obj_din.qsrc 129 KB

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  1. # obj_din
  2. if $ARGS[0] = 'chartabs':
  3. cla
  4. !0: Character
  5. !1: Skills
  6. !2: Stats
  7. !4: Pain
  8. !5: Traits
  9. !6: Renown
  10. !7: Magic
  11. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  12. if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  13. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  14. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  15. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  16. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  17. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  18. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
  19. '</tr></table></b></center>'
  20. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  21. end
  22. if $ARGS[0] = 'bodytabs':
  23. cla
  24. !0: Face
  25. !1: Body
  26. !2: Clothes
  27. !3: Bra
  28. !4: Panties
  29. !5: Shoes
  30. !6: Tattoos
  31. !7: Magic
  32. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  33. if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  34. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  35. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  36. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  37. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  38. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  39. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  40. if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
  41. '</tr></table></b></center>'
  42. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  43. end
  44. if $ARGS[0] = 'settingtabs':
  45. cla
  46. !0: Gameplay
  47. !1: Display
  48. !2: Status
  49. !3: Phone
  50. !4: Mods
  51. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  52. if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  53. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  54. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  55. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  56. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'
  57. '</tr></table></b></center>'
  58. if settingmode = 1:
  59. act '<center><b>Return to character creation</b></center>':
  60. killvar 'menu_page'
  61. settingmode = 0
  62. gt 'begin', 'start'
  63. end
  64. else
  65. !call from Menu - Game settings
  66. act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
  67. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  68. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  69. end
  70. end
  71. if $ARGS[0] = 'cheattabs':
  72. cla
  73. !0: Index
  74. !1: Recurrent
  75. !2: State
  76. !3: Appearance
  77. !4: Skill
  78. !5: Relationships
  79. !6: Documents
  80. !7: Magic
  81. !8: Time
  82. !9: NPCChanger
  83. !10: Pain
  84. !11: DNA
  85. !12: ImageSets
  86. '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
  87. if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  88. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  89. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  90. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  91. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  92. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  93. if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  94. if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  95. if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  96. if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  97. if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  98. if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  99. if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th>'
  100. '</tr></table></b></center>'
  101. act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
  102. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  103. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  104. end
  105. if $ARGS[0] = 'menu_exit':
  106. !gt $loc, $metka
  107. gt '<<$menu_loc>>', '<<$menu_arg>>'
  108. end
  109. if $ARGS[0] = 'menu_disabled':
  110. '<font color="red"><b>Menu is disabled for this event</b></font>'
  111. end
  112. if $ARGS[0] = 'description':
  113. *clr & cla
  114. gs 'obj_din','chartabs'
  115. gs 'body'
  116. !'<center><img src="images/system/icon/description.png"><br></center>'
  117. '<center><h1>Character Description</h1></center>'
  118. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  119. 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
  120. !!!0.2.6 extension
  121. if StoryLine > 0:
  122. 'Your friends and family sometimes call you <<$pcs_nickname>>.'
  123. else
  124. 'Your friends sometimes call you <<$pcs_nickname>>.'
  125. end
  126. !!!
  127. if ARRSIZE('home_owned') = 0:
  128. 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''cur_home''">here</a>.'
  129. else
  130. 'Your current home is <a href="exec:gs ''obj_din'', ''cur_home''"><<$home_name>></a>.'
  131. end
  132. if succubusflag = 1 and sucpcinfo >= 4:
  133. 'You are a Succubus.'
  134. 'Succubus Level: <<succublvl>>'
  135. end
  136. if age = vidage:
  137. 'You are <<age>> years old.'
  138. else
  139. 'You are <<age>> years old, but you appear to be <<vidage>>.'
  140. end
  141. if birthday <= 9 and birthmonth <= 9:
  142. $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  143. elseif birthday > 9 and birthmonth <= 9:
  144. $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  145. elseif birthday > 9 and birthmonth > 9:
  146. $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  147. else
  148. $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  149. end
  150. 'Your date of birth is <<$birthdayD>>'
  151. *nl
  152. '<<$pcs_apprnc>>'
  153. *nl
  154. 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
  155. 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
  156. '<<$nipplesize>>'
  157. *nl
  158. if preg = 1:
  159. if denypreg = 1 and pregtime > 75:
  160. 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
  161. *nl
  162. elseif pregtime > 196:
  163. 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
  164. *nl
  165. elseif pregtime > 130:
  166. 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
  167. *nl
  168. elseif pregtime > 90 and knowpreg = 1:
  169. 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
  170. *nl
  171. elseif pregtime > 90 and knowpreg = 0:
  172. 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
  173. *nl
  174. elseif pregtime > 75 and knowpreg = 1:
  175. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach. Speaking of your stomach, you can definitely feel a baby bump now, although it is still hard to see.'
  176. *nl
  177. elseif pregtime > 75 and knowpreg = 0:
  178. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach. Speaking of your stomach, you have developed a bit of a paunch, although it is still hard to see.'
  179. *nl
  180. elseif pregtime > 50:
  181. 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
  182. *nl
  183. end
  184. end
  185. '<<$lip>>'
  186. '<<$pcs_throat>>'
  187. '<<$skin>>'
  188. '<<$glaza>>'
  189. '<<$pcs_makeup>>.'
  190. '<<$pcs_leghair>>'
  191. '<<$pcs_pubes>>'
  192. '<<$pcs_vag>>'
  193. '<<$pcs_ass>>'
  194. *nl
  195. if avatar_hair = 1:
  196. 'Your hair: <<$av_hair>>.'
  197. else
  198. '<<$hair>>'
  199. end
  200. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  201. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  202. *nl
  203. if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
  204. if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
  205. if pcs_teeth = 1:$zuba = ' tooth'
  206. if pcs_teeth >= 2:$zuba = ' teeth'
  207. if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
  208. !! 'pcs_apprnc <<pcs_apprnc>>'
  209. !! 'curlykoef <<curlykoef>> a maximum of 1'
  210. !! 'tits <<tits>> A maximum of 6'
  211. !! 'pcs_lip <<pcs_lip>> a maximum of 4'
  212. !! 'tanKoef <<tanKoef>> a maximum of 1'
  213. !! 'skin <<skin>> a maximum of 4'
  214. !! 'pcs_makeup <<pcs_makeup>> a maximum of 4'
  215. !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
  216. !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
  217. !! 'bodykoef <<bodykoef>> a maximum of 8'
  218. !! 'legkoef <<legkoef>> a maximum of 3'
  219. !! 'lobkoef <<lobkoef>> a maximum of 3'
  220. !! 'odevnesh <<odevnesh>> a maximum of 15'
  221. !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
  222. !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
  223. !!!!!!!! Maruda Hair Mod
  224. if pcs_hairlng > 41 and hscrunch >= 1:
  225. if hscrunchw = 0 and hpingripw = 0: 'As you have a scrunchy, you can arrange your hair into a <a href="exec:hscrunchw = 1 & gs ''obj_din'', ''description''">ponytail</a>. You have <<hscrunch>> scrunchies left.'
  226. if hscrunchw = 1: 'Remove the <a href="exec:hscrunchw = 0 & gs ''obj_din'', ''description''">scrunchie</a> to get rid of the ponytail.'
  227. end
  228. if pcs_hairlng > 41 and hpingrip >= 1:
  229. if hscrunchw = 0 and hpingripw = 0: 'You have several clips, pins and grips for you hair. Hence, you can <a href="exec:hpingripw = 1 & gs ''obj_din'', ''description''">updo your hair</a>. You have <<hpingrip>> hair accessories at your disposal.'
  230. if hpingripw = 1: 'Let your hair <a href="exec:hpingripw = 0 & gs ''obj_din'', ''description''">flow free</a>.'
  231. end
  232. if pcs_hairlng > 80 and hscrunch >= 2:
  233. if hscrunchw = 0 and hpingripw = 0: 'You can use two hair ties to make yourself some <a href="exec:hpigtail = 1 & hscrunchw = 2 & gs ''obj_din'', ''description''">pigtails</a>.'
  234. if hscrunchw = 2: '<a href="exec:hpigtail = 0 & hscrunchw = 0 & gs ''obj_din'', ''description''">Remove</a> your scrunchies and let your hair flow free again.'
  235. end
  236. if hscrunch < 1:hscrunchw = 0
  237. if hpingrip < 1:hpingripw = 0
  238. if hscrunch < 2:hpigtail = 0
  239. !!!!!!!! Maruda Hair Mod
  240. '</td></tr></table></center>'
  241. end
  242. if $ARGS[0] = 'cur_home':
  243. *clr & cla
  244. !'<center><img src="images/system/icon/description.png"><br></center>'
  245. '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
  246. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  247. act 'Return to main description': gt 'obj_din', 'description'
  248. *nl
  249. !!This is correct it just looks wrong
  250. if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''cur_home''">City residential apartment</a>'
  251. if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''cur_home''">Parent''s home in Pavlovsk</a>'
  252. if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''cur_home''">My cottage in the cooperative farm</a>'
  253. if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''cur_home''">Old town apartment</a>'
  254. if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''cur_home''">My mansion</a>'
  255. if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''cur_home''">My hotel room in Pavlovsk</a>'
  256. if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''cur_home''">Tanya''s house</a>'
  257. if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''cur_home''">Niko''s apartment</a>'
  258. if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''cur_home''">Uncle Sergey''s apartment</a>'
  259. if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''cur_home''">Lyceum school</a>'
  260. if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''cur_home''">University halls</a>'
  261. if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''cur_home''">Hunter''s lodge in Gadukino</a>'
  262. if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''cur_home''">Shared apartment in Pavlovsk</a>'
  263. !!Apostrophe colour correction - KS ''''
  264. '</td></tr></table></center>'
  265. end
  266. if $ARGS[0] = 'skills':
  267. *clr & cla
  268. gs 'obj_din','chartabs'
  269. !'<center><img src="images/system/icon/stats.png"><br></center>'
  270. '<center><h1>Character Skills</h1></center>'
  271. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  272. '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  273. '<b>Base Skills</b>'
  274. *nl
  275. '<font color="grey">base / modified</font>'
  276. *nl
  277. 'Strength - <<pcs_stren>> / <<stren_lvl>>'
  278. 'Agility - <<pcs_agil>> / <<agil_lvl>>'
  279. 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
  280. 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
  281. 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
  282. 'Reaction - <<pcs_react>> / <<react_lvl>>'
  283. 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
  284. 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
  285. if pcs_magik > 0: 'Magic - <<pcs_magik>>'
  286. 'Attractiveness - <<pcs_apprnc>>'
  287. !'Speed <<speed>>' - not used
  288. *nl
  289. '<b>Mental Skills</b>'
  290. *nl
  291. if pcs_scstng > 0: 'Spell Casting - <<pcs_scstng>>'
  292. if pcs_humint > 0:'People skills - <<pcs_humint>>'
  293. if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
  294. if pcs_observ > 0:'Observation - <<pcs_observ>>'
  295. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  296. '<b>Sport Skills</b>'
  297. *nl
  298. if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
  299. if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
  300. if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
  301. if pcs_def > 0: 'Defense - <<pcs_def>>'
  302. if pcs_run > 0: 'Running - <<pcs_run>>'
  303. if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
  304. if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
  305. if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
  306. if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
  307. if pcs_chess > 0: 'Chess - <<pcs_chess>>'
  308. if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
  309. if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
  310. if pcs_pool > 0: 'Pool - <<pcs_pool>>'
  311. *nl
  312. '<b>Artistic Skills</b>'
  313. *nl
  314. if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
  315. if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
  316. if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
  317. if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
  318. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  319. '<b>Job Skills</b>'
  320. *nl
  321. if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
  322. if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
  323. if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
  324. if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
  325. if pcs_servng > 0: 'Serving - <<pcs_servng>>'
  326. if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
  327. if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
  328. *nl
  329. '<b>Other Skills</b>'
  330. *nl
  331. if SchoolAtestat = 0 and StoryLine > 0:
  332. if pcs_grades > 0: 'School Grades - <<pcs_grades>>'
  333. if schoolprogul > 0: 'Schhool absenteesim - <<schoolprogul>>'
  334. end
  335. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  336. '<b>Beauty Skills</b>'
  337. *nl
  338. if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
  339. if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
  340. if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
  341. if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
  342. if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
  343. *nl
  344. '<b>Sexual Skills</b>'
  345. *nl
  346. 'Inhibition <<100-pcs_inhib>>'
  347. 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
  348. 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
  349. if SUB > 0: 'Submissiveness <<SUB>>'
  350. if pcs_dom > 0: 'Dominance <<pcs_dom>>'
  351. 'Submissive sex: <<sub[''exp'']>>'
  352. 'Dominant sex: <<dom[''exp'']>>'
  353. 'Lesbian sex preference: <<lesbian[''pref'']>>'
  354. 'Lesbian sex: <<lesbian[''exp'']>>'
  355. '</td></tr></table></center>'
  356. end
  357. if $ARGS[0] = 'husb_cheat_count':
  358. if husband > 0:
  359. if guy > before_h_guy :
  360. guy_cheat += guy - guy_cheat
  361. before_h_guy = guy
  362. end
  363. if girl > before_h_girl:
  364. girl_cheat += girl - before_h_girl
  365. before_h_girl = girl
  366. end
  367. end
  368. if before_h_girl > 0 and before_h_guy > 0:
  369. 'During your marriage you have cheated with your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
  370. elseif before_h_guy > 0:
  371. 'During your marriage you have cheated with your husband with <<guy_cheat>> guys.'
