obj_din.qsrc 128 KB

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  1. # obj_din
  2. if $ARGS[0] = 'chartabs':
  3. cla
  4. !0: Character
  5. !1: Skills
  6. !2: Stats
  7. !4: Pain
  8. !5: Traits
  9. !6: Renown
  10. !7: Magic
  11. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  12. if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  13. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  14. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  15. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  16. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  17. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  18. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
  19. '</tr></table></b></center>'
  20. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  21. end
  22. if $ARGS[0] = 'bodytabs':
  23. cla
  24. !0: Face
  25. !1: Body
  26. !2: Clothes
  27. !3: Bra
  28. !4: Panties
  29. !5: Shoes
  30. !6: Tattoos
  31. !7: Magic
  32. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  33. if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  34. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  35. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  36. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  37. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  38. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  39. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  40. if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
  41. '</tr></table></b></center>'
  42. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  43. end
  44. if $ARGS[0] = 'settingtabs':
  45. cla
  46. !0: Gameplay
  47. !1: Display
  48. !2: Status
  49. !3: Phone
  50. !4: Mods
  51. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  52. if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  53. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  54. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  55. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  56. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'
  57. '</tr></table></b></center>'
  58. if settingmode = 1:
  59. !value= 2, call from Character creation
  60. act '<center><b>Return to character creation</b></center>': killvar 'menu_page' & gt 'begin', 'start'
  61. else
  62. !call from Menu - Game settings
  63. act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
  64. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  65. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  66. end
  67. end
  68. if $ARGS[0] = 'cheattabs':
  69. cla
  70. !0: Index
  71. !1: Recurrent
  72. !2: State
  73. !3: Appearance
  74. !4: Skill
  75. !5: Relationships
  76. !6: Documents
  77. !7: Magic
  78. !8: Time
  79. !9: NPCChanger
  80. !10: Pain
  81. !11: DNA
  82. !12: ImageSets
  83. '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
  84. if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  85. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  86. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  87. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  88. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  89. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  90. if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  91. if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  92. if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  93. if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  94. if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  95. if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  96. if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th>'
  97. '</tr></table></b></center>'
  98. act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
  99. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  100. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  101. end
  102. if $ARGS[0] = 'menu_exit':
  103. gt $loc, $metka
  104. !disabled until seeded.
  105. !gt '<<$menu_loc>>', '<<$menu_arg>>'
  106. end
  107. if $ARGS[0] = 'menu_disabled':
  108. '<font color="red"><b>Menu is disabled for this event</b></font>'
  109. end
  110. if $ARGS[0] = 'description':
  111. *clr & cla
  112. gs 'obj_din','chartabs'
  113. gs 'body'
  114. !'<center><img src="images/system/icon/description.png"><br></center>'
  115. '<center><h1>Character Description</h1></center>'
  116. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  117. 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
  118. !!!0.2.6 extension
  119. if StoryLine > 0:
  120. 'Your friends and family sometimes call you <<$pcs_nickname>>.'
  121. else
  122. 'Your friends sometimes call you <<$pcs_nickname>>.'
  123. end
  124. !!!
  125. if ARRSIZE('home_owned') = 0:
  126. 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''cur_home''">here</a>.'
  127. else
  128. 'Your current home is <a href="exec:gs ''obj_din'', ''cur_home''"><<$home_name>></a>.'
  129. end
  130. if succubusflag = 1 and sucpcinfo >= 4: 'You are a Succubus.'
  131. if age = vidage:
  132. 'You are <<age>> years old.'
  133. else
  134. 'You are <<age>> years old, but you appear to be <<vidage>>.'
  135. end
  136. if birthday <= 9 and birthmonth <= 9:
  137. $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  138. elseif birthday > 9 and birthmonth <= 9:
  139. $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  140. elseif birthday > 9 and birthmonth > 9:
  141. $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  142. else
  143. $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  144. end
  145. 'Your date of birth is <<$birthdayD>>'
  146. *nl
  147. '<<$pcs_apprnc>>'
  148. *nl
  149. 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
  150. 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
  151. '<<$nipplesize>>'
  152. if preg = 1:
  153. if denypreg = 1 and pregtime > 75:
  154. 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
  155. elseif pregtime > 196:
  156. 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
  157. elseif pregtime > 130:
  158. 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
  159. elseif pregtime > 90 and knowpreg = 1:
  160. 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
  161. elseif pregtime > 90 and knowpreg = 0:
  162. 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
  163. elseif pregtime > 75 and knowpreg = 1:
  164. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach. Speaking of your stomach, you can definitely feel a baby bump now, although it is still hard to see.'
  165. elseif pregtime > 75 and knowpreg = 0:
  166. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach. Speaking of your stomach, you have developed a bit of a paunch, although it is still hard to see.'
  167. elseif pregtime > 50:
  168. 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
  169. end
  170. end
  171. '<<$lip>>'
  172. '<<$pcs_throat>>'
  173. '<<$skin>>'
  174. '<<$glaza>>'
  175. '<<$pcs_makeup>>.'
  176. '<<$pcs_leghair>>'
  177. '<<$pcs_pubes>>'
  178. '<<$pcs_vag>>'
  179. '<<$pcs_ass>>'
  180. *nl
  181. if avatar_hair = 1:
  182. 'Your hair: <<$av_hair>>.'
  183. else
  184. '<<$hair>>'
  185. end
  186. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  187. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  188. *nl
  189. if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
  190. if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
  191. if pcs_teeth = 1:$zuba = ' tooth'
  192. if pcs_teeth >= 2:$zuba = ' teeth'
  193. if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
  194. !! 'pcs_apprnc <<pcs_apprnc>>'
  195. !! 'curlykoef <<curlykoef>> a maximum of 1'
  196. !! 'tits <<tits>> A maximum of 6'
  197. !! 'pcs_lip <<pcs_lip>> a maximum of 4'
  198. !! 'tanKoef <<tanKoef>> a maximum of 1'
  199. !! 'skin <<skin>> a maximum of 4'
  200. !! 'pcs_makeup <<pcs_makeup>> a maximum of 4'
  201. !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
  202. !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
  203. !! 'bodykoef <<bodykoef>> a maximum of 8'
  204. !! 'legkoef <<legkoef>> a maximum of 3'
  205. !! 'lobkoef <<lobkoef>> a maximum of 3'
  206. !! 'odevnesh <<odevnesh>> a maximum of 15'
  207. !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
  208. !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
  209. !!!!!!!! Maruda Hair Mod
  210. if pcs_hairlng > 41 and hscrunch >= 1:
  211. if hscrunchw = 0 and hpingripw = 0: 'As you have a scrunchy, you can arrange your hair into a <a href="exec:hscrunchw = 1 & gs ''obj_din'', ''description''">ponytail</a>. You have <<hscrunch>> scrunchies left.'
  212. if hscrunchw = 1: 'Remove the <a href="exec:hscrunchw = 0 & gs ''obj_din'', ''description''">scrunchie</a> to get rid of the ponytail.'
  213. end
  214. if pcs_hairlng > 41 and hpingrip >= 1:
  215. if hscrunchw = 0 and hpingripw = 0: 'You have several clips, pins and grips for you hair. Hence, you can <a href="exec:hpingripw = 1 & gs ''obj_din'', ''description''">updo your hair</a>. You have <<hpingrip>> hair accessories at your disposal.'
  216. if hpingripw = 1: 'Let your hair <a href="exec:hpingripw = 0 & gs ''obj_din'', ''description''">flow free</a>.'
  217. end
  218. if pcs_hairlng > 80 and hscrunch >= 2:
  219. if hscrunchw = 0 and hpingripw = 0: 'You can use two hair ties to make yourself some <a href="exec:hpigtail = 1 & hscrunchw = 2 & gs ''obj_din'', ''description''">pigtails</a>.'
  220. if hscrunchw = 2: '<a href="exec:hpigtail = 0 & hscrunchw = 0 & gs ''obj_din'', ''description''">Remove</a> your scrunchies and let your hair flow free again.'
  221. end
  222. if hscrunch < 1:hscrunchw = 0
  223. if hpingrip < 1:hpingripw = 0
  224. if hscrunch < 2:hpigtail = 0
  225. !!!!!!!! Maruda Hair Mod
  226. '</td></tr></table></center>'
  227. end
  228. if $ARGS[0] = 'cur_home':
  229. *clr & cla
  230. !'<center><img src="images/system/icon/description.png"><br></center>'
  231. '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
  232. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  233. act 'Return to main description': gt 'obj_din', 'description'
  234. *nl
  235. !!This is correct it just looks wrong
  236. if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''cur_home''">City residential apartment</a>'
  237. if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''cur_home''">Parent''s home in Pavlovsk</a>'
  238. if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''cur_home''">My cottage in the cooperative farm</a>'
  239. if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''cur_home''">Old town apartment</a>'
  240. if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''cur_home''">My mansion</a>'
  241. if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''cur_home''">My hotel room in Pavlovsk</a>'
  242. if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''cur_home''">Tanya''s house</a>'
  243. if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''cur_home''">Niko''s apartment</a>'
  244. if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''cur_home''">Uncle Sergey''s apartment</a>'
  245. if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''cur_home''">Lyceum school</a>'
  246. if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''cur_home''">University halls</a>'
  247. if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''cur_home''">Hunter''s lodge in Gadukino</a>'
  248. if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''cur_home''">Shared apartment in Pavlovsk</a>'
  249. !!Apostrophe colour correction - KS ''''
  250. '</td></tr></table></center>'
  251. end
  252. if $ARGS[0] = 'skills':
  253. *clr & cla
  254. gs 'obj_din','chartabs'
  255. !'<center><img src="images/system/icon/stats.png"><br></center>'
  256. '<center><h1>Character Skills</h1></center>'
  257. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  258. '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  259. '<b>Base Skills</b>'
  260. *nl
  261. '<font color="grey">base / modified</font>'
  262. *nl
  263. 'Strength - <<pcs_stren>> / <<stren_lvl>>'
  264. 'Agility - <<pcs_agil>> / <<agil_lvl>>'
  265. 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
  266. 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
  267. 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
  268. 'Reaction - <<pcs_react>> / <<react_lvl>>'
  269. 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
  270. 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
  271. if pcs_magik > 0: 'Magic - <<pcs_magik>>'
  272. 'Attractiveness - <<pcs_apprnc>>'
  273. !'Speed <<speed>>' - not used
  274. *nl
  275. '<b>Mental Skills</b>'
  276. *nl
  277. if pcs_scstng > 0: 'Spell Casting - <<pcs_scstng>>'
  278. if pcs_humint > 0:'People skills - <<pcs_humint>>'
  279. if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
  280. if pcs_observ > 0:'Observation - <<pcs_observ>>'
  281. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  282. '<b>Sport Skills</b>'
  283. *nl
  284. if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
  285. if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
  286. if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
  287. if pcs_def > 0: 'Defense - <<pcs_def>>'
  288. if pcs_run > 0: 'Running - <<pcs_run>>'
  289. if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
  290. if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
  291. if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
  292. if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
  293. if pcs_chess > 0: 'Chess - <<pcs_chess>>'
  294. if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
  295. if pcs_ttgmng > 0: 'Tabletop Gaming - <<pcs_ttgmng>>'
  296. if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
  297. if pcs_pool > 0: 'Pool - <<pcs_pool>>'
  298. *nl
  299. '<b>Artistic Skills</b>'
  300. *nl
  301. if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
  302. if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
  303. if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
  304. if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
  305. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  306. '<b>Job Skills</b>'
  307. *nl
  308. if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
  309. if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
  310. if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
  311. if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
  312. if pcs_servng > 0: 'Serving - <<pcs_servng>>'
  313. if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
  314. if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
  315. *nl
  316. '<b>Other Skills</b>'
  317. *nl
  318. if SchoolAtestat = 0 and StoryLine > 0:
  319. if pcs_grades > 0: 'School Grades - <<pcs_grades>>'
  320. if schoolprogul > 0: 'Schhool absenteesim - <<schoolprogul>>'
  321. end
  322. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  323. '<b>Beauty Skills</b>'
  324. *nl
  325. if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
  326. if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
  327. if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
  328. if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
  329. if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
  330. *nl
  331. '<b>Sexual Skills</b>'
  332. *nl
  333. 'Inhibition <<100-pcs_inhib>>'
  334. 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
  335. 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
  336. if SUB > 0: 'Submissiveness <<SUB>>'
  337. if pcs_dom > 0: 'Dominance <<pcs_dom>>'
  338. 'Submissive sex: <<sub[''exp'']>>'
  339. 'Dominant sex: <<dom[''exp'']>>'
  340. 'Lesbian sex preference: <<lesbian[''pref'']>>'
  341. 'Lesbian sex: <<lesbian[''exp'']>>'
  342. '</td></tr></table></center>'
  343. end
  344. if $ARGS[0] = 'husb_cheat_count':
  345. if husband > 0:
  346. if guy > before_h_guy :
  347. guy_cheat += guy - guy_cheat
  348. before_h_guy = guy
  349. end
  350. if girl > before_h_girl:
  351. girl_cheat += girl - before_h_girl
  352. before_h_girl = girl
  353. end
  354. end
  355. if before_h_girl > 0 and before_h_guy > 0:
  356. 'During your marriage you have cheated with your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
  357. elseif before_h_guy > 0:
  358. 'During your marriage you have cheated with your husband with <<guy_cheat>> guys.'
