# KGZdyn
if KGZweapon = 0:$KGZweapon = 'Fists' & $KGZweapona = 'Fist'
if KGZweapon = 1:$KGZweapon = 'Baton' & $KGZweapona = 'Shillelagh'
if KGZweapon = 2:$KGZweapon = 'Ax' & $KGZweapona = 'Ax'
if KGZgun > 0:$KGZgun = 'Pistol, cartridges <<bullet>>piece'
if KGZgun2 > 0:$KGZgun2 = 'Shotgun cartridges <<bullet2>>piece'
if KGZgun3 > 0:$KGZgun3 = 'Automatic, cartridges <<bullet3>>piece'

if KGZhour >= 24:
	KGZhour -= 24
	KGZday += 1

	if KGZsup = 0:
		KGZHP -= 10
	else
		KGZsup -= 1
	end
end

$KGZvihod = {
	if KGZweapon = 0:KGZweapon = 1 & 'You found a good cudgel lying on the pavement and took her'

	act 'Go to the apartment':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 0
		KGZbatl = 0
		gs 'stat'
		'You went to the apartment carefully trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the store':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 2
		KGZbatl = 0
		gs 'stat'
		'You cautiously went to the store with smashed storefronts trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the hospital':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 3
		KGZbatl = 0
		gs 'stat'
		'You went to the hospital carefully, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the boulevard':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 4
		KGZbatl = 0
		gs 'stat'
		'You gingerly walked down the street, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end
}

$KGZvihod2 = {
	act 'Go to the street':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 1
		KGZbatl = 0
		gs 'stat'
		'You carefully went into the street trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Search provisions':
		cls
		KGZhour += 1
		minut += 1
		!!KGZplace = 2
		KGZbatl = 0
		gs 'stat'
		'Noiselessly you started searching the store looking for food.'
		KGZsupoisk = rand(0, 100)

		if KGZsupoisk = 100:
			KGZsup += 1
			'You found enough food to stretch another day.'
		elseif KGZday < KGZsupoisk:
			KGZsup += 1
			'You found enough food to stretch another day.'
		else
			'You are not able to find anything edible, all that you have found rotten and no good for eating.'
		end

		act 'Further':gt $curloc
	end
}

$KGZvihod3 = {
	act 'Go to the street':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 1
		KGZbatl = 0
		gs 'stat'
		'You carefully went into the street trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Search kits':
		cls
		KGZhour += 1
		minut += 1
		!!KGZplace = 2
		KGZbatl = 0
		gs 'stat'
		'Noiselessly you started searching the hospital looking kit.'
		KGZsupoisk = rand(0, 100)

		if KGZsupoisk = 100:
			KGZmedkit += 1
			'You have found a first aid kit.'
		elseif KGZday < KGZsupoisk:
			KGZmedkit += 1
			'You have found a first aid kit.'
		else
			'You are not able to find anything useful.'
		end

		act 'Further':gt $curloc
	end
}

$KGZvihod4 = {
	act 'Go to the street to the side of his house':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 1
		KGZbatl = 0
		gs 'stat'
		'You carefully went into the street trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the hunting store':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 5
		KGZbatl = 0
		gs 'stat'
		'You carefully went hunting store trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the police station':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 6
		KGZbatl = 0
		gs 'stat'
		'You cautiously went to the police station trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the hardware store':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 7
		KGZbatl = 0
		gs 'stat'
		'You cautiously went to the hardware store trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	if KGZcopcar = 0:
		act 'Search the police car':
			cls
			KGZhour += 1
			minut += 1
			!!KGZplace = 2
			KGZbatl = 1
			KGZcopcar = 1
			bullet += 10
			gs 'stat'
			'Noiselessly you started searching the police car.'

			if KGZgun = 0:KGZgun = 1 & 'You have found a pistol'

			'You found 10t ammunition for the gun.'

			act 'Further':gt $curloc
		end
	end

	act 'Go on the highway':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 8
		KGZbatl = 0
		gs 'stat'
		'You cautiously walked towards the highway trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end
}

$KGZvihod5 = {
	act 'Leave the store':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 4
		KGZbatl = 0
		gs 'stat'
		'You carefully went into the street trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Search salesroom':
		cls
		KGZhour += 1
		minut += 1
		!!KGZplace = 2
		KGZbatl = 0
		bulletrand = rand(3, 20)
		bullet2 += bulletrand
		gs 'stat'
		'Noiselessly you started searching the hunting store.'

