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- # spellBook
- ! Make a table of Spells to Cast from a given list. the list is in the form of the lists as done in the spellList file.
- !
- ! $ARGS[0] = Type of List: cast, learn, list
- ! This determines the info to be displayed as wel las the HTML formatting
- ! $ARGS[1] = the name of the array to use for the spell list.
- ! $ARGS[2] = (optional) return Action Code - a dynamic piece of code to run instead of generic return.
- ! $ARGS[3] = (optional) Additional code to put in spell link (all spells)
- !
- $spellBookVar['Type'] = $ARGS[0]
- $spellBookVar['Array'] = $ARGS[1]
- $spellBookVar['ActionCode'] = $ARGS[2]
- $spellBookVar['CodeAfterSpell'] = $ARGS[3]
- ! Make sure opptional variables have defaults
- if $spellBookVar['ActionCode'] = '':
- $spellBookVar['ActionCode'] = 'gt $loc, $loc_arg'
- end
- if $spellBookVar['CodeAfterSpell'] = '':
- $spellBookVar['CodeAfterSpell'] = 'gt $loc, $loc_arg'
- end
- ! lets the user back out if they don''t want ot cast.
- dynamic "act 'Never mind': <<$spellBookVar['ActionCode']>>"
- ! This just makes sure the current spellLists are loaded
- gs 'spellList'
- !-----------------------------------------------------------------------------------------------
- ! Choose the type of spell list to determine what info will be displayed and the HTML formatting
- ! 1) 'TableText' = The header for the table. The header row
- ! 2) 'RowCode' = The code used inside the loop to build the HTML text for that Row.
- !! 'learn' type is for displaying which seplls the user is currently learning.
- if $spellBookVar['Type'] = 'learn':
- $spellBookVar['TableText'] = "
- <center>
- <table CELLPADDING = '5'>
- <tr>
- <th align='left'>Spell</th>
- <th align='left'>Percent Learned</th>
- </tr>"
- $spellBookVar['RowCode'] = {
- if spellLearn[$ThisSpellName] > 0 and spellKnown[$ThisSpellName] ! 1:
- $result = "
- <tr>
- <td align='left'><<$spellName[$ThisSpellName]>></td>
- <td align='right'><<spellLearn[$ThisSpellName]>></td>
- </tr>"
- spellBookVar['Counter'] += 1
- else
- $result = ''
- end
- }
- !! 'list' type is list of castable spells. This makes a table of spells for the user to cast.
- elseif $spellBookVar['Type'] = 'cast':
- $spellBookVar['TableText'] = "
- <center>
- <table CELLPADDING = '5'>
- <tr>
- <th align='left'>Spell</th>
- <th align='left'>Mana</th>
- <th align='left'>Description</th>
- </tr>"
- $spellBookVar['RowCode'] = {
- if spellKnown[$ThisSpellName] = 1:
- if $spellOptDesc[$ThisSpellName] = '':
- ! If the spell has no Options, we jsut list it out for casting
- $tmpHTMLCode = "
- <tr>
- <td align='left'><a href=""EXEC: gs 'castSpell', '<<$ThisSpellName>>'& <<$spellBookVar['CodeAfterSpell']>>""><<$spellName[$ThisSpellName]>></a></td>
- <td align='right'><<spellMana[$ThisSpellName]>></td>
- <td align='left'><<$spellDesc[$ThisSpellName]>></td>
- </tr>"
- else
- ! If the spell does have options, we make a row for spell info, and loop through additional rows
- ! with options for the user to pick
- $tmpHTMLCode = "
- <tr>
- <td align='left'><<$spellName[$ThisSpellName]>></td>
- <td align='right'><<spellMana[$ThisSpellName]>></td>
- <td align='left'><<$spellDesc[$ThisSpellName]>></td>
- </tr>"
- n=0
- :RowCodeLoop98
- if n < arrsize('<<$spellOptDesc[$ThisSpellName]>>'):
- $spellBookVar['tmpVal'] = dyneval('$result = <<$spellOptVal[$ThisSpellName]>>[<<n>>]')
- $spellBookVar['tmpName']= dyneval('$result = <<$spellOptDesc[$ThisSpellName]>>[<<n>>]')
- $tmpHTMLCode += "
- <tr>
- <td align='left'></td>
- <td align='left'><a href=""EXEC: gs 'castSpell', '<<$ThisSpellName>>', '<<$spellBookVar['tmpVal']>>' & <<$spellBookVar['CodeAfterSpell']>>""><<$spellBookVar['tmpName']>></a></td>
- <td align='left'></td>
- </tr>"
- n += 1
- jump 'RowCodeLoop98'
- end
- end
- $result = $tmpHTMLCode
- spellBookVar['Counter'] += 1
- killvar '$tmpHTMLCode'
- killvar 'n'
- else
- $result = ''
- end
- }
- !! 'list' type is list of castable targetable spells. This makes a table of spells for the user to cast in combat.
