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@@ -2,13 +2,13 @@
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if $ARGS[0] = 'morning':
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- if npc_earlyriser[$npclastsaved] = 1:
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+ if npc_earlyriser[$boy] = 1:
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if daystage = 1:
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'<center><img <<$set_imgh>> src="images/shared/romance/misc/wake_dark1.jpg"></center>'
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elseif daystage = 2:
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'<center><img <<$set_imgh>> src="images/shared/romance/misc/wake_light1.jpg"></center>'
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end
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- elseif npc_latesleeper[$npclastsaved] = 1:
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+ elseif npc_latesleeper[$boy] = 1:
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'<center><video autoplay loop src="images/shared/romance/misc/wakeup4.mp4"></video></center>'
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else
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'<center><video autoplay loop src="images/shared/romance/misc/wakeup1.mp4"></video></center>'
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@@ -43,24 +43,24 @@ if $ARGS[0] = 'morning':
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act'Confusion':gs'hookup_morning','confused'
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- if pcs_lovers - pcs_girlfriends > 0:act'Your boyfriend':gt'hookup_morning','guilt1'
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+!! if pcs_lovers - pcs_girlfriends > 0:act'Your boyfriend':gt'hookup_morning','guilt1'
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!! if pcs_girlfriends > 0:act'Your girlfriend':gt'hookup_morning','guilt1'
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end
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if $ARGS[0] = 'yawn_wake':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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- if npc_earlyriser[$npclastsaved] = 1:
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+!!{ if npc_earlyriser[$boy] = 1:
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'<center><img <<$set_imgh>> src="images/shared/romance/misc/wake_shock1.jpg"></center>'
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'You yawn softly before awaking with a start when you realize the bed is empty. The guy you were with last night already seems to have gotten out of bed.'
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- elseif npc_latesleeper[$npclastsaved] = 1:
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+ elseif npc_latesleeper[$boy] = 1:
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'<center><video autoplay loop src="images/shared/romance/misc/wakeup4.mp4"></video></center>'
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'You yawn softly and slowly realize that you''re still tangled in the sheets with the guy from last night.'
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- else
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- 'Turning over, you see <<$npc_firstname[$npclastsaved]>> laying next to you. He stirs as well and rolls over to face you, prying open his eyes.'
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+ else}
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+ $npc_apt_bedroom[$boy]
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+ 'Turning over, you see <<$npc_firstname[$boy]>> laying next to you. He stirs as well and rolls over to face you, prying open his eyes.'
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'"Mornin''," he mumbles. "You just wake up too?"'
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'"Yeah," you mumble back.'
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- end
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+!! end
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gs'hookup_morning','wakeup'
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end
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@@ -96,10 +96,10 @@ if $ARGS[0] = 'late_for_school':
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if hookup['continuation'] = 0:hookup['continuation'] = rand(0,2)
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if hookup['continuation'] = 0:
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- '"Hey, where''re you going?" <<$npc_firstname[$npclastsaved]>> says, turning over and squinting at you with sleepy eyes. "What''s the rush?"'
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+ '"Hey, where''re you going?" <<$npc_firstname[$boy]>> says, turning over and squinting at you with sleepy eyes. "What''s the rush?"'
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act'I need to be somewhere!':
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cla & *nl
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- '"I''m gonna be late for something!" you huff out. With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
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+ '"I''m gonna be late for something!" you huff out. With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.'
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act'Leave':gs'hookup_after','exit'
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end
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@@ -107,9 +107,9 @@ if $ARGS[0] = 'late_for_school':
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cla & *nl
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if PCloStyle2 = 4:
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!! you were wearing your school uniform last night
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- '"I need to go! I''m going to be late for school!" you huff out. You quickly check your uniform one last time, making sure everything''s in place. It''s a bit wrinkled from laying in a pile all night, but it''ll do in a pinch. Not even saying goodbye, you rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
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+ '"I need to go! I''m going to be late for school!" you huff out. You quickly check your uniform one last time, making sure everything''s in place. It''s a bit wrinkled from laying in a pile all night, but it''ll do in a pinch. Not even saying goodbye, you rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.'
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else
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- '"I need to go! I''m going to be late for school!" you huff out. With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
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+ '"I need to go! I''m going to be late for school!" you huff out. With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.'
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end
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act'Leave':gs'hookup_after','exit'
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end
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@@ -130,20 +130,20 @@ if $ARGS[0] = 'late_for_school':
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if hookup['continuation'] > 0:
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act'I don''t have time for this!':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'"I really don''t have time for this right now! Gotta go!"'
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if PCloStyle2 = 4:
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!! you were wearing your school uniform last night
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- 'You quickly check your uniform one last time, making sure everything''s in place. It''s a bit wrinkled from laying in a pile all night, but it''ll have to do in a pinch. Not even saying goodbye, you rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
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+ 'You quickly check your uniform one last time, making sure everything''s in place. It''s a bit wrinkled from laying in a pile all night, but it''ll have to do in a pinch. Not even saying goodbye, you rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.'
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else
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- 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
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+ 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.'
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end
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act'Leave':gt'hookup_after','exit'
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end
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act'<i>Sure!Callme!</i>':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'"Uhh, sure!"'
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'<i>Found it!</i> You grab your bag from where it slipped under the bed. Standing back up, you pull a pen from it and frantically scribble your number down on a piece of paper you found while you were looking around.'
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if hookup['continuation'] = 1:
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@@ -163,23 +163,23 @@ if $ARGS[0] = 'confused':
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'What happened last night...? You blink blearily, looking around, trying to get your bearings. You''re in someone else''s room that isn''t your own.'
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*nl
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'That''s right! You hooked up with a guy last night and accidentally fell asleep in his bed...'
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- if npc_earlyriser[$npclastsaved] = 1:
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+ if npc_earlyriser[$boy] = 1:
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act'... <i>his</i> bed...?':
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cla & *clr
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'<center><video autoplay loop src="images/shared/romance/misc/wakeup2.mp4"></video></center>'
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'Wait... If you fell asleep in his bed, then...'
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- 'Turning over, you see <<$npc_firstname[$npclastsaved]>> laying next to you. He stirs as well and rolls over to face you, prying open his eyes.'
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+ 'Turning over, you see <<$npc_firstname[$boy]>> laying next to you. He stirs as well and rolls over to face you, prying open his eyes.'
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'"Mornin''," he mumbles. "You just wake up too?"'
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'"Yeah," you mumble back.'
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gs'hookup_morning','wakeup'
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end
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- elseif npc_latesleeper[$npclastsaved] = 1:
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+ elseif npc_latesleeper[$boy] = 1:
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act'What was his name?':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'You struggle to remember his name as you stare at the back of the still-sleeping man''s head beside you. It was... it was...'
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*nl
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- '<<$npc_firstname[$npclastsaved]>>!'
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+ '<<$npc_firstname[$boy]>>!'
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*nl
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'Right!'
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gs'hookup_morning','late_wakeup'
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@@ -241,20 +241,20 @@ end
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if $ARGS[0] = 'guilt2':
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'<center><video autoplay loop src="images/shared/sex/after/wakeup_shock2.mp4"></video></center>'
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- if npc_earlyriser[$npclastsaved] = 1:
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+ if npc_earlyriser[$boy] = 1:
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!! for later: create option for him to burst in with breakfast in bed
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- if npc_apt_type[$npclastsaved] = 2:
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+ if npc_apt_type[$boy] = 2:
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'The bed next to you is empty and the bathroom door is closed. You can hear the water running behind it.'