		if KGZgun2 = 0:KGZgun2 = 1 & 'You found a shotgun'

		'You have found <<bulletrand>>to be shotgun cartridges.'

		act 'Further':gt $curloc
	end
}

$KGZvihod6 = {
	act 'Get Outside':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 4
		KGZbatl = 0
		gs 'stat'
		'You carefully went into the street trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Search the police station':
		cls
		KGZhour += 1
		minut += 1
		!!KGZplace = 2
		KGZbatl = 0
		bulletrand = rand(3, 20)
		bullet += bulletrand
		gs 'stat'
		'Noiselessly you started searching the police station.'

		if KGZgun = 0:KGZgun = 1 & 'You have found a pistol'

		'You have found <<bulletrand>>be ammo for the gun.'

		act 'Further':gt $curloc
	end

	if KGZcopdoor = 0:
		'Armed room is locked on a massive iron door which can be opened only grinder, but the trouble is, there is no electricity.'

		if KGZgenerator > 0 and KGZbenzin > 0 and KGZbolgarka > 0:
			act 'Uncover grinder armed room':
				cls
				KGZhour += 1
				minut += 1
				KGZcopdoor = 1
				KGZbatl = 0
				bullet3 += 500
				KGZdead = KGZday * 10
				gs 'stat'
				'Noiselessly you started searching the police station.'

				if KGZgun3 = 0:KGZgun3 = 1 & 'You found Machine'

				'You have found 500 tons of ammunition for machine.'
				'The noise from the grinder ran dead and attacked you.'

				act 'Srazhatsya':KGZdist = rand(5, 8) & gt 'KGZfight'
			end
		end
	elseif KGZcopdoor = 1:
		'Armory room is empty, just a bunch of dead on the floor, according to a recent fight with you.'

		if KGZratia = 0:
			act 'Pick up radio':
				cls
				KGZhour += 1
				minut += 1
				KGZratia = 1
				KGZbatl = 1
				gs 'stat'
				'You have found a radio. Including it you heard the voice repeating the same phrase. "Everyone who hears me. Safe Haven is 10m kilometer highway. Go to Fort Bragg."'

				act 'Further':gt $curloc
			end
		end
	end
}

$KGZvihod7 = {
	act 'Get Outside':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 4
		KGZbatl = 0
		gs 'stat'
		'You carefully went into the street trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Search the store':
		cls
		KGZhour += 1
		minut += 1
		!!KGZplace = 2
		KGZbatl = 0
		gs 'stat'
		'Noiselessly you started searching the hardware store.'

		if KGZweapon < 2:
			KGZweapon = 2
			'You found an ax'

			act 'Further':gt $curloc

			exit
		end

		if KGZgenerator = 0:
			KGZgenerator = 1
			'You found refillable portable generator gasoline.'

			act 'Further':gt $curloc

			exit
		end

		if KGZbolgarka = 0:
			KGZbolgarka = 1
			'You found grinder is powered by electricity.'

			act 'Further':gt $curloc

			exit
		end

		'You did not find anything useful.'

		act 'Further':gt $curloc
	end
}

$KGZvihod8 = {
	act 'Exit at Boulevard':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 4
		KGZbatl = 0
		gs 'stat'
		'You went to the boulevard carefully trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the gas station':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 9
		KGZbatl = 0
		gs 'stat'
		'Noiselessly you went to the gas station.'

		act 'Further':gt $curloc
	end

	if KGZratia > 0:
		act 'Go in the direction of Fort Bragg':
			cls
			KGZhour += 1
			minut += 1
			KGZplace = 10
			KGZplaceA = 1
			KGZbatl = 0
			gs 'stat'
			'Noiselessly you went toward Fort Bragg.'

			act 'Further':gt $curloc
		end
	end
}

$KGZvihod9 = {
	act 'Exit the highway':
		cls
		KGZhour += 1
		minut += 1
		KGZplace = 8
		KGZbatl = 0
		gs 'stat'
		'You went to the highway carefully, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	if KGZbenzin = 0:
		act 'Pour gasoline':
			cls
			KGZhour += 1
			minut += 1
			KGZbenzin = 1
			KGZbatl = 0
			gs 'stat'
			'Noiselessly you poured gasoline from the column.'