- elseif $spellBookVar['Type'] = 'targetable':
- $spellBookVar['TableText'] = "
- <center>
- <table CELLPADDING = '5'>
- <tr>
- <th align='left'>Spell</th>
- <th align='left'>Mana</th>
- <th align='left'>Targets</th>
- <th align='left'>Description</th>
- </tr>"
- $spellBookVar['RowCode'] = {
- if spellKnown[$ThisSpellName] = 1:
- $tmpHTMLCode = "
- <tr>
- <td align='left'><<$spellName[$ThisSpellName]>></td>
- <td align='right'><<spellMana[$ThisSpellName]>></td>
- <td align='center'>"
- if $spellTarget[$ThisSpellName] = 'self':
- $tmpHTMLCode += "
- <a href=""EXEC: *clr & gs 'castSpell', '<<$ThisSpellName>>', 'pcs', 0, 0 & <<$spellBookVar['CodeAfterSpell']>>"">You</a>"
- elseif $spellTarget[$ThisSpellName] = 'team':
- n=0
- :RowCodeLoop96
- if n < arrsize('pcs_health'):
- $spellBookVar['tmpName']= dyneval('$result = $pcs_name[<<n>>]')
- $tmpHTMLCode += "
- <a href=""EXEC: *clr & gs 'castSpell', '<<$ThisSpellName>>', 'pcs', <<n>>, 0 & <<$spellBookVar['CodeAfterSpell']>>""><<$spellBookVar['tmpName']>></a>
- <br>"
- n += 1
- jump 'RowCodeLoop96'
- end
- else
- n=0
- :RowCodeLoop97
- if n < arrsize('opp_health'):
- $spellBookVar['tmpName']= dyneval('$result = $opp_name[<<n>>]')
- $tmpHTMLCode += "
- <a href=""EXEC: *clr & gs 'castSpell', '<<$ThisSpellName>>', 'opp', <<n>>, 0 & <<$spellBookVar['CodeAfterSpell']>>""><<$spellBookVar['tmpName']>></a>
- <br>"
- n += 1
- jump 'RowCodeLoop97'
- end
- end
- $tmpHTMLCode += " </td>
- <td align='left'><<$spellDesc[$ThisSpellName]>></td>
- </tr>"
- $result = $tmpHTMLCode
- spellBookVar['Counter'] += 1
- killvar '$tmpHTMLCode'
- killvar 'n'
- else
- $result = ''
- end
- }
- !! Default is a list of spells with descriptio nand mana cost listed.
- else
- $spellBookVar['TableText'] = "
- <center>
- <table CELLPADDING = '5'>
- <tr>
- <th align='left'>Spell</th>
- <th align='left'>Mana</th>
- <th align='left'>Description</th>
- </tr>"
- $spellBookVar['RowCode'] = {
- if spellKnown[$ThisSpellName] = 1:
- if $spellOptDesc[$ThisSpellName] = '':
- ! If the spell has no Options, we jsut list it out for casting
- $tmpHTMLCode = "
- <tr>
- <td align='left'><<$spellName[$ThisSpellName]>></td>
- <td align='right'><<spellMana[$ThisSpellName]>></td>
- <td align='left'><<$spellDesc[$ThisSpellName]>></td>
- </tr>"
- else
- ! If the spell does have options, we make a row for spell info, and loop through additional rows
- ! with options for the user to pick
- $tmpHTMLCode = "
- <tr>
- <td align='left'><<$spellName[$ThisSpellName]>></td>
- <td align='right'><<spellMana[$ThisSpellName]>></td>
- <td align='left'><<$spellDesc[$ThisSpellName]>></td>
- </tr>"
- n=0
- :RowCodeLoop99
- if n < arrsize('<<$spellOptDesc[$ThisSpellName]>>'):
- $spellBookVar['tmpVal'] = dyneval('$result = <<$spellOptVal[$ThisSpellName]>>[<<n>>]')
- $spellBookVar['tmpName']= dyneval('$result = <<$spellOptDesc[$ThisSpellName]>>[<<n>>]')
- $tmpHTMLCode += "
- <tr>
- <td align='left'></td>
- <td align='left'><<$spellBookVar['tmpName']>></td>
- <td align='left'></td>
- </tr>"
- n += 1
- jump 'RowCodeLoop99'
- end
- end
- $result = $tmpHTMLCode
- spellBookVar['Counter'] += 1
- killvar '$tmpHTMLCode'
- killvar 'n'
- else
- $result = ''
- end
- }
- end
- i = 0
- spellBookVar['ArraySize'] = dyneval("result = arrsize('<<$spellBookVar['Array']>>')")
- spellBookVar['Counter'] = 0
- :SpellListLoop
- $ThisSpellName = dyneval("$result = <<$spellBookVar['Array']>>[<<i>>]")
- if i < spellBookVar['ArraySize']:
- !$spellBookVar['RowCode']
- $spellBookVar['TableText'] += dyneval($spellBookVar['RowCode'])
- i += 1
- jump 'SpellListLoop'
- end
- $spellBookVar['TableText'] += "
- </table>
- </center>"
- if spellBookVar['Counter'] = 0:
- $spellBookVar['TableText'] = "<center>You have no spells in this list.</center>"
- end
- !*pl $spellBookVar['TableText']
- $result = func('cleanHTML',$spellBookVar['TableText'])
- killvar 'i'
- killvar '$ThisSpellName'
- killvar '$spellBookVar'
- killvar 'spellBookVar'
- --- spellBook ---------------------------------
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