Преглед изворни кода

[Added/changed] Added reaction which was missed the first time around, and made the stat display show during the explanations.

bgkjdgbizgblzdgbr пре 2 недеља
родитељ
комит
f82f6ef066
1 измењених фајлова са 16 додато и 2 уклоњено
  1. 16 2
      locations/stat_explanations.qsrc

+ 16 - 2
locations/stat_explanations.qsrc

@@ -3,6 +3,8 @@
 
 if $ARGS[0] = 'start':
 	gs 'obj_din', 'settingtabs'
+	menu_off = 1
+	gs 'stat'
 	'<center><b><font color="maroon">Glossary</font></b></center>'
 	'Here we want to explain the different stats your player character has, and give other useful information about the play mechanics.'
 	*nl
@@ -19,6 +21,8 @@ end
 	
 if $ARGS[0] = 'icons':
 	gs 'obj_din', 'settingtabs'
+	menu_off = 1
+	gs 'stat'
 	cla
 	'<center><b><font color="maroon">Introduction and Icons</font></b></center>'
 	'We will go through the stat display, which is the window, that your QSP-player probably calls additional description. '
@@ -82,6 +86,8 @@ end
 
 if $ARGS[0] = 'attributes':
 	gs 'obj_din', 'settingtabs'
+	menu_off = 1
+	gs 'stat'
 	cla
 	'<center><b><font color="maroon">Attributes</font></b></center>'
 	'Attributes are the basic stat of the player character. They with few exceptions explained below are on a scale from 1 to 100. 1 meaning the player character barely can do anything in that area and 100 means that the player character is one of the best in in that attribute in the area of the game.'
@@ -95,8 +101,9 @@ if $ARGS[0] = 'attributes':
 	'It has nothing to do with the player character''s attitude towards sex. The player character can have 0 inhibition and still be completely asexual and even disgusted by sex.'
 	'Just to repeat, it is not a measure of the player character''s corruption.'
 	'This attribute is a little special since it is inverted: 0 experience points will give an inhibition of 100, while maximum experience points result in an inhibition of 0.'
-	'Experience points are earned by doing things the player character normally wouldn''t do. For example, if inhibition is above a certain threshold, the player character won''t sunbathe naked. If it is between two thresholds, experience points will be earned by sunbathing naked.'
-	'If inhibition is below that value, no experience points will be earned for sunbathing naked. The most common way to earn experience is by wearing clothes your character considers risqué but not too risqué. Whether your character considers clothes risqué or not can be seen in the wardrobe when dressing.'
+	'Experience points are earned by doing things the player character normally wouldn''t do.'
+	'For example, if inhibition is above a certain threshold, the player character won''t sunbathe naked. If it is between two thresholds, experience points will be earned by sunbathing naked. If inhibition is below that value, no experience points will be earned for sunbathing naked.'
+	'The most common way to earn experience is by wearing clothes your character considers risqué but not too risqué. Whether your character considers clothes risqué or not can be seen in the wardrobe when dressing.'
 	*nl
 	'"Strength" is the attribute that describes how strong the player character is. It is used for many sports, and to determine how hard the player character hits. Getting experience point for it is mainly done by doing different kinds of sports or exercises.'
 	'This attribute is special in that through normal means it can only be raised to 100. But with doing dedicated weightlifting training (which will say so) you can increase it to 150, and if you take steroids while doing the weightlifting training it can be raised to 200.'
@@ -114,6 +121,9 @@ if $ARGS[0] = 'attributes':
 	'"Spirit" is the mental resilience of your character. It is used when you try to resist somebody forcing your player character to do something; succeeding in this will also reward experience for spirit. This will be explained in more detail when willpower is explained.'
 	'Another way to gain experience for spirit is by doing yoga exercises.'
 	*nl
+	'"Reaction" is the attribute that describes how quick your player character is to react to things happening. It is very important in fights very it determines you initiative and thereby how quick you get a turn to act. It is also used in some sports.'
+	'YOu gain experience in reaction is by fighting, doing sports and other exercises.'
+	*nl
 	'"Charisma" is the attribute that affects how people experience being around your player character and talking to them. Higher charisma makes better outcomes of social interactions more likely.'
 	'Experience for charisma is mainly earned by talking to other people and being active in social settings.'
 	*nl
@@ -139,6 +149,8 @@ end
 
 if $ARGS[0] = 'skill':
 	gs 'obj_din', 'settingtabs'
+	menu_off = 1
+	gs 'stat'
 	cla
 	'<center><b><font color="maroon">Skills</font></b></center>'
 	'In the stat display, skills are grouped into different categories: "Mental," "Sport," "Beauty," "Artistic," and "Jobs," so remember to have them all enabled. While the categories contain similar skills, they are just for display purposes. There are no mechanical aspects associated with the categories.'
@@ -240,6 +252,8 @@ end
 
 if $ARGS[0] = 'status':
 	gs 'obj_din', 'settingtabs'
+	menu_off = 1
+	gs 'stat'
 	cla
 	'<center><b><font color="maroon">Status bars</font></b></center>'
 	'The status bars represent different parts of the player''s physical and mental status. They are different from attributes and skills in that they can fluctuate rapidly, acting as resources that the player uses and replenishes throughout gameplay. They are not tied to any experience points but generally have maximum values determined by different stats, which then decrease as they are used.'