Commit History

Autor SHA1 Mensaxe Data
  Spackled Lanturn f228571e5c [fixed] correctly display the price brothel customers pay for the player to service them when the player is nude %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 7ebd8d54c1 [text edit] clean up bordel and add a line to the entrance when the player's appearance is good enough to work to make it clearer what is going on that's causing an extra click there %!s(int64=3) %!d(string=hai) anos
  rachels 72fd7c3ea6 fix the repeated actions %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn a4f7411d3b [text edit] clean up autoservisF %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 2e300dc045 [changed] (1) made it possible to enter the car directly from inside the car dealership and repair shop if the car is parked there, (2) added functions to the car dealership and repair shop that return their open hours, (3) used those functions to block the player from driving to those locations when they are closed, (4) replaced the other places currently guarded by those open hours with calls to this function, (5) added logic to move the car out of the dealership or repair shop if the car is not wrecked and the player comes by while they are closed (non-wrecked cars are moved to not block the player from accessing their car; wrecked cars are not moved to avoid forcing the player to pay a towing fee a second time to move the car back inside), (6) added lines of text saying the car is locked inside if the car is in the repair shop or dealership and they are closed %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn ce7113566b [fixed] make it so location 9 (car dealership entrance) is used instead of location 8 when the player purchases a new car and when the player drives to the car dealership. location 8 was formerly autosalonF, but this location was deleted in https://git.catrenelle.com/Kevin_Smarts/glife/commit/6fbae895776aaa7b8afb79980f45474280ff6e20 so the player cannot get out of the car if it is at location 8. also the car needs to be at location 9 for the player to sell it, so it previously being impossible to drive there meant there was no way to avoid the tow fee of 3,000 for getting the car to the lot %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn a299528e9d [fixed] (1) make it so that the text and action for the case where the player's car breaks down when the player starts it are actually displayed, (2) make it so that the case where the player drives drunk and crashes into a tree is actually reachable (it wasn't previously because if alko >= 10 then alko > 0 is always true), and (3) simplify the conditional for determining whether the car breaks down by removing unnecessary parts %!s(int64=3) %!d(string=hai) anos
  slonon b1a5e8b586 Merge https://git.catrenelle.com/Kevin_Smarts/glife into master %!s(int64=3) %!d(string=hai) anos
  rachels d10f13682d add ability to detect colon after else %!s(int64=3) %!d(string=hai) anos
  Kevin_Smarts 98b2e9348f Merge branch 'patch' of yanchi/glife into master %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 26a4e68472 Merge remote-tracking branch 'origin/minor-fixes' into minor-fixes %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 465ac7dc1d [fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3 %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 4463bc1641 [changed] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn f6025ec327 [fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3 %!s(int64=3) %!d(string=hai) anos
  dalu98 2632b62ff9 [fixed] Update path in `build.sh` %!s(int64=3) %!d(string=hai) anos
  slonon f661878a12 [fixes] restores broken twin request quest you can get from Pavlin at the hotel %!s(int64=3) %!d(string=hai) anos
  dalu98 e0993ec75e Fix path problem when using build.sh %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 072cdea5a0 [added] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 1a09491b41 [text edit] clean up avt %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 74bf55923b [fixed] extract the common car examining and buying logic to shared logic called with gt, reducing the size of autotraidF by 161 lines or a little under 50% %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 0136feb664 [text edit] clean up autotraidF %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn b92b4561c1 [fixed] or or --> or %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 49c8007f2d [fixed] extract the common car buying logic to shared logic called with gt, reducing the size of autosalonF by about 390 lines or about 2/3 %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn de38e79a90 [text edit] clean up autosalonF %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn ba41e58642 [fixed] remove the massive amount of unnecessary copypasting in carF1 and removed remaining uses of the cartraid variable, reducing the size of carF1 by over 500 lines or about 85% %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn f0d4c95826 [fixed] fix some bugs where it was possible to drive to the city industrial area train station (19) and the city island (25) without going on the highway but not the other way around. the city industrial train station issue looks like it was missed when the car code was cleaned up and the various locations were split into different blocks (city, pavlovsk, and other). the city island issue looks like a result of that logic being added before the island was created and before the car code was refactored so that having that guard is no longer needed %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn da07296f63 [fixed] remove the cartraid variable used to distinguish whether carF1 is being called from autosalonF or autotraidF as autotraidF does not actually access carF1 %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 57f8b6110d [text edit] clean up carF %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn 031a3c2735 [text edit] changed a line in the Vika brothel intro scene to make it more clear where it is. the player can't walk from the island to the red light district, and they aren't the same neighborhood %!s(int64=3) %!d(string=hai) anos
  Spackled Lanturn c3b1c2d505 [fixed] the brothel Vika works at is in the red light district, not the city residential area, so the player should be in the red light district when they leave %!s(int64=3) %!d(string=hai) anos