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- elseif npc_apt_type[$npclastsaved] = 3:
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+ elseif npc_apt_type[$boy] = 3:
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'The bed next to you is empty but you can hear water running through the wall. He must be in the shower.'
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else
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'The bed next to you is empty. The man you were with last night, nowhere to be found.'
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end
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- elseif npc_latesleeper[$npclastsaved] = 1:
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- '<<$npc_firstname[$npclastsaved]>>, the guy from last night, is still asleep next to you, completely ignorant to your internal strife, snoring softly.'
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+ elseif npc_latesleeper[$boy] = 1:
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+ '<<$npc_firstname[$boy]>>, the guy from last night, is still asleep next to you, completely ignorant to your internal strife, snoring softly.'
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else
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- '<<$npc_firstname[$npclastsaved]>> stirs next to you.'
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- if npc_selfish[$npclastsaved] ! 1 and npc_abusive[$npclastsaved] ! 1 and rand(1,3) = 3:
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+ '<<$npc_firstname[$boy]>> stirs next to you.'
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+ if npc_selfish[$boy] ! 1 and npc_abusive[$boy] ! 1 and rand(1,3) = 3:
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'"Hey," he mumbles, looking over. "What''s up? Something wrong?"'
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act'It''s nothing':
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cla & *nl
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@@ -292,9 +292,9 @@ if $ARGS[0] = 'mom':
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'<i><<$npc_nickname[''A29'']>>''s gonna kill me!</i>'
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act'Get dressed!':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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if npc_earlyriser = 1:
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- 'You frantically haul yourself out of bed and start grabbing your clothes and throwing them on. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) isn''t in the room but you can hear water running. He must be in the shower.'
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+ 'You frantically haul yourself out of bed and start grabbing your clothes and throwing them on. The guy you slept with last night (<<$npc_firstname[$boy]>>? Was that his name?) isn''t in the room but you can hear water running. He must be in the shower.'
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if cum_loc['face'] > 0:
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*nl
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'There''s no time for that anywa- Wait, what''s this crusty stuff on your ski- <i>FUCK!</i> You fell asleep with his cum on your face! <<$npc_nickname[''A29'']>> is going to <i>strangle</i> you if you don''t clean this up before you get home!'
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@@ -302,14 +302,14 @@ if $ARGS[0] = 'mom':
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act'Rush out':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'No time to say goodbye! You finish getting dressed, quickly give yourself a once over and grab your stuff before heading out the door, accidentally slamming it behind you in your rush.'
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act'Leave':gs'hookup_after','exit'
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end
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act'Leave your number for hooking up':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
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*nl
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' <i>Hey,</i>'
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@@ -319,14 +319,14 @@ if $ARGS[0] = 'mom':
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*nl
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'Hastily signing it, you grab your stuff and rush out the door, accidentally slamming it behind you along the way.'
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- if npc_goal[$npclastsaved] = 1:gs'lover','add fuckbuddy',$boy
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+ if npc_goal[$boy] = 1:gs'lover','add fuckbuddy',$boy
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act'Leave':gs'hookup_after','exit'
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end
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act'Leave your number for dating':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
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*nl
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' <i>Hey,</i>'
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@@ -336,27 +336,27 @@ if $ARGS[0] = 'mom':
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*nl
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'Hastily signing it, you grab your stuff and rush out the door, accidentally slamming it behind you along the way.'
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- if npc_goal[$npclastsaved] > 1:gs'lover','add fuckbuddy',$boy
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+ if npc_goal[$boy] > 1:gs'lover','add fuckbuddy',$boy
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act'Leave':gs'hookup_after','exit'
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end
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elseif npc_latesleeper = 1:
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- 'You frantically haul yourself out of bed and start grabbing your clothes and throwing them on. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) is still completely knocked out in his bed, your wild movements apparently not disturbing his sleep at all.'
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+ 'You frantically haul yourself out of bed and start grabbing your clothes and throwing them on. The guy you slept with last night (<<$npc_firstname[$boy]>>? Was that his name?) is still completely knocked out in his bed, your wild movements apparently not disturbing his sleep at all.'
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if cum_loc['face'] > 0:
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*nl
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'Where the hell is your- Wait, what''s this crusty stuff on your ski- <i>FUCK!</i> You fell asleep with his cum on your face! <<$npc_nickname[''A29'']>> is going to <i>strangle</i> you if you don''t clean this up before you get home!'
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end
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act'Rush out':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'You definitely don''t feel like waking him up and besides, there''s no time to say goodbye! You finish getting dressed, quickly give yourself a once over and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
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act'Leave':gs'hookup_after','exit'
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end
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act'Leave your number for hooking up':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'You definitely don''t feel like waking him up, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
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*nl
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' <i>Hey,</i>'
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@@ -366,14 +366,14 @@ if $ARGS[0] = 'mom':
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*nl
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'Hastily signing it, you leave it on his nightstand and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
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- if npc_goal[$npclastsaved] = 1:gs'lover','add fuckbuddy',$boy
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+ if npc_goal[$boy] = 1:gs'lover','add fuckbuddy',$boy
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act'Leave':gs'hookup_after','exit'
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end
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act'Leave your number for dating':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
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*nl
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' <i>Hey,</i>'
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@@ -383,12 +383,12 @@ if $ARGS[0] = 'mom':
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*nl
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'Hastily signing it, you leave it on his nightstand and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
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- if npc_goal[$npclastsaved] > 1:gs'lover','add fuckbuddy',$boy
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+ if npc_goal[$boy] > 1:gs'lover','add fuckbuddy',$boy
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act'Leave':gs'hookup_after','exit'
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end
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else
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- 'You frantically haul yourself out of bed and start grabbing clothing off the floor. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) starts awake, rapidly blinking in confusion at the noise you''re making.'
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+ 'You frantically haul yourself out of bed and start grabbing clothing off the floor. The guy you slept with last night (<<$npc_firstname[$boy]>>? Was that his name?) starts awake, rapidly blinking in confusion at the noise you''re making.'
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'"Hey, what''s going on?" he asks.'
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'"I didn''t mean to stay here last night!" you explain hastily, tugging your clothes on. "My <<$npc_nickname[''A29'']>> is gonna <i>kill</i> me for not coming home!"'
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if cum_loc['face'] > 0:
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@@ -400,16 +400,16 @@ if $ARGS[0] = 'mom':
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if hookup['continuation'] = 0:
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act'Rush out':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'You finish getting dressed as quickly as possible and give yourself a once over before grabbing your stuff and rushing out the door, accidentally slamming it behind you.'
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act'Leave':gs'hookup_after','exit'
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end
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act'Ask to hook up again later':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'"Listen," you say, still panickedly looking for your bag. "I''m in a rush now but I still want to see you again. We could hook up again? Like we did last night?"'
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- if npc_goal[$npclastsaved] = 1:
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+ if npc_goal[$boy] = 1:
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'"What, like fuck buddies?"'
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'"Yeah, just like that," you say, finally finding it under the bed somehow.'
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'"Sure, I''ll sleep with you again if you''re offering."'
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@@ -432,9 +432,9 @@ if $ARGS[0] = 'mom':
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act'Ask to go on a date':
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cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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+ $npc_apt_bedroom[$boy]
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'"Listen," you say, still panickedly looking for your bag. "I''m in a rush now but I still want to see you again. We could go on a date or something?"'
