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- # atakA1
- menu_off = 1
- if $ARGS[0] = 'atak':
- cla
- !payment hit dodge
- poSp = speedV*20/100
- uvAg = pcs_agil*20/100
- poBox = reactV*20/100
- uvBox = pcs_react*20/100
- popad = RAND(reactV-poBox,reactV+poBox) + RAND(speedV-poSp,speedV+poSp) + bonusShV
- uvorot = RAND(pcs_react-uvBox,pcs_react+uvBox) + RAND(pcs_agil-uvAg,pcs_agil+uvAg)
- uvorKoef = uvorot*50/100
- popKoef = popad*50/100
- if popad > uvorot:
- if popad >= uvorot+uvorKoef:
- !Crete, very direct hit
- '<b><font color = red>Critical hits</font></b>'
- xgt'atakA1','uronKrit'
- elseif popad < uvorot+uvorKoef:
- !Normal hit
- !He attacks the enemy
- '<b><font color = red>EYE</font></b>'
- xgt'atakA1','uron'
- end
- elseif popad <= uvorot:
- '<b><font color = green>LOST</font></b>'
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- damKoef = damTipV*20/100
- damage = RAND(damTipV+damKoef,damTipV+damKoef*2)
- if damTipMV > 0:
- damKoefM = damTipMV*20/100
- damageM = RAND(damTipMV+damKoefM,damTipMV+damKoefM*2)
- end
- xgt'atakA1','damage'
- end
- if $ARGS[0] = 'uron':
- cla
- damKoef = damTipV*20/100
- damage = RAND(damTipV-damKoef,damTipV+damKoef)
- if damTipMV > 0:
- damKoefM = damTipMV*20/100
- damageM = RAND(damTipMV-damKoefM,damTipMV+damKoefM)
- end
- xgt'atakA1','damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage = damage - dospehDef & dospehEn = dospehEn - 1
- if damage < 0:damage = 0
- pcs_health = pcs_health - damage
- if hidanAtk = 1:
- hidanAtk = 0
- zerkaloV = zerkaloV + 50
- bloodV = bloodV + 50
- '<b><font color = red><<$boydesc>> drink your blood.</font></b>'
- end
- if damTipMV > 0:
- pcs_manna = pcs_manna - damageM
- pcs_manna = pcs_manna + damageM
- '<b><font color = red><<$boydesc>> swallowed <<damageM>> Units manna you.</font></b>'
- end
- if poisonAV = 1:
- poisonV = 50
- '<b><font color = red><<$boydesc>> hit the needle poisoned you.</font></b>'
- end
- !pcs_manna = pcs_manna - damageM
- if eleShV > 0:
- stun = RAND(eleShV,eleShV*3)
- '<b><font color = red>You paralyzed on <<stunV>> Rounds</font></b>'
- end
- '<b><font color = red><<$boydesc>> Damage caused to you <<damage>> units</font></b>'
- !'<b><font color = red>Your manna harmed <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- healthV = healthV - damage
- '<b><font color = green>You are repelled and the damage <<$boydesc>> got a <<damage>> points of damage</font></b>'
- end
- xgt'fight','sta'
- end
- if defence > 0 and klon <= 0 and unmaterial <= 0:
- !damSum = damage + damageM
- !defence = defence - damSum
- defence = defence - damage
- '<b><font color = red>Your protection harmed <<damage>> units</font></b>'
- xgt'fight','sta'
- end
- if klon > 0 and unmaterial <= 0:
- klon = klon - 1
- '<b><font color = red>It destroys your clone</font></b>'
- xgt'fight','sta'
- end
- if unmaterial > 0:
- unmaterial = unmaterial - 1
- '<b><font color = green>Beat the enemy passed through you. YOU are not material</font></b>'
- xgt'fight','sta'
- end
- if barier > 0:
- !imeniteta barrier for damage
- if barier >= damage:
- '<b><font color = green>You can easily withstand the impact of the enemy</font></b>'
- xgt'fight','sta'
- elseif barier < damage:
- !pcs_manna = pcs_manna - damageM
- !pcs_health = pcs_health - damage
- pcs_health = pcs_health - damage
- if damTipM > 0:
- pcs_manna = pcs_manna - damageM
- mannaV = mannaV + damageM
- '<b><font color = green>You swallowed <<damageM>> manna enemy units.</font></b>'
- end
- if eleShV > 0:
- stun = RAND(eleShV,eleShV*3)
- '<b><font color = green><<$boydesc>> paralyzed <<stunV>> Rounds</font></b>'
