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- # fight
- !! Variables to be set before fight - in brackets so you can copy/paste
- !!{
- $opp_name[0] = <<name of opponent>>
- $opp_image[0] = opponent image ie. '<img <<$set_imgh>> src="images/characters/city/tobi/tobi.jpg">'
- opp_def[0] = opponent defence
- opp_run[0] = Opponent running skill used for player escape
- opp_wrstlng[0] = Wrestling skill
- opp_kick[0] = Kicking
- opp_punch[0] = Power punch
- opp_jab[0] = Ligth punch
- opp_stren[0] = Strengh
- opp_agil[0] = Agility
- opp_vital[0] = vitality
- opp_react[0] = Reactions
- opp_health[0] = Health
- opp_willpwr[0] = willpower
- opp_shoot[0] = opponent marksmanship (only required if they are armed)
- opp_magik[0] = only if they have magic
- opp_mana[0] = only if they have magic
- opp_fog[0] = (tuman): Obscures vision, makes hitting harder.
- opp_clone[0] = (klon): Copies of the char that absorb 1 hit and disappear. A char may have some number of them.
- opp_shield[0] = (defence): Shielding that absorbs damage before hitpoints.
- opp_dambonus[0] = (magweapbonus): damage added to melee attacks
- opp_init[0] = (initBonus): attack faster/first
- opp_stun[0] = (stunner): make target unable to act for some amount of time
- }
- !! Use the above with [1] and [2] for extra opponents
- !! Use pcs_ prefix for Sveta and add [1] and [2] for allies. ie. $pcs_name[1] = 'Reinhold'
- if $ARGS[0] = 'initFight':
- !! Clear Opponents from previous battle
- killvar '$opp_name'
- killvar '$opp_image'
- killvar 'opp_def'
- killvar 'opp_run'
- killvar 'opp_wrstlng'
- killvar 'opp_kick'
- killvar 'opp_punch'
- killvar 'opp_jab'
- killvar 'opp_stren'
- killvar 'opp_agil'
- killvar 'opp_vital'
- killvar 'opp_react'
- killvar 'opp_health'
- killvar 'opp_willpwr'
- killvar 'opp_shoot'
- killvar 'opp_magik'
- killvar 'opp_mana'
- killvar 'opp_fog'
- killvar 'opp_clone'
- killvar 'opp_shield'
- killvar 'opp_dambonus'
- killvar 'opp_init'
- killvar 'opp_stun'
- killvar 'opp_timer'
- !! Clear any allies from previous battle
- i = arrsize('pcs_health')
- :ClearAllyLoop
- if i > 1:
- gs 'fight', 'clearPCSArray', i-1
- i -= 1
- jump 'ClearAllyLoop'
- end
- killvar 'i'
- !! Initialize $pcs_name for Sveta
- $pcs_name[0] = 'You'
- $pcs_image[0] = FUNC('$face_image')
- end
- if $ARGS[0] = 'clearPCSArray':
- !{ Delete an Ally from the pcs data arrays
- ARGS[1] = Which ally slot tot delete
- }
- i = ARGS[1]
- killvar '$pcs_name', i
- killvar '$pcs_image', i
- killvar 'pcs_def', i
- killvar 'pcs_run', i
- killvar 'pcs_wrstlng', i
- killvar 'pcs_kick', i
- killvar 'pcs_punch', i
- killvar 'pcs_jab', i
- killvar 'pcs_stren', i
- killvar 'pcs_agil', i
- killvar 'pcs_vital', i
- killvar 'pcs_react', i
- killvar 'pcs_health', i
- killvar 'pcs_willpwr', i
- killvar 'pcs_shoot', i
- killvar 'pcs_magik', i
- killvar 'pcs_mana', i
- killvar 'pcs_fog', i
- killvar 'pcs_clone', i
- killvar 'pcs_shield', i
- killvar 'pcs_dambonus', i
- killvar 'pcs_init', i
- killvar 'pcs_stun', i
- killvar 'pcs_timer', i
- killvar 'i'
- end
- if $ARGS[0] = 'randomOpp':
- !{ Generate a random Opponent
- ARGS[1] = Optional, raise difficulty of the attacker, 0 - 50
- }
- OppDiffBonus = ARGS[1]
- i = arrsize('opp_health')