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- if npc_goal[$npclastsaved] > 1:
|
|
|
+ if npc_goal[$boy] > 1:
|
|
|
'"Yeah, I think I''d like that," he smiles at you.'
|
|
|
'"Great!" Despite the desperation of your situation, you can''t help but smile at his words when you finally find your bag hiding underneath his bed. How did it get down there anyways?! You pull out a pen and frantically scribble your number down on a piece of paper you found earlier and rush towards the door.'
|
|
|
*nl
|
|
@@ -455,14 +455,14 @@ if $ARGS[0] = 'mom':
|
|
|
act'Leave':gs'hookup_after','exit'
|
|
|
end
|
|
|
else
|
|
|
- if npc_goal[$npclastsaved] = 1:
|
|
|
+ if npc_goal[$boy] = 1:
|
|
|
!! FWB/Booty calls?
|
|
|
'"I had a good time last night," he says, seeming to ignore your panic.'
|
|
|
'"Yeah?" you reply absentmindedly, looking for your bag.'
|
|
|
'"I''d love to hook up with you again sometime."'
|
|
|
'"What, just like fuck buddies or something?" you say, kneeling on the floor looking under the furniture.'
|
|
|
'"Yeah."'
|
|
|
- elseif npc_goal[$npclastsaved] > 1:
|
|
|
+ elseif npc_goal[$boy] > 1:
|
|
|
!! Ask to start dating
|
|
|
'"I know you''re in a rush but I just wanted to let you know I had a really good time last night."'
|
|
|
'"Yeah?" you reply absentmindedly, looking for your bag.'
|
|
@@ -471,15 +471,15 @@ if $ARGS[0] = 'mom':
|
|
|
|
|
|
act'I don''t have time for this!':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"Sorry, I really don''t have time for this right now and honestly, I''m just not interested," you say, finally finding your bag beneath the bed and yanking it out. "Gotta go!"'
|
|
|
- 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
|
|
|
+ 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.'
|
|
|
act'Leave':gt'hookup_after','exit'
|
|
|
end
|
|
|
|
|
|
act'<i>Sure!Callme!</i>':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"Uhh, sure!"'
|
|
|
'<i>Found it!</i> You grab your bag from where it slipped under the bed. Standing back up, you pull a pen from it and frantically scribble your number down on a piece of paper you found while you were looking around.'
|
|
|
if hookup['continuation'] = 1:
|
|
@@ -500,17 +500,17 @@ if $ARGS[0] = 'earlyriser1':
|
|
|
'You wake up, blearily blinking and slightly confused, trying to get your bearings. You''re in someone else''s room that isn''t your own.'
|
|
|
*nl
|
|
|
end
|
|
|
- if npc_caretaker[$npclastsaved] = 1 and npc_apt_type[$npclastsaved] ! 1:
|
|
|
+ if npc_caretaker[$boy] = 1 and npc_apt_type[$boy] ! 1:
|
|
|
gs'hookup_morning','coffee_for_you'
|
|
|
else
|
|
|
if hookup['sleep_accident'] = 1:
|
|
|
- 'Turning over, you look for the the guy you were with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) only to find that you''re alone in the bed, no one else with you.'
|
|
|
+ 'Turning over, you look for the the guy you were with last night (<<$npc_firstname[$boy]>>? Was that his name?) only to find that you''re alone in the bed, no one else with you.'
|
|
|
end
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
+ if npc_apt_type[$boy] = 1:
|
|
|
'It''s a... dorm room...?'
|
|
|
- elseif npc_apt_type[$npclastsaved] = 2:
|
|
|
+ elseif npc_apt_type[$boy] = 2:
|
|
|
'He''s in the shower'
|
|
|
- elseif npc_apt_type[$npclastsaved] = 3:
|
|
|
+ elseif npc_apt_type[$boy] = 3:
|
|
|
'He''s in the shower and you can hear it through the wall'
|
|
|
else
|
|
|
'You''re alone'
|
|
@@ -524,12 +524,12 @@ if $ARGS[0] = 'coffee_for_you':
|
|
|
|
|
|
'Turning over, you look around and realize that you''re alone in the bed.'
|
|
|
*nl
|
|
|
- if npc_apt_type[$npclastsaved] = 2:
|
|
|
- 'You blink, driving away the last blurs of sleep, and when your vision clears, you realize <<$npc_firstname[$npclastsaved]>> is standing in the corner, next to a small stove. He smiles at you over his shoulder.'
|
|
|
+ if npc_apt_type[$boy] = 2:
|
|
|
+ 'You blink, driving away the last blurs of sleep, and when your vision clears, you realize <<$npc_firstname[$boy]>> is standing in the corner, next to a small stove. He smiles at you over his shoulder.'
|
|
|
'"You''re awake. I made us some coffee, here."'
|
|
|
'He walks over to you in bed holding a steaming mug.'
|
|
|
else
|
|
|
- 'You start when the door opens and <<$npc_firstname[$npclastsaved]>> walks in holding a mug.'
|
|
|
+ 'You start when the door opens and <<$npc_firstname[$boy]>> walks in holding a mug.'
|
|
|
'"Sorry about that," he grins. "You were still sleeping so I didn''t want to wake you up. I made coffee."'
|
|
|
end
|
|
|
|
|
@@ -657,7 +657,7 @@ end
|
|
|
end
|
|
|
end
|
|
|
end
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
+ if npc_apt_type[$boy] > 2:
|
|
|
!! act'Put your underwear on':
|
|
|
|
|
|
act'Go explore his place':gt'hookup_morning','explore'
|
|
@@ -677,10 +677,10 @@ if $ARGS[0] = 'wakeup':
|
|
|
|
|
|
act'I need coffee':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
hookup['coffee'] = 1
|
|
|
'"I could really use a cup of coffee," you say.'
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
+ if npc_apt_type[$boy] > 2:
|
|
|
!! if not a studio or a dorm
|
|
|
'"Me too. I have some in the kitchen if you wanna come with."'
|
|
|
act'Sure':
|
|
@@ -693,13 +693,13 @@ if $ARGS[0] = 'wakeup':
|
|
|
*nl
|
|
|
gs'hookup_morning','spare_explore'
|
|
|
*nl
|
|
|
- 'After your snooping, you quickly continue onward into the kitchen where <<$npc_firstname[$npclastsaved]>> is already filling the pot with water.'
|
|
|
+ 'After your snooping, you quickly continue onward into the kitchen where <<$npc_firstname[$boy]>> is already filling the pot with water.'
|
|
|
act'Wait':gt'hookup_morning','coffee'
|
|
|
end
|
|
|
|
|
|
act'I''ll catch up (get dressed first)':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"Sounds good, but I''ll catch up. I think I''d like to avoid any accidents with hot drinks and bare skin," you smirk.'
|
|
|
'"Yeah that''s a good idea," he agrees. Reaching down, he pulls on a pair of shorts before stepping out of the room. "Just come out whenever you''re ready."'
|
|
|
'"I will," you reply as the door clicks shut behind him.'
|
|
@@ -709,7 +709,7 @@ if $ARGS[0] = 'wakeup':
|
|
|
gs'clothing','wear_last_worn'
|
|
|
gs'underwear','wear'
|
|
|
gs'stat'
|
|
|
- 'Grabbing your own clothes, you pull them on, smoothing out the wrinkles as best you can from where they were strewn across the floor last night before leaving to join <<$npc_firstname[$npclastsaved]>> in the kitchen.'
|
|
|
+ 'Grabbing your own clothes, you pull them on, smoothing out the wrinkles as best you can from where they were strewn across the floor last night before leaving to join <<$npc_firstname[$boy]>> in the kitchen.'
|
|
|
act'Continue':gt'hookup_morning','coffee'
|
|
|
end
|
|
|
end
|
|
@@ -719,8 +719,8 @@ if $ARGS[0] = 'wakeup':
|
|
|
'"Me too. Let me just get the pot going." Getting up from the bed, he steps across his tiny room to his little kitchen and starts rifling through cupboards, pulling out various coffee paraphernalia.'
|
|
|
act'Wait in bed':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'You cuddle up in the sheets, savoring their warmth and waiting while the coffee brews. A few minutes later, <<$npc_firstname[$npclastsaved]>> pours two cups, bringing one over to you.'
