Spackled Lanturn
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e49d3129a5
[changed] (1) rework Vika file to remove the need for an extra step where the player clicks finish before selecting a new action every time they chat or study with Vika (this includes separating the code for the top level text and actions because the page title/image should be displayed before the text from the chat and study actions but some of the actions only show up at certain times and the chat and study actions update the time), (2) add functions for checking whether the brothel Vika works at is open to bordel file and used them in places this data is checked, (3) added a check whether the brothel is open before the action to wait for customers is displayed in bordel file, (4) removed the vikaAge variable from Vika file since all it was doing was being used in a line of text in the same file and her age is just the player's age plus one (also there is another Vika in the game that uses the same variable)
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%!s(int64=3) %!d(string=hai) anos |
rachels
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9fcc1d4a7d
add the version number to each save
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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f228571e5c
[fixed] correctly display the price brothel customers pay for the player to service them when the player is nude
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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7ebd8d54c1
[text edit] clean up bordel and add a line to the entrance when the player's appearance is good enough to work to make it clearer what is going on that's causing an extra click there
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%!s(int64=3) %!d(string=hai) anos |
rachels
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72fd7c3ea6
fix the repeated actions
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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a4f7411d3b
[text edit] clean up autoservisF
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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2e300dc045
[changed] (1) made it possible to enter the car directly from inside the car dealership and repair shop if the car is parked there, (2) added functions to the car dealership and repair shop that return their open hours, (3) used those functions to block the player from driving to those locations when they are closed, (4) replaced the other places currently guarded by those open hours with calls to this function, (5) added logic to move the car out of the dealership or repair shop if the car is not wrecked and the player comes by while they are closed (non-wrecked cars are moved to not block the player from accessing their car; wrecked cars are not moved to avoid forcing the player to pay a towing fee a second time to move the car back inside), (6) added lines of text saying the car is locked inside if the car is in the repair shop or dealership and they are closed
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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ce7113566b
[fixed] make it so location 9 (car dealership entrance) is used instead of location 8 when the player purchases a new car and when the player drives to the car dealership. location 8 was formerly autosalonF, but this location was deleted in https://git.catrenelle.com/Kevin_Smarts/glife/commit/6fbae895776aaa7b8afb79980f45474280ff6e20 so the player cannot get out of the car if it is at location 8. also the car needs to be at location 9 for the player to sell it, so it previously being impossible to drive there meant there was no way to avoid the tow fee of 3,000 for getting the car to the lot
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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a299528e9d
[fixed] (1) make it so that the text and action for the case where the player's car breaks down when the player starts it are actually displayed, (2) make it so that the case where the player drives drunk and crashes into a tree is actually reachable (it wasn't previously because if alko >= 10 then alko > 0 is always true), and (3) simplify the conditional for determining whether the car breaks down by removing unnecessary parts
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%!s(int64=3) %!d(string=hai) anos |
slonon
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b1a5e8b586
Merge https://git.catrenelle.com/Kevin_Smarts/glife into master
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%!s(int64=3) %!d(string=hai) anos |
rachels
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d10f13682d
add ability to detect colon after else
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%!s(int64=3) %!d(string=hai) anos |
Kevin_Smarts
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98b2e9348f
Merge branch 'patch' of yanchi/glife into master
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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26a4e68472
Merge remote-tracking branch 'origin/minor-fixes' into minor-fixes
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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465ac7dc1d
[fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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4463bc1641
[changed] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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f6025ec327
[fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3
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%!s(int64=3) %!d(string=hai) anos |
dalu98
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2632b62ff9
[fixed] Update path in `build.sh`
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%!s(int64=3) %!d(string=hai) anos |
slonon
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f661878a12
[fixes] restores broken twin request quest you can get from Pavlin at the hotel
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%!s(int64=3) %!d(string=hai) anos |
dalu98
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e0993ec75e
Fix path problem when using build.sh
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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072cdea5a0
[added] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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1a09491b41
[text edit] clean up avt
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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74bf55923b
[fixed] extract the common car examining and buying logic to shared logic called with gt, reducing the size of autotraidF by 161 lines or a little under 50%
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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0136feb664
[text edit] clean up autotraidF
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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b92b4561c1
[fixed] or or --> or
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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49c8007f2d
[fixed] extract the common car buying logic to shared logic called with gt, reducing the size of autosalonF by about 390 lines or about 2/3
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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de38e79a90
[text edit] clean up autosalonF
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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ba41e58642
[fixed] remove the massive amount of unnecessary copypasting in carF1 and removed remaining uses of the cartraid variable, reducing the size of carF1 by over 500 lines or about 85%
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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f0d4c95826
[fixed] fix some bugs where it was possible to drive to the city industrial area train station (19) and the city island (25) without going on the highway but not the other way around. the city industrial train station issue looks like it was missed when the car code was cleaned up and the various locations were split into different blocks (city, pavlovsk, and other). the city island issue looks like a result of that logic being added before the island was created and before the car code was refactored so that having that guard is no longer needed
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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da07296f63
[fixed] remove the cartraid variable used to distinguish whether carF1 is being called from autosalonF or autotraidF as autotraidF does not actually access carF1
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%!s(int64=3) %!d(string=hai) anos |
Spackled Lanturn
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57f8b6110d
[text edit] clean up carF
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%!s(int64=3) %!d(string=hai) anos |