  372. elseif before_h_girl > 0:
  373. 'During your marriage you have cheated with your husband with <<girl_cheat>> girls.'
  374. end
  375. end
  376. if $ARGS[0] = 'stats':
  377. *clr & cla
  378. gs 'obj_din','chartabs'
  379. gs 'housing', 'rent'
  380. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  381. '<center><h1>Character Statistics</h1></center>'
  382. '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
  383. '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  384. '<center><b>General Statistics</b></center>'
  385. *nl
  386. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  387. *nl
  388. if SchoolAtestat = 0 and StoryLine > 0:
  389. if pcs_grades >= 90:
  390. 'You''re an A+ student.'
  391. elseif pcs_grades >= 80:
  392. 'You''re a bright student, just not the top of your class.'
  393. elseif pcs_grades >= 70:
  394. 'You''re an above average student, but you have to work hard to keep up.'
  395. elseif pcs_grades >= 60:
  396. 'You''re the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
  397. elseif pcs_grades >= 50:
  398. 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
  399. elseif pcs_grades >= 40:
  400. 'You''re not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
  401. else
  402. 'You''re the class nitwit. You''re still not sure how you got this far in the first ace.'
  403. end
  404. if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
  405. end
  406. *nl
  407. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  408. *nl
  409. if home_owned[1] = 1 and home_owned[4] > 0:
  410. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  411. elseif home_owned[1] = 1:
  412. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  413. elseif home_owned[4] > 0:
  414. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  415. end
  416. if home_owned[1] = 1:
  417. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  418. *nl
  419. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  420. if karta >= home_rent[1]:
  421. !From bank
  422. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  423. elseif money >= home_rent[1]:
  424. !From cash
  425. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  426. *nl
  427. elseif stolmoney >= home_rent[1]:
  428. !From drawer
  429. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  430. *nl
  431. elseif money + stolmoney >= home_rent[1]:
  432. !From cash and drawer
  433. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  434. *nl
  435. elseif karta + bankDebtLimit >= home_rent[1]:
  436. !From bank and overdraw
  437. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  438. *nl
  439. else
  440. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  441. *nl
  442. end
  443. end
  444. end
  445. if home_owned[4] > 0:
  446. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  447. *nl
  448. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  449. if karta >= home_rent[4]:
  450. !From bank
  451. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  452. *nl
  453. elseif money >= home_rent[4]:
  454. !From cash
  455. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  456. *nl
  457. elseif stolmoney >= home_rent[4]:
  458. !From drawer
  459. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  460. *nl
  461. elseif money + stolmoney >= home_rent[4]:
  462. !From cash and drawer
  463. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  464. *nl
  465. elseif karta + bankDebtLimit >= home_rent[4]:
  466. !From bank and overdraw
  467. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  468. *nl
  469. else
  470. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  471. *nl
  472. end
  473. end
  474. end
  475. end
  476. if kid = 1:
  477. *nl
  478. 'You have 1 child:'
  479. else
  480. 'You have <<kid>> children:'
  481. end
  482. if kid > 0:
  483. k = 0
  484. :kidloop
  485. if k < kid:
  486. gs 'obj_din','kidlist',k
  487. k += 1
  488. jump 'kidloop'
  489. end
  490. end
  491. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  492. *nl
  493. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  494. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  495. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  496. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  497. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  498. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  499. if alla > 0: 'Friendship with Alla <<alla>>'
  500. if masha > 0: 'Friendship with Masha <<masha>>'
  501. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  502. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  503. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  504. if afra > 0: 'Friendship with blacks <<afra>>'
  505. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  506. !!!WD: Formatting
  507. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  508. *nl
  509. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  510. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  511. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  512. end
  513. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  514. if razradKik > 0: '<<$razradKik>>'
  515. if KikWinAm > 0 or KikLossAm > 0 or KikDrawAm > 0:
  516. 'Amateur Kickboxing Record:<br>Wins: <<KikWinAm>> (<<KikWinAmKO>> by KO) - Losses: <<KikLossAm>> (<<KikLossAmKO>> by KO) - Draws: <<KikDrawAm>>'
  517. *nl
  518. end
  519. if razradKik > 0:
  520. if razradKik = 1:$razradKik = 'You have earned green sash(rank 4) in kickboxing'
  521. if razradKik = 2:$razradKik = 'You have earned purple sash(rank 5) in kickboxing'
  522. if razradKik = 3:$razradKik = 'You have earned blue sash(rank 6) in kickboxing'
  523. if razradKik = 4:$razradKik = 'You have earned brown sash(rank 7) in kickboxing'
  524. if razradKik = 5:$razradKik = 'You have earned black sash, 1st dan in kickboxing'
  525. *nl
  526. end
  527. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  528. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  529. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  530. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  531. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  532. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at European Championship'
  533. if razradbegES > 0: '<<razradbegES>> runner up at European Championship'
  534. if razradbegEG > 0: '<<razradbegEG>> times European champion.'
  535. if razradbegIB > 0: '<<razradbegIB>> times bronze medalist at World Championship'
  536. if razradbegIS > 0: '<<razradbegIS>> runner up at World Championship'
  537. if razradbegIG > 0: '<<razradbegIG>> times World champion'
  538. if razradbeg > 0:
  539. if razradbeg = 1: 'You have third sports category for event'
  540. if razradbeg = 2: 'You 2nd sports category for event'
  541. if razradbeg = 3: 'You 1st sports category for event'
  542. if razradbeg = 4: 'You have the title of Candidate Master of Sports for event'
  543. if razradbeg = 5: 'You have the title of Master of Sports in the run'
  544. if razradbeg >= 6: 'You have the title of International Master of Sports for event'
  545. *nl
  546. end
  547. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  548. if chess_rank > 0:
  549. if chess_rank = 1:'You have mastered the basics of chess'
  550. if chess_rank = 2:'You''re starting to get good at chess'
  551. if chess_rank = 3:'You''re a good chess player'
  552. if chess_rank = 4:'You''re an excellent chess player'
  553. if chess_rank = 5:'You''re a candidate for chess master'
  554. if chess_rank = 6:'You''re a chess master'
  555. if chess_rank = 7:'You''re a chess Grandmaster'
  556. end
  557. if chess_world_rank > 0:
  558. if chess_world_rank = 1:'The title of FIDE Master Chess'
  559. if chess_world_rank = 2:'The title of International Chess Master'
  560. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  561. end
  562. *nl
  563. !!!
  564. if modelfoto > 0:
  565. '<b>Modelling Statistics</b>'
  566. *nl
  567. '<<modelfoto>> - Number of times you have worked as a model'
  568. '<<modelfotomoney>> - The amount of money you''ve made modelling'
  569. if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you have participated in'
  570. if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of erotic clothing shoots you have participated in'
  571. if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you have modelled in'
  572. if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you have participated in'
  573. if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of times your nipples have been visible as a model'
  574. if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of shoots where you have been topless'
  575. if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of nude modelling shoots you have participated in'
  576. if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your vagina has been visible'
  577. *nl
  578. end
  579. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  580. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  581. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  582. if stripdancesum > 0 and hidden_stripdancesum = 0:
  583. 'You have danced <<stripdancesum>> times in the stripclub'
  584. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  585. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do nor remember it'
  586. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  587. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  588. end
  589. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  590. if SchoolAtestat = 1: 'You have finished school.'
  591. if diplom = 1: 'You graduated.'
  592. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  593. !WD:FORMATING
  594. if (maxdamage + stripdancesum + profiDanceTime + SchoolAtestat + diplom + teachlevel) > 0:*nl
  595. '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  596. '<center><b>Sex Statistics</b></center>'
  597. *nl
  598. !Sex stats
  599. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  600. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  601. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  602. if stat['voyeur'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur'']>>'
  603. if spank > 0: 'You have had your ass spanked <<spank>> times'
  604. temp = func('shortgs','guy')
  605. if guy+temp > 0 and hidden_guy = 0:
  606. 'You had sex with <<guy+temp>> guys.'
  607. elseif guy+temp = 0 and hidden_guy > 0:
  608. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  609. elseif guy+temp > 0 and hidden_guy > 0:
  610. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  611. end
  612. temp = func('shortgs','girl')
  613. if girl+temp > 0 and hidden_girl = 0:
  614. 'You had sex with <<girl+temp>> girls.'
  615. elseif girl+temp = 0 and hidden_girl > 0:
  616. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  617. elseif girl+temp > 0 and hidden_girl > 0:
  618. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  619. end
  620. if divorced > 0: 'You were married <<divorced>> times.'
  621. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  622. if rape > 0 and hidden_rape = 0:
  623. 'You have been raped <<rape>> times'
  624. elseif rape = 0 and hidden_rape > 0:
  625. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  626. elseif rape > 0 and hidden_rape > 0:
  627. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  628. end
  629. if slutty > 0 or hidden_slutty > 0:
  630. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  631. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  632. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  633. end
  634. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  635. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  636. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  637. if facial > 0: 'You have taken <<facial>> facials.'
  638. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  639. if zoo > 0: 'Had sex with animals <<zoo>> times.'
  640. if pee > 0: 'You pissing <<pee>> times.'
  641. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  642. !!!WD:FORMATING
  643. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + zoo + pee) > 0:*nl
  644. !!!
  645. gs 'obj_din', 'husb_cheat_count'
  646. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  647. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  648. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  649. end
  650. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  651. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  652. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  653. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  654. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  655. end
  656. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  657. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  658. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  659. ' Known vaginal creampies:'
  660. if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
  661. if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
  662. if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
  663. end
  664. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  665. ' Unknown vaginal creampies:'
  666. if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
  667. if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
  668. if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
  669. end
  670. if lesbian > 0 or hidden_lesbian > 0:
  671. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  672. end
  673. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  674. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  675. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  676. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  677. end
  678. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  679. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  680. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  681. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  682. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  683. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  684. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  685. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  686. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  687. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  688. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  689. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  690. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  691. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  692. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  693. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  694. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  695. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  696. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  697. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  698. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  699. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  700. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  701. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  702. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  703. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  704. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  705. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  706. '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
  707. '<center><b>Fetish Statistics</b></center>'
  708. *nl
  709. 'Feet preference: <<feet[''pref'']>>'
  710. 'Foot jobs / worship: <<feet[''exp'']>>'
  711. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  712. 'Deepthroated: <<deepthroat[''exp'']>>'
  713. 'Group preference: <<group[''pref'']>>'
  714. 'Group sex: <<group[''exp'']>>'
  715. 'Gangbang preference: <<gangbang[''pref'']>>'
  716. 'Gangbangs: <<gangbang[''exp'']>>'
  717. 'Humiliation preference: <<humiliation[''pref'']>>'
  718. 'Humiliation experiences: <<humiliation[''exp'']>>'
  719. 'Prostitution preference: <<prostitution[''pref'']>>'
  720. 'Prostituted yourself: <<prostitution[''exp'']>>'
  721. 'Bondage preference: <<bound[''pref'']>>'
  722. 'Bondage play: <<bound[''exp'']>>'
  723. 'Masochism preference: <<maso[''pref'']>>'
  724. 'Masochism experiences: <<maso[''exp'']>>'
  725. 'Bestiality encounters: <<beast[''pref'']>>'
  726. 'Bestiality experience: <<beast[''exp'']>>'
  727. 'Rough sex preference: <<rough[''pref'']>>'
  728. 'Rough sex: <<rough[''exp'']>>'
  729. 'Incest preference: <<incest[''pref'']>>'
  730. 'Incestuous sex: <<incest[''exp'']>>'
  731. '</td></tr></table></center>'
  732. end
  733. if $ARGS[0] = 'stats_gen':
  734. *clr & cla
  735. gs 'housing', 'rent'
  736. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  737. '<center><h1>General Statistics</h1></center>'
  738. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  739. '<td cellspacing="0" cellpadding="0" valign="top">'
  740. act 'Return to the statistics index': gt 'obj_din', 'stats'
  741. *nl
  742. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  743. *nl
  744. if SchoolAtestat = 0 and StoryLine > 0:
  745. if pcs_grades >= 90:
  746. 'You are an A+ student.'
