obj_din.qsrc 99 KB

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  1. # obj_din
  2. if $ARGS[0] = 'chartabs':
  3. cla
  4. !0: Character
  5. !1: Skills
  6. !2: Stats
  7. !4: Pain
  8. !5: Traits
  9. !6: Renown
  10. !7: Magic
  11. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  12. if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  13. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  14. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  15. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  16. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  17. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  18. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
  19. '</tr></table></b></center>'
  20. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  21. end
  22. if $ARGS[0] = 'bodytabs':
  23. cla
  24. !0: Face
  25. !1: Body
  26. !2: Clothes
  27. !3: Bra
  28. !4: Panties
  29. !5: Shoes
  30. !6: Tattoos
  31. !7: Magic
  32. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  33. if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  34. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  35. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  36. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  37. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  38. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  39. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  40. if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
  41. '</tr></table></b></center>'
  42. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  43. end
  44. if $ARGS[0] = 'settingtabs':
  45. cla
  46. !0: Gameplay
  47. !1: Display
  48. !2: Status
  49. !3: Phone
  50. !4: Mods
  51. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  52. if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  53. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  54. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  55. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  56. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'
  57. '</tr></table></b></center>'
  58. if settingmode = 1:
  59. act '<center><b>Return to character creation</b></center>':
  60. killvar 'menu_page'
  61. settingmode = 0
  62. gt 'begin', 'start'
  63. end
  64. else
  65. !call from Menu - Game settings
  66. act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
  67. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  68. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  69. end
  70. end
  71. if $ARGS[0] = 'cheattabs':
  72. cla
  73. !0: Index
  74. !1: Recurrent
  75. !2: State
  76. !3: Appearance
  77. !4: Skill
  78. !5: Relationships
  79. !6: Documents
  80. !7: Magic
  81. !8: Time
  82. !9: NPCChanger
  83. !10: Pain
  84. !11: DNA
  85. !12: ImageSets
  86. '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
  87. if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  88. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  89. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  90. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  91. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  92. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  93. if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  94. if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  95. if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  96. if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  97. if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  98. if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  99. if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th>'
  100. '</tr></table></b></center>'
  101. act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
  102. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  103. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  104. end
  105. if $ARGS[0] = 'menu_exit': gt '<<$menu_loc>>', '<<$menu_arg>>'
  106. if $ARGS[0] = 'menu_disabled': '<font color="red"><b>Menu is disabled for this event</b></font>'
  107. if $ARGS[0] = 'description':
  108. *clr & cla
  109. gs 'obj_din','chartabs'
  110. gs 'body'
  111. !'<center><img src="images/system/icon/description.png"><br></center>'
  112. '<center><h1>Character Description</h1></center>'
  113. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  114. 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
  115. !!!0.2.6 extension
  116. if StoryLine > 0:
  117. 'Your friends and family call you <<$pcs_nickname>>.'
  118. else
  119. 'Your friends call you <<$pcs_nickname>>.'
  120. end
  121. !!!
  122. if ARRSIZE('home_owned') = 0:
  123. 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''curr_home''">here</a>.'
  124. else
  125. 'Your current home is <a href="exec:gs ''obj_din'', ''curr_home''"><<$home_name>></a>.'
  126. end
  127. if succubusflag = 1 and sucpcinfo >= 4:
  128. 'You are a Succubus.'
  129. 'Succubus Level: <<succublvl>>'
  130. end
  131. if age = vidage:
  132. 'You are <<age>> years old.'
  133. else
  134. 'You are <<age>> years old, but you appear to be <<vidage>>.'
  135. end
  136. if birthday <= 9 and birthmonth <= 9:
  137. $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  138. elseif birthday > 9 and birthmonth <= 9:
  139. $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  140. elseif birthday > 9 and birthmonth > 9:
  141. $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  142. else
  143. $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  144. end
  145. 'Your date of birth is <<$birthdayD>>'
  146. *nl
  147. '<<$pcs_apprnc>>'
  148. *nl
  149. 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
  150. 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
  151. '<<$nipplesize>>'
  152. *nl
  153. if preg = 1:
  154. if denypreg = 1 and pregchem > 2688:
  155. 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
  156. *nl
  157. elseif pregchem > 4704:
  158. 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
  159. *nl
  160. elseif pregchem > 3696:
  161. 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
  162. *nl
  163. elseif pregchem > 3192 and knowpreg = 1:
  164. 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
  165. *nl
  166. elseif pregchem > 3192 and knowpreg = 0:
  167. 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
  168. *nl
  169. elseif pregchem > 1800 and knowpreg = 1:
  170. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  171. *nl
  172. elseif pregchem > 1800 and knowpreg = 0:
  173. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  174. *nl
  175. elseif pregchem > 1200:
  176. 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
  177. *nl
  178. end
  179. end
  180. '<<$lip>>'
  181. '<<$pcs_throat>>'
  182. '<<$skin>>'
  183. '<<$glaza>>'
  184. '<<$pcs_makeup>>.'
  185. '<<$pcs_leghair>>'
  186. '<<$pcs_pubes>>'
  187. '<<$pcs_vag>>'
  188. '<<$pcs_butt>>'
  189. '<<$pcs_ass>>'
  190. *nl
  191. if avatar_hair = 1:
  192. 'Your hair: <<$av_hair>>.'
  193. else
  194. '<<$hair>>'
  195. end
  196. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  197. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  198. *nl
  199. if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
  200. if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
  201. if pcs_teeth = 1:$zuba = ' tooth'
  202. if pcs_teeth >= 2:$zuba = ' teeth'
  203. if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
  204. !! 'pcs_apprnc <<pcs_apprnc>>'
  205. !! 'curlykoef <<curlykoef>> a maximum of 1'
  206. !! 'tits <<tits>> A maximum of 6'
  207. !! 'pcs_lip <<pcs_lip>> a maximum of 4'
  208. !! 'tanKoef <<tanKoef>> a maximum of 1'
  209. !! 'skin <<skin>> a maximum of 4'
  210. !! 'pcs_makeup <<pcs_makeup>> a maximum of 4'
  211. !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
  212. !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
  213. !! 'bodykoef <<bodykoef>> a maximum of 8'
  214. !! 'legkoef <<legkoef>> a maximum of 3'
  215. !! 'lobkoef <<lobkoef>> a maximum of 3'
  216. !! 'odevnesh <<odevnesh>> a maximum of 15'
  217. !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
  218. !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
  219. '</td></tr></table></center>'
  220. end
  221. if $ARGS[0] = 'curr_home':
  222. *clr & cla
  223. !'<center><img src="images/system/icon/description.png"><br></center>'
  224. '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
  225. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  226. *nl
  227. 'Your current home is <<$home_name>>.'
  228. *nl
  229. act 'Return to main description': gt 'obj_din', 'description'
  230. !!This is correct it just looks wrong
  231. if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''curr_home''">City residential apartment</a>'
  232. if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''curr_home''">Parent''s home in Pavlovsk</a>'
  233. if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''curr_home''">My cottage in the cooperative farm</a>'
  234. if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''curr_home''">Old town apartment</a>'
  235. if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''curr_home''">My mansion</a>'
  236. if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''curr_home''">My hotel room in Pavlovsk</a>'
  237. if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''curr_home''">Nicholas'' apartment</a>'
  238. if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''curr_home''">Niko''s apartment</a>'
  239. if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''curr_home''">Uncle Sergey''s apartment</a>'
  240. if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''curr_home''">Lyceum school</a>'
  241. if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''curr_home''">University halls</a>'
  242. if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''curr_home''">Hunter''s lodge in Gadukino</a>'
  243. if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''curr_home''">Shared apartment in Pavlovsk</a>'
  244. if home_owned[14] = 1: 'Set current home as <a href="exec:gs ''set_home'', 14 & gs ''obj_din'', ''curr_home''">Grandparent''s house in Gadukino</a>'
  245. !!Apostrophe colour correction - KS ''''
  246. '</td></tr></table></center>'
  247. end
  248. if $ARGS[0] = 'skills':
  249. *clr & cla
  250. gs 'obj_din','chartabs'
  251. !'<center><img src="images/system/icon/stats.png"><br></center>'
  252. '<center><h1>Character Skills</h1></center>'
  253. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  254. '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  255. '<b>Base Skills</b>'
  256. *nl
  257. '<font color="grey">base / modified</font>'
  258. *nl
  259. 'Strength - <<pcs_stren>> / <<stren_lvl>>'
  260. 'Agility - <<pcs_agil>> / <<agil_lvl>>'
  261. 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
  262. 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
  263. 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
  264. 'Reaction - <<pcs_react>> / <<react_lvl>>'
  265. 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
  266. 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
  267. if pcs_magik > 0: 'Magic - <<pcs_magik>>'
  268. 'Attractiveness - <<pcs_apprnc>>'
  269. !'Speed <<speed>>' - not used
  270. *nl
  271. '<b>Mental Skills</b>'
  272. *nl
  273. if pcs_scstng > 0: 'Spell Casting - <<pcs_scstng>>'
  274. if pcs_humint > 0:'People skills - <<pcs_humint>>'
  275. if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
  276. if pcs_observ > 0:'Observation - <<pcs_observ>>'
  277. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  278. '<b>Sport Skills</b>'
  279. *nl
  280. if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
  281. if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
  282. if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
  283. if pcs_def > 0: 'Defense - <<pcs_def>>'
  284. if pcs_run > 0: 'Running - <<pcs_run>>'
  285. if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
  286. if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
  287. if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
  288. if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
  289. if pcs_bushcraft > 0: 'Bushcraft - <<pcs_bushcraft>>'
  290. if pcs_chess > 0: 'Chess - <<pcs_chess>>'
  291. if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
  292. if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
  293. if pcs_pool > 0: 'Pool - <<pcs_pool>>'
  294. *nl
  295. '<b>Artistic Skills</b>'
  296. *nl
  297. if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
  298. if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
  299. if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
  300. if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
  301. if pcs_perform > 0: 'Performance - <<pcs_perform>>'
  302. if pcs_musicprod > 0: 'Music Production - <<pcs_pcs_musicprodperform>>'
  303. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  304. '<b>Job Skills</b>'
  305. *nl
  306. if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
  307. if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
  308. if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
  309. if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
  310. if pcs_servng > 0: 'Serving - <<pcs_servng>>'
  311. if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
  312. if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
  313. *nl
  314. '<b>Other Skills</b>'
  315. *nl
  316. if SchoolAtestat = 0 and StoryLine > 0:
  317. if pcs_grades > 0: 'School Grades - <<pcs_grades>>'
  318. if schoolprogul > 0: 'Schhool absenteesim - <<schoolprogul>>'
  319. end
  320. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  321. '<b>Beauty Skills</b>'
  322. *nl
  323. if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
  324. if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
  325. if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
  326. if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
  327. if pcs_cheer > 0: 'Cheerleading - <<pcs_cheer>>'
  328. if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
  329. *nl
  330. '<b>Sexual Skills</b>'
  331. *nl
  332. 'Inhibition <<100-pcs_inhib>>'
  333. 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
  334. 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
  335. if SUB > 0: 'Submissiveness <<SUB>>'
  336. if pcs_dom > 0: 'Dominance <<pcs_dom>>'
  337. 'Submissive sex: <<sub[''exp'']>>'
  338. 'Dominant sex: <<dom[''exp'']>>'
  339. 'Lesbian sex preference: <<lesbian[''pref'']>>'
  340. 'Lesbian sex: <<lesbian[''exp'']>>'
  341. '</td></tr></table></center>'
  342. end
  343. if $ARGS[0] = 'husb_cheat_count':
  344. if husband > 0:
  345. if guy > before_h_guy :
  346. guy_cheat += guy - guy_cheat
  347. before_h_guy = guy
  348. end
  349. if girl > before_h_girl:
  350. girl_cheat += girl - before_h_girl
  351. before_h_girl = girl
  352. end
  353. end
  354. if before_h_girl > 0 and before_h_guy > 0:
  355. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
  356. elseif before_h_guy > 0:
  357. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys.'
