dangeon 4.9 KB

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  1. # dangeon
  2. $dundincif = {
  3. cls
  4. gs 'stat'
  5. '8809 = 6'
  6. '7111 = 0'
  7. '2172 = 0'
  8. '6666 = 4'
  9. '1111 = 0'
  10. '3213 = 0'
  11. '7662 = 2'
  12. '9312 = 1'
  13. '0000 = 4'
  14. '2222 = 0'
  15. '3333 = 0'
  16. '5555 = 0'
  17. '8193 = 3'
  18. '8096 = 5'
  19. '7777 = 0'
  20. '9999 = 4'
  21. '7756 = 1'
  22. '6855 = 3'
  23. '9881 = 5'
  24. '5531 = 0'
  25. 'Have a smart sense in such tomfoolery, because often clever fool walks.'
  26. act 'Move away from labels':gt $curloc
  27. }
  28. $dundinboch = {
  29. cls
  30. gs 'stat'
  31. if openstateDM2 = 0:openstateDM2 = 1
  32. 'Chimes hear soon reconcile those who quarrel.'
  33. act 'Move away from the barrel':gt $curloc
  34. }
  35. $dundinsvitok = {
  36. cls
  37. gs 'stat'
  38. svitokRTS = 1
  39. heart += 1
  40. 'You picked up the scroll and he crumbled. As if you breathed in the wind. You listen to the feelings and understand that you have something changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.'
  41. act 'Move away':gt $curloc
  42. }
  43. gs 'stat'
  44. if dungeonMark = 0:
  45. '<center><img src="images/picPRE/dunPRE.jpg"></center>'
  46. 'The man-made cave in depth which shows the door.'
  47. act 'Get out of the dungeon':minut += 5 & gt 'obekt2'
  48. act 'Enter the door':minut += 5 & dungeonMark = 1 & gt $curloc
  49. end
  50. if dungeonMark = 1:
  51. '<center><img src="images/picPRE/dunPRE1.jpg"></center>'
  52. 'Quite large and deserted room in which there is nothing but a bunch of bones in the corner.'
  53. act 'Exit':minut += 5 & dungeonMark = 0 & gt $curloc
  54. act 'Go deep into':minut += 5 & dungeonMark = 2 & gt $curloc
  55. end
  56. if dungeonMark = 2:
  57. if svitokRTS = 1:exit
  58. '<center><img src="images/picPRE/dunPRE2.jpg"></center>'
  59. 'Dilapidated gallery in the recesses of which are visible doors to other rooms.'
  60. act 'Exit from the gallery':minut += 5 & dungeonMark = 1 & gt $curloc
  61. act 'Sign in 1yu room':minut += 5 & dungeonMark = 3 & gt $curloc
  62. act 'Sign in 2w room':
  63. cls
  64. if openstateDM = 1:
  65. minut += 5
  66. dungeonMark = 4
  67. gt $curloc
  68. end
  69. if openstateDM = 0:
  70. :markanotherrand
  71. DMN[1] = rand(0, 9)
  72. DMN[2] = rand(0, 9)
  73. DMN[3] = rand(0, 9)
  74. DMN[4] = rand(0, 9)
  75. if DMN[1] = DMN[2] and DMN[1] = DMN[3] and DMN[1] = DMN[4]:jump 'markanotherrand'
  76. if DMN[1] = 8 and DMN[2] = 8 and DMN[3] = 0 and DMN[4] = 9:jump 'markanotherrand'
  77. if DMN[1] = 7 and DMN[2] = 1 and DMN[3] = 1 and DMN[4] = 1:jump 'markanotherrand'
  78. if DMN[1] = 2 and DMN[2] = 1 and DMN[3] = 7 and DMN[4] = 2:jump 'markanotherrand'
  79. if DMN[1] = 3 and DMN[2] = 2 and DMN[3] = 1 and DMN[4] = 3:jump 'markanotherrand'
  80. if DMN[1] = 7 and DMN[2] = 6 and DMN[3] = 6 and DMN[4] = 2:jump 'markanotherrand'
  81. if DMN[1] = 9 and DMN[2] = 3 and DMN[3] = 1 and DMN[4] = 2:jump 'markanotherrand'
  82. if DMN[1] = 8 and DMN[2] = 1 and DMN[3] = 9 and DMN[4] = 3:jump 'markanotherrand'
  83. if DMN[1] = 8 and DMN[2] = 0 and DMN[3] = 9 and DMN[4] = 6:jump 'markanotherrand'
  84. if DMN[1] = 7 and DMN[2] = 7 and DMN[3] = 5 and DMN[4] = 6:jump 'markanotherrand'
  85. if DMN[1] = 6 and DMN[2] = 8 and DMN[3] = 5 and DMN[4] = 5:jump 'markanotherrand'
  86. if DMN[1] = 9 and DMN[2] = 8 and DMN[3] = 8 and DMN[4] = 1:jump 'markanotherrand'
  87. if DMN[1] = 5 and DMN[2] = 5 and DMN[3] = 3 and DMN[4] = 1:jump 'markanotherrand'
  88. i = 0
  89. numdmr = 0
  90. :markdnm
  91. i += 1
  92. if DMN[i] = 0 or DMN[i] = 6 or DMN[i] = 9:
  93. numdmr += 1
  94. elseif DMN[i] = 8:
  95. numdmr += 2
  96. end
  97. if i < 4:jump 'markdnm'
  98. numberOSDM = input("<<DMN[1]>><<DMN[2]>><<DMN[3]>><<DMN[4]> >= ?")
  99. if numberOSDM < 0 or numberOSDM > 8 or numdmr ! numberOSDM:
  100. msg("Silence, nothing has changed")
  101. gt $curloc
  102. else
  103. openstateDM = 1
  104. msg("In the door that just clicked")
  105. gt $curloc
  106. end
  107. end
  108. end
  109. if openstateDM2 = 2:act 'Sign in third room':minut += 5 & dungeonMark = 5 & gt $curloc
  110. end
  111. if dungeonMark = 3:
  112. '<center><img src="images/picPRE/dunPRE3.jpg"></center>'
  113. 'The room in which the middle stands a stone dais on which are various dusty bottles.'
  114. 'Scrawled on the wall of what is <a href="exec:dynamic $dundincif">signs</a>.'
  115. act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
  116. end
  117. if dungeonMark = 4:
  118. '<center><img src="images/picPRE/dunPRE4.jpg"></center>'
  119. 'Small room in which there are what that <a href="exec:dynamic $dundinboch">Drums</a>.'
  120. act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
  121. if openstateDM2 = 1:
  122. 'In another barrel you see a device where you can enter numbers.'
  123. act 'Enter the numbers':
  124. cls
  125. numberOSDM2 = input("12, 1, 1, 1, 2, 1, 3, ?, ?, ?, ?")
  126. if numberOSDM2 = rikudootvet:
  127. openstateDM2 = 2
  128. msg("Outside that it rattled.")
  129. else
  130. msg("Silence, nothing has changed")
  131. end
  132. gt $curloc
  133. end
  134. end
  135. end
  136. if dungeonMark = 5:
  137. '<center><img src="images/picPRE/dunPRE5.jpg"></center>'
  138. 'The room in which the middle, sitting on a stone throne cobwebbed skeleton.'
  139. if svitokRTS = 0:'In the hands of a skeleton lying <a href="exec:dynamic $dundinsvitok">scroll</a>.'
  140. act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
  141. end
  142. --- dangeon ---------------------------------