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'You cuddle up in the sheets, savoring their warmth and waiting while the coffee brews. A few minutes later, <<$npc_firstname[$boy]>> pours two cups, bringing one over to you.'
|
|
|
'"Here you go."'
|
|
|
'"Thanks," you smile, taking the cup from him and bringing it to your lips.'
|
|
|
act'Focus on the coffee':
|
|
@@ -749,7 +749,7 @@ if $ARGS[0] = 'wakeup':
|
|
|
'You make small talk while drinking coffee.'
|
|
|
act'Time to get going':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
'Hauling yourself to your feet, you clamber out of bed and start picking your clothes up from where you threw them on the floor last night.'
|
|
|
act'Get dressed':gt'hookup_morning','morning_leave'
|
|
@@ -766,19 +766,19 @@ if $ARGS[0] = 'wakeup':
|
|
|
'<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
'While the coffee brews, you haul yourself out of bed and pick up your clothes from where you threw them last night. You frown, noticing they''re a bit wrinkled, but it''s not like you cared much about hanging it up last night or anything like that. Whatever, nothing you can do about it now.'
|
|
|
*nl
|
|
|
- 'By the time you''ve pulled them on, the coffee is done and <<$npc_firstname[$npclastsaved]>> pours two cups, handing one to you.'
|
|
|
+ 'By the time you''ve pulled them on, the coffee is done and <<$npc_firstname[$boy]>> pours two cups, handing one to you.'
|
|
|
'"Thanks," you smile, taking it gratefully.'
|
|
|
act'Drink':
|
|
|
cla & *clr
|
|
|
minut += 2
|
|
|
gs 'beverage','coffee'
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'It''s cheap stuff, but caffeine is caffeine and you drink it greedily, savoring every gulp. Within a couple minutes, the mug is empty.'
|
|
|
act'Time to get going':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and turn around to grab your stuff.'
|
|
|
act'Gather your things':gt'hookup_morning','morning_leave'
|
|
|
|
|
|
gs'hookup_morning','later_dressed'
|
|
@@ -789,11 +789,11 @@ if $ARGS[0] = 'wakeup':
|
|
|
cla & *clr
|
|
|
minut += 2
|
|
|
gs 'beverage','coffee'
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'You make small talk while drinking coffee.'
|
|
|
act'Time to get going':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
'Hauling yourself to your feet, you clamber out of bed and start picking your clothes up from where you threw them on the floor last night.'
|
|
|
act'Gather your things':gt'hookup_morning','morning_leave'
|
|
@@ -815,9 +815,9 @@ end
|
|
|
if $ARGS[0] = 'late_wakeup':
|
|
|
act'Continue':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '<<$npc_firstname[$npclastsaved]>> doesn''t stir in the slightest as you arise.'
|
|
|
- if npc_apt_type[$npclastsaved] >= 3:act'Explore his apartment':gt'hookup_morning','explore'
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ '<<$npc_firstname[$boy]>> doesn''t stir in the slightest as you arise.'
|
|
|
+ if npc_apt_type[$boy] >= 3:act'Explore his apartment':gt'hookup_morning','explore'
|
|
|
end
|
|
|
end
|
|
|
|
|
@@ -825,7 +825,7 @@ if $ARGS[0] = 'late_sneakout':
|
|
|
act'Sneak out of bed':
|
|
|
cla & *clr
|
|
|
'<center><video autoplay loop src="images/shared/romance/misc/sneakout2.mp4"></video></center>'
|
|
|
- 'Carefully, you untangle yourself from <<$npc_firstname[$npclastsaved]>> and the sheets and stealthily clamber out of bed.'
|
|
|
+ 'Carefully, you untangle yourself from <<$npc_firstname[$boy]>> and the sheets and stealthily clamber out of bed.'
|
|
|
act'Get dressed':
|
|
|
gs'clothing','wear_last_worn'
|
|
|
gs'underwear','wear'
|
|
@@ -844,7 +844,7 @@ if $ARGS[0] = 'late_sneakout':
|
|
|
hookup['fuckbuddy'] = rand(0,1)
|
|
|
cla & *clr
|
|
|
'<center><video autoplay loop src="images/shared/romance/misc/depart1.mp4"></video></center>'
|
|
|
- 'All your clothes on and possessions gathered, you take a look back at <<$npc_firstname[$npclastsaved]>>, smiling to yourself. You had a pretty good time last night. Maybe you could hook up with him again like this. You might even become fuckbuddies.'
|
|
|
+ 'All your clothes on and possessions gathered, you take a look back at <<$npc_firstname[$boy]>>, smiling to yourself. You had a pretty good time last night. Maybe you could hook up with him again like this. You might even become fuckbuddies.'
|
|
|
*nl
|
|
|
'You fumble around for a minute to find a piece of paper and a pen and write down your number on it.'
|
|
|
*nl
|
|
@@ -865,11 +865,11 @@ end
|
|
|
|
|
|
if $ARGS[0] = 'shower':
|
|
|
hookup['morning_shower'] = 1
|
|
|
- $npc_apt_bathroom[$npclastsaved]
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
+ $npc_apt_bathroom[$boy]
|
|
|
+ if npc_apt_type[$boy] > 2:
|
|
|
'"Actually, do you mind if I borrow your shower?"'
|
|
|
'"Yeah, go ahead. You can catch up when you''re done."'
|
|
|
- '"Thanks," you smile gratefully as he leaves the room. Hauling yourself out of the bed, you duck out the door yourself, finding <<$npc_firstname[$npclastsaved]>>''s bathroom in the hallway and hop in the shower.'
|
|
|
+ '"Thanks," you smile gratefully as he leaves the room. Hauling yourself out of the bed, you duck out the door yourself, finding <<$npc_firstname[$boy]>>''s bathroom in the hallway and hop in the shower.'
|
|
|
else
|
|
|
'"Mind if I borrow your shower?" you ask, glancing towards the bathroom door of his small apartment.'
|
|
|
'"Yeah, go ahead."'
|
|
@@ -880,11 +880,11 @@ if $ARGS[0] = 'shower':
|
|
|
'<center><video autoplay loop src="images/shared/home/bathroom/dush.mp4"></video></center>'
|
|
|
minut += 10
|
|
|
shampoo += 1
|
|
|
- 'You twist the faucet and hot water comes rushing out, sighing in pleasure as it pours over your skin. <i>That feels so nice...</i> After enjoying it for a little while, you borrow <<$npc_firstname[$npclastsaved]>>''s shampoo and start scrubbing your hair, washing it out shortly after.'
