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@@ -104,7 +104,6 @@ nat_athlete[41] = 2 & nat_athlete[42] = 21 & nat_athlete[43] = -6 & nat_athlete[
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!!Scholarly; Provides a 10% reduction in xp required to level Intelligence, easier to get good notes at school, faster studying in the university
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schlrly[1] = 1 & schlrly[2] = 3 & schlrly[3] = -6 & schlrly[4] = 0
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-
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!!Trait variable list; only traits that can affect attribute or skill advancement or degradation goes here
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$traitattskl[0] = 'nat_dancer'
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$traitattskl[1] = 'nat_athlete'
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@@ -115,11 +114,7 @@ $traitattskl[2] = 'schlrly'
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if attsklupdate = 0:
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i = 0 & x = 1
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:rstloop
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- expadj = func('_difficulty','getexpadj')
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-
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- !! Trait ''Everything is new again'', gained from the cursed school boy start
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- if csb_start = 1 and daystart <= 84: expadj += expadj/2
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-
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+ expadj = func('_difficulty','getexpadj')
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tl = 0
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:trtrstloop
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tltp = 0
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@@ -181,7 +176,7 @@ if $ARGS[0] = 'daycall':
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:degloop
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degadj = 60
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if x = 2: degadj += 30
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- expadj = func('_difficulty','getexpadj')
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+ expadj = func('_difficulty','getexpadj')
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tl = 0
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:trtdegloop
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tltp = 0
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