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- # spellList
- ! Information pertaining to PC for each spell
- ! spellKnown['spellname'] = 1 if the spell is known by the player
- ! spellLearn['spellname'] = 0-100, percentage of study that has occured to learn this spell. 100+ will learn it.
- ! spellListAvail['spellListArrayName'] = Number of spells that teacher will teach in the list
- !
- ! MetaData for Each Spell
- ! spellMana['spellname'] = Mana cost to cast this spell
- ! spellTime['spellname'] = How much time will pass in the casting of the spell
- ! spellDiff['spellname'] = Difficulty to learn and cast this spell
- ! $spellName['spellname'] = Pretty name for the spell
- ! $spellDesc['spellname'] = Description of what the spell does.
- ! $spellTarget['spellname'] = Intended Target of Spell (e.g.: 'self', 'team', 'enemy').
- ! $spellReq['spellname'] = Prerequisite Spell needed to learn this spell
- ! $spellOptDesc['spellname'] = name of an array of Option Descriptions for this spell
- ! $spellOptVal['spellname'] = name of an array of values to pass for Spell Options
- !
- ! There are also defined lists of spells grouped together
- ! $combatSpells = Spells that can be used in Combat
- ! $nonComSpells = Non-Combat Spells, ones that can be executed in any location.
- ! ---
- ! $basicSpells = basic spells that are taught by Tatiana
- ! $healSpells = Healing Spells
- ! $beautySpells = Beauty Spells
- ! $librarySpells = Spells Researchable in the Library
- ! $fireSpells = Fire-based spells
- ! $electSpells = Electricity based spells
- ! $earthSpells = Earth magic spells
- ! $airSpells = Air based spells
- ! $waterSpells = Water based spells
- !
- ! To create a new spell...
- ! 1) fill out the meta-data as listed above, this describes stats abotu the spell, cost, difficulty, desc, etc.
- ! 2) Typically, a spell will be in one of $combatSpells or $nonComSpells (this picks how the spell is executed
- ! by the user), andcalso in one other of the lists ($basicSpells, $fireSpells, etc.), which picks where you
- ! learn the spells.
- ! 3) Then create a matching section in the "spell" location for it. This function in "spell" describes what the
- ! spell actually does in game mechanics
- !teleport
- spellMana['teleport'] = 1000
- spellTime['teleport'] = 20
- spellDiff['teleport'] = 20
- $spellName['teleport'] = 'Teleport'
- $spellDesc['teleport'] = 'You can move from one Fairy Circle to another.'
- $spellTarget['teleport'] = 'self'
- $spellOptDesc['teleport'] = '$treeCircName'
- $spellOptVal['teleport'] = '$tpLocations'
- !regenerate
- spellMana['regenerate'] = 500
- spellTime['regenerate'] = 1
- spellDiff['regenerate'] = 5
- $spellName['regenerate'] = 'Regenerate'
- $spellDesc['regenerate'] = 'Slowly regain health over time.'
- $spellTarget['regenerate'] = 'self'
- !curedisease
- spellMana['curedisease'] = 1000
- spellTime['curedisease'] = 30
- spellDiff['curedisease'] = 25
- $spellName['curedisease'] = 'Cure Disease'
- $spellDesc['curedisease'] = 'Your body will burn itself free of any diseases you may have.'
- $spellTarget['teleport'] = 'self'
- !curewounds
- spellMana['curewounds'] = 1000
- spellTime['curewounds'] = 30
- spellDiff['curewounds'] = 25
- $spellName['curewounds'] = 'Cure Wounds'
- $spellDesc['curewounds'] = 'You feel your body''s wounds begin to heal.'
- $spellTarget['curewounds'] = 'team'
- !curewounds2
- spellMana['curewounds2'] = 10000
- spellTime['curewounds2'] = 60
- spellDiff['curewounds2'] = 75
- $spellName['curewounds2'] = 'Greater Cure Wounds'
- $spellDesc['curewounds2'] = 'You feel your body heal to perfection.'
- $spellReq['curewounds2'] = 'curewounds'
- $spellTarget['curewounds2'] = 'team'
- !painblock
- spellMana['painblock'] = 1000
- spellTime['painblock'] = 1
- spellDiff['painblock'] = 8
- $spellName['painblock'] = 'Pain Block'
- $spellDesc['painblock'] = 'Block your pain for some time.'