- $opp_name[i] = 'Opponent 1'
- $opp_image[i] = 'images/locations/shared/street/mugger.jpg'
- opp_def[i] = rand(1,50) + OppDiffBonus
- opp_run[i] = rand(1,50) + OppDiffBonus
- opp_wrstlng[i] = rand(1,50) + OppDiffBonus
- opp_kick[i] = rand(1,50) + OppDiffBonus
- opp_punch[i] = rand(1,50) + OppDiffBonus
- opp_jab[i] = rand(1,50) + OppDiffBonus
- opp_stren[i] = rand(1,50) + OppDiffBonus
- opp_agil[i] = rand(1,50) + OppDiffBonus
- opp_vital[i] = rand(1,50) + OppDiffBonus
- opp_health[i] = (opp_vital * 10 + opp_stren * 5)
- opp_react[i] = rand(1,50) + OppDiffBonus
- opp_willpwr[i] = rand(1,50) + OppDiffBonus
- opp_shoot[i] = rand(1,50) + OppDiffBonus
- killvar 'OppDiffBonus'
- killvar 'i'
- end
- if $ARGS[0] = 'applyDamage':
- !{ Apply Damage to a participant taking into account clones and shields
- $ARGS[1] = Target Type ('opp','pcs')
- ARGS[2] = Target number
- ARGS[3] = damage to be applied
- }
- $fightAppDam['TargetType'] = $ARGS[1]
- fightAppDam['TargetNumber'] = ARGS[2]
- fightAppDam['Damage'] = ARGS[3]
- dynamic "
- !!If the target has clones, destroy one
- if <<$fightAppDam['TargetType']>>_clone[<<fightAppDam['TargetNumber']>>] > 0:
- <<$fightAppDam['TargetType']>>_clone[<<fightAppDam['TargetNumber']>>] -= 1
- 'Clone Destroyed!'
- !!if the target has enough shields to mitigate, remove some shields
- elseif <<$fightAppDam['TargetType']>>_shield[<<fightAppDam['TargetNumber']>>] >= fightAppDam['Damage']:
- <<$fightAppDam['TargetType']>>_shield[<<fightAppDam['TargetNumber']>>] -= fightAppDam['Damage']
- !!otherwise remove shields to 0 and the remainder comes from health
- else
- <<$fightAppDam['TargetType']>>_health -= (fightAppDam['Damage'] - <<$fightAppDam['TargetType']>>_shield[<<fightAppDam['TargetNumber']>>])
- <<$fightAppDam['TargetType']>>_shield[<<fightAppDam['TargetNumber']>>] = 0
- end"
- killvar '$fightAppDam'
- killvar 'fightAppDam'
- end
- if $ARGS[0] = 'start':
- menu_off = 1
- inFight = 1
- gs 'themes', 'indoors'
- cla
- if arrsize('pcs_health') > arrsize('opp_health'):
- tableSize = arrsize('pcs_health')
- else
- tableSize = arrsize('opp_health')
- end
- $HTMLText = '<table>
- <tr>
- <th align="left">Allies</left></td>
- <th align="center" valign="center" rowspan=<<tableSize*2+1>> >vs.</center></td>
- <th align="right">Opponents</right></td>
- </tr>'
- i = 0
- :FightPoster
- if i < tableSize:
- $HTMLText += '
- <tr>
- <td align="left"><img HEIGHT=400 src="<<$pcs_image[i]>>"></left></td>
- <td align="right"><img HEIGHT=400 src="<<$opp_image[i]>>"></right></td>
- </tr>
- <tr>
- <td align="left"><<$pcs_name[i]>></left></td>
- <td align="right"><<$opp_name[i]>></right></td>
- </tr>'
- i += 1
- jump 'FightPoster'
- end
- $HTMLText += '</table>'
- *pl func('cleanHTML',$HTMLText)
- i=0
- :PCSTimerInit
- if i < arrsize('pcs_health'):
- pcs_timer[i] = 100 - pcs_react[i]
- i +=1
- jump 'PCSTimerInit'
- end
- i=0
- :OppTimerInit
- if i < arrsize('opp_health'):
- opp_timer[i] = 100 - opp_react[i]
- i +=1
- jump 'OppTimerInit'
- end
- act 'Engage': gt 'fight', 'main'
- killvar '$HTMLText'
- killvar 'tableSize'
- killvar 'i'
- end
- if $ARGS[0] = 'findActiveTimer':
- !! Find the participant with the lowest Timer
- ! These values are passed back via two global variables.