  359. elseif before_h_girl > 0:
  360. 'During your marriage you have cheated with your husband with <<girl_cheat>> girls.'
  361. end
  362. end
  363. if $ARGS[0] = 'stats':
  364. *clr & cla
  365. gs 'obj_din','chartabs'
  366. gs 'housing', 'rent'
  367. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  368. '<center><h1>Character Statistics</h1></center>'
  369. '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
  370. '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  371. '<center><b>General Statistics</b></center>'
  372. *nl
  373. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  374. *nl
  375. if SchoolAtestat = 0 and StoryLine > 0:
  376. if pcs_grades >= 90:
  377. 'You''re an A+ student.'
  378. elseif pcs_grades >= 80:
  379. 'You''re a bright student, just not the top of your class.'
  380. elseif pcs_grades >= 70:
  381. 'You''re an above average student, but you have to work hard to keep up.'
  382. elseif pcs_grades >= 60:
  383. 'You''re the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
  384. elseif pcs_grades >= 50:
  385. 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
  386. elseif pcs_grades >= 40:
  387. 'You''re not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
  388. else
  389. 'You''re the class nitwit. You''re still not sure how you got this far in the first ace.'
  390. end
  391. if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
  392. end
  393. *nl
  394. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  395. *nl
  396. if home_owned[1] = 1 and home_owned[4] > 0:
  397. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  398. elseif home_owned[1] = 1:
  399. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  400. elseif home_owned[4] > 0:
  401. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  402. end
  403. if home_owned[1] = 1:
  404. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  405. *nl
  406. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  407. if karta >= home_rent[1]:
  408. !From bank
  409. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  410. elseif money >= home_rent[1]:
  411. !From cash
  412. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  413. *nl
  414. elseif stolmoney >= home_rent[1]:
  415. !From drawer
  416. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  417. *nl
  418. elseif money + stolmoney >= home_rent[1]:
  419. !From cash and drawer
  420. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  421. *nl
  422. elseif karta + bankDebtLimit >= home_rent[1]:
  423. !From bank and overdraw
  424. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  425. *nl
  426. else
  427. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  428. *nl
  429. end
  430. end
  431. end
  432. if home_owned[4] > 0:
  433. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  434. *nl
  435. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  436. if karta >= home_rent[4]:
  437. !From bank
  438. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  439. *nl
  440. elseif money >= home_rent[4]:
  441. !From cash
  442. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  443. *nl
  444. elseif stolmoney >= home_rent[4]:
  445. !From drawer
  446. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  447. *nl
  448. elseif money + stolmoney >= home_rent[4]:
  449. !From cash and drawer
  450. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  451. *nl
  452. elseif karta + bankDebtLimit >= home_rent[4]:
  453. !From bank and overdraw
  454. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  455. *nl
  456. else
  457. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  458. *nl
  459. end
  460. end
  461. end
  462. end
  463. if kid = 1:
  464. *nl
  465. 'You have 1 child:'
  466. else
  467. 'You have <<kid>> children:'
  468. end
  469. if kid > 0:
  470. k = 0
  471. :kidloop
  472. if k < kid:
  473. gs 'obj_din','kidlist',k
  474. k += 1
  475. jump 'kidloop'
  476. end
  477. end
  478. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  479. *nl
  480. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  481. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  482. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  483. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  484. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  485. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  486. if alla > 0: 'Friendship with Alla <<alla>>'
  487. if masha > 0: 'Friendship with Masha <<masha>>'
  488. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  489. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  490. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  491. if afra > 0: 'Friendship with blacks <<afra>>'
  492. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  493. !!!WD: Formatting
  494. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  495. *nl
  496. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  497. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  498. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  499. end
  500. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  501. if razradKik > 0: '<<$razradKik>>'
  502. if KikWinAm > 0 or KikLossAm > 0 or KikDrawAm > 0:
  503. 'Amateur Kickboxing Record:<br>Wins: <<KikWinAm>> (<<KikWinAmKO>> by KO) - Losses: <<KikLossAm>> (<<KikLossAmKO>> by KO) - Draws: <<KikDrawAm>>'
  504. *nl
  505. end
  506. if razradKik > 0:
  507. if razradKik = 1:$razradKik = 'You have earned green sash(rank 4) in kickboxing'
  508. if razradKik = 2:$razradKik = 'You have earned purple sash(rank 5) in kickboxing'
  509. if razradKik = 3:$razradKik = 'You have earned blue sash(rank 6) in kickboxing'
  510. if razradKik = 4:$razradKik = 'You have earned brown sash(rank 7) in kickboxing'
  511. if razradKik = 5:$razradKik = 'You have earned black sash, 1st dan in kickboxing'
  512. *nl
  513. end
  514. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  515. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  516. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  517. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  518. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  519. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at European Championship'
  520. if razradbegES > 0: '<<razradbegES>> runner up at European Championship'
  521. if razradbegEG > 0: '<<razradbegEG>> times European champion.'
  522. if razradbegIB > 0: '<<razradbegIB>> times bronze medalist at World Championship'
  523. if razradbegIS > 0: '<<razradbegIS>> runner up at World Championship'
  524. if razradbegIG > 0: '<<razradbegIG>> times World champion'
  525. if razradbeg > 0:
  526. if razradbeg = 1: 'You have third sports category for event'
  527. if razradbeg = 2: 'You 2nd sports category for event'
  528. if razradbeg = 3: 'You 1st sports category for event'
  529. if razradbeg = 4: 'You have the title of Candidate Master of Sports for event'
  530. if razradbeg = 5: 'You have the title of Master of Sports in the run'
  531. if razradbeg >= 6: 'You have the title of International Master of Sports for event'
  532. *nl
  533. end
  534. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  535. if chess_rank > 0:
  536. if chess_rank = 1:'You have mastered the basics of chess'
  537. if chess_rank = 2:'You''re starting to get good at chess'
  538. if chess_rank = 3:'You''re a good chess player'
  539. if chess_rank = 4:'You''re an excellent chess player'
  540. if chess_rank = 5:'You''re a candidate for chess master'
  541. if chess_rank = 6:'You''re a chess master'
  542. if chess_rank = 7:'You''re a chess Grandmaster'
  543. end
  544. if chess_world_rank > 0:
  545. if chess_world_rank = 1:'The title of FIDE Master Chess'
  546. if chess_world_rank = 2:'The title of International Chess Master'
  547. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  548. end
  549. *nl
  550. !!!
  551. if modelfoto > 0:
  552. '<b>Modelling Statistics</b>'
  553. *nl
  554. '<<modelfoto>> - Number of times you have worked as a model'
  555. '<<modelfotomoney>> - The amount of money you''ve made modelling'
  556. if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you have participated in'
  557. if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of erotic clothing shoots you have participated in'
  558. if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you have modelled in'
  559. if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you have participated in'
  560. if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of times your nipples have been visible as a model'
  561. if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of shoots where you have been topless'
  562. if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of nude modelling shoots you have participated in'
  563. if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your vagina has been visible'
  564. *nl
  565. end
  566. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  567. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  568. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  569. if stripdancesum > 0 and hidden_stripdancesum = 0:
  570. 'You have danced <<stripdancesum>> times in the stripclub'
  571. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  572. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do nor remember it'
  573. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  574. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  575. end
  576. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  577. if SchoolAtestat = 1: 'You have finished school.'
  578. if diplom = 1: 'You graduated.'
  579. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  580. !WD:FORMATING
  581. if (maxdamage + stripdancesum + profiDanceTime + SchoolAtestat + diplom + teachlevel) > 0:*nl
  582. '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  583. '<center><b>Sex Statistics</b></center>'
  584. *nl
  585. !Sex stats
  586. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  587. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  588. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  589. if stat['voyeur'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur'']>>'
  590. if spank > 0: 'You have had your ass spanked <<spank>> times'
  591. temp = func('shortgs','guy')
  592. if guy+temp > 0 and hidden_guy = 0:
  593. 'You had sex with <<guy+temp>> guys.'
  594. elseif guy+temp = 0 and hidden_guy > 0:
  595. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  596. elseif guy+temp > 0 and hidden_guy > 0:
  597. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  598. end
  599. temp = func('shortgs','girl')
  600. if girl+temp > 0 and hidden_girl = 0:
  601. 'You had sex with <<girl+temp>> girls.'
  602. elseif girl+temp = 0 and hidden_girl > 0:
  603. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  604. elseif girl+temp > 0 and hidden_girl > 0:
  605. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  606. end
  607. if divorced > 0: 'You were married <<divorced>> times.'
  608. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  609. if rape > 0 and hidden_rape = 0:
  610. 'You have been raped <<rape>> times'
  611. elseif rape = 0 and hidden_rape > 0:
  612. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  613. elseif rape > 0 and hidden_rape > 0:
  614. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  615. end
  616. if slutty > 0 or hidden_slutty > 0:
  617. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  618. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  619. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  620. end
  621. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  622. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  623. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  624. if facial > 0: 'You have taken <<facial>> facials.'
  625. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  626. if zoo > 0: 'Had sex with animals <<zoo>> times.'
  627. if pee > 0: 'You pissing <<pee>> times.'
  628. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  629. !!!WD:FORMATING
  630. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + zoo + pee) > 0:*nl
  631. !!!
  632. gs 'obj_din', 'husb_cheat_count'
  633. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  634. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  635. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  636. end
  637. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  638. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  639. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  640. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  641. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  642. end
  643. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  644. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  645. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  646. ' Known vaginal creampies:'
  647. if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
  648. if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
  649. if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
  650. end
  651. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  652. ' Unknown vaginal creampies:'
  653. if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
  654. if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
  655. if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
  656. end
  657. if lesbian > 0 or hidden_lesbian > 0:
  658. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  659. end
  660. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  661. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  662. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  663. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  664. end
  665. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  666. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  667. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  668. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  669. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  670. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  671. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  672. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  673. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  674. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  675. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  676. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  677. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  678. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  679. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  680. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  681. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  682. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  683. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  684. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  685. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  686. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  687. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  688. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  689. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  690. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  691. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  692. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  693. '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
  694. '<center><b>Fetish Statistics</b></center>'
  695. *nl
  696. 'Feet preference: <<feet[''pref'']>>'
  697. 'Foot jobs / worship: <<feet[''exp'']>>'
  698. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  699. 'Deepthroated: <<deepthroat[''exp'']>>'
  700. 'Group preference: <<group[''pref'']>>'
  701. 'Group sex: <<group[''exp'']>>'
  702. 'Gangbang preference: <<gangbang[''pref'']>>'
  703. 'Gangbangs: <<gangbang[''exp'']>>'
  704. 'Humiliation preference: <<humiliation[''pref'']>>'
  705. 'Humiliation experiences: <<humiliation[''exp'']>>'
  706. 'Prostitution preference: <<prostitution[''pref'']>>'
  707. 'Prostituted yourself: <<prostitution[''exp'']>>'
  708. 'Bondage preference: <<bound[''pref'']>>'
  709. 'Bondage play: <<bound[''exp'']>>'
  710. 'Masochism preference: <<maso[''pref'']>>'
  711. 'Masochism experiences: <<maso[''exp'']>>'
  712. 'Bestiality encounters: <<beast[''pref'']>>'
  713. 'Bestiality experience: <<beast[''exp'']>>'
  714. 'Rough sex preference: <<rough[''pref'']>>'
  715. 'Rough sex: <<rough[''exp'']>>'
  716. 'Incest preference: <<incest[''pref'']>>'
  717. 'Incestuous sex: <<incest[''exp'']>>'
  718. '</td></tr></table></center>'
  719. end
  720. if $ARGS[0] = 'stats_gen':
  721. *clr & cla
  722. gs 'housing', 'rent'
  723. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  724. '<center><h1>General Statistics</h1></center>'
  725. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  726. '<td cellspacing="0" cellpadding="0" valign="top">'
  727. act 'Return to the statistics index': gt 'obj_din', 'stats'
  728. *nl
  729. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  730. *nl
  731. if SchoolAtestat = 0 and StoryLine > 0:
  732. if pcs_grades >= 90:
  733. 'You are an A+ student.'
