currently Scale Bar - <a href="exec:ETOmenu = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Select Text</a>'
- end
- if Enable_scalepic = 1:
- 'Scalebar is now as <b>Image</b>, you can switch to <a href="exec:Enable_scalepic = 2 & dynamic $cheatmenu[''status''] & gs ''stat''">Character</a> or <a href="exec:Enable_scalepic = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Table</a>'
- if Enable_scalewidth > 0:
- 'Scalebar Width: <a href="exec:input(''Input Scalebar Width (default to 120)'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<Enable_scalewidth-1>></a>, Set is currently <a href="exec:Enable_scalewidth = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">ON</a>'
- else
- 'Scalebar Width: Lock is currently <a href="exec:Enable_scalewidth=1+input(''InputS calebar Width (default to 120)'') & dynamic $cheatmenu[''status''] & gs ''stat''">OFF</a>'
- end
- if Enable_scaleheight > 0:
- 'Scalebar Height: <a href="exec:input(''Input Scalebar Height (default to 15)'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<Enable_scaleheight-1>></a>, Set is currently <a href="exec:Enable_scaleheight = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">ON</a>'
- else
- 'Scalebar Height: Lock is currently <a href="exec:Enable_scaleheight=1+input(''InputS calebar Height (default to 15)'') & dynamic $cheatmenu[''status''] & gs ''stat''">OFF</a>'
- end
- elseif Enable_scalepic = 2:
- 'Scalebar is now as <b>Character</b>, you can switch to <a href="exec:Enable_scalepic = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Image</a> or <a href="exec:Enable_scalepic = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Table</a>'
- if cheatStatusBars = 1:
- 'Set status bar size: Currently Small - <a href="exec:cheatStatusBars = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Set large</a>'
- else
- 'Set status bar size: Currently Large - <a href="exec:cheatStatusBars = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Set small</a>'
- end
- elseif Enable_scalepic = 0:
- 'Scalebar is now as <b>Table</b>, you can switch to <a href="exec:Enable_scalepic = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Image</a> or <a href="exec:Enable_scalepic = 2 & dynamic $cheatmenu[''status''] & gs ''stat''">Character</a>'
- end
- if Enable_statfsize<0:Enable_statfsize=0
- if Enable_statfsize > 0:
- 'Set Fontsize for Status: Currently ON - <a href="exec:Enable_statfsize=input(''Enter Fontsize'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<Enable_statfsize>></a>, <a href="exec:Enable_statfsize=0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Set Fontsize for Status: Currently OFF - <a href="exec:Enable_statfsize=input(''Enter fontsize'') & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- *nl
- '<center><B>Status Window toolbar</B></center>'
- if Enable_showattr = 1:
- 'Show More attribute: Currently ON - <a href="exec:Enable_showattr = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Show More attribute: Currently OFF - <a href="exec:Enable_showattr = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- if Enable_showskill = 1:
- 'Show skill: Currently ON - <a href="exec:Enable_showskill = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Show skill: Currently OFF - <a href="exec:Enable_showskill = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- if Enable_showrelation = 1:
- 'Show relations: Currently ON - <a href="exec:Enable_showrelation = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Show relations: Currently OFF - <a href="exec:Enable_showrelation = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- if Enable_showstatimg = 1:
- 'Show image toolbar: Currently ON - <a href="exec:Enable_showstatimg = 0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- else
- 'Show image toolbar: Currently OFF - <a href="exec:Enable_showstatimg = 1 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- *nl
- if Enable_showstatimg = 1:
- !control image toolbar position
- '<center><B>Image Toolbar Settings</B></center>'
- $stat_temp_text = '<br>Image toolbar position: <B>'
- if Enable_statimg_loc = 0:
- $stat_temp_text += 'Middle'
- elseif Enable_statimg_loc = 1:
- $stat_temp_text += 'Top'
- elseif Enable_statimg_loc = 2:
- $stat_temp_text += 'Bottom'
- else
- $stat_temp_text += 'ERROR! please reset it'
- end
- $stat_temp_text += '</B>. You can move it to '
- if Enable_statimg_loc ! 0:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=0 & dynamic $cheatmenu[''status''] & gs ''stat''">Middle</a>'
- if Enable_statimg_loc ! 1:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=1 & dynamic $cheatmenu[''status''] & gs ''stat''">Top</a>'
- if Enable_statimg_loc ! 2:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=2 & dynamic $cheatmenu[''status''] & gs ''stat''">Bottom</a>'
- $stat_temp_text
- killvar 'stat_temp_text'
- !End control image toolbar position
- if set_statimgh > 0: set_statimgw = 0
- if set_statimgw > 0: set_statimgh = 0
- if set_statimgh <= 0 and set_statimgw <= 0: $set_statimgh = ''
- if set_statimgh > 0:
- 'Force Image toobar height: <a href="exec:set_statimgw=0 & set_statimgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<set_statimgh>></a>: Currently ON - <a href="exec:set_statimgh=0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- $set_statimgh = 'height = <<set_statimgh>>'
- else
- 'Force Image toobar height: Currently OFF - <a href="exec:set_statimgw=0 & set_statimgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- if set_statimgw > 0:
- 'Force Image toobar width: <a href="exec:set_statimgh=0 & set_statimgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''status''] & gs ''stat''"><<set_statimgw>></a>: Currently ON - <a href="exec:set_statimgw=0 & dynamic $cheatmenu[''status''] & gs ''stat''">Turn OFF</a>'
- $set_statimgh = 'width = <<set_statimgw>>'
- else
- 'Force Image toobar width: Currently OFF - <a href="exec:set_statimgh=0 & set_statimgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''status''] & gs ''stat''">Turn ON</a>'
- end
- end
- !<a href="exec:gs ''Cheatmenu_din'' & dynamic $cheatmenu[''status''] & gs ''stat''"><img src="images/system/phone/theme/<<$phonetheme_name[pcs_phonetheme]>>/icon_settings.png"></a>
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Phone Theme Menu
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['theme'] = "gs 'Cheatmenu_din', 'theme'"
- if $ARGS[0] = 'theme':
- *clr & cla
- gs 'obj_din', 'settingtabs'
- '<center><h1>Phone Theme Menu</h1></center>'
- $cheatmenu['table_start']
- *nl
- if pcs_phonetheme = 0: $phoneNameTemp = 'Standard'
- if pcs_phonetheme = 1: $phoneNameTemp = 'Bimbo'
- if pcs_phonetheme = 2: $phoneNameTemp = 'Aluminus'
- if pcs_phonetheme = 3: $phoneNameTemp = 'Bottlecapped'
- if pcs_phonetheme = 4: $phoneNameTemp = 'Galactic'
- if pcs_phonetheme = 5: $phoneNameTemp = 'Vectored'
- if pcs_phonetheme = 6: $phoneNameTemp = 'Veneer'
- if pcs_phonetheme = 7: $phoneNameTemp = 'Voidwalker'
- if pcs_phonetheme = 8: $phoneNameTemp = 'Voidwalker Red'
- if pcs_phonetheme = 9: $phoneNameTemp = 'Voidwalker Toxic'
- if pcs_phonetheme = 10: $phoneNameTemp = 'Gopnik'
- if pcs_phonetheme = 11: $phoneNameTemp = 'Sports'
- if pcs_phonetheme = 12: $phoneNameTemp = 'Succubus'
- if pcs_phonetheme = 13: $phoneNameTemp = 'Woodshop'
- 'Current theme: <b><<$phoneNameTemp>></b>'
- *nl
- 'Choose from the available themes'
- *nl
- i = 0
- :phonethemeloop
- if phonetheme[i] = 1:'<td align="center" valign="top"><a href="exec: pcs_phonetheme = <<i>> & gs ''telefon'',''Phone_menu'' & dynamic $cheatmenu[''theme'']"><img height="100" width="100" src="images/system/phone/theme/' + $phonetheme_name[i] + '/icon_call.png"></a></td>'
- i += 1
- if i <= ARRSIZE('phonetheme') and i <= 3:
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i = 4:
- '</tr><tr>'
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i > 4 and i <= 7:
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i = 8:
- '</tr><tr>'
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i > 8 and i <= 11:
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i = 12:
- '</tr><tr>'
- jump 'phonethemeloop'
- elseif i <= ARRSIZE('phonetheme') and i > 12 and i <= 15:
- jump 'phonethemeloop'
- end
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Pain Management
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['pain'] = "gs 'Cheatmenu_din', 'pain'"
- if $ARGS[0] = 'pain':
- if pain['head'] < 0: pain['head'] = 0
- if pain['hair'] < 0: pain['hair'] = 0
- if pain['ears'] < 0: pain['ears'] = 0
- if pain['eyebrows'] < 0: pain['eyebrows'] = 0
- if pain['eyes'] < 0: pain['eyes'] = 0
- if pain['cheeks'] < 0: pain['cheeks'] = 0
- if pain['nose'] < 0: pain['nose'] = 0
- if pain['mouth'] < 0: pain['mouth'] = 0
- if pain['lips'] < 0: pain['lips'] = 0
- if pain['tongue'] < 0: pain['tongue'] = 0
- if pain['throat'] < 0: pain['throat'] = 0
- if pain['neck'] < 0: pain['neck'] = 0
- if pain['back'] < 0: pain['back'] = 0
- if pain['asscheeks'] < 0: pain['asscheeks'] = 0
- if pain['asshole'] < 0: pain['asshole'] = 0
- if pain['hips'] < 0: pain['hips'] = 0
- if pain['thighs'] < 0: pain['thighs'] = 0
- if pain['legL'] < 0: pain['legL'] = 0
- if pain['legR'] < 0: pain['legR'] = 0
- if pain['feet'] < 0: pain['feet'] = 0
- if pain['toes'] < 0: pain['toes'] = 0
- if pain['shoulders'] < 0: pain['shoulders'] = 0
- if pain['armL'] < 0: pain['armL'] = 0
- if pain['armR'] < 0: pain['armR'] = 0
- if pain['hands'] < 0: pain['hands'] = 0
- if pain['fingers'] < 0: pain['fingers'] = 0
- if pain['chest'] < 0: pain['chest'] = 0
- if pain['breasts'] < 0: pain['breasts'] = 0
- if pain['nipples'] < 0: pain['nipples'] = 0
- if pain['ribs'] < 0: pain['ribs'] = 0
- if pain['tummy'] < 0: pain['tummy'] = 0
- if pain['pubic'] < 0: pain['pubic'] = 0
- if pain['vaginal'] < 0: pain['vaginal'] = 0
- if pain['clitoris'] < 0: pain['clitoris'] = 0
- if pain['urethra'] < 0: pain['urethra'] = 0
- if pain['cervix'] < 0: pain['cervix'] = 0
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Pain Management</h1></center>'
- '<center><a href="exec:killvar ''pain'' & dynamic $cheatmenu[''pain'']">No pain</a></center>'
- *nl
- $cheatmenu['table_start']