- $spellTarget['painblock'] = 'self'
- !berserk
- spellMana['berserk'] = 5000
- spellTime['berserk'] = 1
- spellDiff['berserk'] = 30
- $spellName['berserk'] = 'Berserker Rage'
- $spellDesc['berserk'] = 'Enrage yourself with supernatural strength, speed, and endurance.'
- $spellTarget['berserk'] = 'self'
- !shower
- spellMana['shower'] = 500
- spellTime['shower'] = 1
- spellDiff['shower'] = 1
- $spellName['shower'] = 'Shower'
- $spellDesc['shower'] = 'Clean and refresh yourself as if you have taken a shower.'
- $spellTarget['shower'] = 'self'
- !makeup
- spellMana['makeup'] = 100
- spellTime['makeup'] = 5
- spellDiff['makeup'] = 15
- $spellName['makeup'] = 'Makeup'
- $spellDesc['makeup'] = 'Apply Makeup to yourself magically.'
- $spellTarget['makeup'] = 'self'
- $spellOptDesc['makeup'] = '$MakeupSet'
- $spellOptVal['makeup'] = '$MakeupSetVal'
- if $makeup['routine_1'] + $makeup['routine_2'] + $makeup['routine_3'] + $makeup['routine_4'] = '':
- killvar '$MakeupSet'
- killvar '$MakeupSetVal'
- $MakeupSet[0] = 'No Makeup'
- $MakeupSetVal[0] = '000'
- $MakeupSet[1] = 'Light Makeup'
- $makeupSetVal[1] = '110'
- $MakeupSet[2] = 'Vibrant Makeup'
- $makeupSetVal[2] = '210'
- $MakeupSet[3] = 'Heavy Makeup'
- $makeupSetVal[3] = '310'
- $MakeupSet[4] = 'Bimbo Makeup'
- $makeupSetVal[4] = '510'
- else
- killvar '$MakeupSet'
- killvar '$MakeupSetVal'
- $MakeupSet[0] = 'No Makeup'
- $MakeupSetVal[0] = '000'
- i=1
- if $makeup['routine_1'] ! '':
- $MakeupSet[i] = $makeup['routine_1_name']
- $MakeupSetVal[i] = $makeup['routine_1']
- i += 1
- end
- if $makeup['routine_2'] ! '':
- $MakeupSet[i] = $makeup['routine_2_name']
- $MakeupSetVal[i] = $makeup['routine_2']
- i += 1
- end
- if $makeup['routine_3'] ! '':
- $MakeupSet[i] = $makeup['routine_3_name']
- $MakeupSetVal[i] = $makeup['routine_3']
- i += 1
- end
- if $makeup['routine_4'] ! '':
- $MakeupSet[i] = $makeup['routine_4_name']
- $MakeupSetVal[i] = $makeup['routine_4']
- i += 1
- end
- killvar 'i'
- end
- !cosmetica
- spellMana['cosmetica'] = 1000
- spellTime['cosmetica'] = 5
- spellDiff['cosmetica'] = 50
- $spellName['cosmetica'] = 'Cosmetica'
- $spellDesc['cosmetica'] = 'Clean and tidy yourself, completely beautifying yourself; hair, makeup, grooming of all kinds.'
- $spellTarget['cosmetica'] = 'self'
- $spellReq['cosmetica'] = 'makeup'
- !glamour
- spellMana['glamour'] = 500
- spellTime['glamour'] = 1
- spellDiff['glamour'] = 30
- $spellName['glamour'] = 'Glamour'
- $spellTarget['glamour'] = 'self'
- $spellDesc['glamour'] = 'Become undefinably beautiful. Your eyes sparkle just so. Your hair has a perfect luster. Your curves are undefinably perfect.'
- !glamour
- spellMana['alterself'] = 500
- spellTime['alterself'] = 1
- spellDiff['alterself'] = 30
- $spellName['alterself'] = 'Alter Self'
- $spellTarget['alterself'] = 'self'
- $spellDesc['alterself'] = 'Change your appearance to that of some other person.'