			act 'Further':gt $curloc
		end
	end
}

$KGZvihod10 = {
	if KGZplaceA < 10:$KGZplaceA = 'Fort Bragg' & $KGZplaceB = 'from the city'
	if KGZplaceA > 10:$KGZplaceA = 'from the city' & $KGZplaceB = 'Fort Bragg'

	act 'Go in the direction <<$KGZplaceA>>':
		cls
		KGZhour += 1
		minut += 1
		KGZplaceA += 1
		KGZbatl = 0
		gs 'stat'
		'You went to the highway carefully, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go in the direction <<$KGZplaceB>>':
		cls
		KGZhour += 1
		minut += 1
		KGZplaceA -= 1
		KGZbatl = 0
		gs 'stat'
		'You went to the highway carefully, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	if KGZplaceA > 10:
		act 'Go to the forest':
			cls
			KGZhour += 1
			minut += 1
			KGZbatl = 0
			KGZplace = 200
			gs 'stat'
			'You have gone off the highway into the woods.'

			act 'Further':gt $curloc
		end
	end
}

$KGZvihod11 = {
	if KGZfortQW = 0:'From the roof of a shot is fired with a sniper rifle.'
	if KGZfortQW = 0:'The man on the roof screaming you. "Fort Bragg fell. I stayed living person. Save me. Ammo I end, and ghouls and climb."'

	act 'Probivatsya the roof':
		cls
		KGZhour += 1
		minut += 1

		if KGZfortQW = 0:KGZfortQW = 1

		KGZplace = 12
		KGZbatl = 0
		KGZdead = rand(KGZday * 20, KGZday * 30)
		gs 'stat'
		'You ran into a fort surrounded on all sides dead.'

		act 'Srazhatsya':KGZdist = rand(5, 12) & gt 'KGZfight'
	end

	act 'Go to the side of the highway (the side leading to the city)':
		cls
		KGZhour += 1
		minut += 1
		KGZplaceA = 9
		KGZplace = 10
		KGZbatl = 0
		gs 'stat'
		'You went to the highway carefully, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the side of the highway (leading side of the city)':
		cls
		KGZhour += 1
		minut += 1
		KGZplaceA = 11
		KGZplace = 10
		KGZbatl = 0
		gs 'stat'
		'You went to the highway carefully, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	if KGZfortQW = 2:
		act 'Probivatsya on food warehouse':
			cls
			KGZhour += 1
			minut += 1
			KGZplace = 13
			KGZbatl = 0
			KGZdead = rand(KGZday * 20, KGZday * 30)
			gs 'stat'
			'You ran to the warehouse surrounded on all sides dead.'

			act 'Srazhatsya':KGZdist = rand(5, 12) & gt 'KGZfight'
		end

		act 'Probivatsya infirmary':
			cls
			KGZhour += 1
			minut += 1
			KGZplace = 14
			KGZbatl = 0
			KGZdead = rand(KGZday * 20, KGZday * 30)
			gs 'stat'
			'You ran into the hospital surrounded on all sides dead.'

			act 'Srazhatsya':KGZdist = rand(5, 12) & gt 'KGZfight'
		end

		act 'Probivatsya armory':
			cls
			KGZhour += 1
			minut += 1
			KGZplace = 15
			KGZbatl = 0
			KGZdead = rand(KGZday * 20, KGZday * 30)
			gs 'stat'
			'You ran into the hospital surrounded on all sides dead.'

			act 'Srazhatsya':KGZdist = rand(5, 12) & gt 'KGZfight'
		end

		act 'Probivatsya in garage':
			cls
			KGZhour += 1
			minut += 1
			KGZplace = 16
			KGZbatl = 0
			KGZdead = rand(KGZday * 20, KGZday * 30)
			gs 'stat'
			'You ran into the hospital surrounded on all sides dead.'

			act 'Srazhatsya':KGZdist = rand(5, 12) & gt 'KGZfight'
		end
	end
}


$KGZvihod13 = {
	act 'Exit at Fort Bragg':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 11
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Search the warehouse':
		cls
		KGZhour += 1
		minut += 1
		!!KGZplace = 2
		KGZbatl = 0
		gs 'stat'
		'Noiselessly you started searching the dark warehouse.'
		udacharand = rand(0, 1)

		if udacharand = 1:
			KGZsuprand = rand(1, 3)
			KGZsup += KGZsuprand
			'You have found the diet <<KGZsuprand>> days'
		elseif udacharand = 0:
			KGZdead = rand(KGZday * 5, KGZday * 10)
			'On the box seemed barely visible in the dark and dead with uterine howling toward you.'

