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Gadsarai.qsrc 12 KB

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  1. # Gadsarai
  2. menu_off = 1
  3. if $ARGS[0] = '':
  4. $metka = ''
  5. $loc = 'Gadsarai'
  6. $location_type = 'secluded'
  7. '<center><h4>Old Barn</h4></center>'
  8. if month >= 4 and month <= 10:
  9. if hour >= 6 and hour < 22:
  10. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai.jpg"></center>'
  11. else
  12. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai_night.jpg"></center>'
  13. end
  14. else
  15. if hour >= 8 and hour < 18:
  16. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai_winter.jpg"></center>'
  17. else
  18. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai_winter_night.jpg"></center>'
  19. end
  20. end
  21. 'An old junk filled barn that could hold some useful items. Sitting near the barn is an old unused dog house.'
  22. if mira_dog > 0: 'A naked and chained <a href="exec: gt ''Gadsarai'',''mira_dog'' ">Mira</a> sits near the dog house.</a>'
  23. if month > 4 and month < 10:
  24. if hour > 9 and hour < 20:
  25. 'On your right is a cattle barn.'
  26. else
  27. 'On your right is a <a href="exec: gt ''Gadsarai'',''cow'' ">cattle</a> barn.'
  28. end
  29. if hour > 9 and hour < 20 and week < 6 or horse_river = 2:
  30. 'On your left is a horse stable.'
  31. else
  32. 'On your left is a <a href="exec: gt ''Gadsarai'',''horse'' ">horse</a> stable.'
  33. end
  34. else
  35. 'On your right is a <a href="exec: gt ''Gadsarai'',''cow'' ">cattle</a> barn.'
  36. 'On your left is a <a href="exec: gt ''Gadsarai'',''horse'' ">horse</a> stable.'
  37. end
  38. 'There''s a <a href="exec: gt ''Gadsarai'',''boar'' ">boar</a> living in a separate stable.'
  39. if findvel = 1:'You see an old <a href="exec:gt ''bicycle'',''sarai''">bike</a> in the corner.'
  40. clr
  41. gs 'stat'
  42. act 'Leave':minut += 1 & gt 'Gaddvor'
  43. act 'Poke around in the barn':
  44. if grigoryEV > 0 and grigory_barn ! daystart and hour > 8 and hour < 12: gt 'grigory', 'barn'
  45. *clr & cla
  46. minut += 15
  47. gs 'stat'
  48. if vcard = 0 and vcard_trash = 0:
  49. *clr & cla
  50. if rand(0,5) >= 4:
  51. gs 'stat'
  52. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/vcards.jpg"></center>'
  53. '"Hmm, what''s this?" You''ve found an unopened deck of vintage adult playing cards, still in its original cellophone wrapper.'
  54. vcard = 1
  55. observ_exp += 3
  56. else
  57. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
  58. 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
  59. end
  60. act 'Leave and get some fresh air':gt 'Gadsarai'
  61. elseif findvel = 0:
  62. *clr & cla
  63. if rand(0,8) >= 7:
  64. gs 'stat'
  65. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/findbike.jpg"></center>'
  66. 'In the far corner of the barn you manage to find an old bicycle. It''s in surprisingly good condition. You pull it out of the barn and clean it up.'
  67. findvel = 1
  68. observ_exp += 3
  69. else
  70. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
  71. 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
  72. end
  73. act 'Leave and get some fresh air':gt 'Gadsarai'
  74. elseif findbag = 0 and bag = 0:
  75. *clr & cla
  76. if rand(0,10) > 9:
  77. findbag = 1
  78. observ_exp += 3
  79. gs 'stat'
  80. '<center><img <<$set_imgh>> src="images/pc/purses/cheap/5.jpg"></center>'
  81. 'In a far corner of the barn you find a hessian sack filled with mostly junk, but at the bottom you find a good quality messenger bag.'
  82. cheap_purses[5] = 1
  83. $currentpursetype = 'cheap'
  84. currentpursenumber = 5
  85. 'You can use this cool looking bag as a handbag.'
  86. else
  87. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
  88. 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
  89. end
  90. act 'Leave and get some fresh air':
  91. if findbag = 1: bag = 1
  92. gt 'Gadsarai'
  93. end
  94. elseif findbraclet = 0:
  95. *clr & cla
  96. if rand(0,15) >= 14:
  97. gs 'stat'
  98. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/bracelet.jpg"></center>'
  99. 'While looking through the barn you spot a glint of metal under a pile of wood. Upon closer inspection you see a bracelet made of silver and crafted into the likeness of a snake. Strange, but cool that you would find something this valuable in the barn.'