- !bodymod
- spellMana['bodymod'] = 40
- spellTime['bodymod'] = 30
- spellDiff['bodymod'] = 0
- $spellName['bodymod'] = 'Body Modification'
- $spellDesc['bodymod'] = 'Change your appearance.'
- $spellTarget['bodymod'] = 'self'
- !fog
- spellMana['fog'] = 10
- spellTime['fog'] = 0
- spellDiff['fog'] = 1
- $spellName['fog'] = 'Fog'
- $spellDesc['fog'] = 'Create a fog on the battlefield, obscuring the view of the enemy.'
- $spellTarget['fog'] = 'self'
- !clone
- spellMana['clone'] = 15
- spellTime['clone'] = 0
- spellDiff['clone'] = 1
- $spellName['clone'] = 'Create Clone'
- $spellDesc['clone'] = 'You can create an exact clone of yourself and slip out of sight of the enemy.'
- $spellTarget['clone'] = 'self'
- !stun
- spellMana['stun'] = 200
- spellTime['stun'] = 0
- spellDiff['stun'] = 50
- $spellName['stun'] = 'Stun'
- $spellDesc['stun'] = 'Paralyze the enemy with a touch.'
- $spellTarget['stun'] = 'enemy'
- !weapon
- spellMana['weapon'] = 20
- spellTime['weapon'] = 0
- spellDiff['weapon'] = 0
- $spellName['weapon'] = 'Empower Weapon'
- $spellDesc['weapon'] = 'Magically empower a weapon, causing it to deal greater damage.'
- $spellTarget['weapon'] = 'self'
- !wind
- spellMana['wind'] = 40
- spellTime['wind'] = 0
- spellDiff['wind'] = 2
- $spellName['wind'] = 'Gust of Wind'
- $spellDesc['wind'] = 'Summon a gust of wind that will clear away fog.'
- $spellTarget['wind'] = 'enemy'
- !multiclone
- spellMana['multiclone'] = 45
- spellTime['multiclone'] = 0
- spellDiff['multiclone'] = 2
- $spellName['multiclone'] = 'Multi-Clone'
- $spellDesc['multiclone'] = 'Summon three clones of yourself and slip out of the enemy''s sight.'
- $spellReq['multiclone'] = 'clone'
- $spellTarget['multiclone'] = 'self'
- !energo
- spellMana['energo'] = 50
- spellTime['energo'] = 0
- spellDiff['energo'] = 3
- $spellName['energo'] = 'Energy Shield'
- $spellDesc['energo'] = 'Create an energy shield to absorb incoming damage. You gain 100 defense.'
- $spellTarget['energo'] = 'self'
- !haste
- spellMana['haste'] = 60
- spellTime['haste'] = 0
- spellDiff['haste'] = 3
- $spellName['haste'] = 'Haste'
- $spellDesc['haste'] = 'Hasten your passage through time to gain reaction speed to seize the initiative.'
- $spellTarget['haste'] = 'self'
- !heal
- spellMana['heal'] = 400
- spellTime['heal'] = 0
- spellDiff['heal'] = 4
- $spellName['heal'] = 'Heal'
- $spellDesc['heal'] = 'Exchange mana for health, healing your wounds and fortifying your body.'
- $spellTarget['heal'] = 'team'
- !hand
- spellMana['hand'] = 100
- spellTime['hand'] = 0
- spellDiff['hand'] = 0
- $spellName['hand'] = 'Quivering Palm'
- $spellDesc['hand'] = 'Add energy from your mana to your hand for a devastating strike.'
- $spellTarget['wind'] = 'enemy'
- !scaldingtouch
- spellMana['scaldingtouch'] = 10
- spellTime['scaldingtouch'] = 0
- spellDiff['scaldingtouch'] = 6
- $spellName['scaldingtouch'] = 'Scalding Touch'
- $spellDesc['scaldingtouch'] = 'Flames spring from your hands.'
- $spellTarget['scaldingtouch'] = 'enemy'
- !burninghands
- spellMana['burninghands'] = 100
- spellTime['burninghands'] = 0
- spellDiff['burninghands'] = 7
- $spellName['burninghands'] = 'Burning Hands'
- $spellDesc['burninghands'] = 'A torrent of flames jets from your hands.'