- 'pain[head] = <<pain[''head'']>> <a href="exec:pain[''head''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''head''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[hair] = <<pain[''hair'']>> <a href="exec:pain[''hair''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hair''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[ears] = <<pain[''ears'']>> <a href="exec:pain[''ears''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''ears''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[eyebrows] = <<pain[''eyebrows'']>> <a href="exec:pain[''eyebrows''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''eyebrows''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[eyes] = <<pain[''eyes'']>> <a href="exec:pain[''eyes''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''eyes''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[cheeks] = <<pain[''cheeks'']>> <a href="exec:pain[''cheeks''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''cheeks''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[nose] = <<pain[''nose'']>> <a href="exec:pain[''nose''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''nose''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[mouth] = <<pain[''mouth'']>> <a href="exec:pain[''mouth''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''mouth''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[lips] = <<pain[''lips'']>> <a href="exec:pain[''lips''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''lips''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[tongue] = <<pain[''tongue'']>> <a href="exec:pain[''tongue''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''tongue''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[throat] = <<pain[''throat'']>> <a href="exec:pain[''throat''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''throat''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[neck] = <<pain[''neck'']>> <a href="exec:pain[''neck''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''neck''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[back] = <<pain[''back'']>> <a href="exec:pain[''back''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''back''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[asscheeks] = <<pain[''asscheeks'']>> <a href="exec:pain[''asscheeks''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''asscheeks''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[asshole] = <<pain[''asshole'']>> <a href="exec:pain[''asshole''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''asshole''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[hips] = <<pain[''hips'']>> <a href="exec:pain[''hips''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hips''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[thighs] = <<pain[''thighs'']>> <a href="exec:pain[''thighs''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''thighs''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[left leg] = <<pain[''legL'']>> <a href="exec:pain[''legL''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''legL''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[right leg] = <<pain[''legR'']>> <a href="exec:pain[''legR''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''legR''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- $cheatmenu['table_second']
- 'pain[feet] = <<pain[''feet'']>> <a href="exec:pain[''feet''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''feet''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[toes] = <<pain[''toes'']>> <a href="exec:pain[''toes''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''toes''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[shoulders] = <<pain[''shoulders'']>> <a href="exec:pain[''shoulders''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''shoulders''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[left arm] = <<pain[''armL'']>> <a href="exec:pain[''armL''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''armL''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[right arm] = <<pain[''armR'']>> <a href="exec:pain[''armR''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''armR''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[hands] = <<pain[''hands'']>> <a href="exec:pain[''hands''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hands''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[fingers] = <<pain[''fingers'']>> <a href="exec:pain[''fingers''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''fingers''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[chest] = <<pain[''chest'']>> <a href="exec:pain[''chest''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''chest''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[breasts] = <<pain[''breasts'']>> <a href="exec:pain[''breasts''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''breasts''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[nipples] = <<pain[''nipples'']>> <a href="exec:pain[''nipples''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''nipples''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[ribs] = <<pain[''ribs'']>> <a href="exec:pain[''ribs''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''ribs''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[tummy] = <<pain[''tummy'']>> <a href="exec:pain[''tummy''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''tummy''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[pubic] = <<pain[''pubic'']>> <a href="exec:pain[''pubic''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''pubic''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[vaginal] = <<pain[''vaginal'']>> <a href="exec:pain[''vaginal''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''vaginal''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[labia] = <<pain[''labia'']>> <a href="exec:pain[''labia''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''labia''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[clitoris] = <<pain[''clitoris'']>> <a href="exec:pain[''clitoris''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''clitoris''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[urethra] = <<pain[''urethra'']>> <a href="exec:pain[''urethra''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''urethra''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- 'pain[cervix] = <<pain[''cervix'']>> <a href="exec:pain[''cervix''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''cervix''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
- $cheatmenu['table_end']
- *nl
- 'You may still have pain from gaping or having been spanked, you can clear these using "Cure all ailments." in "Cheat Menu - Character State Changes"'
- 'You currently have vaginal gaping of <<vgape>>'
- 'You currently have anal gaping of <<agape>>'
- 'You currently have spanked level <<spanked>>'
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! DNA Generation
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['DNAM'] = "gs 'Cheatmenu_din', 'DNAM'"
- if $ARGS[0] = 'DNAM':
- $cheatDNAM = input("Enter genetic mother ID (like A33, without apostrophe)")
- if $cheatDNAM = '':exit
- dynamic $cheatDNAM
- dynamic $cheatmenu['DNA']
- end
- $cheatmenu['DNAF'] = "gs 'Cheatmenu_din', 'DNAF'"
- if $ARGS[0] = 'DNAF':
- $cheatDNAF = input("Enter genetic father ID (like A34, without apostrophe)")
- if $cheatDNAF = '':exit
- dynamic $cheatDNAF
- dynamic $cheatmenu['DNA']
- end
- $cheatmenu['DNAC'] = "gs 'Cheatmenu_din', 'DNAC'"
- if $ARGS[0] = 'DNAC':
- $cheatDNAC = input("Enter genetic Child ID (like A34, without apostrophe)")
- if $cheatDNAC = '':exit
- dynamic $cheatDNAC
- dynamic $cheatmenu['DNA']
- end
- $cheatmenu['DNA'] = "gs 'Cheatmenu_din', 'DNA'"
- if $ARGS[0] = 'DNA':
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - DNA Generation</h1></center>'
- $cheatmenu['table_start']
- '<center>DNA string generation<br>If parents are not in game, leave the respective IDs empty</center>'
- *nl
- if $cheatDNAC ! '':
- '<b>Child: <<$npc_firstname[''<<$cheatDNAC>>'']>> <<$npc_lastname[''<<$cheatDNAC>>'']>></b> (<<$cheatDNAC>>)<br><<$npc_dna[$cheatDNAC]>><br><a href="exec:killvar ''cheatDNAC'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- npctemp = 0
- killvar 'cheatDNAM'
- killvar 'cheatDNAF'
- :npcparentfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if mid($npc_dna['A<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'A<<npctemp>>'
- elseif mid($npc_dna['A<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'A<<npctemp>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if mid($npc_dna['B<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'B<<npctemp>>'
- elseif mid($npc_dna['B<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'B<<npctemp>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if mid($npc_dna['C<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
- $cheatDNAM = 'C<<npctemp>>'
- elseif mid($npc_dna['C<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
- $cheatDNAF = 'C<<npctemp>>'
- end
- end
- if ($npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '') and ($cheatDNAM = '' or $cheatDNAF = ''):npctemp += 1 & jump 'npcparentfind'
- killvar 'npctemp'
- else
- '<a href="exec:killvar ''tempDNAC'' & dynamic $cheatmenu[''DNAC'']"><b>ID of child (if it is known)</b></a>'
- end
- if $cheatDNAM ! '':
- '<br><b>Mother: <<$npc_firstname[''<<$cheatDNAM>>'']>> <<$npc_lastname[''<<$cheatDNAM>>'']>></b> (<<$cheatDNAM>>)<br><<$npc_dna[$cheatDNAM]>><br><a href="exec:killvar ''cheatDNAM'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- else
- '<br><a href="exec:killvar ''tempDNAM'' & dynamic $cheatmenu[''DNAM'']"><b>ID of mother (if it is known)</b></a>'
- end
- if $cheatDNAF ! '':
- '<br><b>Father: <<$npc_firstname[''<<$cheatDNAF>>'']>> <<$npc_lastname[''<<$cheatDNAF>>'']>></b> (<<$cheatDNAF>>)<br><<$npc_dna[$cheatDNAF]>><br><a href="exec:killvar ''cheatDNAF'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
- else
- '<br><a href="exec:killvar ''tempDNAF'' & dynamic $cheatmenu[''DNAF'']"><b>ID of father (if it is known)</b></a>'
- end
- *nl
- if $cheatDNAM ! '' and $cheatDNAF ! '':
- $cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$npc_dna[$cheatDNAF])
- elseif $cheatDNAM ! '':
- if $cheatDNAC ! '':
- $tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC])
- else
- $tempDNAF = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$tempDNAF)
- end
- elseif $cheatDNAF ! '':
- if $cheatDNAC ! '':
- $tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC])
- else
- $tempDNAM = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$tempDNAM,$npc_dna[$cheatDNAF])
- end
- else
- if $cheatDNAC = '':
- $tempDNAM = func('DNA','create')
- $tempDNAF = func('DNA','create')
- $cheatDNAgenerated = func('DNA','generate',$tempDNAM,$tempDNAF)
- else
- $tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC])
- $tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC])
- end
- end
- if $cheatDNAM = '': '<br><b>Random mother DNA:</b> <<$tempDNAM>>'
- if $cheatDNAF = '': '<br><b>Random father DNA:</b> <<$tempDNAF>>'
- if $cheatDNAC = '': '<br><b>Random child DNA:</b> <<$cheatDNAgenerated>>'
- '<br><a href="exec:dynamic $cheatmenu[''DNA'']">Generate again</a>'
- if $cheatDNAC ! '':
- npctemp = 0
- :npcgparfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- '<br><b>Grandmother: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- '<br><b>Grandfather: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['B<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['B<<npctemp>>'],1,10):
- '<br><b>Grandmother: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['B<<npctemp>>'],1,10):
- '<br><b>Grandfather: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['C<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['C<<npctemp>>'],1,10):
- '<br><b>Grandmother: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['C<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['A<<npctemp>>'],1,10):
- '<br><b>Grandfather: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcgparfind'
- end
- if $cheatDNAM ! '' or $cheatDNAF ! '':
- npctemp = 0
- :npcchildfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
- '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
- '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcchildfind'
- npctemp = 0
- :npcgchildfind
- if $npc_dna['A<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- elseif ((mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
- end
- end
- if $npc_dna['B<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- elseif ((mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