  358. elseif before_h_girl > 0:
  359. 'During your marriage you have cheated on your husband with <<girl_cheat>> girls.'
  360. end
  361. end
  362. if $ARGS[0] = 'stats':
  363. *clr & cla
  364. gs 'obj_din','chartabs'
  365. gs 'housing', 'rent'
  366. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  367. '<center><h1>Character Statistics</h1></center>'
  368. '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
  369. '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  370. '<center><b>General Statistics</b></center>'
  371. *nl
  372. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  373. *nl
  374. if SchoolAtestat = 0 and StoryLine > 0:
  375. if pcs_grades >= 90:
  376. 'You''re an A+ student.'
  377. elseif pcs_grades >= 80:
  378. 'You''re a bright student, just not the top of your class.'
  379. elseif pcs_grades >= 70:
  380. 'You''re an above average student, but you have to work hard to keep up.'
  381. elseif pcs_grades >= 60:
  382. 'You''re the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
  383. elseif pcs_grades >= 50:
  384. 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
  385. elseif pcs_grades >= 40:
  386. 'You''re not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
  387. else
  388. 'You''re the class nitwit. You''re still not sure how you got this far in the first place.'
  389. end
  390. if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
  391. end
  392. *nl
  393. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  394. *nl
  395. if home_owned[1] = 1 and home_owned[4] > 0:
  396. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  397. elseif home_owned[1] = 1:
  398. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  399. elseif home_owned[4] > 0:
  400. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  401. end
  402. if home_owned[1] = 1:
  403. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  404. *nl
  405. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  406. if karta >= home_rent[1]:
  407. !From bank
  408. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  409. elseif money >= home_rent[1]:
  410. !From cash
  411. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  412. *nl
  413. elseif stolmoney >= home_rent[1]:
  414. !From drawer
  415. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  416. *nl
  417. elseif money + stolmoney >= home_rent[1]:
  418. !From cash and drawer
  419. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  420. *nl
  421. elseif karta + bankDebtLimit >= home_rent[1]:
  422. !From bank and overdraw
  423. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  424. *nl
  425. else
  426. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  427. *nl
  428. end
  429. end
  430. end
  431. if home_owned[4] > 0:
  432. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  433. *nl
  434. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  435. if karta >= home_rent[4]:
  436. !From bank
  437. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  438. *nl
  439. elseif money >= home_rent[4]:
  440. !From cash
  441. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  442. *nl
  443. elseif stolmoney >= home_rent[4]:
  444. !From drawer
  445. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  446. *nl
  447. elseif money + stolmoney >= home_rent[4]:
  448. !From cash and drawer
  449. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  450. *nl
  451. elseif karta + bankDebtLimit >= home_rent[4]:
  452. !From bank and overdraw
  453. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  454. *nl
  455. else
  456. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  457. *nl
  458. end
  459. end
  460. end
  461. end
  462. if kid = 1:
  463. *nl
  464. 'You have 1 child:'
  465. else
  466. 'You have <<kid>> children:'
  467. end
  468. if kid > 0:
  469. k = 0
  470. :kidloop
  471. if k < kid:
  472. gs 'obj_din','kidlist',k
  473. k += 1
  474. jump 'kidloop'
  475. end
  476. end
  477. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  478. *nl
  479. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  480. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  481. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  482. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  483. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  484. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  485. if alla > 0: 'Friendship with Alla <<alla>>'
  486. if masha > 0: 'Friendship with Masha <<masha>>'
  487. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  488. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  489. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  490. if afra > 0: 'Friendship with blacks <<afra>>'
  491. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  492. !!!WD: Formatting
  493. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  494. *nl
  495. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  496. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  497. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  498. end
  499. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  500. if razradKik > 0: '<<$razradKik>>'
  501. if KikWinAm > 0 or KikLossAm > 0 or KikDrawAm > 0:
  502. 'Amateur Kickboxing Record:<br>Wins: <<KikWinAm>> (<<KikWinAmKO>> by KO) - Losses: <<KikLossAm>> (<<KikLossAmKO>> by KO) - Draws: <<KikDrawAm>>'
  503. *nl
  504. end
  505. if razradKik > 0:
  506. if razradKik = 1:$razradKik = 'You have earned green sash(rank 4) in kickboxing'
  507. if razradKik = 2:$razradKik = 'You have earned purple sash(rank 5) in kickboxing'
  508. if razradKik = 3:$razradKik = 'You have earned blue sash(rank 6) in kickboxing'
  509. if razradKik = 4:$razradKik = 'You have earned brown sash(rank 7) in kickboxing'
  510. if razradKik = 5:$razradKik = 'You have earned black sash, 1st dan in kickboxing'
  511. *nl
  512. end
  513. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  514. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  515. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  516. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  517. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  518. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St. Petersburg Track Championship'
  519. if razradbegES > 0: '<<razradbegES>> times silver medalist at the St. Petersburg Track Championship'
  520. if razradbegEG > 0: '<<razradbegEG>> times St. Petersburg Track Champion.'
  521. if razradbeg > 0:
  522. if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
  523. if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
  524. if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
  525. if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
  526. if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
  527. if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St. Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
  528. *nl
  529. end
  530. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  531. if chess_rank > 0:
  532. if chess_rank = 1:'You have mastered the basics of chess'
  533. if chess_rank = 2:'You''re starting to get good at chess'
  534. if chess_rank = 3:'You''re a good chess player'
  535. if chess_rank = 4:'You''re an excellent chess player'
  536. if chess_rank = 5:'You''re a candidate for chess master'
  537. if chess_rank = 6:'You''re a chess master'
  538. if chess_rank = 7:'You''re a chess Grandmaster'
  539. end
  540. if chess_world_rank > 0:
  541. if chess_world_rank = 1:'The title of FIDE Master Chess'
  542. if chess_world_rank = 2:'The title of International Chess Master'
  543. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  544. end
  545. *nl
  546. !!!
