# mod_extended_succubus_pav_deeppark
*nl
if ExtSucMod['hasfoundlair'] = 0:
if ExtSucMod['hasfoundlairentrance'] = 0:
ExtSucMod['hasfoundlairentrance'] = 1
'Against a rock face, something shiny catches your attention.'
*nl
'Moving closer, you notice a coin encased inside the rock.'
else
'Inspect the coin.'
end
else
act 'Go to the entrance of your lair':gt 'mod_extended_succubus_pav_lair_entrance', 'start'
end
--- mod_extended_succubus_pav_deeppark ---------------------------------