- end
- end
- if $npc_dna['C<<npctemp>>'] ! '':
- if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- elseif ((mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
- '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
- end
- end
- if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcgchildfind'
- killvar 'npctemp'
- end
- killvar '$tempDNAF'
- killvar '$tempDNAM'
- killvar '$tempDNAC'
- killvar 'cheatDNAgenerated'
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Fame
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['fame'] = "gs 'Cheatmenu_din', 'fame'"
- if $ARGS[0] = 'fame':
- *clr & cla
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Fame</h1></center>'
- $table['fame'] = '<center><table width="90%" cellspacing="0" cellpadding="5" valign="top" border="1">'
- $table['fame'] += '<th colspan="5"><b>Fame</b></th><tr>'
- $table['fame'] += '<th></th><th>Pavlovsk</th><th>City</th><th>Pushkin</th><th>Gadukino</th><tr>'
- $table['fame'] += '<td>Actor</td>'
- $table['fame'] += '<td> <<fame[''pav_acting'']>> <a href="exec:gs ''fame'', ''pav'', ''acting'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''acting'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''acting'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''acting'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_acting'']>> <a href="exec:gs ''fame'', ''city'', ''acting'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''acting'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''acting'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''acting'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_acting'']>> <a href="exec:gs ''fame'', ''pushkin'', ''acting'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''acting'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''acting'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''acting'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_acting'']>> <a href="exec:gs ''fame'', ''village'', ''acting'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''acting'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''acting'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''acting'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Dancer</td>'
- $table['fame'] += '<td> <<fame[''pav_dance'']>> <a href="exec:gs ''fame'', ''pav'', ''dance'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''dance'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''dance'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''dance'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_dance'']>> <a href="exec:gs ''fame'', ''city'', ''dance'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''dance'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''dance'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''dance'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_dance'']>> <a href="exec:gs ''fame'', ''pushkin'', ''dance'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''dance'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''dance'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''dance'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_dance'']>> <a href="exec:gs ''fame'', ''village'', ''dance'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''dance'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''dance'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''dance'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Glamour model</td>'
- $table['fame'] += '<td> <<fame[''pav_modelling'']>> <a href="exec:gs ''fame'', ''pav'', ''modelling'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''modelling'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''modelling'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''modelling'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_modelling'']>> <a href="exec:gs ''fame'', ''city'', ''modelling'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''modelling'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''modelling'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''modelling'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_modelling'']>> <a href="exec:gs ''fame'', ''pushkin'', ''modelling'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''modelling'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''modelling'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''modelling'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_modelling'']>> <a href="exec:gs ''fame'', ''village'', ''modelling'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''modelling'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''modelling'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''modelling'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Painter</td>'
- $table['fame'] += '<td> <<fame[''pav_painting'']>> <a href="exec:gs ''fame'', ''pav'', ''painting'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''painting'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''painting'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''painting'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_painting'']>> <a href="exec:gs ''fame'', ''city'', ''painting'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''painting'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''painting'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''painting'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_painting'']>> <a href="exec:gs ''fame'', ''pushkin'', ''painting'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''painting'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''painting'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''painting'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_painting'']>> <a href="exec:gs ''fame'', ''village'', ''painting'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''painting'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''painting'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''painting'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Musician</td>'
- $table['fame'] += '<td> <<fame[''pav_music'']>> <a href="exec:gs ''fame'', ''pav'', ''music'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''music'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''music'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''music'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_music'']>> <a href="exec:gs ''fame'', ''city'', ''music'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''music'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''music'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''music'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_music'']>> <a href="exec:gs ''fame'', ''pushkin'', ''music'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''music'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''music'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''music'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_music'']>> <a href="exec:gs ''fame'', ''village'', ''music'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''music'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''music'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''music'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Ballet dancer</td>'
- $table['fame'] += '<td> <<fame[''pav_ballet'']>> <a href="exec:gs ''fame'', ''pav'', ''ballet'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''ballet'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''ballet'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''ballet'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_ballet'']>> <a href="exec:gs ''fame'', ''city'', ''ballet'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''ballet'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''ballet'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''ballet'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_ballet'']>> <a href="exec:gs ''fame'', ''pushkin'', ''ballet'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''ballet'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''ballet'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''ballet'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_ballet'']>> <a href="exec:gs ''fame'', ''village'', ''ballet'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''ballet'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''ballet'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''ballet'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Porn actor</td>'
- $table['fame'] += '<td> <<fame[''pav_porn'']>> <a href="exec:gs ''fame'', ''pav'', ''porn'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''porn'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''porn'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''porn'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_porn'']>> <a href="exec:gs ''fame'', ''city'', ''porn'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''porn'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''porn'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''porn'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_porn'']>> <a href="exec:gs ''fame'', ''pushkin'', ''porn'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''porn'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''porn'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''porn'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_porn'']>> <a href="exec:gs ''fame'', ''village'', ''porn'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''porn'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''porn'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''porn'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Stripper</td>'
- $table['fame'] += '<td> <<fame[''pav_stripping'']>> <a href="exec:gs ''fame'', ''pav'', ''stripping'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''stripping'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''stripping'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''stripping'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_stripping'']>> <a href="exec:gs ''fame'', ''city'', ''stripping'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''stripping'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''stripping'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''stripping'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_stripping'']>> <a href="exec:gs ''fame'', ''pushkin'', ''stripping'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''stripping'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''stripping'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''stripping'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_stripping'']>> <a href="exec:gs ''fame'', ''village'', ''stripping'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''stripping'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''stripping'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''stripping'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Sex</td>'