  747. elseif pcs_grades >= 80:
  748. 'You are a bright student, just not the top of your class.'
  749. elseif pcs_grades >= 70:
  750. 'You are an above average student, but you have to work hard to keep up.'
  751. elseif pcs_grades >= 60:
  752. 'You are the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
  753. elseif pcs_grades >= 50:
  754. 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
  755. elseif pcs_grades >= 40:
  756. 'You are not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
  757. else
  758. 'You are the class nitwit. You''re still not sure how you got this far in the first ace.'
  759. end
  760. if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
  761. end
  762. *nl
  763. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  764. *nl
  765. if home_owned[1] = 1 and home_owned[4] > 0:
  766. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  767. elseif home_owned[1] = 1:
  768. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  769. elseif home_owned[4] > 0:
  770. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  771. end
  772. if home_owned[1] = 1:
  773. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  774. *nl
  775. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  776. if karta >= home_rent[1]:
  777. !From bank
  778. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  779. elseif money >= home_rent[1]:
  780. !From cash
  781. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  782. *nl
  783. elseif stolmoney >= home_rent[1]:
  784. !From drawer
  785. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  786. *nl
  787. elseif money + stolmoney >= home_rent[1]:
  788. !From cash and drawer
  789. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  790. *nl
  791. elseif karta + bankDebtLimit >= home_rent[1]:
  792. !From bank and overdraw
  793. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  794. *nl
  795. else
  796. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  797. *nl
  798. end
  799. end
  800. end
  801. if home_owned[4] > 0:
  802. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  803. *nl
  804. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  805. if karta >= home_rent[4]:
  806. !From bank
  807. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  808. *nl
  809. elseif money >= home_rent[4]:
  810. !From cash
  811. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  812. *nl
  813. elseif stolmoney >= home_rent[4]:
  814. !From drawer
  815. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  816. *nl
  817. elseif money + stolmoney >= home_rent[4]:
  818. !From cash and drawer
  819. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  820. *nl
  821. elseif karta + bankDebtLimit >= home_rent[4]:
  822. !From bank and overdraw
  823. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  824. *nl
  825. else
  826. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  827. *nl
  828. end
  829. end
  830. end
  831. end
  832. if kid = 1:
  833. *nl
  834. 'You have 1 child:'
  835. else
  836. 'You have <<kid>> children:'
  837. end
  838. if kid > 0:
  839. k = 0
  840. :kidloop
  841. if k < kid:
  842. gs 'obj_din','kidlist',k
  843. k += 1
  844. jump 'kidloop'
  845. end
  846. end
  847. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  848. *nl
  849. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  850. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  851. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  852. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  853. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  854. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  855. if alla > 0: 'Friendship with Alla <<alla>>'
  856. if masha > 0: 'Friendship with Masha <<masha>>'
  857. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  858. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  859. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  860. if afra > 0: 'Friendship with blacks <<afra>>'
  861. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  862. !!!WD: Formatting
  863. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  864. *nl
  865. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  866. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  867. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  868. end
  869. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  870. if razradKik > 0: '<<$razradKik>>'
  871. if KikWinAm > 0 or KikLossAm > 0 or KikDrawAm > 0:
  872. 'Amateur Kickboxing Record:<br>Wins: <<KikWinAm>> (<<KikWinAmKO>> by KO) - Losses: <<KikLossAm>> (<<KikLossAmKO>> by KO) - Draws: <<KikDrawAm>>'
  873. *nl
  874. end
  875. if razradKik > 0:
  876. if razradKik = 1:$razradKik = 'You have earned green sash(rank 4) in kickboxing'
  877. if razradKik = 2:$razradKik = 'You have earned purple sash(rank 5) in kickboxing'
  878. if razradKik = 3:$razradKik = 'You have earned blue sash(rank 6) in kickboxing'
  879. if razradKik = 4:$razradKik = 'You have earned brown sash(rank 7) in kickboxing'
  880. if razradKik = 5:$razradKik = 'You have earned black sash, 1st dan in kickboxing'
  881. *nl
  882. end
  883. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  884. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  885. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  886. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  887. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  888. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at European Championship'
  889. if razradbegES > 0: '<<razradbegES>> runner up at European Championship'
  890. if razradbegEG > 0: '<<razradbegEG>> times European champion.'
  891. if razradbegIB > 0: '<<razradbegIB>> times bronze medalist at World Championship'
  892. if razradbegIS > 0: '<<razradbegIS>> runner up at World Championship'
  893. if razradbegIG > 0: '<<razradbegIG>> times World champion'
  894. if razradbeg > 0:
  895. if razradbeg = 1: 'You have third sports category for event'
  896. if razradbeg = 2: 'You 2nd sports category for event'
  897. if razradbeg = 3: 'You 1st sports category for event'
  898. if razradbeg = 4: 'You have the title of Candidate Master of Sports for event'
  899. if razradbeg = 5: 'You have the title of Master of Sports in the run'
  900. if razradbeg >= 6: 'You have the title of International Master of Sports for event'
  901. *nl
  902. end
  903. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  904. if chess_rank > 0:
  905. if chess_rank = 1:'You have mastered the basics of chess'
  906. if chess_rank = 2:'You are starting to get good at chess'
  907. if chess_rank = 3:'You are a good chess player'
  908. if chess_rank = 4:'You are an excellent chess player'
  909. if chess_rank = 5:'You are a candidate for chess master'
  910. if chess_rank = 6:'You are a chess master'
  911. if chess_rank = 7:'You are a chess Grandmaster'
  912. end
  913. if chess_world_rank > 0:
  914. if chess_world_rank = 1:'The title of FIDE Master Chess'
  915. if chess_world_rank = 2:'The title of International Chess Master'
  916. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  917. end
  918. *nl
  919. !!!
  920. if modelfoto > 0:
  921. '<b>Modelling Stats</b>'
  922. '<<modelfoto>> - Number of times you have worked as a model'
  923. '<<modelfotomoney>> - The amount of money you''ve made modelling'
  924. if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you have participated in'
  925. if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of erotic clothing shoots you have participated in'
  926. if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you have modelled in'
  927. if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you have participated in'
  928. if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of times your nipples have been visible as a model'
  929. if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of shoots where you have been topless'
  930. if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of nude modelling shoots you have participated in'
  931. if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your vagina has been visible'
  932. *nl
  933. end
  934. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  935. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  936. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  937. if stripdancesum > 0 and hidden_stripdancesum = 0:
  938. 'You have danced <<stripdancesum>> times in the stripclub'
  939. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  940. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do nor remember it'
  941. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  942. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  943. end
  944. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  945. if SchoolAtestat = 1: 'You have finished school.'
  946. if diplom = 1: 'You graduated.'
  947. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  948. !WD:FORMATING
  949. if (maxdamage + stripdancesum + profiDanceTime + SchoolAtestat + diplom + teachlevel) > 0:*nl
  950. '</td></tr></table></center>'
  951. end
  952. if $ARGS[0] = 'kidlist':
  953. kidnumber = ARGS[1]
  954. if kidage[kidnumber] < 1:
  955. if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
  956. kiddaycalc[kidnumber] = day - daykid[kidnumber]
  957. if kiddaycalc[kidnumber] = 0:
  958. $kidagetext[kidnumber] = 'was born today'
  959. elseif kiddaycalc[kidnumber] = 1:
  960. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
  961. else
  962. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
  963. end
  964. elseif (month - monthkid[kidnumber]) < 1 :
  965. kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
  966. if kiddaycalc[kidnumber] = 1:
  967. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
  968. else
  969. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
  970. end
  971. else
  972. kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
  973. if kidmonthcalc[kidnumber] = 1:
  974. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
  975. else
  976. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
  977. end
  978. end
  979. else
  980. if kidage[kidnumber] = 1:
  981. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
  982. else
  983. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
  984. end
  985. end
  986. if polkid[kidnumber] = 0:
  987. $sdtext[kidnumber] = 'daughter'
  988. else
  989. $sdtext[kidnumber] = 'son'
  990. end
  991. if polkid[kidnumber] = 0:
  992. $kidPosProPN[kidnumber] = 'She'
  993. else
  994. $kidPosProPN[kidnumber] = 'He'
  995. end
  996. *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
  997. '.'
  998. *nl
  999. killvar 'kidnumber'
  1000. end
  1001. if $ARGS[0] = 'stats_sex':
  1002. *clr & cla
  1003. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  1004. '<center><h1>Sex Statistics</h1></center>'
  1005. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1006. '<td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1007. act 'Return to the statistics index': gt 'obj_din', 'stats'
  1008. !Sex stats
  1009. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  1010. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  1011. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  1012. if stat['voyeur'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur'']>>'
  1013. if spank > 0: 'You have had your ass spanked <<spank>> times'
  1014. temp = func('shortgs','guy')
  1015. if guy+temp > 0 and hidden_guy = 0:
  1016. 'You had sex with <<guy+temp>> guys.'
  1017. elseif guy+temp = 0 and hidden_guy > 0:
  1018. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  1019. elseif guy+temp > 0 and hidden_guy > 0:
  1020. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  1021. end
  1022. temp = func('shortgs','girl')
  1023. if girl+temp > 0 and hidden_girl = 0:
  1024. 'You had sex with <<girl+temp>> girls.'
  1025. elseif girl+temp = 0 and hidden_girl > 0:
  1026. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  1027. elseif girl+temp > 0 and hidden_girl > 0:
  1028. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  1029. end
  1030. if divorced > 0: 'You were married <<divorced>> times.'
  1031. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  1032. if rape > 0 and hidden_rape = 0:
  1033. 'You have been raped <<rape>> times'
  1034. elseif rape = 0 and hidden_rape > 0:
  1035. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  1036. elseif rape > 0 and hidden_rape > 0:
  1037. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  1038. end
  1039. *nl
  1040. if slutty > 0 or hidden_slutty > 0:
  1041. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  1042. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  1043. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  1044. end
  1045. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  1046. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  1047. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  1048. if facial > 0: 'You have taken <<facial>> facials.'
  1049. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  1050. if zoo > 0: 'Had sex with animals <<zoo>> times.'
  1051. if pee > 0: 'You pissing <<pee>> times.'
  1052. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  1053. !!!WD:FORMATING
  1054. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + zoo + pee) > 0:*nl
  1055. !!!
  1056. gs 'obj_din', 'husb_cheat_count'
  1057. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1058. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  1059. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  1060. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  1061. end
  1062. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  1063. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  1064. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  1065. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  1066. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  1067. end
  1068. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  1069. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  1070. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  1071. ' Known vaginal creampies:'
  1072. if pcs_cp_safe_known > 0: ' Safe: <<pcs_cp_safe_known>>'
  1073. if pcs_cp_notsafe_known > 0: ' Likely safe: <<pcs_cp_notsafe_known>>'
  1074. if pcs_cp_risky_known > 0: ' Risky: <<pcs_cp_risky_known>>'
  1075. end
  1076. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  1077. ' Unknown vaginal creampies:'
  1078. if pcs_cp_safe_unknown > 0: ' Safe: <<pcs_cp_safe_unknown>>'
  1079. if pcs_cp_notsafe_unknown > 0: ' Likely safe: <<pcs_cp_notsafe_unknown>>'
  1080. if pcs_cp_risky_unknown > 0: ' Risky: <<pcs_cp_risky_unknown>>'
  1081. end
  1082. if lesbian > 0 or hidden_lesbian > 0:
  1083. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  1084. end
  1085. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  1086. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  1087. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  1088. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  1089. end
  1090. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  1091. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  1092. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  1093. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  1094. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  1095. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  1096. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  1097. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  1098. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  1099. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  1100. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  1101. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  1102. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  1103. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  1104. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  1105. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  1106. *nl
  1107. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  1108. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  1109. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  1110. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  1111. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  1112. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  1113. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  1114. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  1115. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  1116. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  1117. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  1118. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  1119. '</td></tr></table></center>'
  1120. end
  1121. if $ARGS[0] = 'stats_fetish':
  1122. *clr & cla
  1123. act 'Return to the statistics index': gt 'obj_din', 'stats'
  1124. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  1125. '<center><h1>Fetishes</h1></center>'
  1126. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1127. '<td cellspacing="0" cellpadding="0" valign="top">'
  1128. 'Feet preference: <<feet[''pref'']>>'
  1129. 'Foot jobs / worship: <<feet[''exp'']>>'
  1130. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  1131. 'Deepthroated: <<deepthroat[''exp'']>>'
  1132. 'Group preference: <<group[''pref'']>>'
  1133. 'Group sex: <<group[''exp'']>>'
  1134. 'Gangbang preference: <<gangbang[''pref'']>>'
  1135. 'Gangbangs: <<gangbang[''exp'']>>'
  1136. 'Humiliation preference: <<humiliation[''pref'']>>'
  1137. 'Humiliation experiences: <<humiliation[''exp'']>>'
  1138. 'Prostitution preference: <<prostitution[''pref'']>>'
  1139. 'Prostituted yourself: <<prostitution[''exp'']>>'
  1140. 'Bondage preference: <<bound[''pref'']>>'
  1141. 'Bondage play: <<bound[''exp'']>>'
  1142. 'Masochism preference: <<maso[''pref'']>>'
  1143. 'Masochism experiences: <<maso[''exp'']>>'
  1144. 'Bestiality encounters: <<beast[''pref'']>>'
  1145. 'Bestiality experience: <<beast[''exp'']>>'
  1146. 'Rough sex preference: <<rough[''pref'']>>'
  1147. 'Rough sex: <<rough[''exp'']>>'
  1148. 'Incest preference: <<incest[''pref'']>>'
  1149. 'Incestuous sex: <<incest[''exp'']>>'
  1150. '</td></tr></table></center>'
  1151. end
  1152. if $ARGS[0] = 'reputation':
  1153. *clr & cla
  1154. gs 'obj_din','chartabs'
  1155. !'<center><img src="images/system/icon/reputation.png"><br></center>'
  1156. '<center><h1>Renown</h1></center>'
  1157. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
  1158. '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1159. '<center>Family Renown</center>'
  1160. if Enable_family_Reputation = 0:
  1161. '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1162. end
  1163. if Enable_family_Reputation = 1:
  1164. '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1165. *nl
  1166. if rinslut > 0 or kavslut > 0:'In the residential area of ​​you are known as a whore that sleeps with Caucasians.'