- $spellReq['burninghands'] = 'scaldingtouch'
- $spellTarget['burninghands'] = 'enemy'
- !firebarrier
- spellMana['firebarrier'] = 150
- spellTime['firebarrier'] = 0
- spellDiff['firebarrier'] = 8
- $spellName['firebarrier'] = 'Fire Barrier'
- $spellDesc['firebarrier'] = 'You are shielded by a wall of flames. Adds 750 defense.'
- $spellTarget['firebarrier'] = 'self'
- !firestorm
- spellMana['firestorm'] = 250
- spellTime['firestorm'] = 0
- spellDiff['firestorm'] = 9
- $spellName['firestorm'] = 'Fire Storm'
- $spellDesc['firestorm'] = 'Superheated embers rain down upon your enemies.'
- $spellTarget['firestorm'] = 'enemy'
- !flameshield
- spellMana['flameshield'] = 500
- spellTime['flameshield'] = 0
- spellDiff['flameshield'] = 10
- $spellName['flameshield'] = 'Flame Shield'
- $spellDesc['flameshield'] = 'A Shield made of flames interposes itself between you and your enemy, absorbing 2500 damage to defend you.'
- $spellTarget['flameshield'] = 'self'
- !shock
- spellMana['shock'] = 10
- spellTime['shock'] = 0
- spellDiff['shock'] = 6
- $spellName['shock'] = 'Electric Shock'
- $spellDesc['shock'] = 'An electric spark shoots from your hand.'
- $spellTarget['shock'] = 'enemy'
- !lightning
- spellMana['lightning'] = 100
- spellTime['lightning'] = 0
- spellDiff['lightning'] = 7
- $spellName['lightning'] = 'Lightning'
- $spellDesc['lightning'] = 'A lightning bolt shoots from your hand.'
- $spellTarget['lightning'] = 'enemy'
- !electricbarrier
- spellMana['electricbarrier'] = 150
- spellTime['electricbarrier'] = 0
- spellDiff['electricbarrier'] = 8
- $spellName['electricbarrier'] = 'Electric Barrier'
- $spellDesc['electricbarrier'] = 'A static electric field blocks incoming attacks from reaching you.'
- $spellTarget['electricbarrier'] = 'self'
- !1000birds
- spellMana['1000birds'] = 250
- spellTime['1000birds'] = 0
- spellDiff['1000birds'] = 9
- $spellName['1000birds'] = 'Dance of a Thousand Birds'
- $spellDesc['1000birds'] = 'The air is filled with small lightning bolts leaping through the air with shrieks.'
- $spellReq['1000birds'] = 'lightning'
- $spellTarget['1000birds'] = 'enemy'
- !dancingsphere
- spellMana['dancingsphere'] = 500
- spellTime['dancingsphere'] = 0
- spellDiff['dancingsphere'] = 10
- $spellName['dancingsphere'] = 'Dancing Sphere'
- $spellDesc['dancingsphere'] = 'Lightning dances around you, blocking attacks coming toward you.'
- $spellTarget['dancingsphere'] = 'self'
- !quicksand
- spellMana['quicksand'] = 10
- spellTime['quicksand'] = 0
- spellDiff['quicksand'] = 6
- $spellName['quicksand'] = 'Quicksand'
- $spellDesc['quicksand'] = 'Your opponent is caught in a quicksand trap.'
- $spellTarget['quicksand'] = 'enemy'
- !earthshield
- spellMana['earthshield'] = 100
- spellTime['earthshield'] = 0
- spellDiff['earthshield'] = 7
- $spellName['earthshield'] = 'Earth Shield'
- $spellDesc['earthshield'] = 'Tendrils of earth reach up to defend you. Some of the damage it absorbs is captured as mana and given to you.'
- $spellTarget['earthshield'] = 'self'
- !abyss
- spellMana['abyss'] = 150
- spellTime['abyss'] = 0
- spellDiff['abyss'] = 8
- $spellName['abyss'] = 'Abyss'
- $spellDesc['abyss'] = 'The Earth opens up beneath your opponent''s feet, slamming shut damaging him and depriving him of the ability to move.'