- $table['fame'] += '<td> <<fame[''pav_sex'']>> <a href="exec:gs ''fame'', ''pav'', ''sex'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''sex'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''sex'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''sex'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_sex'']>> <a href="exec:gs ''fame'', ''city'', ''sex'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''sex'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''sex'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''sex'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_sex'']>> <a href="exec:gs ''fame'', ''pushkin'', ''sex'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''sex'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''sex'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''sex'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_sex'']>> <a href="exec:gs ''fame'', ''village'', ''sex'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''sex'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''sex'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''sex'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Prostitution</td>'
- $table['fame'] += '<td> <<fame[''pav_prostitute'']>> <a href="exec:gs ''fame'', ''pav'', ''prostitute'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''prostitute'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''prostitute'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''prostitute'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_prostitute'']>> <a href="exec:gs ''fame'', ''city'', ''prostitute'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''prostitute'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''prostitute'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''prostitute'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_prostitute'']>> <a href="exec:gs ''fame'', ''pushkin'', ''prostitute'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''prostitute'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''prostitute'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''prostitute'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_prostitute'']>> <a href="exec:gs ''fame'', ''village'', ''prostitute'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''prostitute'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''prostitute'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''prostitute'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Kickboxer</td>'
- $table['fame'] += '<td> <<fame[''pav_kickboxing'']>> <a href="exec:gs ''fame'', ''pav'', ''kickboxing'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''kickboxing'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''kickboxing'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''kickboxing'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_kickboxing'']>> <a href="exec:gs ''fame'', ''city'', ''kickboxing'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''kickboxing'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''kickboxing'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''kickboxing'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_kickboxing'']>> <a href="exec:gs ''fame'', ''pushkin'', ''kickboxing'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''kickboxing'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''kickboxing'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''kickboxing'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_kickboxing'']>> <a href="exec:gs ''fame'', ''village'', ''kickboxing'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''kickboxing'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''kickboxing'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''kickboxing'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Runner</td>'
- $table['fame'] += '<td> <<fame[''pav_running'']>> <a href="exec:gs ''fame'', ''pav'', ''running'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''running'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''running'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''running'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_running'']>> <a href="exec:gs ''fame'', ''city'', ''running'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''running'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''running'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''running'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_running'']>> <a href="exec:gs ''fame'', ''pushkin'', ''running'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''running'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''running'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''running'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_running'']>> <a href="exec:gs ''fame'', ''village'', ''running'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''running'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''running'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''running'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Volleyball player</td>'
- $table['fame'] += '<td> <<fame[''pav_volleyball'']>> <a href="exec:gs ''fame'', ''pav'', ''volleyball'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''volleyball'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''volleyball'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''volleyball'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_volleyball'']>> <a href="exec:gs ''fame'', ''city'', ''volleyball'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''volleyball'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''volleyball'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''volleyball'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_volleyball'']>> <a href="exec:gs ''fame'', ''pushkin'', ''volleyball'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''volleyball'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''volleyball'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''volleyball'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_volleyball'']>> <a href="exec:gs ''fame'', ''village'', ''volleyball'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''volleyball'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''volleyball'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''volleyball'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Chess player</td>'
- $table['fame'] += '<td> <<fame[''pav_chess'']>> <a href="exec:gs ''fame'', ''pav'', ''chess'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''chess'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''chess'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''chess'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_chess'']>> <a href="exec:gs ''fame'', ''city'', ''chess'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''chess'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''chess'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''chess'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_chess'']>> <a href="exec:gs ''fame'', ''pushkin'', ''chess'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''chess'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''chess'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''chess'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_chess'']>> <a href="exec:gs ''fame'', ''village'', ''chess'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''chess'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''chess'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''chess'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Teacher</td>'
- $table['fame'] += '<td> <<fame[''pav_teaching'']>> <a href="exec:gs ''fame'', ''pav'', ''teaching'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''teaching'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''teaching'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''teaching'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_teaching'']>> <a href="exec:gs ''fame'', ''city'', ''teaching'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''teaching'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''teaching'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''teaching'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_teaching'']>> <a href="exec:gs ''fame'', ''pushkin'', ''teaching'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''teaching'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''teaching'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''teaching'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_teaching'']>> <a href="exec:gs ''fame'', ''village'', ''teaching'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''teaching'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''teaching'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''teaching'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<tr>'
- $table['fame'] += '<td>Social media</td>'
- $table['fame'] += '<td> <<fame[''pav_media'']>> <a href="exec:gs ''fame'', ''pav'', ''media'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pav'', ''media'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pav'', ''media'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pav'', ''media'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''city_media'']>> <a href="exec:gs ''fame'', ''city'', ''media'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''city'', ''media'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''city'', ''media'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''city'', ''media'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''pushkin_media'']>> <a href="exec:gs ''fame'', ''pushkin'', ''media'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''pushkin'', ''media'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''pushkin'', ''media'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''pushkin'', ''media'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '<td><<fame[''village_media'']>> <a href="exec:gs ''fame'', ''village'', ''media'', 10 & dynamic $cheatmenu[''fame'']">+10</a> <a href="exec:gs ''fame'', ''village'', ''media'', 100 & dynamic $cheatmenu[''fame'']">+100</a> <a href="exec:gs ''fame'', ''village'', ''media'', -10 & dynamic $cheatmenu[''fame'']">-10</a> <a href="exec:gs ''fame'', ''village'', ''media'', -100 & dynamic $cheatmenu[''fame'']">-100</a> </td>'
- $table['fame'] += '</table></center>'
- $table['fame']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Body Image Sets
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['bdimmain'] = "gs 'Cheatmenu_din', 'bdimmain'"
- if $ARGS[0] = 'bdimmain':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Body Image Sets</h1></center>'
- $cheatmenu['table_start']
- '<center><b>Body Image Controls</b></center>'
- *nl
- if cheatVars['fix_bodyimg'] = 1:
- $temp_text = 'You are currently using set: '
- if cheatVars['fix_bi_set'] < 10:
- $temp_text += $cheatVars['fix_biset_<<cheatVars[''fix_bi_set'']>>_folder']
- else
- $temp_text += 'default '
- if cheatVars['fix_bi_set'] mod 10 = 0:
- $temp_text += 'low '
- elseif cheatVars['fix_bi_set'] mod 10 = 1:
- $temp_text += 'mid '
- elseif cheatVars['fix_bi_set'] mod 10 = 2:
- $temp_text += 'high '
- end
- if cheatVars['fix_bi_set'] / 10 = 19:
- $temp_text += 'strength'
- else
- $temp_text += func('body_structure', 'body_desc_from_class', (cheatVars['fix_bi_set'] / 10 mod 10) * 100)
- end
- end
- '<<$temp_text>>'
- killvar '$temp_text'
- else
- 'You are currently not using a fixed set.'