  734. elseif pcs_grades >= 80:
  735. 'You are a bright student, just not the top of your class.'
  736. elseif pcs_grades >= 70:
  737. 'You are an above average student, but you have to work hard to keep up.'
  738. elseif pcs_grades >= 60:
  739. 'You are the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
  740. elseif pcs_grades >= 50:
  741. 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
  742. elseif pcs_grades >= 40:
  743. 'You are not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
  744. else
  745. 'You are the class nitwit. You''re still not sure how you got this far in the first ace.'
  746. end
  747. if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
  748. end
  749. *nl
  750. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  751. *nl
  752. if home_owned[1] = 1 and home_owned[4] > 0:
  753. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  754. elseif home_owned[1] = 1:
  755. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  756. elseif home_owned[4] > 0:
  757. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  758. end
  759. if home_owned[1] = 1:
  760. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  761. *nl
  762. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  763. if karta >= home_rent[1]:
  764. !From bank
  765. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  766. elseif money >= home_rent[1]:
  767. !From cash
  768. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  769. *nl
  770. elseif stolmoney >= home_rent[1]:
  771. !From drawer
  772. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  773. *nl
  774. elseif money + stolmoney >= home_rent[1]:
  775. !From cash and drawer
  776. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  777. *nl
  778. elseif karta + bankDebtLimit >= home_rent[1]:
  779. !From bank and overdraw
  780. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  781. *nl
  782. else
  783. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  784. *nl
  785. end
  786. end
  787. end
  788. if home_owned[4] > 0:
  789. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  790. *nl
  791. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  792. if karta >= home_rent[4]:
  793. !From bank
  794. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  795. *nl
  796. elseif money >= home_rent[4]:
  797. !From cash
  798. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  799. *nl
  800. elseif stolmoney >= home_rent[4]:
  801. !From drawer
  802. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  803. *nl
  804. elseif money + stolmoney >= home_rent[4]:
  805. !From cash and drawer
  806. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  807. *nl
  808. elseif karta + bankDebtLimit >= home_rent[4]:
  809. !From bank and overdraw
  810. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  811. *nl
  812. else
  813. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  814. *nl
  815. end
  816. end
  817. end
  818. end
  819. if kid = 1:
  820. *nl
  821. 'You have 1 child:'
  822. else
  823. 'You have <<kid>> children:'
  824. end
  825. if kid > 0:
  826. k = 0
  827. :kidloop
  828. if k < kid:
  829. gs 'obj_din','kidlist',k
  830. k += 1
  831. jump 'kidloop'
  832. end
  833. end
  834. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  835. *nl
  836. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  837. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  838. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  839. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  840. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  841. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  842. if alla > 0: 'Friendship with Alla <<alla>>'
  843. if masha > 0: 'Friendship with Masha <<masha>>'
  844. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  845. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  846. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  847. if afra > 0: 'Friendship with blacks <<afra>>'
  848. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  849. !!!WD: Formatting
  850. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  851. *nl
  852. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  853. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  854. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  855. end
  856. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  857. if razradKik > 0: '<<$razradKik>>'
  858. if KikWinAm > 0 or KikLossAm > 0 or KikDrawAm > 0:
  859. 'Amateur Kickboxing Record:<br>Wins: <<KikWinAm>> (<<KikWinAmKO>> by KO) - Losses: <<KikLossAm>> (<<KikLossAmKO>> by KO) - Draws: <<KikDrawAm>>'
  860. *nl
  861. end
  862. if razradKik > 0:
  863. if razradKik = 1:$razradKik = 'You have earned green sash(rank 4) in kickboxing'
  864. if razradKik = 2:$razradKik = 'You have earned purple sash(rank 5) in kickboxing'
  865. if razradKik = 3:$razradKik = 'You have earned blue sash(rank 6) in kickboxing'
  866. if razradKik = 4:$razradKik = 'You have earned brown sash(rank 7) in kickboxing'
  867. if razradKik = 5:$razradKik = 'You have earned black sash, 1st dan in kickboxing'
  868. *nl
  869. end
  870. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  871. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  872. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  873. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  874. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  875. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at European Championship'
  876. if razradbegES > 0: '<<razradbegES>> runner up at European Championship'
  877. if razradbegEG > 0: '<<razradbegEG>> times European champion.'
  878. if razradbegIB > 0: '<<razradbegIB>> times bronze medalist at World Championship'
  879. if razradbegIS > 0: '<<razradbegIS>> runner up at World Championship'
  880. if razradbegIG > 0: '<<razradbegIG>> times World champion'
  881. if razradbeg > 0:
  882. if razradbeg = 1: 'You have third sports category for event'
  883. if razradbeg = 2: 'You 2nd sports category for event'
  884. if razradbeg = 3: 'You 1st sports category for event'
  885. if razradbeg = 4: 'You have the title of Candidate Master of Sports for event'
  886. if razradbeg = 5: 'You have the title of Master of Sports in the run'
  887. if razradbeg >= 6: 'You have the title of International Master of Sports for event'
  888. *nl
  889. end
  890. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  891. if chess_rank > 0:
  892. if chess_rank = 1:'You have mastered the basics of chess'
  893. if chess_rank = 2:'You are starting to get good at chess'
  894. if chess_rank = 3:'You are a good chess player'
  895. if chess_rank = 4:'You are an excellent chess player'
  896. if chess_rank = 5:'You are a candidate for chess master'
  897. if chess_rank = 6:'You are a chess master'
  898. if chess_rank = 7:'You are a chess Grandmaster'
  899. end
  900. if chess_world_rank > 0:
  901. if chess_world_rank = 1:'The title of FIDE Master Chess'
  902. if chess_world_rank = 2:'The title of International Chess Master'
  903. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  904. end
  905. *nl
  906. !!!
  907. if modelfoto > 0:
  908. '<b>Modelling Stats</b>'
  909. '<<modelfoto>> - Number of times you have worked as a model'
  910. '<<modelfotomoney>> - The amount of money you''ve made modelling'
  911. if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you have participated in'
  912. if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of erotic clothing shoots you have participated in'
  913. if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you have modelled in'
  914. if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you have participated in'
  915. if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of times your nipples have been visible as a model'
  916. if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of shoots where you have been topless'
  917. if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of nude modelling shoots you have participated in'
  918. if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your vagina has been visible'
  919. *nl
  920. end
  921. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  922. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  923. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  924. if stripdancesum > 0 and hidden_stripdancesum = 0:
  925. 'You have danced <<stripdancesum>> times in the stripclub'
  926. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  927. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do nor remember it'
  928. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  929. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  930. end
  931. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  932. if SchoolAtestat = 1: 'You have finished school.'
  933. if diplom = 1: 'You graduated.'
  934. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  935. !WD:FORMATING
  936. if (maxdamage + stripdancesum + profiDanceTime + SchoolAtestat + diplom + teachlevel) > 0:*nl
  937. '</td></tr></table></center>'
  938. end
  939. if $ARGS[0] = 'kidlist':
  940. kidnumber = ARGS[1]
  941. if kidage[kidnumber] < 1:
  942. if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
  943. kiddaycalc[kidnumber] = day - daykid[kidnumber]
  944. if kiddaycalc[kidnumber] = 0:
  945. $kidagetext[kidnumber] = 'was born today'
  946. elseif kiddaycalc[kidnumber] = 1:
  947. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
  948. else
  949. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
  950. end
  951. elseif (month - monthkid[kidnumber]) < 1 :
  952. kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
  953. if kiddaycalc[kidnumber] = 1:
  954. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
  955. else
  956. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
  957. end
  958. else
  959. kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
  960. if kidmonthcalc[kidnumber] = 1:
  961. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
  962. else
  963. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
  964. end
  965. end
  966. else
  967. if kidage[kidnumber] = 1:
  968. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
  969. else
  970. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
  971. end
  972. end
  973. if polkid[kidnumber] = 0:
  974. $sdtext[kidnumber] = 'daughter'
  975. else
  976. $sdtext[kidnumber] = 'son'
  977. end
  978. if polkid[kidnumber] = 0:
  979. $kidPosProPN[kidnumber] = 'She'
  980. else
  981. $kidPosProPN[kidnumber] = 'He'
  982. end
  983. *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
  984. '.'
  985. *nl
  986. killvar 'kidnumber'
  987. end
  988. if $ARGS[0] = 'stats_sex':
  989. *clr & cla
  990. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  991. '<center><h1>Sex Statistics</h1></center>'
  992. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  993. '<td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  994. act 'Return to the statistics index': gt 'obj_din', 'stats'
  995. !Sex stats
  996. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  997. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  998. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  999. if stat['voyeur'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur'']>>'
  1000. if spank > 0: 'You have had your ass spanked <<spank>> times'
  1001. temp = func('shortgs','guy')
  1002. if guy+temp > 0 and hidden_guy = 0:
  1003. 'You had sex with <<guy+temp>> guys.'
  1004. elseif guy+temp = 0 and hidden_guy > 0:
  1005. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  1006. elseif guy+temp > 0 and hidden_guy > 0:
  1007. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  1008. end
  1009. temp = func('shortgs','girl')
  1010. if girl+temp > 0 and hidden_girl = 0:
  1011. 'You had sex with <<girl+temp>> girls.'
  1012. elseif girl+temp = 0 and hidden_girl > 0:
  1013. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  1014. elseif girl+temp > 0 and hidden_girl > 0:
  1015. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  1016. end
  1017. if divorced > 0: 'You were married <<divorced>> times.'
  1018. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  1019. if rape > 0 and hidden_rape = 0:
  1020. 'You have been raped <<rape>> times'
  1021. elseif rape = 0 and hidden_rape > 0:
  1022. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  1023. elseif rape > 0 and hidden_rape > 0:
  1024. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  1025. end
  1026. *nl
  1027. if slutty > 0 or hidden_slutty > 0:
  1028. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  1029. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  1030. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  1031. end
  1032. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  1033. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  1034. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  1035. if facial > 0: 'You have taken <<facial>> facials.'
  1036. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  1037. if zoo > 0: 'Had sex with animals <<zoo>> times.'
  1038. if pee > 0: 'You pissing <<pee>> times.'
  1039. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  1040. !!!WD:FORMATING
  1041. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + zoo + pee) > 0:*nl
  1042. !!!