  547. '<center><b>Job Statistics</b></center>'
  548. if modelfoto > 0:
  549. '<b>Modelling</b>'
  550. *nl
  551. '<<modelfoto>> - Number of times you have worked as a model'
  552. '<<modelfotomoney>> - The amount of money you''ve made modelling'
  553. *nl
  554. if modelfoto_catalog > 0: '<<modelfoto_catalog>> - Number of catalog shoots you''ve done'
  555. if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you''ve done'
  556. if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of sexy clothing shoots you''ve done'
  557. if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you''ve done'
  558. if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you''ve done'
  559. if modelfoto_fitness > 0: '<<modelfoto_fitness>> - Number of fitness shoots you have participated in'
  560. if modelfoto_glamour > 0: '<<modelfoto_glamour>> - Number of glamour shoots you''ve done'
  561. if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of topless shoots you''ve done'
  562. if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of shoots in which you have been nude'
  563. if modelfoto_tastenude > 0: '<<modelfoto_tastenude>> - Number of shoots in which you have been nude but not shown breasts or pussy'
  564. if modelfoto_toplessnude > 0: '<<modelfoto_toplessnude>> - Number of nude shoots you have shown your breasts but not your pussy'
  565. if modelfoto_fullnude > 0: '<<modelfoto_fullnude>> - Number of full frontal nude shoots you''ve done'
  566. if modelfoto_erotic > 0: '<<modelfoto_erotic>> - Number of softcore erotic shoots you''ve done'
  567. if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of shoots your nipples have been visible'
  568. if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your pussy has been visible'
  569. if modelfoto_asshole > 0: '<<modelfoto_asshole>> - Number of shoots your asshole has been visible'
  570. end
  571. *nl
  572. if masseuse['jobtype'] ! 0:
  573. '<b>Masseuse</b>'
  574. masseuse['money_earned'] += masseuse['paycheck']
  575. if masseuse['jobtype'] = 2:
  576. masseuse['nude_mass_money_earned'] += masseuse['paycheck']
  577. elseif masseuse['jobtype'] > 2:
  578. masseuse['sex_money_earned'] += masseuse['paycheck']
  579. end
  580. *nl
  581. 'You have earned <<masseuse[''money_earned'']>> <b>₽</b> working at the salon as well as <<massage[''shift_tips'']>> <b>₽</b> in tips.'
  582. *nl
  583. '<<masseuse[''nude_mass_money_earned'']>> <b>₽</b> of it was made working as a nude masseuse.'
  584. '<<masseuse[''sex_money_earned'']>> <b>₽</b> of it was made working as a whore.'
  585. *nl
  586. '<<massage[''sex_tips'']>> <b>₽</b> of your tips came after performing a sexual act.'
  587. end
  588. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  589. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  590. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  591. if stripdancesum > 0 and hidden_stripdancesum = 0:
  592. 'You have danced <<stripdancesum>> times in the stripclub'
  593. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  594. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do not remember it'
  595. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  596. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  597. end
  598. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  599. if SchoolAtestat = 1: 'You have finished school.'
  600. if func('uniutil', 'diploma', 'obtained'): 'You graduated.'
  601. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  602. !WD:FORMATING
  603. if maxdamage > 0 or stripdancesum > 0 or profiDanceTime > 0 or SchoolAtestat > 0 or func('uniutil', 'diploma', 'obtained') or teachlevel > 0:*nl
  604. '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  605. '<center><b>Sex Statistics</b></center>'
  606. *nl
  607. !Sex stats
  608. ! This is my suggestion, change it however you see fit, Sicaa
  609. if stat['kiss'] > 0: 'Times you have kissed someone: <<stat[''kiss'']>>'
  610. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  611. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  612. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  613. ! This is my suggestion, change it however you see fit, Sicaa
  614. if stat['voyeur'] > 0: 'Times you have spied on erotic displays of others: <<stat[''voyeur'']>>'
  615. if stat['voyeur_sex'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur_sex'']>>'
  616. if stat['erotic_nudity'] > 0: 'Times you were exposed to others'' nudity: <<stat[''erotic_nudity'']>>'
  617. if spank > 0: 'You have had your ass spanked <<spank>> times'
  618. ! This is my suggestion, change it however you see fit, Sicaa
  619. if stat['BDSM'] > 0 or stat['BDSM_give'] > 0: 'Times you have participated in BDSM (sub/dom): <<stat[''BDSM'']>>/<<stat[''BDSM_give'']>>'
  620. temp = func('shortgs','guy')
  621. if guy+temp > 0 and hidden_guy = 0:
  622. 'You had sex with <<guy+temp>> guys.'
  623. elseif guy+temp = 0 and hidden_guy > 0:
  624. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  625. elseif guy+temp > 0 and hidden_guy > 0:
  626. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  627. end
  628. temp = func('shortgs','girl')
  629. if girl+temp > 0 and hidden_girl = 0:
  630. 'You had sex with <<girl+temp>> girls.'
  631. elseif girl+temp = 0 and hidden_girl > 0:
  632. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  633. elseif girl+temp > 0 and hidden_girl > 0:
  634. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  635. end
  636. if divorced > 0: 'You were married <<divorced>> times.'
  637. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  638. if rape > 0 and hidden_rape = 0:
  639. 'You have been raped <<rape>> times'
  640. elseif rape = 0 and hidden_rape > 0:
  641. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  642. elseif rape > 0 and hidden_rape > 0:
  643. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  644. end
  645. if slutty > 0 or hidden_slutty > 0:
  646. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  647. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  648. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  649. end
  650. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  651. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  652. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  653. if facial > 0: 'You have taken <<facial>> facials.'
  654. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  655. ! This is my suggestion, change it however you see fit, Sicaa
  656. if stat['pee_give'] > 0: 'You''ve peed on others <<stat[''pee_give'']>> times.'
  657. if stat['pee'] > 0: 'You''ve been peed on <<stat[''pee'']>> times.'
  658. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  659. !!!WD:FORMATING
  660. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + stat['pee_give'] + stat['pee'] + swallowpee) > 0:*nl
  661. !!!
  662. gs 'obj_din', 'husb_cheat_count'
  663. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  664. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  665. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  666. end
  667. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  668. ! This is my suggestion, change it however you see fit, Sicaa
  669. if stat['titjob'] > 0 or stat['hidden_titjob'] > 0: 'Pleasured men with your breasts (known/unknown): <<stat[''titjob'']>>/<<stat[''hidden_titjob'']>>'
  670. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  671. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  672. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  673. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  674. if furibj > 0: 'Sucked off truckers for a ride <<furibj>> times'
  675. if furi['road_head_girl'] = 1: 'The truckers who drive the lorries nicknamed you "Road Head Girl".'
  676. end
  677. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  678. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  679. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  680. ' Known vaginal creampies:'
  681. if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
  682. if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
  683. if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
  684. end
  685. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  686. ' Unknown vaginal creampies:'
  687. if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
  688. if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
  689. if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
  690. end
  691. if lesbian > 0 or hidden_lesbian > 0:
  692. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  693. end
  694. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  695. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  696. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  697. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  698. end
  699. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  700. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  701. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  702. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  703. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  704. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  705. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  706. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  707. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  708. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  709. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  710. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  711. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  712. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  713. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  714. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  715. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  716. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  717. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  718. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  719. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  720. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  721. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  722. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  723. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  724. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  725. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  726. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  727. '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
  728. '<center><b>Fetish Statistics</b></center>'
  729. *nl
  730. 'Feet preference: <<feet[''pref'']>>'
  731. 'Foot jobs / worship: <<feet[''exp'']>>'
  732. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  733. 'Deepthroated: <<deepthroat[''exp'']>>'
  734. 'Group preference: <<group[''pref'']>>'
  735. 'Group sex: <<group[''exp'']>>'
  736. 'Gangbang preference: <<gangbang[''pref'']>>'
  737. 'Gangbangs: <<gangbang[''exp'']>>'
  738. 'Humiliation preference: <<humiliation[''pref'']>>'
  739. 'Humiliation experiences: <<humiliation[''exp'']>>'
  740. 'Prostitution preference: <<prostitution[''pref'']>>'
  741. 'Prostituted yourself: <<prostitution[''exp'']>>'
  742. 'Bondage preference: <<bound[''pref'']>>'
  743. 'Bondage play: <<bound[''exp'']>>'
  744. 'Masochism preference: <<maso[''pref'']>>'
  745. 'Masochism experiences: <<maso[''exp'']>>'
  746. 'Bestiality encounters: <<beast[''pref'']>>'
  747. 'Bestiality experience: <<beast[''exp'']>>'
  748. 'Rough sex preference: <<rough[''pref'']>>'
  749. 'Rough sex: <<rough[''exp'']>>'
  750. 'Incest preference: <<incest[''pref'']>>'
  751. 'Incestuous sex: <<incest[''exp'']>>'
  752. '</td></tr></table></center>'
  753. end
  754. if $ARGS[0] = 'kidlist':
  755. kidnumber = ARGS[1]
  756. if kidage[kidnumber] < 1:
  757. if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
  758. kiddaycalc[kidnumber] = day - daykid[kidnumber]
  759. if kiddaycalc[kidnumber] = 0:
  760. $kidagetext[kidnumber] = 'was born today'
  761. elseif kiddaycalc[kidnumber] = 1:
  762. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
  763. else
  764. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
  765. end
  766. elseif (month - monthkid[kidnumber]) < 1 :
  767. kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
  768. if kiddaycalc[kidnumber] = 1:
  769. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
  770. else
  771. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
  772. end
  773. else
  774. kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
  775. if kidmonthcalc[kidnumber] = 1:
  776. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
  777. else
  778. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
  779. end
  780. end
  781. else
  782. if kidage[kidnumber] = 1:
  783. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
  784. else
  785. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
  786. end
  787. end
  788. if polkid[kidnumber] = 0:
  789. $sdtext[kidnumber] = 'daughter'
  790. else
  791. $sdtext[kidnumber] = 'son'
  792. end
  793. if polkid[kidnumber] = 0:
  794. $kidPosProPN[kidnumber] = 'She'
  795. else
  796. $kidPosProPN[kidnumber] = 'He'
  797. end
  798. *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
  799. '.'
