# KGDgame
minut += 1
gs 'stat'
gs 'KGDexp'
'
Date <>'
'Your town'
'Buildings'
'Tower Hero, which stores <> Resources'
'Farms <> pieces'
''
'List Party hero (6t people maximum)'
'Hero. Level <>Life <>Done <>'
if KGDsput2 > 0:'<<$KGDname2>>. Level <>Life <>Done <>'
if KGDsput3 > 0:'<<$KGDname3>>. Level <>Life <>Done <>'
if KGDsput4 > 0:'<<$KGDname4>>. Level <>Life <>Done <>'
if KGDsput5 > 0:'<<$KGDname5>>. Level <>Life <>Done <>'
if KGDsput6 > 0:'<<$KGDname6>>. Level <>Life <>Done <>'
''
'Brands for'
'Do you own <>% of'
act 'Next Day':
cls
KGDbrod = 0
KGDday += 1
KGDmoney += KGDkarta * 5 + KGDfarm * 10
gt $curloc
end
if KGDmoney >= 150 and KGDfarm > KGDkarta:
act 'Build a farm (150 resources)':
cls
KGDmoney -= 150
KGDfarm += 1
gt $curloc
end
end
act 'Arrange the soldiers':
cls
KGDpartyCreate = 1
$kgdplace = '1st place empty'
$kgdplace2 = '2nd place is empty'
$kgdplace3 = '3rd place is empty'
$kgdplace4 = '4th place is empty'
$kgdplace5 = '5th place is empty'
$kgdplace6 = '6th place is empty'
kgdplace = 0
kgdplace2 = 0
kgdplace3 = 0
kgdplace4 = 0
kgdplace5 = 0
kgdplace6 = 0
gt 'KGDparty'
end
if KGDbrod = 0 and KGDpartyCreate > 0:
act 'Win territory':
cls
KGDbrod = 1
gt 'KGDbefore'
end
end
if KGDsput6 = 0 and KGDmoney >= 250:
act 'Hire a satellite (250 resources)':
cls
KGDmoney -= 250
KGDpartyCreate = 0
act 'Warrior':
if KGDsput2 = 0:
$KGDname2 = 'Warrior'
KGDlvl2 = 1
KGDHP2 = 100
KGDdam2 = 10
KGDsput2 = 1
KGDexp2 = 0
gt $curloc
exit
end
if KGDsput3 = 0:
$KGDname3 = 'Warrior'
KGDlvl3 = 1
KGDHP3 = 100
KGDdam3 = 10
KGDsput3 = 1
KGDexp3 = 0
gt $curloc
exit
end
if KGDsput4 = 0:
$KGDname4 = 'Warrior'
KGDlvl4 = 1
KGDHP4 = 100
KGDdam4 = 10
KGDsput4 = 1
KGDexp4 = 0
gt $curloc
exit
end
if KGDsput5 = 0:
$KGDname5 = 'Warrior'
KGDlvl5 = 1
KGDHP5 = 100
KGDdam5 = 10
KGDsput5 = 1
KGDexp5 = 0
gt $curloc
exit
end
if KGDsput6 = 0:
$KGDname6 = 'Warrior'
KGDlvl6 = 1
KGDHP6 = 100
KGDdam6 = 10
KGDsput6 = 1
KGDexp6 = 0
gt $curloc
exit
end
end
act 'Magician':
if KGDsput2 = 0:
$KGDname2 = 'Magician'
KGDlvl2 = 1
KGDHP2 = 60
KGDdam2 = 20
KGDsput2 = 1
KGDexp2 = 0
gt $curloc
exit
end
if KGDsput3 = 0:
$KGDname3 = 'Magician'
KGDlvl3 = 1
KGDHP3 = 60
KGDdam3 = 20
KGDsput3 = 1
KGDexp3 = 0
gt $curloc
exit
end
if KGDsput4 = 0:
$KGDname4 = 'Magician'
KGDlvl4 = 1
KGDHP4 = 60
KGDdam4 = 20
KGDsput4 = 1
KGDexp4 = 0
gt $curloc
exit
end
if KGDsput5 = 0:
$KGDname5 = 'Magician'
KGDlvl5 = 1
KGDHP5 = 60
KGDdam5 = 20
KGDsput5 = 1
KGDexp5 = 0
gt $curloc
exit
end
if KGDsput6 = 0:
$KGDname6 = 'Magician'
KGDlvl6 = 1
KGDHP6 = 60
KGDdam6 = 20
KGDsput6 = 1
KGDexp6 = 0
gt $curloc
exit
end
end
act 'Archer':
if KGDsput2 = 0:
$KGDname2 = 'Archer'
KGDlvl2 = 1
KGDHP2 = 80
KGDdam2 = 15
KGDsput2 = 1
KGDexp2 = 0
gt $curloc
exit
end
if KGDsput3 = 0:
$KGDname3 = 'Archer'
KGDlvl3 = 1
KGDHP3 = 80
KGDdam3 = 15
KGDsput3 = 1
KGDexp3 = 0
gt $curloc
exit
end
if KGDsput4 = 0:
$KGDname4 = 'Archer'
KGDlvl4 = 1
KGDHP4 = 80
KGDdam4 = 15
KGDsput4 = 1
KGDexp4 = 0
gt $curloc
exit
end
if KGDsput5 = 0:
$KGDname5 = 'Archer'
KGDlvl5 = 1
KGDHP5 = 80
KGDdam5 = 15
KGDsput5 = 1
KGDexp5 = 0
gt $curloc
exit
end
if KGDsput6 = 0:
$KGDname6 = 'Archer'
KGDlvl6 = 1
KGDHP6 = 80
KGDdam6 = 15
KGDsput6 = 1
KGDexp6 = 0
gt $curloc
exit
end
end
act 'Priest':
if KGDsput2 = 0:
$KGDname2 = 'Priest'
KGDlvl2 = 1
KGDHP2 = 40
KGDdam2 = 20
KGDsput2 = 1
KGDexp2 = 0
gt $curloc
exit
end
if KGDsput3 = 0:
$KGDname3 = 'Priest'
KGDlvl3 = 1
KGDHP3 = 40
KGDdam3 = 20
KGDsput3 = 1
KGDexp3 = 0
gt $curloc
exit
end
if KGDsput4 = 0:
$KGDname4 = 'Priest'
KGDlvl4 = 1
KGDHP4 = 40
KGDdam4 = 20
KGDsput4 = 1
KGDexp4 = 0
gt $curloc
exit
end
if KGDsput5 = 0:
$KGDname5 = 'Priest'
KGDlvl5 = 1
KGDHP5 = 40
KGDdam5 = 20
KGDsput5 = 1
KGDexp5 = 0
gt $curloc
exit
end
if KGDsput6 = 0:
$KGDname6 = 'Priest'
KGDlvl6 = 1
KGDHP6 = 40
KGDdam6 = 20
KGDsput6 = 1
KGDexp6 = 0
gt $curloc
exit
end
end
end
end
act 'Quit Game':gt 'Komp', 'start'
--- KGDgame ---------------------------------