  1043. gs 'obj_din', 'husb_cheat_count'
  1044. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1045. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  1046. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  1047. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  1048. end
  1049. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  1050. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  1051. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  1052. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  1053. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  1054. end
  1055. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  1056. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  1057. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  1058. ' Known vaginal creampies:'
  1059. if pcs_cp_safe_known > 0: ' Safe: <<pcs_cp_safe_known>>'
  1060. if pcs_cp_notsafe_known > 0: ' Likely safe: <<pcs_cp_notsafe_known>>'
  1061. if pcs_cp_risky_known > 0: ' Risky: <<pcs_cp_risky_known>>'
  1062. end
  1063. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  1064. ' Unknown vaginal creampies:'
  1065. if pcs_cp_safe_unknown > 0: ' Safe: <<pcs_cp_safe_unknown>>'
  1066. if pcs_cp_notsafe_unknown > 0: ' Likely safe: <<pcs_cp_notsafe_unknown>>'
  1067. if pcs_cp_risky_unknown > 0: ' Risky: <<pcs_cp_risky_unknown>>'
  1068. end
  1069. if lesbian > 0 or hidden_lesbian > 0:
  1070. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  1071. end
  1072. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  1073. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  1074. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  1075. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  1076. end
  1077. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  1078. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  1079. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  1080. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  1081. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  1082. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  1083. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  1084. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  1085. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  1086. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  1087. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  1088. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  1089. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  1090. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  1091. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  1092. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  1093. *nl
  1094. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  1095. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  1096. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  1097. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  1098. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  1099. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  1100. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  1101. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  1102. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  1103. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  1104. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  1105. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  1106. '</td></tr></table></center>'
  1107. end
  1108. if $ARGS[0] = 'stats_fetish':
  1109. *clr & cla
  1110. act 'Return to the statistics index': gt 'obj_din', 'stats'
  1111. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  1112. '<center><h1>Fetishes</h1></center>'
  1113. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1114. '<td cellspacing="0" cellpadding="0" valign="top">'
  1115. 'Feet preference: <<feet[''pref'']>>'
  1116. 'Foot jobs / worship: <<feet[''exp'']>>'
  1117. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  1118. 'Deepthroated: <<deepthroat[''exp'']>>'
  1119. 'Group preference: <<group[''pref'']>>'
  1120. 'Group sex: <<group[''exp'']>>'
  1121. 'Gangbang preference: <<gangbang[''pref'']>>'
  1122. 'Gangbangs: <<gangbang[''exp'']>>'
  1123. 'Humiliation preference: <<humiliation[''pref'']>>'
  1124. 'Humiliation experiences: <<humiliation[''exp'']>>'
  1125. 'Prostitution preference: <<prostitution[''pref'']>>'
  1126. 'Prostituted yourself: <<prostitution[''exp'']>>'
  1127. 'Bondage preference: <<bound[''pref'']>>'
  1128. 'Bondage play: <<bound[''exp'']>>'
  1129. 'Masochism preference: <<maso[''pref'']>>'
  1130. 'Masochism experiences: <<maso[''exp'']>>'
  1131. 'Bestiality encounters: <<beast[''pref'']>>'
  1132. 'Bestiality experience: <<beast[''exp'']>>'
  1133. 'Rough sex preference: <<rough[''pref'']>>'
  1134. 'Rough sex: <<rough[''exp'']>>'
  1135. 'Incest preference: <<incest[''pref'']>>'
  1136. 'Incestuous sex: <<incest[''exp'']>>'
  1137. '</td></tr></table></center>'
  1138. end
  1139. if $ARGS[0] = 'reputation':
  1140. *clr & cla
  1141. gs 'obj_din','chartabs'
  1142. !'<center><img src="images/system/icon/Reputation.png"><br></center>'
  1143. '<center><h1>Renown</h1></center>'
  1144. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
  1145. '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1146. '<center>Family Renown</center>'
  1147. if Enable_family_Reputation = 0:
  1148. '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1149. end
  1150. if Enable_family_Reputation = 1:
  1151. '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1152. *nl
  1153. if rinslut > 0 or kavslut > 0:'In the residential area of ​​you are known as a whore that sleeps with Caucasians.'
  1154. if afra > 80: 'In the student hostel, you are known for bedding blacks.'
  1155. if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
  1156. if StoryLine = 1:
  1157. *nl
  1158. if motherKnowSpravka > 0 and motherKnowWhore > 0:
  1159. 'Your mother knows, that you are sexually active and considers you a slut.'
  1160. elseif motherKnowWhore > 0:
  1161. 'Your mother thinks you are a whore.'
  1162. elseif motherKnowSpravka > 0:
  1163. 'Your mother knows that you are sexually active.'
  1164. else
  1165. 'Your mother thinks that you are a virgin.'
  1166. end
  1167. if evgenQW >= 4 and brotherSex >= 1:
  1168. 'Your brother thinks you are a total whore.'
  1169. elseif brotherSex >= 1:
  1170. 'Your brother thinks you are a slut.'
  1171. elseif evgenQW >= 3:
  1172. 'Your brother thinks you are a slut.'
  1173. elseif brotherknowslut = 1:
  1174. 'Your brother saw semen on your body and thinks that you fuck around.'
  1175. elseif brotherknowslut >= 2:
  1176. 'Your brother saw you in the park screwing Gopnik.'
  1177. else
  1178. 'Your brother has a good opinion of you.'
  1179. end
  1180. if sisterknowslut > 1 and sisboypartyQW = 2:
  1181. 'Your sister thinks you are a slut'
  1182. elseif sisterknowslut > 0:
  1183. 'Your sister knows you sleep around.'
  1184. else
  1185. 'Your sister has a good opinion of you.'
  1186. end
  1187. if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
  1188. if brothershowerlook = 1:'You let your brother look at you when you''re shower'
  1189. if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
  1190. if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
  1191. if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
  1192. if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
  1193. end
  1194. end
  1195. *nl
  1196. '<center>Regional Renown</center>'
  1197. if Enable_glo_Reputation = 0:
  1198. '<center><a href="exec:Enable_glo_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1199. end
  1200. if Enable_glo_Reputation = 1:
  1201. '<center><a href="exec:Enable_glo_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1202. *nl
  1203. 'Regional renown as a performer = <<global_performer>>'
  1204. if global_performer = 0:
  1205. 'You are not famous enough as a performer to be known outside of any local areas.'
  1206. end
  1207. *nl
  1208. 'Regional renown in the sex industry = <<global_sexind>>'
  1209. if global_sexind = 0:
  1210. 'You are not famous enough in the industry to be known outside of any local areas.'
  1211. end
  1212. *nl
  1213. 'Regional renown as a slut = <<global_slut>>'
  1214. if global_slut = 0:
  1215. 'You are not famous enough as a slut to be known outside of any local areas.'
  1216. end
  1217. *nl
  1218. 'Regional renown in sports = <<global_sport>>'
  1219. if global_sport = 0:
  1220. 'You are not a famous enough athlete to be known outside of any local areas.'
  1221. end
  1222. *nl
  1223. 'Regional renown as an intellectual = <<global_int>>'
  1224. if global_int = 0:
  1225. 'You are not famous enough as a intellectual to be known outside of any local areas.'
  1226. end
  1227. *nl
  1228. 'Regional renown through social media = <<global_social>>'
  1229. if global_social = 0:
  1230. 'You are not famous enough on social media to be known outside of any local areas.'
  1231. end
  1232. end
  1233. '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  1234. '<center>Renown in Pavlovsk</center>'
  1235. if Enable_pav_Reputation = 0:
  1236. '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1237. end
  1238. if Enable_pav_Reputation = 1:
  1239. '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1240. *nl
  1241. '<b>Performer = <<pav_performer>></b>'
  1242. ' Actor = <<pav_acting>>'
  1243. ' Dancer = <<pav_dance>>'
  1244. ' Glamour model = <<pav_modelling>>'
  1245. ' Painter = <<pav_painting>>'
  1246. ' Musician = <<pav_music>>'
  1247. ' Ballet dancer = <<pav_ballet>>'
  1248. '<b>Sex Industry = <<pav_sexind>></b>'
  1249. ' Porn actor = <<pav_porn>>'
  1250. ' Stripper = <<pav_stripping>>'
  1251. '<b>Slut = <<pav_slut>></b>'
  1252. ' Sex = <<pav_sex>>'
  1253. ' Prostitution = <<pav_prostitute>>'
  1254. '<b>Sports = <<pav_sport>></b>'
  1255. ' Kickboxer = <<pav_kickboxing>>'
  1256. ' Runner = <<pav_running>>'
  1257. ' Volleyball player = <<pav_volleyball>>'
  1258. '<b>Intellectual = <<pav_int>></b>'
  1259. ' Chess player = <<pav_chess>>'
  1260. ' Teacher = <<pav_teaching>>'
  1261. '<b>Social = <<pav_social>></b>'
  1262. ' Social media = <<pav_media>>'
  1263. end
  1264. *nl
  1265. '<center>Renown in the city</center>'
  1266. if Enable_city_Reputation = 0:
  1267. '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1268. end
  1269. if Enable_city_Reputation = 1:
  1270. '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1271. *nl
  1272. '<b>Performer = <<city_performer>></b>'
  1273. ' Actor = <<city_acting>>'
  1274. ' Dancer = <<city_dance>>'
  1275. ' Glamour model = <<city_modelling>>'
  1276. ' Painter = <<city_painting>>'
  1277. ' Musician = <<city_music>>'
  1278. ' Ballet dancer = <<city_ballet>>'
  1279. '<b>Sex Industry = <<city_sexind>></b>'
  1280. ' Porn actor = <<city_porn>>'
  1281. ' Stripper = <<city_stripping>>'
  1282. '<b>Slut = <<city_slut>></b>'
  1283. ' Sex = <<city_sex>>'
  1284. ' Prostitution = <<city_prostitute>>'
  1285. '<b>Sports = <<city_sport>></b>'
  1286. ' Kickboxer = <<city_kickboxing>>'
  1287. ' Runner = <<city_running>>'
  1288. ' Volleyball player = <<city_volleyball>>'
  1289. '<b>Intellectual = <<city_int>></b>'
  1290. ' Chess player = <<city_chess>>'
  1291. ' Teacher = <<city_teaching>>'
  1292. '<b>Social = <<city_social>></b>'
  1293. ' Social media = <<city_media>>'
  1294. end
  1295. *nl
  1296. '<center>Renown in the old town</center>'
  1297. if Enable_oldtown_Reputation = 0:
  1298. '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1299. end
  1300. if Enable_oldtown_Reputation = 1:
  1301. '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1302. *nl
  1303. '<b>Performer = <<oldtown_performer>></b>'
  1304. ' Actor = <<oldtown_acting>>'
  1305. ' Dancer = <<oldtown_dance>>'
  1306. ' Glamour model = <<oldtown_modelling>>'
  1307. ' Painter = <<oldtown_painting>>'
  1308. ' Musician = <<oldtown_music>>'
  1309. ' Ballet dancer = <<oldtown_ballet>>'
  1310. '<b>Sex Industry = <<oldtown_sexind>></b>'
  1311. ' Porn actor = <<oldtown_porn>>'
  1312. ' Stripper = <<oldtown_stripping>>'
  1313. '<b>Slut = <<oldtown_slut>></b>'
  1314. ' Sex = <<oldtown_sex>>'
  1315. ' Prostitution = <<oldtown_prostitute>>'
  1316. '<b>Sports = <<oldtown_sport>></b>'
  1317. ' Kickboxer = <<oldtown_kickboxing>>'
  1318. ' Runner = <<oldtown_running>>'
  1319. ' Volleyball player = <<oldtown_volleyball>>'
  1320. '<b>Intellectual = <<oldtown_int>></b>'
  1321. ' Chess player = <<oldtown_chess>>'
  1322. ' Teacher = <<oldtown_teaching>>'
  1323. '<b>Social = <<oldtown_social>></b>'
  1324. ' Social media = <<oldtown_media>>'
  1325. end
  1326. *nl
  1327. '<center>Renown in the village</center>'
  1328. if Enable_village_Reputation = 0:
  1329. '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1330. end
  1331. if Enable_village_Reputation = 1:
  1332. '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1333. *nl
  1334. '<b>Performer = <<village_performer>></b>'
  1335. ' Actor = <<village_acting>>'
  1336. ' Dancer = <<village_dance>>'
  1337. ' Glamour model = <<village_modelling>>'
  1338. ' Painter = <<village_painting>>'
  1339. ' Musician = <<village_music>>'
  1340. ' Ballet dancer = <<village_ballet>>'
  1341. '<b>Sex Industry = <<village_sexind>></b>'
  1342. ' Porn actor = <<village_porn>>'
  1343. ' Stripper = <<village_stripping>>'
  1344. '<b>Slut = <<village_slut>></b>'
  1345. ' Sex = <<village_sex>>'
  1346. ' Prostitution = <<village_prostitute>>'
  1347. '<b>Sports = <<village_sport>></b>'
  1348. ' Kickboxer = <<village_kickboxing>>'
  1349. ' Runner = <<village_running>>'
  1350. ' Volleyball player = <<village_volleyball>>'
  1351. '<b>Intellectual = <<village_int>></b>'
  1352. ' Chess player = <<village_chess>>'
  1353. ' Teacher = <<village_teaching>>'
  1354. '<b>Social = <<village_social>></b>'
  1355. ' Social media = <<village_media>>'
  1356. end
  1357. '</tr></td></table></center>'
  1358. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1359. if film > 0:
  1360. '<b>Pornographic Filmography</b>'
  1361. gs 'pornhist', 'short'
  1362. if pfilmSTOP = 0:
  1363. *nl
  1364. '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
  1365. *nl
  1366. else
  1367. *nl
  1368. '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
  1369. *nl
  1370. end
  1371. '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
  1372. *nl
  1373. *p '<<$pfilmhistory>>'
  1374. end
  1375. '</td></tr></table></center>'
  1376. end
  1377. if $ARGS[0] = 'magic':
  1378. *clr & cla
  1379. gs 'obj_din','chartabs'
  1380. '<center><h1>Magic</h1></center>'
  1381. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1382. '<td cellspacing="0" cellpadding="0" valign="top">'
  1383. if pcs_magik = 0:
  1384. 'You are unable to use magic.'
