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[fixed] Typo causing inititive in fights to keep raising or lowering each fight making it either too easy or impossible over time.

KevinSmarts há 3 anos atrás
pai
commit
2148a35f29
1 ficheiros alterados com 2 adições e 2 exclusões
  1. 2 2
      locations/initKik.qsrc

+ 2 - 2
locations/initKik.qsrc

@@ -1,10 +1,10 @@
 # initKik
 init = pcs_agil + pcs_react
 initKoef = init * 20 / 100
-initi = rand(initi - initKoef, initi + initKoef)
+initi = rand(init - initKoef, init + initKoef)
 initV = speedV + reactV
 initKoefV = initV * 20 / 100
-initiV = rand(initiV - initKoefV, initiV + initKoefV)
+initiV = rand(initV - initKoefV, initV + initKoefV)
 
 if initi > initiV and hodtime < 3 and ionce = 0 or hodtimeV >= 3 and ionce = 0:
 	hod = 0