			act 'Srazhatsya':KGZdist = rand(5, 10) & gt 'KGZfight'

			exit
		end

		act 'Further':gt $curloc
	end
}

$KGZvihod14 = {
	act 'Exit at Fort Bragg':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 11
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Search the infirmary':
		cls
		KGZhour += 1
		minut += 1
		!!KGZplace = 2
		KGZbatl = 0
		gs 'stat'
		'Noiselessly you started searching the dark infirmary.'
		udacharand = rand(0, 1)

		if udacharand = 1:
			KGZmedkit += 1
			'You have found a first aid kit'
		elseif udacharand = 0:
			KGZdead = rand(KGZday * 5, KGZday * 10)
			'On the box seemed barely visible in the dark and dead with uterine howling toward you.'

			act 'Srazhatsya':KGZdist = rand(5, 10) & gt 'KGZfight'

			exit
		end

		act 'Further':gt $curloc
	end
}

$KGZvihod15 = {
	act 'Exit at Fort Bragg':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 11
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Search armory':
		cls
		KGZhour += 1
		minut += 1
		!!KGZplace = 2
		KGZbatl = 0
		gs 'stat'

		if KGZfortOru = 1:
			'In Munitions nothing useful.'
		elseif KGZfortOru = 0:
			KGZfortOru = 1
			'In Munitions you find ammunition for machine 300 pieces and 10 grenades.'
			KGZgranade += 10
			bullet3 += 300
		end

		'.'

		act 'Further':gt $curloc
	end
}

$KGZvihod16 = {
	act 'Exit at Fort Bragg':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 11
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	if KGZgruzovik = 0:
		act 'Climb into the truck':
			cls
			KGZhour += 1
			minut += 1
			!!KGZplace = 2
			KGZbatl = 0
			gs 'stat'

			if KGZgruzBenz = 1:
				'You sat in the cab on the driver''s seat and brought the truck.'

				act 'Go':
					cls
					'Truck uterine growled jumped into the courtyard of the fort where a crowd had gathered the dead, you go to cut into the crowd and began to push the ghouls, the engine speed drops, the engine roared overwrought gliding over crushed bodies, dead hands clung to the cabin. Some ghouls hung on the cabin in the mirror was clear that the body you have climbed too dead. Gate to the fort closed and they have to knock.'

					act 'Clear the gate':
						cls
						'You disperse truck hit the gate of the fort. You strongly shaken and rattled the gate collapsed. Something like a truck drove out of the courtyard of the fort on the highway clogged.'

						act 'Drive along the highway into town':
							cls
							KGZgruzovik = 1
							KGZplace = 10
							KGZplaceA = 9
							KGZdead = rand(KGZday * 50, KGZday * 100)
							'Your truck surrounded by a ring of the dead tried to clear the road of traffic jams. But you get stuck. There is no choice, already dead truck stuck like flies.'

							act 'Srazhatsya':KGZdist = rand(5, 10) & gt 'KGZfight'
						end

						act 'Ride on the highway out of town':
							cls
							KGZgruzovik = 2
							KGZplace = 10
							KGZplaceA = 11
							KGZdead = rand(KGZday * 50, KGZday * 100)
							'Your truck surrounded by a ring of the dead tried to clear the road of traffic jams. But you get stuck. There is no choice, already dead truck stuck like flies.'

							act 'Srazhatsya':KGZdist = rand(5, 10) & gt 'KGZfight'
						end

						act 'To go along the side of the city':
							cls
							KGZgruzovik = 3
							KGZplace = 10
							KGZplaceA = 7
							KGZdead = rand(KGZday * 50, KGZday * 100)
							'Your truck surrounded by a ring of the dead went on slippery roadside. When the truck crushed corpses wheel very punt and you still make a mistake, the truck slid into a ditch and overturned. There is no choice, already dead truck stuck like flies.'

							act 'Srazhatsya':KGZdist = rand(5, 10) & gt 'KGZfight'
						end

						act 'To go along the side of the city':
							cls
							KGZgruzovik = 4
							KGZplace = 10
							KGZplaceA = 13
							KGZdead = rand(KGZday * 50, KGZday * 100)
							'Your truck surrounded by a ring of the dead went on slippery roadside. When the truck crushed corpses wheel very punt and you still make a mistake, the truck slid into a ditch and overturned. There is no choice, already dead truck stuck like flies.'