  1385. elseif pcs_magik > 0:
  1386. 'You have <<pcs_manna>> units of manna available to you.'
  1387. !!' Forces Rikudo available to you <<rikudo>> units'
  1388. *nl
  1389. if spelltuman > 0 or spellklon > 0 or spellstun > 0 or spellweap > 0 or spellwind > 0 or spellklon2 > 0 or spellenergo > 0 or spellinit > 0 or spellhel > 0:'<b>Base Spells:</b>'
  1390. if spelltuman > 0:'<br>Cover area in fog, a great way to conceal yourself while attacking the enemy and increase the chance to dodge attacks (cost 10 units of manna)'
  1391. if spellklon > 0:'<br>Swap aces with a clone of yourself, good way to avoid enemy attacks and make enemy waste their power (cost 15 units of manna)'
  1392. if spellstun > 0:'<br>Stun, a great way to stop the enemy. They will not be able to defend or attack. ( cost 20 units of manna)'
  1393. if spellweap > 0 and weapon > 0:'<br>Infuse weapon with energy'
  1394. if spellwind > 0:'<br>Blow away the fog, dissipates any mist over the battlefield.'
  1395. if spellklon2 > 0:'<br>Substitute yourself with 3 clones, the enemy will not be able to get to you, until they destroy all of your clones. (cost 45 units of manna)'
  1396. if spellenergo > 0:'<br>Create a weak energy shield, protecting you against all attacks of the physical nature, even if the enemy attack exceeds the capabilities of the shield and destroys it, you will still be protected from damage(cost 50 units of manna)'
  1397. if spellinit > 0:'<br>Create a slight delay of time, a powerful spell that allows you to move faster, steal initiative and increase the probability of hitting (cost 60 units of manna)'
  1398. if spellhel > 0:'<br>Battle Heal, restores or adds 400 Health units in exchange for 400 units of manna.'
  1399. if stihia = 1:'<br><b>Elemental Spells Fire:</b>'
  1400. if spellfire1 = 1:'<br>Flame. Deals little damage. (Cost 10 manna)'
  1401. if spellfire2 = 1:'<br>The release of fire. It causes great damage. (Cost 100 manna)'
  1402. if spellfire3 = 1:'<br>Fire Barrier, It creates a shield with strength of 750 units. (Cost 150 manna)'
  1403. if spellfire4 = 1:'<br>Firestorm. It causes great damage, difficult to dodge. (Cost 250 manna)'
  1404. if spellfire5 = 1:'<br>Flame Shield, It creates a shield with strength of 2500 units. (Cost 500 manna)'
  1405. if stihia = 2:'<br><b>Elements Lightning Spells:</b>'
  1406. if spellele1 = 1:'<br>Zap. Deals very little damage. (Cost 10 manna)'
  1407. if spellele2 = 1:'<br>Lightning. Inflicts above average damage. (Cost 100 manna)'
  1408. if spellele3 = 1:'<br>Electric barrier, It creates a shield with strength of 1500 units. (Cost 150 manna)'
  1409. if spellele4 = 1:'<br>Dance of thousand birds. Deals very high damage. (Cost 250 manna)'
  1410. if spellele5 = 1:'<br>Dancing Sphere, It creates a shield with strength of 5000 units. (Cost 500 manna)'
  1411. if stihia = 3:'<br><b>Spells Earth Elements:</b>'
  1412. if spellert1 = 1:'<br>Quicksand, immobilizes the opponent in the quicksand trap and causes little damage. (Cost 10 manna)'
  1413. if spellert2 = 1:'<br>Active protection, It creates a protective sphere of land, Gain 2500 units of health and mana, this protection restores itself within 10 absorbing strokes 20 Units in the course of manna. (Cost 100 manna)'
  1414. if spellert3 = 1:'<br>Abyss, rend earth asunder beneath their feet inflicting high damage to the enemy and depriving him of the ability to move. (Cost 150 manna)'
  1415. if spellert4 = 1:'<br>Absolute protection, It creates a huge protective sphere of land, which regenerates itself every turn and attacks the enemy. (Cost 250 manna)'
  1416. if spellert5 = 1:'<br>Sando, two huge ates come out of the earth and crush the enemy inflicting huge damage and depriving them of the ability to move. Cost 500 manna.'
  1417. if stihia = 4:'<br><b>Wind Elemental Spells:</b>'
  1418. if spellwind1 = 1:'<br>Wind gust, It causes very little damage but destroys clones and fog, very difficult to dodge. (Cost 10 manna)'
  1419. if spellwind2 = 1:'<br>The horrific pressure, causing moderate damage and destroying clones and fog, very difficult to dodge. (Cost 100 manna)'
  1420. if spellwind3 = 1:'<br>Vacuum Sphere, It creates a shield with strength of 1500 units. (Cost 150 manna)'
  1421. if spellwind4 = 1:'<br>Vacuum shells, high damage and kills clones and fog, very difficult to dodge. (Cost 250 manna)'
  1422. if spellwind5 = 1:'<br>Devouring vacuum, sucks enemy shield destroying whatever strength it had left. (Cost 500 manna)'
  1423. if stihia = 5:'<br><b>Water Elemental Spell:</b>'
  1424. if spellwater1 = 1:'<br>Drain mana, It causes very little damage and absorbs a lot of mana. Cost 10 manna.'
  1425. if spellwater2 = 1:'<br>Flood, causes moderate damage and absorbs large amount of mana. Cost 100 manna.'
  1426. if spellwater3 = 1:'<br>Blister, It creates a protective sphere of water with strength of 1500 units against all impacts, this protection restores itself within 10 absorbing strokes 20 Units in the course of manna. (Cost 150 manna)'
  1427. if spellwater4 = 1:'<br>Water shark rocket, causes great damage and absorbs a lot of mana. Cost 250 manna.'
  1428. if spellwater5 = 1:'<br>The Great Flood, It creates a huge sphere that absorbs water and drains opponents mana, passing it to strengthen protection. Cost 500 manna.'
  1429. end
  1430. if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
  1431. '<center><b>Succubus Stats</b></center>'
  1432. *nl
  1433. 'Succubus Level = <<succublvl>>'
  1434. 'Succubus XP = <<succubxp>>'
  1435. '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
  1436. 'Stored Sexual Energy = <<sucexcess>>'
  1437. 'Sexual Energy Storage Capacity = <<sucstorecap>>'
  1438. *nl
  1439. if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
  1440. if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
  1441. if sucskill >= 4: 'You have learned the accommodation ability.'
  1442. *nl
  1443. !! More to come
  1444. end
  1445. '</td></tr></table></center>'
  1446. end
  1447. if $ARGS[0] = 'pain':
  1448. *clr & cla
  1449. gs 'obj_din','chartabs'
  1450. '<center><h1>Pain</h1></center>'
  1451. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1452. '<td cellspacing="0" cellpadding="0" valign="top">'
  1453. if pain['head'] > 0:
  1454. if pain['head'] > 70:
  1455. '<b><font color="red">Your head is in extreme pain.</font></b>'
  1456. elseif pain['head'] > 40:
  1457. 'Your head is very sore.'
  1458. else
  1459. 'Your head hurts.'
  1460. end
  1461. end
  1462. if pain['hair'] > 0:
  1463. if pain['hair'] > 70:
  1464. '<b><font color="red">Your scalp is in extreme pain.</font></b>'
  1465. elseif pain['hair'] > 40:
  1466. 'Your scalp is very sore.'
  1467. else
  1468. 'Your scalp hurts.'
  1469. end
  1470. end
  1471. if pain['ears'] > 0:
  1472. if pain['ears'] > 70:
  1473. '<b><font color="red">Your ears are in extreme pain.</font></b>'
  1474. elseif pain['ears'] > 40:
  1475. 'Your ears are very sore.'
  1476. else
  1477. 'Your ears hurt.'
  1478. end
  1479. end
  1480. if pain['eyebrows'] > 0:
  1481. if pain['eyebrows'] > 70:
  1482. '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
  1483. elseif pain['eyebrows'] > 40:
  1484. 'Your eyebrows are very sore.'
  1485. else
  1486. 'Your eyebrows hurt.'
  1487. end
  1488. end
  1489. if pain['eyes'] > 0:
  1490. if pain['eyes'] > 70:
  1491. '<b><font color="red">Your eyes are in extreme pain.</font></b>'
  1492. elseif pain['eyes'] > 40:
  1493. 'Your eyes are very sore.'
  1494. else
  1495. 'Your eyes hurt.'
  1496. end
  1497. end
  1498. if pain['cheeks'] > 0:
  1499. if pain['cheeks'] > 70:
  1500. '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
  1501. elseif pain['cheeks'] > 40:
  1502. 'Your cheeks are very sore.'
  1503. else
  1504. 'Your cheeks hurt.'
  1505. end
  1506. end
  1507. if pain['nose'] > 0:
  1508. if pain['nose'] > 70:
  1509. '<b><font color="red">Your nose is in extreme pain.</font></b>'
  1510. elseif pain['nose'] > 40:
  1511. 'Your nose is very sore.'
  1512. else
  1513. 'Your nose hurts.'
  1514. end
  1515. end
  1516. if pain['mouth'] > 0:
  1517. if pain['mouth'] > 70:
  1518. '<b><font color="red">Your mouth is in extreme pain.</font></b>'
  1519. elseif pain['mouth'] > 40:
  1520. 'Your mouth is very sore.'
  1521. else
  1522. 'Your mouth hurts.'
  1523. end
  1524. end
  1525. if pain['lips'] > 0:
  1526. if pain['lips'] > 70:
  1527. '<b><font color="red">Your lips are in extreme pain.</font></b>'
  1528. elseif pain['lips'] > 40:
  1529. 'Your lips are very sore.'
  1530. else
  1531. 'Your lips hurt.'
  1532. end
  1533. end
  1534. if pain['tongue'] > 0:
  1535. if pain['tongue'] > 70:
  1536. '<b><font color="red">Your tongue is in extreme pain.</font></b>'
  1537. elseif pain['tongue'] > 40:
  1538. 'Your tongue is very sore.'
  1539. else
  1540. 'Your tongue hurts.'
  1541. end
  1542. end
  1543. if pain['throat'] > 0:
  1544. if pain['throat'] > 70:
  1545. '<b><font color="red">Your throat is in extreme pain.</font></b>'
  1546. elseif pain['throat'] > 40:
  1547. 'Your throat is very sore.'
  1548. else
  1549. 'Your throat hurts.'
  1550. end
  1551. end
  1552. if pain['neck'] > 0:
  1553. if pain['neck'] > 70:
  1554. '<b><font color="red">Your neck is in extreme pain.</font></b>'
  1555. elseif pain['neck'] > 40:
  1556. 'Your neck is very sore.'
  1557. else
  1558. 'Your neck hurts.'
  1559. end
  1560. end
  1561. if pain['back'] > 0:
  1562. if pain['back'] > 70:
  1563. '<b><font color="red">Your back is in extreme pain.</font></b>'
  1564. elseif pain['back'] > 40:
  1565. 'Your back is very sore.'
  1566. else
  1567. 'Your back hurts.'
  1568. end
  1569. end
  1570. if pain['asscheeks'] + (spanked * 24) > 0:
  1571. if pain['asscheeks'] + (spanked * 24) > 70:
  1572. '<b><font color="red">Your <a href="exec:<center><img <<$set_imgh>> src="images/pc/body/spankedass2.jpg"></center>">asscheeks</a> are in extreme pain.</font></b>'
  1573. elseif pain['asscheeks'] + (spanked * 24) > 40:
  1574. 'Your <a href="exec:<center><img <<$set_imgh>> src="images/pc/body/spankedass1.jpg"></center>">asscheeks</a> are very sore.'
  1575. else
  1576. 'Your <a href="exec:<center><img <<$set_imgh>> src="images/pc/body/spankedass.jpg"></center>">asscheeks</a> hurt.'