|
|
|
+ 'You twist the faucet and hot water comes rushing out, sighing in pleasure as it pours over your skin. <i>That feels so nice...</i> After enjoying it for a little while, you borrow <<$npc_firstname[$boy]>>''s shampoo and start scrubbing your hair, washing it out shortly after.'
|
|
|
dynamic $showerdin
|
|
|
*nl
|
|
|
'Figuring you''ve used enough of his water, you turn off the tap and step out.'
|
|
|
- if hookup['coffee'] = 1 and npc_apt_type[$npclastsaved] > 2:
|
|
|
+ if hookup['coffee'] = 1 and npc_apt_type[$boy] > 2:
|
|
|
act'Go to the kitchen':gt'hookup_morning','coffee'
|
|
|
|
|
|
act'Go get dressed':
|
|
@@ -893,7 +893,7 @@ if $ARGS[0] = 'shower':
|
|
|
gs'clothing','wear_last_worn'
|
|
|
gs'underwear','wear'
|
|
|
gs'stat'
|
|
|
- 'Heading back to <<$npc_firstname[$npclastsaved]>>''s room, you pick up your clothes off the floor and tug them on over your wet hair before leaving again to join him in the kitchen.'
|
|
|
+ 'Heading back to <<$npc_firstname[$boy]>>''s room, you pick up your clothes off the floor and tug them on over your wet hair before leaving again to join him in the kitchen.'
|
|
|
act'Go to the kitchen':gt'hookup_morning','coffee'
|
|
|
end
|
|
|
elseif hookup['coffee'] = 1:
|
|
@@ -906,7 +906,7 @@ if $ARGS[0] = 'shower':
|
|
|
gs'underwear','wear'
|
|
|
gs'stat'
|
|
|
'Stepping out of the bathroom, you''re immediately hit by the smell of cooked food.'
|
|
|
- '"Coffee''s done," <<$npc_firstname[$npclastsaved]>> says, gesturing to his side where the pot is filled black liquid. "Help yourself when you''re ready. I thought I''d fry up some eggs while you were in there."'
|
|
|
+ '"Coffee''s done," <<$npc_firstname[$boy]>> says, gesturing to his side where the pot is filled black liquid. "Help yourself when you''re ready. I thought I''d fry up some eggs while you were in there."'
|
|
|
'"Thanks," you say, beginning to pick up your clothes. "I''m just going to get dressed first. Don''t want any accidents."'
|
|
|
'"Yeah sure. Help yourself when you''re ready."'
|
|
|
'You tug your clothes on, frowning at the wrinkles on them. Well, that''s going to happen when you throw your clothes on the ground rushing to get into somebody''s pants.'
|
|
@@ -914,15 +914,15 @@ if $ARGS[0] = 'shower':
|
|
|
cla & *clr
|
|
|
minut += 2
|
|
|
gs 'beverage','coffee'
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'You grab a mug and fill it up, drinking greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
|
|
|
'"No breakfast for you?"'
|
|
|
'"Coffee is all I need," you smile back.'
|
|
|
act'Time to get going':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and turn around to grab your stuff.'
|
|
|
act'Gather your things':gt'hookup_morning','morning_leave'
|
|
|
end
|
|
|
end
|
|
@@ -930,7 +930,7 @@ if $ARGS[0] = 'shower':
|
|
|
act'Have breakfast together':gt'hookup_morning','eggs'
|
|
|
end
|
|
|
elseif hookup['b_i_b'] = 1:
|
|
|
- act'Join <<$npc_firstname[$npclastsaved]>> for breakfast':gt'hookup_morning','breakfast'
|
|
|
+ act'Join <<$npc_firstname[$boy]>> for breakfast':gt'hookup_morning','breakfast'
|
|
|
|
|
|
act'Get dressed':
|
|
|
cla & *clr
|
|
@@ -938,12 +938,12 @@ if $ARGS[0] = 'shower':
|
|
|
gs'clothing','wear_last_worn'
|
|
|
gs'underwear','wear'
|
|
|
gs'stat'
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
- 'Feeling refreshed, you leave the bathroom and head back to <<$npc_firstname[$npclastsaved]>>''s room to tug on your clothes.'
|
|
|
- act'Skip out on <<$npc_firstname[$npclastsaved]>>':
|
|
|
+ if npc_apt_type[$boy] > 2:
|
|
|
+ 'Feeling refreshed, you leave the bathroom and head back to <<$npc_firstname[$boy]>>''s room to tug on your clothes.'
|
|
|
+ act'Skip out on <<$npc_firstname[$boy]>>':
|
|
|
cla & *clr
|
|
|
'<center><video autoplay loop src="images/shared/romance/misc/depart1.mp4"></video></center>'
|
|
|
- 'While you''re at it, you grab the rest of your things and head straight for the door. You pass by the kitchen on the way and <<$npc_firstname[$npclastsaved]>> watches you with confusion.'
|
|
|
+ 'While you''re at it, you grab the rest of your things and head straight for the door. You pass by the kitchen on the way and <<$npc_firstname[$boy]>> watches you with confusion.'
|
|
|
'"Hey! Where''re you going? You''re not staying for breakfast?"'
|
|
|
'"Sorry, I really can''t stay."'
|
|
|
'"Wait but-"'
|
|
@@ -960,7 +960,7 @@ if $ARGS[0] = 'shower':
|
|
|
'"So, gonna join me for breakfast then?"'
|
|
|
act'Nope, gotta go (skip out)':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"Nope, gotta go."'
|
|
|
'"You sure? I-"'
|
|
|
'"Nah, I''m good." Grabbing the rest of your things, you pop open the door and waggle your fingers at him. "Toodles!" and shut the door behind you.'
|
|
@@ -972,13 +972,13 @@ if $ARGS[0] = 'shower':
|
|
|
cla & *clr
|
|
|
minut += 2
|
|
|
gs 'beverage','coffee'
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"Just coffee for me," you smile. Grabbing a mug, you fill it up with coffee and enjoy a long sip. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
|
|
|
act'Time to get going':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and turn around to grab your stuff.'
|
|
|
act'Gather your things':gt'hookup_morning','morning_leave'
|
|
|
end
|
|
|
end
|
|
@@ -990,8 +990,8 @@ if $ARGS[0] = 'shower':
|
|
|
else
|
|
|
act'Dry off':
|
|
|
cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'You step out of the bathroom and see <<$npc_firstname[$npclastsaved]>> still laying in bed.'