- !
- ! $fightTimType = 'player' or 'opponent' depending on which group has the lowest member
- ! fightTimNum = the array number of the lowest participant
- $fightTimType = 'player'
- fightTimNum = 0
- !! set this to high so that everyone will be lower.
- fightTimLow = 99999
- !! Find lowest of pcs participants
- i = 0
- :LowTimerLoop1
- if i < arrsize('pcs_timer'):
- if pcs_timer[i] < fightTimLow:
- fightTimLow = pcs_timer[i]
- fightTimNum = i
- end
- i += 1
- jump 'LowTimerLoop1'
- end
- !!Find if any Opponents have lower than best PCS
- i = 0
- :LowTimerLoop2
- if i < arrsize('opp_timer'):
- if opp_timer[i] < fightTimLow:
- fightTimLow = opp_timer[i]
- fightTimNum = i
- $fightTimType = 'opponent'
- end
- i += 1
- jump 'LowTimerLoop2'
- end
- killvar 'i'
- end
- if $ARGS[0] = 'main':
- gs 'fight', 'result_check'
- gs 'fight', 'findActiveTimer'
- gt 'fight', $fightTimType, fightTimNum
- end
- if $ARGS[0] = 'printStats':
- !{ Print the stats for a character
- $ARGS[1] = The Type of char ('opp','pcs')
- ARGS[2] = The member of the party
- }
- $fightPStats['CharType'] = $ARGS[1]
- i = ARGS[2]
- if $fightPStats['CharType'] = 'opp':
- $fightPStats['Name'] = $opp_name[i]
- fightPStats['Health'] = opp_health[i]
- fightPStats['Mana'] = opp_mana[i]
- fightPStats['Willpower'] = opp_willpwr[i]
- fightPStats['Shield'] = opp_shield[i]
- fightPStats['Fog'] = opp_fog[i]
- fightPStats['Clone'] = opp_clone[i]
- else
- $fightPStats['Name'] = $pcs_name[i]
- fightPStats['Health'] = pcs_health[i]
- fightPStats['Mana'] = pcs_mana[i]
- fightPStats['Willpower'] = pcs_willpwr[i]
- fightPStats['Shield'] = pcs_shield[i]
- fightPStats['Fog'] = pcs_fog[i]
- fightPStats['Clone'] = pcs_clone[i]
- end
- '<b><<$fightPStats["Name"]>></b> life <b><font color = red><<fightPStats["Health"]>></font></b>, mana <b><font color = blue><<fightPStats["Mana"]>></font></b>, willpower <b><font color = green><<fightPStats["Willpower"]>></font></b>'
- if fightPStats['Shield'] > 0:'<b><font color = red>Protection <<fightPStats["Shield"]>> units</font></b>'
- if fightPStats['Clone'] > 0:'<b><font color = red>Clones active <<fightPStats["Clone"]>> </font></b>'
- if fightPStats['Fog'] > 0:'<b><font color = red>Obscuring Fog <<fightPStats["Fog"]>> units</font></b>'
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- killvar 'i'
- killvar 'fightPStats'
- killvar '$fightPStats'
- end
- if $ARGS[0] = 'statDisplay':
- '<b>= = = = = = = = = = = O p p o n e n t s = = = = = = = = = = =</b>'
- i = 0
- :OppLoopRC1
- if i < arrsize('opp_health'):
- gs 'fight', 'printStats', 'opp', i
- i += 1
- jump 'OppLoopRC1'
- end
- *nl
- '<b>= = = = = = = = = = = = A l l i e s = = = = = = = = = = = = =</b>'