- end
- *nl
- 'These are the default body image sets:'
- *nl
- func('cheatmenu_din', 'get_default_bi_table')
- *nl
- *nl
- '<center><b>Custom Image Sets</b></center>'
- temp_cm_bi_flag = 0
- gs 'cheatmenu_din', 'bdcustfolddisplay', 0
- gs 'cheatmenu_din', 'bdcustfolddisplay', 1
- gs 'cheatmenu_din', 'bdcustfolddisplay', 2
- gs 'cheatmenu_din', 'bdcustfolddisplay', 3
- gs 'cheatmenu_din', 'bdcustfolddisplay', 4
- gs 'cheatmenu_din', 'bdcustfolddisplay', 5
- gs 'cheatmenu_din', 'bdcustfolddisplay', 6
- gs 'cheatmenu_din', 'bdcustfolddisplay', 7
- gs 'cheatmenu_din', 'bdcustfolddisplay', 8
- gs 'cheatmenu_din', 'bdcustfolddisplay', 9
- if temp_cm_bi_flag < 10:
- *nl
- '<a href="exec: gs ''cheatmenu_din'', ''bdimcstadd''"><b>Add new set</b></a>'
- end
- killvar 'temp_cm_bi_flag'
- $cheatmenu['table_end']
- end
- if $ARGS[0] = 'get_default_bi_table':
- $temp_table = '<table cellpadding="25" cellspacing="0">'
- $temp_table += '<tr>'
- $temp_table += '<td></td>'
- $temp_table += '<td></td>'
- $temp_table += '<th colspan=3><b>Strength</b></th>'
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += '<td></td>'
- $temp_table += '<th><a href="exec: gs ''cheatmenu_din'', ''unlock_img_set'', 199 & gs ''Cheatmenu_din'', ''bdimmain''"><b>RESET</b></a></th>'
- $temp_table += '<th valign="bottom" style="border-bottom: 1px solid black">'
- if cheatVars['fix_bi_set'] > 10 and cheatVars['fix_bi_set'] mod 10 = 0:
- $temp_table += '<a style="color:#00FF00" href="exec: gs ''cheatmenu_din'', ''unlock_img_set'', 190 & gs ''Cheatmenu_din'', ''bdimmain''"><b>Low</b></a>'
- else
- $temp_table += '<a href="exec: gs ''cheatmenu_din'', ''lock_img_set'', 190 & gs ''Cheatmenu_din'', ''bdimmain''"><b>Low</b></a>'
- end
- $temp_table += '</th>'
- $temp_table += '<th valign="bottom" style="border-bottom: 1px solid black">'
- if cheatVars['fix_bi_set'] > 10 and cheatVars['fix_bi_set'] mod 10 = 1:
- $temp_table += '<a style="color:#00FF00" href="exec: gs ''cheatmenu_din'', ''unlock_img_set'', 191 & gs ''Cheatmenu_din'', ''bdimmain''"><b>Mid</b></a>'
- else
- $temp_table += '<a href="exec: gs ''cheatmenu_din'', ''lock_img_set'', 191 & gs ''Cheatmenu_din'', ''bdimmain''"><b>Mid</b></a>'
- end
- $temp_table += '</th>'
- $temp_table += '<th valign="bottom" style="border-bottom: 1px solid black">'
- if cheatVars['fix_bi_set'] > 10 and cheatVars['fix_bi_set'] mod 10 = 2:
- $temp_table += '<a style="color:#00FF00" href="exec: gs ''cheatmenu_din'', ''unlock_img_set'', 192 & gs ''Cheatmenu_din'', ''bdimmain''"><b>High</b></a></th>'
- else
- $temp_table += '<a href="exec: gs ''cheatmenu_din'', ''lock_img_set'', 192 & gs ''Cheatmenu_din'', ''bdimmain''"><b>High</b></a></th>'
- end
- $temp_table += '</th>'
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += '<th rowspan=9><b>BMI</b></th>'
- temp_cmd_i = 0
- :default_table_loop
- if temp_cmd_i ! 0: $temp_table += '<tr>'
- $temp_table += '<th align="right" style="border-right: 1px solid black">'
- if cheatVars['fix_bi_set'] > 10 and cheatVars['fix_bi_set'] / 10 mod 10 = temp_cmd_i:
- $temp_table += '<a style="color:#00FF00" href="exec: gs ''cheatmenu_din'', ''unlock_img_set'', 1<<temp_cmd_i>>9 & gs ''Cheatmenu_din'', ''bdimmain''"><b><<func(''body_structure'', ''body_desc_from_class'', temp_cmd_i * 100)>></a></b>'
- else
- $temp_table += '<a href="exec: gs ''cheatmenu_din'', ''lock_img_set'', 1<<temp_cmd_i>>9 & gs ''Cheatmenu_din'', ''bdimmain''"><b><<func(''body_structure'', ''body_desc_from_class'', temp_cmd_i * 100)>></b></a>'
- end
- $temp_table += '</th>'
- $temp_table += '<td align="center" valign="center">'
- temp_cmd_colorflag = 0
- if cheatVars['fix_bi_set'] > 10 and (cheatVars['fix_bi_set'] / 10 mod 10 = temp_cmd_i or cheatVars['fix_bi_set'] / 10 mod 10 = 9) and (cheatVars['fix_bi_set'] mod 10 = 0 or cheatVars['fix_bi_set'] mod 10 = 9):
- temp_cmd_colorflag = 1
- end
- $temp_table += '<<func(''Cheatmenu_din'', ''get_bodyimg_desc_link'', temp_cmd_i * 100 + 2, temp_cmd_colorflag)>>'
- $temp_table += '</td>'
- $temp_table += '<td align="center" valign="center">'
- temp_cmd_colorflag = 0
- if cheatVars['fix_bi_set'] > 10 and (cheatVars['fix_bi_set'] / 10 mod 10 = temp_cmd_i or cheatVars['fix_bi_set'] / 10 mod 10 = 9) and (cheatVars['fix_bi_set'] mod 10 = 1 or cheatVars['fix_bi_set'] mod 10 = 9):
- temp_cmd_colorflag = 1
- end
- $temp_table += '<<func(''Cheatmenu_din'', ''get_bodyimg_desc_link'', temp_cmd_i * 100 + 6, temp_cmd_colorflag)>>'
- $temp_table += '</td>'
- $temp_table += '<td align="center" valign="center">'
- temp_cmd_colorflag = 0
- if cheatVars['fix_bi_set'] > 10 and (cheatVars['fix_bi_set'] / 10 mod 10 = temp_cmd_i or cheatVars['fix_bi_set'] / 10 mod 10 = 9) and (cheatVars['fix_bi_set'] mod 10 = 2 or cheatVars['fix_bi_set'] mod 10 = 9):
- temp_cmd_colorflag = 1
- end
- $temp_table += '<<func(''Cheatmenu_din'', ''get_bodyimg_desc_link'', temp_cmd_i * 100 + 8, temp_cmd_colorflag)>>'
- $temp_table += '</td>'
- $temp_table += '</tr>'
- temp_cmd_i += 1
- if temp_cmd_i < 9: jump 'default_table_loop'
- $temp_table += '</table>'
- $result = $temp_table
- killvar '$temp_table'
- killvar 'temp_cmd_colorflag'
- end
- if $ARGS[0] = 'lock_img_set':
- cheatVars['fix_bodyimg'] = 1
- if ARGS[1] < 10:
- cheatVars['fix_bi_set'] = ARGS[1]
- else
- ARGS[1] = ARGS[1] mod 100
- if cheatVars['fix_bi_set'] < 10: cheatVars['fix_bi_set'] = 199
- if ARGS[1] mod 10 ! 9:
- cheatVars['fix_bi_set'] = (cheatVars['fix_bi_set'] / 10) * 10 + (ARGS[1] mod 10)
- else
- cheatVars['fix_bi_set'] = 100 + (ARGS[1] / 10) * 10 + (cheatVars['fix_bi_set'] mod 10)
- end
- end
- gs 'body', 'UpdateBodyImage'
- end
- if $ARGS[0] = 'unlock_img_set':
- if cheatVars['fix_bi_set'] < 10:
- cheatVars['fix_bodyimg'] = 0
- cheatVars['fix_bi_set'] = 0
- else
- ARGS[1] = ARGS[1] mod 100
- if ARGS[1] mod 10 = 9: cheatVars['fix_bi_set'] = 190 + (cheatVars['fix_bi_set'] mod 10)
- if ARGS[1] / 10 = 9: cheatVars['fix_bi_set'] = (cheatVars['fix_bi_set'] / 10) * 10 + 9
- if cheatVars['fix_bi_set'] = 199:
- cheatVars['fix_bodyimg'] = 0
- cheatVars['fix_bi_set'] = 0
- end
- end
- gs 'body', 'UpdateBodyImage'
- end
- if $ARGS[0] = 'get_bodyimg_desc_link':
- $result = '<a <<iif(ARGS[2] = 0, '''', ''style="color:#00FF00"'')>> href="exec: view ''' + func('body_structure', 'body_img_from_class', ARGS[1], 0) + '''">' + func('body_structure', 'body_desc_from_class', ARGS[1]) + '</a>'
- end
- if $ARGS[0] = 'bdcustfolddisplay':
- if $cheatVars['fix_biset_<<ARGS[1]>>_folder'] ! '':
- if temp_cm_bi_flag = 0:
- *nl
- 'You may edit aspects of a custom image set by clicking on their folder names below.'