  1167. if afra > 80: 'In the student hostel, you are known for bedding blacks.'
  1168. if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
  1169. if StoryLine = 1:
  1170. *nl
  1171. if motherKnowSpravka > 0 and motherKnowWhore > 0:
  1172. 'Your mother knows, that you are sexually active and considers you a slut.'
  1173. elseif motherKnowWhore > 0:
  1174. 'Your mother thinks you are a whore.'
  1175. elseif motherKnowSpravka > 0:
  1176. 'Your mother knows that you are sexually active.'
  1177. else
  1178. 'Your mother thinks that you are a virgin.'
  1179. end
  1180. if evgenQW >= 4 and brotherSex >= 1:
  1181. 'Your brother thinks you are a total whore.'
  1182. elseif brotherSex >= 1:
  1183. 'Your brother thinks you are a slut.'
  1184. elseif evgenQW >= 3:
  1185. 'Your brother thinks you are a slut.'
  1186. elseif brotherknowslut = 1:
  1187. 'Your brother saw semen on your body and thinks that you fuck around.'
  1188. elseif brotherknowslut >= 2:
  1189. 'Your brother saw you in the park screwing Gopniks.'
  1190. else
  1191. 'Your brother has a good opinion of you.'
  1192. end
  1193. if sisterknowslut > 1 and sisboypartyQW = 2:
  1194. 'Your sister thinks you are a slut'
  1195. elseif sisterknowslut > 0:
  1196. 'Your sister knows that you sleep around.'
  1197. else
  1198. 'Your sister has a good opinion of you.'
  1199. end
  1200. if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
  1201. if brothershowerlook = 1:'You let your brother look at you when you''re shower'
  1202. if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
  1203. if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
  1204. if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
  1205. if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
  1206. end
  1207. end
  1208. *nl
  1209. '<center>Regional Renown</center>'
  1210. if Enable_glo_Reputation = 0:
  1211. '<center><a href="exec:Enable_glo_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1212. end
  1213. if Enable_glo_Reputation = 1:
  1214. '<center><a href="exec:Enable_glo_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1215. *nl
  1216. 'Regional renown as a performer = <<global_performer>>'
  1217. if global_performer = 0:
  1218. 'You are not famous enough as a performer to be known outside of any local areas.'
  1219. end
  1220. *nl
  1221. 'Regional renown in the sex industry = <<global_sexind>>'
  1222. if global_sexind = 0:
  1223. 'You are not famous enough in the industry to be known outside of any local areas.'
  1224. end
  1225. *nl
  1226. 'Regional renown as a slut = <<global_slut>>'
  1227. if global_slut = 0:
  1228. 'You are not famous enough as a slut to be known outside of any local areas.'
  1229. end
  1230. *nl
  1231. 'Regional renown in sports = <<global_sport>>'
  1232. if global_sport = 0:
  1233. 'You are not a famous enough athlete to be known outside of any local areas.'
  1234. end
  1235. *nl
  1236. 'Regional renown as an intellectual = <<global_int>>'
  1237. if global_int = 0:
  1238. 'You are not famous enough as an intellectual to be known outside of any local areas.'
  1239. end
  1240. *nl
  1241. 'Regional renown through social media = <<global_social>>'
  1242. if global_social = 0:
  1243. 'You are not famous enough on social media to be known outside of any local areas.'
  1244. end
  1245. end
  1246. '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  1247. '<center>Renown in Pavlovsk</center>'
  1248. if Enable_pav_Reputation = 0:
  1249. '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1250. end
  1251. if Enable_pav_Reputation = 1:
  1252. '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1253. *nl
  1254. '<b>Performer = <<pav_performer>></b>'
  1255. ' Actor = <<pav_acting>>'
  1256. ' Dancer = <<pav_dance>>'
  1257. ' Glamour model = <<pav_modelling>>'
  1258. ' Painter = <<pav_painting>>'
  1259. ' Musician = <<pav_music>>'
  1260. ' Ballet dancer = <<pav_ballet>>'
  1261. '<b>Sex Industry = <<pav_sexind>></b>'
  1262. ' Porn actor = <<pav_porn>>'
  1263. ' Stripper = <<pav_stripping>>'
  1264. '<b>Slut = <<pav_slut>></b>'
  1265. ' Sex = <<pav_sex>>'
  1266. ' Prostitution = <<pav_prostitute>>'
  1267. '<b>Sports = <<pav_sport>></b>'
  1268. ' Kickboxer = <<pav_kickboxing>>'
  1269. ' Runner = <<pav_running>>'
  1270. ' Volleyball player = <<pav_volleyball>>'
  1271. '<b>Intellectual = <<pav_int>></b>'
  1272. ' Chess player = <<pav_chess>>'
  1273. ' Teacher = <<pav_teaching>>'
  1274. '<b>Social = <<pav_social>></b>'
  1275. ' Social media = <<pav_media>>'
  1276. end
  1277. *nl
  1278. '<center>Renown in the city</center>'
  1279. if Enable_city_Reputation = 0:
  1280. '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1281. end
  1282. if Enable_city_Reputation = 1:
  1283. '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1284. *nl
  1285. '<b>Performer = <<city_performer>></b>'
  1286. ' Actor = <<city_acting>>'
  1287. ' Dancer = <<city_dance>>'
  1288. ' Glamour model = <<city_modelling>>'
  1289. ' Painter = <<city_painting>>'
  1290. ' Musician = <<city_music>>'
  1291. ' Ballet dancer = <<city_ballet>>'
  1292. '<b>Sex Industry = <<city_sexind>></b>'
  1293. ' Porn actor = <<city_porn>>'
  1294. ' Stripper = <<city_stripping>>'
  1295. '<b>Slut = <<city_slut>></b>'
  1296. ' Sex = <<city_sex>>'
  1297. ' Prostitution = <<city_prostitute>>'
  1298. '<b>Sports = <<city_sport>></b>'
  1299. ' Kickboxer = <<city_kickboxing>>'
  1300. ' Runner = <<city_running>>'
  1301. ' Volleyball player = <<city_volleyball>>'
  1302. '<b>Intellectual = <<city_int>></b>'
  1303. ' Chess player = <<city_chess>>'
  1304. ' Teacher = <<city_teaching>>'
  1305. '<b>Social = <<city_social>></b>'
  1306. ' Social media = <<city_media>>'
  1307. end
  1308. *nl
  1309. '<center>Renown in the old town</center>'
  1310. if Enable_oldtown_Reputation = 0:
  1311. '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1312. end
  1313. if Enable_oldtown_Reputation = 1:
  1314. '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1315. *nl
  1316. '<b>Performer = <<oldtown_performer>></b>'
  1317. ' Actor = <<oldtown_acting>>'
  1318. ' Dancer = <<oldtown_dance>>'
  1319. ' Glamour model = <<oldtown_modelling>>'
  1320. ' Painter = <<oldtown_painting>>'
  1321. ' Musician = <<oldtown_music>>'
  1322. ' Ballet dancer = <<oldtown_ballet>>'
  1323. '<b>Sex Industry = <<oldtown_sexind>></b>'
  1324. ' Porn actor = <<oldtown_porn>>'
  1325. ' Stripper = <<oldtown_stripping>>'
  1326. '<b>Slut = <<oldtown_slut>></b>'
  1327. ' Sex = <<oldtown_sex>>'
  1328. ' Prostitution = <<oldtown_prostitute>>'
  1329. '<b>Sports = <<oldtown_sport>></b>'
  1330. ' Kickboxer = <<oldtown_kickboxing>>'
  1331. ' Runner = <<oldtown_running>>'
  1332. ' Volleyball player = <<oldtown_volleyball>>'
  1333. '<b>Intellectual = <<oldtown_int>></b>'
  1334. ' Chess player = <<oldtown_chess>>'
  1335. ' Teacher = <<oldtown_teaching>>'
  1336. '<b>Social = <<oldtown_social>></b>'
  1337. ' Social media = <<oldtown_media>>'
  1338. end
  1339. *nl
  1340. '<center>Renown in the village</center>'
  1341. if Enable_village_Reputation = 0:
  1342. '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1343. end
  1344. if Enable_village_Reputation = 1:
  1345. '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1346. *nl
  1347. '<b>Performer = <<village_performer>></b>'
  1348. ' Actor = <<village_acting>>'
  1349. ' Dancer = <<village_dance>>'
  1350. ' Glamour model = <<village_modelling>>'
  1351. ' Painter = <<village_painting>>'
  1352. ' Musician = <<village_music>>'
  1353. ' Ballet dancer = <<village_ballet>>'
  1354. '<b>Sex Industry = <<village_sexind>></b>'
  1355. ' Porn actor = <<village_porn>>'
  1356. ' Stripper = <<village_stripping>>'
  1357. '<b>Slut = <<village_slut>></b>'
  1358. ' Sex = <<village_sex>>'
  1359. ' Prostitution = <<village_prostitute>>'
  1360. '<b>Sports = <<village_sport>></b>'
  1361. ' Kickboxer = <<village_kickboxing>>'
  1362. ' Runner = <<village_running>>'
  1363. ' Volleyball player = <<village_volleyball>>'
  1364. '<b>Intellectual = <<village_int>></b>'
  1365. ' Chess player = <<village_chess>>'
  1366. ' Teacher = <<village_teaching>>'
  1367. '<b>Social = <<village_social>></b>'
  1368. ' Social media = <<village_media>>'
  1369. end
  1370. '</tr></td></table></center>'
  1371. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1372. if film > 0:
  1373. '<b>Pornographic Filmography</b>'
  1374. gs 'pornhist', 'short'
  1375. if pfilmSTOP = 0:
  1376. *nl
  1377. '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
  1378. *nl
  1379. else
  1380. *nl
  1381. '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
  1382. *nl
  1383. end
  1384. '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
  1385. *nl
  1386. *p '<<$pfilmhistory>>'
  1387. end
  1388. '</td></tr></table></center>'
  1389. end
  1390. if $ARGS[0] = 'magic':
  1391. *clr & cla
  1392. gs 'obj_din','chartabs'
  1393. '<center><h1>Magic</h1></center>'
  1394. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1395. '<td cellspacing="0" cellpadding="0" valign="top">'
  1396. if pcs_magik = 0:
  1397. 'You are unable to use magic.'
  1398. elseif pcs_magik > 0:
  1399. 'You have <<pcs_manna>> units of manna available to you.'