- i = 0
- :PCSLoopRC1
- if i < arrsize('pcs_health'):
- gs 'fight', 'printStats', 'pcs', i
- i += 1
- jump 'PCSLoopRC1'
- end
- end
- if $ARGS[0] = 'result_check':
- !!cheat to auto-win fights check
- if fight_cheat = 1:
- xgt 'ender', 'win'
- gt $loc, $metka
- exit
- end
- !!win/lose conditions
- if pcs_health <= 0:
- '<b><font color = red> You lost!</font></b>'
- xgt'ender','loss'
- gt $loc, $metka
- exit
- elseif opp_health[0] <= 0:
- '<b><font color = green><<$boydesc>> You won!</font></b>'
- xgt'ender','win'
- gt $loc, $metka
- exit
- elseif pcs_willpwr <= 0:
- '<b><font color = red> You cannot summon the will to fight!</font></b>'
- xgt'ender','loss'
- gt $loc, $metka
- exit
- end
- !gt 'fight', 'main'
- killvar 'i'
- end
- !! Kick
- $AttackType[0] = 'Kick'
- $AttackSkill[0] = 'kick'
- AttackMin[0] = 5
- AttackMax[0] = 8
- AttackTime[0] = 40
- !! Hard Punch
- $AttackType[1] = 'Hard Punch'
- $AttackSkill[1] = 'punch'
- AttackMin[1] = 4
- AttackMax[1] = 6
- AttackTime[1] = 30
- !! Jab
- $AttackType[2] = 'Jab'
- $AttackSkill[2] = 'jab'
- AttackMin[2] = 2
- AttackMax[2] = 3
- AttackTime[2] = 15
- !!{Attack a target
- $ARGS[0] = Attack Type
- $ARGS[1] = Target Type
- ARGS[2] = Which target
- ARGS[3] = Which Attacker
- }
- if $ARGS[0] = 'Attack':
- $fightAtk_Type = $ARGS[1]
- $fightAtk_TargetType = $ARGS[2]
- fightAtk_TargetNumber = ARGS[3]
- fightAtk_AttackerNumber = ARGS[4]
- if $fightAtk_TargetType = 'opp' and fightAtk_AttackerNumber = 0:
- $fightAtk_AttackerType = 'pcs'
- $fightAtk['DefenderName'] = $opp_name[fightAtk_TargetNumber]
- $fightAtk['AttackerName'] = 'You'
- elseif $fightAtk_TargetType = 'opp':
- $fightAtk['AttackerName'] = $pcs_name[fightAtk_AttackerNumber]
- $fightAtk['DefenderName'] = $opp_name[fightAtk_TargetNumber]
- $fightAtk_AttackerType = 'pcs'
- else
- $fightAtk_AttackerType = 'opp'
- $fightAtk['AttackerName'] = $opp_name[fightAtk_AttackerNumber]
- $fightAtk['DefenderName'] = $pcs_name[fightAtk_TargetNumber]
- end
- fightAtk_Type = arrpos('$AttackType',$fightAtk_Type)
- fightAtk['AttackerSkillValue'] = dyneval('result = <<$fightAtk_AttackerType>>_<<$AttackSkill[fightAtk_Type]>>[<<fightAtk_AttackerNumber>>]')
- fightAtk['TargetReactValue'] = dyneval('result = <<$fightAtk_TargetType>>_react[<<fightAtk_TargetNumber>>]')
- fightAtk['TargetAgilValue'] = dyneval('result = <<$fightAtk_TargetType>>_agil[<<fightAtk_TargetNumber>>]')
- fightAtk['MinDamage'] = AttackMin[fightAtk_Type]
- fightAtk['MaxDamage'] = AttackMax[fightAtk_Type]
- if $fightAtk_TargetType = 'opp' and fightAtk_AttackerNumber = 0:
- 'You attempt to <<$fightAtk_Type>> <<$fightAtk["DefenderName"]>>!'