- end
- if poisonAV = 1:
- poisonV = 50
- '<b><font color = red><<$boydesc>> hit the needle poisoned you.</font></b>'
- end
- '<b><font color = red>You have caused damage <<damage>> units</font></b>'
- !'<b><font color = red>Your manna harmed <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- healthV = healthV - damage
- '<b><font color = green>You have reflected the damage and the opponent was <<damage>> points of damage</font></b>'
- end
- end
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'atakW':
- cla
- !payment hit dodge
- poSp = speedV*20/100
- uvAg = pcs_agil*20/100
- poBox = reactV*20/100
- uvBox = pcs_react*20/100
- popad = RAND(reactV-poBox,reactV+poBox) + RAND(speedV-poSp,speedV+poSp)
- uvorot = RAND(pcs_react-uvBox,pcs_react+uvBox) + RAND(pcs_agil-uvAg,pcs_agil+uvAg)
- uvorKoef = uvorot*50/100
- popKoef = popad*50/100
- if popad > uvorot:
- if popad >= uvorot+uvorKoef:
- !Crete, very direct hit
- '<b><font color = red>Critical hits</font></b>'
- xgt'atakA1','uronKritW'
- elseif popad < uvorot+uvorKoef:
- !Normal hit
- '<b><font color = red>EYE</font></b>'
- xgt'atakA1','uronW'
- end
- elseif popad <= uvorot:
- '<b><font color = green>LOST</font></b>'
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'uronKritW':
- cla
- damKoef = damTipV*20/100
- damage = RAND(damTipV+damKoef,damTipV+damKoef*2)
- damKoefM = damTipMV*20/100
- damageM = RAND(damTipMV+damKoefM,damTipMV+damKoefM*2)
- xgt'atakA1','damageW'
- end
- if $ARGS[0] = 'uronW':
- cla
- damKoef = damTipV*20/100
- damage = RAND(damTipV-damKoef,damTipV+damKoef)
- damKoefM = damTipMV*20/100
- damageM = RAND(damTipMV-damKoefM,damTipMV+damKoefM)
- xgt'atakA1','damageW'
- end
- if $ARGS[0] = 'damageW':
- cla
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage = damage - dospehDef & dospehEn = dospehEn - 1
- if damage < 0:damage = 0
- pcs_health = pcs_health - damage
- pcs_manna = pcs_manna - damageM
- '<b><font color = green>You harmed <<damage>> units</font></b>'
- '<b><font color = green>You have caused damage to the enemy manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- pcs_health = pcs_health - damage
- '<b><font color = red><<$boydesc>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- xgt'fight','sta'
- end
- if defence > 0 and klon <= 0 and unmaterial <= 0:
- damSum = damage + damageM
- defence = defence - damSum
- !defenceV = defenceV - damage
- '<b><font color = green>You have caused damage <<damSum>> Protection of enemy units</font></b>'
- xgt'fight','sta'
- end
- if klon > 0 and unmaterial <= 0:
- klon = klon - 1
- '<b><font color = green>Destroyed enemy clone</font></b>'
- xgt'fight','sta'
- end
- if unmaterial > 0:
- unmaterial = unmaterial - 1
- '<b><font color = red>Your blow has passed through the body of the enemy. Opponents do not materials</font></b>'
- xgt'fight','sta'
- end
- if barier > 0:
- !imeniteta barrier for damage
- if barier >= damage:
- '<b><font color = red><<$boydesc>> easily weathered blow your</font></b>'
- xgt'fight','sta'
- elseif barier < damage:
- pcs_manna = pcs_manna - damageM
- pcs_health = pcs_health - damage
- !healthV = healthV - damage
- '<b><font color = green>You have caused damage <<damage>> units</font></b>'
- '<b><font color = green>You have caused damage to the enemy manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- healthV = healthV - damage
- '<b><font color = red>Opponent reflected damage and you get <<damage>> points of damage</font></b>'
- end
- end
- xgt'fight','sta'
- end
- end
- --- atakA1 ---------------------------------
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