- $spellTarget['abyss'] = 'enemy'
- !earthguardian
- spellMana['earthguardian'] = 250
- spellTime['earthguardian'] = 0
- spellDiff['earthguardian'] = 9
- $spellName['earthguardian'] = 'Earth Guardian'
- $spellDesc['earthguardian'] = 'The Earth itself comes alive defending you from attacks. It draws from the power of the land to regenerate itself every round.'
- $spellTarget['earthguardian'] = 'self'
- !sando
- spellMana['sando'] = 500
- spellTime['sando'] = 0
- spellDiff['sando'] = 10
- $spellName['sando'] = 'Sando'
- $spellDesc['sando'] = 'Two huge plates of earth collapse together, crushing the enemy and depriving him of the ability to move.'
- $spellTarget['sando'] = 'enemy'
- !windgust
- spellMana['windgust'] = 10
- spellTime['windgust'] = 0
- spellDiff['windgust'] = 6
- $spellName['windgust'] = 'Wind Gust'
- $spellDesc['windgust'] = 'a huge gust of wind rips past you, killing clones and removing fog.'
- $spellTarget['windgust'] = 'enemy'
- !pressure
- spellMana['pressure'] = 100
- spellTime['pressure'] = 0
- spellDiff['pressure'] = 7
- $spellName['pressure'] = 'Horrific Pressure'
- $spellDesc['pressure'] = 'Enormous air pressure surrounds your enemy, causing damage as well as killing clones and removing fog.'
- $spellTarget['pressure'] = 'enemy'
- !vacuum
- spellMana['vacuum'] = 150
- spellTime['vacuum'] = 0
- spellDiff['vacuum'] = 8
- $spellName['vacuum'] = 'Vacuum Sphere'
- $spellDesc['vacuum'] = 'A turbulent sphere of vacuum surrounds you, blocking incoming attacks.'
- $spellTarget['vacuum'] = 'self'
- !vacuumshells
- spellMana['vacuumshells'] = 250
- spellTime['vacuumshells'] = 0
- spellDiff['vacuumshells'] = 9
- $spellName['vacuumshells'] = 'Vacuum Shells'
- $spellDesc['vacuumshells'] = 'Turbulent spheres of vacuum bombard your enemy, destroying clones and removing fog.'
- $spellTarget['vacuumshells'] = 'enemy'
- !devouringvacuum
- spellMana['devouringvacuum'] = 500
- spellTime['devouringvacuum'] = 0
- spellDiff['devouringvacuum'] = 10
- $spellName['devouringvacuum'] = 'Devouring Vacuum'
- $spellDesc['devouringvacuum'] = 'A devouring vacuum sucks away your enemy''s defensive shields.'
- $spellTarget['devouringvacuum'] = 'enemy'
- !leechmana
- spellMana['leechmana'] = 10
- spellTime['leechmana'] = 0
- spellDiff['leechmana'] = 6
- $spellName['leechmana'] = 'Leech Mana'
- $spellDesc['leechmana'] = 'Inflict 100 damage and absorb 100 mana from your foe.'
- $spellTarget['leechmana'] = 'enemy'
- !flood
- spellMana['flood'] = 100
- spellTime['flood'] = 0
- spellDiff['flood'] = 7
- $spellName['flood'] = 'Flood'
- $spellDesc['flood'] = 'Inflict 1000 damage and absorb 500 mana from your foe.'
- $spellTarget['flood'] = 'enemy'
- !blister
- spellMana['blister'] = 150
- spellTime['blister'] = 0
- spellDiff['blister'] = 8
- $spellName['blister'] = 'Blister'
- $spellDesc['blister'] = 'Create a protective sphere of water. Some of the damage absorbed is converted into mana for you.'
- $spellTarget['blister'] = 'enemy'
- !sharkrockets
- spellMana['sharkrockets'] = 250
- spellTime['sharkrockets'] = 0
- spellDiff['sharkrockets'] = 9
- $spellName['sharkrockets'] = 'Shark Rockets'
- $spellDesc['sharkrockets'] = 'Blobs of Water shaped like sharks fly towards your enemies, striking them for 1500 damage and absorbing 2500 mana for you. Clones are destroyed.'