- end
- *nl
- '<a <<iif((cheatVars[''fix_bodyimg''] = 1 and cheatVars[''fix_bi_set''] = ARGS[1]), ''style="color:#00FF00"'', '''')>> href="exec: gs ''Cheatmenu_din'', ''bdimdisplay'', <<ARGS[1]>>"><b><<$cheatVars[''fix_biset_<<ARGS[1]>>_folder'']>></b></a>'
- temp_cm_bi_flag += 1
- end
- end
- $cheatmenu['bdimdisplay'] = "gs 'Cheatmenu_din', 'bdimdisplay', ARGS[0]"
- if $ARGS[0] = 'bdimdisplay':
- *clr & cla
- gs 'stat'
- '<center><h1>Cheat menu</h1></center>'
- *nl
- '<center><b>Body Image Set Display</b></center>'
- $cheatmenu['table_start']
- act 'Go Back': gs 'cheatmenu_din', 'bdimmain'
- '<a href="exec: gs ''cheatmenu_din'', ''bdimmain''"><b>Go Back</b></a>'
- *nl
- if cheatVars['fix_bodyimg'] = 1 and ARGS[1] = cheatVars['fix_bi_set']:
- 'This is the currently locked set.'
- '<a href="exec: gs ''cheatmenu_din'', ''unlock_img_set'' & gs ''Cheatmenu_din'', ''bdimdisplay'', <<ARGS[1]>>"><b>Clear the lock.</b></a>'
- else
- '<a href="exec: gs ''cheatmenu_din'', ''lock_img_set'', <<ARGS[1]>> & gs ''Cheatmenu_din'', ''bdimdisplay'', <<ARGS[1]>>"><b>Use this set only.</b></a>'
- end
- *nl
- '"Edit image" allows you to set the image file name (only use .jpg images)'
- '"Edit description" allows you to set the description of the image'
- 'Folder: <<$cheatVars[''fix_biset_<<ARGS[1]>>_folder'']>>'
- 'Descriptors: (Displayed as "You are:")'
- $temp_base_folder = 'images/pc/body/shape/<<$cheatVars[''fix_biset_<<ARGS[1]>>_folder'']>>'
- $temp_table = '<table cellpadding = "10">'
- $temp_table += '<tr>'
- $temp_table += '<th></th>'
- $temp_table += '<th>Currently using</th>'
- $temp_table += '<th></th>'
- $temp_table += '<th></th>'
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 0)
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 1)
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 2)
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 3)
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 4)
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 5)
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 6)
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 7)
- $temp_table += '</tr>'
- $temp_table += '<tr>'
- $temp_table += func('cheatmenu_din', 'get_custom_bodyimg_desc_link', ARGS[1], 8)
- $temp_table += '</tr>'
- $temp_table += '</table>'
- '<<$temp_table>>'
- '<a href="exec: gs ''cheatmenu_din'', ''bdimcstdel'', <<ARGS[1]>>">Delete this set.</a>'
- killvar '$temp_table'
- $cheatmenu['table_end']
- end
- if $ARGS[0] = 'get_custom_bodyimg_desc_link':
- $temp_cmd_img_name = $cheatVars['fix_biset_<<ARGS[1]>>_img_<<ARGS[2]>>']
- $temp_cmd_desc = $cheatVars['fix_biset_<<ARGS[1]>>_desc_<<ARGS[2]>>']
- if $temp_cmd_img_name = '':
- $temp_cmd_image = func('body_structure', 'body_img_from_class', ARGS[2] * 100, 0)
- $temp_cmd_img_addon = 'Default image'
- else
- $temp_base_folder = 'images/pc/body/shape/<<$cheatVars[''fix_biset_<<ARGS[1]>>_folder'']>>'
- $temp_cmd_image = '<<$temp_base_folder>>/<<$temp_cmd_img_name>>.jpg'
- $temp_cmd_img_addon = '<<$temp_cmd_img_name>>.jpg (<a href="exec: gs ''Cheatmenu_din'', ''bdimcstimgdefault'', <<ARGS[2]>>">Use default image</a>)'
- killvar '$temp_base_folder'
- end
- if $temp_cmd_desc = '':
- $temp_cmd_desc = func('body_structure', 'body_desc_from_class', ARGS[2] * 100)
- end
- $result = '<td><a href="exec: view ''<<$temp_cmd_image>>''"><<$temp_cmd_desc>></a></td>'
- $result += '<td><<$temp_cmd_img_addon>></td>'
- $result += '<td><a href="exec: gs ''Cheatmenu_din'', ''bdimcstimged'', <<ARGS[1]>>, <<ARGS[2]>>">Edit image</a></td>'
- $result += '<td><a href="exec: gs ''Cheatmenu_din'', ''bdimcstdesed'', <<ARGS[1]>>, <<ARGS[2]>>">Edit description</a></td>'
- killvar '$temp_cmd_image'
- killvar '$temp_cmd_desc'
- killvar '$temp_cmd_img_addon'
- killvar '$temp_cmd_img_name'
- end
- $cheatmenu['bdimcstadd'] = "gs 'Cheatmenu_din', 'bdimcstadd'"
- if $ARGS[0] = 'bdimcstadd':
- *clr & cla
- '<center><b>Body Image Set Addition</b></center>'
- $cheatmenu['table_start']
- act 'Go Back': killvar 'klsetask' & gs 'cheatmenu_din', 'bdimmain'
- '<a href="exec:killvar ''klsetask'' & gs ''cheatmenu_din'', ''bdimmain''"><b>Go Back</b></a>'
- *nl
- 'This is where you can add a new image set to a game.'
- 'To add an image set, create a folder in images/pc/body/shape/ and name it anything you want (shorter will be easier to remember). Then put in it any images you want. Once you have done that, click the link below and put in your folder name to add that set.'
- 'Note: This will only be for this instance/save of the game and you will have to redo the click the link step if you want to add the same folder to a different instance/save.'
- *nl
- '<a href="exec: gs ''Cheatmenu_din'', ''bdimcstaddpro''">Add Image Set</a>'
- $cheatmenu['table_end']
- end
- $cheatmenu['bdimcstaddpro'] = "gs 'Cheatmenu_din', 'bdimcstaddpro'"
- if $ARGS[0] = 'bdimcstaddpro':
- $tmpstrg = input("Enter folder name, do not include ''\''")
- if $tmpstrg = '':
- killvar '$tmpstrg'
- gs 'Cheatmenu_din', 'bdimcstadd'
- else
- cyci1 = 0
- :addcyc1
- if $cheatVars['fix_biset_<<cyci1>>_folder'] ! '': cyci1 += 1 & jump 'addcyc1'
- if cyci1 > 9:
- 'You have encoutered error 1'
- '<a href="exec: gs ''cheatmenu_din'', ''bdimmain''"><b>Go Back</b></a>'
- exit
- end
- ARGS[1] = cyci1
- if mid($tmpstrg, len($tmpstrg)) = '/' or mid($tmpstrg, len($tmpstrg)) = '\':
- $tmpstrg = mid($tmpstrg, 1, len($tmpstrg)-1)
- end
- cyci1 = 0
- :addcyc2
- $cheatVars['fix_biset_<<ARGS[1]>>_desc_<<cyci1>>'] = func('body_structure', 'body_desc_from_class', cyci1 * 100)
- cyci1 += 1
- if cyci1 < 9: jump 'addcyc2'
- $cheatVars['fix_biset_<<ARGS[1]>>_folder'] = $tmpstrg
- killvar '$tmpstrg'
- killvar 'cyci1'
- gs 'Cheatmenu_din', 'bdimdisplay', ARGS[1]
- end
- end
- $cheatmenu['bdimcstdesed'] = "gs 'Cheatmenu_din', 'bdimcstdesed', ARGS[0], ARGS[1]"
- if $ARGS[0] = 'bdimcstdesed':
- $tmpstrg = input("Enter a new descriptor")
- if $tmpstrg ! '':
- $cheatVars['fix_biset_<<ARGS[1]>>_desc_<<ARGS[2]>>'] = $tmpstrg
- if cheatVars['fix_bi_set'] = ARGS[1]: gs 'body', 'UpdateBodyImage'
- end
- killvar '$tmpstrg'
- gs 'Cheatmenu_din', 'bdimdisplay', ARGS[1]
- end
- if $ARGS[0] = 'bdimcstimged':
- $tmpstrg = input("Enter a new image name (Leave empty to not change the image. Example: 1). Exclude the '.jpg'")
- if $tmpstrg ! '':
- if mid($tmpstrg, len($tmpstrg)-3) = '.jpg':
- $tmpstrg = mid($tmpstrg, 1, len($tmpstrg)-4)
- end
- $cheatVars['fix_biset_<<ARGS[1]>>_img_<<ARGS[2]>>'] = $tmpstrg
- if cheatVars['fix_bi_set'] = ARGS[1]: gs 'body', 'UpdateBodyImage'
- end
- killvar '$tmpstrg'
- gs 'Cheatmenu_din', 'bdimdisplay', ARGS[1]
- end
- if $ARGS[0] = 'bdimcstimgdefault':
- $cheatVars['fix_biset_<<ARGS[1]>>_img_<<ARGS[2]>>'] = ''
- gs 'Cheatmenu_din', 'bdimdisplay', ARGS[1]
- end
- $cheatmenu['bdimcstdel'] = "gs 'Cheatmenu_din', 'bdimcstdel', ARGS[0]"
- if $ARGS[0] = 'bdimcstdel':
- *clr & cla
- '<center><b>Body Image Set Removal</b></center>'
- $cheatmenu['table_start']
- '<a href="exec: killvar ''klsetask'' & gs ''Cheatmenu_din'', ''bdimdisplay'', <<ARGS[1]>>"><b>Go Back</b></a>'
- *nl
- 'This is where you remove a body image set from use, please note it does not delete anything, it just clears the custom set from this game instance/save.'