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'You step out of the bathroom and see <<$npc_firstname[$boy]>> still laying in bed.'
|
|
|
'"Love that view," he smirks, shamelessly ogling your moist naked body.'
|
|
|
'"Thanks, I really needed that," you smile back. "I should really get going though."'
|
|
|
act'Get dressed':gt'hookup_morning','morning_leave'
|
|
@@ -1009,7 +1009,7 @@ if $ARGS[0] = 'hangover':
|
|
|
act'I need coffee':
|
|
|
cla & *nl
|
|
|
'"I desperately need coffee," you wince, rubbing your brow as if will somehow make your blindingly painful headache go away.'
|
|
|
- '"Me too." <<$npc_firstname[$npclastsaved]>> says, seemingly in the same state.'
|
|
|
+ '"Me too." <<$npc_firstname[$boy]>> says, seemingly in the same state.'
|
|
|
|
|
|
end
|
|
|
|
|
@@ -1031,7 +1031,7 @@ if $ARGS[0] = 'hangover':
|
|
|
act'I''m so hungover':
|
|
|
cla & *clr
|
|
|
hookup['im_hungover'] = 1
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"I''m so hungover right now," you groan.'
|
|
|
'"Same..."'
|
|
|
end
|
|
@@ -1049,17 +1049,17 @@ if $ARGS[0] = 'explore':
|
|
|
|
|
|
end
|
|
|
gs'hookup_morning','spare_explore'
|
|
|
- if npc_apt_type[$npclastsaved] = 3:
|
|
|
+ if npc_apt_type[$boy] = 3:
|
|
|
'End up in the kitchen'
|
|
|
|
|
|
- elseif npc_apt_type[$npclastsaved] = 4:
|
|
|
+ elseif npc_apt_type[$boy] = 4:
|
|
|
|
|
|
'Peek into a bunch of rooms, get naked surprised by roommates.'
|
|
|
|
|
|
- elseif npc_apt_type[$npclastsaved] = 5:
|
|
|
+ elseif npc_apt_type[$boy] = 5:
|
|
|
'Peek into a bunch of rooms, end up in the kitchen.'
|
|
|
|
|
|
- elseif npc_apt_type[$npclastsaved] = 6:
|
|
|
+ elseif npc_apt_type[$boy] = 6:
|
|
|
'Peek into a bunch of rooms, they''re very high quality.'
|
|
|
end
|
|
|
|
|
@@ -1067,14 +1067,14 @@ if $ARGS[0] = 'explore':
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'spare_explore':
|
|
|
- if npc_apt_spare[$npclastsaved] = 1:
|
|
|
- 'Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_livingroom[$npclastsaved]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like. Inside another room, you find <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_spare[$npclastsaved]''">a desk with a monitor and a keyboard on top.</a>'
|
|
|
+ if npc_apt_spare[$boy] = 1:
|
|
|
+ 'Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_livingroom[$boy]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$boy]>>''s body, instead of what the room looked like. Inside another room, you find <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_spare[$boy]''">a desk with a monitor and a keyboard on top.</a>'
|
|
|
'<i>Bit of a gamer huh?</i> you think to yourself, strutting past.'
|
|
|
- elseif npc_apt_spare[$npclastsaved] = 2:
|
|
|
- 'Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_livingroom[$npclastsaved]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like. Inside another room, you find <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_spare[$npclastsaved]''">a room filled with various exercise equipment.</a>'
|
|
|
+ elseif npc_apt_spare[$boy] = 2:
|
|
|
+ 'Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_livingroom[$boy]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$boy]>>''s body, instead of what the room looked like. Inside another room, you find <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_spare[$boy]''">a room filled with various exercise equipment.</a>'
|
|
|
'<i>Likes to work out huh?</i> you think to yourself, strutting past.'
|
|
|
else
|
|
|
- 'Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_livingroom[$npclastsaved]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like.'
|
|
|
+ 'Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_livingroom[$boy]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$boy]>>''s body, instead of what the room looked like.'
|
|
|
end
|
|
|
end
|
|
|
|
|
@@ -1087,11 +1087,11 @@ if $ARGS[0] = 'kitchen':
|
|
|
else
|
|
|
|
|
|
end
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
+ if npc_apt_type[$boy] = 1:
|
|
|
!! studio apartment
|
|
|
- '<<$npc_firstname[$npclastsaved]>> wakes up'
|
|
|
+ '<<$npc_firstname[$boy]>> wakes up'
|
|
|
else
|
|
|
- '<<$npc_firstname[$npclastsaved]>> comes out'
|
|
|
+ '<<$npc_firstname[$boy]>> comes out'
|
|
|
end
|
|
|
end
|
|
|
|
|
@@ -1104,11 +1104,11 @@ if $ARGS[0] = 'kitchen':
|
|
|
else
|
|
|
|
|
|
end
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
+ if npc_apt_type[$boy] = 1:
|
|
|
!! studio apartment
|
|
|
- '<<$npc_firstname[$npclastsaved]>> wakes up'
|
|
|
+ '<<$npc_firstname[$boy]>> wakes up'
|
|
|
else
|
|
|
- '<<$npc_firstname[$npclastsaved]>> comes out'
|
|
|
+ '<<$npc_firstname[$boy]>> comes out'
|
|
|
end
|
|
|
|
|
|
end
|
|
@@ -1122,8 +1122,8 @@ if $ARGS[0] = 'kitchen':
|
|
|
else
|
|
|
'You cook breakfast normally.'
|
|
|
end
|
|
|
- if npc_apt_type[$npclastsaved] = 4 and hookup['explore'] ! 1:
|
|
|
- '<<$npc_firstname[$npclastsaved]>>''s roommates come out'
|
|
|
+ if npc_apt_type[$boy] = 4 and hookup['explore'] ! 1:
|
|
|
+ '<<$npc_firstname[$boy]>>''s roommates come out'
|
|
|
act'Shriek':
|
|
|
|
|
|
|
|
@@ -1134,11 +1134,11 @@ if $ARGS[0] = 'kitchen':
|
|
|
|
|
|
end
|
|
|
else
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
+ if npc_apt_type[$boy] = 1:
|
|
|
!! studio apartment
|
|
|
- '<<$npc_firstname[$npclastsaved]>> wakes up'
|
|
|
+ '<<$npc_firstname[$boy]>> wakes up'
|
|
|
else
|
|
|
- '<<$npc_firstname[$npclastsaved]>> comes out'
|
|
|
+ '<<$npc_firstname[$boy]>> comes out'
|
|
|
end
|
|
|
'"Made us breakfast"'
|
|
|
act'Eat together':
|
|
@@ -1175,18 +1175,18 @@ end
|
|
|
|
|
|
|
|
|
if $ARGS[0] = 'coffee':
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
+ if npc_apt_type[$boy] > 2:
|
|
|
!! not a studio or dorm
|
|
|
$npc_apt_kitchen
|
|
|
if hookup['morning_shower'] = 1:
|
|
|
'As you wander towards the kitchen, you sniff the air, detecting something more than just coffee.'
|
|
|
'"That smells nice," you say, entering the room.'
|
|
|
if $clothingworntype = 'nude':
|
|
|
- '"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eg-"'
|
|
|
+ '"Yeah," <<$npc_firstname[$boy]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eg-"'
|
|
|
'He stops mid sentence when he sees you standing there naked, hair still wet from the shower. You smirk at his stare.'
|
|
|
'"Thanks."'
|
|
|
else
|
|
|
- '"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eggs in the meantime. Coffee''s already done if you want to pour yourself a cup."'
|
|
|
+ '"Yeah," <<$npc_firstname[$boy]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eggs in the meantime. Coffee''s already done if you want to pour yourself a cup."'
|
|
|
'"Thanks."'
|
|
|
end
|
|
|
act'Just have coffee':
|
|
@@ -1206,11 +1206,11 @@ if $ARGS[0] = 'coffee':
|
|
|
if $clothingworntype = 'nude':
|
|
|
'<center><img <<$set_imgh>> src="images/shared/romance/misc/nude_kitchen1.jpg"></center>'
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and head back to his room to get dressed.'
|
|
|
else
|
|
|
$npc_apt_kitchen
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and turn around to grab your stuff.'