- $spellTarget['sharkrockets'] = 'enemy'
- !greatflood
- spellMana['greatflood'] = 500
- spellTime['greatflood'] = 0
- spellDiff['greatflood'] = 10
- $spellName['greatflood'] = 'Great Flood'
- $spellDesc['greatflood'] = 'A huge flood of water fills the area, absorbing mana from the enemy and giving you additional protection.'
- $spellTarget['greatflood'] = 'enemy'
- !penisenvy
- spellMana['penisenvy'] = 1000
- spellTime['penisenvy'] = 1
- spellDiff['penisenvy'] = 50
- $spellName['penisenvy'] = 'Penis Envy'
- $spellDesc['penisenvy'] = 'Temporarily animate a strapon dildo, the casters experiences sexual sensations from the dildo, as if it was a real penis.'
- $spellTarget['penisenvy'] = 'self'
- !-------------------------------------------------------------------------------------------
- ! Pick Execution points for the spells
- ! List Combat Spells for use in fight scenerios
- $combatSpells[0] = 'fog'
- $combatSpells[1] = 'clone'
- $combatSpells[2] = 'stun'
- $combatSpells[3] = 'weapon'
- $combatSpells[4] = 'wind'
- $combatSpells[5] = 'multiclone'
- $combatSpells[6] = 'energo'
- $combatSpells[7] = 'haste'
- $combatSpells[8] = 'heal'
- $combatSpells[9] = 'hand'
- $combatSpells[10] = 'scaldingtouch'
- $combatSpells[11] = 'burninghands'
- $combatSpells[12] = 'firebarrier'
- $combatSpells[13] = 'firestorm'
- $combatSpells[14] = 'flameshield'
- $combatSpells[15] = 'shock'
- $combatSpells[16] = 'lightning'
- $combatSpells[17] = 'electricbarrier'
- $combatSpells[18] = '1000birds'
- $combatSpells[19] = 'dancingsphere'
- $combatSpells[20] = 'quicksand'
- $combatSpells[21] = 'earthshield'
- $combatSpells[22] = 'abyss'
- $combatSpells[23] = 'earthguardian'
- $combatSpells[24] = 'sando'
- $combatSpells[25] = 'windgust'
- $combatSpells[26] = 'pressure'
- $combatSpells[27] = 'vacuum'
- $combatSpells[28] = 'vacuumshells'
- $combatSpells[29] = 'devouringvacuum'
- $combatSpells[30] = 'leechmana'
- $combatSpells[31] = 'flood'
- $combatSpells[32] = 'blister'
- $combatSpells[33] = 'sharkrockets'
- $combatSpells[34] = 'greatflood'
- ! List of Non-Combat Spells for use in Menu
- $nonComSpells[0] = 'heal'
- $nonComSpells[1] = 'regenerate'
- $nonComSpells[2] = 'curedisease'
- $nonComSpells[3] = 'curewounds'
- $nonComSpells[4] = 'curewounds2'
- $nonComSpells[5] = 'painblock'
- $nonComSpells[6] = 'berserk'
- $nonComSpells[7] = 'shower'
- $nonComSpells[8] = 'makeup'
- $nonComSpells[9] = 'cosmetica'
- $nonComSpells[10] = 'glamour'
- !$nonComSpells[11] = 'alterself'
- !-------------------------------------------------------------------------------------
- ! Pick Learning Location for Spells
- ! Basic Spells
- $basicSpells[0] = 'fog'
- $basicSpells[1] = 'clone'
- $basicSpells[2] = 'stun'
- $basicSpells[3] = 'wind'
- $basicSpells[4] = 'multiclone'
