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- # atakA1
- if $ARGS[0] = 'atak':
- cla
- !!payment hit dodge
- set poSp = speedV * 20/100
- set uvAg = agil * 20/100
- set poBox = reactV * 20/100
- set uvBox = react * 20/100
- set popad = rand(reactV - poBox, reactV + poBox) + rand(speedV - poSp, speedV + poSp) + bonusShV
- set uvorot = rand(react - uvBox, react + uvBox) + rand(agil - uvAg, agil + uvAg)
- set uvorKoef = uvorot * 50/100
- set popKoef = popad * 50/100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- '<b><font color="red">critical hits</font></b>'
- xgt 'atakA1', 'uronKrit'
- end
- if popad < uvorot + uvorKoef:
- !!normal hit
- !!attack the enemy
- '<b><font color="red">Contact</font></b>'
- xgt 'atakA1', 'uron'
- end
- end
- if popad <= uvorot:
- '<b><font color="green">is washed</font></b>'
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- set damKoef = damTipV * 20 / 100
- set damage = rand(damTipV + damKoef, damTipV + damKoef * 2)
- if damTipMV > 0:
- set damKoefM = damTipMV * 20/100
- set damageM = rand(damTipMV + damKoefM, damTipMV + damKoefM * 2)
- end
- xgt 'atakA1', 'damage'
- end
- if $ARGS[0] = 'uron':
- cla
- set damKoef = damTipV * 20 / 100
- set damage = rand(damTipV - damKoef, damTipV + damKoef)
- if damTipMV > 0:
- set damKoefM = damTipMV * 20/100
- set damageM = rand(damTipMV - damKoefM, damTipMV + damKoefM)
- end
- xgt 'atakA1', 'damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:set damage -= dospehDef & set dospehEn -= 1
- if damage < 0:set damage = 0
- set health -= damage
- if hidanAtk = 1:
- set hidanAtk = 0
- set zerkaloV += 50
- set bloodV += 50
- '<b><font color="red"><<$nameV>> drink your blood.</font></b>'
- end
- if damTipMV > 0:
- set manna -= damageM
- set manna += damageM
- '<b><font color="red"><<$nameV>> absorbed <<damageM>> units of manna you.</font></b>'
- end
- if poisonAV = 1:
- set poisonV = 50
- '<b><font color="red"><<$nameV>> have poisoned the needles hit.</font></b>'
- end
- !!set manna -= damageM
- if eleShV > 0:
- set stun = rand(eleShV, eleShV * 3)
- '<b><font color="red">You are paralyzed <<stunV>> rounds</font></b>'
- end
- '<b><font color="red"><<$nameV>> damage caused you <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- set zerkalo -= 1
- set healthV -= damage
- '<b><font color="green">You are repelled damage and <<$nameV>> received <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- end
- if defence > 0 and klon <= 0 and unmaterial <= 0:
- !!set damSum = damage + damageM
- !!set defence -= damSum
- set defence -= damage
- '<b><font color="red">Protection of your harmed <<damage>> units</font></b>'
- xgt 'fight', 'sta'
- end
- if klon > 0 and unmaterial <= 0:
- set klon -= 1
- '<b><font color="red">destroy your clone</font></b>'
- xgt 'fight', 'sta'
- end
- if unmaterial > 0:
- set unmaterial -= 1
- '<b><font color="green">Strike the enemy passed through you. YOU is not material</font></b>'
- xgt 'fight', 'sta'
- end
- if barier > 0:
- !!imeniteta barrier for damage
- if barier >= damage:
- '<b><font color="green">You can easily withstood the impact of the opponent</font></b>'
- xgt 'fight', 'sta'
- end
- if barier < damage:
- !!set manna -= damageM
- !!set health -= damage
- set health -= damage
- if damTipM > 0:
- set manna -= damageM
- set mannaV += damageM
- '<b><font color="green">you have ingested <<damageM>> units of manna from the enemy.</font></b>'
- end
- if eleShV > 0:
- set stun = rand(eleShV, eleShV * 3)
- '<b><font color="green"><<$nameV>> paralyzed <<stunV>> rounds</font></b>'
- end
- if poisonAV = 1:
- set poisonV = 50
- '<b><font color="red"><<$nameV>> have poisoned the needles hit.</font></b>'
- end
- '<b><font color="red">you have caused damage <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- set zerkalo -= 1
- set healthV -= damage
- '<b><font color="green">You are repelled enemy damage and received <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'atakW':
- cla
- !!payment hit dodge
- set poSp = speedV * 20 / 100
- set uvAg = agil * 20 / 100
- set poBox = reactV * 20 / 100
- set uvBox = react * 20 / 100
- set popad = rand(reactV - poBox, reactV + poBox) + rand(speedV - poSp, speedV + poSp)
- set uvorot = rand(react - uvBox, react + uvBox) + rand(agil - uvAg, agil + uvAg)
- set uvorKoef = uvorot * 50 / 100
- set popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- '<b><font color="red">critical hits</font></b>'
- xgt 'atakA1', 'uronKritW'
- end
- if popad < uvorot + uvorKoef:
- !!normal hit
- '<b><font color="red">Contact</font></b>'
- xgt 'atakA1', 'uronW'
- end
- end
- if popad <= uvorot:
- '<b><font color="green">is washed</font></b>'
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uronKritW':
- cla
- set damKoef = damTipV * 20/100
- set damage = rand(damTipV + damKoef, damTipV + damKoef * 2)
- set damKoefM = damTipMV * 20/100
- set damageM = rand(damTipMV + damKoefM, damTipMV + damKoefM * 2)
- xgt 'atakA1', 'damageW'
- end
- if $ARGS[0] = 'uronW':
- cla
- set damKoef = damTipV * 20/100
- set damage = rand(damTipV - damKoef, damTipV + damKoef)
- set damKoefM = damTipMV * 20/100
- set damageM = rand(damTipMV - damKoefM, damTipMV + damKoefM)
- xgt 'atakA1', 'damageW'
- end
- if $ARGS[0] = 'damageW':
- cla
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:set damage -= dospehDef & set dospehEn -= 1
- if damage < 0:set damage = 0
- set health -= damage
- set manna -= damageM
- '<b><font color="green">You are harmed <<damage>> units</font></b>'
- '<b><font color="green">You have caused damage to the enemy manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- set zerkalo -= 1
- set health -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- end
- if defence > 0 and klon <= 0 and unmaterial <= 0:
- set damSum = damage + damageM
- set defence -= damSum
- !!set defenceV -= damage
- '<b><font color="green">You have caused damage <<damSum>> Protection of the enemy units</font></b>'
- xgt 'fight', 'sta'
- end
- if klon > 0 and unmaterial <= 0:
- set klon -= 1
- '<b><font color="green">Destroyed enemy clone</font></b>'
- xgt 'fight', 'sta'
- end
- if unmaterial > 0:
- set unmaterial -= 1
- '<b><font color="red">Your shot went through the opponent´s body. Opponents do not materials</font></b>'
- xgt 'fight', 'sta'
- end
- if barier > 0:
- !!imeniteta barrier for damage
- if barier >= damage:
- '<b><font color="red"><<$nameV>> easily withstood your butt</font></b>'
- xgt 'fight', 'sta'
- end
- if barier < damage:
- set manna -= damageM
- set health -= damage
- !!set healthV -= damage
- '<b><font color="green">You have caused damage <<damage>> units</font></b>'
- '<b><font color="green">You have caused damage to the enemy manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- set zerkalo -= 1
- set healthV -= damage
- '<b><font color="red">Enemy reflected damage and you got <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- --- atakA1 ---------------------------------
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