- if klsetask = 1:
- '<a href="exec:klsetask = 2 & gs ''Cheatmenu_din'', ''bdimcstdel'', <<ARGS[1]>>"><b>Are you sure you want to remove set <<$cheatVars[''fix_biset_<<ARGS[1]>>_folder'']>>?</b></a>'
- elseif klsetask = 2:
- if cheatVars['fix_bodyimg'] = 1 and cheatVars['fix_bi_set'] = ARGS[1]: cheatVars['fix_bodyimg'] = 0 & cheatVars['fix_bi_set'] = 0
- cyci1 = 0
- :del_bodimgset_loop
- gs 'shortgs', 'remove_array_element', 'cheatVars', 'fix_biset_<<ARGS[1]>>_img_<<cyci1>>'
- gs 'shortgs', 'remove_array_element', 'cheatVars', 'fix_biset_<<ARGS[1]>>_desc_<<cyci1>>'
- cyci1 += 1
- if cyci1 < 9: jump 'del_bodimgset_loop'
- gs 'shortgs', 'remove_array_element', 'cheatVars','fix_biset_<<ARGS[1]>>_folder'
- killvar 'cyci1'
- killvar 'klsetask'
- gs 'cheatmenu_din', 'bdimmain'
- else
- '<a href="exec: klsetask = 1 & gs ''Cheatmenu_din'', ''bdimcstdel'', <<ARGS[1]>>">Remove set <<$cheatVars[''fix_biset_<<ARGS[1]>>_folder'']>>?</a>'
- end
- $cheatmenu['table_end']
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! About Window
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['about'] = "gs 'Cheatmenu_din', 'about'"
- if $ARGS[0] = 'about':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'settingtabs'
- gs 'saveg'
- gs 'addbuilddate'
- '<center><h1>About Window</h1></center>'
- $cheatmenu['table_start']
- '<tr><td><h3><center>Girl Life version <<version_major+"."+version_minor+"."+version_revision+"."+version_patch+iif($git_hash ! "", "<br>"+$git_hash+" (dev build)", "")>></center></h3></td></tr>'
- '<tr><td><h3><center>built on <<$builddate>></center></h3></td></tr>'
- '<tr><td><h5><center>if loaded so it was the save from</center></h5></td></tr>'
- '<tr><td cellspacing="0" cellpadding="20" valign="top"><center><<$version>></center></td></tr>'
- $cheatmenu['table_end']
- killvar '$tmp'
- end
- !!----------------------------------------------------------------------------------------------------------------------------
- !! Items
- !!----------------------------------------------------------------------------------------------------------------------------
- $cheatmenu['items'] = "gs 'Cheatmenu_din', 'items'"
- if $ARGS[0] = 'items':
- *clr & cla
- gs 'stat'
- gs 'obj_din', 'cheattabs'
- '<center><h1>Cheat Menu - Items</h1></center>'
- '<center><h4>Pharmacy items</h4>'
- if showPharmacyItems = 0:
- '<a href = "exec: showPharmacyItems = 1 & dynamic $cheatmenu[''items'']">Show Details </a>'
- end
- if showPharmacyItems = 1:
- '<a href = "exec: showPharmacyItems = 0 & dynamic $cheatmenu[''items'']">Hide Details </a>'
- *pl 'Morning after pill: <a href="exec:mc_inventory[''morning_after_pill'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''morning_after_pill'']>> </b></a>'
- *pl 'Condoms: <a href="exec:mc_inventory[''normal_condoms'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''normal_condoms'']>> </b></a>'
- *pl 'Pregnancy test: <a href="exec:mc_inventory[''pregnancy_test'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''pregnancy_test'']>> </b></a>'
- *pl 'Birth control pills: <a href="exec:mc_inventory[''contraceptive_pill'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''contraceptive_pill'']>> </b></a>'
- *pl 'Antibiotics: <a href="exec:mc_inventory[''antibiotics'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''antibiotics'']>> </b></a>'
- *pl 'Vitamins: <a href="exec:mc_inventory[''vitamins'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''vitamins'']>> </b></a>'
- *pl 'Painkillers: <a href="exec:mc_inventory[''painkillers'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''painkillers'']>> </b></a>'
- *pl 'Ointments for chafing: <a href="exec:mc_inventory[''chafing_cream'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''chafing_cream'']>> </b></a>'
- *pl 'Lubricants: <a href="exec:mc_inventory[''lubricant'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''lubricant'']>> </b></a>'
- *pl 'Lip balms: <a href="exec:mc_inventory[''lipbalm'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''lipbalm'']>> </b></a>'
- *pl 'Weight loss pill: <a href="exec:mc_inventory[''weight_loss_pill'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''weight_loss_pill'']>> </b></a>'
- *pl 'Tampons: <a href="exec:mc_inventory[''tampons'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''tampons'']>> </b></a>'
- *pl 'Sanitary napkins: <a href="exec:mc_inventory[''sanitary_pads'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''sanitary_pads'']>> </b></a>'
- if mc_inventory['enema_kit'] = 0:
- *pl 'Enema kit: <a href="exec:mc_inventory[''enema_kit''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['enema_kit'] = 1:
- *pl 'Enema kit: <a href="exec:mc_inventory[''enema_kit''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['breast_pump'] = 0:
- *pl 'Breast pump: <a href="exec:mc_inventory[''breast_pump''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['breast_pump'] = 1:
- *pl 'Breast pump: <a href="exec:mc_inventory[''breast_pump''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- *pl 'Breastmilk bottle S: <a href="exec:mc_inventory[''bottle_s'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''bottle_s'']>> </b></a>'
- *pl 'Breastmilk bottle M: <a href="exec:mc_inventory[''bottle_m'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''bottle_m'']>> </b></a>'
- end
- '<h4>Food items</h4>'
- if showFoodItems = 0:
- '<a href = "exec: showFoodItems = 1 & dynamic $cheatmenu[''items'']">Show Details </a>'
- end
- if showFoodItems = 1:
- '<a href = "exec: showFoodItems = 0 & dynamic $cheatmenu[''items'']">Hide Details </a>'
- *pl 'Regular food: <a href="exec:mc_inventory[''food_basic'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''food_basic'']>> </b></a>'
- *pl 'Diet food: <a href="exec:mc_inventory[''food_diet'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''food_diet'']>> </b></a>'
- *pl 'Tea biscuits: <a href="exec:mc_inventory[''food_biscuits'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''food_biscuits'']>> </b></a>'
- if bag > 0:
- if mc_inventory['food_water'] = 0:
- *pl 'Bottle of water: <a href="exec:mc_inventory[''food_water''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['food_water'] = 1:
- *pl 'Bottle of water: <a href="exec:mc_inventory[''food_water''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['food_sandwich'] = 0:
- *pl 'Sandwich: <a href="exec:mc_inventory[''food_sandwich''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['food_sandwich'] = 1:
- *pl 'Sandwich: <a href="exec:mc_inventory[''food_sandwich''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['food_wine'] = 0:
- *pl 'Cheap Bottle of wine: <a href="exec:mc_inventory[''food_wine''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['food_wine'] = 1:
- *pl 'Cheap Bottle of wine: <a href="exec:mc_inventory[''food_wine''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- end
- end
- '<h4>Cosmetics items</h4>'
- if showCosmeticsItems = 0:
- '<a href = "exec:showCosmeticsItems = 1 & dynamic $cheatmenu[''items'']">Show Details </a>'
- end
- if showCosmeticsItems = 1:
- '<a href = "exec:showCosmeticsItems = 0 & dynamic $cheatmenu[''items'']">Hide Details </a>'
- *pl 'Cosmetics: <a href="exec:mc_inventory[''cosmetics''] =input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''cosmetics'']>> </b></a>'
- *pl 'Moisturiser: <a href="exec:mc_inventory[''moisturiser'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''moisturiser'']>> </b></a>'
- *pl 'Lip balms: <a href="exec:mc_inventory[''lipbalm'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''lipbalm''] >> </b></a>'
- *pl 'Plain false lashes: <a href="exec:mc_inventory[''eyelash_fake'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''eyelash_fake'']>> </b></a>'
- *pl 'Mink false lashes: <a href="exec:mc_inventory[''eyelash_mink'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''eyelash_mink'']>> </b></a>'
- *pl 'Razors: <a href="exec:mc_inventory[''razor'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''razor'']>> </b></a>'
- *pl 'Sunblock: <a href="exec:mc_inventory[''suncream'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> << mc_inventory[''suncream'']>> </b></a>'