							act 'Srazhatsya':KGZdist = rand(5, 10) & gt 'KGZfight'
						end
					end
				end
			elseif KGZgruzBenz = 0:
				KGZgruzBenzMark = 1
				'Heck, empty tank truck, standing next column, you only need to fill.'
			end

			act 'Get out of the cab':gt $curloc
		end
	end

	if KGZgruzBenzMark = 1:
		act 'Exit at Fort Bragg':
			cls
			KGZhour += 1
			minut += 1
			KGZbatl = 0
			KGZgruzBenz = 1
			gs 'stat'
			'You carefully tucked truck gasoline.'

			act 'Further':gt $curloc
		end
	end
}


$KGZvihod100 = {
	act 'Wander through the dead city':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 100
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'
		KGZlocrand = rand(0, 100)

		if KGZlocrand >= 90 and KGZlok = 0:
			KGZlok = 1
			'You have found a solid house with iron bars on the windows'

			act 'Enter the house':KGZplace = 101 & gt $curloc
		elseif KGZlocrand >= 80 and KGZlok2 = 0:
			KGZlok2 = 1
			'You find a large supermarket where when it sold a variety of goods'

			act 'Sign in to supermarket':KGZplace = 102 & gt $curloc
		end

		act 'Further':gt $curloc
	end

	act 'Go to the side of the highway':
		cls
		KGZhour += 1
		minut += 1
		KGZplaceA = 19
		KGZplace = 10
		KGZbatl = 0
		gs 'stat'
		'You went to the highway carefully, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	if KGZlok = 1:act 'Enter the house':KGZhour += 1 & KGZplace = 101 & gt $curloc
	if KGZlok2 = 1:act 'Sign in to supermarket':KGZhour += 1 & KGZplace = 102 & gt $curloc
}

$KGZvihod102 = {
	act 'Get out of the supermarket':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 100
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Scour supermarket':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		gs 'stat'
		'You gently started to fumble in search of useful, trying not to stumble on the dead.'
		udarand = rand(0, 100)

		if udarand >= 90:
			tiprand = rand(0, 1)
			if tiprand = 0:KGZsup += 1 & 'You are lucky and you find food'
			if tiprand = 1:KGZmedkit += 1 & 'You are lucky and you find a first aid kit'
		end

		act 'Further':gt $curloc
	end
}

$KGZvihod200 = {
	act 'Walk through the woods to the highway':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 10
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Walk through the woods from the highway':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 201
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end
}

$KGZvihod201 = {
	act 'Go to the forest':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 200
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end

	act 'Go to the farmhouse':
		cls
		KGZhour += 1
		minut += 1
		KGZbatl = 0
		KGZplace = 202
		gs 'stat'
		'You went cautiously, trying not to stumble on the dead.'

		act 'Further':gt $curloc
	end
}

$KGZvincent = {
	cls

	if KGZfortQW = 1:KGZfortQW = 2

	'The fort has arsenal and warehouse with food, hospital and garage with trucks. But a lot of dead, really a lot. Several soldiers tried to break but died. Some tried to use flamethrowers, but still dead burn, they manage to reach the man and the end. From the fort should leave as soon as possible.'

	act 'Further':gt $curloc
}

$KGZfizatk = {
	if KGZweapon = 0:
		KGZuspeh = rand(0, 100)

		if KGZuspeh <= 30:
			KGZdead -= 1
			'You were very good ghouls fist on the head and he fell stopping moves.'
		else
			'Ghoul irreversible no attention to your punch.'
		end
	elseif KGZweapon = 1:
		KGZuspeh = rand(0, 100)

		if KGZuspeh <= 50:
			KGZdead -= 1
			'You were very good ghouls club head and he fell stopping moves.'
		else
			'Ghoul irreversible no attention to your clubbing.'
		end
	elseif KGZweapon = 2:
		KGZuspeh = rand(0, 100)

		if KGZuspeh <= 70:
			KGZdead -= 1
			'You were very good ghouls ax on the head and he fell stopping moves.'
		else
			'Ghoul irreversible no attention to your ax blow.'
		end
	end

	if KGZdead > 0:
		kgzuron = rand(KGZdead * 2, KGZdead * 5)
		KGZHP -= kgzuron
		'<<KGZdead>> dead clutching at you, trying to tear.'
		'<b><font color="red">you have caused damage <<kgzuron>> units.</font></b>'
	end
}