  800. *nl
  801. killvar 'kidnumber'
  802. end
  803. if $ARGS[0] = 'reputation':
  804. *clr & cla
  805. gs 'obj_din','chartabs'
  806. !'<center><img src="images/system/icon/reputation.png"><br></center>'
  807. '<center><h1>Renown</h1></center>'
  808. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
  809. '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  810. '<center>Family Renown</center>'
  811. if Enable_family_Reputation = 0:
  812. '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  813. end
  814. if Enable_family_Reputation = 1:
  815. '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  816. if rinslut > 0 or kavslut > 0:'In the residential area of ​​you are known as a whore that sleeps with Caucasians.'
  817. if afra > 80: 'In the student hostel, you are known for bedding blacks.'
  818. if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
  819. if StoryLine = 1:
  820. *nl
  821. if motherKnowWhore > 0:
  822. 'Your mother knows that you are sexually active and considers you a whore.'
  823. elseif motherKnowSpravka > 0:
  824. 'Your mother knows that you are sexually active.'
  825. elseif motherKnowDildo > 0:
  826. 'Your mother knows you masturbate with a dildo.'
  827. else
  828. 'Your mother thinks that you are a virgin.'
  829. end
  830. if brotherSex = 10:
  831. 'You and your brother have professed forbidden love to each other.'
  832. elseif brotherSex = 9:
  833. 'You and your brother are siblings with benefits.'
  834. elseif evgenQW >= 4 and pav_slut >= 250:
  835. 'Your brother thinks you are a total whore.'
  836. elseif evgenQW >= 3:
  837. 'Your brother thinks you are a slut.'
  838. elseif brotherSex > 4:
  839. 'You are in a sexual relationship with your brother'
  840. elseif brotherknowslut = 1:
  841. 'Your brother saw semen on your body and thinks that you fuck around.'
  842. elseif brotherknowslut >= 2:
  843. 'Your brother saw you in the park screwing Gopniks.'
  844. else
  845. 'Your brother has a good opinion of you.'
  846. end
  847. if sisterknowslut > 1 and sisboypartyQW >= 2:
  848. 'Your sister thinks you are a slut'
  849. elseif sisterknowslut > 0:
  850. 'Your sister knows that you sleep around.'
  851. else
  852. 'Your sister has a good opinion of you.'
  853. end
  854. if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
  855. if brothershowerlook = 1:'You let your brother look at you when you''re shower'
  856. if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
  857. if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
  858. if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
  859. if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
  860. end
  861. *nl
  862. end
  863. '<center>Regional Renown</center>'
  864. if Enable_glo_Reputation = 0:
  865. '<center><a href="exec:Enable_glo_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  866. end
  867. if Enable_glo_Reputation = 1:
  868. '<center><a href="exec:Enable_glo_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  869. 'Regional renown as a performer = <<global_performer>>'
  870. if global_performer = 0:
  871. 'You are not famous enough as a performer to be known outside of any local areas.'
  872. end
  873. *nl
  874. 'Regional renown in the sex industry = <<global_sexind>>'
  875. if global_sexind = 0:
  876. 'You are not famous enough in the industry to be known outside of any local areas.'
  877. end
  878. *nl
  879. 'Regional renown as a slut = <<global_slut>>'
  880. if global_slut = 0:
  881. 'You are not famous enough as a slut to be known outside of any local areas.'
  882. end
  883. *nl
  884. 'Regional renown in sports = <<global_sport>>'
  885. if global_sport = 0:
  886. 'You are not a famous enough athlete to be known outside of any local areas.'
  887. end
  888. *nl
  889. 'Regional renown as an intellectual = <<global_int>>'
  890. if global_int = 0:
  891. 'You are not famous enough as an intellectual to be known outside of any local areas.'
  892. end
  893. *nl
  894. 'Regional renown through social media = <<global_social>>'
  895. if global_social = 0:
  896. 'You are not famous enough on social media to be known outside of any local areas.'
  897. end
  898. *nl
  899. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  900. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  901. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  902. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  903. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  904. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St. Petersburg Track Championship'
  905. if razradbegES > 0: '<<razradbegES>> times silver medalist at the St. Petersburg Track Championship'
  906. if razradbegEG > 0: '<<razradbegEG>> times St. Petersburg Track Champion.'
  907. if razradbeg > 0:
  908. if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
  909. if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
  910. if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
  911. if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
  912. if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
  913. if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St. Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
  914. *nl
  915. end
  916. end
  917. '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  918. '<center>Renown in Pavlovsk</center>'
  919. if Enable_pav_Reputation = 0:
  920. '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  921. end
  922. if Enable_pav_Reputation = 1:
  923. '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  924. '<b>Performer = <<pav_performer>></b>'
  925. ' Actor = <<pav_acting>>'
  926. ' Dancer = <<pav_dance>>'
  927. ' Glamour model = <<pav_modelling>>'
  928. ' Painter = <<pav_painting>>'
  929. ' Musician = <<pav_music>>'
  930. ' Ballet dancer = <<pav_ballet>>'
  931. '<b>Sex Industry = <<pav_sexind>></b>'
  932. ' Porn actor = <<pav_porn>>'
  933. ' Stripper = <<pav_stripping>>'
  934. '<b>Slut = <<pav_slut>></b>'
  935. ' Sex = <<pav_sex>>'
  936. ' Prostitution = <<pav_prostitute>>'
  937. '<b>Sports = <<pav_sport>></b>'
  938. ' Kickboxer = <<pav_kickboxing>>'
  939. ' Runner = <<pav_running>>'
  940. ' Volleyball player = <<pav_volleyball>>'
  941. '<b>Intellectual = <<pav_int>></b>'
  942. ' Chess player = <<pav_chess>>'
  943. ' Teacher = <<pav_teaching>>'
  944. '<b>Social = <<pav_social>></b>'
  945. ' Social media = <<pav_media>>'
  946. *nl
  947. end
  948. '<center>Renown in the city</center>'
  949. if Enable_city_Reputation = 0:
  950. '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  951. end
  952. if Enable_city_Reputation = 1:
  953. '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  954. '<b>Performer = <<city_performer>></b>'
  955. ' Actor = <<city_acting>>'
  956. ' Dancer = <<city_dance>>'
  957. ' Glamour model = <<city_modelling>>'
  958. ' Painter = <<city_painting>>'
  959. ' Musician = <<city_music>>'
  960. ' Ballet dancer = <<city_ballet>>'
  961. '<b>Sex Industry = <<city_sexind>></b>'
  962. ' Porn actor = <<city_porn>>'
  963. ' Stripper = <<city_stripping>>'
  964. '<b>Slut = <<city_slut>></b>'
  965. ' Sex = <<city_sex>>'
  966. ' Prostitution = <<city_prostitute>>'
  967. '<b>Sports = <<city_sport>></b>'
  968. ' Kickboxer = <<city_kickboxing>>'
  969. ' Runner = <<city_running>>'
  970. ' Volleyball player = <<city_volleyball>>'
  971. '<b>Intellectual = <<city_int>></b>'
  972. ' Chess player = <<city_chess>>'
  973. ' Teacher = <<city_teaching>>'
  974. '<b>Social = <<city_social>></b>'
  975. ' Social media = <<city_media>>'
  976. *nl
  977. end
  978. '<center>Renown in the old town</center>'
  979. if Enable_oldtown_Reputation = 0:
  980. '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  981. end
  982. if Enable_oldtown_Reputation = 1:
  983. '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  984. '<b>Performer = <<oldtown_performer>></b>'
  985. ' Actor = <<oldtown_acting>>'
  986. ' Dancer = <<oldtown_dance>>'
  987. ' Glamour model = <<oldtown_modelling>>'
  988. ' Painter = <<oldtown_painting>>'
  989. ' Musician = <<oldtown_music>>'
  990. ' Ballet dancer = <<oldtown_ballet>>'
  991. '<b>Sex Industry = <<oldtown_sexind>></b>'
  992. ' Porn actor = <<oldtown_porn>>'
  993. ' Stripper = <<oldtown_stripping>>'
  994. '<b>Slut = <<oldtown_slut>></b>'
  995. ' Sex = <<oldtown_sex>>'
  996. ' Prostitution = <<oldtown_prostitute>>'
  997. '<b>Sports = <<oldtown_sport>></b>'
  998. ' Kickboxer = <<oldtown_kickboxing>>'
  999. ' Runner = <<oldtown_running>>'
  1000. ' Volleyball player = <<oldtown_volleyball>>'
  1001. '<b>Intellectual = <<oldtown_int>></b>'
  1002. ' Chess player = <<oldtown_chess>>'
  1003. ' Teacher = <<oldtown_teaching>>'
  1004. '<b>Social = <<oldtown_social>></b>'
  1005. ' Social media = <<oldtown_media>>'
  1006. *nl
  1007. end
  1008. '<center>Renown in the village</center>'
  1009. if Enable_village_Reputation = 0:
  1010. '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1011. end
  1012. if Enable_village_Reputation = 1:
  1013. '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1014. '<b>Performer = <<village_performer>></b>'
  1015. ' Actor = <<village_acting>>'
  1016. ' Dancer = <<village_dance>>'
  1017. ' Glamour model = <<village_modelling>>'
  1018. ' Painter = <<village_painting>>'
  1019. ' Musician = <<village_music>>'
  1020. ' Ballet dancer = <<village_ballet>>'
  1021. '<b>Sex Industry = <<village_sexind>></b>'
  1022. ' Porn actor = <<village_porn>>'
  1023. ' Stripper = <<village_stripping>>'
  1024. '<b>Slut = <<village_slut>></b>'
  1025. ' Sex = <<village_sex>>'
  1026. ' Prostitution = <<village_prostitute>>'
  1027. '<b>Sports = <<village_sport>></b>'
  1028. ' Kickboxer = <<village_kickboxing>>'
  1029. ' Runner = <<village_running>>'
  1030. ' Volleyball player = <<village_volleyball>>'
  1031. '<b>Intellectual = <<village_int>></b>'
  1032. ' Chess player = <<village_chess>>'
  1033. ' Teacher = <<village_teaching>>'
  1034. '<b>Social = <<village_social>></b>'
  1035. ' Social media = <<village_media>>'
  1036. end
  1037. '</tr></td></table></center>'
  1038. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1039. if film > 0:
  1040. '<b>Pornographic Filmography</b>'
  1041. gs 'pornhist', 'short'
  1042. if pfilmSTOP = 0:
  1043. *nl
  1044. '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
  1045. *nl
  1046. else
  1047. *nl
  1048. '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
  1049. *nl
  1050. end
  1051. '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
  1052. *nl
  1053. *p '<<$pfilmhistory>>'
  1054. end
  1055. '</td></tr></table></center>'
  1056. end
  1057. if $ARGS[0] = 'magic':
  1058. *clr & cla
  1059. gs 'obj_din','chartabs'
  1060. '<center><h1>Magic</h1></center>'
  1061. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1062. '<td cellspacing="0" cellpadding="0" valign="top">'
  1063. if pcs_magik = 0:
  1064. 'You are unable to use magic.'