- else
- '<<$fightAtk["AttackerName"]>> attempts to <<$fightAtk_Type>> <<$fightAtk["DefenderName"]>>!'
- end
- *nl
- if fightAtk['AttackerSkillValue'] + rand(0,30) > fightAtk['TargetReactValue'] / 4 + 3 * fightAtk['TargetAgilValue'] / 4:
- !!Calculate Damage
- dynamic "fightAtk['Damage'] = <<$fightAtk_AttackerType>>_stren[<<fightAtk_AttackerNumber>>] * rand(<<fightAtk['MinDamage']>>,<<fightAtk['MaxDamage']>>) / 15"
- !!Apply Damage
- gs 'fight', 'applyDamage', $fightAtk_TargetType, fightAtk_TargetNumber, fightAtk['Damage']
- if fightAtk['Damage'] > 10:
- if $fightAtk_TargetType = 'opp' and fightAtk_AttackerNumber = 0:
- 'The hit is hard and <<$fightAtk["DefenderName"]>> reels in pain.'
- else
- 'The hit is hard and you reel in pain.'
- end
- else
- 'Its a glancing blow, but still hurts.'
- end
- else
- if $fightAtk_TargetType = 'pcs' and fightAtk_AttackerNumber = 0:
- 'You avoid the blow.'
- else
- '<<$fightAtk["DefenderName"]>> avoids the blow.'
- end
- end
- dynamic "<<$fightAtk_AttackerType>>_timer += AttackTime[fightAtk_Type]"
- cla
- act 'Next': gt 'fight', 'main'
- end
- if $ARGS[0] = 'opponent':
- gs 'fight', 'statDisplay'
- if pcs_health[0] > 0 and pcs_health[1] > 0 and pcs_health[2] > 0:
- TargetNumber = rand(0,2)
- elseif pcs_health[0] > 0 and pcs_health[1] > 0:
- TargetNumber = rand(0,1)
- elseif pcs_health[0] > 0 and pcs_health[2] > 0:
- if rand(0,1) = 0:
- TargetNumber = 0
- else
- TargetNumber = 2
- end
- elseif pcs_health[1] > 0 and pcs_health[2] > 0:
- TargetNumber = rand(1,2)
- elseif pcs_health[0] > 0:
- TargetNumber = 0
- elseif pcs_health[1] > 0:
- TargetNumber = 1
- else
- TargetNumber = 2
- end
- !! if opp_magik[0] > 0: gs 'fight', 'opp_spellcast'
- if rand(0,opp_kick[0]) > 40:
- gs 'fight', 'Attack', 'Kick', 'pcs', ARGS[2], TargetNumber
- elseif rand(0,opp_punch[0]) > 40:
- gs 'fight', 'Attack', 'Hard Punch', 'pcs', ARGS[2], TargetNumber
- else
- gs 'fight', 'Attack', 'Jab', 'pcs', ARGS[2], TargetNumber
- end
- end
- if $ARGS[0] = 'player':
- gs 'fight', 'statDisplay'
- if opp_health[0] > 0 and opp_health[1] > 0 and opp_health[2] > 0:
- TargetNumber = rand(0,2)
- elseif opp_health[0] > 0 and opp_health[1] > 0:
- TargetNumber = rand(0,1)
- elseif opp_health[0] > 0 and opp_health[2] > 0:
- if rand(0,1) = 0:
- TargetNumber = 0
- else
- TargetNumber = 2
- end
- elseif opp_health[1] > 0 and opp_health[2] > 0:
- TargetNumber = rand(1,2)
- elseif opp_health[0] > 0:
- TargetNumber = 0
- elseif opp_health[1] > 0:
- TargetNumber = 1
- else
- TargetNumber = 2
- end
-
- if pcs_magik > 0:
- act 'Cast a Spell': gs 'fight', 'spellcast'
- end
- if opp_health[0] > 0:
- act 'Kick <<$opp_name[0]>>':
- gs 'fight', 'Attack', 'Kick', 'opp', 0, 0
- end
- act 'Punch <<$opp_name[0]>> hard':
- gs 'fight', 'Attack', 'Hard Punch', 'opp', 0, 0
- end
- act 'Jab <<$opp_name[0]>>':
- gs 'fight', 'Attack', 'Jab', 'opp', 0, 0
- end
- end
- if opp_health[1] > 0:
