123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- # gad_swamp_woods
- !TODO: Break into more arg blocks
- if $ARGS[0] = 'start':
- CLOSE ALL
- gs 'shortgs', 'setloc', 'gad_swamp_woods', 'start'
- $location_type = 'secluded'
- menu_off = 0
- $forest_args1 = 'gad_swamp_woods'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/nearby_woods.jpg"></center>'
- 'You are in the woods near the hut. You can see it not too far in the distance.'
- 'You can also venture deeper into the woods to circle around the swamp, granted you do not get lost trying.'
- gs 'gadukino_event', 'sound'
- gs 'hunter_ambient', 'schedule'
- gs 'stat'
- !TODO: Make schedule more dynamic e.g. more factors
- *nl
- act 'Go back to the hut': minut += 10 & gt 'gad_swamp_yard', 'start'
- if firewood < 10:
- 'You can pick up some firewood around here to keep the fire going.'
- act 'Collect firewood (0:15)':
- cla & *clr
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/'+iif($clothingworntype ! 'nude','firewood_normal.jpg','firewood_nude.jpg')+'"></center>'
- 'You pick up some dry branches and twigs, putting them in a pile near the fire pit before returning.'
- firewood += rand(2,6)
- if firewood < 15:
- 'You have <<firewood>> pieces of firewood and should probably grab some more to keep the fire going.'
- else
- 'You have <<firewood>> pieces of firewood and should have enough firewood to get a fire going.'
- end
- minut += 15
- gs 'stat'
- act 'Further': gt 'gad_swamp_woods', 'start'
- end
- else
- 'You think about picking up firewood before remembering you have plenty back at the yard.'
- end
- act 'Try to circle around the swamp':
- !no one likes to be trapped. Need to update gadfrestswamp with pcs_bushcraft method, but there should always be an option to try, no matter how low the skill.
- *clr & cla
- if pcs_bushcraft < 25:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/thinks1.jpg"></center>'
- 'You consider trying to circle around the swamp but then think it is better if you do not get too far from the hut.'
- 'If only you were a skilled pathfinder or knew nearby people that could help you get back...'
- act 'Further': gt 'gad_swamp_woods', 'start'
- elseif pcs_bushcraft < 40:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/thinks2.jpg"></center>'
- 'You consider trying to circle around the swamp. You have a vague idea of how to accomplish that, but there is a good chance you may get lost.'
- act 'Stay around for now': gt 'gad_swamp_woods', 'start'
- act 'Try anyway':
- *clr & cla
- minut += 30
- nearby_woods_check = rand(1,10)
- if nearby_woods_check = 1:
- !Make it to the other side fine
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/'+iif($clothingworntype ! 'nude','nearby_woods_success.jpg','nearby_woods_success_nude.jpg')+'"></center>'
- 'You stick as close to the swamp as possible and follow the edge in one direction.'
- 'Even though you occasionally step into the swamp, you manage to not get stuck.'
- 'After some time walking and struggling not to get stuck, you can see the hut on the opposite side.'
- act 'Success!': gs 'exp_gain', 'bushcraft', 5 & gt 'gad_forest', 'forest_center'
- elseif nearby_woods_check <= 3:
- !End up stuck in the swamp
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/'+iif($clothingworntype ! 'nude','nearby_woods_stuck.jpg','nearby_woods_stuck_nude.jpg')+'"></center>'
- 'You stick as close to the swamp as possible and follow the edge in one direction.'
- 'Trusting the ground, you keep going, but you sink right into the swamp at some point without even realizing it.'
- *nl
- 'Seems like the forest can camouflage parts of the swamp, fooling careless hikers.'
- act 'If only you knew': gs 'exp_gain', 'bushcraft', 3 & gt 'gad_swamp','stuck'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/'+iif($clothingworntype ! 'nude','nearby_woods_hike.jpg','nearby_woods_hike_nude.jpg')+'"></center>'
- !Circle back to where the pcs started
- 'You start going into the woods in a direction you think will take you around the swamp.'
- 'After a few hours of walking, you realize your surroundings are familiar.'
- 'Then you look around you and can see the hut in the distance. Seems like you just walked around in circles and ended up where you started.'
- *nl
- 'You can see broken branches and prints ahead of you, marking the direction you initially started walking towards.'
- act 'That''s interesting...': gs 'exp_gain', 'bushcraft', 2 & gt 'gad_swamp_woods', 'start'
- end
- end
- else
- minut += 90
- !Make it back without effort
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/'+iif($clothingworntype ! 'nude','pathfinder.jpg','pathfinder_nude.jpg')+'"></center>'
- 'You have a rough idea of how the forest curves around the swamp from seeing part of the swamp''s edge from the hut yard.'
- 'With that in mind, you go into the forest, aware of your surroundings, to ensure you are not stepping too far from the swamp''s edge.'
- 'After a couple hours, you are on the other edge of the forest.'
- act 'Further': gt 'gad_swamp_woods', 'start'
- end
- end
- end
- --- gad_swamp_woods ---------------------------------
|