  100. findbraclet = 1
  101. observ_exp += 3
  102. else
  103. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
  104. 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
  105. end
  106. act 'Leave and get some fresh air':gt 'Gadsarai'
  107. elseif findbraclet > 0 and findneck = 0:
  108. *clr & cla
  109. if rand(0,20) >= 19:
  110. gs 'stat'
  111. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/necklace.jpg"></center>'
  112. if altQS = 1:
  113. 'While looking through the barn your foot goes through a rotten floorboard. You suddenly feel the presence of something magical under the floor. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The feeling of power is coming from within the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You feel the power coming from the necklace, but it doesn''t feel like any power you have ever felt.'
  114. else
  115. 'While looking through the barn your foot goes through a rotten floorboard and gets stuck. As you work your foot free, you glimpse something underneath the floor - a box or something. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The exotic look of the box gives you gooseflesh and you find yourself holding your breath as you prepare to open the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You let your breath out slowly as you tilt the necklace from side to side, watching the light sparkle as it is reflected by the facets on the deep red rubies. You cannot begin to guess what this necklace must be worth.'
  116. end
  117. findneck = 1
  118. observ_exp += 3
  119. else
  120. *clr & cla
  121. gs 'stat'
  122. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
  123. 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
  124. end
  125. act 'Leave and get some fresh air':gt 'Gadsarai'
  126. else
  127. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
  128. 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
  129. act 'Leave and get some fresh air':gt 'Gadsarai'
  130. end
  131. end
  132. if vcard > 0: act 'View your vintage porn cards':card_deck = 0 & gt 'card'
  133. if card > 0: act 'View your new porn cards':card_deck = 1 & gt 'card'
  134. if pcs_horny >= 50: act 'Masturbate':gt 'selfplay', 'start'
  135. !! Serpent is not ready yet, so remarking out til then.
  136. !! if findneck = 1:
  137. !! act 'You hear a scrapping noice above you.':gt 'serpent'
  138. !! end
  139. !! if sunWeather = 1:
  140. !! if findvel = 1 and velday ! daystart:
  141. !! 'You decide to spend awhile riding the <a href="exec: gt ''events'', ''cycling''">bicycle</a> around.'
  142. !! end
  143. !! end
  144. end
  145. if $ARGS[0] = 'boar':
  146. *clr & cla
  147. minut += 1
  148. gs 'stat'
  149. '<center><H4>The barn</H4></center>'
  150. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/boar.jpg"></center>'
  151. 'One of your grandparents dearest possessions, the boar Nickle.'
  152. if feed_boar = 1:
  153. act 'Feed the boar':
  154. cla
  155. *clr
  156. minut += 30
  157. grandmahelp += 1
  158. feed_boar = 0
  159. hndiwrk_exp += rand(0,3)
  160. gs 'stat'
  161. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_boar.jpg"></center>'
  162. 'You fed Nickle and went on about your business.'
  163. act 'Finish':gt 'Gadsarai','boar'
  164. end
  165. end
  166. act 'Go':minut += 5 & gt'Gadsarai'
  167. end
  168. if $ARGS[0] = 'cow':
  169. *clr & cla
  170. minut += 1
  171. gs 'stat'
  172. '<center><H4>The barn</H4></center>'
  173. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow.jpg"></center>'
  174. 'Grandma''s favorite animal, the cow Dawn.'
  175. if milk_cow = 1:
  176. act 'Milk the cow':
  177. cla
  178. *clr
  179. minut += 30
  180. milk_cow = 0
  181. grandmahelp += 1
  182. hndiwrk_exp += rand(0,3)
  183. gs 'stat'
  184. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/milk_cow.jpg"></center>'
  185. 'You start milking Dawn, improving for each time you do it.'
  186. act 'Finish':gt 'Gadsarai','cow'
  187. end
  188. end
  189. if feed_cow = 1:
  190. act 'Feed the cow':
  191. cla
  192. *clr
  193. minut += 30
  194. feed_cow = 0
  195. grandmahelp += 1
  196. hndiwrk_exp += rand(0,3)
  197. gs 'stat'
  198. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_cow.jpg"></center>'
  199. 'You fed Dawn and continued on with your day.'
