# FSfight

menu_off = 1
minut += 1
gs 'stat'
'Your health <<FSHP>>.'
'<<$FSnameV>>Health <<FSHPV>>'

!!end of the fight
if FSHP <= 0:
	FSloss += 1
	'You lost the fight'

	act 'Leave':gt 'FSgame'

	exit
end

if FSHPV <= 0:
	FSWin += 1
	'<<$FSnameV>> fell. You win the fight.'
	'You got <<FSPrizeM>> coins and <<FSPrizeExp>> experience'

	act 'Disengage':gt 'FSgame'

	exit
end

!!initiative
KGOLiniV = rand(FSreaktV / 2, FSreaktV * 2)
KGOLini = rand(FSreakt / 2, FSreakt * 2)

if KGOLini = KGOLiniV:
	hodrand = rand(0, 1)

	if hodrand = 0:KGOLini = 1 & KGOLiniV = 0
	if hodrand = 1:KGOLini = 0 & KGOLiniV = 1
end

if KGOLini > KGOLiniV:KGOLiniSUM += 1
if KGOLini < KGOLiniV:KGOLiniSUM -= 1
if KGOLiniSUM > 3:KGOLini = 0 & KGOLiniV = 1 & KGOLiniSUM = 0
if KGOLiniSUM < -3:KGOLini = 1 & KGOLiniV = 0 & KGOLiniSUM = 0

!!moves
if KGOLini > KGOLiniV:
	'Now your turn'

	act 'Attack':
		cls
		''
		dynamic $FSatk

		act 'Further':gt $curloc
	end
else
	'Now opponents'
	'<<$FSnameV>> attacks you'
	dynamic $FSatkV

	act 'Further':gt $curloc
end

--- FSfight ---------------------------------

