atakB1.qsrc 3.2 KB

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  1. # atakB1
  2. if $ARGS[0] = 'atak':
  3. cla
  4. !payment hit dodge
  5. poSp = speedV*20/100
  6. uvAg = pcs_agil*20/100
  7. poBox = reactV*20/100
  8. uvBox = pcs_react*20/100
  9. popad = RAND(reactV-poBox,reactV+poBox) + RAND(speedV-poSp,speedV+poSp) + bonusShV
  10. uvorot = RAND(pcs_react-uvBox,pcs_react+uvBox) + RAND(pcs_agil-uvAg,pcs_agil+uvAg)
  11. uvorKoef = uvorot*50/100
  12. popKoef = popad*50/100
  13. if popad > uvorot:
  14. if popad >= uvorot+uvorKoef:
  15. !Crete, very direct hit
  16. '<b><font color = green>Critical hits</font></b>'
  17. gs'atakB1','uronKrit'
  18. elseif popad < uvorot+uvorKoef:
  19. !Normal hit
  20. !He attacks the enemy
  21. '<b><font color = green>EYE</font></b>'
  22. gs'atakB1','uron'
  23. end
  24. elseif popad <= uvorot:
  25. '<b><font color = red>LOST</font></b>'
  26. end
  27. end
  28. if $ARGS[0] = 'uronKrit':
  29. cla
  30. damDef = defenceV/100
  31. damKoef = damDef*20/100
  32. damage = RAND(damDef+damKoef,damDef+damKoef*2)
  33. gs'atakB1','damage'
  34. end
  35. if $ARGS[0] = 'uron':
  36. cla
  37. damDef = defenceV/100
  38. damKoef = damDef*20/100
  39. damage = RAND(damDef-damKoef,damDef+damKoef)
  40. gs'atakB1','damage'
  41. end
  42. if $ARGS[0] = 'damage':
  43. cla
  44. if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
  45. if dospeh > 0:damage = damage - dospehDefV & dospehEn = dospehEn - 1
  46. if damage < 0:damage = 0
  47. pcs_health = pcs_health - damage
  48. !pcs_manna = pcs_manna - damageM
  49. if eleShV > 0:
  50. stun = RAND(eleShV,eleShV*3)
  51. '<b><font color = red>Defense paralyzed you to <<stun>> Rounds</font></b>'
  52. end
  53. '<b><font color = red>Defense caused you damage <<damage>> units</font></b>'
  54. !'<b><font color = red>Your manna harmed <<damageM>> units</font></b>'
  55. if zerkalo > 0:
  56. zerkalo = zerkalo - 1
  57. defenceV = defenceV - damage
  58. '<b><font color = green>You have reflected the damage of the defense and the defense received <<damage>> points of damage</font></b>'
  59. end
  60. !xgt'fight','sta'
  61. end
  62. if defence > 0 and klon <= 0 and unmaterial <= 0:
  63. !damSum = damage + damageM
  64. !defence = defence - damSum
  65. defence = defence - damage
  66. '<b><font color = red>Your protection harmed <<damage>> units of the defense</font></b>'
  67. !xgt'fight','sta'
  68. end
  69. if klon > 0 and unmaterial <= 0:
  70. klon = klon - 1
  71. '<b><font color = red>It destroys your clone</font></b>'
  72. !xgt'fight','sta'
  73. end
  74. if unmaterial > 0:
  75. unmaterial = unmaterial - 1
  76. '<b><font color = green>Beat the defense went through you. YOU are not material</font></b>'
  77. !xgt'fight','sta'
  78. end
  79. if barier > 0:
  80. !imeniteta barrier for damage
  81. if barier >= damage:
  82. '<b><font color = green>You can easily withstand the impact of the defense</font></b>'
  83. !xgt'fight','sta'
  84. elseif barier < damage:
  85. !pcs_manna = pcs_manna - damageM
  86. !pcs_health = pcs_health - damage
  87. pcs_health = pcs_health - damage
  88. if eleShV > 0:
  89. stun = RAND(eleShV,eleShV*3)
  90. '<b><font color = red>Defense paralyzed you to <<stun>> Rounds</font></b>'
  91. end
  92. '<b><font color = red>You harmed <<damage>> units of the defense</font></b>'
  93. !'<b><font color = red>Your manna harmed <<damageM>> units</font></b>'
  94. if zerkalo > 0:
  95. zerkalo = zerkalo - 1
  96. defenceV = defenceV - damage
  97. '<b><font color = green>You have reflected damage and defense received <<damage>> points of damage</font></b>'
  98. end
  99. end
  100. !xgt'fight','sta'
  101. end
  102. end
  103. --- atakB1 ---------------------------------