  1065. elseif pcs_magik > 0:
  1066. 'You have <<pcs_mana>> units of mana available to you.'
  1067. !!' Forces Rikudo available to you <<rikudo>> units'
  1068. *nl
  1069. $SpellListStr = "<center>
  1070. <h1>Combat Spells</h1><br>
  1071. <<func('spellBook','list','$combatSpells')>><br>
  1072. <h1>Non-Combat Spells</h1><br>
  1073. <<func('spellBook','list','$nonComSpells')>><br>
  1074. </center>"
  1075. *pl func('cleanHTML',$SpellListStr)
  1076. killvar 'i'
  1077. killvar '$ThisSpellName'
  1078. killvar '$SpellListStr'
  1079. end
  1080. if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
  1081. '<center><b>Succubus Stats</b></center>'
  1082. *nl
  1083. 'Succubus Level = <<succublvl>>'
  1084. 'Succubus XP = <<succubxp>>'
  1085. '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
  1086. 'Stored Sexual Energy = <<sucexcess>>'
  1087. 'Sexual Energy Storage Capacity = <<sucstorecap>>'
  1088. *nl
  1089. if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
  1090. if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
  1091. if sucskill >= 4: 'You have learned the accommodation ability.'
  1092. *nl
  1093. !! More to come
  1094. end
  1095. '</td></tr></table></center>'
  1096. end
  1097. if $ARGS[0] = 'pain':
  1098. *clr & cla
  1099. gs 'obj_din','chartabs'
  1100. '<center><h1>Pain</h1></center>'
  1101. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1102. '<td cellspacing="0" cellpadding="0" valign="top">'
  1103. if pain['head'] > 0:
  1104. if pain['head'] > 70:
  1105. '<b><font color="red">Your head is in extreme pain.</font></b>'
  1106. elseif pain['head'] > 40:
  1107. 'Your head is very sore.'
  1108. else
  1109. 'Your head hurts.'
  1110. end
  1111. end
  1112. if pain['hair'] > 0:
  1113. if pain['hair'] > 70:
  1114. '<b><font color="red">Your scalp is in extreme pain.</font></b>'
  1115. elseif pain['hair'] > 40:
  1116. 'Your scalp is very sore.'
  1117. else
  1118. 'Your scalp hurts.'
  1119. end
  1120. end
  1121. if pain['ears'] > 0:
  1122. if pain['ears'] > 70:
  1123. '<b><font color="red">Your ears are in extreme pain.</font></b>'
  1124. elseif pain['ears'] > 40:
  1125. 'Your ears are very sore.'
  1126. else
  1127. 'Your ears hurt.'
  1128. end
  1129. end
  1130. if pain['eyebrows'] > 0:
  1131. if pain['eyebrows'] > 70:
  1132. '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
  1133. elseif pain['eyebrows'] > 40:
  1134. 'Your eyebrows are very sore.'
  1135. else
  1136. 'Your eyebrows hurt.'
  1137. end
  1138. end
  1139. if pain['eyes'] > 0:
  1140. if pain['eyes'] > 70:
  1141. '<b><font color="red">Your eyes are in extreme pain.</font></b>'
  1142. elseif pain['eyes'] > 40:
  1143. 'Your eyes are very sore.'
  1144. else
  1145. 'Your eyes hurt.'
  1146. end
  1147. end
  1148. if pain['cheeks'] > 0:
  1149. if pain['cheeks'] > 70:
  1150. '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
  1151. elseif pain['cheeks'] > 40:
  1152. 'Your cheeks are very sore.'
  1153. else
  1154. 'Your cheeks hurt.'
  1155. end
  1156. end
  1157. if pain['nose'] > 0:
  1158. if pain['nose'] > 70:
  1159. '<b><font color="red">Your nose is in extreme pain.</font></b>'
  1160. elseif pain['nose'] > 40:
  1161. 'Your nose is very sore.'
  1162. else
  1163. 'Your nose hurts.'
  1164. end
  1165. end
  1166. if pain['mouth'] > 0:
  1167. if pain['mouth'] > 70:
  1168. '<b><font color="red">Your mouth is in extreme pain.</font></b>'
  1169. elseif pain['mouth'] > 40:
  1170. 'Your mouth is very sore.'
  1171. else
  1172. 'Your mouth hurts.'
  1173. end
  1174. end
  1175. if pain['jaw'] > 0:
  1176. if pain['jaw'] > 70:
  1177. '<b><font color="red">Your jaw is in extreme pain.</font></b>'
  1178. elseif pain['jaw'] > 40:
  1179. 'Your jaw is very sore.'
  1180. else
  1181. 'Your jaw hurts.'
  1182. end
  1183. end
  1184. if pain['lips'] > 0:
  1185. if pain['lips'] > 70:
  1186. '<b><font color="red">Your lips are in extreme pain.</font></b>'
  1187. elseif pain['lips'] > 40:
  1188. 'Your lips are very sore.'
  1189. else
  1190. 'Your lips hurt.'
  1191. end
  1192. end
  1193. if pain['tongue'] > 0:
  1194. if pain['tongue'] > 70:
  1195. '<b><font color="red">Your tongue is in extreme pain.</font></b>'
  1196. elseif pain['tongue'] > 40:
  1197. 'Your tongue is very sore.'
  1198. else
  1199. 'Your tongue hurts.'
  1200. end
  1201. end
  1202. if pain['throat'] > 0:
  1203. if pain['throat'] > 70:
  1204. '<b><font color="red">Your throat is in extreme pain.</font></b>'
  1205. elseif pain['throat'] > 40:
  1206. 'Your throat is very sore.'
  1207. else
  1208. 'Your throat hurts.'
  1209. end
  1210. end
  1211. if pain['neck'] > 0:
  1212. if pain['neck'] > 70:
  1213. '<b><font color="red">Your neck is in extreme pain.</font></b>'
  1214. elseif pain['neck'] > 40:
  1215. 'Your neck is very sore.'
  1216. else
  1217. 'Your neck hurts.'
  1218. end
  1219. end
  1220. if pain['back'] > 0:
  1221. if pain['back'] > 70:
  1222. '<b><font color="red">Your back is in extreme pain.</font></b>'
  1223. elseif pain['back'] > 40:
  1224. 'Your back is very sore.'
  1225. else
  1226. 'Your back hurts.'
  1227. end
  1228. end
  1229. if pain['asscheeks'] + (spanked * 24) > 0:
  1230. if pain['asscheeks'] + (spanked * 24) > 70:
  1231. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass2.jpg''">asscheeks</a> are in extreme pain.</font></b>'
  1232. elseif pain['asscheeks'] + (spanked * 24) > 40:
  1233. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass1.jpg''">asscheeks</a> are very sore.</font></b>'
  1234. else
  1235. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass.jpg''">asscheeks</a> hurt.</font></b>'
  1236. end
  1237. end
  1238. if pain['asshole'] + (agape * 10) > 0:
  1239. if pain['asshole'] + (agape * 10) > 70:
  1240. '<b><font color="red">You have an extremely sore anus and it is bleeding.</font></b>'
  1241. elseif pain['asshole'] + (agape * 10) > 40:
  1242. '<b><font color="red">You have a very sore anus.</font></b>'
  1243. else
  1244. '<b><font color="red">You have a sore and itchy anus.</font></b>'
  1245. end
  1246. end
  1247. if pain['hips'] > 0:
  1248. if pain['hips'] > 70:
  1249. '<b><font color="red">Your hips are in extreme pain.</font></b>'
  1250. elseif pain['hips'] > 40:
  1251. 'Your hips are very sore.'
  1252. else
  1253. 'Your hips hurt.'
  1254. end
  1255. end
  1256. if pain['thighs'] > 0:
  1257. if pain['thighs'] > 70:
  1258. '<b><font color="red">Your thighs are in extreme pain.</font></b>'
  1259. elseif pain['thighs'] > 40:
  1260. 'Your thighs are very sore.'