|
|
|
end
|
|
|
act'Gather your things':gt'hookup_morning','morning_leave'
|
|
|
end
|
|
@@ -1220,7 +1220,7 @@ if $ARGS[0] = 'coffee':
|
|
|
else
|
|
|
minut += 5
|
|
|
if $clothingworntype = 'nude':
|
|
|
- 'You follow <<$npc_firstname[$npclastsaved]>> to the kitchen and sit down at his table, waiting patiently while he pulls coffee paraphernalia from his cupboards and begins brewing. A few minutes later, he hands you a steaming cup of joe, which you gratefully accept.'
|
|
|
+ 'You follow <<$npc_firstname[$boy]>> to the kitchen and sit down at his table, waiting patiently while he pulls coffee paraphernalia from his cupboards and begins brewing. A few minutes later, he hands you a steaming cup of joe, which you gratefully accept.'
|
|
|
else
|
|
|
'You step into the kitchen and are immediately hit by the wonderful smell of coffee.'
|
|
|
'"Hey, you''re just in time. Pot just finished brewing." He pours a cup and hands it to you, which you gratefully accept.'
|
|
@@ -1240,11 +1240,11 @@ if $ARGS[0] = 'coffee':
|
|
|
cla & *nl
|
|
|
if $clothingworntype = 'nude':
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and head back to his room to get dressed.'
|
|
|
act'Get dressed':gt'hookup_morning','morning_leave'
|
|
|
else
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and turn around to grab your stuff.'
|
|
|
act'Gather your things':gt'hookup_morning','morning_leave'
|
|
|
end
|
|
|
end
|
|
@@ -1265,11 +1265,11 @@ if $ARGS[0] = 'coffee':
|
|
|
cla & *nl
|
|
|
if $clothingworntype = 'nude':
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and head back to his room to get dressed.'
|
|
|
act'Get dressed':gt'hookup_morning','morning_leave'
|
|
|
else
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and turn around to grab your stuff.'
|
|
|
act'Gather your things':gt'hookup_morning','morning_leave'
|
|
|
end
|
|
|
end
|
|
@@ -1281,7 +1281,7 @@ if $ARGS[0] = 'coffee':
|
|
|
if hookup['morning_shower'] = 1 and $clothingworntype = 'nude':
|
|
|
'Stepping out of the bathroom, you''re immediately hit by the smell of cooked food.'
|
|
|
'"That smells nice," you say, stepping out into the room.'
|
|
|
- '"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eggs."'
|
|
|
+ '"Yeah," <<$npc_firstname[$boy]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eggs."'
|
|
|
'Ignoring your clothes and the eggs, you head straight to the coffee pot, grabbing a mug and filling it to the brim.'
|
|
|
act'Just coffee':
|
|
|
cla & *clr
|
|
@@ -1295,7 +1295,7 @@ if $ARGS[0] = 'coffee':
|
|
|
cla & *clr
|
|
|
$npc_apt_kitchen
|
|
|
'"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
+ 'You put the empty mug in <<$npc_firstname[$boy]>>''s sink and turn around to grab your stuff.'
|
|
|
act'Gather your things':gt'hookup_morning','morning_leave'
|
|
|
end
|
|
|
end
|
|
@@ -1313,13 +1313,13 @@ if $ARGS[0] = 'eggs':
|
|
|
'The two of you enjoy your eggs and coffee together. The coffee is cheap, the eggs are alright, but the company is pleasant as you chit-chat about nothing. Soon enough, your cups are empty and your plates are clean.'
|
|
|
act'I should go':
|
|
|
cla & *nl
|
|
|
- '"Well, I should probably get going," you say, standing up and putting your dishes in the sink. You head back to <<$npc_firstname[$npclastsaved]>>''s bedroom, with him following along behind.'
|
|
|
+ '"Well, I should probably get going," you say, standing up and putting your dishes in the sink. You head back to <<$npc_firstname[$boy]>>''s bedroom, with him following along behind.'
|
|
|
act'Get dressed':gt'hookup_morning','morning_leave'
|
|
|
end
|
|
|
else
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
+ if npc_apt_type[$boy] = 1:
|
|
|
$npc_apt_kitchen
|
|
|
- elseif npc_apt_type[$npclastsaved] = 2:
|
|
|
+ elseif npc_apt_type[$boy] = 2:
|
|
|
$npc_apt_kitchen
|
|
|
else
|
|
|
$npc_apt_kitchen
|
|
@@ -1343,7 +1343,7 @@ if $ARGS[0] = 'breakfast':
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'have_to_go':
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"I have to go," you say suddenly, pulling yourself out of bed.'
|
|
|
act'Grab your clothes':gt'hookup_morning','morning_leave'
|
|
|
end
|
|
@@ -1353,7 +1353,7 @@ if $ARGS[0] = 'morning_leave':
|
|
|
'<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
gs 'hookup_after', 'dress_loop'
|
|
|
if hookup['continuation'] > 0:
|
|
|
- '"I had a great time last night," <<$npc_firstname[$npclastsaved]>> says, while you''re <<$hookup[''dress_describe'']>>.'
|
|
|
+ '"I had a great time last night," <<$npc_firstname[$boy]>> says, while you''re <<$hookup[''dress_describe'']>>.'
|
|
|
gs'hookup_morning','continuation_reponse1'
|
|
|
end
|
|
|
gs'hookup_morning','later_nude'
|
|
@@ -1410,8 +1410,8 @@ if $ARGS[0] = 'continuation_reponse3':
|
|
|
'"Whatever, your loss," he shrugs.'
|
|
|
'"Pfft-! Yeah, sure," you snigger back, pulling on the rest of your clothes. You give yourself a once over, making sure everything''s in place and wave goodbye as you head towards the door.'
|
|
|
elseif hookup['continuation'] = 2:
|
|
|
- '"Oh. Uhh, well..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you finish getting dressed in front of him.'
|
|
|
- '<i>Holy fuck this is awkward,</i> you think to yourself as you pull the last of your clothes on. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards the door to escape.'
|
|
|
+ '"Oh. Uhh, well..." <<$npc_firstname[$boy]>> trails off and you''re left in an extremely uncomfortable silence while you finish getting dressed in front of him.'
|
|
|
+ '<i>Holy fuck this is awkward,</i> you think to yourself as you pull the last of your clothes on. After giving yourself a once over, you give <<$npc_firstname[$boy]>> a strained smile and wave goodbye, quickly striding towards the door to escape.'
|
|
|
end
|
|
|
gs'hookup_after','dress'
|
|
|
else
|
|
@@ -1419,9 +1419,9 @@ if $ARGS[0] = 'continuation_reponse3':
|
|
|
if hookup['continuation'] = 1:
|
|
|
'"Whatever, your loss," he shrugs.'
|
|
|
'"Pfft-! Yeah, sure," you snigger back, turning towards the door. "Still, maybe we''ll run into each other again or something. See you."'
|
|
|
- 'With a half-hearted goodbye, you open the door and leave <<$npc_firstname[$npclastsaved]>>''s apartment.'
|
|
|
+ 'With a half-hearted goodbye, you open the door and leave <<$npc_firstname[$boy]>>''s apartment.'
|
|
|
elseif hookup['continuation'] = 2:
|
|
|
- '"Oh. Uhh, well..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence.'
|
|
|
+ '"Oh. Uhh, well..." <<$npc_firstname[$boy]>> trails off and you''re left in an extremely uncomfortable silence.'