- act 'Kick <<$opp_name[1]>>':
- gs 'fight', 'Attack', 'Kick', 'opp', 0, 1
- end
- act 'Punch <<$opp_name[1]>> hard':
- gs 'fight', 'Attack', 'Hard Punch', 'opp', 0, 1
- end
- act 'Jab <<$opp_name[1]>>':
- gs 'fight', 'Attack', 'Jab', 'opp', 0, 1
- end
- end
- if opp_health[2] > 0:
- act 'Kick <<$opp_name[2]>>':
- gs 'fight', 'Attack', 'Kick', 'opp', 0, 2
- end
- act 'Punch <<$opp_name[2]>> hard':
- gs 'fight', 'Attack', 'Hard Punch', 'opp', 0, 2
- end
- act 'Jab <<$opp_name[2]>>':
- gs 'fight', 'Attack', 'Jab', 'opp', 0, 2
- end
- end
- act 'Surrender': gt 'ender', 'surrender'
- end
- if $ARGS[0] = 'opp_spellcast':
- end
- if $ARGS[0] = 'pcs_spellcast':
- end
- !!--------------------------------------------------old shit--------------------------------------------------
- if $ARGS[0] = 'sta':
- menu_off = 1
- cla
- damTip = 0
- damTipM = 0
- damTipV = 0
- damTipMV = 0
- magweapbonus = 0
- magweapbonusV = 0
- bonusSh = 0
- bonusShV = 0
- eleSh = 0
- eleShV = 0
- poisonAV = 0
- hidanAtk = 0
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- '<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, mana <b><font color = blue><<manaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
- if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
- if defenceMV > 0:'<b><font color = red>Mana protection <<defenceMV>> units</font></b>'
- if defenceWV > 0:'<b><font color = red>Will protection <<defenceWV>> units</font></b>'
- 'Your life <b><font color = red><<pcs_health>></font></b>, mana <b><font color = blue><<pcs_mana>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
- if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
- if defenceM > 0:'<b><font color = green>Mana impact protection <<defenceM>> units</font></b>'
- if defenceW > 0:'<b><font color = green>Will impact protection <<defenceW>> units</font></b>'
- if defenceAct > 0:'<b><font color = green><<defenceAct>> Regeneration</font></b>'
- if defenceActM > 0:'<b><font color = green><<defenceActM>> Mana recovery protection</font></b>'
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- if autocombat_cheat = 0: act 'Continue':gt'fight','start'
- if autocombat_cheat = 1: gt'fight','start'
- end
- if $ARGS[0] = 'Wrestlergen':
- if nopornowrestling = 0:
- nopornowrestling = 1
- NPCnum = 30
- NPCnow = 1
- !!shag = 1
- gs 'npc'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- $nikname[1] = 'schoolgirl'
- !!musle[0] = 100
- !!flex[0] = pcs_agil
- !!stamina[0] = pcs_vital * 3
- !!wipo[0] = pcs_sprt
- !!pcs_intel[0] = 10
- !!krasota[0] = pcs_apprnc
- !!pcs_hgt[0] = 165
- !!salo[0] = 100
- !!fat[0] = 100
- !!$nikname[1] = 'steel Virgo'
- !!musle[1] = 100
- !!flex[1] = 100
- !!stamina[1] = 300
- !!wipo[1] = 50
- !!pcs_intel[1] = 10
- !!krasota[1] = 10
- !!pcs_hgt[1] = 165
- !!salo[1] = 100
- !!fat[1] = 100
- end
- end
- --- fight ---------------------------------
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