  1261. else
  1262. 'Your thighs hurt.'
  1263. end
  1264. end
  1265. if pain['legL'] > 0:
  1266. if pain['legL'] > 70:
  1267. '<b><font color="red">Your left leg is in extreme pain.</font></b>'
  1268. elseif pain['legL'] > 40:
  1269. 'Your left leg is very sore.'
  1270. else
  1271. 'Your left leg hurts.'
  1272. end
  1273. end
  1274. if pain['legR'] > 0:
  1275. if pain['legR'] > 70:
  1276. '<b><font color="red">Your right leg is in extreme pain.</font></b>'
  1277. elseif pain['legR'] > 40:
  1278. 'Your right leg is very sore.'
  1279. else
  1280. 'Your right leg hurts.'
  1281. end
  1282. end
  1283. if pain['feet'] > 0:
  1284. if pain['feet'] > 70:
  1285. '<b><font color="red">Your feet are in extreme pain.</font></b>'
  1286. elseif pain['feet'] > 40:
  1287. 'Your feet are very sore.'
  1288. else
  1289. 'Your feet hurt.'
  1290. end
  1291. end
  1292. if pain['toes'] > 0:
  1293. if pain['toes'] > 70:
  1294. '<b><font color="red">Your toes are in extreme pain.</font></b>'
  1295. elseif pain['toes'] > 40:
  1296. 'Your toes are very sore.'
  1297. else
  1298. 'Your toes foot hurt.'
  1299. end
  1300. end
  1301. if pain['shoulders'] > 0:
  1302. if pain['shoulders'] > 70:
  1303. '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
  1304. elseif pain['shoulders'] > 40:
  1305. 'Your shoulders are very sore.'
  1306. else
  1307. 'Your shoulders hurt.'
  1308. end
  1309. end
  1310. if pain['armL'] > 0:
  1311. if pain['armL'] > 70:
  1312. '<b><font color="red">Your left arm is in extreme pain.</font></b>'
  1313. elseif pain['armL'] > 40:
  1314. 'Your left arm is very sore.'
  1315. else
  1316. 'Your left arm hurts.'
  1317. end
  1318. end
  1319. if pain['armR'] > 0:
  1320. if pain['armR'] > 70:
  1321. '<b><font color="red">Your right arm is in extreme pain.</font></b>'
  1322. elseif pain['armR'] > 40:
  1323. 'Your right arm is very sore.'
  1324. else
  1325. 'Your right arm hurts.'
  1326. end
  1327. end
  1328. if pain['hands'] > 0:
  1329. if pain['hands'] > 70:
  1330. '<b><font color="red">Your hands are in extreme pain.</font></b>'
  1331. elseif pain['hands'] > 40:
  1332. 'Your hands are very sore.'
  1333. else
  1334. 'Your hands hurt.'
  1335. end
  1336. end
  1337. if pain['fingers'] > 0:
  1338. if pain['fingers'] > 70:
  1339. '<b><font color="red">Your fingers are in extreme pain.</font></b>'
  1340. elseif pain['fingers'] > 40:
  1341. 'Your fingers are very sore.'
  1342. else
  1343. 'Your fingers hurt.'
  1344. end
  1345. end
  1346. if pain['chest'] > 0:
  1347. if pain['chest'] > 70:
  1348. '<b><font color="red">Your chest is in extreme pain.</font></b>'
  1349. elseif pain['chest'] > 40:
  1350. 'Your chest is very sore.'
  1351. else
  1352. 'Your chest hurts.'
  1353. end
  1354. end
  1355. if pain['breasts'] > 0:
  1356. if pain['breasts'] > 70:
  1357. '<b><font color="red">Your breasts are in extreme pain.</font></b>'
  1358. elseif pain['breasts'] > 40:
  1359. 'Your breasts are very sore.'
  1360. else
  1361. 'Your breasts hurt.'
  1362. end
  1363. end
  1364. if pain['nipples'] > 0:
  1365. if pain['nipples'] > 70:
  1366. '<b><font color="red">Your nipples are in extreme pain.</font></b>'
  1367. elseif pain['nipples'] > 40:
  1368. 'Your nipples are very sore.'
  1369. else
  1370. 'Your nipples hurt.'
  1371. end
  1372. end
  1373. if pain['ribs'] > 0:
  1374. if pain['ribs'] > 70:
  1375. '<b><font color="red">Your ribs are in extreme pain.</font></b>'
  1376. elseif pain['ribs'] > 40:
  1377. 'Your ribs are very sore.'
  1378. else
  1379. 'Your ribs hurt.'
  1380. end
  1381. end
  1382. if pain['tummy'] > 0:
  1383. if pain['tummy'] > 70:
  1384. '<b><font color="red">Your tummy is in extreme pain.</font></b>'
  1385. elseif pain['tummy'] > 40:
  1386. 'Your tummy is very sore.'
  1387. else
  1388. 'Your tummy hurts.'
  1389. end
  1390. end
  1391. if pain['pubic'] > 0:
  1392. if pain['pubic'] > 70:
  1393. '<b><font color="red">Your pubis is extremely painful.</font></b>'
  1394. elseif pain['pubic'] > 40:
  1395. 'Your pubis is very sore.'
  1396. else
  1397. 'Your pubis hurts.'
  1398. end
  1399. end
  1400. if pain['labia'] > 0:
  1401. if pain['labia'] > 70:
  1402. '<b><font color="red">Your labia is extremely painful.</font></b>'
  1403. elseif pain['labia'] > 40:
  1404. 'Your labia is very sore.'
  1405. else
  1406. 'Your labia hurts.'
  1407. end
  1408. end
  1409. if pain['vaginal'] + (vgape * 8) > 0:
  1410. if pain['vaginal'] + (vgape * 8) > 70:
  1411. '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
  1412. elseif pain['vaginal'] + (vgape * 8) > 40:
  1413. '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
  1414. else
  1415. '<b><font color="red">You have a sore vagina.</font></b>'
  1416. end
  1417. end
  1418. if pain['clitoris'] > 0:
  1419. if pain['clitoris'] > 70:
  1420. '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
  1421. elseif pain['clitoris'] > 40:
  1422. 'Your clitoris is very sore.'
  1423. else
  1424. 'Your clitoris hurts.'
  1425. end
  1426. end
  1427. if pain['urethra'] > 0:
  1428. if pain['urethra'] > 70:
  1429. '<b><font color="red">Your urethra is extremely painful.</font></b>'
  1430. elseif pain['urethra'] > 40:
  1431. 'Your urethra is very sore.'
  1432. else
  1433. 'Your urethra hurts.'
  1434. end
  1435. end
  1436. if pain['cervix'] > 0:
  1437. if pain['cervix'] > 70:
  1438. '<b><font color="red">Your cervix is in extreme pain.</font></b>'
  1439. elseif pain['cervix'] > 40:
  1440. 'Your cervix is very sore.'
  1441. else
  1442. 'Your cervix hurts.'
  1443. end
  1444. end
  1445. '</td></tr></table></center>'
  1446. end
  1447. if $ARGS[0] = 'face':
  1448. !disay image and escription for menu
  1449. *clr
  1450. gs 'obj_din','bodytabs'
  1451. '<center><h1>Looks</h1></center>'
  1452. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1453. '<td cellspacing="0" cellpadding="0" valign="top">'
  1454. $img_temp = FUNC('$face_image')
  1455. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1456. killvar 'img_temp'
  1457. if avatar_hair = 1:
  1458. 'Your hair: <<$av_hair>>.'
  1459. else
  1460. '<<$hair>>'
  1461. end
  1462. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  1463. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  1464. *nl
  1465. '<<$lip>>'
  1466. '<<$pcs_throat>>'
  1467. '<<$skin>>'
  1468. '<<$glaza>>'
  1469. '<<$pcs_makeup>>.'