  1400. !!' Forces Rikudo available to you <<rikudo>> units'
  1401. *nl
  1402. if spelltuman > 0 or spellklon > 0 or spellstun > 0 or spellweap > 0 or spellwind > 0 or spellklon2 > 0 or spellenergo > 0 or spellinit > 0 or spellhel > 0:'<b>Base Spells:</b>'
  1403. if spelltuman > 0:'<br>Cover area in fog, a great way to conceal yourself while attacking the enemy and increase the chance to dodge attacks (cost 10 units of manna)'
  1404. if spellklon > 0:'<br>Swap aces with a clone of yourself, good way to avoid enemy attacks and make enemy waste their power (cost 15 units of manna)'
  1405. if spellstun > 0:'<br>Stun, a great way to stop the enemy. They will not be able to defend or attack. ( cost 20 units of manna)'
  1406. if spellweap > 0 and weapon > 0:'<br>Infuse weapon with energy'
  1407. if spellwind > 0:'<br>Blow away the fog, dissipates any mist over the battlefield.'
  1408. if spellklon2 > 0:'<br>Substitute yourself with 3 clones, the enemy will not be able to get to you, until they destroy all of your clones. (cost 45 units of manna)'
  1409. if spellenergo > 0:'<br>Create a weak energy shield, protecting you against all attacks of the physical nature, even if the enemy attack exceeds the capabilities of the shield and destroys it, you will still be protected from damage(cost 50 units of manna)'
  1410. if spellinit > 0:'<br>Create a slight delay of time, a powerful spell that allows you to move faster, steal initiative and increase the probability of hitting (cost 60 units of manna)'
  1411. if spellhel > 0:'<br>Battle Heal, restores or adds 400 Health units in exchange for 400 units of manna.'
  1412. if stihia = 1:'<br><b>Elemental Spells Fire:</b>'
  1413. if spellfire1 = 1:'<br>Flame. Deals little damage. (Cost 10 manna)'
  1414. if spellfire2 = 1:'<br>The release of fire. It causes great damage. (Cost 100 manna)'
  1415. if spellfire3 = 1:'<br>Fire Barrier, It creates a shield with strength of 750 units. (Cost 150 manna)'
  1416. if spellfire4 = 1:'<br>Firestorm. It causes great damage, difficult to dodge. (Cost 250 manna)'
  1417. if spellfire5 = 1:'<br>Flame Shield, It creates a shield with strength of 2500 units. (Cost 500 manna)'
  1418. if stihia = 2:'<br><b>Elements Lightning Spells:</b>'
  1419. if spellele1 = 1:'<br>Zap. Deals very little damage. (Cost 10 manna)'
  1420. if spellele2 = 1:'<br>Lightning. Inflicts above average damage. (Cost 100 manna)'
  1421. if spellele3 = 1:'<br>Electric barrier, It creates a shield with strength of 1500 units. (Cost 150 manna)'
  1422. if spellele4 = 1:'<br>Dance of thousand birds. Deals very high damage. (Cost 250 manna)'
  1423. if spellele5 = 1:'<br>Dancing Sphere, It creates a shield with strength of 5000 units. (Cost 500 manna)'
  1424. if stihia = 3:'<br><b>Spells Earth Elements:</b>'
  1425. if spellert1 = 1:'<br>Quicksand, immobilizes the opponent in the quicksand trap and causes little damage. (Cost 10 manna)'
  1426. if spellert2 = 1:'<br>Active protection, It creates a protective sphere of land, Gain 2500 units of health and mana, this protection restores itself within 10 absorbing strokes 20 Units in the course of manna. (Cost 100 manna)'
  1427. if spellert3 = 1:'<br>Abyss, rend earth asunder beneath their feet inflicting high damage to the enemy and depriving him of the ability to move. (Cost 150 manna)'
  1428. if spellert4 = 1:'<br>Absolute protection, It creates a huge protective sphere of land, which regenerates itself every turn and attacks the enemy. (Cost 250 manna)'
  1429. if spellert5 = 1:'<br>Sando, two huge ates come out of the earth and crush the enemy inflicting huge damage and depriving them of the ability to move. Cost 500 manna.'
  1430. if stihia = 4:'<br><b>Wind Elemental Spells:</b>'
  1431. if spellwind1 = 1:'<br>Wind gust, It causes very little damage but destroys clones and fog, very difficult to dodge. (Cost 10 manna)'
  1432. if spellwind2 = 1:'<br>The horrific pressure, causing moderate damage and destroying clones and fog, very difficult to dodge. (Cost 100 manna)'
  1433. if spellwind3 = 1:'<br>Vacuum Sphere, It creates a shield with strength of 1500 units. (Cost 150 manna)'
  1434. if spellwind4 = 1:'<br>Vacuum shells, high damage and kills clones and fog, very difficult to dodge. (Cost 250 manna)'
  1435. if spellwind5 = 1:'<br>Devouring vacuum, sucks enemy shield destroying whatever strength it had left. (Cost 500 manna)'
  1436. if stihia = 5:'<br><b>Water Elemental Spell:</b>'
  1437. if spellwater1 = 1:'<br>Drain mana, It causes very little damage and absorbs a lot of mana. Cost 10 manna.'
  1438. if spellwater2 = 1:'<br>Flood, causes moderate damage and absorbs large amount of mana. Cost 100 manna.'
  1439. if spellwater3 = 1:'<br>Blister, It creates a protective sphere of water with strength of 1500 units against all impacts, this protection restores itself within 10 absorbing strokes 20 Units in the course of manna. (Cost 150 manna)'
  1440. if spellwater4 = 1:'<br>Water shark rocket, causes great damage and absorbs a lot of mana. Cost 250 manna.'
  1441. if spellwater5 = 1:'<br>The Great Flood, It creates a huge sphere that absorbs water and drains opponents mana, passing it to strengthen protection. Cost 500 manna.'
  1442. end
  1443. if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
  1444. '<center><b>Succubus Stats</b></center>'
  1445. *nl
  1446. 'Succubus Level = <<succublvl>>'
  1447. 'Succubus XP = <<succubxp>>'
  1448. '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
  1449. 'Stored Sexual Energy = <<sucexcess>>'
  1450. 'Sexual Energy Storage Capacity = <<sucstorecap>>'
  1451. *nl
  1452. if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
  1453. if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
  1454. if sucskill >= 4: 'You have learned the accommodation ability.'
  1455. *nl
  1456. !! More to come
  1457. end
  1458. '</td></tr></table></center>'
  1459. end
  1460. if $ARGS[0] = 'pain':
  1461. *clr & cla
  1462. gs 'obj_din','chartabs'
  1463. '<center><h1>Pain</h1></center>'
  1464. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1465. '<td cellspacing="0" cellpadding="0" valign="top">'
  1466. if pain['head'] > 0:
  1467. if pain['head'] > 70:
  1468. '<b><font color="red">Your head is in extreme pain.</font></b>'
  1469. elseif pain['head'] > 40:
  1470. 'Your head is very sore.'
  1471. else
  1472. 'Your head hurts.'
  1473. end
  1474. end
  1475. if pain['hair'] > 0:
  1476. if pain['hair'] > 70:
  1477. '<b><font color="red">Your scalp is in extreme pain.</font></b>'
  1478. elseif pain['hair'] > 40:
  1479. 'Your scalp is very sore.'
  1480. else
  1481. 'Your scalp hurts.'
  1482. end
  1483. end
  1484. if pain['ears'] > 0:
  1485. if pain['ears'] > 70:
  1486. '<b><font color="red">Your ears are in extreme pain.</font></b>'
  1487. elseif pain['ears'] > 40:
  1488. 'Your ears are very sore.'
  1489. else
  1490. 'Your ears hurt.'
  1491. end
  1492. end
  1493. if pain['eyebrows'] > 0:
  1494. if pain['eyebrows'] > 70:
  1495. '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
  1496. elseif pain['eyebrows'] > 40:
  1497. 'Your eyebrows are very sore.'
  1498. else
  1499. 'Your eyebrows hurt.'
  1500. end
  1501. end
  1502. if pain['eyes'] > 0:
  1503. if pain['eyes'] > 70:
  1504. '<b><font color="red">Your eyes are in extreme pain.</font></b>'
  1505. elseif pain['eyes'] > 40:
  1506. 'Your eyes are very sore.'
  1507. else
  1508. 'Your eyes hurt.'
  1509. end
  1510. end
  1511. if pain['cheeks'] > 0:
  1512. if pain['cheeks'] > 70:
  1513. '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
  1514. elseif pain['cheeks'] > 40:
  1515. 'Your cheeks are very sore.'
  1516. else
  1517. 'Your cheeks hurt.'
  1518. end
  1519. end
  1520. if pain['nose'] > 0:
  1521. if pain['nose'] > 70:
  1522. '<b><font color="red">Your nose is in extreme pain.</font></b>'
  1523. elseif pain['nose'] > 40:
  1524. 'Your nose is very sore.'
  1525. else
  1526. 'Your nose hurts.'
  1527. end
  1528. end
  1529. if pain['mouth'] > 0:
  1530. if pain['mouth'] > 70:
  1531. '<b><font color="red">Your mouth is in extreme pain.</font></b>'
  1532. elseif pain['mouth'] > 40:
  1533. 'Your mouth is very sore.'
  1534. else
  1535. 'Your mouth hurts.'
  1536. end
  1537. end
  1538. if pain['lips'] > 0:
  1539. if pain['lips'] > 70:
  1540. '<b><font color="red">Your lips are in extreme pain.</font></b>'
  1541. elseif pain['lips'] > 40:
  1542. 'Your lips are very sore.'
  1543. else
  1544. 'Your lips hurt.'
  1545. end
  1546. end
  1547. if pain['tongue'] > 0:
  1548. if pain['tongue'] > 70:
  1549. '<b><font color="red">Your tongue is in extreme pain.</font></b>'
  1550. elseif pain['tongue'] > 40:
  1551. 'Your tongue is very sore.'
  1552. else
  1553. 'Your tongue hurts.'
  1554. end
  1555. end
  1556. if pain['throat'] > 0:
  1557. if pain['throat'] > 70:
  1558. '<b><font color="red">Your throat is in extreme pain.</font></b>'
  1559. elseif pain['throat'] > 40:
  1560. 'Your throat is very sore.'
  1561. else
  1562. 'Your throat hurts.'
  1563. end
  1564. end
  1565. if pain['neck'] > 0:
  1566. if pain['neck'] > 70:
  1567. '<b><font color="red">Your neck is in extreme pain.</font></b>'
  1568. elseif pain['neck'] > 40:
  1569. 'Your neck is very sore.'
  1570. else
  1571. 'Your neck hurts.'
  1572. end
  1573. end
  1574. if pain['back'] > 0:
  1575. if pain['back'] > 70:
  1576. '<b><font color="red">Your back is in extreme pain.</font></b>'
  1577. elseif pain['back'] > 40:
  1578. 'Your back is very sore.'
  1579. else
  1580. 'Your back hurts.'
  1581. end
  1582. end
  1583. if pain['asscheeks'] + (spanked * 24) > 0:
  1584. if pain['asscheeks'] + (spanked * 24) > 70:
  1585. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass2.jpg''">asscheeks</a> are in extreme pain.</font></b>'
  1586. elseif pain['asscheeks'] + (spanked * 24) > 40:
  1587. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass1.jpg''">asscheeks</a> are very sore.</font></b>'
  1588. else
  1589. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass.jpg''">asscheeks</a> hurt.</font></b>'
  1590. end
  1591. end
  1592. if pain['asshole'] + (agape * 10) > 0:
  1593. if pain['asshole'] + (agape * 10) > 70:
  1594. '<b><font color="red">You an extremely sore anus and it is bleeding.</font></b>'
  1595. elseif pain['asshole'] + (agape * 10) > 40:
  1596. '<b><font color="red">You have a very sore anus.</font></b>'
  1597. else
  1598. '<b><font color="red">You have a sore and itchy anus.</font></b>'
  1599. end
  1600. end
  1601. if pain['hips'] > 0:
  1602. if pain['hips'] > 70:
  1603. '<b><font color="red">Your hips are in extreme pain.</font></b>'
  1604. elseif pain['hips'] > 40:
  1605. 'Your hips are very sore.'
  1606. else
  1607. 'Your hips hurt.'
  1608. end
  1609. end
  1610. if pain['thighs'] > 0:
  1611. if pain['thighs'] > 70:
  1612. '<b><font color="red">Your thighs are in extreme pain.</font></b>'
  1613. elseif pain['thighs'] > 40:
  1614. 'Your thighs are very sore.'
  1615. else
  1616. 'Your thighs hurt.'
  1617. end
  1618. end
  1619. if pain['legL'] > 0:
  1620. if pain['legL'] > 70:
  1621. '<b><font color="red">Your left leg is in extreme pain.</font></b>'
  1622. elseif pain['legL'] > 40:
  1623. 'Your left leg is very sore.'