  1577. end
  1578. end
  1579. if pain['asshole'] + (agape * 10) > 0:
  1580. if pain['asshole'] + (agape * 10) > 70:
  1581. '<b><font color="red">You an extremely sore anus and it is bleeding.</font></b>'
  1582. elseif pain['asshole'] + (agape * 10) > 40:
  1583. '<b><font color="red">You have a very sore anus.</font></b>'
  1584. else
  1585. '<b><font color="red">You have a sore and itchy anus.</font></b>'
  1586. end
  1587. end
  1588. if pain['hips'] > 0:
  1589. if pain['hips'] > 70:
  1590. '<b><font color="red">Your hips are in extreme pain.</font></b>'
  1591. elseif pain['hips'] > 40:
  1592. 'Your hips are very sore.'
  1593. else
  1594. 'Your hips hurt.'
  1595. end
  1596. end
  1597. if pain['thighs'] > 0:
  1598. if pain['thighs'] > 70:
  1599. '<b><font color="red">Your thighs are in extreme pain.</font></b>'
  1600. elseif pain['thighs'] > 40:
  1601. 'Your thighs are very sore.'
  1602. else
  1603. 'Your thighs hurt.'
  1604. end
  1605. end
  1606. if pain['legL'] > 0:
  1607. if pain['legL'] > 70:
  1608. '<b><font color="red">Your left leg is in extreme pain.</font></b>'
  1609. elseif pain['legL'] > 40:
  1610. 'Your left leg is very sore.'
  1611. else
  1612. 'Your left leg hurts.'
  1613. end
  1614. end
  1615. if pain['legR'] > 0:
  1616. if pain['legR'] > 70:
  1617. '<b><font color="red">Your right leg is in extreme pain.</font></b>'
  1618. elseif pain['legR'] > 40:
  1619. 'Your right leg is very sore.'
  1620. else
  1621. 'Your right leg hurts.'
  1622. end
  1623. end
  1624. if pain['feet'] > 0:
  1625. if pain['feet'] > 70:
  1626. '<b><font color="red">Your feet are in extreme pain.</font></b>'
  1627. elseif pain['feet'] > 40:
  1628. 'Your feet are very sore.'
  1629. else
  1630. 'Your feet hurt.'
  1631. end
  1632. end
  1633. if pain['toes'] > 0:
  1634. if pain['toes'] > 70:
  1635. '<b><font color="red">Your toes are in extreme pain.</font></b>'
  1636. elseif pain['toes'] > 40:
  1637. 'Your toes are very sore.'
  1638. else
  1639. 'Your toes foot hurt.'
  1640. end
  1641. end
  1642. if pain['shoulders'] > 0:
  1643. if pain['shoulders'] > 70:
  1644. '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
  1645. elseif pain['shoulders'] > 40:
  1646. 'Your shoulders are very sore.'
  1647. else
  1648. 'Your shoulders hurt.'
  1649. end
  1650. end
  1651. if pain['armL'] > 0:
  1652. if pain['armL'] > 70:
  1653. '<b><font color="red">Your left arm is in extreme pain.</font></b>'
  1654. elseif pain['armL'] > 40:
  1655. 'Your left arm is very sore.'
  1656. else
  1657. 'Your left arm hurts.'
  1658. end
  1659. end
  1660. if pain['armR'] > 0:
  1661. if pain['armR'] > 70:
  1662. '<b><font color="red">Your right arm is in extreme pain.</font></b>'
  1663. elseif pain['armR'] > 40:
  1664. 'Your right arm is very sore.'
  1665. else
  1666. 'Your right arm hurts.'
  1667. end
  1668. end
  1669. if pain['hands'] > 0:
  1670. if pain['hands'] > 70:
  1671. '<b><font color="red">Your hands are in extreme pain.</font></b>'
  1672. elseif pain['hands'] > 40:
  1673. 'Your hands are very sore.'
  1674. else
  1675. 'Your hands hurt.'
  1676. end
  1677. end
  1678. if pain['fingers'] > 0:
  1679. if pain['fingers'] > 70:
  1680. '<b><font color="red">Your fingers are in extreme pain.</font></b>'
  1681. elseif pain['fingers'] > 40:
  1682. 'Your fingers are very sore.'
  1683. else
  1684. 'Your fingers hurt.'
  1685. end
  1686. end
  1687. if pain['chest'] > 0:
  1688. if pain['chest'] > 70:
  1689. '<b><font color="red">Your chest is in extreme pain.</font></b>'
  1690. elseif pain['chest'] > 40:
  1691. 'Your chest is very sore.'
  1692. else
  1693. 'Your chest hurts.'
  1694. end
  1695. end
  1696. if pain['breasts'] > 0:
  1697. if pain['breasts'] > 70:
  1698. '<b><font color="red">Your breasts are in extreme pain.</font></b>'
  1699. elseif pain['breasts'] > 40:
  1700. 'Your breasts are very sore.'
  1701. else
  1702. 'Your breasts hurt.'
  1703. end
  1704. end
  1705. if pain['nipples'] > 0:
  1706. if pain['nipples'] > 70:
  1707. '<b><font color="red">Your nipples are in extreme pain.</font></b>'
  1708. elseif pain['nipples'] > 40:
  1709. 'Your nipples are very sore.'
  1710. else
  1711. 'Your nipples hurt.'
  1712. end
  1713. end
  1714. if pain['ribs'] > 0:
  1715. if pain['ribs'] > 70:
  1716. '<b><font color="red">Your ribs are in extreme pain.</font></b>'
  1717. elseif pain['ribs'] > 40:
  1718. 'Your ribs are very sore.'
  1719. else
  1720. 'Your ribs hurt.'
  1721. end
  1722. end
  1723. if pain['tummy'] > 0:
  1724. if pain['tummy'] > 70:
  1725. '<b><font color="red">Your tummy is in extreme pain.</font></b>'
  1726. elseif pain['tummy'] > 40:
  1727. 'Your tummy is very sore.'
  1728. else
  1729. 'Your tummy hurts.'
  1730. end
  1731. end
  1732. if pain['pubic'] > 0:
  1733. if pain['pubic'] > 70:
  1734. '<b><font color="red">Your pubis is extremely painful.</font></b>'
  1735. elseif pain['pubic'] > 40:
  1736. 'Your pubis is very sore.'
  1737. else
  1738. 'Your pubis hurts.'
  1739. end
  1740. end
  1741. if pain['labia'] > 0:
  1742. if pain['labia'] > 70:
  1743. '<b><font color="red">Your labia is extremely painful.</font></b>'
  1744. elseif pain['labia'] > 40:
  1745. 'Your labia is very sore.'
  1746. else
  1747. 'Your labia hurts.'
  1748. end
  1749. end
  1750. if pain['vaginal'] + (vgape * 8) > 0:
  1751. if pain['vaginal'] + (vgape * 8) > 70:
  1752. '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
  1753. elseif pain['vaginal'] + (vgape * 8) > 40:
  1754. '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
  1755. else
  1756. '<b><font color="red">You have a sore vagina.</font></b>'
  1757. end
  1758. end
  1759. if pain['clitoris'] > 0:
  1760. if pain['clitoris'] > 70:
  1761. '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
  1762. elseif pain['clitoris'] > 40:
  1763. 'Your clitoris is very sore.'
  1764. else
  1765. 'Your clitoris hurts.'
  1766. end
  1767. end
  1768. if pain['urethra'] > 0:
  1769. if pain['urethra'] > 70:
  1770. '<b><font color="red">Your urethra is extremely painful.</font></b>'
  1771. elseif pain['urethra'] > 40:
  1772. 'Your urethra is very sore.'
  1773. else
  1774. 'Your urethra hurts.'
  1775. end
  1776. end
  1777. if pain['cervix'] > 0:
  1778. if pain['cervix'] > 70:
  1779. '<b><font color="red">Your cervix is in extreme pain.</font></b>'
  1780. elseif pain['cervix'] > 40:
  1781. 'Your cervix is very sore.'
  1782. else
  1783. 'Your cervix hurts.'
  1784. end
  1785. end
  1786. '</td></tr></table></center>'
  1787. end
  1788. if $ARGS[0] = 'face':
  1789. !disay image and escription for menu
  1790. *clr
  1791. gs 'obj_din','bodytabs'
  1792. '<center><h1>Looks</h1></center>'
  1793. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1794. '<td cellspacing="0" cellpadding="0" valign="top">'
  1795. $img_temp = FUNC('$face_image')
  1796. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1797. killvar 'img_temp'
  1798. if avatar_hair = 1:
  1799. 'Your hair: <<$av_hair>>.'
  1800. else
  1801. '<<$hair>>'
  1802. end
  1803. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  1804. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  1805. *nl
  1806. '<<$lip>>'
  1807. '<<$pcs_throat>>'
  1808. '<<$skin>>'
  1809. '<<$glaza>>'
  1810. '<<$pcs_makeup>>.'
  1811. '</td></tr></table></center>'
  1812. end
  1813. if $ARGS[0] = 'body':
  1814. *clr
  1815. gs 'obj_din','bodytabs'
  1816. '<center><h1>Body</h1></center>'
  1817. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1818. '<td cellspacing="0" cellpadding="0" valign="top">'
  1819. !! This displays the body image; $bodimgsets[x9] is the folder name
  1820. !some in-game script may call this to display image, so leave it be
  1821. $img_temp = FUNC('$body_image','body')
  1822. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1823. '<<$body_image_msg>>'
  1824. killvar 'img_temp'
  1825. killvar 'body_image_msg'
  1826. '</td></tr></table></center>'
  1827. end
  1828. if $ARGS[0] = 'clothes':
  1829. *clr
  1830. gs 'obj_din','bodytabs'
  1831. '<center><h1>Clothes</h1></center>'
  1832. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1833. '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
  1834. !move image define to $body_image
  1835. !display cloth
  1836. $img_temp = FUNC('$body_image','clothes')
  1837. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1838. '<<$body_image_msg>>'
  1839. '</td><td width="50%" cellpadding="20" valign="top">'
  1840. !display coat
  1841. $img_temp = FUNC('$body_image','coat')
  1842. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1843. '<<$body_image_msg>>'
  1844. '</td></tr>'
  1845. '</table></center>'
  1846. killvar 'img_temp'
  1847. killvar 'body_image_msg'
  1848. '</td></tr></table></center>'
  1849. end
  1850. if $ARGS[0] = 'panties':
  1851. *clr
  1852. gs 'obj_din','bodytabs'
  1853. '<center><h1>Panties</h1></center>'
  1854. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1855. '<td cellspacing="0" cellpadding="0" valign="top">'
  1856. $img_temp = FUNC('$body_image','panties')
  1857. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1858. '<<$body_image_msg>>'
  1859. killvar 'img_temp'
  1860. killvar 'body_image_msg'
  1861. '</td></tr></table></center>'
  1862. end
  1863. if $ARGS[0] = 'bra':
  1864. *clr
  1865. gs 'obj_din','bodytabs'
  1866. '<center><h1>Bra</h1></center>'
  1867. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1868. '<td cellspacing="0" cellpadding="0" valign="top">'
  1869. $img_temp = FUNC('$body_image','bra')
  1870. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1871. '<<$body_image_msg>>'
  1872. killvar 'img_temp'
  1873. killvar 'body_image_msg'
  1874. '</td></tr></table></center>'
  1875. end
  1876. if $ARGS[0] = 'show_tits':
  1877. view 'images/pc/body/tits/t<<tits>>.jpg'
  1878. end
  1879. if $ARGS[0] = 'show_body':
  1880. $img_temp = FUNC('$body_image','body')
  1881. view '<<$img_temp>>'
  1882. killvar 'img_temp'
  1883. end
  1884. if $ARGS[0] = 'shoes':
  1885. *clr
  1886. gs 'obj_din','bodytabs'
  1887. '<center><h1>Shoes</h1></center>'
  1888. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1889. '<td cellspacing="0" cellpadding="0" valign="top">'
  1890. $img_temp = FUNC('$body_image','shoes')
  1891. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1892. '<<$body_image_msg>>'
  1893. killvar 'img_temp'
  1894. killvar 'body_image_msg'
  1895. '</td></tr></table></center>'
  1896. end
  1897. if $ARGS[0] = 'tattoos':
  1898. *clr & cla
  1899. gs 'obj_din','bodytabs'
  1900. '<center><h1>Tattoos</h1></center>'
  1901. tatcounter = 0
  1902. '<center>'
  1903. *pl
  1904. if tatfce > 0:
  1905. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
  1906. else
  1907. *p 'Face | '
  1908. end
  1909. if tatlip > 0:
  1910. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
  1911. else
  1912. *p 'Lip | '
  1913. end
  1914. if tatneck > 0:
  1915. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
  1916. else
  1917. *p 'Neck | '
  1918. end
  1919. if tatback > 0:
  1920. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
  1921. else
  1922. *p 'Back | '
  1923. end
  1924. if tatlech > 0:
  1925. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
  1926. else
  1927. *p 'Shoulder | '
  1928. end
  1929. if tatbrst > 0:
  1930. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
  1931. else
  1932. *p 'Breast | '
  1933. end
  1934. if tatunder > 0:
  1935. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
  1936. else