$KGZgunatk = {
	KGZuspeh = rand(0, 100)
	if KGZdist <= 5:
		if KGZuspeh <= 90:
			KGZdead -= 1
			'You put a bullet in his head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	elseif KGZdist <= 10:
		if KGZuspeh <= 80:
			KGZdead -= 1
			'You put a bullet in his head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	else
		if KGZuspeh <= 70:
			KGZdead -= 1
			'You put a bullet in his head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	end
}

$KGZgunatk2 = {
	KGZuspeh = rand(0, 100)

	if KGZdist <= 5:
		if KGZuspeh <= 100:
			KGZdead -= 1
			'You have thrust the charge shot in the head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	elseif KGZdist <= 10:
		if KGZuspeh <= 70:
			KGZdead -= 1
			'You have thrust the charge shot in the head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	else
		if KGZuspeh <= 50:
			KGZdead -= 1
			'You have thrust the charge shot in the head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	end
}

$KGZgunatk3 = {
	KGZuspeh = rand(0, 100)

	if KGZdist <= 5:
		if KGZuspeh <= 70:
			KGZdead -= 1
			'You put a bullet in his head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	elseif KGZdist <= 10:
		if KGZuspeh <= 95:
			KGZdead -= 1
			'You put a bullet in his head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	else
		if KGZuspeh <= 85:
			KGZdead -= 1
			'You put a bullet in his head and he fell ghoul stopping moves.'
		else
			'You hit the dead.'
		end
	end
}

$KGZgunatk4 = {
	:KGZmarkgun
	KGZbulgun -= 1
	KGZuspeh = rand(0, 100)

	if KGZdead > 0:
		if KGZdist <= 5:
			if KGZuspeh <= 80:
				KGZdead -= 1
				'You put a bullet in his head and he fell ghoul stopping moves.'
			else
				'You hit the dead.'
			end
		elseif KGZdist <= 10:
			if KGZuspeh <= 70:
				KGZdead -= 1
				'You put a bullet in his head and he fell ghoul stopping moves.'
			else
				'You hit the dead.'
			end
		else
			if KGZuspeh <= 60:
				KGZdead -= 1
				'You put a bullet in his head and he fell ghoul stopping moves.'
			else
				'You hit the dead.'
			end
		end
	end

	if KGZbulgun > 0:jump 'KGZmarkgun'
}

$KGZgunatk5 = {
	:KGZmarkgunb
	KGZbulgun -= 1
	KGZuspeh = rand(0, 100)

	if KGZdead > 0:
		if KGZdist <= 5:
			if KGZuspeh <= 70:
				KGZdead -= 1
				'You put a bullet in his head and he fell ghoul stopping moves.'
			else
				'You hit the dead.'
			end
		elseif KGZdist <= 10:
			if KGZuspeh <= 60:
				KGZdead -= 1
				'You put a bullet in his head and he fell ghoul stopping moves.'
			else
				'You hit the dead.'
			end
		else
			if KGZuspeh <= 50:
				KGZdead -= 1
				'You put a bullet in his head and he fell ghoul stopping moves.'
			else
				'You hit the dead.'
			end
		end
	end

	if KGZbulgun > 0:jump 'KGZmarkgunb'
}

$KGZdeadmanatk = {
	if KGZdist > 0:KGZdist -= 1

	if KGZdead > 0 and KGZdist <= 2:
		kgzuron = rand(KGZdead * 2, KGZdead * 5)
		KGZHP -= kgzuron
		'<<KGZdead>> dead clutching at you, trying to tear.'
		'<b><font color="red">you have caused damage <<kgzuron>> units.</font></b>'
	elseif KGZdist > 2 and KGZdead > 0:
		'<<KGZdead>> The Dead wheezing and limping approach you.'
	end
}

$KGZgranatk = {
	KGZuspeh = rand(0, 100)
	KGZgranade -= 1
	'You threw a grenade into the Dead'

	if KGZdist <= 5:
		KGZdist += rand(1, 5)
		KGZdead -= rand(5, 20)
		KGZHP -= rand(5, 20)
		'Powerful explosion threw the dead in different directions'
		'You hurt by a grenade'
	elseif KGZdist <= 10:
		KGZdist += rand(1, 3)
		KGZdead -= rand(3, 10)
		'Powerful explosion threw the dead in different directions'
	else
		if KGZuspeh <= 5:
			KGZdead -= 1
			'You put a bullet in his head and he fell ghoul stopping moves.'
		else
			'You do not dokinuli grenade and it exploded harmlessly.'
		end
	end
}

--- KGZdyn ---------------------------------