  1624. else
  1625. 'Your left leg hurts.'
  1626. end
  1627. end
  1628. if pain['legR'] > 0:
  1629. if pain['legR'] > 70:
  1630. '<b><font color="red">Your right leg is in extreme pain.</font></b>'
  1631. elseif pain['legR'] > 40:
  1632. 'Your right leg is very sore.'
  1633. else
  1634. 'Your right leg hurts.'
  1635. end
  1636. end
  1637. if pain['feet'] > 0:
  1638. if pain['feet'] > 70:
  1639. '<b><font color="red">Your feet are in extreme pain.</font></b>'
  1640. elseif pain['feet'] > 40:
  1641. 'Your feet are very sore.'
  1642. else
  1643. 'Your feet hurt.'
  1644. end
  1645. end
  1646. if pain['toes'] > 0:
  1647. if pain['toes'] > 70:
  1648. '<b><font color="red">Your toes are in extreme pain.</font></b>'
  1649. elseif pain['toes'] > 40:
  1650. 'Your toes are very sore.'
  1651. else
  1652. 'Your toes foot hurt.'
  1653. end
  1654. end
  1655. if pain['shoulders'] > 0:
  1656. if pain['shoulders'] > 70:
  1657. '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
  1658. elseif pain['shoulders'] > 40:
  1659. 'Your shoulders are very sore.'
  1660. else
  1661. 'Your shoulders hurt.'
  1662. end
  1663. end
  1664. if pain['armL'] > 0:
  1665. if pain['armL'] > 70:
  1666. '<b><font color="red">Your left arm is in extreme pain.</font></b>'
  1667. elseif pain['armL'] > 40:
  1668. 'Your left arm is very sore.'
  1669. else
  1670. 'Your left arm hurts.'
  1671. end
  1672. end
  1673. if pain['armR'] > 0:
  1674. if pain['armR'] > 70:
  1675. '<b><font color="red">Your right arm is in extreme pain.</font></b>'
  1676. elseif pain['armR'] > 40:
  1677. 'Your right arm is very sore.'
  1678. else
  1679. 'Your right arm hurts.'
  1680. end
  1681. end
  1682. if pain['hands'] > 0:
  1683. if pain['hands'] > 70:
  1684. '<b><font color="red">Your hands are in extreme pain.</font></b>'
  1685. elseif pain['hands'] > 40:
  1686. 'Your hands are very sore.'
  1687. else
  1688. 'Your hands hurt.'
  1689. end
  1690. end
  1691. if pain['fingers'] > 0:
  1692. if pain['fingers'] > 70:
  1693. '<b><font color="red">Your fingers are in extreme pain.</font></b>'
  1694. elseif pain['fingers'] > 40:
  1695. 'Your fingers are very sore.'
  1696. else
  1697. 'Your fingers hurt.'
  1698. end
  1699. end
  1700. if pain['chest'] > 0:
  1701. if pain['chest'] > 70:
  1702. '<b><font color="red">Your chest is in extreme pain.</font></b>'
  1703. elseif pain['chest'] > 40:
  1704. 'Your chest is very sore.'
  1705. else
  1706. 'Your chest hurts.'
  1707. end
  1708. end
  1709. if pain['breasts'] > 0:
  1710. if pain['breasts'] > 70:
  1711. '<b><font color="red">Your breasts are in extreme pain.</font></b>'
  1712. elseif pain['breasts'] > 40:
  1713. 'Your breasts are very sore.'
  1714. else
  1715. 'Your breasts hurt.'
  1716. end
  1717. end
  1718. if pain['nipples'] > 0:
  1719. if pain['nipples'] > 70:
  1720. '<b><font color="red">Your nipples are in extreme pain.</font></b>'
  1721. elseif pain['nipples'] > 40:
  1722. 'Your nipples are very sore.'
  1723. else
  1724. 'Your nipples hurt.'
  1725. end
  1726. end
  1727. if pain['ribs'] > 0:
  1728. if pain['ribs'] > 70:
  1729. '<b><font color="red">Your ribs are in extreme pain.</font></b>'
  1730. elseif pain['ribs'] > 40:
  1731. 'Your ribs are very sore.'
  1732. else
  1733. 'Your ribs hurt.'
  1734. end
  1735. end
  1736. if pain['tummy'] > 0:
  1737. if pain['tummy'] > 70:
  1738. '<b><font color="red">Your tummy is in extreme pain.</font></b>'
  1739. elseif pain['tummy'] > 40:
  1740. 'Your tummy is very sore.'
  1741. else
  1742. 'Your tummy hurts.'
  1743. end
  1744. end
  1745. if pain['pubic'] > 0:
  1746. if pain['pubic'] > 70:
  1747. '<b><font color="red">Your pubis is extremely painful.</font></b>'
  1748. elseif pain['pubic'] > 40:
  1749. 'Your pubis is very sore.'
  1750. else
  1751. 'Your pubis hurts.'
  1752. end
  1753. end
  1754. if pain['labia'] > 0:
  1755. if pain['labia'] > 70:
  1756. '<b><font color="red">Your labia is extremely painful.</font></b>'
  1757. elseif pain['labia'] > 40:
  1758. 'Your labia is very sore.'
  1759. else
  1760. 'Your labia hurts.'
  1761. end
  1762. end
  1763. if pain['vaginal'] + (vgape * 8) > 0:
  1764. if pain['vaginal'] + (vgape * 8) > 70:
  1765. '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
  1766. elseif pain['vaginal'] + (vgape * 8) > 40:
  1767. '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
  1768. else
  1769. '<b><font color="red">You have a sore vagina.</font></b>'
  1770. end
  1771. end
  1772. if pain['clitoris'] > 0:
  1773. if pain['clitoris'] > 70:
  1774. '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
  1775. elseif pain['clitoris'] > 40:
  1776. 'Your clitoris is very sore.'
  1777. else
  1778. 'Your clitoris hurts.'
  1779. end
  1780. end
  1781. if pain['urethra'] > 0:
  1782. if pain['urethra'] > 70:
  1783. '<b><font color="red">Your urethra is extremely painful.</font></b>'
  1784. elseif pain['urethra'] > 40:
  1785. 'Your urethra is very sore.'
  1786. else
  1787. 'Your urethra hurts.'
  1788. end
  1789. end
  1790. if pain['cervix'] > 0:
  1791. if pain['cervix'] > 70:
  1792. '<b><font color="red">Your cervix is in extreme pain.</font></b>'
  1793. elseif pain['cervix'] > 40:
  1794. 'Your cervix is very sore.'
  1795. else
  1796. 'Your cervix hurts.'
  1797. end
  1798. end
  1799. '</td></tr></table></center>'
  1800. end
  1801. if $ARGS[0] = 'face':
  1802. !disay image and escription for menu
  1803. *clr
  1804. gs 'obj_din','bodytabs'
  1805. '<center><h1>Looks</h1></center>'
  1806. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1807. '<td cellspacing="0" cellpadding="0" valign="top">'
  1808. $img_temp = FUNC('$face_image')
  1809. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1810. killvar 'img_temp'
  1811. if avatar_hair = 1:
  1812. 'Your hair: <<$av_hair>>.'
  1813. else
  1814. '<<$hair>>'
  1815. end
  1816. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  1817. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  1818. *nl
  1819. '<<$lip>>'
  1820. '<<$pcs_throat>>'
  1821. '<<$skin>>'
  1822. '<<$glaza>>'
  1823. '<<$pcs_makeup>>.'
  1824. '</td></tr></table></center>'
  1825. end
  1826. if $ARGS[0] = 'body':
  1827. *clr
  1828. gs 'obj_din','bodytabs'
  1829. '<center><h1>Body</h1></center>'
  1830. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1831. '<td cellspacing="0" cellpadding="0" valign="top">'
  1832. !! This displays the body image; $bodimgsets[x9] is the folder name
  1833. !some in-game script may call this to display image, so leave it be
  1834. $img_temp = FUNC('$body_image','body')
  1835. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1836. '<<$body_image_msg>>'
  1837. killvar 'img_temp'
  1838. killvar 'body_image_msg'
  1839. '</td></tr></table></center>'
  1840. end
  1841. if $ARGS[0] = 'clothes':
  1842. *clr
  1843. gs 'obj_din','bodytabs'
  1844. '<center><h1>Clothes</h1></center>'
  1845. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1846. '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
  1847. !move image define to $body_image
  1848. !display cloth
  1849. $img_temp = FUNC('$body_image','clothes')
  1850. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1851. '<<$body_image_msg>>'
  1852. '</td><td width="50%" cellpadding="20" valign="top">'
  1853. !display coat
  1854. $img_temp = FUNC('$body_image','coat')
  1855. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1856. '<<$body_image_msg>>'
  1857. '</td></tr>'
  1858. '</table></center>'
  1859. killvar 'img_temp'
  1860. killvar 'body_image_msg'
  1861. '</td></tr></table></center>'
  1862. end
  1863. if $ARGS[0] = 'panties':
  1864. *clr
  1865. gs 'obj_din','bodytabs'
  1866. '<center><h1>Panties</h1></center>'
  1867. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1868. '<td cellspacing="0" cellpadding="0" valign="top">'
  1869. $img_temp = FUNC('$body_image','panties')
  1870. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1871. '<<$body_image_msg>>'
  1872. killvar 'img_temp'
  1873. killvar 'body_image_msg'
  1874. '</td></tr></table></center>'
  1875. end
  1876. if $ARGS[0] = 'bra':
  1877. *clr
  1878. gs 'obj_din','bodytabs'
  1879. '<center><h1>Bra</h1></center>'
  1880. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1881. '<td cellspacing="0" cellpadding="0" valign="top">'
  1882. $img_temp = FUNC('$body_image','bra')
  1883. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1884. '<<$body_image_msg>>'
  1885. killvar 'img_temp'
  1886. killvar 'body_image_msg'
  1887. '</td></tr></table></center>'
  1888. end
  1889. if $ARGS[0] = 'show_tits':
  1890. view 'images/pc/body/tits/t<<tits>>.jpg'
  1891. end
  1892. if $ARGS[0] = 'show_body':
  1893. $img_temp = FUNC('$body_image','body')
  1894. view '<<$img_temp>>'
  1895. killvar 'img_temp'
  1896. end
  1897. if $ARGS[0] = 'shoes':
  1898. *clr
  1899. gs 'obj_din','bodytabs'
  1900. '<center><h1>Shoes</h1></center>'
  1901. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1902. '<td cellspacing="0" cellpadding="0" valign="top">'
  1903. $img_temp = FUNC('$body_image','shoes')
  1904. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1905. '<<$body_image_msg>>'
  1906. killvar 'img_temp'
  1907. killvar 'body_image_msg'
  1908. '</td></tr></table></center>'
  1909. end
  1910. if $ARGS[0] = 'tattoos':
  1911. *clr & cla
  1912. gs 'obj_din','bodytabs'
  1913. '<center><h1>Tattoos</h1></center>'
  1914. tatcounter = 0
  1915. '<center>'
  1916. *pl
  1917. if tatfce > 0:
  1918. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
  1919. else
  1920. *p 'Face | '
  1921. end
  1922. if tatlip > 0:
  1923. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
  1924. else
  1925. *p 'Lip | '
  1926. end
  1927. if tatneck > 0:
  1928. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
  1929. else
  1930. *p 'Neck | '
  1931. end
  1932. if tatback > 0:
  1933. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
  1934. else
  1935. *p 'Back | '
  1936. end
  1937. if tatlech > 0:
  1938. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
  1939. else
  1940. *p 'Shoulder | '
  1941. end
  1942. if tatbrst > 0:
  1943. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
  1944. else
  1945. *p 'Breast | '
  1946. end
  1947. if tatunder > 0:
  1948. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
  1949. else
  1950. *p 'Under Breast | '
  1951. end
  1952. if tatchst > 0:
  1953. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
  1954. else
  1955. *p 'Chest | '
  1956. end
  1957. if tatside > 0:
  1958. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
  1959. else
  1960. *p 'Side | '
  1961. end
  1962. if tatblly > 0:
  1963. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
  1964. else
  1965. *p 'Belly'
  1966. end
  1967. *pl
  1968. if tatarm > 0:
  1969. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
  1970. else
  1971. *p 'Arm | '
  1972. end
  1973. if tatwrist > 0:
  1974. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
  1975. else
  1976. *p 'Wrist | '
  1977. end
  1978. if tathand > 0:
  1979. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
  1980. else
  1981. *p 'Hand | '
  1982. end
  1983. if tatleg > 0:
  1984. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
  1985. else
  1986. *p 'Leg | '
  1987. end
  1988. if tatankle > 0:
  1989. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
  1990. else
  1991. *p 'Foot | '
  1992. end
  1993. if tatupb > 0:
  1994. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
  1995. else
  1996. *p 'Tramp Stamp | '
  1997. end
  1998. if tatass > 0:
  1999. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
  2000. else
  2001. *p 'Butt | '