  1937. *p 'Under Breast | '
  1938. end
  1939. if tatchst > 0:
  1940. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
  1941. else
  1942. *p 'Chest | '
  1943. end
  1944. if tatside > 0:
  1945. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
  1946. else
  1947. *p 'Side | '
  1948. end
  1949. if tatblly > 0:
  1950. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
  1951. else
  1952. *p 'Belly'
  1953. end
  1954. *pl
  1955. if tatarm > 0:
  1956. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
  1957. else
  1958. *p 'Arm | '
  1959. end
  1960. if tatwrist > 0:
  1961. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
  1962. else
  1963. *p 'Wrist | '
  1964. end
  1965. if tathand > 0:
  1966. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
  1967. else
  1968. *p 'Hand | '
  1969. end
  1970. if tatleg > 0:
  1971. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
  1972. else
  1973. *p 'Leg | '
  1974. end
  1975. if tatankle > 0:
  1976. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
  1977. else
  1978. *p 'Foot | '
  1979. end
  1980. if tatupb > 0:
  1981. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
  1982. else
  1983. *p 'Tramp Stamp | '
  1984. end
  1985. if tatass > 0:
  1986. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
  1987. else
  1988. *p 'Butt | '
  1989. end
  1990. if tatvag > 0:
  1991. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
  1992. else
  1993. *p 'Groin'
  1994. end
  1995. '</center>'
  1996. if tatcounter = 0:
  1997. 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
  1998. end
  1999. end
  2000. !!Image displays for tattoos
  2001. if $ARGS[0] = 'tattooarm':
  2002. *clr
  2003. gs 'obj_din', 'tattoos'
  2004. *nl
  2005. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
  2006. end
  2007. if $ARGS[0] = 'tattooass':
  2008. *clr
  2009. gs 'obj_din', 'tattoos'
  2010. *nl
  2011. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
  2012. end
  2013. if $ARGS[0] = 'tattooback':
  2014. *clr
  2015. gs 'obj_din', 'tattoos'
  2016. *nl
  2017. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
  2018. end
  2019. if $ARGS[0] = 'tattoobelly':
  2020. *clr
  2021. gs 'obj_din', 'tattoos'
  2022. *nl
  2023. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
  2024. end
  2025. if $ARGS[0] = 'tattoobreast':
  2026. *clr
  2027. gs 'obj_din', 'tattoos'
  2028. *nl
  2029. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
  2030. end
  2031. if $ARGS[0] = 'tattoochest':
  2032. *clr
  2033. gs 'obj_din', 'tattoos'
  2034. *nl
  2035. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
  2036. end
  2037. if $ARGS[0] = 'tattooface':
  2038. *clr
  2039. gs 'obj_din', 'tattoos'
  2040. *nl
  2041. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
  2042. end
  2043. if $ARGS[0] = 'tattoofoot':
  2044. *clr
  2045. gs 'obj_din', 'tattoos'
  2046. *nl
  2047. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
  2048. end
  2049. if $ARGS[0] = 'tattooleg':
  2050. *clr
  2051. gs 'obj_din', 'tattoos'
  2052. *nl
  2053. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
  2054. end
  2055. if $ARGS[0] = 'tattoolip':
  2056. *clr
  2057. gs 'obj_din', 'tattoos'
  2058. *nl
  2059. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
  2060. end
  2061. if $ARGS[0] = 'tattooneck':
  2062. *clr
  2063. gs 'obj_din', 'tattoos'
  2064. *nl
  2065. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
  2066. end
  2067. if $ARGS[0] = 'tattoovag':
  2068. *clr
  2069. gs 'obj_din', 'tattoos'
  2070. *nl
  2071. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
  2072. end
  2073. if $ARGS[0] = 'tattooshoulder':
  2074. *clr
  2075. gs 'obj_din', 'tattoos'
  2076. *nl
  2077. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
  2078. end
  2079. if $ARGS[0] = 'tattooside':
  2080. *clr
  2081. gs 'obj_din', 'tattoos'
  2082. *nl
  2083. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
  2084. end
  2085. if $ARGS[0] = 'tattootramp':
  2086. *clr
  2087. gs 'obj_din', 'tattoos'
  2088. *nl
  2089. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampStamp/tatlowbck<<tatupb>>.jpg"></center>'
  2090. end
  2091. if $ARGS[0] = 'tattoounder':
  2092. *clr
  2093. gs 'obj_din', 'tattoos'
  2094. *nl
  2095. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underBreast/tatundbreast<<tatunder>>.jpg"></center>'
  2096. end
  2097. if $ARGS[0] = 'tattoowrist':
  2098. *clr
  2099. gs 'obj_din', 'tattoos'
  2100. *nl
  2101. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
  2102. end
  2103. if $ARGS[0] = 'tattoohand':
  2104. *clr
  2105. gs 'obj_din', 'tattoos'
  2106. *nl
  2107. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
  2108. end
  2109. if $ARGS[0] = 'piercing':
  2110. *clr & cla
  2111. gs 'obj_din','bodytabs'
  2112. '<center><h1>Piercings</h1></center>'
  2113. '<center>'
  2114. if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
  2115. 'You have no piercings.'
  2116. elseif pirsA = 10000 and pirsB = 10000 and pirsC = 10000 and pirsD = 10000 and pirsE = 10000 and pirsF = 10000 and pirsN = 10000 and pirsG = 10000 and pirsGL = 10000:
  2117. 'You are not wearing any piercings'
  2118. else
  2119. *pl
  2120. if pirsA > 0 and pirsA < 10000:
  2121. *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
  2122. else
  2123. *p 'Tongue | '
  2124. end
  2125. if pirsB > 0 and pirsB < 10000:
  2126. *p '<a href="exec:gs ''obj_din'', ''pirsB''">lips</a> | '
  2127. else
  2128. *p 'lips | '
  2129. end
  2130. if pirsC > 0 and pirsC < 10000:
  2131. *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
  2132. else
  2133. *p 'Ears | '
  2134. end
  2135. if pirsD > 0 and pirsD < 10000:
  2136. *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
  2137. else
  2138. *p 'Nose | '
  2139. end
  2140. if pirsE > 0 and pirsE < 10000:
  2141. *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
  2142. else
  2143. *p 'Eyebrows | '
  2144. end
  2145. if pirsF > 0 and pirsF < 10000:
  2146. *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
  2147. else
  2148. *p 'Nipples | '
  2149. end
  2150. if pirsN > 0 and pirsN < 10000:
  2151. *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
  2152. else
  2153. *p 'Navel | '
  2154. end
  2155. if pirsG > 0 and pirsG < 10000:
  2156. *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
  2157. else
  2158. *p 'Pussy'
  2159. end
  2160. end
  2161. '</center>'
  2162. end
  2163. !! piercing images.
  2164. if $ARGS[0] = 'pirsA':
  2165. *clr
  2166. gs 'obj_din', 'piercing'
  2167. *nl
  2168. '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
  2169. end
  2170. if $ARGS[0] = 'pirsB':
  2171. *clr
  2172. gs 'obj_din', 'piercing'
  2173. *nl
  2174. '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
  2175. end
  2176. if $ARGS[0] = 'pirsC':
  2177. *clr
  2178. gs 'obj_din', 'piercing'
  2179. *nl
  2180. '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
  2181. end
  2182. if $ARGS[0] = 'pirsD':
  2183. *clr
  2184. gs 'obj_din', 'piercing'
  2185. *nl
  2186. '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
  2187. end
  2188. if $ARGS[0] = 'pirsE':
  2189. *clr
  2190. gs 'obj_din', 'piercing'
  2191. *nl
  2192. '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
  2193. end
  2194. if $ARGS[0] = 'pirsF':
  2195. *clr
  2196. gs 'obj_din', 'piercing'
  2197. *nl
  2198. '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
  2199. end
  2200. if $ARGS[0] = 'pirsN':
  2201. *clr
  2202. gs 'obj_din', 'piercing'
  2203. *nl
  2204. '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
  2205. end
  2206. if $ARGS[0] = 'pirsG':
  2207. *clr
  2208. gs 'obj_din', 'piercing'
  2209. *nl
  2210. '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
  2211. end
  2212. if $ARGS[0] = 'records':
  2213. *clr & cla
  2214. '<center><h1>Notebook</h1></center>'
  2215. gs 'housing', 'rent'
  2216. act 'Put your notebook down': gt $loc, $metka
  2217. if pavSharedAptEnabled = 1:'You share an apartment with three others in Pavlovsk. Bills are paid by the other tennants in exchange for your house services'
  2218. *nl
  2219. if home_owned[1] = 1:'You rent a two-room apartment, in the city residential area. Rent for the apartment is subtracted automatically, in sum of <<home_rent[1]>> <b>₽</b> us electric bill on 25th of each month. You are currently paid up for <b><<ArendHouseSL>></b> days'
  2220. *nl
  2221. if home_owned[1] = 2:'You own a two-room apartment, in the city residential area. Utility bills are on the 25th of each month.'
  2222. *nl
  2223. if home_owned[1] = 3:'You own a two-room apartment, in the city residential area. It''s currently occupied by your tenants.'
  2224. *nl
  2225. if home_owned[2] > 0:'You live in a two-room apartment, in a large apartment complex, with your parents and siblings in Pavlovsk.'
  2226. *nl
  2227. if home_owned[3] > 0:'You own small holiday cottage with an adjacent allotment in the communal village.'
  2228. *nl
  2229. if home_owned[4] > 0:'You rent a two-room apartment, in Pushkin. Rent for the apartment is subtracted automatically, in sum of <<home_rent[4]>> <b>₽</b> us electric bill on 25th of each month. You are currently paid up for <b><<ArendHouseSL4>></b> days'
  2230. *nl
  2231. if home_owned[5] = 1:'You own a vacant block, in the city suburbs. Utility bills are on the 25th of each month.'
  2232. *nl
  2233. if home_owned[5] = 2:'You own a block in the city suburbs, upon which, you are building a house. Utility bills are on the 25th of each month.'
  2234. *nl
  2235. if home_owned[5] = 3:'You own an impressive manion in the suburbs of St. Petersburg. Utility bills are on the 25th of each month.'
  2236. *nl
  2237. if workPTU > 2:'You work as a teacher at the Lycée. Working days Mon-Sat, with 14.00 to 16.00. Salary 300r/day. Dress code - office clothes, Strict. The road from the apartment to the Lyceum takes 2 hours 10 minutes.'
  2238. *nl
  2239. if (work = 1 or cheatWork = 1) and workKafe > 0:'You are working as a waitress at The Roadhouse cafe. You need to come to work between 11 and 12, working days: Tuesday, Wednesday and Thursday. At work, you can receive tips from customers, and payment is received on 25th of each month.'
  2240. *nl
  2241. if (work = 1 or cheatWork = 1) and workhosp > 0:'You work as a nurse in the city residential area clinic. You need to come to work between 8 and 9, during the week. Salary is automatically transferred on 25th of each month.'
  2242. *nl
  2243. if (work = 1 or cheatWork = 1) and worksalon > 0:'You work as a masseuse in the city at the Beauty Bar. You need to come to work with 9 to 10, working days, Monday, Wednesday, Friday. Salary is automatically transferred on 25th of each month.'
  2244. *nl
  2245. if (work = 1 or cheatWork = 1) and workSec > 0:'You work as a secretary at Titran-Express. At work you need to come up 9, during the week. Salary is automatically transferred on 25th of each month.'
  2246. *nl
  2247. if (work = 1 or cheatWork = 1) and tanwork > 0:'You work as a governess for Tanya, at Nicholas'' luxury city apartment. Salary is automatically transferred on 25th of each month.'
  2248. *nl
  2249. if (work = 1 or cheatWork = 1) and young_shop_work = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 15, Monday to Friday. The salary shall be issued once a week on Fridays.'
  2250. *nl
  2251. if (work = 1 or cheatWork = 1) and young_shop_work1 = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 9, Saturday and Sunday. The salary shall be issued once a week on Fridays.'