- $basicSpells[5] = 'energo'
- $basicSpells[6] = 'haste'
- $basicSpells[7] = 'berserk'
- !Healing Spells
- $healSpells[0] = 'painblock'
- $healSpells[1] = 'curewounds'
- $healSpells[2] = 'curewounds2'
- $healSpells[3] = 'curedisease'
- $healSpells[4] = 'heal'
- $healSpells[5] = 'regenerate'
- ! Beauty Spells
- $beautySpells[0] = 'shower'
- $beautySpells[1] = 'makeup'
- $beautySpells[2] = 'cosmetica'
- ! Researchable Spells
- $librarySpells[0] = 'painblock'
- $librarySpells[1] = 'shower'
- $librarySpells[2] = 'makeup'
- $librarySpells[3] = 'cosmetica'
- $librarySpells[4] = 'glamour'
- $librarySpells[5] = 'penisenvy'
- !$librarySpells[6] = 'alterself'
- ! Elemental Spell Groups
- $fireSpells[0] = 'scaldingtouch'
- $fireSpells[1] = 'burninghands'
- $fireSpells[2] = 'firebarrier'
- $fireSpells[3] = 'firestorm'
- $fireSpells[4] = 'flameshield'
- $electSpells[0] = 'shock'
- $electSpells[1] = 'lightning'
- $electSpells[2] = 'electricbarrier'
- $electSpells[3] = '1000birds'
- $electSpells[4] = 'dancingsphere'
- $earthSpells[0] = 'quicksand'
- $earthSpells[1] = 'earthshield'
- $earthSpells[2] = 'abyss'
- $earthSpells[3] = 'earthguardian'
- $earthSpells[4] = 'sando'
- $airSpells[0] = 'windgust'
- $airSpells[1] = 'pressure'
- $airSpells[2] = 'vacuum'
- $airSpells[3] = 'vacuumshells'
- $airSpells[4] = 'devouringvacuum'
- $waterSpells[0] = 'leechmana'
- $waterSpells[1] = 'flood'
- $waterSpells[2] = 'blister'
- $waterSpells[3] = 'sharkrockets'
- $waterSpells[4] = 'greatflood'
- !! Spell Sets for Combat algorithms
- !Healing Spells
- $comHealSpells[0] = 'heal'
- !Shield Spells
- $comShldSpells[0] = 'flameshield'
- $comShldSpells[1] = 'firebarrier'
- $comShldSpells[2] = 'dancingsphere'
- $comShldSpells[3] = 'electricbarrier'
- $comShldSpells[4] = 'earthguardian'
- $comShldSpells[5] = 'earthshield'
- $comShldSpells[6] = 'vacuum'
- $comShldSpells[7] = 'blister'
- $comShldSpells[8] = 'energo'
- !Buff Spells
- $comBuffSpells[] = 'haste'
- $comBuffSpells[] = 'hand'
- !Attack Spells
- $comAtkSpells[0] = 'firestorm'
- $comAtkSpells[1] = 'burninghands'
- $comAtkSpells[2] = 'scaldingtouch'
- $comAtkSpells[3] = '1000birds'
- $comAtkSpells[4] = 'lightning'
- $comAtkSpells[5] = 'shock'
- $comAtkSpells[6] = 'sando'
- $comAtkSpells[7] = 'abyss'
- $comAtkSpells[8] = 'devouringvacuum'
- $comAtkSpells[9] = 'vacuumshells'
- $comAtkSpells[10] = 'quicksand'
- $comAtkSpells[11] = 'pressure'
- $comAtkSpells[12] = 'windgust'
- $comAtkSpells[13] = 'greatflood'
- $comAtkSpells[14] = 'sharkrockets'
- $comAtkSpells[15] = 'flood'
- $comAtkSpells[16] = 'leechmana'
- $comAtkSpells[17] = 'stun'
- $comAtkSpells[18] = 'weapon'
- !-------------------------------------------------------------------------------------------
- ! Helper procedure to build Action bar for Learning Spells.