  2002. end
  2003. if tatvag > 0:
  2004. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
  2005. else
  2006. *p 'Groin'
  2007. end
  2008. '</center>'
  2009. if tatcounter = 0:
  2010. 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
  2011. end
  2012. end
  2013. !!Image displays for tattoos
  2014. if $ARGS[0] = 'tattooarm':
  2015. *clr
  2016. gs 'obj_din', 'tattoos'
  2017. *nl
  2018. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
  2019. end
  2020. if $ARGS[0] = 'tattooass':
  2021. *clr
  2022. gs 'obj_din', 'tattoos'
  2023. *nl
  2024. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
  2025. end
  2026. if $ARGS[0] = 'tattooback':
  2027. *clr
  2028. gs 'obj_din', 'tattoos'
  2029. *nl
  2030. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
  2031. end
  2032. if $ARGS[0] = 'tattoobelly':
  2033. *clr
  2034. gs 'obj_din', 'tattoos'
  2035. *nl
  2036. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
  2037. end
  2038. if $ARGS[0] = 'tattoobreast':
  2039. *clr
  2040. gs 'obj_din', 'tattoos'
  2041. *nl
  2042. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
  2043. end
  2044. if $ARGS[0] = 'tattoochest':
  2045. *clr
  2046. gs 'obj_din', 'tattoos'
  2047. *nl
  2048. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
  2049. end
  2050. if $ARGS[0] = 'tattooface':
  2051. *clr
  2052. gs 'obj_din', 'tattoos'
  2053. *nl
  2054. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
  2055. end
  2056. if $ARGS[0] = 'tattoofoot':
  2057. *clr
  2058. gs 'obj_din', 'tattoos'
  2059. *nl
  2060. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
  2061. end
  2062. if $ARGS[0] = 'tattooleg':
  2063. *clr
  2064. gs 'obj_din', 'tattoos'
  2065. *nl
  2066. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
  2067. end
  2068. if $ARGS[0] = 'tattoolip':
  2069. *clr
  2070. gs 'obj_din', 'tattoos'
  2071. *nl
  2072. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
  2073. end
  2074. if $ARGS[0] = 'tattooneck':
  2075. *clr
  2076. gs 'obj_din', 'tattoos'
  2077. *nl
  2078. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
  2079. end
  2080. if $ARGS[0] = 'tattoovag':
  2081. *clr
  2082. gs 'obj_din', 'tattoos'
  2083. *nl
  2084. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
  2085. end
  2086. if $ARGS[0] = 'tattooshoulder':
  2087. *clr
  2088. gs 'obj_din', 'tattoos'
  2089. *nl
  2090. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
  2091. end
  2092. if $ARGS[0] = 'tattooside':
  2093. *clr
  2094. gs 'obj_din', 'tattoos'
  2095. *nl
  2096. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
  2097. end
  2098. if $ARGS[0] = 'tattootramp':
  2099. *clr
  2100. gs 'obj_din', 'tattoos'
  2101. *nl
  2102. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampstamp/tatlowbck<<tatupb>>.jpg"></center>'
  2103. end
  2104. if $ARGS[0] = 'tattoounder':
  2105. *clr
  2106. gs 'obj_din', 'tattoos'
  2107. *nl
  2108. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underbreast/tatundbreast<<tatunder>>.jpg"></center>'
  2109. end
  2110. if $ARGS[0] = 'tattoowrist':
  2111. *clr
  2112. gs 'obj_din', 'tattoos'
  2113. *nl
  2114. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
  2115. end
  2116. if $ARGS[0] = 'tattoohand':
  2117. *clr
  2118. gs 'obj_din', 'tattoos'
  2119. *nl
  2120. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
  2121. end
  2122. if $ARGS[0] = 'piercing':
  2123. *clr & cla
  2124. gs 'obj_din','bodytabs'
  2125. '<center><h1>Piercings</h1></center>'
  2126. '<center>'
  2127. if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
  2128. 'You have no piercings.'
  2129. elseif pirsA = 10000 and pirsB = 10000 and pirsC = 10000 and pirsD = 10000 and pirsE = 10000 and pirsF = 10000 and pirsN = 10000 and pirsG = 10000 and pirsGL = 10000:
  2130. 'You are not wearing any piercings'
  2131. else
  2132. *pl
  2133. if pirsA > 0 and pirsA < 10000:
  2134. *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
  2135. else
  2136. *p 'Tongue | '
  2137. end
  2138. if pirsB > 0 and pirsB < 10000:
  2139. *p '<a href="exec:gs ''obj_din'', ''pirsB''">lips</a> | '
  2140. else
  2141. *p 'lips | '
  2142. end
  2143. if pirsC > 0 and pirsC < 10000:
  2144. *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
  2145. else
  2146. *p 'Ears | '
  2147. end
  2148. if pirsD > 0 and pirsD < 10000:
  2149. *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
  2150. else
  2151. *p 'Nose | '
  2152. end
  2153. if pirsE > 0 and pirsE < 10000:
  2154. *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
  2155. else
  2156. *p 'Eyebrows | '
  2157. end
  2158. if pirsF > 0 and pirsF < 10000:
  2159. *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
  2160. else
  2161. *p 'Nipples | '
  2162. end
  2163. if pirsN > 0 and pirsN < 10000:
  2164. *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
  2165. else
  2166. *p 'Navel | '
  2167. end
  2168. if pirsG > 0 and pirsG < 10000:
  2169. *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
  2170. else
  2171. *p 'Pussy'
  2172. end
  2173. end
  2174. '</center>'
  2175. end
  2176. !! piercing images.
  2177. if $ARGS[0] = 'pirsA':
  2178. *clr
  2179. gs 'obj_din', 'piercing'
  2180. *nl
  2181. '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
  2182. end
  2183. if $ARGS[0] = 'pirsB':
  2184. *clr
  2185. gs 'obj_din', 'piercing'
  2186. *nl
  2187. '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
  2188. end
  2189. if $ARGS[0] = 'pirsC':
  2190. *clr
  2191. gs 'obj_din', 'piercing'
  2192. *nl
  2193. '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
  2194. end
  2195. if $ARGS[0] = 'pirsD':
  2196. *clr
  2197. gs 'obj_din', 'piercing'
  2198. *nl
  2199. '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
  2200. end
  2201. if $ARGS[0] = 'pirsE':
  2202. *clr
  2203. gs 'obj_din', 'piercing'
  2204. *nl
  2205. '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
  2206. end
  2207. if $ARGS[0] = 'pirsF':
  2208. *clr
  2209. gs 'obj_din', 'piercing'
  2210. *nl
  2211. '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
  2212. end
  2213. if $ARGS[0] = 'pirsN':
  2214. *clr
  2215. gs 'obj_din', 'piercing'
  2216. *nl
  2217. '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
  2218. end
  2219. if $ARGS[0] = 'pirsG':
  2220. *clr
  2221. gs 'obj_din', 'piercing'
  2222. *nl
  2223. '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
  2224. end
  2225. if $ARGS[0] = 'records':
  2226. *clr & cla
  2227. '<center><h1>Notebook</h1></center>'
  2228. gs 'housing', 'rent'
  2229. act 'Put your notebook down': gt $loc, $metka
  2230. if pavSharedAptEnabled = 1:'You share an apartment with three others in Pavlovsk. Bills are paid by the other tennants in exchange for your house services'
  2231. *nl
  2232. if home_owned[1] = 1:'You rent a two-room apartment, in the city residential area. Rent for the apartment is subtracted automatically, in sum of <<home_rent[1]>> <b>₽</b> us electric bill on 25th of each month. You are currently paid up for <b><<ArendHouseSL>></b> days'
  2233. *nl
  2234. if home_owned[1] = 2:'You own a two-room apartment, in the city residential area. Utility bills are on the 25th of each month.'
  2235. *nl
  2236. if home_owned[1] = 3:'You own a two-room apartment, in the city residential area. It''s currently occupied by your tenants.'
  2237. *nl
  2238. if home_owned[2] > 0:'You live in a two-room apartment, in a large apartment complex, with your parents and siblings in Pavlovsk.'
  2239. *nl
  2240. if home_owned[3] > 0:'You own small holiday cottage with an adjacent allotment in the communal village.'
  2241. *nl
  2242. if home_owned[4] > 0:'You rent a two-room apartment, in Pushkin. Rent for the apartment is subtracted automatically, in sum of <<home_rent[4]>> <b>₽</b> us electric bill on 25th of each month. You are currently paid up for <b><<ArendHouseSL4>></b> days'
  2243. *nl
  2244. if home_owned[5] = 1:'You own a vacant block, in the city suburbs. Utility bills are on the 25th of each month.'
  2245. *nl
  2246. if home_owned[5] = 2:'You own a block in the city suburbs, upon which, you are building a house. Utility bills are on the 25th of each month.'
  2247. *nl
  2248. if home_owned[5] = 3:'You own an impressive manion in the suburbs of St. Petersburg. Utility bills are on the 25th of each month.'
  2249. *nl
  2250. if workPTU > 2:'You work as a teacher at the Lycée. Working days Mon-Sat, with 14.00 to 16.00. Salary 300r/day. Dress code - office clothes, Strict. The road from the apartment to the Lyceum takes 2 hours 10 minutes.'
  2251. *nl
  2252. if (work = 1 or cheatWork = 1) and workKafe > 0:'You are working as a waitress at The Roadhouse cafe. You need to come to work between 11 and 12, working days: Tuesday, Wednesday and Thursday. At work, you can receive tips from customers, and payment is received on 25th of each month.'
  2253. *nl
  2254. if (work = 1 or cheatWork = 1) and workhosp > 0:'You work as a nurse in the city residential area clinic. You need to come to work between 8 and 9, during the week. Salary is automatically transferred on 25th of each month.'
  2255. *nl
  2256. if (work = 1 or cheatWork = 1) and worksalon > 0:'You work as a masseuse in the city at the Beauty Bar. You need to come to work with 9 to 10, working days, Monday, Wednesday, Friday. Salary is automatically transferred on 25th of each month.'
  2257. *nl
  2258. if (work = 1 or cheatWork = 1) and workSec > 0:'You work as a secretary at Titran-Express. At work you need to come up 9, during the week. Salary is automatically transferred on 25th of each month.'
  2259. *nl
  2260. if (work = 1 or cheatWork = 1) and tanwork > 0:'You work as a governess for Tanya, at Nicholas'' luxury city apartment. Salary is automatically transferred on 25th of each month.'
  2261. *nl
  2262. if (work = 1 or cheatWork = 1) and young_shop_work = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 15, Monday to Friday. The salary shall be issued once a week on Fridays.'
  2263. *nl
  2264. if (work = 1 or cheatWork = 1) and young_shop_work1 = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 9, Saturday and Sunday. The salary shall be issued once a week on Fridays.'
  2265. *nl
  2266. if (work = 1 or cheatWork = 1) and young_shop_work2 = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 9, Monday to Friday. The salary shall be issued once a week on Fridays.'
  2267. *nl
  2268. if (work = 1 or cheatWork = 1) and workFabrika = 1:'You work as a seamstress in a factory in Pavlovsk. Work is every day except Saturday and Sunday. Salary is automatically transferred on 25th of each month.'
  2269. *nl
  2270. if workrin = 1:'You are working at the market in Arthur''s tent as clothing saleswoman. Work on Tuesday, Thursday and Saturday, starting at 8 AM. Salary depends on sales.'
  2271. *nl
  2272. if maidqw = 1:'You can work in Pavlovsk hotel as a maid. Work is every day from 16 to 19. Salary is 250 plus tips.'
  2273. *nl
  2274. if (work = 1 or cheatWork = 1) and gpoliuborka > 1:'You can work part-time as a cleaner in pavlovo clinic. Work is from 16 to 21.'
  2275. *nl
  2276. if stripwork >= 1:'You can work as a stripper in the city industrial region. Free schedule, every day from 15 to midnight. No salary, only tips.'
  2277. *nl
  2278. if film > 0:'You are working in the city industrial region as pornographic actress under the name <<$pfname>>'
  2279. *nl
  2280. if bumtolik = 4:'You have been asked to help the homeless at the Mercy Clinic in the city industrial region.'
  2281. *nl
  2282. if bumtolik >= 5:'You volunteer at the Mercy Clinic in the city industrial region, working with the homeless. Working hours are from 9 to 17, Saturday and Sunday.'