  2252. *nl
  2253. if (work = 1 or cheatWork = 1) and young_shop_work2 = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 9, Monday to Friday. The salary shall be issued once a week on Fridays.'
  2254. *nl
  2255. if (work = 1 or cheatWork = 1) and workFabrika = 1:'You work as a seamstress in a factory in Pavlovsk. Work is every day except Saturday and Sunday. Salary is automatically transferred on 25th of each month.'
  2256. *nl
  2257. if workrin = 1:'You are working at the market in Arthur''s tent as clothing saleswoman. Work on Tuesday, Thursday and Saturday, starting at 8 AM. Salary depends on sales.'
  2258. *nl
  2259. if maidqw = 1:'You can work in Pavlovsk hotel as a maid. Work is every day from 16 to 19. Salary is 250 plus tips.'
  2260. *nl
  2261. if (work = 1 or cheatWork = 1) and gpoliuborka > 1:'You can work part-time as a cleaner in pavlovo clinic. Work is from 16 to 21.'
  2262. *nl
  2263. if stripwork >= 1:'You can work as a stripper in the city industrial region. Free schedule, every day from 15 to midnight. No salary, only tips.'
  2264. *nl
  2265. if film > 0:'You are working in the city industrial region as pornographic actress under the name <<$pfname>>'
  2266. *nl
  2267. if bumtolik = 4:'You have been asked to help the homeless at the Mercy Clinic in the city industrial region.'
  2268. *nl
  2269. if bumtolik >= 5:'You volunteer at the Mercy Clinic in the city industrial region, working with the homeless. Working hours are from 9 to 17, Saturday and Sunday.'
  2270. *nl
  2271. if husband > 0:'You have been married for <<husbanday>> days. Your husband <<$husName>> <<$husBody>> <<$husFat>> <<$husHair>>. Member <<husDick>> Relationship <<husband>>.'
  2272. if kid > 0:
  2273. i = 0
  2274. if kid = 1:
  2275. 'You have a child, a <<$polreb[0]>> named <<$kidname[0]>>. Born <<daykid[0]>>-<<monthkid[0]>>-<<yearkid[0]>>. Aged <<kidage[0]>>.'
  2276. else
  2277. 'You have children:'
  2278. :LoopKidCounter
  2279. if i <= kid + 1:
  2280. ' a <<$polreb[i]>> named <<$kidname[i]>>. Born <<daykid[i]>>-<<monthkid[i]>>-<<yearkid[i]>>. Aged <<kidage[i]>>.'
  2281. i += 1
  2282. jump 'LoopKidCounter'
  2283. end
  2284. end
  2285. *nl
  2286. end
  2287. *nl
  2288. if $bfsex > 0:'<<$bfsex>>'
  2289. *nl
  2290. if pcs_lovers[0] = 1:'Your guy <<$loverdesc[0]>> <<$loverbody[0]>> <<$loverbod[0]>> <<$loverface[0]>>.<<$loverdesc[0]>> <<$loverClo[0]>> Relationship <<loverrelation[0]>>, met <<loverdays[0]>> time.'
  2291. if haraklover[0] = 0 and loverrelation[0] > 1:'He''s calm and self-possessed character.'
  2292. if haraklover[0] = 1 and loverrelation[0] > 1:'He has a cheerful and sociable character.'
  2293. if haraklover[0] = 2 and loverrelation[0] > 1:'He''s short-tempered and rigid.'
  2294. *nl
  2295. if pcs_lovers[1] = 1:'Your guy <<$loverdesc[1]>> <<$loverbody[1]>> <<$loverbod[1]>> <<$loverface[1]>>.<<$loverdesc[1]>> <<$loverClo[1]>> Relationship <<loverrelation[1]>>, met <<loverdays[1]>> time.'
  2296. if haraklover[1] = 0 and loverrelation[1] > 1:'He''s calm and self-possessed character.'
  2297. if haraklover[1] = 1 and loverrelation[1] > 1:'He has a cheerful and sociable character.'
  2298. if haraklover[1] = 2 and loverrelation[1] > 1:'He''s short-tempered and rigid.'
  2299. *nl
  2300. if pcs_lovers[2] = 1:'Your guy <<$loverdesc[2]>> <<$loverbody[2]>> <<$loverbod[2]>> <<$loverface[2]>>.<<$loverdesc[2]>> <<$loverClo[2]>> Relationship <<loverrelation[2]>>, met <<loverdays[2]>> time.'
  2301. if haraklover[2] = 0 and loverrelation[2] > 1:'He''s calm and self-possessed character.'
  2302. if haraklover[2] = 1 and loverrelation[2] > 1:'He has a cheerful and sociable character.'
  2303. if haraklover[2] = 2 and loverrelation[2] > 1:'He''s short-tempered and rigid.'
  2304. *nl
  2305. gs'Menu.Create','zapisMenu'
  2306. gs'Menu.Add','zapisMenu','Make a note with current date','','MenuLoc','zapisosn'
  2307. gs'Menu.Add','zapisMenu','Make a note on the 1st row','','MenuLoc','zapis'
  2308. gs'Menu.Add','zapisMenu','With a red row on the 1st row','','MenuLoc','ot'
  2309. gs'Menu.Add','zapisMenu','Make a note on the 2nd row','','MenuLoc','zapis2'
  2310. gs'Menu.Add','zapisMenu','With a red row on the 2nd row','','MenuLoc','ot2'
  2311. gs'Menu.Add','zapisMenu','Make a note on the 3rd row','','MenuLoc','zapis3'
  2312. gs'Menu.Add','zapisMenu','With a red row on the 3rd row','','MenuLoc','ot3'
  2313. gs'Menu.Add','zapisMenu','Make a note on the 4th row','','MenuLoc','zapis4'
  2314. gs'Menu.Add','zapisMenu','With a red row on the 4th row','','MenuLoc','ot4'
  2315. gs'Menu.Add','zapisMenu','Make a note on the 5th row','','MenuLoc','zapis5'
  2316. gs'Menu.Add','zapisMenu','With a red row on the 5th row','','MenuLoc','ot5'
  2317. gs'Menu.Add','zapisMenu','Make a note on the 6th row','','MenuLoc','zapis6'
  2318. gs'Menu.Add','zapisMenu','With a red row on the 6th row','','MenuLoc','ot6'
  2319. gs'Menu.Add','zapisMenu','Make a note on the 7th row','','MenuLoc','zapis7'
  2320. gs'Menu.Add','zapisMenu','With a red row on the 7th row','','MenuLoc','ot7'
  2321. gs'Menu.Add','zapisMenu','Make a note on the 8th row','','MenuLoc','zapis8'
  2322. gs'Menu.Add','zapisMenu','With a red row on the 8th row','','MenuLoc','ot8'
  2323. gs'Menu.Add','zapisMenu','Make a note on the 9th row','','MenuLoc','zapis9'
  2324. gs'Menu.Add','zapisMenu','With a red row on the 9th row','','MenuLoc','ot9'
  2325. gs'Menu.Add','zapisMenu','Make a note on the 10th row','','MenuLoc','zapis10'
  2326. gs'Menu.Add','zapisMenu','With a red row on the 10th row','','MenuLoc','ot10'
  2327. gs'Menu.Create','disMenu'
  2328. gs'Menu.Add','disMenu','Delete the entry on the 1st row','','MenuLoc','diszapis'
  2329. gs'Menu.Add','disMenu','Delete the entry on the 2nd row','','MenuLoc','diszapis2'
  2330. gs'Menu.Add','disMenu','Delete the entry on the 3rd row','','MenuLoc','diszapis3'
  2331. gs'Menu.Add','disMenu','Delete the entry on the 4th row','','MenuLoc','diszapis4'
  2332. gs'Menu.Add','disMenu','Delete the entry on the 5th row','','MenuLoc','diszapis5'
  2333. gs'Menu.Add','disMenu','Delete the entry on the 6th row','','MenuLoc','diszapis6'
  2334. gs'Menu.Add','disMenu','Delete the entry on the 7th row','','MenuLoc','diszapis7'
  2335. gs'Menu.Add','disMenu','Delete the entry on the 8th row','','MenuLoc','diszapis8'
  2336. gs'Menu.Add','disMenu','Delete the entry on the 9th row','','MenuLoc','diszapis9'
  2337. gs'Menu.Add','disMenu','Delete the entry on the 10th row','','MenuLoc','diszapis10'
  2338. '<a href="exec: gs''Menu.Call'',''zapisMenu''">Make a note</a> or <a href="exec: gs''Menu.Call'',''disMenu''">Delete a note</a>'
  2339. '<<$zapisOsn>>'
  2340. '<<$zapis>>'
  2341. '<<$zapis2>>'
  2342. '<<$zapis3>>'
  2343. '<<$zapis4>>'
  2344. '<<$zapis5>>'
  2345. '<<$zapis6>>'
  2346. '<<$zapis7>>'
  2347. '<<$zapis8>>'
  2348. '<<$zapis9>>'
  2349. '<<$zapis10>>'
  2350. end
  2351. if $ARGS[0] = 'emergency':
  2352. '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
  2353. *nl
  2354. '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
  2355. *nl
  2356. '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
  2357. *nl
  2358. cla
  2359. if StoryLine = 1:act 'Go to Pavlovsk':gt 'pavResidential'
  2360. act 'Go to City Residental':gt 'street'
  2361. if $loc ! '' and $metka ! '':
  2362. act 'Cancel':gt $loc, $metka
  2363. elseif $loc ! '':
  2364. act 'Cancel':gt $loc
  2365. elseif $curloc ! '':
  2366. act 'Cancel':gt $curloc
  2367. end
  2368. end
  2369. ! remnants of old menu for testing
  2370. if $ARGS[0] = 'old':
  2371. killobj
  2372. oldobjmenu = 1
  2373. ! addobj '<center><font color = green>Character</font></center>'
  2374. ! addobj '<center>Skills</center>'
  2375. ! addobj '<center>Statistics</center>'
  2376. ! addobj '<center>Pain</center>'
  2377. ! addobj '<center>Traits</center>'
  2378. ! addobj '<center>Renown</center>'
  2379. ! if pcs_magik > 0:addobj '<center>Magic</center>'
  2380. ! addobj '<center>Face</center>'
  2381. ! addobj '<center>Body</center>'
  2382. ! addobj '<center>Clothing</center>'
  2383. ! addobj '<center>Panties</center>'
  2384. ! addobj '<center>Shoes</center>'
  2385. ! addobj '<center>Tattoos</center>'
  2386. ! addobj '<center>Piercing</center>'
  2387. ! addobj '<center>Phone</center>'
  2388. ! if bag > 0:addobj '<center>Purse</center>'
  2389. ! addobj '<center>Notebook</center>'
  2390. addobj '<center>Refresh</center>'
  2391. !addobj '<center>Settings</center>'
  2392. !addobj '<center>Cheats</center>'
  2393. addobj '<center>Console</center>'
  2394. ! if disable_autosave = 1:
  2395. ! addobj '<center><font color = red><b>[</b></font>Autosave<font color = red><b>]</b></font></center>'
  2396. ! else
  2397. ! addobj '<center><font color = green><b>[</b></font>Autosave<font color = green><b>]</b></font></center>'
  2398. ! end
  2399. addobj ''
  2400. addobj '<center><font color = red>Emergency</font></center>'
  2401. end
  2402. if $ARGS[0] = 'wait':
  2403. cla
  2404. waiting = input ("How long would you like to wait?<br>(Default 15 minutes, maximum 120 minutes)")
  2405. if waiting = '':
  2406. minut += 15
  2407. elseif waiting > 0 and waiting <= 120:
  2408. minut += waiting
  2409. elseif waiting <= 0 or waiting > 120:
  2410. 'Invalid time.'
  2411. end
  2412. gs 'stat'
  2413. gt $loc, $metka
  2414. end
  2415. if $ARGS[0] = 'rest':
  2416. cla
  2417. waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
  2418. if waiting = '':
  2419. minut += 15
  2420. elseif waiting > 0 and waiting <= 120:
  2421. minut += waiting
  2422. pcs_mood += 10
  2423. pcs_willpwr += 10
  2424. if pcs_sleep < 90 and waiting >= 60:
  2425. pcs_sleep += 10
  2426. end
  2427. elseif waiting <= 0 or waiting > 120:
  2428. 'Invalid time.'
  2429. end
  2430. gs 'stat'
  2431. gt $loc, $metka
  2432. end
  2433. --- obj_din ---------------------------------