  200. act 'Finish':gt 'Gadsarai','cow'
  201. end
  202. end
  203. if cow_field = 1 or graze_cow = 1:
  204. act 'Lead the cow to the field':
  205. cla
  206. *clr
  207. minut += 60
  208. cow_field = 0
  209. grandmahelp += 1
  210. hndiwrk_exp += rand(0,3)
  211. gs 'stat'
  212. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_field.jpg"></center>'
  213. if cow_field = 1:'You lead Dawn to the field, where you let the shepherds take over.'
  214. if graze_cow = 1:'You lead Dawn to the field, where you grandfather awaits you. It''s his turn to keep an eye on the cows.'
  215. act 'Continue':gt'gadfield','cow'
  216. end
  217. end
  218. act 'Go':minut += 5 & gt'Gadsarai'
  219. end
  220. if $ARGS[0] = 'horse':
  221. *clr & cla
  222. minut += 1
  223. gs 'stat'
  224. '<center><H4>The barn</H4></center>'
  225. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse.jpg"></center>'
  226. 'Grandfather trusted assistant, the horse Desperado.'
  227. if feed_horse = 1:
  228. act 'Feed the horse':
  229. cla
  230. *clr
  231. minut += 30
  232. feed_horse = 0
  233. grandmahelp += 1
  234. hndiwrk_exp += rand(0,3)
  235. gs 'stat'
  236. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_horse.jpg"></center>'
  237. 'You fed Desperado and went on about your business.'
  238. act 'Finish':gt 'Gadsarai','horse'
  239. end
  240. end
  241. if horse_field = 1:
  242. act 'Lead the horse to the field':
  243. cla
  244. *clr
  245. minut += 60
  246. horse_field = 0
  247. grandmahelp += 1
  248. hndiwrk_exp += rand(0,3)
  249. gs 'stat'
  250. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
  251. 'You took Desperado by the bridle and led it to the field. There, you let it run free in the paddock area, and went on with your business.'
  252. act 'Continue':gt'gadfield','field'
  253. end
  254. end
  255. if horse_river = 1 and sunWeather = 1 and temper >= 15:
  256. act 'Lead the horse to the river':
  257. cla
  258. *clr
  259. minut += 30
  260. horse_river = 2
  261. hndiwrk_exp += rand(0,3)
  262. gs 'stat'
  263. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
  264. 'You took Desperado by the bridle and led it to the river.'
  265. act 'Continue':gt'gadriver', 'gadbitch'
  266. end
  267. end
  268. if comb_horse = 1:
  269. act 'Groom the horse':
  270. cla
  271. *clr
  272. minut += 60
  273. comb_horse = 0
  274. grandmahelp += 1
  275. hndiwrk_exp += rand(0,3)
  276. gs 'stat'
  277. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/comb_horse.jpg"></center>'
  278. 'You groom Desperado for an hour. When finished, you''re satisfied with the result. Desperado is looking as healthy as ever.'
  279. act 'Continue':gt 'Gadsarai','horse'
  280. end
  281. end
  282. act 'Go':minut += 5 & gt'Gadsarai'
  283. end
  284. if $ARGS[0] = 'mira_dog':
  285. *clr & cla
  286. minut += 5
  287. gs 'stat'
  288. '<center><H4>The barn</H4></center>'
  289. '<center><img <<$set_imgh>> src="images/characters/village/mira/mira_kennel2.jpg"></center>'
  290. 'You see Mira in chains, naked, in the old dog house depicting a dog.'
  291. act 'Release':
  292. cla
  293. *clr
  294. minut += 5
  295. mira_dog = 0
  296. gs 'stat'
  297. npc_QW['A60'] = 32 & !back to mira questline by illume
  298. '<center><img <<$set_imgh>> src="images/characters/village/mira/mira_kennel3.jpg"></center>'
  299. 'Taking pity, you decide to let go the Mira ahead of time.'
  300. '"Okay Mira, I''m feeling mercyfull today. You can consider yourself forgiven." you say, removing Mira''s collar.'
  301. 'The girl looks nervously at you for a few moments, then quickly gets dressed and runs home.'
  302. act 'Continue':gt'Gadsarai'
  303. end
  304. act 'Go':gt'Gadsarai'
  305. end
  306. --- Gadsarai ---------------------------------