- if $ARGS[0] = 'teacherActions':
- ! Make Actions for learning spells
- ! $ARGS[1] = the name of the array of spells
- ! $ARGS[2] = Exit Location
- ! $ARGS[3] = Arg for exit location
- ! Example:
- ! gs 'spellList', 'teacherActions', '$fireSpells', 'kakuzu', 'mansion1'
- $ThisArrayName = $replace($ARGS[1],'$')
- $ExitLocation = $ARGS[2]
- $ExitLocation2 = $ARGS[3]
- ThisArraySize = dyneval("result=arrsize('$<<$ThisArrayName>>')")
- MaxAvailable = spellListAvail[$ThisArrayName]
- i = 0
- :LearnSpellLoop
- $ThisSpellName = dyneval("$result = $<<$ThisArrayName>>[<<i>>]")
- spellDifficulty = Max(spellDiff[$ThisSpellName],1)
- if i < ThisArraySize and i < MaxAvailable:
- if spellKnown[$ThisSpellName] = 0 and ($spellReq[$ThisSpellName] = '' or (spellKnown[$spellReq[$ThisSpellName]] = 1)):
- if pcs_magik >= spellDifficulty:
- dynamic "act 'Practice <<$spellName[$ThisSpellName]>> (1:00) (Magic level <<pcs_magik>> / Level required <<spellDifficulty>>)': gt 'spellList', 'act learn', '<<$ThisSpellName>>','<<$ExitLocation>>','<<$ExitLocation2>>'"
- else
- act '<font color="red">Practice <<$spellName[$ThisSpellName]>> (Magic level <<pcs_magik>> / Level required <<spellDifficulty>>)</font>': '<br><font color="red">Your Magic level isn''t high enough to develop this spell.</font>'
- end
- end
- i += 1
- jump 'LearnSpellLoop'
- end
- killvar 'i'
- killvar 'ThisArraySize'
- killvar 'MaxAvailable'
- killvar '$ThisArrayName'
- end
- if $ARGS[0] = 'act learn':
- cla
- $ThisSpellName = $ARGS[1]
- $ExitLocation = $ARGS[2]
- $ExitLocation2 = $ARGS[3]
- spellDifficulty = Max(spellDiff[$ThisSpellName],1)
- if pcs_mana >= 1000:
- pcs_mana -= 1000
- minut += 60
- !Added "* (pcs_splcstng/spellDifficulty)" - if Sveta already mastered Spellcasting skill, learning new spells should be easier, and the opposite
- if (pcs_splcstng/spellDifficulty) > 0:
- spellLearn[$ThisSpellName] += rand(1, 100/spellDifficulty) * (pcs_splcstng/spellDifficulty)
- else
- spellLearn[$ThisSpellName] += rand(1, 100/spellDifficulty)
- end
- if spellLearn[$ThisSpellName] < 100:
- 'You diligently study the spell for an hour, but cannot grasp it.'
- else
- spellKnown[$ThisSpellName] = 1
- 'Finally, you are able to grasp and learn the spell.'
- *nl
- '<<$spellName[$ThisSpellName]>>: <<$spellDesc[$ThisSpellName]>>'
- end
- else
- *pl 'You don''t have enough mana to learn this spell.'
- end
- act 'Move away': gt $ExitLocation, $ExitLocation2
- end
- if $ARGS[0] = 'numAvailableSpells':
- ! Function that returns if the number of spells left to learn from this spell list
- ! $ARGS[1] = spelllist arrayname
- ! Example:
- ! if func('spellList','numAvailableSpells','librarySpells') > 0: !do stuff to earn next spell
- $ThisArrayName = $replace($ARGS[1],'$')
- ThisArraySize = dyneval("result=arrsize('$<<$ThisArrayName>>') - spellListAvail['<<$ThisArrayName>>']")
- result = ThisArraySize
- killvar 'ThisArraySize'
- killvar '$ThisArrayName'
- end
- if $ARGS[0] = 'addAvailableSpells':
- ! Increases Spell Available to be taught by this instructor by a given amount, default 1
- ! $ARGS[1] = spelllist arrayname
- ! ARGS[2] = number of spells to add to avaiable list for learning
- ! Example:
- ! !This adds one more spell to the list of library spells
- ! gs 'spellList','addAvailableSpells','librarySpells'
- ! !This adds 3 more spells
- ! gs 'spellList','addAvailableSpells','librarySpells', 3
- $ThisArrayName = $replace($ARGS[1],'$')
- ThisNumToAdd = ARGS[2]
- if ThisNumToAdd = 0:
- ThisNumToAdd = 1
- end
- ThisArraySize = dyneval("result=arrsize('$<<$ThisArrayName>>')")
- if ThisArraySize - ThisNumToAdd - spellListAvail[$ThisArrayName] < 0:
- ! This mean that we are trying to add more spells than are avaiable in the list
- spellListAvail[$ThisArrayName] = ThisArraySize
- else
- ! Else we just add the requested number
- spellListAvail[$ThisArrayName] += ThisNumToAdd
- end
- killvar 'ThisNumToAdd'
- killvar 'ThisArraySize'
- killvar '$ThisArrayName'
- end
- --- spellList ---------------------------------
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