  1470. '</td></tr></table></center>'
  1471. end
  1472. if $ARGS[0] = 'body':
  1473. *clr
  1474. gs 'obj_din','bodytabs'
  1475. '<center><h1>Body</h1></center>'
  1476. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1477. '<td cellspacing="0" cellpadding="0" valign="top">'
  1478. !! This displays the body image; $bodimgsets[x9] is the folder name
  1479. !some in-game script may call this to display image, so leave it be
  1480. $img_temp = FUNC('$body_image','body')
  1481. if $modApi_body_image ! '':
  1482. $img_temp = $modApi_body_image
  1483. end
  1484. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1485. if $modApi_body_image_msg = '':
  1486. '<<$body_image_msg>>'
  1487. else
  1488. '<<$modApi_body_image_msg>>'
  1489. end
  1490. killvar 'img_temp'
  1491. killvar 'body_image_msg'
  1492. '</td></tr></table></center>'
  1493. end
  1494. if $ARGS[0] = 'clothes':
  1495. *clr
  1496. gs 'obj_din','bodytabs'
  1497. '<center><h1>Clothes</h1></center>'
  1498. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1499. '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
  1500. !move image define to $body_image
  1501. !display cloth
  1502. $img_temp = FUNC('$body_image','clothes')
  1503. if $modApi_clothes_image ! '':
  1504. $img_temp = $modApi_clothes_image
  1505. end
  1506. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1507. if $modApi_clothes_image_msg = '':
  1508. '<<$body_image_msg>>'
  1509. else
  1510. '<<$modApi_clothes_image_msg>>'
  1511. end
  1512. '</td><td width="50%" cellpadding="20" valign="top">'
  1513. !display coat
  1514. $img_temp = FUNC('$body_image','coat')
  1515. if $modApi_coat_image ! '':
  1516. $img_temp = $modApi_coat_image
  1517. end
  1518. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1519. if $modApi_coat_image_msg = '':
  1520. '<<$body_image_msg>>'
  1521. else
  1522. '<<$modApi_coat_image_msg>>'
  1523. end
  1524. '</td></tr>'
  1525. '</table></center>'
  1526. killvar 'img_temp'
  1527. killvar 'body_image_msg'
  1528. '</td></tr></table></center>'
  1529. end
  1530. if $ARGS[0] = 'panties':
  1531. *clr
  1532. gs 'obj_din','bodytabs'
  1533. '<center><h1>Panties</h1></center>'
  1534. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1535. '<td cellspacing="0" cellpadding="0" valign="top">'
  1536. $img_temp = FUNC('$body_image','panties')
  1537. if $modApi_panties_image ! '':
  1538. $img_temp = $modApi_panties_image
  1539. end
  1540. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1541. if $modApi_panties_image_msg = '':
  1542. '<<$body_image_msg>>'
  1543. else
  1544. '<<$modApi_panties_image_msg>>'
  1545. end
  1546. killvar 'img_temp'
  1547. killvar 'body_image_msg'
  1548. '</td></tr></table></center>'
  1549. end
  1550. if $ARGS[0] = 'bra':
  1551. *clr
  1552. gs 'obj_din','bodytabs'
  1553. '<center><h1>Bra</h1></center>'
  1554. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1555. '<td cellspacing="0" cellpadding="0" valign="top">'
  1556. $img_temp = FUNC('$body_image','bra')
  1557. if $modApi_bra_image ! '':
  1558. $img_temp = $modApi_bra_image
  1559. end
  1560. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1561. if $modApi_bra_image_msg = '':
  1562. '<<$body_image_msg>>'
  1563. else
  1564. '<<$modApi_bra_image_msg>>'
  1565. end
  1566. killvar 'img_temp'
  1567. killvar 'body_image_msg'
  1568. '</td></tr></table></center>'
  1569. end
  1570. if $ARGS[0] = 'show_tits':
  1571. if puff_nip = 1 and tits = 2:
  1572. view 'images/pc/body/tits/t<<tits>>_p.jpg'
  1573. else
  1574. view 'images/pc/body/tits/t<<tits>>.jpg'
  1575. end
  1576. end
  1577. if $ARGS[0] = 'show_body':
  1578. $img_temp = FUNC('$body_image','body')
  1579. view '<<$img_temp>>'
  1580. killvar 'img_temp'
  1581. end
  1582. if $ARGS[0] = 'shoes':
  1583. *clr
  1584. gs 'obj_din','bodytabs'
  1585. '<center><h1>Shoes</h1></center>'
  1586. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1587. '<td cellspacing="0" cellpadding="0" valign="top">'
  1588. $img_temp = FUNC('$body_image','shoes')
  1589. if $modApi_shoes_image ! '':
  1590. $img_temp = $modApi_shoes_image
  1591. end
  1592. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1593. if $modApi_shoes_image_msg = '':
  1594. '<<$body_image_msg>>'
  1595. else
  1596. '<<$modApi_shoes_image_msg>>'
  1597. end
  1598. killvar 'img_temp'
  1599. killvar 'body_image_msg'
  1600. '</td></tr></table></center>'
  1601. end
  1602. if $ARGS[0] = 'tattoos':
  1603. *clr & cla
  1604. gs 'obj_din','bodytabs'
  1605. '<center><h1>Tattoos</h1></center>'
  1606. tatcounter = 0
  1607. '<center>'
  1608. *pl
  1609. if tatfce > 0:
  1610. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
  1611. else
  1612. *p 'Face | '
  1613. end
  1614. if tatlip > 0:
  1615. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
  1616. else
  1617. *p 'Lip | '
  1618. end
  1619. if tatneck > 0:
  1620. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
  1621. else
  1622. *p 'Neck | '
  1623. end
  1624. if tatback > 0:
  1625. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
  1626. else
  1627. *p 'Back | '
  1628. end
  1629. if tatlech > 0:
  1630. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
  1631. else
  1632. *p 'Shoulder | '
  1633. end
  1634. if tatbrst > 0:
  1635. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
  1636. else
  1637. *p 'Breast | '
  1638. end
  1639. if tatunder > 0:
  1640. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
  1641. else
  1642. *p 'Under Breast | '
  1643. end
  1644. if tatchst > 0:
  1645. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
  1646. else
  1647. *p 'Chest | '
  1648. end
  1649. if tatside > 0:
  1650. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
  1651. else
  1652. *p 'Side | '
  1653. end
  1654. if tatblly > 0:
  1655. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
  1656. else
  1657. *p 'Belly'
  1658. end
  1659. *pl
  1660. if tatarm > 0:
  1661. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
  1662. else
  1663. *p 'Arm | '
  1664. end
  1665. if tatwrist > 0:
  1666. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
  1667. else
  1668. *p 'Wrist | '
  1669. end
  1670. if tathand > 0:
  1671. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
  1672. else
  1673. *p 'Hand | '
  1674. end
  1675. if tatleg > 0:
  1676. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
  1677. else
  1678. *p 'Leg | '
  1679. end
  1680. if tatankle > 0:
  1681. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
  1682. else
  1683. *p 'Foot | '
  1684. end
  1685. if tatupb > 0:
  1686. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
  1687. else
  1688. *p 'Tramp Stamp | '
  1689. end
  1690. if tatass > 0:
  1691. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
  1692. else
  1693. *p 'Butt | '
  1694. end
  1695. if tatvag > 0:
  1696. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
  1697. else
  1698. *p 'Groin'
  1699. end
  1700. '</center>'
  1701. if tatcounter = 0:
  1702. 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
  1703. end
  1704. end
  1705. !!Image displays for tattoos
  1706. if $ARGS[0] = 'tattooarm':
  1707. *clr
  1708. gs 'obj_din', 'tattoos'
  1709. *nl
  1710. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
  1711. end
  1712. if $ARGS[0] = 'tattooass':
  1713. *clr
  1714. gs 'obj_din', 'tattoos'
  1715. *nl
  1716. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
  1717. end
  1718. if $ARGS[0] = 'tattooback':
  1719. *clr
  1720. gs 'obj_din', 'tattoos'
  1721. *nl
  1722. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
  1723. end
  1724. if $ARGS[0] = 'tattoobelly':
  1725. *clr
  1726. gs 'obj_din', 'tattoos'
  1727. *nl
  1728. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
  1729. end
  1730. if $ARGS[0] = 'tattoobreast':
  1731. *clr
  1732. gs 'obj_din', 'tattoos'
  1733. *nl
  1734. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
  1735. end
  1736. if $ARGS[0] = 'tattoochest':
  1737. *clr
  1738. gs 'obj_din', 'tattoos'
  1739. *nl
  1740. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
  1741. end
  1742. if $ARGS[0] = 'tattooface':
  1743. *clr
  1744. gs 'obj_din', 'tattoos'
  1745. *nl
  1746. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
  1747. end
  1748. if $ARGS[0] = 'tattoofoot':
  1749. *clr
  1750. gs 'obj_din', 'tattoos'
  1751. *nl
  1752. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
  1753. end
  1754. if $ARGS[0] = 'tattooleg':
  1755. *clr
  1756. gs 'obj_din', 'tattoos'
  1757. *nl
  1758. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
  1759. end
  1760. if $ARGS[0] = 'tattoolip':
  1761. *clr
  1762. gs 'obj_din', 'tattoos'
  1763. *nl
  1764. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
  1765. end
  1766. if $ARGS[0] = 'tattooneck':
  1767. *clr
  1768. gs 'obj_din', 'tattoos'
  1769. *nl
  1770. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
  1771. end
  1772. if $ARGS[0] = 'tattoovag':
  1773. *clr
  1774. gs 'obj_din', 'tattoos'
  1775. *nl
  1776. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
  1777. end
  1778. if $ARGS[0] = 'tattooshoulder':
  1779. *clr
  1780. gs 'obj_din', 'tattoos'
  1781. *nl
  1782. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
  1783. end
  1784. if $ARGS[0] = 'tattooside':
  1785. *clr
  1786. gs 'obj_din', 'tattoos'
  1787. *nl
  1788. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
  1789. end
  1790. if $ARGS[0] = 'tattootramp':
  1791. *clr
  1792. gs 'obj_din', 'tattoos'
  1793. *nl
  1794. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampstamp/tatlowbck<<tatupb>>.jpg"></center>'
  1795. end
  1796. if $ARGS[0] = 'tattoounder':
  1797. *clr
  1798. gs 'obj_din', 'tattoos'
  1799. *nl
  1800. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underbreast/tatundbreast<<tatunder>>.jpg"></center>'
  1801. end
  1802. if $ARGS[0] = 'tattoowrist':
  1803. *clr
  1804. gs 'obj_din', 'tattoos'
  1805. *nl
  1806. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
  1807. end
  1808. if $ARGS[0] = 'tattoohand':
  1809. *clr
  1810. gs 'obj_din', 'tattoos'
  1811. *nl
  1812. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
  1813. end
  1814. if $ARGS[0] = 'piercing':
  1815. *clr & cla
  1816. gs 'obj_din','bodytabs'
  1817. '<center><h1>Piercings</h1></center>'
  1818. '<center>'
  1819. if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
  1820. 'You have no piercings.'
