# mod_extended_succubus_pav_deeppark *nl if ExtSucMod['hasfoundlair'] = 0: if ExtSucMod['hasfoundlairentrance'] = 0: ExtSucMod['hasfoundlairentrance'] = 1 'Against a rock face, something shiny catches your attention.' *nl 'Moving closer, you notice a coin encased inside the rock.' else 'Inspect the coin.' end else act 'Go to the entrance of your lair':gt 'mod_extended_succubus_pav_lair_entrance', 'start' end --- mod_extended_succubus_pav_deeppark ---------------------------------