|
|
|
'<i>Well this is awkward...</i> you think to yourself as you turn towards the door.'
|
|
|
'"I guess I''ll see you later then... or... well... not..." There''s another awkward silence. Not knowing what else to do, you just open the door and close it behind you without another word.'
|
|
|
end
|
|
@@ -1431,7 +1431,7 @@ if $ARGS[0] = 'continuation_reponse3':
|
|
|
|
|
|
act'Sure':
|
|
|
cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
if $clothingworntype = 'nude':
|
|
|
if hookup['continuation'] = 1:
|
|
|
hookup['fuckbuddy'] = 1
|
|
@@ -1457,7 +1457,7 @@ if $ARGS[0] = 'continuation_reponse3':
|
|
|
end
|
|
|
gs'hookup_after','dress'
|
|
|
else
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
if hookup['continuation'] = 1:
|
|
|
!! npc_QW = 1
|
|
|
'"Sure, sounds fun," you smile.'
|
|
@@ -1488,17 +1488,17 @@ if $ARGS[0] = 'continuation_reponse3':
|
|
|
if hookup['continuation'] = 2:
|
|
|
act'I''m not up for anything serious':
|
|
|
cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
'"I''m not looking for anything serious right now."'
|
|
|
act'Sorry':
|
|
|
cla & *nl
|
|
|
'"Sorry..."'
|
|
|
if $clothingworntype = 'nude':
|
|
|
gs'hookup_after','dress'
|
|
|
- '"Oh. Uhh, well, it''s fine I guess..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
|
|
|
- '<i>Holy fuck this is awkward,</i> you think to yourself as you pull the last of your clothes on. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards the door to escape.'
|
|
|
+ '"Oh. Uhh, well, it''s fine I guess..." <<$npc_firstname[$boy]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
|
|
|
+ '<i>Holy fuck this is awkward,</i> you think to yourself as you pull the last of your clothes on. After giving yourself a once over, you give <<$npc_firstname[$boy]>> a strained smile and wave goodbye, quickly striding towards the door to escape.'
|
|
|
else
|
|
|
- '"Oh. Uhh, well, it''s fine I guess..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
|
|
|
+ '"Oh. Uhh, well, it''s fine I guess..." <<$npc_firstname[$boy]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
|
|
|
'<i>Well this is awkward...</i> you think to yourself as you turn towards the door.'
|
|
|
'"I guess I''ll see you later then... or... well... not..." There''s another awkward silence. Not knowing what else to do, you just open the door and close it behind you without another word.'
|
|
|
end
|
|
@@ -1511,25 +1511,25 @@ if $ARGS[0] = 'continuation_reponse3':
|
|
|
'"If it''s just a hookup," you continue. "or something like last night, I wouldn''t mind getting together for some fun, but I''m just not interested in dating anybody."'
|
|
|
if rand(1,10) > 7:
|
|
|
hookup['fuckbuddy'] = 1
|
|
|
- '"Well... If it means I can see you again, then sure I guess." <<$npc_firstname[$npclastsaved]>> doesn''t really seem satisfied with the results, but he still tells you his number while you tap it into your contact list.'
|
|
|
+ '"Well... If it means I can see you again, then sure I guess." <<$npc_firstname[$boy]>> doesn''t really seem satisfied with the results, but he still tells you his number while you tap it into your contact list.'
|
|
|
'"So uhh, yeah... Call me sometime?"'
|
|
|
- '"If I need some relief," you say with a shrug. You wave an awkward goodbye, you head out the door and out of <<$npc_firstname[$npclastsaved]>>''s apartment.'
|
|
|
+ '"If I need some relief," you say with a shrug. You wave an awkward goodbye, you head out the door and out of <<$npc_firstname[$boy]>>''s apartment.'
|
|
|
act'Leave':gt'hookup_after','exit'
|
|
|
else
|
|
|
'"No," he shakes his head. "I don''t want to get led on by you if you''re only interested in a fuck and not anything real. Guess this is just a one night stand."'
|
|
|
act'Taken aback':
|
|
|
cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
'You blink in surprise, recoiling slightly at his words. That response really wasn''t what you saw coming. After all, what guy just gives up free access to sex?'
|
|
|
- '"Uhh well, uhh... Alright... Guess I won''t see you later then..." you respond awkwardly. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards out the door.'
|
|
|
+ '"Uhh well, uhh... Alright... Guess I won''t see you later then..." you respond awkwardly. After giving yourself a once over, you give <<$npc_firstname[$boy]>> a strained smile and wave goodbye, quickly striding towards out the door.'
|
|
|
act'Leave':gt'hookup_after','exit'
|
|
|
end
|
|
|
|
|
|
act'It''s to be expected':
|
|
|
cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
'You nod to yourself, admittedly a little bit wistfully. It''s to be expected from a guy like him. But if he wants something more, you just can''t give it to him. You''re only after pleasure, you don''t want to get tangled up in a relationship.'
|
|
|
- '"Well, guess I won''t see you around then so... Bye?" You wave <<$npc_firstname[$npclastsaved]>> goodbye and stride out the door, unable to feel that this little bit of fun took a bit of a damper turn right at the end.'
|
|
|
+ '"Well, guess I won''t see you around then so... Bye?" You wave <<$npc_firstname[$boy]>> goodbye and stride out the door, unable to feel that this little bit of fun took a bit of a damper turn right at the end.'
|
|
|
act'Leave':gt'hookup_after','exit'
|
|
|
end
|
|
|
end
|
|
@@ -1596,7 +1596,7 @@ if $ARGS[0] = 'later_nude':
|
|
|
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
'<i>Free access to pussy and you''re just gonna turn it down. Whatever...</i> you think to yourself as you <<$hookup[''reaction2'']>>.'
|
|
|
*nl
|
|
|
- 'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
|
|
|
+ 'Once you''re done, you grab your things and leave. <<$npc_firstname[$boy]>> doesn''t say a word as you close the door behind you.'
|
|
|
act'Leave':gt'hookup_after','exit'
|
|
|
else
|
|
|
hookup['fuckbuddy'] = 1
|
|
@@ -1640,7 +1640,7 @@ if $ARGS[0] = 'later_nude':
|
|
|
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
'<i>Wow... You can really pick em, huh <<$pcs_nickname>>...</i> you think to yourself as you <<$hookup[''reaction2'']>>. <i>Ugh. Whatever...</i>'
|
|
|
*nl
|
|
|
- 'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
|
|
|
+ 'Once you''re done, you grab your things and leave. <<$npc_firstname[$boy]>> doesn''t say a word as you close the door behind you.'
|
|
|
act'Leave':gt'hookup_after','exit'
|
|
|
else
|
|
|
'"You mean like a date?"'
|
|
@@ -1708,7 +1708,7 @@ if $ARGS[0] = 'later_dressed':
|
|
|
'"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
'<i>Wow... You can really pick em, huh <<$pcs_nickname>>...</i> you think to yourself as you <<$hookup[''reaction2'']>>. <i>Ugh. Whatever...</i>'
|
|
|
*nl
|
|
|
- 'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
|
|
|
+ 'Once you''re done, you grab your things and leave. <<$npc_firstname[$boy]>> doesn''t say a word as you close the door behind you.'
|
|
|
act'Leave':gt'hookup_after','exit'
|
|
|
else
|
|
|
gs 'boy', 'details'
|