  1821. elseif (pirsA = 10000 or pirsA = 0) and (pirsB = 10000 or pirsB = 0) and (pirsC = 10000 or pirsC = 0) and (pirsD = 10000 or pirsD = 0) and (pirsE = 10000 or pirsE = 0) and (pirsF = 10000 or pirsF = 0) and (pirsN = 10000 or pirsN = 0) and (pirsG = 10000 or pirsG = 0) and (pirsGL = 10000 or pirsGL = 0):
  1822. 'You are not wearing any piercings'
  1823. else
  1824. *pl
  1825. if pirsA > 0 and pirsA < 10000:
  1826. *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
  1827. else
  1828. *p 'Tongue | '
  1829. end
  1830. if pirsB > 0 and pirsB < 10000:
  1831. *p '<a href="exec:gs ''obj_din'', ''pirsB''">Lips</a> | '
  1832. else
  1833. *p 'lips | '
  1834. end
  1835. if pirsC > 0 and pirsC < 10000:
  1836. *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
  1837. else
  1838. *p 'Ears | '
  1839. end
  1840. if pirsD > 0 and pirsD < 10000:
  1841. *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
  1842. else
  1843. *p 'Nose | '
  1844. end
  1845. if pirsE > 0 and pirsE < 10000:
  1846. *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
  1847. else
  1848. *p 'Eyebrows | '
  1849. end
  1850. if pirsF > 0 and pirsF < 10000:
  1851. *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
  1852. else
  1853. *p 'Nipples | '
  1854. end
  1855. if pirsN > 0 and pirsN < 10000:
  1856. *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
  1857. else
  1858. *p 'Navel | '
  1859. end
  1860. if pirsG > 0 and pirsG < 10000:
  1861. *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
  1862. else
  1863. *p 'Pussy'
  1864. end
  1865. end
  1866. '</center>'
  1867. end
  1868. !! piercing images.
  1869. if $ARGS[0] = 'pirsA':
  1870. *clr
  1871. gs 'obj_din', 'piercing'
  1872. *nl
  1873. '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
  1874. end
  1875. if $ARGS[0] = 'pirsB':
  1876. *clr
  1877. gs 'obj_din', 'piercing'
  1878. *nl
  1879. '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
  1880. end
  1881. if $ARGS[0] = 'pirsC':
  1882. *clr
  1883. gs 'obj_din', 'piercing'
  1884. *nl
  1885. '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
  1886. end
  1887. if $ARGS[0] = 'pirsD':
  1888. *clr
  1889. gs 'obj_din', 'piercing'
  1890. *nl
  1891. '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
  1892. end
  1893. if $ARGS[0] = 'pirsE':
  1894. *clr
  1895. gs 'obj_din', 'piercing'
  1896. *nl
  1897. '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
  1898. end
  1899. if $ARGS[0] = 'pirsF':
  1900. *clr
  1901. gs 'obj_din', 'piercing'
  1902. *nl
  1903. '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
  1904. end
  1905. if $ARGS[0] = 'pirsN':
  1906. *clr
  1907. gs 'obj_din', 'piercing'
  1908. *nl
  1909. '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
  1910. end
  1911. if $ARGS[0] = 'pirsG':
  1912. *clr
  1913. gs 'obj_din', 'piercing'
  1914. *nl
  1915. '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
  1916. end
  1917. if $ARGS[0] = 'records': gt 'journal', 'records'
  1918. if $ARGS[0] = 'emergency':
  1919. '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
  1920. *nl
  1921. '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
  1922. *nl
  1923. '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
  1924. *nl
  1925. cla
  1926. if StoryLine = 1:act 'Go to Pavlovsk':gt 'pav_residential'
  1927. act 'Go to City Residental':gt 'city_residential'
  1928. if $loc ! '' and $loc_arg ! '':
  1929. act 'Cancel':gt $loc, $loc_arg
  1930. elseif $loc ! '':
  1931. act 'Cancel':gt $loc
  1932. elseif $curloc ! '':
  1933. act 'Cancel':gt $curloc
  1934. end
  1935. end
  1936. !!quick time changes from the object menu
  1937. if $ARGS[0] = '-1 Hour':
  1938. hour -= 1
  1939. gs 'stat'
  1940. gt $loc, $loc_arg
  1941. end
  1942. if $ARGS[0] = '+1 Hour':
  1943. hour += 1
  1944. gs 'stat'
  1945. gt $loc, $loc_arg
  1946. end
  1947. !! Objects window debug
  1948. !! to turn on showing variables in the Object window type in the console window
  1949. !! objectWindowDebug = 1
  1950. !! to add a variable to the current game type in the console window
  1951. !! gs 'obj_din', 'AddDebugVar', 'grupTipe'
  1952. if $ARGS[0] = 'old':
  1953. killobj
  1954. oldobjmenu = 1
  1955. addobj '<center>Refresh</center>'
  1956. if cheatConsole = 0: addobj '<center>Console</center>'
  1957. addobj '<center>Toggle Debug Variables</center>'
  1958. addobj '<center>Add Debug Variable</center>'
  1959. addobj '<center>Delete Debug Variable</center>'
  1960. addobj '<center>Switch HTML</center>'
  1961. if cheatTime = 1:
  1962. addobj '<center>-1 Hour</center>'
  1963. addobj '<center>+1 Hour</center>'
  1964. end
  1965. addobj ''
  1966. addobj '<center><font color = red>Emergency</font></center>'
  1967. addobj ''
  1968. if debug_warning_closed = 0:
  1969. addobj '<center>This window is for debug only and can be safely closed.</center>'
  1970. addobj '<center>Remove debug info</center>'
  1971. end
  1972. if objectWindowDebug = 1:
  1973. addobj '$curloc: <<$curloc>>'
  1974. addobj '$loc: <<$loc>>'
  1975. addobj '$loc_arg: <<$loc_arg>>'
  1976. addobj '$location_type: <<$location_type>>'
  1977. addobj 'week: <<week>>'
  1978. addobj 'daystart: <<daystart>>'
  1979. if ARRSIZE('$ObjDebugVars') > 0:
  1980. i = 0
  1981. :AddDebugVarLoop
  1982. if i < ARRSIZE('$ObjDebugVars'):
  1983. if instr($ObjDebugVars[i],'$') = 1:
  1984. dynamic '$tmp = <<$ObjDebugVars[i]>>'
  1985. addobj '<<$ObjDebugVars[i]>>: <<$tmp>>'
  1986. else
  1987. dynamic 'tmp = <<$ObjDebugVars[i]>>'
  1988. addobj '<<$ObjDebugVars[i]>>: <<tmp>>'
  1989. end
  1990. i += 1
  1991. jump 'AddDebugVarLoop'
  1992. end
  1993. end
  1994. end
  1995. end
  1996. if $ARGS[0] = "AddDebugVar":
  1997. if $ARGS[1] <> '':
  1998. i = ARRSIZE('$ObjDebugVars')
  1999. $ObjDebugVars[i] = '<<$ARGS[1]>>'
  2000. end
  2001. end
  2002. if $ARGS[0] = "DeleteDebugVar":
  2003. if $ARGS[1] <> '':
  2004. if ARRSIZE('$ObjDebugVars') > 0:
  2005. i = 0
  2006. :DeleteDebugVarLoop
  2007. if i < ARRSIZE('$ObjDebugVars'):
  2008. if $ObjDebugVars[i] = $ARGS[1]:
  2009. killvar '$ObjDebugVars', i
  2010. i = ARRSIZE('$ObjDebugVars')
  2011. else
  2012. i += 1
  2013. end
  2014. jump 'DeleteDebugVarLoop'
  2015. end
  2016. end
  2017. end
  2018. end
  2019. if $ARGS[0] = 'wait':
  2020. cla
  2021. $waitStr = input ("How long would you like to wait?<br>(maximum 120 minutes, leave blank or press cancel to wait 15 minutes)<br>Alternatively, input a time to wait until (hh::mm). It is <<$mid(100+hour,2,2)>>:<<$mid(100+minut,2,2)>> now.")
  2022. waiting = 0
  2023. if $waitStr = '':
  2024. waiting = 15
  2025. elseif isnum($waitStr) = 0:
  2026. waiting = val(mid($waitStr, 1,2)) * 60 + val(mid($waitStr, 4,2)) - minut - hour * 60
  2027. else
  2028. waiting = val($waitStr)
  2029. end
  2030. if waiting > 0 and waiting <= 120:
  2031. minut += waiting
  2032. else
  2033. 'Invalid time.'
  2034. end
  2035. gs 'stat'
  2036. gt $loc, $loc_arg
  2037. end
  2038. if $ARGS[0] = 'rest':
  2039. cla
  2040. waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
  2041. if waiting = '':
  2042. minut += 15
  2043. elseif waiting > 0 and waiting <= 120:
  2044. minut += waiting
  2045. pcs_mood += 10
  2046. if pcs_sleep < 90 and waiting >= 60:
  2047. pcs_sleep += 10
  2048. end
  2049. elseif waiting <= 0 or waiting > 120:
  2050. 'Invalid time.'
  2051. end
  2052. gs 'stat'
  2053. gt $loc, $loc_arg
  2054. end
  2055. --- obj_din ---------------------------------