- *pl 'Deodorant: <a href="exec:mc_inventory[''deodorant'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''deodorant'']>> </b></a>'
- *pl 'Tampons: <a href="exec:mc_inventory[''tampons'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''tampons'']>> </b></a>'
- *pl 'Sanitary Napkins: <a href="exec:mc_inventory[''sanitary_pads'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''sanitary_pads'']>> </b></a>'
- *pl 'Shampoo: <a href="exec:mc_inventory[''shampoo'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''shampoo'']>> </b></a>'
- *pl 'Hair scrunchies: <a href="exec:mc_inventory[''scrunchies'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''scrunchies'']>> </b></a>'
- *pl 'Hair pins: <a href="exec:mc_inventory[''kirbygrips'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''kirbygrips'']>> </b></a>'
- if bag = 1:
- *pl 'Wipes: <a href="exec:mc_inventory[''makeup_wipes'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''makeup_wipes'']>> </b></a>'
- *pl 'Portable makeup: <a href="exec:mc_inventory[''travel_makeup'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''travel_makeup'']>> </b></a>'
- *pl 'Mouthwash: <a href="exec:mc_inventory[''mouthwash'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''mouthwash'']>> </b></a>'
- if mc_inventory['comb'] = 0:
- *pl 'Comb: <a href="exec:mc_inventory[''comb''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['comb'] = 1:
- *pl 'Comb: <a href="exec:mc_inventory[''comb''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['travel_mirror'] = 0:
- *pl 'Compact mirror: <a href="exec:mc_inventory[''travel_mirror''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['travel_mirror'] = 1:
- *pl 'Compact mirror: <a href="exec:mc_inventory[''travel_mirror''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- end
- end
- '<h4>Hardware items</h4>'
- if showHardwareItems = 0:
- '<a href = "exec: showHardwareItems = 1 & dynamic $cheatmenu[''items'']">Show Details </a>'
- end
- if showHardwareItems = 1:
- '<a href = "exec: showHardwareItems = 0 & dynamic $cheatmenu[''items'']">Hide Details </a>'
- *pl 'Dishwashing detergent: <a href="exec:mc_inventory[''dish_soap'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''dish_soap'']>> </b></a>'
- *pl 'Clothing detergent: <a href="exec:mc_inventory[''laundry_soap'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''laundry_soap'']>> </b></a>'
- *pl 'Plates: <a href="exec:mc_inventory[''dish_plates'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''dish_plates'']>> </b></a>'
- *pl 'Fabric: <a href="exec:mc_inventory[''sewing_fabric'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''sewing_fabric'']>> </b></a>'
- if mc_inventory['sewing_kit'] = 0:
- *pl 'Sewing kit: <a href="exec:mc_inventory[''sewing_kit''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['sewing_kit'] = 1:
- *pl 'Sewing kit: <a href="exec:mc_inventory[''sewing_kit''] = 1 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if bag = 1:
- if mc_inventory['umbrella'] = 0:
- *pl 'Umbrella: <a href="exec:mc_inventory[''umbrella''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['umbrella'] = 1:
- *pl 'Umbrella: <a href="exec:mc_inventory[''umbrella''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- end
- end
- '<h4>Narcotics items</h4>'
- if showNarcoticsItems = 0:
- '<a href = "exec: showNarcoticsItems = 1 & dynamic $cheatmenu[''items'']">Show Details </a>'
- end
- if showNarcoticsItems = 1:
- '<a href = "exec: showNarcoticsItems = 0 & dynamic $cheatmenu[''items'']">Hide Details </a>'
- *pl 'Cigarettes: <a href="exec:mc_inventory[''cigarettes'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''cigarettes'']>> </b></a>'
- *pl 'Joints: <a href="exec:mc_inventory[''joints'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''joints'']>> </b></a>'
- *pl 'Cocaine: <a href="exec:mc_inventory[''cocaine'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''cocaine'']>> </b></a>'
- *pl 'Amphetamine: <a href="exec:mc_inventory[''amphetamine'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''amphetamine'']>> </b></a>'
- *pl 'Neuroboosters: <a href="exec:mc_inventory[''mentats'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''mentats'']>> </b></a>'
- *pl 'Steroids: <a href="exec:mc_inventory[''steroids'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''steroids'']>> </b></a>'
- *pl 'Breast cream: <a href="exec:mc_inventory[''breastcream'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''breastcream'']>> </b></a>'
- *pl 'Aphrodisiacs: <a href="exec:mc_inventory[''aphrodisiac'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''aphrodisiac'']>> </b></a>'
- end
- '<h4>Sex shop items</h4>'
- if showSexItems = 0:
- '<a href = "exec: showSexItems = 1 & dynamic $cheatmenu[''items'']">Show Details </a>'
- end
- if showSexItems = 1:
- '<a href = "exec: showSexItems = 0 & dynamic $cheatmenu[''items'']">Hide Details </a>'
- if mc_inventory['mag_porn'] = 0:
- *pl 'Porn magazine: <a href="exec:mc_inventory[''mag_porn''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['mag_porn'] = 1:
- *pl 'Porn magazine: <a href="exec:mc_inventory[''mag_porn''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['vibe'] = 0:
- *pl 'Vibrator: <a href="exec:mc_inventory[''vibe''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['vibe'] = 1:
- *pl 'Vibrator: <a href="exec:mc_inventory[''vibe''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['buttplug'] = 0:
- *pl 'Butt plug: <a href="exec:mc_inventory[''buttplug''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['buttplug'] = 1:
- *pl 'Butt plug: <a href="exec:mc_inventory[''buttplug''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- *pl '15cm suction dildo: <a href="exec:mc_inventory[''dildo_suction'']=input(''Set number'') & dynamic $cheatmenu[''items'']"><b> <<mc_inventory[''dildo_suction'']>> </b></a>'
- if mc_inventory['strapon'] = 0:
- *pl 'Strap-on harness: <a href="exec:mc_inventory[''strapon''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['strapon'] = 1:
- *pl 'Strap-on harness: <a href="exec:mc_inventory[''strapon''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['dildo_small'] = 0:
- *pl '10cm dildo: <a href="exec:mc_inventory[''dildo_small''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['dildo_small'] = 1:
- *pl '10cm dildo: <a href="exec:mc_inventory[''dildo_small''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['dildo_normal'] = 0:
- *pl '15cm dildo: <a href="exec:mc_inventory[''dildo_normal''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['dildo_normal'] = 1:
- *pl '15cm dildo: <a href="exec:mc_inventory[''dildo_normal''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['dildo_big'] = 0:
- *pl '20cm dildo: <a href="exec:mc_inventory[''dildo_big''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['dildo_big'] = 1:
- *pl '20cm dildo: <a href="exec:mc_inventory[''dildo_big''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['dildo_large'] = 0:
- *pl '25cm dildo: <a href="exec:mc_inventory[''dildo_large''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['dildo_large'] = 1:
- *pl '25cm dildo: <a href="exec:mc_inventory[''dildo_large''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['dildo_huge'] = 0:
- *pl '30cm dildo: <a href="exec:mc_inventory[''dildo_huge''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['dildo_huge'] = 1:
- *pl '30cm dildo: <a href="exec:mc_inventory[''dildo_huge''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['dildo_enormous'] = 0:
- *pl '35cm dildo: <a href="exec:mc_inventory[''dildo_enormous''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['dildo_enormous'] = 1:
- *pl '35cm dildo: <a href="exec:mc_inventory[''dildo_enormous''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- if mc_inventory['dildo_gigantic'] = 0:
- *pl '40cm dildo: <a href="exec:mc_inventory[''dildo_gigantic''] = 1 & dynamic $cheatmenu[''items'']"><b>none</b></a>'
- end
- if mc_inventory['dildo_gigantic'] = 1:
- *pl '40cm dildo: <a href="exec:mc_inventory[''dildo_gigantic''] = 0 & dynamic $cheatmenu[''items'']"><b>owned</b></a>'
- end
- end
- '</center>'
- end
- --- Cheatmenu_din ---------------------------------
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