  2283. *nl
  2284. if husband > 0:'You have been married for <<husbanday>> days. Your husband <<$husName>> <<$husBody>> <<$husFat>> <<$husHair>>. Member <<husDick>> Relationship <<husband>>.'
  2285. if kid > 0:
  2286. i = 0
  2287. if kid = 1:
  2288. 'You have a child, a <<$polreb[0]>> named <<$kidname[0]>>. Born <<daykid[0]>>-<<monthkid[0]>>-<<yearkid[0]>>. Aged <<kidage[0]>>.'
  2289. else
  2290. 'You have children:'
  2291. :LoopKidCounter
  2292. if i <= kid + 1:
  2293. ' a <<$polreb[i]>> named <<$kidname[i]>>. Born <<daykid[i]>>-<<monthkid[i]>>-<<yearkid[i]>>. Aged <<kidage[i]>>.'
  2294. i += 1
  2295. jump 'LoopKidCounter'
  2296. end
  2297. end
  2298. *nl
  2299. end
  2300. *nl
  2301. if $bfsex > 0:'<<$bfsex>>'
  2302. *nl
  2303. if loverGender[0] = 0:
  2304. $obj_loverintro = 'Your boyfriend'
  2305. $obj_loverpron = 'He'
  2306. else
  2307. $obj_loverintro = 'Your girlfriend'
  2308. $obj_loverpron = 'She'
  2309. end
  2310. if pcs_lovers[0] = 1:'<<$obj_loverintro>> <<$loverdesc[0]>> is <<$loverbody[0]>> height and <<$loverbod[0]>> build with <<$loverface[0]>> hair. <<$loverdesc[0]>> is <<$loverClo[0]>>. Your relationship is <<loverrelation[0]>> after <<loverdays[0]>> days dating.'
  2311. if haraklover[0] = 0 and loverrelation[0] > 1:'<<$obj_loverpron>>''s timid and lacks confidence.'
  2312. if haraklover[0] = 1 and loverrelation[0] > 1:'<<$obj_loverpron>> has a cheerful and sociable personality.'
  2313. if haraklover[0] = 2 and loverrelation[0] > 1:'<<$obj_loverpron>>''s short-tempered and strict.'
  2314. *nl
  2315. if loverGender[1] = 0:
  2316. $obj_loverintro = 'Your boyfriend'
  2317. $obj_loverpron = 'He'
  2318. else
  2319. $obj_loverintro = 'Your girlfriend'
  2320. $obj_loverpron = 'She'
  2321. end
  2322. if pcs_lovers[1] = 1:'<<$obj_loverintro>> <<$loverdesc[0]>> is <<$loverbody[0]>> height and <<$loverbod[0]>> build with <<$loverface[0]>> hair. <<$loverdesc[0]>> is <<$loverClo[0]>>. Your relationship is <<loverrelation[0]>> after <<loverdays[0]>> days dating.'
  2323. if haraklover[1] = 0 and loverrelation[1] > 1:'<<$obj_loverpron>>''s timid and lacks confidence.'
  2324. if haraklover[1] = 1 and loverrelation[1] > 1:'<<$obj_loverpron>> has a cheerful and sociable personality.'
  2325. if haraklover[1] = 2 and loverrelation[1] > 1:'<<$obj_loverpron>>''s short-tempered and strict.'
  2326. *nl
  2327. if loverGender[2] = 0:
  2328. $obj_loverintro = 'Your boyfriend'
  2329. $obj_loverpron = 'He'
  2330. else
  2331. $obj_loverintro = 'Your girlfriend'
  2332. $obj_loverpron = 'She'
  2333. end
  2334. if pcs_lovers[2] = 1:'<<$obj_loverintro>> <<$loverdesc[0]>> is <<$loverbody[0]>> height and <<$loverbod[0]>> build with <<$loverface[0]>> hair. <<$loverdesc[0]>> is <<$loverClo[0]>>. Your relationship is <<loverrelation[0]>> after <<loverdays[0]>> days dating.'
  2335. if haraklover[2] = 0 and loverrelation[2] > 1:'<<$obj_loverpron>>''s timid and lacks confidence.'
  2336. if haraklover[2] = 1 and loverrelation[2] > 1:'<<$obj_loverpron>> has a cheerful and sociable personality.'
  2337. if haraklover[2] = 2 and loverrelation[2] > 1:'<<$obj_loverpron>>''s short-tempered and strict.'
  2338. *nl
  2339. *nl
  2340. gs'Menu.Create','zapisMenu'
  2341. gs'Menu.Add','zapisMenu','Make a note with current date','','MenuLoc','zapisosn'
  2342. gs'Menu.Add','zapisMenu','Make a note on the 1st row','','MenuLoc','zapis'
  2343. gs'Menu.Add','zapisMenu','With a red row on the 1st row','','MenuLoc','ot'
  2344. gs'Menu.Add','zapisMenu','Make a note on the 2nd row','','MenuLoc','zapis2'
  2345. gs'Menu.Add','zapisMenu','With a red row on the 2nd row','','MenuLoc','ot2'
  2346. gs'Menu.Add','zapisMenu','Make a note on the 3rd row','','MenuLoc','zapis3'
  2347. gs'Menu.Add','zapisMenu','With a red row on the 3rd row','','MenuLoc','ot3'
  2348. gs'Menu.Add','zapisMenu','Make a note on the 4th row','','MenuLoc','zapis4'
  2349. gs'Menu.Add','zapisMenu','With a red row on the 4th row','','MenuLoc','ot4'
  2350. gs'Menu.Add','zapisMenu','Make a note on the 5th row','','MenuLoc','zapis5'
  2351. gs'Menu.Add','zapisMenu','With a red row on the 5th row','','MenuLoc','ot5'
  2352. gs'Menu.Add','zapisMenu','Make a note on the 6th row','','MenuLoc','zapis6'
  2353. gs'Menu.Add','zapisMenu','With a red row on the 6th row','','MenuLoc','ot6'
  2354. gs'Menu.Add','zapisMenu','Make a note on the 7th row','','MenuLoc','zapis7'
  2355. gs'Menu.Add','zapisMenu','With a red row on the 7th row','','MenuLoc','ot7'
  2356. gs'Menu.Add','zapisMenu','Make a note on the 8th row','','MenuLoc','zapis8'
  2357. gs'Menu.Add','zapisMenu','With a red row on the 8th row','','MenuLoc','ot8'
  2358. gs'Menu.Add','zapisMenu','Make a note on the 9th row','','MenuLoc','zapis9'
  2359. gs'Menu.Add','zapisMenu','With a red row on the 9th row','','MenuLoc','ot9'
  2360. gs'Menu.Add','zapisMenu','Make a note on the 10th row','','MenuLoc','zapis10'
  2361. gs'Menu.Add','zapisMenu','With a red row on the 10th row','','MenuLoc','ot10'
  2362. gs'Menu.Create','disMenu'
  2363. gs'Menu.Add','disMenu','Delete the entry on the 1st row','','MenuLoc','diszapis'
  2364. gs'Menu.Add','disMenu','Delete the entry on the 2nd row','','MenuLoc','diszapis2'
  2365. gs'Menu.Add','disMenu','Delete the entry on the 3rd row','','MenuLoc','diszapis3'
  2366. gs'Menu.Add','disMenu','Delete the entry on the 4th row','','MenuLoc','diszapis4'
  2367. gs'Menu.Add','disMenu','Delete the entry on the 5th row','','MenuLoc','diszapis5'
  2368. gs'Menu.Add','disMenu','Delete the entry on the 6th row','','MenuLoc','diszapis6'
  2369. gs'Menu.Add','disMenu','Delete the entry on the 7th row','','MenuLoc','diszapis7'
  2370. gs'Menu.Add','disMenu','Delete the entry on the 8th row','','MenuLoc','diszapis8'
  2371. gs'Menu.Add','disMenu','Delete the entry on the 9th row','','MenuLoc','diszapis9'
  2372. gs'Menu.Add','disMenu','Delete the entry on the 10th row','','MenuLoc','diszapis10'
  2373. '<a href="exec: gs''Menu.Call'',''zapisMenu''">Make a note</a> or <a href="exec: gs''Menu.Call'',''disMenu''">Delete a note</a>'
  2374. '<<$zapisOsn>>'
  2375. '<<$zapis>>'
  2376. '<<$zapis2>>'
  2377. '<<$zapis3>>'
  2378. '<<$zapis4>>'
  2379. '<<$zapis5>>'
  2380. '<<$zapis6>>'
  2381. '<<$zapis7>>'
  2382. '<<$zapis8>>'
  2383. '<<$zapis9>>'
  2384. '<<$zapis10>>'
  2385. end
  2386. if $ARGS[0] = 'emergency':
  2387. '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
  2388. *nl
  2389. '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
  2390. *nl
  2391. '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
  2392. *nl
  2393. cla
  2394. if StoryLine = 1:act 'Go to Pavlovsk':gt 'pavResidential'
  2395. act 'Go to City Residental':gt 'street'
  2396. if $loc ! '' and $metka ! '':
  2397. act 'Cancel':gt $loc, $metka
  2398. elseif $loc ! '':
  2399. act 'Cancel':gt $loc
  2400. elseif $curloc ! '':
  2401. act 'Cancel':gt $curloc
  2402. end
  2403. end
  2404. !!quick time changes from the object menu
  2405. if $ARGS[0] = '-1 Hour':
  2406. hour -= 1
  2407. gs 'stat'
  2408. end
  2409. if $ARGS[0] = '+1 Hour':
  2410. hour += 1
  2411. gs 'stat'
  2412. end
  2413. ! remnants of old menu for testing
  2414. if $ARGS[0] = 'old':
  2415. killobj
  2416. oldobjmenu = 1
  2417. ! addobj '<center><font color = green>Character</font></center>'
  2418. ! addobj '<center>Skills</center>'
  2419. ! addobj '<center>Statistics</center>'
  2420. ! addobj '<center>Pain</center>'
  2421. ! addobj '<center>Traits</center>'
  2422. ! addobj '<center>Renown</center>'
  2423. ! if pcs_magik > 0:addobj '<center>Magic</center>'
  2424. ! addobj '<center>Face</center>'
  2425. ! addobj '<center>Body</center>'
  2426. ! addobj '<center>Clothing</center>'
  2427. ! addobj '<center>Panties</center>'
  2428. ! addobj '<center>Shoes</center>'
  2429. ! addobj '<center>Tattoos</center>'
  2430. ! addobj '<center>Piercing</center>'
  2431. ! addobj '<center>Phone</center>'
  2432. ! if bag > 0:addobj '<center>Purse</center>'
  2433. ! addobj '<center>Notebook</center>'
  2434. addobj '<center>Refresh</center>'
  2435. !addobj '<center>Settings</center>'
  2436. !addobj '<center>Cheats</center>'
  2437. addobj '<center>Console</center>'
  2438. ! if disable_autosave = 1:
  2439. ! addobj '<center><font color = red><b>[</b></font>Autosave<font color = red><b>]</b></font></center>'
  2440. ! else
  2441. ! addobj '<center><font color = green><b>[</b></font>Autosave<font color = green><b>]</b></font></center>'
  2442. ! end
  2443. if cheatTime = 1:
  2444. addobj ''
  2445. addobj '<center><font color="red">-1 Hour</font></center>'
  2446. addobj '<center><font color="green">+1 Hour</font></center>'
  2447. end
  2448. addobj ''
  2449. addobj '<center><font color = red>Emergency</font></center>'
  2450. end
  2451. if $ARGS[0] = 'wait':
  2452. cla
  2453. waiting = input ("How long would you like to wait?<br>(Default 15 minutes, maximum 120 minutes)")
  2454. if waiting = '':
  2455. minut += 15
  2456. elseif waiting > 0 and waiting <= 120:
  2457. minut += waiting
  2458. elseif waiting <= 0 or waiting > 120:
  2459. 'Invalid time.'
  2460. end
  2461. gs 'stat'
  2462. gt $loc, $metka
  2463. end
  2464. if $ARGS[0] = 'rest':
  2465. cla
  2466. waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
  2467. if waiting = '':
  2468. minut += 15
  2469. elseif waiting > 0 and waiting <= 120:
  2470. minut += waiting
  2471. pcs_mood += 10
  2472. pcs_willpwr += 10
  2473. if pcs_sleep < 90 and waiting >= 60:
  2474. pcs_sleep += 10
  2475. end
  2476. elseif waiting <= 0 or waiting > 120:
  2477. 'Invalid time.'
  2478. end
  2479. gs 'stat'
  2480. gt $loc, $metka
  2481. end
  2482. --- obj_din ---------------------------------